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What to expect at Apple's product launch event on March 4
Apple has scheduled a product launch event, dubbed an "Apple Experience", for March 4 at 9AM ET. The company is reportedly holding this event in NYC, London and Shanghai.
Everyone loves shiny new products, so what can we expect to see at Apple's first launch event of 2026? We don't know anything for certain, but we have plenty of educated guesses that have been sourced from industry reports and speculation from analysts.
Editor's Note (on March 2 at 9:45AM ET): Apple has officially announced the iPhone 17e and iPad Air (M4). It's expected to continue to unveil new hardware in the following days, per the rest of this article.
Budget-friendly MacBook
There have been rumors swirling that Apple is preparing to launch a cheaper alternative to the MacBook Air. Bloomberg reported on this all the way back in November. Industry rumors indicate that Apple will be stuffing this laptop with an iPhone processor, the A18 Pro, to keep the price down.
Worth pointing out the three colors from the invite are light green, blue and yellow -- which just so happen to be the colors Apple has tested the low-cost MacBook with, as I wrote yesterday. Coincidence? We shall see. https://t.co/1FFVkfw9JZ pic.twitter.com/ssKDDzdJsw
— Mark Gurman (@markgurman) February 16, 2026
It's also been suggested that this laptop will only include 8GB of RAM, which kind of flies against the company's recent stance to outfit all Macs with at least 16GB of RAM. However, that would certainly help with the cost. You might have heard about a little thing called AI that chomp chomps on all RAM it can find.
TechRadar has reported that this could be Apple's biggest laptop launch in years, with potential initial shipments hitting 8 million units. The price is likely to be somewhere in the $699 to $799 range, which is pretty nifty. However, I'd still go for an Air at $999. They are absolute workhorses.
MacBook Pro with M5 Pro and Max chips
It's likely that Apple will release more powerful MacBook Pro models this year and the timing seems to match up. Bloomberg's Mark Gurman has suggested a March launch and the event is on March 4.
The company has already released a MacBook Pro with an M5 chip, but both the M5 Pro and Max are likely on the horizon. We could be getting new laptops outfitted with these chips in various display sizes.
There have also been reports that both of the higher-end M5 chips are getting a redesign to help improve heat dissipation and reduce defective chip rates. Additionally, the new chiplet design would allow the M5 Pro and Max to raise the total number of CPU and GPU cores. The Max is expected to have more cores than the Pro.
This idea is helped along by the fact that MacBook Pro M4 Max orders are currently delayed. This is typically the case with an outgoing model as stock dries up to make room for new releases. Also, the Pro and Max variants typically get announced in the Fall, so we are due.
New iPads
Rumors have been circulating that we are about to get new iPads, including an update to the base model and the Air. The standard model, which would be the 12th-gen release, is expected to upgrade the A16 chip to an A18. This should also allow for the integration of Apple Intelligence tools, if that's your bag.
As for that iPad Air, rumors suggest an upgrade to the M4 chip from the M3. An extremely light tablet with an M4 would be fairly notable in my estimation, as only the newest iPad Pro has that chip.
iPhone 17e
It was almost exactly a year ago that Apple announced the iPhone 16e, so you know what that means. It's time for a refresh. Recent reports have suggested that an announcement regarding the iPhone 17e is imminent, so this launch event seems like as good a place as any to reveal the latest "budget-friendly" smartphone.
As for specs, Mark Gurman has suggested that it'll be getting an upgrade to the A19 chip, which is nice. Also, it could be getting MagSafe support. That sounds like an iterative upgrade, but the price is expected to remain steady at $599.
Other Possibilities
The following stuff is less likely, though certainly possible. There have been rumors that Apple is currently preparing a revamped Studio Display and Mac Studio desktop. The reports suggest a release sometime in the first half of the year, and March is right in the middle of that timeframe.
It's also possible that the company will reveal an upgrade to the MacBook Air with the M5 chip. Reports indicate that this is unlikely to happen during this event, but it is worth noting that the M4 Air came out in March of last year. In other words, it's a toss up.
The inclusion of Shanghai essentially rules out Siri, as expected, given the delays. https://t.co/mgNLR4qCYy
— Mark Gurman (@markgurman) February 16, 2026
What's not a toss up? You shouldn't expect anything regarding the long-anticipated Siri refresh. This looks to be a hardware event, so any software updates will likely have to wait until WWDC this summer. In any event, Engadget will be on hand to report on all of Apple's new products.
Update, March 2 2026, 9:45AM ET: This story has been updated to add an Editor's Note with the latest news from Apple this week.
This article originally appeared on Engadget at https://www.engadget.com/computing/what-to-expect-at-apples-product-launch-event-on-march-4-173612816.html?src=rssThe Samsung Wallet can now hold your house keys
Samsung's newest feature turns your phone into your house keys. The company has created the Digital Home Key, a feature inside of the Samsung Wallet that should let you unlock any compatible smart door with your phone. The Samsung Wallet already offered digital car keys.
"As we continue to evolve Samsung Wallet, delivering trusted mobile experiences remains at the core of our innovation," Woncheol Chai, EVP and head of Digital Wallet Team, Mobile eXperience (MX) Business at Samsung Electronics, said in a statement. "Through close collaboration with our partners and in alignment with the Aliro standard, Digital Home Key brings the same level of security and ease Samsung Galaxy users expect from Samsung Wallet to their homes."
Created by the Connectivity Standards Alliance (CSA), Samsung calls Aliro an "industry-standardized communication protocol." The Digital Home Key will also get support from smart lock brands like Nuki and Schlage. It's also designed to meet EAL6+ security certification.
According to Samsung, you'll also need biometrics or a PIN to use the Digital Home Key. You should be able to remotely manage or remove the tool through Samsung Find if you lose your phone.
Samsung is rolling out the Digital Home Key in select regions starting this month. It plans to expand its range as compatible smart lock brands become available in more locations.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/the-samsung-wallet-can-now-hold-your-house-keys-142944132.html?src=rssApple introduces the $599 iPhone 17e with MagSafe and twice the storage
Apple has just announced the addition of the iPhone 17e to its smartphone lineup. This model is kitted with the same A19 chip that powers the base iPhone 17, and it will support the Apple Intelligence suite of AI tools. As the rumors suggested, the iPhone 17e will indeed be priced at $599, same as last year’s iPhone 16e. The base model will come with 256GB of storage, and also be available in a new pink color.
The iPhone 16e was missing a few elements that are now being added to the 17e, most notably MagSafe charging at Qi2 speeds. This means it can charge wirelessly at 15W compared to the 7.5W.
Apple also gave the iPhone 17e its C1X cellular modem, which it said is “up to 2x faster than C1 in iPhone 16e.” This year’s entry-level iPhone also has Ceramic Shield 2 on its 6.1-inch Super Retina display, which Apple says offers “3x better scratch resistance than the previous generation and reduced glare.”
Most of the other specs appear similar to the iPhone 16e, including the 48-megapixel Fusion camera that uses one single hardware sensor to provide two dedicated camera pipelines. It’s not yet clear whether there are specific changes here, but to use Apple’s words in its press release, “[The Fusion camera] also enables an optical-quality 2x Telephoto — like having two cameras in one.”
The iPhone 17e is rated IP68 for dust and water resistance, and will also support Emergency SOS, Roadside Assistance, Messages and Find My via satellite. From the outside, the device looks very similar to its predecessor, with the same shape, notch and buttons as before. We’ll of course have to wait for a review unit and more information to know for sure, but Apple continues to state that the iPhone 17e delivers “all-day battery life,” though adding this time it’s aided by the C1X modem “and the advanced power management of iOS 26.”
Apple unveiled most of its iPhone 17 roster back in September, but its budget models usually are introduced a few months later. We're also still waiting on the official news of what’s colloquially being calling the iPhone Fold, which is rumored to arrive in the back half of this year.
The iPhone 17e will be available for pre-order on March 4, and will start arriving in stores on March 11.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-introduces-the-599-iphone-17e-with-magsafe-and-twice-the-storage-140612085.html?src=rssApple updates the iPad Air with an M4 chip
Apple is kicking off multiple days of product announcements this morning with a new iPad Air. Unsurprisingly, it’s more or less like the iPad Air Apple announced one year ago, except it now has an M4 chip instead of last year’s M3.
Apple is also including its in-house networking chips, the N1 and C1X, which will cover Wi-Fi and cellular connectivity. This means the iPad Air supports the Wi-Fi 7 standard for the first time. The Air also now has 12GB of RAM standard, up from 8GB in the prior model.
The rest of the iPad Air appears unchanged at this point. It has the same display that the 2023 and 2024 models sported — either an 11- or 13-inch LCD that tops out at 500 nits of brightness and a 60Hz refresh rate. Storage options start at 128GB and go up to 1TB, same as last year. The dual stereo speaker configuration and both front- and rear-facing cameras are unchanged, as well.
For those keeping track, it’s been less than two years since Apple redesigned the iPad Air, adding a 13-inch model that had an M2 chip. I remain surprised the company is committed to releasing chip updates for the Air so frequently — even the M2 model is more than powerful enough for the target audience. But, getting a faster chip for the same money is hard to complain about.
Naturally, the iPad Air M4 is running iPadOS 26, which was released last fall. It was, without a doubt, the biggest iPadOS update we’ve seen, bringing a far more robust multitasking system than the iPad has ever had before. It’s most noticeable and useful on the larger 13-inch screen, but having greater freedom with window management and more robust background tasks is a huge step forward — even if the Liquid Glass visual redesign is a bit divisive.
Pre-orders for the new iPad Air M4 open on Wednesday, March 4, and the tablet will be fully available on March 11. As before, pricing starts at $599 for the 11-inch model and $799 for a 13-inch display.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-updates-the-ipad-air-with-an-141117993.html?src=rssAt MWC, Tecno’s super-thin modular concept phone doesn't even have a wired charging port
On its own, at 4.9mm thin, Tecno's modular phone concept barely feels like a smartphone. It has a screen, a basic camera module, four low-profile pogo-pin connectors and that's about it. From there, you can seemingly build your conceptual phone however you want.
At its booth at MWC 2026, Tecno had two families of modular components in two different colorways, which is surprising at this concept stage. The chunky telephoto lens and housing must weigh over three times as much as the base phone, adding up to 20x zoom capabilities, even if it was a little glitchy during my hands-on. The barrel also offers manual focus, which is always a nice touch. The lens itself is huge, though, making even Vivo's latest 400mm telephoto lens peripheral look reasonable by comparison.
There are more subtle camera modules, including ultrawide options and a more streamlined periscope telephoto. There's even an action cam that can attach through Wi-Fi and be used on its own. Depending on the module, transmission is also done through Bluetooth and even mmWave. One module has an antenna that folds out, turning the phone into a walkie-talkie messenger… thing that can communicate without cell service or Wi-Fi. There were also lanyard connectors, grip clips, and several that I may have forgotten. Sadly, the game controller mod wasn't on the stand, though I'm not sure how you'd use it blindly on the back.
It's a lot of fun to swap out and even stack the modules, most of which were functionally working. There are plenty of questions left to answer, and I'm concerned about how rigid the magnetic connection would be when pulling this kind of phone out of your pocket repeatedly. Also, who's going to carry around an attaché case filled with all these things?
Naturally, due to its thickness, the phone has a tiny battery cell (I don't know the capacity), but you can add 3,000mAh battery packs to the back. And another. And even another, topping out at around 10,000mAh, beating the capacity of most mainstream smartphones. It was only then that I realized it lacked any traditional USB-C charging port. Instead, a charging module can be attached to either of the two pairs of connectors. (And you can add further modules on top of that.)
Tecno often has thrilling concepts and one-off devices at trade shows, so we can't vouch that this will eventually make its way to consumers. Modular phones are a tricky sell, as they can often lose the efficiencies that come from unified components. Google ended its Project Ara modular concept over 10 years ago, while Motorola's Moto Mods just weren't very good and even I struggle to remember LG's G5 modules.
Adding to that, the company also rarely sells its phones in Western Europe and the US. Judging by the moves being made by other Chinese phone manufacturers in the last year, that could change.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/at-mwc-tecnos-super-thin-modular-concept-phone-doesnt-even-have-a-wired-charging-port-123129135.html?src=rssVivo's X300 Ultra goes global and gets a huge 400mm Zeiss telephoto lens
Vivo barely has a presence outside of China but that seems to be changing with the company's next flagship phone. At Mobile World Conference 2026, the company unveiled the X300 Ultra smartphone that comes with a 200MP telephoto sensor, along with multiple accessories designed for pro photographers and content creators, including a SmallRig video cage and 400mm Zeiss telephoto extender lens.
Vivo didn't go into detail about the phone's specs, but you can likely expect a high-end processor, screen, battery and other internal components when it's fully unveiled later on. Vivo did say that like the X300 Pro, the X300 Ultra will have an impressive 200MP telephoto sensor, and is likely to offer features like 4K 120fps Dolby Vision HDR recording. Vivo's Daniel Goetz said it couldn't yet reveal the specs for its primary camera sensor — which will likely be deeply involved with the new device's push into video.
Another thing Vivo revealed is that you'll be able to get the Vivo X300 Ultra with a 400mm equivalent lens accessory called the Vivo Zeiss Telephoto Extender Gen 2 Ultra. That will allow about an 8x zoom compared to the native field-of-view, plus much more when combined with the high-quality digital zoom. It will also offer "gimbal-grade" optical image stabilization and motion-tracking focus technology, Vivo says.
The device's camera mount is part of an ecosystem that remains consistent with the X200 Pro, so the camera automatically reads the connected lens. This means the first-gen telephoto extender will also work with Vivo's newest flagship. The large 1/1.4-inch telephoto sensor and high megapixel count allow shooting up to 30x zoom (roughly 800mm) while retaining high levels of detail, according to Vivo.
Along with the lens, Vivo is introducing a "pro-grade camera cage" designed by the well-known accessory company SmallRig. It's expandable and offers multiple cold shoe mounts and quick-release ports so you can easily add things like handles, lights and microphones. It also comes with dedicated physical buttons for tactile shutter and zoom adjustment, plus a multi-level piezo cooling fan to keep the phone running cool. You also get an "External Lens Expansion Frame" to accommodate the X300 Ultra Telephoto Extender. Other SmallRig collaborations include Bluetooth connected gri controllers, which you can see above, mounted on the X300 Pro.
During a brief teaser presentation, we learned a few more details. The telephoto camera will include three degrees of optical image stabilization, and you'll be able to shoot video in Log with your favorite LUT active in the X300 Ultra's preview view. The video you record, however, will still be an unedited Log file. Color grading will also be available inside the device.
For videographers, it will also natively support ACES (Academy Color Science), making it easier to fit into professional workflows in DaVinci Resolve or Final Cut Pro without requiring specific color conversion.
Vivo showed off the phone at MWC 2026 in Barcelona to a fair amount of enthusiasm. The company emphasized that the X300 Ultra will be the first device in the series to reach international markets, including all European regions in which it already does business. It didn't specify the price. The X300 Pro costs about €1,400 in Europe. Availability in the US is still TBC.
The move, Vivo said, "signals Vivo's more proactive and confident approach to expanding its presence in the global premium smartphone segment." Given the likely price, though, it's debatable if pro creators will want to buy this instead of, say, a pretty nice mirrorless camera and lens.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/vivos-x300-ultra-goes-global-and-gets-a-huge-400mm-zeiss-telephoto-lens-105058478.html?src=rssSony faces a $2.7 billion antitrust lawsuit in the UK
Another major antitrust lawsuit has launched in the UK. This time its against Sony, which could be on the hook for almost £2 billion ($2.7 billion) for overcharging PlayStation users.
A class action case for about 12.2 million users argues that Sony "occupies a dominant position in relation to the digital distribution of PlayStation games and in-game content and that it has been unfairly charging its UK customers too much for digital games and in-game content purchased through the PlayStation Store."
It argues that Sony "has a near monopoly" on add-on content and digital games through the PlayStation store, allowing it to set the prices and take a 30 percent commission.
The class action encompasses anyone in the UK who owned a PlayStation console and purchased digital games or made in-game purchases through the PlayStation store between August 19, 2016 and February 12, 2026. It's being run as an opt-out lawsuit, so anyone meeting the criteria can qualify without taking any action. If the lawsuit is successful then each person could receive about £162 ($217).
Sony has argued that allowing downloads from third-party stores could bring security and privacy risks, according to the Financial Times. It further states that the digital sales commission makes up profits lost for selling their consoles with minimal profit.
This lawsuit follows the success of a similar class action decided in October. The UK's Competition Appeal Tribunal found that Apple had been abusing its dominant market position and overcharging App Store users. In December, Apple filed an appeal against the £1.5 billion ($2 billion) fine.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/sony-faces-a-27-billion-antitrust-lawsuit-in-the-uk-114113889.html?src=rssThe best Xbox Series X and Series S accessories for 2026
The Xbox Series X and Series S are built for fast load times, smooth performance and expansive game libraries, but the right accessories can make a noticeable difference in how you play day to day. From storage solutions that help you manage growing installs to headsets that make it easier to catch subtle audio cues, the best Xbox accessories are about removing friction and improving comfort as much as boosting immersion.
Whether you’re setting up a new console or refining an existing setup, there’s a wide range of add-ons worth considering. Many accessories designed for previous Xbox generations still work with Microsoft’s current hardware, which makes it easier to upgrade gradually rather than all at once. We’ve tested and selected the best Xbox Series X and Series S accessories to help you get more out of your console, no matter how or where you play.
Best Xbox accessories for 2026
Everything announced at MWC 2026: Lenovo's wild foldable gaming handheld, Honor's Robot Phone, and more
MWC 2026 kicks off today, running from March 2 through March 5, but announcements were pouring in all weekend in the lead-up to its official start. We can always count on the annual tech event to bring tons of new phones, laptops and tablets, and we're expecting to see some robots and other gadgets too — plus plenty of AI news, of course. In addition to the announcements, MWC is our chance to get hands-on time with some of the most interesting new devices, like the Xiaomi 17 Ultra and Honor's Robot Phone, and concepts like the Legion Go Fold.
Engadget’s Mat Smith is on the ground in Barcelona, and we'll be updating this story as the week goes on to keep you in the loop on everything that caught our attention. Keep checking back here for the latest MWC news.
Lenovo

Lenovo pulled up to MWC with a bunch of new products and concepts, but if there's one thing everyone's going to be talking about, it's the Legion Go Fold. (Check out Sam Rutherford's coverage of the Legion Go Fold here). In short, the Legion Go Fold is a concept foldable gaming handheld with a flexible display that can unfurl to a massive 11.6 inches. Or, it can be folded in half to become a 7.7-inch display. It has detachable controllers, and there are multiple mounting points along the tablet so you can switch things up between landscape and portrait mode. The left and right gamepads can also be combined into one controller with an accessory, and the display can be propped up kickstand-style with the folio cover.
You think we're done here? We're not. The Legion Go Fold can go laptop mode too, with a strip of pogo pins where a wireless keyboard can be connected. Its right gamepad can serve as a mouse, thanks to the inclusion of a little scroll wheel and a hidden sensor. That gamepad also features a tiny circular OLED display below the buttons, which can both show widgets such as the time and be used as a touchpad.
It is a concept, though, so don't get your hopes up too much about this one going into production. And if it does ever become a real, buyable product, it'll no doubt be expensive.

Lenovo also announced its Modular AI PC concept — a laptop with two displays and a detachable keyboard. As Sam Rutherford, who got a chance to check it out in person, explained, "This allows you to move its keyboard and secondary display around at will, so the system can better adjust to its environment or workload." Perhaps even more exciting is that it has hot swappable ports. Lenovo demonstrated it with USB-C, USB-A and HDMI connectors, but said others could be possible too.
Still, while everything looked pretty polished in the demo, Lenovo says this one will remain a concept.

It hasn't all been concepts at MWC. Lenovo also refreshed some of its existing tablet and laptop lineups for 2026. The company introduced the Yoga 9i 2-in-1 Aura Edition Gen 11 (with the new Canvas Mode configuration), starting at $1,949, and the new 15.3-inch Yoga Pro 7a, which starts at $2,099. It's updated its more affordable IdeaPad Slim 5i Ultra laptop ($799) as well. All of those new laptops come with Copilot+ features. For students, Lenovo is launching the 13-inch Idea Tab Pro Gen 2, starting at $419, with its Quira AI assistant and AI tools. You can find all the specs and release dates for those here.
Upgrades are here for Lenovo's ThinkPads too, along with the Yoga-like ThinkBook 2-in-1. And, Lenovo announced a $499 industrial tablet, the ThinkPad X11.
Lenovo's 8.8-inch gaming tablet is getting a spec boost with the latest version announced at MWC 2026, the $849 Legion Tab Gen 5. The tablet has a Snapdragon 8 Gen 5 chipset, 16GB of RAM and up to 512GB storage. It also has a 9,000mAh battery to support longer gaming sessions, and two USB-C ports. The Legion Tab Gen 5 comes in three colors: Eclipse Black, Glacier White and the lime-green Surge. It launches in May. That'll be followed shortly after in July by the launch of the new 15-inch Legion 7a Gen 11 gaming laptop, starting at $2,299.
And we're back to the concepts. Lenovo showed off two work-oriented AI devices: the AI Workmate Concept, a desktop robot, and the AI Work Companion Concept, a clock/display that can sync tasks across devices and organize them into a daily plan. The robot has a cute little face, and its head doubles as a projector that can display images and documents on nearby surfaces.
Honor
Honor teased its Robot Phone this past fall and we just finally got a proper look at it at MWC. And it's pretty freakin' cute. The phone is equipped with a camera that's mounted on a highly mobile 4-degrees-of-freedom gimbal, which tucks away into a compartment on the back when it's not in use (making for a pretty beefy camera bump). In a demo at MWC, the camera, which behaves like a little robot head, bobbed along to music and showed off some of its gesture skills, like cocking its “head” and nodding in agreement.
Honor didn't reveal too much spec-wise, but the company says the primary camera uses a 200-megapixel sensor. The gimbal will offer three-axis stabilization, which will be coupled with camera modes such as Super Steady Video and AI Object Tracking. The Robot Phone isn't quite ready for release at the moment, but the company says it will launch later this year.
Be sure to check out Mat Smith's writeup on the Robot Phone for a more in-depth look.
It's not a humanoid robot reveal without some backflips and a choreographed dance performance. Honor introduced its robot at MWC with all the spectacle we've come to expect (though the bot didn't do any talking). It’s simply called the Honor Robot, and the company has plans for it to be used in both industrial and domestic settings.
The Robot Phone isn't the only phone Honor showed off at MWC. The company also announced its Magic V6 smartphone, which it says is the thinnest phone in its category, measuring 8.75mm folded and 4.0mm open in the white colorway. The other three colors — black, gold and red — are slightly thicker, at 9mm folded and 4.1mm open.
Not too much has changed from the V5, though, which only came out in August 2025. It does however have the Snapdragon 8 Elite Gen 5, with 16GB RAM and 512 GB storage. As for the cameras, there are two 50-megapixel lenses and a 64-megapixel telephoto, plus a 20-megapixel f/2.2 selfie lens on the cover and internal display.
The international version of the Magic V6 will have a 6,660mAh battery with 25 percent silicon content, while the version sold only in China will boast a battery with a rated capacity of more than 7,000mAh and 32 percent silicon content. Honor hasn't yet shared details about pricing and availability.
Ahead of MWC, Honor also announced what it claims is the thinnest Android tablet in the world: the 4.8mm thick MagicPad 4. We're expecting to hear more about this at Honor's press conference on Sunday, but so far we know it features a 12.3-inch 165Hz OLED display and weighs just 450g. It comes with up to 16GB of RAM and 512GB of storage, and is powered by Qualcomm's Snapdragon 8 Gen 5 chipset. The thinness doesn't count the camera bump, Honor notes. The MagicPad 4 has 13MP rear and 9MP front cameras. It also boasts spatial audio, with eight speakers.
Just as the display is slightly smaller than the previous MagicPad, the MagicPad 4 has a smaller battery at 10,100 mAh. It comes with a 66W fast charger. The MagicPad 4 will run Honor's MagicOS 10. We don't yet know how much it will cost, but we'll update this after Honor's press conference (where we're also expecting to see the company's robot) with any new details.
Xiaomi x Leica
Xiaomi kicked off MWC this year by announcing the global launch of its 17 Ultra smartphone, which debuted first in China back in December. It's unclear if the phone will ever come to the US, but it's now rolling out in Europe. Xiaomi teamed up again with Leica to make a photography-focused smartphone, and the 17 Ultra sports a 1-inch 50-megapixel camera sensor with a f/1.67 lens, a telephoto setup with a 200MP 1/1.4-inch sensor, and a 50MP ultrawide camera. There's also a manual zoom ring around the camera.
Check out our hands on for our first impressions of what it's like shooting with the Xiaomi 17 Ultra. And there's more to it than just the camera. The 17 Ultra has a 6.9-inch OLED 120 Hz display that peaks at 3,500 nits of brightness, and a 6,000mAh silicon-carbon battery. The Xiaomi 17 Ultra starts at £1,299 (roughly $1,750).
Leica also announced a new phone made in partnership with Xiaomi at MWC. It looks a whole lot like Xiaomi's 17 Ultra, but isn't the 17 Ultra, exactly.
Like the 17 Ultra, Leica's Leitzphone by Xiaomi has a 1-inch camera sensor and physical controls for zoom and other settings, using a mechanical ring around the camera unit. It features a Leica-designed intuitive camera interface with the option to show just the essentials when you're shooting, hiding all the modes and labels. There's a monochrome shooting mode and Leica filters.
The Leica branding is splashed all over it in design and wallpapers, but it's otherwise pretty similar to the 17 Ultra, with the same specs. Like the 17 Ultra, it has a Snapdragon 8 Elite Gen 5 chip and a 6.9-inch 120Hz display. This one's priced at €1,999 (roughly $2,362).

In addition to the 17 Ultra, Xiaomi announced two new tablets at MWC this year: the Xiaomi Pad 8 and Xiaomi Pad 8 Pro. There's nothing revolutionary here, but they're lightweight and thin, with both being 5.75mm thick and weighing 485g, and have a 9,200mAh battery. The Pro model is powered by a Snapdragon 8 Elite chip, while the regular Pad 8 uses the Snapdragon 8s Gen 4 chipset.
Xiaomi also unveiled a new 5,000mAh powerbank, the UltraThin Magnetic Power Bank 5000 15W. The 6mm thick power bank comes in three colors with an aluminum alloy shell: orange, silver and charcoal gray. Along with that, the company introduced the Xiaomi Tag, its own take on the Bluetooth item tracker. The Xiaomi Tag has a built-in hanging loop so it can be attached directly to a keyring, and the company says it will work with both Apple Find My and Google's Find Hub for Android.
Tecno
We can always expect to see some wild phone concepts at MWC, and this year we're starting with one from Tecno. The company unveiled a modular concept smartphone design that can be as thin as 4.9mm in its base configuration. There’d be 10 modules to choose from based on the announcement, including various camera lenses, a gaming attachment and a power bank, relying on magnets to keep it all together — or Modular Magnetic Interconnection Technology, as Tecno is calling it.
This article originally appeared on Engadget at https://www.engadget.com/mobile/everything-announced-at-mwc-2026-lenovos-wild-foldable-gaming-handheld-honors-robot-phone-and-more-172442814.html?src=rssMotorola's Edge 70 Fusion phone has a huge curved 144Hz display
Motorola has unveiled the Edge 70 Fusion, its latest mid-range model with an impressive display and OIS-enabled camera with a Sony sensor. Though other specs are modest, the cameras, display and Pantone-inspired, fabric-like colors make it a good choice for fashion-forward and budget conscious buyers in Europe and other (non-US) territories.
The Edge 70 Fusion is a more modestly specced version of last year's Edge 70 that's thicker at 7.2mm compared to 5.9mm but has a better screen. Motorola says it has the world's first "quad-curved" display that folds into the sides for smoother lines and a more elegant look. The AMOLED screen is also huge at 6.78 inches and has a 144Hz refresh rate with Pantone-validated color accuracy, while hitting a peak 5,200 nit brightness, easily enough for sunny outdoor use.
The 50MP main camera is also impressive, using Sony's Lytia 710 sensor with optical image stabilization and an f/1.8 aperture. That's accompanied by a 13MP ultra-wide macro camera and a 32MP from selfie camera with 4K recording.
The Edge 70 fusion is powered by Qualcomm's Snapdragon 7s Gen 3 with Cortex-A720 and A520 cores, along with an Adreno 810 GPU, promising about a 15 percent bump in performance over the last model. It supports 68W wired (no wireless) fast charging and carries a 5,200mAh battery. It will be relatively tough as well, with IP68 and IP69 dust and water resistance ratings and MIL-STD-810H durability.
It's a solid value with prices starting at $430 in Europe (about $503) when it goes on sale later this month in colors like Patone Orient Blue, Pantone Country Air and Pantone Sporting Green. There's no indication that it will be available in the US, though.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/motorolas-edge-70-fusion-phone-has-a-huge-curved-144hz-display-093035809.html?src=rssTCL is upgrading its easy-on-the-eyes glare-free NXTPAPER display tech with AMOLED
TCL has been making smartphones and tablets at an impressive clip for years. While most companies have focused on foldable display tech — and TCL has dabbled — the focus has been on its NXTPAPER screens. Aimed at being friendlier on the eyes, and pitched as a device somewhere between e-ink slates and traditional tablets, NXTPAPER has gradually been upgraded and refined, reaching an apex at CES 2026 earlier this year with the Kindle Scribe-alike, the Note A1 NXTPAPER and its latest smartphone, the NXTPAPER 70 Pro.
At MWC, just a couple of months later, it's preparing for a major leap forward on future phones and tablets. It's been announced (and backed up with tech demos) that it's developing AMOLED NXTPAPER displays, aiming to combine the eye comfort benefits of TCL's current displays with flagship visual performance. This involved fundamentally redesigning and re-engineering the display architecture. Still, it should address the biggest problems with current LCD-based NXTPAPER, such as mediocre brightness, poor outdoor performance, and dull colors.
This NXTPAPER AMOLED screen, well, it looks like AMOLED:
On the showfloor at CES, the company had several demo devices showcasing the new screen technology's brightness. While still photos don't really do it justice, it's impressive, and the anti-glare effect seems premium compared to third-party anti-glare protective films.
TCL says its incoming AMOLED display — it hasn't announced a device yet — will reach 3,200 nits of brightness. For reference, TCL's 70 Pro topped out at a mere 900 nits. TCL says it will also feature 120Hz refresh rates, 100 percent color gamut coverage, and blue light reduction that can go as low as 2.9 percent, which is 15 percent less than existing NXTPAPER displays.
The company plans to launch an AMOLED NXTPAPER smartphone before the end of the year.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/tcl-is-upgrading-its-easy-on-the-eyes-glare-free-nxtpaper-display-tech-with-amoled-085736065.html?src=rssQualcomm's Snapdragon Wear Elite chip is made for smartwatches and AI devices
Qualcomm's Snapdragon Elite chips are reserved for the best Android phones and laptops, and now the company has introduced the first in the Elite series for wearables. The Snapdragon Wear Elite processor is designed for smartwatches and AI devices like pendants and promises up to a fivefold increase in single-thread CPU performance, Qualcomm announced.
The new processor is built on a 3nm process to improve speed and efficiency over previous models, while boosting the number of cores to five (one big core at 2.1GHz and 4 little cores at 1.9GHz). With those changes, the company is promising up to five times faster single-threaded performance, with GPU speeds boosted up to seven times.
The Snapdragon Wear Elite is also equipped with a new NPU that allows low-power AI use cases like keyword recognition along with noise cancellation. It's also the first Snapdragon wearable processor with a dedicated Hexagon NPU supporting AI models with two billion parameters. That will allow new "personal AI experiences," the company said, like context-aware recommendations, natural voice interactions, life logging and AI agents that can orchestrate tasks on your behalf.
Wear OS devices with the chip should see up to 30 percent improved battery life and charging speeds of up to 50 percent in ten minutes. It also allows for more types of connectivity, including 5G reduced capability, micro-power Wi-Fi, NB-NTN for satellites, Bluetooth 6.0, GNSS and UWB. However, manufacturers will be able to source versions of the chip without some of those wireless features.
Whether the Snapdragon Wear Elite will give Wear OS watch manufacturers a better chance to chip into the 50-plus percent market share of Apple's Watch remains to be seen. The first devices using the chip will start to ship in the "next few months," Qualcomm said. "Leading global partners are supporting the platform including Google, Motorola and Samsung."
This article originally appeared on Engadget at https://www.engadget.com/wearables/qualcomms-snapdragon-wear-elite-chip-is-made-for-smartwatches-and-ai-devices-080744412.html?src=rssMotorola Razr Fold hands-on at MWC 2026: Bright screens, inside and out
After briefly announcing its new foldable at CES, Motorola is now ready to debut its first book-style foldable in full at MWC 2026. There are several features we already knew, including support for Motorola’s new Pen Ultra stylus and no fewer than five cameras. However, many specs were still unknown. There are some pleasant surprises.
Motorola decided to make both screens brighter than any of its rivals by quite a margin. The main 8.1-inch foldable display of the Razr Fold has a peak brightness of 6200 nits, while the external screen almost matches it with 6000 nits. For comparison, both screens on the Pixel 10 Fold Pro have a peak brightness of 3000 nits and other foldables’ internal screens typically have substantially lower brightness levels. Inside Motorola's demo room, filled with windows and Barcelona sun, I had no trouble reading either screen.
The main display is a 2K (2,484 x 2,232) LTPO display that can reach a peak refresh rate of 120Hz, while the external display has a 2,520 x 1,080 resolution and peaks at 165Hz. Both screens also support Dolby Vision.
With those high-brightness levels, Motorola has opted for a silicon-carbon 6,000mAh battery, another leading specification among foldables at the time of writing. It’ll be interesting to see how battery life fares, powering those big, bright screens. The Razr Fold also supports fast charging at up to 80W with the company’s own (sold separately) TurboPower charger and up to 50W wireless charging.
With a silicon-carbon battery that offers higher energy density, Motorola’s biggest foldable yet remains surprisingly svelte, despite its huge battery. The Razr Fold is 4.6mm (0.181 inches) thin when open and 9.9mm (0.39 inches) when closed. Yes, Samsung’s latest Z Fold is thinner (4.2 mm; 8.9 mm), but it has a substantially smaller 4,400mAh battery.
The Razr Fold’s hardware continues with many of the design touches found on recent Razr phones. I spent most of my time with the Blackened Blue iteration of the Razr Fold, with a woven piqué design that felt both easy to hold and didn’t seem to hold onto fingerprints. There will also be a Lily White color that doesn’t have the piqué design, but a more satin finish.
The Razr Fold has a Snapdragon 8 Gen 5 processor, the de facto flagship Android processor at this point. The foldable also has its own liquid-cooling system to maintain consistent performance during tougher tasks and gaming sessions.
The Razr Fold’s cameras will have to do more than what we’re used to seeing on the flip-style Razr smartphones, which have underwhelmed in the past. Fortunately, it looks like it could be a very capable smartphone camera. The main 50-megapixel sensor has a f/1.6 lens and 3.5 degrees of optical image stabilization. It’ll also work alongside a multi-spectral 3-in-1 light sensor to improve color accuracy. The Razr Fold’s ultrawide camera has a 50MP sensor, a 122-degree field of view, and support for macro photography. The 50MP periscope telephoto camera can reach up to 3x optical zoom and 100x SuperZoom, through image cropping and AI-boosted image processing. And finally, there are two selfie cameras: a 32MP internal camera that can record up to 4K video and a 20MP external selfie cam, both with a f/2.4 lens.
Motorola is already claiming this is the best camera on a foldable smartphone, with the highest DXOMARK score among foldables. If you haven’t heard of DXOMARK before, it’s a benchmarking website and lab in France that offers professional image quality testing for smartphones, camera lenses and cameras. It also offers a consultancy service to help manufacturers improve their devices’ camera performance.
It’s too early to tell whether this is objectively a better cameraphone than Samsung’s Z Fold 7, but I was particularly impressed by the Razr Fold’s telephoto camera results. Similarly, I’m intrigued by Motorola’s decision to support its newest stylus, the Moto Pen Ultra. It warrants further testing when the foldable lands for review.
Motorola hasn’t announced pricing and availability for the Razr Fold. It’ll be coming to North America “in the coming months.”
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/motorola-razr-fold-hands-on-mwc-2026-050027092.html?src=rssLenovo's robot concept can help you digitally sign documents (and maybe annoy coworkers)
Lenovo can make a robot, too. Alongside proof-of-concept foldable gaming PCs and modular laptops, it introduced the AI Workmate Concept at MWC 2026. With its own Intel Core Ultra processor, 64GB of memory and its own Pico projector, it’s an AI-laced “workmate” meant to streamline office tasks and collaboration. And it has an LCD face.
For now, it’s a proof of concept, musing on how to integrate voice commands and LLMs (large language models) into workplace settings. It's meant to sit on your desk, but preferably also near a wall – more on that later.
Voice commands aside, the concept bot supports writing, voice and gestures with on-device AI processing. While it can answer the usual voice assistant questions, it can also scan and summarize documents (both digitally and physically) and even assist with creating a PowerPoint presentation – though you might want to check its work.
The 3.4-inch 480 x 480 screen doesn’t seem to offer any data visualization or numbers. During my demo, it only seemed to show the bot's eyes and facial expressions: it’ll sip coffee as it listens (with a moustache), cup a floating hand to the side of its face when it needs you to repeat a command, or twinkle when it’s processing more complicated tasks, like that fictional PowerPoint presentation.
With its articulated head, which houses the projector, cameras and LCD face, you can ask it to project images or documents on either the desk in front of it or a wall nearby. No need to flip around your monitor or laptop to share with colleagues. In one example, a spokesperson asked for a postcard. The Workmate then projected a (Lenovo-branded) image of Barcelona onto the desk. The rep laid paper down, then signed the ‘postcard’ and got the robot to scan it (with two downward-facing 5-megapixel cameras), and then send the file to a nearby printer.
In theory, this sort of flow could transition to document signing or adding notation to images and files. However, one caveat here is whether those of us who work in offices want the extra workplace noise of a chatty robo and the person barking orders at it.
Lenovo says this concept (and it has a few at MWC) is meant to demonstrate the company’s “exploration of spatial and physical AI experiences” that integrate “seamlessly into professional environments.” Hopefully, further evolutions offer a text-based way to make using it a little less noisy.
Lenovo was also showing a simpler AI work device, the AI Work Companion Concept. It’s a completely different premise, despite the name being a little too close to the AI Workmate Concept.
The AI Work Companion is not a robot, but a handsome chunky desk clock, with a solid, satisfying dial on the top and programmable buttons. The front is almost entirely display, able to show calendars, task lists and other work-centric dashes. It runs independently, plugging into a USB-C port for power and pulling data down wirelessly, while also acting as a port hub for charging other accessories and devices.
It’s certainly not as high-concept as the robot, but there are some AI smarts inside.
The Work Companion’s “Thought Bubble” uses AI to sync a user’s tasks and daily schedule across devices, synthesizing a daily action plan. It will even suggest times to break up bursts of work and attempt to monitor screen time to better manage burnout.
According to the press release, Lenovo says it also has “playful interactions with the user” and will, kind of bleakly, offer an end-of-week celebration report of tasks completed. It’s lucky it’s a good-looking desk clock.
This article originally appeared on Engadget at https://www.engadget.com/ai/lenovo-concept-robot-ai-workmate-mwc-2026-230159746.html?src=rssLenovo unveils the 2026 refresh of its Yoga 9i 2-in-1 convertible laptop at MWC
Lenovo has given the Yoga 9i 2-in-1 Aura Edition a refresh for 2026 and launched the new device at this year’s Mobile World Congress. The convertible laptop comes with a new Canvas Mode when the Yoga Pen Gen 2 case it’s bundled with is attached to the A-cover. When you lay the device down on a flat surface with the case attached, you’ll get a slight elevation on the display, which may make it easier to sketch or draw.
The Copilot+ laptop is powered by Intel Core Ultra Series 3 processors with integrated graphics, has up to 32GB in memory and runs Windows 11. Its 14-inch screen has a resolution of 2,880 x 1,800 pixels, has a variable refresh rate of 120 Hz and supports multi-touch. In addition to the new Canvas Mode, the device also supports Tablet, Tent, Stand and traditional Laptop Modes like its predecessors do. The Yoga 9i 2-in-1 Aura Edition Gen 11 will be available in May, with prices starting at $1,949.
Lenovo has also launched the new Yoga Pro 7a at MWC 2026. This Copilot+ laptop is powered by AMD Ryzen AI Max+ Series processors and comes with up to 128GB of RAM, so it can be used for heavy AI tasks. It has a 15.3-inch 2.5K PureSight Pro OLED display and is equipped with a big Force Pad trackpad that doubles as a drawing tablet. You can get the device starting in August this year for at least $2,099.
For a more affordable option, there’s the new IdeaPad Slim 5i Ultra laptop, which also has Copilot+ features. It’s powered by Intel Core Ultra processors and comes with either a WUXGA OLED or a WQXGA IPS LCD 14-inch display that has a VRR of 120 Hz. The device was designed for portability, with its thinnest part measuring just 11.9 mm in depth, and weighs 2.5 lbs. It will be available starting in October for at least $799.
Another affordable option is the new Idea Tab Pro Gen 2, which is specifically targeted towards students. It’s powered by theSnapdragon 8s Gen 4 Mobile Platform and has a 13-inch 3.5K display. The Tab Pro Gen 2 is Lenovo’s first tablet to ship with its Qira AI assistant and the company’s AI tools. It will be sold with a Lenovo Tab Pen Plus included for $419 starting in July.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/lenovo-unveils-the-2026-refresh-of-its-yoga-9i-2-in-1-convertible-laptop-at-mwc-230100644.html?src=rssLenovo's ThinkPads get a spec bump at MWC 2026
Lenovo is updating its business-focused laptop lineup at MWC 2026. The best-selling ThinkPad T-series is getting a full refresh, and there's an updated ThinkBook 2-in-1 and an all-new Android tablet.
The ThinkPad T-Series, the backbone of Lenovo's business PC lineup, now (optionally) ships with a 5MP camera that supports computer vision and vHDR. The 2026 versions of the laptops have larger speakers and a new color (“cosmic blue”) on some models.
The ThinkPad T14 Gen 7 and ThinkPad T16 Gen 5 (each starting at $1,799) are the all-around workhorses of the ThinkPad lineup. Lenovo touts the 2026 models' 10/10 iFixit repairability score. They ship with either an Intel Core Ultra Series 3 (with Intel vPro) or an AMD Ryzen AI Pro 400 Series processor.

Meanwhile, the T14s Gen 7 ($1,899+) is an even lighter version of Lenovo's slim ThinkPad variant. The 2026 model weighs 2.45 lbs (1.1kg), making it the lightest T-series model to date. The T14s Gen 7 is powered by Intel Core Ultra Series 3 (with Intel vPro) or AMD Ryzen AI Pro 400 Series processors.
Rounding out the T-Series is the second-generation of the 360-degree-folding ThinkPad T14s 2-in-1. The 2026 model ($1,849+) is ever-so-slightly lighter than its predecessor, now weighing in at 3.06lbs (1.39kg). The new version includes a garaged pen, with its storage slot living above the screen.

The ThinkPad X13 Detachable is the lineup's take on the Surface Pro. The tablet has Intel Core Ultra Series 3 processors and up to 64GB of RAM. Its 13-inch display supports up to 500 nits of brightness. It has a pair of Thunderbolt 4 ports, and its keyboard has full-sized keys with 1.5mm of travel. It ships with a "full-size ergonomic pen" that you can stash (and charge!) in a dedicated slot on the keyboard. The X13 Detachable starts at $1,999.
The $499 ThinkPad X11 is a rugged Android tablet for industrial environments. Powered by the Snapdragon 7s Gen 3 Mobile Platform, it has a 10.95-inch display with 2,560 x 1,600 resolution and 600 nits of brightness. It's MIL-STD-810H certified, meaning it passes stringent military testing for durability.

Finally, there's the ThinkBook 14 2-in-1 Gen 6 ($1,754+). This Yoga-like folding device has a 14-inch WUXGA touch display. It runs on an Intel Core Ultra 7 (Series 3) processor and supports up to 32GB of RAM.
Most of the devices start shipping in Q2 2026. (That includes the ThinkPad T14, T16, T14s, T14s 2-in-1, ThinkTab X11 and ThinkBook 14 2-in-1.) The lone exception is the ThinkPad X13 Detachable, which is slated for Q3 2026. You can learn more about the new business-focused devices on Lenovo's website.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/lenovos-thinkpads-get-a-spec-bump-at-mwc-2026-230100419.html?src=rssLenovo's latest gaming tablet goes big on battery
Lenovo’s buzziest gaming-related MWC announcement is undoubtedly its foldable Legion Go handheld-cum-laptop hybrid, which you can read all about here. But that wasn’t all the company showed off. We’re also getting an updated Legion Tab, Lenovo’s powerful gaming tablet.
Like the Gen 4 and 3 models before it, the latest Legion Tab features an 8.8-inch LCD display with an 165Hz refresh rate. The 3K panel can get up to 600 nits of brightness. The notable spec boosts come in the form of a jump up to a Snapdragon 8 Gen 5 chipset and a larger 9,000mAh battery, which should help you power through those long-haul flight gaming sessions.
The 360g Gen 5 Legion Tab is equipped with 16GB of RAM and up to 512GB of storage. It also features what looks like an RGB light ring next to the rear camera cutout (just in case anyone needs reminding that you’re a capital G on-the-go gamer), and two USB-C ports.
The latest Legion Tab also supports Lenovo AI Engine+, which uses AI for audio enhancement and noise cancellation. Available in Eclipse Black, Glacier White and Surge, it will be available to buy in May, with prices starting at $849.
Lenovo also unveiled a new 15-inch variant of its Gen 11 Legion 7a gaming laptop, after announcing an updated 16-inch model at CES in January. It features a slightly smaller version of the same PureSight OLED display and is powered by a Ryzen AI Max+ 392 processor with integrated Radeon 8060S graphics. Weighing in 1.65kg, the Legion 7a is a slimline laptop designed to be easily portable without compromising too much on power, and its 84Whr battery is good for the size. It will be available with up to 2TB of storage in July, starting at $2,299.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/lenovos-latest-gaming-tablet-goes-big-on-battery-230017436.html?src=rssThe Lenovo Legion Go Fold gaming handheld concept looks awkward but its versatility is endless
Lenovo already has a large roster of gaming handhelds. However, it seems there's always room for another because at MWC the company showed off an ambitious concept device based around a flexible OLED display. And while the whole setup looks ungainly, after getting my hands on it, I'm very intrigued by its adaptability.
Now I'll be the first to admit that an 11.6-inch display feels oversized on a handheld that, in theory, is meant to be somewhat portable. That said, the beauty of the Legion Go Fold's screen is that it can be bent in half to create a more appropriately-sized 7.7-inch panel. In this configuration, the system feels a lot less cumbersome while also sporting a more traditional aspect ratio. Then, at a moment's notice, you can extend the display to provide extra room when you need it.

However, the thing I like most about the Legion Go Fold is that its controllers are detachable and that the tablet has several different mounting points. This means if you have the space, you can remove the controllers, rotate the display into landscape mode and then reattach them to get an immersive widescreen experience. Alternatively, you can connect the gamepads together using one of Lenovo's accessories (which is similar to Nintendo's Joy-Con Grip) and then prop the system up using the Go Fold's folio cover, which doubles as a kickstand.
But wait, there's more: The handheld also features a strip of pogo pins for connecting a wireless keyboard, effectively transforming the whole setup into a miniature gaming laptop. Depending on how you're counting, that's at least four different modes you're getting from the Legion Fold, which is really quite impressive and speaks to the versatility of Lenovo's design.
Another feature I really like is the small 1-inch OLED display on the right gamepad. It supports a handful of widgets that can display the time, performance settings and more. It also doubles as a small touchpad, which can be really handy when playing PC titles that were originally developed for mouse and keyboard. And just like on the Legion Go and Legion Go 2, the Fold's right gamepad has a small scroll wheel and a hidden sensor, so it can also turn into a vertical mouse for playing FPS titles.
At this point, it's important to mention that Lenovo doesn't have concrete plans to put this thing into production, so its specs don't really matter. That said, the Legion Go Fold I tried featured an Intel Core Ultra 7 258V chip with 32GB of RAM and a 48WHr battery, which is more than respectable. Though if this thing does become an actual retail device, I would like to see a power cell with a bit more capacity.

But as a concept gadget, I think the Legion Go Fold is a great showcase of how new technology (in this case, a flexible display) can bring new capabilities and greater flexibility to existing categories. And who knows, if a lot of people like the idea, it might encourage Lenovo to refine it and put it on sale for real. I would just be a bit worried about pricing, because all these components won't come cheap.
The Lenovo Modular AI PC concept is a remixed dual-screen laptop with hot swappable ports
The potential of modular laptops has never fully translated to the real world. While companies like Framework have made major strides in recent years, there's still quite a bit of room for improvement. At MWC, Lenovo is looking to address that with its Modular AI PC concept. It features not one but two displays and a detachable keyboard to create something that strains the definition of a laptop, thanks to an innovative and very adaptable design.
Compared to Framework's gadgets, which primarily use modularity to make upgrading the system and extending its lifespan easier, Lenovo's concept is based around a 14-inch chassis with hot swappable components. This allows you to move its keyboard and secondary display around at will, so the system can better adjust to its environment or workload. By default, its bonus screen is mounted on its lid, allowing you to do easy face-to-face sharing with someone sitting opposite you. However, without even needing to turn the system off, you can yank away the notebook's keyboard and put the display in its place to provide additional real estate.

Or if you prefer a more traditional dual-screen setup, you can move it off to the side, prop it up via a built-in kickstand and connect to the laptop over USB-C. You even get the flexibility to arrange the display in vertical or landscape orientation, which is nice if you're doing stuff like coding or writing in a word doc (I feel targeted, but in a good way). And because the keyboard can connect to the notebook using pogo pins or Bluetooth, you have the freedom to position it practically anywhere you want.
Meanwhile, Lenovo borrowed one aspect of Framework's modularity by including the ability to swap ports on the fly. During my demo, the company showed off modules featuring USB-C, USB-A and HDMI connectors, though I was told there are a ton of additional possibilities for those who might need things like a proper Ethernet jack or additional ports for audio.

But what impressed me the most was that despite being a concept device, the whole setup felt quite polished. That almost suggests that this thing might be closer to becoming an actual retail product than some of the company's other demo gadgets. Build quality felt really sturdy and I had no issues changing out ports or moving the secondary display around without needing to troubleshoot or reboot the system. Everything just kind of worked. And while Lenovo isn't sharing details about what processor it's running or how much memory it has, its performance felt snappy too.
My only question is that I'm not quite sure where AI fits into all of this. I was able to break down and reconfigure the system without any help from machine learning or a digital assistant. That said, I'm not complaining, because even with a lot of moving parts, its modular design is very approachable and easy to use.

Unfortunately, Lenovo isn't planning on turning this concept into a true retail device. But even so, I hope the company will at least consider bringing some of the modular laptop's features like its hot swappable ports to future products.
Best Buy Canada seemingly just leaked Sonos' next portable speaker
A product briefly posted on the Canadian Best Buy website this weekend suggests Sonos may soon announce a new portable speaker called the Sonos Play. The speaker offers Wi-Fi and Bluetooth connectivity, AirPlay 2 support, Trueplay to tune the sound based on wherever you've placed it and voice controls, according to a page that's since been removed. Best Buy Canada had it listed for $399.99 CAD (or a little under 300 US dollars), and put the release date at March 31.
The listing may have been taken down, but not before it was spotted and reposted on Reddit. The product page for the Sonos Play also showed that it comes in two colors, White and Black, and it has a little carrying strap for added convenience. It's IP67 rated dust- and waterproof. Sonos hasn't officially made any announcements about it yet, but we wouldn't be surprised to see one soon.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/best-buy-canada-seemingly-just-leaked-sonos-next-portable-speaker-215601978.html?src=rssAnthropic's Claude grabs top spot in App Store after Trump's ban
Anthropic may have lost out on doing business with the US government, but it's gained enough popularity to earn the number one spot on the App Store's Top Free Apps leaderboard. At the top, Claude beat out both ChatGPT and Google Gemini, which respectively sit at the second and third spots on Apple's free apps charts.
The sudden surge in user downloads isn't random. It follows news that President Trump has barred any federal agency from using Anthropic's Claude or other AI tools after the AI company refused to concede on certain guardrails. After declining to have its AI models be used for mass domestic surveillance and fully autonomous weapons, Anthropic was also threatened with a "supply-chain risk" label by the Department of Defense Secretary Pete Hegseth. The very public spat led to a wave of user support that finally allowed Claude to dethrone OpenAI's ChatGPT on the App Store as the most downloaded free app.
While OpenAI has stepped into Anthropic's shoes after agreeing to a deal with the Department of Defense, the CEO still offered up some thoughts about the debacle during an AMA on X. Even though Claude is a competing model, Sam Altman said that Anthropic's supply-chain risk designation was "a very bad decision" that he's hoping gets reversed. On top of that, OpenAI's CEO called Anthropic's blacklisting "an extremely scary precedent," but he's "still hopeful for a much better resolution."
This article originally appeared on Engadget at https://www.engadget.com/big-tech/anthropics-claude-grabs-top-spot-in-app-store-after-trumps-ban-193610130.html?src=rssThe US reportedly used Anthropic's AI for its attack on Iran, just after banning it
In a lengthy post on Truth Social on February 27, President Trump ordered all federal agencies to "immediately cease all use of Anthropic's technology" following strong disagreements between the Department of Defense and the AI company. A few hours later, the US conducted a major air attack on Iran with the help of Anthropic's AI tools, according to a report from The Wall Street Journal.
The president noted in his post that there would be a "six-month phase-out period for agencies like the Department of War who are using Anthropic’s products," so federal agencies are still expected to eventually move away from using Claude or other Anthropic tech. It's also not the first time that the US used Anthropic's AI for a major military operation, as the WSJ previously reported that Claude was used in the capture of the now-removed Venezuelan president Nicolás Maduro.
Moving forward, the Department of Defense may begin transitioning towards other AI options, especially after reaching deals with both xAI and OpenAI to use their models within the federal agency's network. However, the WSJ reported that it would take months to replace Anthropic's Claude with other AI models.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-us-reportedly-used-anthropics-ai-for-its-attack-on-iran-just-after-banning-it-172908929.html?src=rssA closer look at Honor’s Robot Phone
While Honor has already made plenty of product announcements, with tablets, foldables and more, its most interesting device at MWC 2026 is the Robot Phone — and maybe the humanoid robot that came alongside it.
After briefly showing off a model at CES, Honor isn't quite ready to launch its Robot Phone. However, we got more specs, tech demos and a closer look following the company's MWC press event in Barcelona. The Robot Phone is currently set to launch later this year.
Honor has put a lot of effort into ensuring its camera gimbal is highly mobile, to the point of creating a tiny personal robot that is, dare I say, adorable? The Robot Phone's pop-up camera can cock its head, shake to say no, nod to agree, and even "flip" – or at least rotate 360 degrees. According to Honor's presentation, it can even bop along to songs. A spokesperson told me that it's got five songs in its repertoire, so it's not clear whether they're programmed for these kind of demos, or will be a feature of the final retail device.
Another demo here at MWC showed how you could make the Robot Phone "sleep" by covering its gimbal eye, though it's odd that the camera is still exposed rather than folded away. My main concern with the Robot Phone is the robustness and durability of its robotic mechanisms. We've lived through several waves of smartphones that attempted much simpler mechanical camera functions and the threat of dust or heavy-handed users can't be ignored.
The company says it's taken what it learned from foldables, regarding high-performance materials and simulation accuracy, and applied it to shrinking the camera module. On stage, Honor CEO James Li revealed what he calls the industry's smallest micro motor, much smaller than a 1-euro coin and, he added, 70 percent smaller than existing micro motors.
As this component has been reduced substantially, the Robot Phone's gimbal will be the industry's smallest 4-degrees-of-freedom gimbal system. That's a spec – we finally got a spec! It'll also offer three-axis stabilization in this tiny camera package, with the primary camera using a 200-megapixel sensor.
The fold-away panel that the primary camera tucks into also reveals more typical cameras, so you're not forced to use the gimbal if you don't need it. Still, that's one very thick camera unit:
Honor has already started building out camera modes and features, with a Super Steady Video mode that enhances stability while swinging the Robot Phone around to capture video. AI Object Tracking will apparently intelligently follow subjects, while AI SpinShot supports intelligent 90-degree and 180-degree rotational movement for more cinematic transitions. We've seen these sorts of pre-programmed movements and functions in full-size phone gimbals and action cams. If Honor can nail it in such a tiny form, it'll be impressive.
Other specifications during Honor's press event were sparse, although the company announced a collaboration with ARRI Image Science to bring its cinematic smarts to the Robot Phone's gimbal camera.
In a press release, Honor's Li said the collaboration would bring ARRI's "cinematic standards and professional workflows" into mobile imaging. It's apparently the first time elements of ARRI Image Science are being integrated into a consumer device. Dr. Benedikt von Lindeiner, VP at ARRI, said the goal is to bring a true cinematic aesthetic, such as "natural color, gentle highlight roll-off, and a sense of depth," to shooting with an Honor smartphone.
Honor also made a humanoid robot companion for its Robot Phone. The bot took to the stage alongside the Robot Phone, danced alongside human dancers, did a backflip and shook hands with CEO James Li. It didn't say a thing, but fortunately, during some on-the-rails banter between the robot, Robot Phone and Honor's CEO, the Robot Phone was particularly chatty.
Like the many humanoid robots we've reported on and seen in person, Honor hopes to put it to work in both industrial and domestic settings, pitching it as a central part of the company's multi-million-dollar push into AI. For now, it's being called Honor Robot.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/a-closer-look-at-honors-robot-phone-145935198.html?src=rssHonor’s Magic V6 doesn’t have a new rabbit to pull out of its hat
Honor launched the Magic V5 in August 2025 and yet its successor is being announced just seven months later. Speak to Honor’s representatives, and you can imply that it’s racing to push the envelope against both its real competition (Samsung) and its anticipated one (Apple). With so little time between launches, you’ll be unsurprised to learn that little has changed. The only other real reason this device has been pushed out so swiftly is because it’ll help Honor retain the title of making the world’s thinnest foldable. I’ll leave you to decide if you think that’s a valid enough reason to release a whole new smartphone so soon.
Last year, just one of the four Magic V5 colorways measured in at 8.8mm folded and 4.1mm open while the rest clocked in at 9mm and 4.2mm respectively. This year Honor is marking its own homework with a similarly generous spirit, with the white version of the Magic V6 measuring 8.75mm folded and 4.0mm open. The black, gold and red colorways will have to settle for the indignity of measuring 9mm folded and 4.1mm open. Now, I appreciate the engineering savvy necessary to make a device this slim, but this push for more thinness needs to stop. Last year’s Magic V5 crossed the millimeters-wide rubicon from slender to dainty, to the point where, while holding it, I was worried about how durable it was. After all, foldables are regularly put through mechanical stresses that regular phones never have to deal with in normal duty.
Honor says the phone is well built to withstand the rigors of normal life, including a scratch-resistant display cover. The screen is impact-resistant, there’s a far stronger hinge and it’s rated for IP68 and IP69 dust and water resistance. Claims that, I’m sure, will be tested to its limits by sceptical reviewers when the device goes on sale. The company has also been scraping away at the V6’s weight, with the white model weighing in at 219 grams, while the other three colorways are 224 grams. That’s lighter than an iPhone 17 Pro Max (233 grams), and you can bet Honor mentioned that fact in its briefings to the press more than once.
Honor has also seen fit to make some massive design changes to the inside of the V6 to help shrink many of its components. This redesigned internal structure includes a new antenna, speaker chamber, vibration motor, NFC module, SIM card slot and USB-C housing. All of the space vacated by those components has been filled by a new 6,660mAh battery with 25 percent silicon content. Honor says you should expect to be able to play a video on the primary display for 24 hours with that beefy battery.
It’s worth noting only the international version is equipped with this 6,660mAh cell, while the China-only variant gets an even better model. Honor said its domestic edition will have a CATL-manufactured battery with 32 percent silicon content and a rated capacity of more than 7,000mAh.
“And when Alexander saw the breadth of his domain he wept, seeing as he had no more worlds to conquer.” The quote comes from Die Hard — although it’s an urban myth that film coined the phrase entirely — but the sentiment applies to much of the rest of this handset. The rest of the spec sheet is more or less the same as found on the Magic V5, which itself was a modest revision of its predecessor. Essentially, there aren’t too many more worlds to conquer even at the highest end of smartphone components, so grab your weepin’ tissues.
Dab at the corners of your eyes when you see the cameras are more or less identical both in the main setup and for selfies. There are two 50-megapixel lenses paired with a 64-megapixel telephoto, and up front on both the cover and internal display, there’s a 20-megapixel f/2.2 selfie lens.
You’ll find similarly-meager fare in the list of changes made to the displays, since the primary screen remains the same size and resolution as before. The bezels on the cover screen have been trimmed, so it now measures in at 6.52-inches, up from the 6.43-inch on the V5. But in most of the other ways in which it matters, you’ll find that here it’s business as usual.
The V5 shipped with a Snapdragon 8 Elite, 16GB RAM and 512GB storage, and that was plenty fast enough. The V6 can boast that it’s the first foldable to ship with a Snapdragon 8 Elite Gen 5 (paired with 16GB RAM and 512GB storage). While it is an upgrade on the older SoC, it’s not transformative. Let’s be honest, it’s hard not to see Honor’s desire to shuffle a new handset out the door with some marketing claims comes at the cost of any meaningful substance.
On the software side, it’s business as usual, although one thing caught my eye enough to be worth comment. At several points during Honor’s briefing, the company went hard on the idea that its devices play wonderfully well with Apple’s. If you install Honor Connect onto your iPhone and Mac, you’ll be able to share files, extend your desktop and even control your AirPods. This was something the company has been pushing for a while now, but it surprised me how much it was brought up here.
On one hand, it makes sense that any would-be Apple challenger would offer a friendly way in for iPhone diehards. Tell them that your Android handset will integrate with your existing devices and then hope to show them what you’ve got to offer. On the other, if you’re so eager to tag your gear onto another company’s ecosystem, it doesn’t suggest a lot of confidence in your own. Especially when you’re marketing your pricey, ultra-premium flagship foldable as “an ideal macOS companion” in your own marketing materials. Still, being able to use the V6 as an extended display for your Mac is a cool idea, no matter the broader narrative.
At first blush, Honor’s Magic V6 looks like a phone that exists to satisfy a marketing demand rather than out of necessity. (I’m sure someone will point out that’s the case for a lot of new phones these days, but I’m sure you take my meaning.) To stay ahead of its rivals, it’s nipped and tucked every corner of this phone to within an inch of its life, and the end result is more or less the same handset we saw less than a year ago. That’s not to say it’s a bad phone, the V5 was a lovely piece of kit, but I can’t help but wonder if holding this device back until Honor had more meaningful improvements wouldn’t have been better.
At the time of publication, Honor hasn’t shared pricing and availability information, which we will update here when it’s announced.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/honors-magic-v6-doesnt-have-a-new-rabbit-to-pull-out-of-its-hat-130048729.html?src=rssHow to share your location via satellite on iPhone
Apple’s satellite features are designed for situations where cellular and Wi-Fi coverage are unavailable. In supported regions, compatible iPhone 14 or later models can connect directly to a satellite to send messages, access Emergency SOS and share location data. Location sharing via satellite is particularly useful when traveling in remote areas, hiking or driving through regions with limited network coverage. This guide explains what is required to use location sharing via satellite on an iPhone, how to prepare the feature in advance and how to send your location when no signal is available.
How to share your location via satellite
When there is no cellular or Wi-Fi signal available, open the Find My app. If satellite connectivity is possible, the app will prompt you to connect to a satellite. Onscreen instructions will guide you to point the iPhone toward the sky and adjust its position to maintain a connection.
Once connected, select the option to share your location. The iPhone will record your current location and send it via satellite to the selected contact. During this process, it is important to keep the device steady and follow the visual guidance until the transmission is complete.
After the location is sent, the contact can view it in their Find My app. The shared location represents a specific moment in time rather than ongoing movement.
What you need before using satellite location sharing
Location sharing via satellite is available on iPhone 14 models and later that are running iOS 18 or newer. The feature is supported only in specific countries and regions, and its availability may vary by local regulations. Satellite services also require a clear view of the sky, which means dense tree cover, buildings, mountains or being indoors can interfere with connectivity.
Apple offers satellite features free of charge for two years with the activation of an iPhone 14 or later, although this policy may change over time. It is important to confirm that satellite services are active on the device before relying on them in a remote setting.
Location sharing via satellite works through the Find My app. Unlike Emergency SOS, it is not intended for urgent situations and does not contact emergency services. Instead, it allows trusted contacts to see your current location when standard connectivity is unavailable.
Preparing your iPhone for satellite use
Before heading somewhere with limited coverage, it is important to confirm that location services and Find My are properly configured. On the iPhone, open the Settings app and tap Privacy & Security, then select Location Services and ensure the feature is turned on. Scroll down to Find My and confirm that location access is set appropriately.
Next, open the Find My app and make sure location sharing is enabled. If location sharing has not been set up, the app will prompt you to choose contacts who are allowed to view your location. Only contacts added in advance can receive location updates via satellite. If you are somewhere without cellular or Wi-Fi coverage, you’ll need to use Apple’s Connection Assistant. Open Settings, then tap Satellite and choose a satellite feature.
Apple also recommends reviewing the satellite connection demo, which is available within the Find My app and other satellite features. This demo shows how to hold the iPhone and move it to maintain a satellite connection. Practicing this step ahead of time can make the process quicker and less stressful when it is actually needed.
Viewing shared locations and managing access
Contacts who receive a satellite location update can see it in the same way as standard Find My location sharing. The location appears on the map with a timestamp indicating when it was sent. If additional updates are needed, the process must be repeated, provided satellite connectivity is still available.
Location sharing permissions can be managed at any time. In the Find My app, users can add or remove contacts and adjust how long location sharing remains active. These settings apply to both standard and satellite-based sharing.
How location sharing via satellite works
When an iPhone loses access to cellular and Wi-Fi networks, the Find My app can switch to satellite mode. This allows the device to send limited data packets to a satellite, which then relays the information to Apple’s network and on to the selected contact.
Because satellite bandwidth is limited, location updates are not continuous — the iPhone sends a snapshot of the user’s location rather than live tracking. Updates may take several minutes to send, depending on conditions and satellite availability.
Battery level can also affect satellite performance. Apple recommends ensuring the iPhone is sufficiently charged before relying on satellite features, especially during extended outdoor activities.
Important limitations to keep in mind
Satellite location sharing is not a replacement for Emergency SOS. In situations involving immediate danger, Emergency SOS via satellite should be used instead, as it connects directly with emergency services.
Environmental factors can significantly affect satellite connectivity. Cloud cover, terrain and obstructions can slow or prevent successful transmissions. The feature also works best outdoors with a clear view of the horizon.
Finally, satellite services are designed for occasional use rather than frequent messaging or tracking. Location updates may take longer than expected and should not be relied on for real-time navigation or coordination.
Sharing your location via satellite can provide peace of mind when traveling beyond the reach of traditional networks. By setting up the feature in advance and understanding its limitations, iPhone users can make better use of Apple’s satellite tools when they matter most.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-share-your-location-via-satellite-on-iphone-130000085.html?src=rssThis retro-inspired handheld comes with Banjo-Kazooie and Battletoads built in
Who would've guessed we'd get to play the original Banjo-Kazooie on a handheld with just a D-pad in 2026. HyperMegaTech!'s latest release is a collaboration with Rare Ltd., the legendary game developer known for the Banjo-Kazooie franchise and, more recently, Sea of Thieves, called the Super Pocket Rare Edition.
The vertical handheld features 14 classics from the British developer, including two Battletoads titles, Conker's Pocket Tales and many more. While most of the games were released on 8- or 16-bit consoles, Banjo-Kazooie will be the headliner since it was originally released on the Nintendo 64. It may sound weird to control Banjo and Kazooie with a D-pad, but HyperMegaTech! assured that the game has been enhanced and optimized specifically for the Super Pocket handheld.
Since HyperMegaTech! and Evercade share Blaze Entertainment as a parent company, that means the Rare Edition handheld will be compatible with Evercade cartridges. Once you're done with the 14 included games, you can expand your Super Pocket's library with cartridges that feature collections from Taito, NeoGeo or Atari. HyperMegaTech! said the Rare Edition handheld will be available for $69.99 in June 2026, but has already opened preorders.
This article originally appeared on Engadget at https://www.engadget.com/gaming/this-retro-inspired-handheld-comes-with-banjo-kazooie-and-battletoads-built-in-203111135.html?src=rssAlaska could be the next state to crack down on AI-generated CSAM and restrict kids' social media use
Alaska's House of Representatives unanimously passed HB47, a bill that imposes sweeping limits on when and how minors use social media apps, along with bans on generating or distributing harmful deepfakes of children.
The bill's original form was focused on prohibiting the possession and distribution of sexually explicit images of children using AI, but Alaska lawmakers decided to add amendments that would impose social media restrictions. The proposed limitations include a statewide curfew on using social media between 10:30 PM and 6:30 AM, banning "addictive design features" and requiring social media platforms to verify user ages and get parental consent if they are minors.
While the House bill saw 39 votes in favor and zero against, the amendments offered some hints at potential upcoming revisions. Before the bill went to a vote, some of the House representatives expressed concern about adding such broad rules on social media without consulting the companies behind them first.
The bill still has to make its way through the Alaska State Senate, which already has presented a companion bill, and the governor. Alaska is following the footsteps of many other states, and the House even modeled its social media amendments in the HB47 bill after Utah. While Utah was the first to propose social media restrictions for kids, it was later met with a preliminary injunction.
This article originally appeared on Engadget at https://www.engadget.com/social-media/alaska-could-be-the-next-state-to-crack-down-on-ai-generated-csam-and-restrict-kids-social-media-use-190506366.html?src=rssShuttered studio Bluepoint reportedly pitched a Bloodborne remake, but it got shot down by FromSoftware
Bloodborne fans may not be happy to hear that a remake was reportedly rejected, but that doesn't mean it's completely off the table. Bluepoint Games, Sony's closed-down studio behind many PlayStation remakes, pitched remaking the classic Gothic horror RPG in early 2025, but was blocked by the game's developer, FromSoftware, according to a Bloomberg report.
As Bloomberg reported, Bluepoint pitched a Bloodborne remake after several years of working towards a live-service title in the God of War franchise that was ultimately canceled. Looking for the next project, a modern-day version of Bloodborne made a lot of sense, considering the title came out in 2015 and Bluepoint was responsible for the successful Demon's Souls remake in 2020. However, Bloomberg's sources said that FromSoftware was against it, but didn't offer a concrete reason why. With some digging, Bloomberg's Jason Schreier pointed to an interview from Kinda Funny Games with PlayStation exec Shuhei Yoshida, which aired last year. In the video, Yoshida mentioned that FromSoftware's president, Hidetaka Miyazaki, wanted to pursue a Bloodborne remake, but was too busy to do it himself and "doesn't want anyone else to touch it."
After failing to get the Bloodborne remake greenlit, Bluepoint wasn't able to secure another project for more than a year, according to the Bloomberg report. Now that Bluepoint has been shut down, we're likely even further away from a remake. That's not to say a remake will never happen, but when it does, it'll have to get a stamp of approval and likely a lot of oversight from FromSoftware.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/shuttered-studio-bluepoint-reportedly-pitched-a-bloodborne-remake-but-it-got-shot-down-by-fromsoftware-173744228.html?src=rssLeica’s Leitzphone by Xiaomi has a huge 1-inch camera sensor and a stylish new design
Alongside a global launch for Xiaomi's 17 Ultra (read about that right here), the company announced a further deepening of its relationship with Leica. The CEO of Leica, Matthias Harsch, took to the stage to announce a new Leitzphone, which appears to be an even deeper collaboration than 17 Ultra by Leica, which is a different phone. Confused? That's fair.
Design-wise, Leica has shifted back to a single tone body color, which looks more "Leica" to this camera dilettante's eyes. And if you’re thinking you’ve heard of the Leitzphone before, you probably have: it was a series of phones made by Sharp that launched in Japan in 2021. They all had a 1-inch camera sensor, as does Xiaomi’s first Leitzphone. It also has a mechanical, physical ring dial around the camera unit to control settings like zoom, exposure and shutter speed.
The camera interface is also designed by Leica. It's designed to be as intuitive as possible, with an Essential mode in the camera app that strips away all those modes and labels, showcasing whatever you're looking to shoot. You can switch between a monochrome shooting mode and a more familiar punchy, contrasty Leica filter. And that's it.
Aside from that there's no major standout interface or UI changes that I could spot while trying out the Leitzphone briefly at Xiaomi's MWC keynote. However, if you're intrigued by the functionality — or the cameras — check out our hands-on coverage and sample photos of the Xiaomi 17 Ultra. The cameras are good.
All three iterations (the regular Xiaomi 17 Ultra , the "by Leica" edition and the Leitzphone) have a Snapdragon 8 Elite Gen 5 chip and a 6.9-inch 120Hz display that can reach up to 3,500 nits of peak brightness. While cameras are naturally the focus, it’s a flagship device by pretty much any metric. It also has a 6,000mAh battery for extended vacation photo shoots.
Barring some Leica-tinged wallpapers and design accents, it's a lot like the 17 Ultra by Leica, just with different messaging. This is Leica's phone, made by Xiaomi, but does a rose by any other name still have great low-light photography? Maybe increased Leica branding will be enough to coax its camera fans into making this their next smartphone, perhaps.
After years of collaboration (and cute little badges), this may be the first pure "Leica phone" manufactured by Xiaomi but sold directly by both companies. It's priced at €1,999 (roughly $2,362), but it's not known yet whether this phone will launch in the US. Welcome to MWC, everyone.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/leica-leitzphone-xiaomi-mwc-2026-135744417.html?src=rssXiaomi 17 Ultra hands-on: Incredible cameras, but maybe hard to get
China’s biggest phone makers continue to relentlessly forge ahead with high-spec phones that you may never see in the US. With the Xiaomi 17 Ultra this year, the company has continued its pattern from previous iterations by focusing on powerful camera sensors, huge batteries and… being selective about global availability.
Xiaomi’s 17 series is launching across multiple European territories months after its Asia debut, but at the time of writing, no word yet on US availability. Another logistical point of interest? When we last checked out Xiaomi’s devices, it was the 15 series, and the company has decided to skip 16 and leap straight to 17, conveniently matching Apple’s latest number.
Storied camera brand Leica has been involved with Xiaomi’s phones for a few years and its newest flagship doesn’t disappoint in that regard, because this is another Xiaomi device dedicated to photography.
The 17 Ultra has a huge 1-inch 50-megapixel main camera sensor with a f/1.67 lens, and a telephoto setup with a 200MP 1/1.4-inch sensor and going up to 4.3x optical zoom. Xiaomi claims it’s capable of up to 17x “optical-level zoom,” but quality doesn’t measure up to, say, the Oppo Find X9, with its dedicated telescopic lens add-on. There’s also a 50MP ultrawide camera to round things out.
The main camera is very impressive, delivering plenty of detail and performing incredibly well in low light, seemingly before any computational photography kicks in. A new Light Fusion 1050L sensor features LOFIC HDR technology, delivering stronger control over highlights and more detail in darker areas of your shots. I've been impressed by the balanced color tone and contrast, without having to edit or add one of the (many) Leica camera filters.
If anything, the slightly heavy-handed algorithms can sometimes ruin parts of a shot. For instance, by scrambling lettering or capturing blurry, AI-mutated faces where computational photography takes a swing (and a miss) at people in the distance.
The telephoto camera alone is also technically interesting in a few ways. It offers continual optical zoom across the 75-100mm range without in-sensor cropping. This means the lenses physically move to deliver lossless zoom across a range of distances, without jarring leaps between camera sensors and crops. This doesn’t run across the full gamut, but it does roughly cover the 3-4x optical zoom range, which is often used in portrait photography.
The APO (apochromatic) lens design on the telephoto is more immediately useful and effective. An APO lens significantly reduces chromatic aberration by focusing three wavelengths of light (red, green and blue) onto the same focal plane. This lens design means it can correct color fringing and improve image sharpness.
At higher zoom levels, fringing and lighting bloom often hamper telephoto photos on smartphones, and Xiaomi’s solution has some appeal. I noticed less fringing than on other zoom-capable Android phones from Samsung, Oppo and Google. It also supports macro photography, but is hindered this time by a minimum focal distance of 30cm (11.8 inches). Most smartphone cameras’ macro modes let you get much closer.
The 17 Ultra can capture up to 8K video (at 30 fps), 4K Dolby Vision up to 120 fps, and 4K 120 fps Log video, ensuring you can make the most of that huge 1-inch sensor in video, too. That said, it seems to struggle with stabilization at times, while its low-light performance doesn’t match its prowess in still photography, lagging behind flagship phones from Apple, Google and Samsung.
There's also a special Leica edition of the 17 Ultra, which is largely the same, specification-wise, but with a manual zoom ring around the camera unit. It's a cool gimmick, but felt oddly loose on a few devices I've handled.
Xiaomi made a few design changes to its Ultra line this year, with a new, entirely flat display, and flattened edges that look like a certain family of devices. In fairness, it’s not the only company using imitation as flattery. There’s also IP68 protection against dust and water.
While cameras may be the highlight, this is a flagship device by any specification metric. With a 6.9-inch display, this expansive OLED display has variable refresh rates (1-120Hz) and peaks at 3,500 nits of brightness.
At that size, the Xiaomi 17 Ultra is in the territory of devices like the iPhone 17 Pro Max and S26 Ultra. A phone this size isn’t for everyone, but it is the thinnest Ultra phone from Xiaomi to date, with a profile measuring 8.29mm. Xiaomi has also reduced the camera unit’s diameter and raised it on the device, making it easier to use and helping keep fingers out of your shots.
Also, I’d be remiss if I didn’t mention the huge 6,000mAh silicon-carbon battery, with support for Xiaomi’s 90W HyperCharge (if you have the right charger) and 50W wireless HyperCharge (which also requires Xiaomi’s own dock) speeds. Other phone makers: Please put a battery this huge in your flagship.
At MWC 2026, the company announced the global launch and rollout of the device across Europe, including the UK where the Ultra will start priced at £1,299 (roughly $1,750). We're still waiting to confirm US availability and pricing.
While the specs are powerful, “launching” a flagship device that’s already been in the wild for a few months — even if elsewhere in the world — reduces the spectacle.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/xiaomi-17-ultra-global-launch-hands-on-leica-camera-143006810.html?src=rssSteam Next Fest, a different flavor of The Witcher and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. It's Steam Next Fest week, with literally thousands of demos for upcoming games for us to dive into. I'm trying to check out as many as I can before the event wraps up on Monday. However, I made a near-critical error in my planning: I opted to try the Raccoin demo first. I could and would have happily played that all week.
This is a coin-pushing roguelike deckbuilder that adopts the format of Balatro. To progress, you need to earn a certain number of points and the target increases each round. Every three rounds there's a sort-of boss — a few coins that negatively impact your game until you can get rid of them. After every round, you’ll go to a shop to buy and sell special coins and other upgrades. As you might expect with this type of game, finding ways to boost the points you can score from each coin is how to win.
On my first successful run, I found a way to electrify the coins (which boosts their score) by charging them and use passive abilities and special coins to spread and amplify the effect. Then I was able to replicate a special coin that pulls all other nearby coins into a cyclone — having the water-based coins in there helped to spread the electrical effect between other coins. There were a few rounds in which I didn't even have to do anything. The cyclones just dumped enough coins over the edge for me.
This was only the first way I've figured out how to break the game. Six hours in, I'm eager to find many more.
Raccoin — from Doraccoon and Balatro publisher Playstack — will hit Steam on March 31. The demo is currently still available.
I've had The Eternal Life of Goldman on my wishlist since we first learned about it a couple of years ago. I'm very glad that was one of the demos I've tried. This is an utterly gorgeous platform adventure with hand-drawn art. As Goldman, an elderly gentleman, you'll swap parts of your cane on the fly so you can hook onto floating rings or pogo off springs.
The platforming is challenging enough that I had to focus to get through the demo, which lasts about 75-90 minutes. There's almost always something going on in the background or foreground too. This game from Weappy Studio is shaping up to be quite something. I can't wait to play the full thing when The Eternal Life of Goldman hits PC, Nintendo Switch, PS5 and Xbox Series X/S, hopefully later this year.
Of course I had to check out the Next Fest demo for Vampire Crawlers, which is also available on Xbox. The latest game from Poncle is a turn-based deckbuilder roguelite. Oh, and it's also a Vampire Survivors spin-off. Instead of passively firing your weapons at surrounding enemies, you have a bit more control here.
It plays a bit like those first-person maze games from the '90s. You'll walk around each level with the help of a map that shows where enemies, chests and bosses are located. When you encounter enemies, you'll play cards in a certain order to deal damage or boost your stats for that particular battle. You can play all your available cards in one go, but you might want to rearrange them first so that you, for instance, use a card that boosts your damage before firing any weapons. Each card has a mana point value — you can only play a full hand if you have enough mana. And yes, there are weapon evolutions.
Turn-based games usually aren't my bag, but sometimes they just hit right. The Vampire Crawlers demo hits right. I can already tell I'm going to spend dozens of hours with the full game, which is coming to Steam, Xbox Series X/S, PS5, Nintendo Switch, iOS and Android this year.
I tried a few other demos so far, including one for John Carpenter's Toxic Commando, a co-op shooter in the vein of Left 4 Dead. It's a little rough around the edges right now, but it seems enjoyable enough.
There are a bunch of other Next Fest demos I'm hoping to try over the weekend, including precision platformer Croak, PvE pirate game Windrose, cyberpunk platformer Replaced, record store sim Wax Heads, match-three/tower-defense game Titanium Court and Dragon Care Tarot. I read that you can pet dragons in the latter, so I'm sold.
New releases
If you can't get enough of The Witcher and are impatiently waiting for CD Projekt Red to unleash The Witcher IV, here's one way to keep your thumbs busy in the meantime. Reigns: The Witcher is the latest installment of the Reigns series from Nerial and Devolver Digital for Steam, Android and iOS ($6).
You still play as Geralt of Rivia. However, this is a narrative-focused game in which you make choices by swiping. It's something a little different for Witcher fans. It might just pull some long-time Reigns players into that fantasy universe for the first time too.
Bread and Fred is the cutest thing. The co-op platformer from SandCastles Studio has been available on PC (Steam, GOG and Epic Games Store) and Nintendo Switch for a while, and this week it landed on Xbox One, Xbox Series X/S, PS4 and PS5. It normally costs $15 and there's a 20 percent launch discount on those consoles. You'll need to be a PS Plus subscriber to get those savings on PlayStation, though.
You and a friend take control of a pair of adorable penguins that are tethered together. The aim is to ascend a mountain, sometimes by swinging each other to get to hard-to-reach places. But if you miss a jump, you can plummet back down and erase a chunk of your progress. There is a single-player mode in which one of the penguins is replaced by a rock. The pixel art aesthetic here is super charming.
Here's another co-op game. This one is a side‑scrolling RPG brawler. After several months in early access/game preview, the full version of Stoic's Towerborne arrived on Xbox Series X/S, Xbox on PC, Steam and PS5. It costs $25, though there's a 20 percent launch discount on Xbox. It’s on Game Pass Ultimate and Premium as well.
After the 1.0 update, the game has a full campaign that you can play offline by yourself or online with friends. Stoic has added fresh biomes, enemies and bosses, and there are said to be hundreds of missions, side quests and bounties. I really dig the fluidity of the animations in the trailer, though the action is a bit hard to parse at first glance. Still, I'm curious enough to try out Towerborne.
I’ve been a little too occupied with other Next Fest demos (plus Overwatch challenges, I’ll admit it) to play Dice A Million yet, but this roguelike deckbuilder looks pretty interesting. The aim is to find the right combination of dice and rings (i.e. passive abilities) to roll a million points in one go. As with the likes of Balatro, it's all about figuring out powerful synergies between dice and rings to break the game and rack up ridiculous scores. I did quite enjoy a line on the Steam page that reads, "Cutting edge next-gen graphics (not really, I drew all of them on paint)."
Dice A Million — from Countlessnights and publisher 2 Left Thumbs — is also available on Itch and Xbox on PC. It's on Game Pass Ultimate and PC Game Pass. Otherwise, it costs $13, but there's a 20 percent discount on Steam until March 11. There's a demo available on Steam too.
Upcoming
MOUSE: P.I. For Hire will now launch on 16 April 2026. pic.twitter.com/gwD3QW5Vyt
— MOUSE: P.I. For Hire (@mousethegame) February 23, 2026
Let's start this section with a news roundup. Mouse: P.I. for Hire continues to look rad, but unfortunately we'll have to wait a little longer to play it. Fumi Games and publisher PlaySide have delayed it by a few weeks until April 16 to polish the game up.
I do love voxel-based heist game Teardown, so I'm jazzed for the online multiplayer update. Tuxedo Labs revealed it will go live on Steam on March 12.
It will add a co-op campaign option (for up to 12 players!). There'll be hundreds of other multiplayer modes created by the studio and the community, including prop hunt, battle royale and floor-is-lava modes. There's going to be so much carnage. The PS5 and Xbox Series X/S versions of Teardown will get the multiplayer update later this year.
ConcernedApe (aka Eric Barrone) marked the 10-year anniversary of Stardew Valley by showing off some very early gameplay footage, some stories from his time of working on his all-time-great indie game and revealing the two additional characters that players will be able to marry when the 1.7 update goes live. Sandy's cool, so it'll be nice to have her as an option, but Clint? That guy sucks. Here's hoping Barrone will finally focus more of his attention on Haunted Chocolatier once this Stardew update is done and dusted.
Also as part of the 10th anniversary celebrations, it was revealed this week that an orchestra will deliver a one-night-only performance of music from Stardew Valley at the Red Rocks Amphitheatre in Colorado on October 25. I missed my chance to see the Symphony of Seasons tour in person when it stopped near me, because I don't always make the wisest decisions in life. At least we can now watch an official recording of a previous concert.
Minimap, a social platform for gamers, ran its first indie game showcase this week. Among the highlights:
Thrifty Business (Spellgarden Games), a cozy thrift-store management sim that's coming to Steam this year. A demo's available now.
Another look at Please, Watch The Artwork, an anomaly-spotting game — without jump scares or monsters — from Please, Touch The Artwork developer Thomas Waterzooi.
Lily’s World XD, a psychological horror game from SonderingEmily in which you'll investigate a teenage girl's laptop in the early 2000s. The trailer brings to mind screenlife films like Searching and Unfriended.
Coming-of-age adventure Ikuma - The Frozen Compass from Mooneye Studios. You'll play as both cabin boy Sam and husky Ellie (or have a friend take control of one of them) as you try to make your way home from the Arctic. This should hit Steam later this year.
Tombwater was originally supposed to arrive in November, but Moth Atlas and publisher Midwest Games delayed it for further refinement. It's now set to arrive on Steam on March 31.A Next Fest demo is available now.
This is a 2D Soulslike with a Western setting and 2D pixel art that's inspired by Bloodborne and early Legend of Zelda games. You'll face off against horrific eldritch creatures as you search for a missing friend. You'll have seven playable classes to choose from and the ability to wield more than 50 firearms and melee weapons, and more than 20 spells. Tombwater is said to have around 20 hours of gameplay.
There's no release date for Solarpunk as yet, but I found this trailer quite soothing. It offers a first look at co-op gameplay for this base-building and exploration game from the two-person team at Cyberwave and publisher rokaplay.
Up to four players will be able to explore floating islands, gather resources and build out a homestead together. As the title suggests, there's a technology-driven element to Solarpunk. You can use renewable energy sources to power tools that can automate things like resource harvesting and watering plants. The airships you use to travel between islands look cool too.
Solarpunk is set to hit Steam later this year. A demo is available now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/steam-next-fest-a-different-flavor-of-the-witcher-and-other-new-indie-games-worth-checking-out-120000900.html?src=rssOpenAI strikes a deal with the Defense Department to deploy its AI models
OpenAI has reached an agreement with the Defense Department to deploy its models in the agency’s network, company chief Sam Altman has revealed on X. In his post, he said two of OpenAI’s most important safety principles are “prohibitions on domestic mass surveillance and human responsibility for the use of force, including for autonomous weapon systems.” Altman claimed the company put those principles in its agreement with the agency, which he called by the government’s preferred name of Department of War (DoW), and that it had agreed to honor them.
The agency has closed the deal with OpenAI, shortly after President Donald Trump ordered all government agencies to stop using Claude and any other Anthropic services. If you’ll recall, US Defense Secretary Pete Hegseth previously threatened to label Anthropic “supply chain risk” if it continues refusing to remove the guardrails on its AI, which are preventing the technology to be used for mass surveillance against Americans and in fully autonomous weapons.
It’s unclear why the government agreed to team up with OpenAI if its models also have the same guardrails, but Altman said it’s asking the government to offer the same terms to all the AI companies it works with. Jeremy Lewin, the Senior Official Under Secretary for Foreign Assistance, Humanitarian Affairs, and Religious Freedom, said on X that DoW “references certain existing legal authorities and includes certain mutually agreed upon safety mechanisms” in its contracts. Both OpenAI and xAI, which had also previously signed a deal to deploy Grok in the DoW’s classified systems, agreed to those terms. He said it was the same “compromise that Anthropic was offered, and rejected.”
Anthropic, which started working with the US government in 2024, refused to bow down to Hegseth. In its latest statement, published just hours before Altman announced OpenAI’s agreement, it repeated its stance. “No amount of intimidation or punishment from the Department of War will change our position on mass domestic surveillance or fully autonomous weapons,” Anthropic wrote. “We will challenge any supply chain risk designation in court.”
Altman added in his post on X that OpenAI will build technical safeguards to ensure the company’s models behave as they should, claiming that’s also what the DoW wanted. It’s sending engineers to work with the agency to “ensure [its models’] safety,” and it will only deploy on cloud networks. As The New York Times notes, OpenAI is not yet on Amazon cloud, which the government uses. But that could change soon, as company has also just announced forming a partnership with Amazon to run its models on Amazon Web Services (AWS) for enterprise customers.
Tonight, we reached an agreement with the Department of War to deploy our models in their classified network.
— Sam Altman (@sama) February 28, 2026
In all of our interactions, the DoW displayed a deep respect for safety and a desire to partner to achieve the best possible outcome.
AI safety and wide distribution of…
Trump orders federal agencies to drop Anthropic services amid Pentagon feud
President Donald Trump has ordered all US government agencies to stop using Claude and other Anthropic services, escalating an already volatile feud between the Department of Defense and company over AI safeguards. Taking to Truth Social on Friday afternoon, the president said there would be a six-month phase out period for federal agencies, including the Defense Department, to migrate off of Anthropic's products.
“The Leftwing nut jobs at Anthropic have made a DISASTROUS MISTAKE trying to STRONG-ARM the Department of War, and force them to obey their Terms of Service instead of our Constitution,” the president wrote. “Anthropic better get their act together, and be helpful during this phase out period, or I will use the Full Power of the Presidency to make them comply, with major civil and criminal consequences to follow.”
Before today, US Defense Secretary Pete Hegseth had threatened to label Anthropic a “supply chain risk” if it did not agree to withdraw safeguards that insist Claude not be used for mass surveillance against Americans or in fully autonomous weapons. In a post on X published after President Trump’s statement, Hegseth said he was “directing the Department of War to designate Anthropic a Supply-Chain Risk to National Security. Effective immediately, no contractor, supplier, or partner that does business with the United States military may conduct any commercial activity with Anthropic.”
Anthropic did not immediately respond to Engadget's comment request. Earlier in the day, a spokesperson for the company said the contract Anthropic received after CEO Dario Amodei outlined Anthropic's position made “virtually no progress” on preventing the outlined misuses.
"New language framed as a compromise was paired with legalese that would allow those safeguards to be disregarded at will. Despite DOW's recent public statements, these narrow safeguards have been the crux of our negotiations for months," the spokesperson said. "We remain ready to continue talks and committed to operational continuity for the Department and America's warfighters."
Advocacy groups like the Center for Democracy and Technology (CDT) quickly came out against the president’s threats. “This action sets a dangerous precedent. It chills private companies’ ability to engage frankly with the government about appropriate uses of their technology, which is especially important in national security settings that so often have reduced public visibility,” said CDT President and CEO Alexandra Givens, in a statement shared with Engadget. “These threats undermine the integrity of the innovation ecosystem, distort market incentives and normalize an expansive view of executive power that should worry Americans all across the political spectrum.”
For now, it appears the AI industry is united behind Anthropic. On Friday, hundreds of Google and OpenAI employees signed an open letter urging their companies to stand in "solidarity" with the lab. According to an internal memo seen by Axios, OpenAI CEO Sam Altman said the ChatGPT maker would draw the same red line as Anthropic.
In a blog post published late on Friday, Anthropic vowed to “challenge any supply chain risk designation in court,” and assured its customers that only work related to the Defense Department would be affected. The company's full statement is available here, an excerpt is below:
Designating Anthropic as a supply chain risk would be an unprecedented action—one historically reserved for US adversaries, never before publicly applied to an American company. We are deeply saddened by these developments. As the first frontier AI company to deploy models in the US government’s classified networks, Anthropic has supported American warfighters since June 2024 and has every intention of continuing to do so.
We believe this designation would both be legally unsound and set a dangerous precedent for any American company that negotiates with the government.
No amount of intimidation or punishment from the Department of War will change our position on mass domestic surveillance or fully autonomous weapons. We will challenge any supply chain risk designation in court.
Update, February 27, 9PM ET: This story was updated twice after publish. First at 6PM ET to include a link to and quotes from Hegseth about the designation of Anthropic as a supply chain risk. Later, a quote from Anthropic was added, along with a link to the company’s blog post on the subject.
This article originally appeared on Engadget at https://www.engadget.com/ai/trump-orders-federal-agencies-to-drop-anthropic-services-amid-pentagon-feud-222029306.html?src=rssFCC approves the merger of cable giants Cox and Charter
The Federal Communications Commission has given the go ahead for two of the US' biggest cable providers, Charter Communications and Cox Communications, to merge. Charter announced its intention to acquire Cox for $34.5 billion in May 2025, with specific plans to inherit Cox's managed IT, commercial fiber and cloud businesses, while folding the company's residential cable service into a subsidiary.
“By approving this deal, the FCC ensures big wins for Americans," FCC Chairman Brendan Carr said in a statement. "This deal means that jobs are coming back to America that had been shipped overseas. It means that modern, high-speed networks will get built out in more communities across rural America. And it means that customers will get access to lower priced plans. On top of this, the deal enshrines protections against DEI discrimination."
The FCC claims that Charter plans to invest "billions" to upgrade its network following the closure of the deal, leading to "faster broadband and lower prices." The company's "Rural Construction Initiative" will also extend those improvements to rural states lacking in consistent internet service, a project the FCC was heavily invested in during the Biden administration, but has been pulling back from since President Donald Trump appointed Carr. The FCC also claims Charter will onshore jobs currently handled off-shore by Cox employees and commit to "new safeguards to protect against DEI discrimination," which essentially amounts to hiring, recruiting and promoting employees based on "skills, qualifications, and experience."
While Carr's FCC paints a rosy picture of Charter's acquisition, history has provided multiple examples of mergers having the opposite effect on jobs and pricing. For example, redundancies created when T-Mobile merged with Sprint in 2020 led to a wave of layoffs at the carrier. And funnily enough in 2018, not long after Charter's merger with Time Warner Cable was approved by the FCC, the company raised prices on its Spectrum service by over $91 a year.
The FCC's obsession with diversity, equity and inclusion as part of the deal is stranger, if only because it appears to fall outside of the commission's purpose of maintaining fair competition in the telecommunications industry. It does fit with other mergers the FCC has approved under Carr, however. Skydance's acquisition of Paramount was approved in 2025 under the condition it wouldn't establish any DEI programs.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/fcc-approves-the-merger-of-cable-giants-cox-and-charter-230258865.html?src=rssParamount agrees to buy Warner Bros. Discovery, pays Netflix $2.8 billion for breakup
Paramount Skydance and Warner Bros. Discovery are officially merging. The studio paid Netflix the $2.8 billion termination fee it was owed for breaking its original deal to buy Warner Bros. earlier today, and the historic film studio has now formally accepted Paramount’s offer.
Along with the deal, which values Warner Bros. Discovery at $31 per share, Paramount is making several commitments to assuage the fears of regulators and the entertainment community. Those include a guarantee that the new company will produce 30 theatrical films annually, that theatrical releases will have a minimum 45-day window in theaters before they’re brought to video on demand (something Netflix ultimately also agreed to) and that deal itself will close by Q3 2026.
This turnaround in Paramount's fortunes has happened quickly. Warner Bros. Discovery announced that Paramount's offer was superior to Netflix's on Thursday, and not long after the streaming service said that it wouldn't provide a counter offer, effectively abandoning its previous agreement.
Ultimately, Netflix and Paramount were vying for different parts of Warner Bros. Disocvery. Netflix was primarily interested in Warner Bros. proper, while Paramount Skydance wanted the whole company, cable networks and all. Either deal would need to be approved by regulators, which is the hurdle Paramount and Warner Bros. Discovery face now. The general assumption has been that the close relationship Paramount CEO David Ellison and his billionaire father Larry Ellison have with the Trump administration would smooth over any issues, but the deal will receive scrutiny abroad and likely also at the state level, based on a recent post from California Attorney General Rob Bonta.
Paramount Skydance has proven its willingness to comply with President Donald Trump, but delays in closing the deal could be costly. The company is on the hook to pay Warner Bros. Discovery "a daily ticking fee equal to $0.25 per share per quarter beginning after September 30, 2026." The company also has to pay $7 billion to Warner Bros. Discovery if the deal is terminated for regulatory reasons. Netflix lost the battle for Warner Bros. Discovery, but getting a competitor to potentially overpay for the studio might be its own reward.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/paramount-agrees-to-buy-warner-bros-discovery-pays-netflix-28-billion-for-breakup-215936514.html?src=rssThe PS5 Pro is getting upgraded upscaling tech in March
After suggesting a version of AMD's FSR 4 could be ported to the PS5 Pro last year, it looks like Sony is finally rolling out an update with the upscaling tech in March. Mark Cerny, the lead architect of the PS4, PS5 and PS5 Pro, shared via a blog post that the PS5 Pro will be updated with a new version of the company's PSSR (PlayStation Spectral Super Resolution) upscaling tech next month, and Resident Evil Requiem is one of the first games to use it.
PSSR is "an AI library that analyzes game images pixel by pixel as it upscales them," Cerny says, which boosts the visual fidelity of games on the PS5 Pro, while running them at a less demanding resolution. The upgraded version of PSSR "takes a very different approach to not only the neural network but also the overall algorithm," and is now able to keep both framerate and image quality high when it's enabled.
Cerny's blog post includes comparison images if you're curious about the visual differences the new PSSR is able to achieve. Masaru Ijuin, a Senior Manager from Capcom's Engine Development Support Section R&D Foundational Technology Department, also provided comments on how the new upscaling tech improves Resident Evil Requiem:
With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player’s immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.
The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy. We hope you will experience this unprecedented level of horror and visual fidelity, and the new gameplay feel it delivers.
Sony and AMD formally announced "Project Amethyst," their collaboration to develop machine-learning technology to improve graphics and gameplay, in 2024. The partnership has already benefitted both companies: Cerny says Sony contributed to the development of AMD's FSR 4 and similar improvements are now trickling back to the PS5 Pro. Both companies' plans to improve everything from upscaling performance to energy efficiency could also pay further dividends in future consoles and GPUs.

The upgraded PSSR will roll out to PS5 Pro owners as part of a software update in March, and will be able to be toggled on and off in the console's settings, according to Cerny. Around the same time, multiple PS5 games are also supposed to be updated to support the upscaling tech. While the graphical improvements are still incremental over a normal PS5, the fact that Sony's still squeezing more performance out of its console should at least be reassuring to anyone who spent $700 (or now $750) on a PS5 Pro.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-pro-is-getting-upgraded-upscaling-tech-in-march-200105816.html?src=rssGoogle and OpenAI employees sign open letter in ‘solidarity’ with Anthropic
Hundreds of employees at Google and OpenAI have signed an open letter urging their companies to stand with Anthropic in its standoff with the Pentagon over military applications for AI tools like Claude.
The letter, titled “We Will Not Be Divided,” calls on the leadership of both companies to “put aside their differences and stand together to continue to refuse the Department of War’s current demands for permission to use our models for domestic mass surveillance and autonomously killing people without human oversight.” These are two lines that Anthropic CEO Dario Amodei has said should not be crossed by his or any other AI company.
As of publication, the letter has over 450 signatures, almost 400 of which come from Google employees and the rest from OpenAI. Currently, roughly 50 percent of all participants have chosen to attach their names to the cause, with the rest remaining anonymous. All are verified as current employees of these companies. The original organizers of the letter aren’t Google or OpenAI employees; they say are unaffiliated with any AI company, political party or advocacy group.
The open letter is the latest development in the saga between Anthropic and US Defense Secretary Pete Hegseth, who threatened to label the company a “supply chain risk” if it did not agree to withdraw certain guardrails for classified work. The Pentagon has also been in talks with Google and OpenAI about using their models for classified work, with xAI coming on board earlier this week. The letter argues the government is "trying to divide each company with fear that the other will give in.”
OpenAI CEO Sam Altman told his employees on Friday that the ChatGPT maker will draw the same red lines as Anthropic, according to an internal memo seen by Axios. He told CNBC on the same day that he doesn't "personally think the Pentagon should be threatening DPA against these companies."
This article originally appeared on Engadget at https://www.engadget.com/ai/google-and-openai-employees-sign-open-letter-in-solidarity-with-anthropic-194957274.html?src=rssHere’s your first look at Kratos and Atreus in Amazon’s upcoming God of War TV adaptation
With the likes of The Last of Us and Fallout out of the way for a bit, Amazon has seized its opportunity to put the spotlight on the next big video game adaptation, its currently-in-production God of War show. Today we got our first look at Ryan Hurst and Callum Vinson as Kratos and Atreus.
The image released by Amazon shows the eponymous God of War standing next to a tree as he watches his son — who notably looks a bit younger than the video game version of 11-year-old Atreus we first met in 2018’s God of War — take aim with his bow. Exactly what they’re hunting is unclear, but we know that the developing relationship between father and son that was such a big part of the PS4 game is also going to be at the heart of the show.
Whether Sony Pictures Television and Amazon MGM Studios have nailed the looks of its central characters is a matter of opinion. Personally I think Hurst’s Kratos in particular looks a little bit off here, but there’s every chance it all comes together later in production. Or when we first hear him angrily exclaim "boy!"
The Sons of Anarchy star was cast as Kratos back in January, and earlier this week we learned that Deadpool’s Ed Skrein will play Baldur in the Amazon show. The rest of the cast includes Mandy Patinkin as Odin, Max Parker and Heimfall, Ólafur Darri Ólafsson as Thor, Teresa Palmer as Sif, Alastair Duncan as Mimir, Jeff Gulka as Sindri and Danny Woodburn as Brok.
No release date has been announced yet, but a second season of God of War has already been confirmed.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/heres-your-first-look-at-kratos-and-atreus-in-amazons-upcoming-god-of-war-tv-adaptation-172251366.html?src=rssOpenAI secures another $110 billion in funding from Amazon, NVIDIA and SoftBank
OpenAI just announced a massive funding round of $110 billion, which is one of the biggest investment rounds in Silicon Valley history. The investors feature many of the usual suspects, including Amazon with $50 billion, NVIDIA with $30 billion and SoftBank with $30 billion. This investment brings OpenAI to a $730 billion valuation
"We’re super excited about this deal," OpenAI CEO Sam Altman told CNBC. "AI is going to happen everywhere." That last statement seems more like a threat than a boast, but I digress.
Beyond the funding round, OpenAI has announced strategic partnerships with both NVIDIA and Amazon. This will involve Amazon Web Services (AWS) running OpenAI models for enterprise customers to "build generative AI applications and agents at production scale." It also names AWS as the exclusive third-party cloud distribution provider for OpenAI Frontier, which is an agentic enterprise platform.
OpenAI has also committed to consuming 2 gigawatts of Amazon's Trainium capacity, which is the company's custom-designed AI training accelerator. In other words, Amazon is spending a lot of money on OpenAI and then OpenAI will turn around and spend a lot of money with Amazon. The AI funding ouroboros continues.
It's also worth noting that Amazon's investment in OpenAI will be staggered. The funding begins with $15 billion, but the remaining $35 billion will only be invested when certain conditions are met.
Oddly, it's been reported that one condition is that OpenAI achieves artificial general intelligence. AGI is when AI evolves to or beyond human-level abilities, at which point the entire world turns into rainbows and everyone gets a pony. This could happen later this year, according to those bullish on the technology, or never, according to many researchers. Sam Altman said it was coming in 2025 but has since grown weary of the term.
The new partnership with NVIDIA evolves the long-standing collaboration between the two companies. OpenAI has pledged to consume 2 gigawatts of training capacity on NVIDIA's Vera Rubin systems and an additional 3 gigawatts of computing resources, likely in the form of GPUs, to run specific AI inference tasks. In other words, NVIDIA is spending a lot of money on OpenAI and then OpenAI will turn around and spend a lot of money with NVIDIA. The ouroboros must feed.
As for revenue, OpenAI has forecast a massive loss of $14 billion in 2026. It lost around $5 billion in 2024 and reports estimate a loss of $8 billion in 2025. Despite this trajectory, the company claims it'll be raking in $100 billion in revenue by 2029.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-secures-another-110-billion-in-funding-from-amazon-nvidia-and-softbank-171006356.html?src=rssNASA overhauls Artemis program, delaying Moon landing to 2028
NASA is making major changes to its Artemis Moon program. On Friday, Administrator Jared Isaacman announced the space agency would carry out an additional flight in 2027 to test commercial lunar landers from SpaceX and/or Blue Origin. The new mission will take the place of Artemis 3, which previously would have seen NASA attempt to land on the Moon for the first time since 1972. The flight will also see the agency test a new spacesuit made by Axiom Space.
As part of the new plan, the redesigned Artemis 3 mission will give NASA the chance to test at least one lander in the relative safety of low Earth orbit. NASA will attempt to return humans to the Moon during Artemis 4 sometime in 2028, with the potential for another mission as early as later that same year. Per CBS News, the decision comes after NASA's Aerospace Safety Advisory Plan said the agency's existing mission plan was too risky.
"NASA must standardize its approach, increase flight rate safely, and execute on the President’s national space policy. With credible competition from our greatest geopolitical adversary increasing by the day, we need to move faster, eliminate delays, and achieve our objectives," said Isaacman. "Standardizing vehicle configuration, increasing flight rate and progressing through objectives in a logical, phased approach, is how we achieved the near-impossible in 1969 and it is how we will do it again."
The change of plan also comes as Artemis 2 has faced multiple delays in recent months. The Space Launch System (SLS) heavy-lift rocket has, once again, proven to be temperamental. NASA had planned to launch Artemis 2 in early February, but pushed the flight back after it caught a hydrogen leak during a fueling test. More recently, NASA delayed the mission to give its engineers time to fix a helium pressurization issue in the upper stage of the SLS. At the earliest, the mission can now get underway on April 1.
This article originally appeared on Engadget at https://www.engadget.com/science/nasa-overhauls-artemis-program-delaying-moon-landing-to-2028-164255318.html?src=rssCelebrate Pokémon’s 30th anniversary with this Game Boy-shaped music player
Pokémon celebrates its 30th anniversary today, and as you’d expect, Nintendo and The Pokémon Company are cranking up the nostalgia in every possible way. In addition to re-releasing the Game Boy Advance remakes of Pokémon Red and Blue on Nintendo Switch Online, they’re also selling us a Game Boy-shaped portable Pokémon jukebox.
Officially titled the Pokémon Game Music Collection, the little music player is palm-sized and can be loaded up with 45 different cartridges, each featuring a different melody or sound effect from the original games' soundtrack. The device was announced by longtime series composer Junichi Masuda during today’s anniversary Pokémon Presents livestream, where he said that special care has gone into the audio sounding like it did on the Game Boy.
Each cartridge also features a screenshot from the games, so when you slide it into the device’s display slot it looks like you’re playing as well as listening. Put one of these next to last year’s equally charming Lego Game Boy on a shelf and you’ve got two entirely non-playable replicas of the iconic handheld, which is sure to confuse and disappoint your guests in equal measure.
The Pokémon Game Music Collection is available to buy from Pokémon Center starting today, but US pricing is yet to be confirmed.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/celebrate-pokemons-30th-anniversary-with-this-game-boy-shaped-music-player-154644225.html?src=rssPokémon Winds and Waves are coming to Switch 2 in 2027
The Pokémon leakers were right: the Gen 10 games are called Pokémon Wind and Pokémon Waves. The Pokémon Company confirmed the titles during a 30th anniversary stream on Pokémon Day. The games are set to hit Nintendo Switch 2 in 2027. (A Game Freak leak last October suggested Wind and Waves would be out this year with DLC to follow in 2027.)
According to the Pokémon account on X, in Wind and Waves, “you’ll travel across beautiful windswept islands and a vast ocean with glittering waves that ebb and flow. You’ll also team up with Pokémon to overcome challenges and even the forces of nature!” They’ll be playable in 11 languages, including Brazilian Portuguese.
Introducing the first partner Pokémon from #PokemonWindsWaves!
— Pokémon (@Pokemon) February 27, 2026
Say hello to Browt 🌱, Pombon 🔥, and Gecqua 💧. Who will you partner with on this adventure, Trainers? pic.twitter.com/UfKtE5lszu
A trailer for the two games revealed the three new starter Pokémon: Browt, Pombon and Gecqua. As suggested by their colors and environments they’re shown in, they are grass, fire and water types, respectively. Other Pokémon that were featured include Pikachu (sporting fetching beachwear) and Oddish. The trailer, which reveals a new region for the series, ends by taking us into the ocean to gawk at an number of water Pokémon.
The Pokémon Presents stream on Friday included updates for many other games in the franchise, including the battle-focused Pokémon Champions (a modern spin on the likes of Pokémon Stadium). That will debut on Nintendo Switch in April before arriving on iOS and Android later this year. Cross-play will be available between the three platforms. It was also confirmed that Pokémon XD: Gale of Darkness will hit the GameCube library on Nintendo Switch Online + Expansion Pack on Switch 2 in March.
Pokémon Day marks the 30th anniversary of the series’ debut with the 1996 release of Pocket Monsters Red and Pocket Monsters Green (later released as Pokémon Red and Pokémon Blue in the West) on Game Boy in Japan. The games were remade for GameBoy Advance in 2004 as Pokémon FireRed Version and Pokémon LeafGreen Version. Starting today, those are available on Switch and Switch 2 for $20 each. Meanwhile, Pokémon Pokopia, a cozy life sim spin-off, will hit Switch 2 on March 5.
The Morning After: The Galaxy S26 Ultra’s Privacy Display is pretty cool
Samsung’s Unpacked event midweek revealed three new phones and two sets of earbuds, but the real standout, as usual, is the Galaxy S26 Ultra. This year, the Ultra actually features a bit of genuine tech innovation — and no, we don’t mean it folds.
Let’s talk about its new Privacy Display. This isn't a shimmery, holographic screen protector that’s hard to read and constantly peels off at the corners; this tech is engineered directly into the S26 Ultra’s OLED display.
Samsung Display revealed its Flex Magic Pixel technology back in 2024. The S26 Ultra’s Privacy Display is built off the back of this. It controls the direction of light emitted from the AMOLED at the pixel level, integrating wide-angle and narrow-angle pixel arrays so the display can switch between a wide-angle viewing experience and more private, straight-on views.
While HP’s SureView tech is similar, the amount of customization possible is incredible — and we all have our phones out in public much more than our… HP laptops. It could be perfect for keeping prying eyes off your banking apps, messaging apps and even dating apps.
Otherwise, the rest of the S26 series offers incremental updates with better cameras and newer processors. This makes the base S26 and S26+ a harder sell unless your current Galaxy phone is several years old. Also, following the 2026 trend, they are all pricier this year.
Make sure you check out our early impressions (S26 Ultra, S26, Galaxy Buds 4); reviews are coming soon.
— Mat Smith
The other big stories (and deals) this morning
Ambient Dreamie bedside companion review
How much for a good night’s sleep? $250?

Ambient’s dedicated alarm clock offers many of the conveniences of your smartphone alarms — highly customizable alarm schedules, a library of soundscapes and noise masks and even Bluetooth so you can connect earbuds. There’s no subscription, it sounds great and sleep insights are supposedly incoming. However, $250 is a lot. Check out our full review.
An AI-generated Resident Evil Requiem review briefly made it on Metacritic
By a video game news site owned by ClickOut Media.
Review aggregator Metacritic has removed a review of Resident Evil Requiem because it was AI generated. Kotaku explained the review was published by UK gaming site VideoGamer, but appears to be “written” by a fake AI journalist rather than a real person. “Brian Merrygold” doesn’t seem to exist.
The author’s profile on VideoGamer is just as awkwardly written as the review, and the profile picture of the account also appears to be AI-generated. Literally, the file name includes “ChatGPT-Image.”
ClickOut Media, the company that owns VideoGamer and a collection of other publications, reportedly laid off the staff of its gaming sites earlier this month to pivot to AI-generated content. Here it is.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-144951777.html?src=rssEngadget Podcast: Xbox's leadership shakeup and Samsung's Galaxy S26
This week, we're diving into the big changes at Xbox and what it all means for Microsoft's gaming future. Phil Spencer, the longtime face of Xbox, announced he's retiring last week. He'll be replaced by Microsoft's former CoreAI CEO Asha Sharma, instead of his longtime deputy Sarah Bond, who plans to leave the company. Will this change actually help the beleaguered Xbox division, or is it another example of Microsoft shoving AI into everything?
Also, Samsung held its latest Unpacked event this week to announce its new Galaxy S26 family. They look pretty much the same as last year, but the Ultra model includes a unique privacy feature that can instantly make the screen unreadable to bystanders. It's one of those features we expect to see in every phone eventually.
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Topic
Xbox leadership falls apart. what happens next with Phil Spencer and Sarah Bond out? – 1:53
Samsung Unpacked: Privacy display on the S26 Ultra looks amazing – 27:27
U.S. Defense leadership gives Anthropic a Friday deadline to let it use Claude as it sees fit – 42:38
MrBeast editor accused of insider trading on Kalshi – 50:40
Discord delays age verification program after user revolt – 54:09
Around Engadget – 1:04:04
Working on – 1:05:16
Pop culture picks – 1:08:21
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Hosts: Devindra Hardawar and Igor Bonifacic
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
A cheap MacBook is the perfect way for Apple to win over Windows users
The MacBook is coming back — or at least, that's what the rumors claim. Next week, Apple is expected to announce a colorful, low-cost, non-Air, non-Pro MacBook powered by one of its mobile processors. By avoiding its pricier M-series chips, Apple may reportedly be able to reach a low $699 or $799 price for the MacBook. The $999 MacBook Air is the cheapest laptop on the company's website right now, but Apple also sold the older M1 MacBook Air at Walmart for $700 in 2024, which later went down to $650 last year.
That Walmart deal was a smart way for Apple to test out the viability of cheaper MacBooks without building an entirely new product. But now the M1 Air’s design looks seriously dated, and the company also needs to move beyond the six-year-old M1 chip. It's time to get serious about delivering a true low-cost Apple laptop.
There's another compelling reason to bring back a cheaper MacBook: It's the perfect way to court disgruntled Windows users, something Apple hasn't really done since its "Get A Mac" ads from the mid-2000s. I figure the unbridled success of the iPhone and iPad made Apple focus less on directly competing with Windows. The sleek designs of the 2011-2015 era MacBook Air and Pros were their main selling points, but Apple's push towards USB-C-only machines and unreliable butterfly keyboards later made it clear it wasn't totally focused on Macs.
But now Microsoft is distracted by AI — it's been pushing Copilot and AI features for years, instead of improving the Windows experience with more useful upgrades. Recent talk of agentic AI capabilities, which would let Copilot handle tasks for you automatically, also sparked plenty of criticism from Windows users. And with all of the focus on AI, Microsoft has also released some disastrous Windows updates over the last year, which have bricked OS installations. So, Apple, why not make a direct play for Windows users?
Last year, I covered why it's a great time to jump ship from Windows to Mac, and I haven't been able to let go of that idea since. Apple's M-series chips are shockingly fast and efficient, and its hardware tends to be more durable than typical PC fare. Rumors point to Apple developing a new aluminum case for the low-cost MacBook, so it will likely feel more polished than a typical sub-$1,000 Windows laptop. macOS has also avoided the bloat that's plagued Windows for years — you can turn off Apple Intelligence with two clicks if you want to, and there aren't any annoying ads to deal with.
And while it used to be a pain to transition from Windows to Mac, it’s far easier these days, especially if you mainly rely on web apps. It also wouldn't be tough for Apple to make short tutorials to help Windows users get their bearings with the macOS basics, like installing apps and juggling app windows. Apple could also make a play for iPhone owners using Windows, who may not be aware of the many ways iOS and macOS are integrated. iPhone mirroring may be a huge draw on its own.
Rumors also suggest the upcoming MacBook might use the A18 Pro from the iPhone 16 Pro, a chip that benchmarks faster than the M1. Even if it only has six cores, making it slower for heavy workloads than the M2, an A18 Pro-powered MacBook would still be more than enough power for basic productivity work. Not everyone needs the surprising amount of GPU power in the MacBook Air — especially if downgrading means they can save $200 to $300.
I'm not saying any of this through any sort of Apple-loving bias. I typically use a MacBook Pro for work, but I'm a Windows user at heart. Windows was my gateway to computing in the '90s, back when Macs were far more expensive than PCs. These days, I spend more time on my Windows desktop making podcasts, playing PC games and bumming around the internet than I do working on Macs.
And yet, it’s hard to deny everything Apple is doing right today — the only thing it’s missing is an inexpensive laptop entry. A $699 or $799 MacBook simply makes sense. And for many Windows users, it’ll be just the escape from Microsoft they need.
Ultrahuman’s new Pro ring comes with 15 days battery life
If there’s one thing that stops people using their smart rings over the long term, it’s the battery life. After all, they’re so unobtrusive, it’s easy to forget to drop it on the charging plate every few days. It doesn’t take long for your pricey gadget to become little more than a very expensive piece of jewelry. It’s one of many maladies Ultrahuman is looking to address with the advent of its new Pro, a smart ring boasting up to 15 days of battery life. It even ships with a fancy battery case, which itself includes enough power to last it 45 days, making it easier to keep re-charged on the go.
Ultrahuman Ring Pro hasn’t just got a far bigger battery, it’s been re-engineered from the ground up. The company’s Bhuvan Srinivasan explained the older hardware had been pushed to its limit, especially in terms of the data it could process. Consequently, the Pro is equipped with a dual core processor with on-device machine learning to better crunch the numbers your body is throwing out. Its memory has also been increased, holding up to 250 days of data before it needs to sync with your smartphone. As well as improvements to durability, the new ring is also easier to cut apart in the hopefully rare event your finger, or its battery, begins to swell.
I’ll admit, having seen a prototype Pro Charger in person back in January, that it’s the prettiest way to re-juice a smart ring I’ve ever seen. Whereas Samsung and Oura have both opted for discreet, ring box-style hardware, Ultrahuman made something designed to sit on your nightstand. It’s not taking up space just for show, either, since it includes the aforementioned battery, LED charge indicator, speaker and haptics. It’s also got the ability to diagnose and address firmware issues to eliminate worries around firmware issues bricking devices.
At the same time, Ultrahuman is pulling the covers off Jade, its new “real time biointelligence AI.” The company promises Jade will be able to “pull real-time actionable insights, and even start breathwork or trigger Afib detection.” Jade is expected to get new features over time, with some examples being ordering good, changing your room temperature or flagging potential health issues. The idea is that Jade will keep a constant eye on your health, pulling in data from the ring, M1 continuous glucose monitor and environmental stats from your Ultrahuman Home.
Naturally, we’ll be getting in the Pro to test and will give our opinions on how effective all of this is when we’ve spent a month or two actually using it. But if you’d rather not wait and you’re based outside the US, you can pre-order the Ultrahuman Ring Pro right now, for $479, with shipments beginning in March. If you already have an Ultrahuman Ring, you can also get a trade-in deal to help cut the cost of the new model.
This article originally appeared on Engadget at https://www.engadget.com/wearables/ultrahumans-new-pro-ring-comes-with-15-days-battery-life-120038820.html?src=rssOpenAI will notify authorities of credible threats after Canada mass shooter's second account was discovered
OpenAI has vowed to strengthen its safety protocols and to notify law enforcement of credible threats sooner in a letter addressed to Canadian authorities, according to Politico and The Washington Post. If you’ll recall, Canadian politicians summoned the company’s leaders after reports came out that it didn’t notify authorities when it banned the account owned by the Tumbler Ridge, British Columbia mass shooting suspect back in 2025. Some of OpenAI’s leaders have already met with Candian officials, and British Columbia Premier David Eby said Sam Altman had also agreed to meet with him.
While OpenAI has yet to announce changes to its rules, Ann O’Leary, its vice president of global policy, reportedly wrote in the letter that the company will tweak its detection systems so that they can better prevent banned users from coming back to the platform. Apparently, after OpenAI banned the shooter’s original account due to “potential warnings of committing real-world violence,” the perpetrator was able to create another account. The company only discovered the second account after the shooter’s name was released, and it has since notified authorities.
Further, OpenAI will now notify authorities if it detects “imminent and credible” threats in ChatGPT conversations, even if the user doesn’t reveal “a target, means, and timing of planned violence.” O’Leary explained that if the new rules had been in effect when the shooter’s account was banned in 2025, the company would have notified the police. OpenAI will also establish a point of contact for Canadian law enforcement so it can quickly share information with authorities when needed.
The Canadian government sees OpenAI’s decision not to report the shooter’s original account as a failure. It threatened to regulate AI chatbots in the country if their creators cannot show that they have proper safeguards to protect its users. It’s unclear at the moment if OpenAI also plans to roll out the same changes in the US and elsewhere in the world.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-will-notify-authorities-of-credible-threats-after-canada-mass-shooters-second-account-was-discovered-112706548.html?src=rssGoogle Maps will finally be usable in South Korea
Google will finally be able to provide real-time driving and walking directions in South Korea, The New York Times reported. The company has received permission from the nation's Transport Ministry to export geographic data out of the country, which will allow it to provide GPS services as well as detailed listings for restaurants and other businesses.
"We welcome today’s decision and look forward to our ongoing collaboration with local officials to bring a fully functioning Google Maps to Korea," Google's senior executive Cris Turner told the NYT in a statement. However, the approval is contingent “on the condition that strict security requirements are met,” a spokesperson from the Transport Ministry said. Those conditions reportedly restrict Google from displaying sensitive military sites and longitude and latitude coordinates.
South Korea has generally restricted the export of 1/5000 scale map data over national security concerns, as it's still technically at war with its neighbor North Korea. Google hasn't been able to provide mapping directions or business details since it arrived in the nation, though it has applied twice in 2007 and 2016.
This lack of data sharing has reportedly been a bone of contention in trade talks with the US. Google argued that it was unfairly handicapped by the restrictions that allowed local apps like Naver to thrive.
However, critics in the nation have expressed concern that Google could now come in and monopolize the market. "If Naver and Kakao are weakened or pushed out and Google later raises prices, that becomes a monopoly. Then, even companies that rely on map services — logistics firms, for example — become dependent [on Google]," geography professor Choi Jin-mu told Reuters.
This article originally appeared on Engadget at https://www.engadget.com/apps/google-maps-will-finally-be-usable-in-south-korea-104301396.html?src=rssThe best Wi-Fi extenders in 2026
Weak Wi-Fi can turn everyday tasks into small frustrations, whether it’s a video call that drops mid-sentence or a stream that refuses to load in certain rooms. If upgrading your router isn’t an option, a Wi-Fi extender can be a practical way to stretch your existing network farther and smooth out coverage gaps — without rewiring your home or rearranging furniture.
Today’s Wi-Fi extenders range from simple plug-in repeaters to more advanced models that behave like miniature access points or mesh nodes. Some are best suited for extending coverage to a single room, while others are designed to preserve faster speeds across larger spaces. Choosing the right one depends on your home’s layout, your internet plan and how much performance you’re willing to trade for convenience.
We’ve tested a variety of Wi-Fi extenders to find the best options for different budgets and setups, from affordable fixes for small dead zones to higher-end models built to handle heavier traffic and faster connections.
Best Wi-Fi extender for 2026
How do Wi-Fi extenders work?
These handy wireless devices do exactly what their name suggests: extend your Wi-Fi network so it covers more areas of your home. Most wireless extenders plug into an AC outlet and connect to your existing router so they can then rebroadcast it to spots that your router alone may not cover well. As a rule of thumb, you’ll get the best results by placing the extender half way between your router and the dead zone you’re trying to fix or improve your W-Fi connection and strengthen the wireless signal.
One important thing to note about Wi-Fi range extenders (also sometimes called “repeaters”) is that most of them actually create a new Wi-Fi network when rebroadcasting your existing one. That network will have a new name (it’ll often be your default network’s name with an EXT appended at the end, unless you change it) and that means you’ll have to connect to different networks when in different parts of your home. While that’s a small tradeoff in return for improved internet connection, some will be more inconvenienced than others.
If you’d rather have one, much larger network in your home, you’re better off upgrading to mesh networking systems. Mesh systems come with a main router and a wireless access point or two that, by default, create one large Wi-Fi system that should be accessible throughout your whole home. They tend to be the best Wi-Fi routers you can get, but that also translates to more expensive, and possibly more complicated, devices. Mesh Wi-Fi systems are, by far, more costly than a simple extender, plus you may have to work with your internet service provider to get your home’s existing network working on your new router.
What to look for in a Wi-Fi extender
Speed
Extenders today can support single, dual or tri-band Wi-Fi, and they will tell you the maximum speeds they support on all of their available bands. For example, one dual-band device might support 600Mbps speeds over its 2.4GHz band and up to 1300Mbps over its 5GHz band, for a combined maximum speed of 1900Mbps. For the best performance, you’ll want to go with a Wi-Fi extender that has the highest speeds possible (and those, as you might expect, tend to cost more). Some extenders even support Wi-Fi 7, giving you the latest in wireless technology for higher bandwidth, faster internet speed and lower latency.
However, it’s important to remember that Wi-Fi extenders are not true “signal boosters” since they are not designed to increase speeds across your home. In fact, you may find that the extender’s network is slower than your router’s. Instead, extenders are designed to increase the strong Wi-Fi coverage throughout your home, making them ideal for filling in dead zones. Some mesh extenders can help create a more seamless network, reducing the drop in speed and improving connectivity in larger spaces.
Range, and number of supported devices
With the name of the gaming being coverage area, taking note of a device’s range is important. Depending on the size of your home and property, you may only need up to 1,200 square feet of coverage. But those with larger homes will want to spring for an extender that can support upwards of 2,000+ square feet of coverage.
Similarly, those with lots of gadgets will want an extender that can handle them all at once. If you spend most of your time on your phone or laptop and maybe have your smart TV online for a few hours of Netflix each day, you could get by with a more limited extender. Smart home aficionados and tech lovers should invest in one that won’t buckle under the pressure of a few dozen connected devices. This is especially important if you plan on linking all of the devices in a certain part of your home to your Wi-Fi range extender’s network, rather than directly to your existing router. Some models with external antennas can improve performance by providing stronger, more directional wireless signal.
Design
There isn’t a ton of innovation when it comes to design in the Wi-Fi extender space. Most of the ones you’ll find today are rounded rectangles roughly the size of your hand that plug into a standard wall outlet. They usually have a few indicator lights that will show you when the extender is connected, how strong its signal strength is and when there’s a problem, and some will even have moveable external antennas that companies claim provide even better Wi-Fi signal. Generally, they are pretty simple to install and get connected, but if you’re struggling with how to set up your Wi-Fi extender, there are plenty of YouTube videos you can check out.
Aside from that, there are the scant few standalone Wi-Fi extenders that sit on an end table or a desk, and those look pretty similar to regular ol’ routers. But make no mistake, anything labeled as an extender or a “Wi-Fi repeater” will need an anchor router in order for it to work.
Another convenient feature you’ll find on most Wi-Fi extenders is an extra Ethernet connection port (or a few). This allows you to use the extender as a wireless access point if you connect it to your existing router, or an adapter to provide devices like TVs, smart home hubs or game consoles a hardwired connection to the internet. Unsurprisingly, this wired connection usually provides you with the fastest speeds possible, so you may want to use it for your most crucial devices.
Wi-Fi extender FAQs
What's the difference between a wifi booster and extender?
Nowadays, there’s really no difference between a Wi-Fi booster and Wi-Fi extender - they’re just different names for the same thing. Previously, however, Wi-Fi boosters were devices that received signals from wireless routers, broadcasting them to another network. This essentially extends the range of the signal. Wi-Fi extenders expand the coverage within your home’s Wi-Fi network, but often you will see extenders described as boosters.
Is a Wi-Fi extender better than a mesh router?
Mesh routers, or mesh Wi-Fi systems, use multiple devices (or nodes) across your home to create a larger home network. Essentially, you have multiple routers around your home with these systems, and that will hopefully provide the best coverage possible. Wi-Fi extenders, on the other hand, are usually just one device that extends your existing Wi-Fi signal, and they often require you to switch networks when connecting. Wi-Fi extenders are more affordable, though, and are great if you’re traveling or need a Wi-Fi signal in harder-to-reach areas. However, a mesh router can offer a better long-term solution to upgrade your entire home’s Wi-Fi.
Should I use multiple Wi-Fi extenders?
Some people may need to use multiple Wi-Fi extenders, for instance, if your home is large or has dead zones in different areas. But if you do use multiple Wi-Fi extenders, there’s a chance of interference. You may also need to manually connect to the extenders separately, which isn’t always convenient.
What is the maximum distance for a Wi-Fi extender?
The maximum distance for a Wi-Fi extender varies depending on the model, but most can effectively extend your wireless signal between 800 and 2,500 square feet. Some high-end models may reach even farther, especially if they feature external antennas or are part of a mesh system with additional dedicated wireless access points.
However, keep in mind that real-world performance depends on factors like your home's layout, wall materials and interference from other devices. For best results, place your extender about halfway between your router and the area with weak or no Wi-Fi connection. Always check the manufacturer’s specs — some of our top picks clearly list their expected range so you can find one that fits your space.
This article originally appeared on Engadget at https://www.engadget.com/computing/best-wifi-extender-130021313.html?src=rssAnthropic refuses to bow to Pentagon despite Hegseth's threats
Despite an ultimatum from Defense Secretary Pete Hegseth, Anthropic said that it can't "in good conscience" comply with a Pentagon edict to remove guardrails on its AI, CEO Dario Amodei wrote in a blog post. The Department of Defense had threatened to cancel a $200 million contract and label Anthropic a "supply chain risk" if it didn't agree to remove safeguards over mass surveillance and autonomous weapons.
"Our strong preference is to continue to serve the Department and our warfighters — with our two requested safeguards in place," Amodei said. "We remain ready to continue our work to support the national security of the United States."
In response, US Under Secretary of Defense Emil Michael accused Amodei in a post on X of wanting "nothing more than to try to personally control the US military and is OK putting our nation's safety at risk."
The standoff began when the Pentagon demanded that Anthropic its Claude AI product available for "all lawful purposes" — including mass surveillance and the development of fully autonomous weapons that can kill without human supervision. Anthropic refused to offer its tech for those things, even with a "safety stack" built into that model.
Yesterday, Axios reported that Hegseth gave Anthropic a deadline of 5:01 PM on Friday to agree to the Pentagon's terms. At the same time, the DoD requested an assessment of its reliance on Claude, an initial step toward potentially labelling Anthropic as a "supply chain risk" — a designation usually reserved for firms from adversaries like China and "never before applied to an American company," Anthropic wrote.
Amodei declined to change his stance and stated that if the Pentagon chose to offboard Anthropic, "we will work to enable a smooth transition to another provider, avoiding any disruption to ongoing military planning, operations or other critical missions." Grok is one of the other providers the DoD is reportedly considering, along with Google's Gemini and OpenAI.
It may not be that simple for the military to disentangle itself from Claude, however. Up until now, Anthropic's model has been the only one allowed for the military's most sensitive tasks in intelligence, weapons development and battlefield operations. Claude was reportedly used in the Venezuelan raid in which the US military exfiltrated the country's president, Nicolás Maduro, and his wife.
AI companies have been widely criticized for potential harm to users, but mass surveillance and weapons development would clearly take that to a new level. Anthropic's potential reply to the Pentagon was seen as a test of its claim to be the most safety-forward AI company, particularly after dropping its flagship safety pledge a few days ago. Now that Amodei has responded, the focus will shift to the Pentagon to see if it follows through on its threats, which could seriously harm Anthropic.
This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-refuses-to-bow-to-pentagon-despite-hegseths-threats-085553126.html?src=rss

