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This web app lets you 'channel surf' YouTube like a '90s kid watching cable

Many of us remember the halcyon days of being a kid in the ‘90s, spending a weekend afternoon with remote control in hand and a seemingly endless well of stuff to watch on TV. Now you can relive the experience thanks to the appropriately named Channel Surfer web app. It's essentially a YouTube discovery tool that surfaces interesting videos, but presented in a retro homage to the cable channel screen. 

Channel Surfer is the work of developer Steven Irby. He has 40 channels on the app right now, mostly grouping content by theme. There are channels for typical cable fare like news and sports, but also music, movies and a number of more tailored tech subjects like AI, gaming, gadgets and space. 

"I built Channel Surfer because I’m tired of the algorithms and indecision fatigue," he told TechCrunch, which is where we discovered the app. "I miss channel surfing and not having to decide what to watch. I want to just sit and tune into what’s on and not think about what to watch next."

It seems Irby isn't alone, because he posted on X that the number of views he's getting for Channel Surfer already broke 10,000 on its first day.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/this-web-app-lets-you-channel-surf-youtube-like-a-90s-kid-watching-cable-220651107.html?src=rss

Teamsters urge DOJ to block Paramount's Warner Bros. merger

The International Brotherhood of Teamsters, the union that covers warehouse workers, drivers and a diverse collection of other laborers, has come out against Paramount Skydance's merger with Warner Bros. Discovery. In a press release, the Teamsters announced that it has submitted a report to the US Department of Justice's Antitrust Division outlining its concerns about the impact of the deal, and is urging the DOJ to intervene in the merger.

"This merger threatens the livelihoods of the very workers who built these studios into industry giants," Teamsters General President Sean M. O’Brien said in a statement. "We've seen what happens when corporations consolidate power: jobs disappear, production leaves American communities and workers pay the price. The DOJ has a responsibility to stop deals that eliminate competition and harm working families. Unless Paramount and Warner Bros. can guarantee enforceable protections for domestic production and labor standards, this merger can’t be allowed to move forward."

The Teamsters are primarily concerned with how merging the two companies will consolidate power, and eliminate jobs in the process. "Previous mergers have a well-documented track record of harming workers — Disney’s 2019 acquisition of 20th Century Fox resulted in eliminated production units, significant job losses and canceled projects," the union says. Motion Picture Teamsters, the division of the union concentrated in Hollywood that transports the equipment, props and crew members that make productions possible, stand to be most impacted. 

The high likelihood the merger impacts competition in the market is why the Teamsters expect the DOJ to step in, or in the case Paramount and Warner Bros. aren't able to provide "enforceable commitments to increasing and maintaining domestic production, strong labor standards and guarantees against layoffs and erosion of union jobs," block the deal entirely.

Engadget has asked the Teamsters union what it plans to do if the Department of Justice doesn't intervene. We'll update this article if we hear back.

If it's allowed to eat Warner Bros., Paramount Skydance has committed to producing 30 theatrical films annually, evenly split across the two studios’ slates. The larger issue is that the company's offer to acquire the studio is predicated on the idea it will quickly pass the muster of government regulators. Paramount Skydance CEO David Ellison is the son of Oracle co-founder Larry Ellison, who's known to have close ties with President Donald Trump, and has already benefited from favorable treatment from the administration. There's a real possibility that Paramount's new merger could similarly sail through, regardless of the Teamsters' concerns.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/teamsters-urge-doj-to-block-paramounts-warner-bros-merger-215115721.html?src=rss

X could be breaching US sanctions on Iran, watchdog warns

The newly verified X account for Iran's supreme leader could be putting the company on the wrong side of US sanctions, according to a watchdog group. The Tech Transparency Project, which last month published a report on X granting premium perks to sanctioned officials in Iran, now says that the verified account for the country's new leader raises fresh questions about the issue. 

The TTP notes that the X account for Iran's new supreme leader, Mojtaba Khamenei, appears to be paying for an X premium subscription despite being on the US government's list of sanctioned individuals since 2019. As the group points out, the Iran-based account was created this month and currently bears a blue checkmark, which typically indicates the account holder is paying for a subscription. 

The account belonging to Mojtaba Khamenei has been boosted by other state-linked accounts in Iran, including the one that previously belonged to Khamenei's father. That account has had a gray checkmark, which indicates it belongs to a verified government official. Verified accounts on X are rewarded with extra visibility on the platform, along with other perks. The younger Khamenei's verified account has already gained more than 20,000 new followers in the hours since TTP first posted about it. 

"The new Supreme Leader's account is just the latest account for a sanctioned entity apparently paying X for premium services," TTP director Katie Paul said in a statement to Engadget. "TTP has identified dozens of accounts, many linked to designated terrorists, that subscribed to X premium over the past three years. What's more concerning than the blatant disregard for U.S. sanctions law is the fact that Musk's companies have a contract with the Pentagon while X is actively profiting from U.S. adversaries."

As Paul notes, this isn't the first time TTP has raised questions about whether X is running afoul of US sanctions via its premium service. In 2024, the group published a report noting that X was accepting paid verification from more than two dozen sanctioned individuals and groups. The company said at the time that it had a "a robust and secure approach in place for our monetization features." 

X didn't immediately respond to a request for comment. The company removed blue checks from a handful of Iran-based accounts flagged by TTP last month following reporting from Wired.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-could-be-breaching-us-sanctions-on-iran-watchdog-warns-213550284.html?src=rss

Adobe CEO Shantanu Narayen plans to step down after 18 years

Adobe's long-time CEO has shared that he plans to step down. Shantanu Narayen has been the chief exec at the tech company for 18 years, a tenure where he led Adobe in the major shift to become a software-as-a-service provider. The exact timeline for his exit is still up in the air, as Narayen will depart when the board of directors names his successor. He will remain on the board as its chair after leaving the CEO post. 

While Adobe was not the first to take the SaaS route, it was one of the first major tech operations to do so. Software such as Photoshop, Illustrator, Premiere and Lightroom from the brand have been mainstays in creative fields for years, so the launch of the Creative Suite subscription, which is now called Creative Cloud, was a pretty revolutionary change for its customers. 

In an memo to employees, Narayen reflected on his nearly two decades at the helm. Adobe has grown from about 3,000 employees to more than 30,000, while its financial performance has leapt, revenue skyrocketing from less than $1 billion to more than $25 billion. He also looked toward the future and the seemingly-inevitable presence of artificial intelligence. 

"The next era of creativity is being written right now — shaped by AI, by new workflows and by entirely new forms of expression," he wrote. "Adobe has never waited for the future to arrive. We’ve anticipated it. We’ve built it. And we’ve led it. What gives me the greatest confidence isn’t just our technology — it’s our people. Your ingenuity, resilience and commitment to customers are what will define this moment."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/adobe-ceo-shantanu-narayen-plans-to-step-down-after-18-years-212705623.html?src=rss

NASA will try its Artemis II launch again in early April

NASA will soon give it another go on April Fools' Day. On Thursday, NASA said it's targeting April 1 at 6:24 PM ET for the Artemis II mission's next launch attempt.

In case that date doesn't pan out, NASA added April 2 at 7:22 PM as a secondary launch opportunity. If necessary, the agency foresees several more openings between April 1 and 6 to get the Orion rocket into space. "Within those six days between the first and the sixth, we can't always turn around every day for an attempt," NASA acting associate administrator Lori Glaze said at a press conference. "We would anticipate […] about four opportunities within that six-day period."

In preparation, NASA is targeting March 19 (a week from today) to roll Artemis II back out to the launch pad. However, it warned that further setbacks could occur. "While I am comfortable and the agency is comfortable with targeting April 1 as our first opportunity, just keep in mind we still have work to go," Glaze said. "There are still things that need to be done within the [Vehicle Assembly Building] and out at the pad. As always, we'll be guided by what the hardware is telling us, and we will launch when we're ready."

Lori Glaze, acting associate administrator, Exploration Systems Development Mission Directorate looks on as John Honeycutt, the Artemis II Mission Management Team chair smiles before answering a question about the flight readiness review of the Artemis II rocket components at the Kennedy Space Center in Cape Canaveral, Florida, on March 12, 2026. NASA rolled the massive Space Launch System rocket and Orion spacecraft back to the Vehicle Assembly Building from Launch Pad 39B on February 25 to troublshoot problems encountered during a wet dress rehearsal. NASA engineers and technicians will effect repairs and replace numerous flight batteries prior to sending four astronauts to the moon for the first time in more than 50 years. Artemis II is scheduled to launch in April. (Photo by Gregg Newton / AFP via Getty Images)
Lori Glaze, acting associate administrator, and John Honeycutt, Artemis II Mission Management Team chair (Photo by Gregg Newton / AFP via Getty Images)
GREGG NEWTON via Getty Images

Artemis II is set to be NASA's first crewed lunar mission since the early 1970s. The 10-day mission will carry four astronauts around the Moon and back to the Earth. It's set to be the first crewed mission of the Orion spacecraft, and an important step toward the ultimate goal of a Moon landing.

Initially targeted for early February, the launch was pushed back to March after several issues arose during a wet dress rehearsal. Then, 18 days later, it was delayed again (and moved off the launch pad) when NASA discovered a helium flow blockage in the rocket's upper stage. And it’s all happening against the backdrop of Administrator Jared Isaacman’s overhaul of the Artemis program, which includes postponing a scheduled Moon landing until 2028.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-will-try-its-artemis-ii-launch-again-in-early-april-205714288.html?src=rss

RAMaggedon not expected to ease this year as IDC cuts 2026 PC market forecast again

We've been seeing all sorts of warnings about how RAMaggedon is nigh. The latest horseman signalling a disaster is the International Data Corporation, which had already cautioned that things were looking bad at the end of 2025. Today, the organization further cut its forecasts for the PC market in 2026, anticipating that global shipments would fall 11.6 percent. The previous report projected that this year would see a falloff of up to 8.9 percent due to ongoing memory shortages. And the new figure was set before the escalation of conflicts in Iran and across the Middle East, which could further deflate computing and other industries. 

"Memory shortages will persist well into 2027," Jitesh Ubrani, research manager for IDC’s Worldwide Mobile Device Trackers, said in the latest forecast. "While we anticipate some easing of prices beginning in 2028, the market is unlikely to return to the pricing levels seen in 2025."

This market report echoes price changes and official statements from all corners of the tech and computing sector. So far this year, we've already seen surging memory costs impacting HP, Samsung, Valve and Framework. Don't be surprised if many other major players follow suit.

This article originally appeared on Engadget at https://www.engadget.com/computing/ramaggedon-not-expected-to-ease-this-year-as-idc-cuts-2026-pc-market-forecast-again-200000498.html?src=rss

KPop Demon Hunters is officially getting a sequel

KPop Demon Hunters is getting a sequel, Netflix and Sony have announced. Sony Pictures Animation handed the rights to the film to Netflix in 2021 as part of a larger licensing deal, but neither company could have expected how much of a hit it would ultimately become. Besides being Netflix's "most-watched movie of all time," KPop Demon Hunters is also nominated for Best Animated Feature and Best Original Song at the 98th Academy Awards, and stands a good chance of winning.

Maggie Kang and Chris Appelhans, the directors of the first film, are returning to direct the sequel. The project will be the first in the duo's new "exclusive multiyear writing and directing partnership" with Netflix, which is focused on animation. "I feel immense pride as a Korean filmmaker that the audience wants more from this Korean story and our Korean characters," Kang said in a statement. "There's so much more to this world we have built, and I'm excited to show you. This is only the beginning."

"These characters are like family to us, their world has become our second home," Appelhans said. "We're excited to write their next chapter, challenge them, and watch them evolve — and continue pushing the boundaries of how music, animation, and story can come together."

To put KPop Demon Hunters popularity into perspective, the film had such a wide reach that Netflix was willing to set aside its aversion to theatrical releases and put it in theaters after it premiered on streaming. KPop Demon Hunters reportedly made over $19 million during its initial two-day theatrical run in August 2025, and Netflix has brought it back to theaters multiple times since then. That's on top of the more than 500 million views the film racked up on Netflix itself. Not making a sequel would essentially be leaving money on the table.

According to Puck, the structure of Netflix's deal with Sony means it will likely be the only company directly profiting off a KPop Demon Hunters follow-up, however. "While Sony has the contractual right to produce any sequels or spinoffs," Puck reports, "it will make no additional money from the runaway success of the first film." Sweetening that deal could be one reason Netflix and Sony Pictures expanded their film licensing partnership in January, a deal that reportedly cost the streaming service over $7 billion to secure.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/kpop-demon-hunters-is-officially-getting-a-sequel-195038954.html?src=rss

Meta is testing clickable links in Instagram captions for verified subscribers

Instagram has long limited users' ability to share links, restricting link-sharing to Stories, Reels and user profiles. But that might now be changing. The company has started to test clickable links inside of post captions for subscribers to Meta Verified. 

The new feature, which has been a long-requested update from creators, was spotted by blogger Andrea Valeria, who posted screenshots of a clickable Substack link she was able to add to an Instagram post. According to Valeria, an in-app message indicated she could share up to 10 links a month.

Meta confirmed to Engadget that it's testing links in captions for subscribers to Meta Verified, but didn't provide details on how many people have access to the feature or if it will be widely available. It does seem to be somewhat limited, however, as the link on Valeria's post appears on Instagram's mobile app, but now when viewing the same post on Instagram's website. 

Instagram's restrictions on link-sharing have been a notable part of the platform since its early days. The limitation helped kickstart an entire industry of "link in bio" platforms like Linktree, which help creators direct followers to off-platform websites based on what they share on Instagram. If Meta begins implementing the feature widely, it could drastically change how creators are able to interact with their followers (although a 10-link per month limit would likely still require "link in bio" solutions). 

The test is also the latest way that Meta has experimented with making link-sharing a paid feature. The company has also recently tested restricting creators' ability to share links on Facebook by requiring a Meta Verified subscription. Meta Verified for creators starts at $14.99 a month, with the most expensive plans costing $499.99 a month. 


This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-testing-clickable-links-in-instagram-captions-for-verified-subscribers-184555406.html?src=rss

PEGI ratings for game releases in Europe will be age-restricted if they contain loot boxes

European regulators are continuing to crack down on loot boxes and gaming features it classifies as "interactive risk categories." The Pan-European Game Information, better known as PEGI, is rolling out new rules that will apply age ratings based on the presence of loot boxes and other in-game purchases or systems that could be tied to gambling or addictive behavior. The exact policies are as follows:

These changes will apply to newly submitted games beginning in June 2026. The messaging from the ratings body is that these rules are aimed at helping parents direct their children's online safety. "With the updated set of age rating criteria, PEGI aims to make parents aware that certain features in games should be carefully assessed, and that parental tools can be a very helpful assistant when doing that," PEGI Council Chair Beate Våje said.

Many titles may see an impact from the new policy, some more drastic than others. Online shooters might seen a bump from PEGI 12 to PEGI 16, but a franchise like EA Sports FC would leap to at least PEGI 16 from its current installment’s rating of PEGI 3.

Loot boxes have a history of causing strife among regulators. In 2018, Belgium determined that loot boxes were a form of gambling and made them illegal. Other nations have taken similar measures to restrict or prohibit this game mechanic, which has already led some game studios to limit access to their titles. For instance, Blizzard's free-to-play Diablo Immortaldidn't launch in Belgium or the Netherlands due to their laws connecting loot boxes and gambling. Stateside, there has been a renewed push against the concept, with the New York attorney general suing Valve over loot boxes.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pegi-ratings-for-game-releases-in-europe-will-be-age-restricted-if-they-contain-loot-boxes-184325819.html?src=rss

Bumble is the latest dating app to add an AI assistant

Bumble is testing an AI dating assistant called "Bee" that it hopes will get users on dates without them having to swipe through profiles, Bloomberg writes. The company announced the AI assistant during its fourth quarter earnings, and intends to use the AI in a new experience it calls "Dates."

When a user opts in to Bumble's Dates feature, Bee performs an onboarding chat where it learns about the users' "values, relationship goals, communications style, lifestyle and dating intentions," and then attempts to find other users who share some or all of those traits. Once Bee finds someone compatible, both users are notified in the app that they could be a great match, and receive a summary generated by Bee explaining why. From there, they can chat and see if things lead to a real-life date.

As is often the case with pie-in-the-sky AI features, Bumble has even bigger plans for how Bee could be used in its app, including as a tool for collecting anonymous feedback from user's previous matches or as a way to receive suggestions for dates ideas. AI will also apparently enable Bumble to move away from binary yes or no swipes on profiles and towards a system where users connect over "chapter-based" profiles that are more reflective of their life story.

Bumble is testing Bee internally and plans to launch the AI and its Dates feature in beta soon. The company is far from the only dating app experimenting with integrating AI recommendations and summaries. Tinder uses AI to recommend profile pictures to users, and now offers another feature called "Chemistry" that combines insights gained from personal questions and access to users' Camera Roll to make more informed matches. Meanwhile, Grindr's "Edge" subscription tier offers AI summaries of past chats and connections, and stats on whether a user is actually compatible with a new match. 

It's too early to tell whether AI makes a meaningful difference in the dating experience for users, but if it keeps them using an app or paying for a subscription, it's likely a worthwhile experiment for Bumble, Tinder and Grindr.

This article originally appeared on Engadget at https://www.engadget.com/apps/bumble-is-the-latest-dating-app-to-add-an-ai-assistant-181729994.html?src=rss

Soundcore Nebula P1i projector review: An affordable option with accurate color and loud sound

Anker’s Soundcore projectors have become an attractive option for buyers thanks to models like the P1 and Nebula X1 that combine performance and portability. Now, the company has added "affordability" to that equation with its latest model, the $369 P1i. Instead of being detachable like on the P1, its speakers fold out toward listeners, promising better and louder sound than most cheap projectors.

The P1i also delivers 1080p video, Google TV for streaming and the same easy screen fit setup as other Anker projectors. However, unlike some portable models, it lacks a built-in battery for true portability. Overall brightness is lower as well at 380 lumens compared to 650 on the P1. Despite those issues, the P1i is an outstanding budget projector that’s ideal for impromptu indoor screenings and outdoor party use.

With its relatively small size (8.9 x 7.2 x 8.0 inches) and slight five pound weight, the Soundcore Nebula P1i can be perched nearly anywhere and is easily toted around by the soft handle on top. It’s almost too light, as even a slight bump can displace it and ruin the picture. It does have a tripod mount, though, which makes it easy to set up outside or install on your ceiling.

Fortunately, the P1i is perhaps the easiest projector in this price range to align with your wall or screen. It has Anker’s Smart Instant Setup that automatically adjusts the autofocus, keystone correction, screen fit and obstacle avoidance. For my 120-inch roll down screen, I just had to set the P1i about 11 feet from the wall, make sure it was fairly level and then tilt the stand so it pointed at the screen. Then, I just ran the smart setup which instantly gave me a correctly set-up image.

The P1i is not a laser projector but its LED light source lasts even longer, rated for over 30,000 hours. It runs fairly cool compared to a bulb or laser model, but it still has a fan that kicks on from time to time. One annoyance is that the fan seemed to engage even when the projector was turned off, so I found I had to unplug it to stop that.

Anker’s P1i is a solid budget projector that’s ideal for impromptu indoor screenings and outdoor party use, but it lacks both brightness and sharpness.
Steve Dent for Engadget

Connectivity-wise, the P1i has a single HDMI 2.0 port with ARC (Audio Return Channel), along with a USB-A port for external media and a 3.5mm auxiliary audio output. The projector allows for a maximum input of 4K at 60 fps (it outputs 1080p at 60 fps), so it’s only good for light gaming. Plus, you’ll want to keep in mind that if you do any keystone correction, gaming latency quadruples from 20ms to 80ms. It also supports Wi-Fi 5 for streaming and Bluetooth 5.1 to connect extra speakers.

Google TV is built in for streaming and projector control, which is a nice feature for a projector under $400. It provides a large library of apps via Google Play along with a familiar interface. You also get Netflix’s official application with support for 4K Dolby Vision without the need to plug in a streaming device, plus there’s Chromecast support and Google Assistant for voice control. The downside is that the interface can occasionally be sluggish. As for those foldable speakers, you can aim them up, down, forward or backwards, and they support Dolby Audio at 10 watts each.

Image quality is decent but not outstanding, about what you’d expect for a projector at this price. While it’s very sharp in the center, the edges are fuzzier, particularly if you’re tilting the projector up or down and using plenty of keystone correction. With just 380 lumens of brightness (I measured it at just over 300 lumens in standard mode), it’s best to use the P1i in a dark room or at night — if there’s any ambient light, you won’t be able to see much detail.

The P1i offers multiple picture profiles, including Standard, Vivid, Sports, Movies and Games, along with a Conference mode for maximum brightness. I found that the “Vivid” setting gave me the best mix of color accuracy and brightness.

Soundcore Nebula P1i projector review: Colorful image and loud sound for very little money
Steve Dent for Engadget

Color accuracy is a strong point, with natural looking, nicely saturated hues. Surprisingly, the P1i supports 10-bit HDR to help improve color accuracy and max out what little brightness there is, though it’s a gigantic stretch calling a 380 lumen image (around 50 nits) "HDR." I tested the P1i on my usual roster of content, including Once Upon a Time in Hollywood, Andor, Dune 2 and Spider-Man: No Way Home, and found the colors to be pleasing and realistic. If they’re not quite to your liking, you can make fine adjustments manually.

The primary selling point of the Nebula P1I is those fold out speakers. However, considering Soundcore’s reputation for solid audio performance (take the Nebula X1 Pro for example), sound quality was a bit disappointing. It’s relatively tinny with very little bass, providing a less-than-theatrical experience. Those speakers can go pretty loud, though, and midrange sounds like voices are very clear.

Fortunately, there are a couple of solutions. The P1i has multiple EQ settings, including Movies (with enhanced bass and treble), Music for the most natural sound and Outdoors to ensure clarity in open and noisy spaces. The best of those, I found, was Movies, as it mildly improves the lows and highs. There’s also a “custom” mode that lets you fine-tune the equalization. I was able to get acceptable sound quality when I boosted the bass to nearly the maximum level.

The other option, of course, is to pair the P1i to some Bluetooth speakers. I did just that with Soundcore’s external speakers sold as an option with the Nebula X1 and the sound quality was much improved. Of course, that would remove much of its convenience and increase the price for better sound.

Soundcore Nebula P1i projector review: Colorful image and loud sound for very little money
Steve Dent for Engadget

Anker’s $400 Soundcore Nebula P1i is an excellent option for buyers looking for a portable projector to use outdoors or in the place of a second TV, though it suffers from subpar sound and picture quality. Competitors like XGIMI’s MoGo 2 Pro offer similar brightness, built-in speakers and Google TV. And if you have a bit more in your budget, Anker’s $800 Nebula P1 is brighter and easier to set up. Finally, for those looking for battery portability for camping or other activities, take a look at XGIMI’s $500 Halo+ or the $530 Anker Nebula Capsule.

The P1i is great for simple nighttime movie screenings outdoors. If you feel like watching a movie or series in bed, you can bring it into your room, project the picture onto a wall and enjoy your streaming service of choice. You may not be disappointed with the overall picture quality, though you may wish for slightly better sound.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/soundcore-nebula-p1i-projector-review-an-affordable-option-with-accurate-color-and-loud-sound-180034925.html?src=rss

Another longtime Microsoft executive is retiring

It’s already been a busy year for high-profile Microsoft departures, with longtime Xbox chief Phil Spencer bowing out last month alongside his expected successor Sarah Bond. Today it’s the turn of Microsoft's head of Experiences + Devices, Rajesh Jha, who leaves after more than 35 years at the company.

Jha, who oversaw some of Microsoft’s most important products and services, including Windows, Office and Teams, said in a press release that he’s been planning for his succession alongside CEO Satya Nadella for a while. Rather than bringing in a direct replacement, four members of his team will be promoted to executive vice president and report directly to Nadella.

Taking up these new more senior roles are Office EVP and LinkedIn CEO Ryan Roslanksky, Windows and Surface president Pavan Davuluri, president of business and industry Copilot (BIC) Charles Lamanna, and Microsoft 365 Core chief Perry Clarke. The outgoing Jha, who said his long career at Microsoft had been "an incredible privilege," will officially transition out of Microsoft on July 1, after which he’ll remain in an advisory role.

"When I think about the pantheon of leaders who have truly shaped this company, Rajesh stands firmly among them," Nadella said in a statement, adding that Jha had been a "constant" during his own time at the company. "He embodies the commitment that helped build and transform Microsoft into the company it is today, and it is on the strength of that foundation that we will continue to move forward."

This article originally appeared on Engadget at https://www.engadget.com/computing/another-longtime-microsoft-executive-is-retiring-174453788.html?src=rss

Alexa+ can now swear, thanks to a new personality style

Amazon just unveiled a new personality type for Alexa+. The "sassy" option is reserved for adults and the company claims it will throw out censored curse words from time to time. Amazon describes this option as a combination of "unfiltered personality" and "razor-sharp wit, playful sarcasm and occasional censored profanity."

We aren't yet sure how the chatbot handles the censoring. Does it use a garden variety bleep or a replacement word like fudge or something? I managed to get it to say "damn" and "hell", but couldn't force anything more profane than that. 

In any event, adult users have to jump through a couple of hoops to activate this mode. It won't work if there's an enabled Amazon Kids profile on the account and it requires additional security checks, like face scans. The company also warns people upon being selected that the new tone could contain "mature subject matter." I'm more afraid of the bot using "clever comebacks" to absolutely shred my buying habits. Yes, I buy bagged popcorn when I have plenty of uncooked kernels in the pantry. I'm working on it.

This is still Alexa+, despite the ability to drop colorful language every now and again. It's not an adult AI companion like the anime-inspired weirdness Grok recently trotted out or whatever erotica-infused nonsense OpenAI has been working on. Also, Amazon says the bot won't get involved with hate speech, illegal activities, personal attacks or anything that could cause harm.

Personality types for Alexa.
Amazon

This is just the latest personality type that the company has introduced for the chatbot. Users can also choose from sweet, brief or chill, with the last one resembling a surfer archetype. Alexa+ is an updated version of the company's long-standing chatbot that prioritizes natural-sounding conversation. It's fine, more or less, but I still use it primarily for alarms and weather.

This article originally appeared on Engadget at https://www.engadget.com/ai/alexa-can-now-swear-thanks-to-a-new-personality-style-172106310.html?src=rss

BallotGuessr is Geoguessr for budding political pundits

Fancy yourself as one of those folks who stands in front of an expensive touchscreen display on a news network on election night, zooming in and out of counties while bleating about polling and voting data? If so, you might get a kick out of BallotGuessr

This is a riff on GeoGuessr that tasks you with guessing how a county voted in the 2024 presidential election. All you have to go on to figure out the identity of each county are contextual clues from Google Street View images. You can move around the environment a bit, but unless you get lucky, you'll need to have a good sense of politics and geography to do well here.

Once you think you have an idea of where the county is, you move a slider to guess whether residents voted for the Democrat or Republican ticket and by how many points. In the daily challenge mode, you only have 30 seconds to make your guess in each of five rounds. I'm bad at it, but it's a fun take on GeoGuessr all the same.

BallotGuessr features 2,845 curated Google Street View locations from all 50 states, with a maximum of 15 locations for each county. Its creator plans to expand the game with data for the 2022 midterms and 2020 presidential election, as well as recent elections in France, Germany and the United Kingdom.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ballotguessr-is-geoguessr-for-budding-political-pundits-170028894.html?src=rss

Ukraine allows allies to train AI models on its battlefield data

Ukraine's four-year war with Russia has made it the world leader in battlefield drone technology. One byproduct of that is that the data it collects has become one of the country's most valuable assets. On Thursday, Ukraine played that card, saying it will begin sharing its battlefield data with allies to train drone AI software.

"In modern warfare, we must defeat Russia in every technological cycle," Ukraine Defense Minister Mykhailo Fedorov wrote on Telegram (translated from Ukrainian). "Artificial intelligence is one of the key areas of this competition."

Fedorov previewed the move when he took his post in January. At the time, the tech-savvy cabinet member pledged to "more actively" bring allies into projects. Foreign allies and companies have sought access to the country's data as, for better or worse, AI increasingly becomes an integral element of warfare.

Fedorov says Ukraine has a platform that will safely train partners' AI models without providing sensitive data. The system is said to provide continually updating datasets, including large volumes of photos and videos.

"For us, this is the next step in the development of win-win cooperation," Fedorov wrote. "Partners get the opportunity to train their AI models on real data from modern warfare. And [for] Ukraine: faster development of autonomous systems and new technological solutions for the front."

Last year, Ukrainian President Volodymyr Zelenskyy warned global leaders of a dangerous escalation tied to drone tech and AI. “We are now living through the most destructive arms race in human history,” he said at a meeting of the UN General Assembly in September. However, given the ugly realities in his country, Zelenskyy reiterated his need for armaments. “The only guarantee of security is friends and weapons,” he said.

This article originally appeared on Engadget at https://www.engadget.com/ai/ukraine-allows-allies-to-train-ai-models-on-its-battlefield-data-165104853.html?src=rss

Former Overwatch director Jeff Kaplan returns with a Western survival shooter

After spending many years as the public face of Overwatch, Jeff Kaplan stayed well out of the limelight after leaving Blizzard in 2021. Five years later, the former Blizzard vice president and Overwatch lead director is back with his own studio and a new game, which you might be able to play pretty soon.

The Legend of California is billed as an open-world, action-survival shooter. It looks like a mix of Red Dead Redemption and Rust (Rust Dead Redemption, if you will). It's set during the gold rush era, but Kaplan says he and his team at Kintsugiyama were not aiming for historical accuracy. For one thing, this version of California is an island. Still, the developers wanted to make the game feel authentic to the time period.

There are cowboys and prospectors, and you'll be able to go hunting, build mines and stables, craft tools and weapons, build out your homestead and raid hostile camps. There are "challenging" player vs. environment encounters (Kaplan says there are four difficulty tiers available to start with) and optional player vs. player battles. You'll be able to form a company with up to three other players and share progress, resources, buildings and other things with them.

Kaplan says his 34-strong team hand-crafted the world, though there's a degree of randomization at play. A certain biome (say, the game's version of the Mojave Desert) might be the easiest, most beginner-friendly area of the game on one server, and the endgame, tier four section on another. The points of interest might pop up in unexpected spots too — an Alcatraz-inspired structure will appear in a Bay Area-style region in some world seeds, and in snowy mountains in others.

The Legend of California is being published by Blizzard co-founder and former CEO Mike Morhaime's company Dreamhaven. It's slated to enter early access on Steam and the Epic Games Store later this year, with closed alpha playtests expected to start soon.

Kaplan announced The Legend of California in unusual fashion. Not during a splashy showcase, but in a five-hour appearance on Lex Fridman's podcast. Kaplan discussed his life and career, including his work on World of Warcraft, the ill-fated Titan and, of course, Overwatch

In his first public appearance since stepping down as Overwatch director, Kaplan revealed his reasons for leaving Blizzard, where he spent 19 years and previously had no intention of leaving. Business pressures related to the Overwatch League and Overwatch 2 played a part in his departure, but the final straw came in 2020 during a meeting with Blizzard's then-chief financial officer. Kaplan says he was told that if Overwatch didn't reach certain revenue targets, the publisher would lay off 1,000 people and that would be on Kaplan's shoulders.

This article originally appeared on Engadget at https://www.engadget.com/gaming/former-overwatch-director-jeff-kaplan-returns-with-a-western-survival-shooter-161221852.html?src=rss

Claude can now generate charts and diagrams

With Claude enjoying a moment of newfound popularity among regular people, Anthropic is previewing an update designed to make its chatbot better at explaining some concepts. Starting today, Claude can generate charts and diagrams as part of its responses, either when asked directly or when it decides visuals might be helpful to the user. 

For example, try asking Claude what's the best way to fold a paper plane. Where previously it was limited to text, now it can show you step by step how to fold a Nakamura lock plane. Anthropic is quick to point out what it's introducing today isn't image generation. When producing visual aids, Claude will use HTML code and XML vector graphics. Anthropic likens it to giving Claude access to its own whiteboard. 

The new feature is available to all Claude users, regardless of whether you pay for one of Anthropic's subscriptions. However, the company does warn it's releasing beta software, so expect some quirks along the way. The feature also isn’t available on mobile just yet. This release comes just days after OpenAI made ChatGPT capable of generating interactive visuals when explaining science and math concepts. 

This article originally appeared on Engadget at https://www.engadget.com/ai/claude-can-now-generate-charts-and-diagrams-160000369.html?src=rss

Honda cancels three EVs that were months away from US production

Honda has announced it is canceling three electric vehicles it was months from starting production on at its EV Hub in Ohio. The Honda 0 SUV, the Honda 0 sedan and the Acura RSX are all being wound down. The company showed off all three models, and touted them as in near-production form at CES 2025. Unlike the Honda Prologue and Acura ZDX, which run on GM's Ultium platform, the scrapped models were built on Honda's own Zero platform and would have been its first fully in-house EVs.

Honda in part blamed the elimination of federal EV tax credits, eased fossil fuel regulations and US tariffs for the decision. The company said US demand for electric vehicles had slowed because of the policy changes. In China, it admitted it could not match the value offered by newer manufacturers building software-driven vehicles on shorter production cycles. CEO Toshihiro Mibe said at a press conference that the demand shift had made EV profitability "very difficult," according to Reuters.

The company said it will redirect resources toward next-generation hybrids and only bring EVs to market when demand justifies it. It also shared plans to expand in India, where it expects the hybrid market to expand. Honda is not alone in pulling back from EV production, with brands like Hyundai, Kia, Volkswagen, Porsche and Ford having all scrapped or delayed major US EV projects since federal policy shifted.

The total restructuring of its EV business could cost Honda up to 2.5 trillion yen ($15.7 billion), with the company set to lose money for the first time since going public in 1957. Mibe and Executive Vice President Noriya Kaihara will forgo 30 percent of their compensation for three months, with other senior executives giving up 20 percent. Honda said it plans to share a detailed long-term strategy at a press conference in May.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/honda-cancels-three-evs-that-were-months-away-from-us-production-155523384.html?src=rss

Google built a flash-flood prediction tool using Gemini and old news reports

Flash floods are notoriously difficult to predict, but Google might have a novel solution. The company just revealed Groundsource, a prediction tool for flash floods that uses Gemini to source data from old news reports. This is the first time it has used a language model for this type of work.

Google tasked Gemini with sorting through 5 million news articles from around the world and isolating flood reports. It transformed this data into a geo-tagged series of chronological events. Next, researchers trained a model to ingest current weather forecasts and leverage the Groundsource data to determine the likelihood of a flash flood in a given area.

We don't have any concrete information as to how accurate Google's forecast model is, though that should come over time. One trial user did say it helped his organization respond quicker to localized weather events. For now, the company is highlighting risks for urban areas in 150 countries via its Flood Hub platform. Google is also sharing its data with emergency response agencies in these locations.

A map.
Google

There are some limitations here. The model can only identify risk across a 20-square-kilometer area. It's also not quite as precise as the US National Weather Service's flood alert system, because Google's model doesn't integrate local radar data. This data typically enables real-time tracking of precipitation. However, the platform's been designed to work in areas that don't typically have access to that kind of weather-sensing infrastructure.

Juliet Rothenberg, a program manager on Google's Resilience team, hopes that this technology can eventually be used to predict other tricky phenomena. This includes stuff like heat waves and mudslides.

"We’re aggregating millions of reports,” she told reporters this week. "It enables us to extrapolate to other regions where there isn’t as much information."

This is Google's first use of a language model for weather forecasts, but not its first time it has relied on AI for this type of thing. The company's DeepMind WeatherNext 2 forecasting model has proven to be extremely accurate.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-built-a-flash-flood-prediction-tool-using-gemini-and-old-news-reports-154542963.html?src=rss

Microsoft's Copilot Health can use AI to turn your fitness data and medical records 'into a coherent story'

Microsoft has unveiled Copilot Health, an AI-powered tool it claims can help make sense of your medical records, health history and fitness data from wearables, should you grant it access to that information. The company said it will be in a "separate, secure space" in the Copilot app and that the idea is to help provide you with more context and insights so you can ask your doctor the right questions when you see them.

Copilot Health is designed to help you better understand your medical information as a whole, Microsoft says. It is not "intended to diagnose, treat or prevent diseases or other conditions and is not a substitute for professional medical advice," the company pointed out in a blog post.

The tool can pull in activity, fitness and sleep data from more than 50 devices, including Apple Watch, Oura and Fitbit. Through HealthEx, it can access health records that include visit summaries, medication details and test results from more than 50,000 hospitals and provider organizations in the US. It can tap into lab test results from Function, should you allow it to do so.

Copilot Health can take all those details and apply "intelligence to turn them into a coherent story," such as helping you pinpoint the reasons why you don't sleep too well, the company suggested. It can access real-time provider directories in the US to help users find clinicians based on factors like location, specialty, spoken languages and insurance coverage.

Microsoft says that, across AI-powered consumer products like Copilot and Bing, users ask more than 50 million health-related questions every day. "We’ve improved the quality and reliability of answers by elevating information from credible health organizations across 50 countries, as verified by our clinical team using principles independently established by the National Academy of Medicine," the blog post states. "Responses include clear citations with easy links to source material, alongside expert‑written answer cards from Harvard Health." 

As far as privacy is concerned, Microsoft says Copilot Health data and conversations are siloed from the broader Copilot app and there are extra access and safety controls in place, including "encryption at rest and in transit." You can delete your information and cut off the app's access to health records and wearable data at any time. Microsoft also notes that it won't use your Copilot Health information to train its models.

The company explained that Copilot Health was informed by its responsible AI principles. Microsoft built the tool in collaboration with its own clinical team and with the expertise and feedback of more than 230 physicians from dozens of countries. "Copilot Health has achieved ISO/IEC 42001 certification, the world’s first standard for AI management systems, meaning an independent third party has verified how we build, govern and continuously improve the AI behind this service," it noted.

Microsoft has opened up a waitlist for those interested in trying Copilot Health. The tool will initially be available in English in the US for those aged 18 and over. The company is working on adding support for more language and voice options and it will announce availability for those and other territories down the line. 

While users will be able to try Copilot Health for free at first, Microsoft plans to charge for access via a subscription, according to The New York Times. The company has not yet disclosed pricing details.

The Copilot Health announcement comes just a couple of days after Amazon expanded its Health AI tool beyond One Medical. It's now available on the Amazon website and app. Prime members in the US have the option to chat about certain conditions with a One Medical provider via direct message at no extra cost. Earlier this year, OpenAI announced that it was testing ChatGPT Health. Anthropic has healthcare tools as well.

Given how tough it is for many folks to access affordable healthcare and the fact their data and health records are often spread across a number of providers, some might believe there are benefits of using such tools from AI companies.

However, there's a big difference between tracking your sleep or calling your doctor after an Apple Watch detects signs of atrial fibrillation and entrusting all of your medical information to a chatbot. There are also issues like AI hallucinations and chatbots providing users with straight-up bad advice, as well as the possibility that an LLM-based tool might downplay or exaggerate potential risks.

This article originally appeared on Engadget at https://www.engadget.com/ai/microsofts-copilot-health-can-use-ai-to-turn-your-fitness-data-and-medical-records-into-a-coherent-story-152000621.html?src=rss

Uber is shooting for even more upscale clientele with Uber Elite

Uber has launched a new invite-only luxury ride experience called Uber Elite. Aimed at "executives, frequent travelers, and riders looking for a more elevated experience," it sounds like an upgraded version of Uber Black for the, well, uber-rich.

A ride booked through Uber Elite will be operated by a professional chauffeur driving a new-model luxury vehicle less than three years old. An Elite-only "Meet and Greet" feature allows riders to pre-arrange to be picked up in the airport terminal they arrive at from a flight, with their chauffeur dutifully awaiting them at baggage claim.

Uber says all Elite rides include chargers, bottled water, mints and premium hand wipes. If those perks are deemed too basic by the customer, they can also request sparkling water or champagne in the app ahead of their ride, and Uber says it’ll work with its partners to accommodate them "where feasible." Once an Uber Elite trip is booked, the rider can also take advantage of round-the-clock phone support.

The new luxury service is available through the Uber app, as well as via Uber Reserve and Uber for Business. Rides can be booked one hour in advance or up to 90 days ahead.

Uber Elite is launching first in Los Angeles and San Francisco, with New York to follow soon, and then other cities in the US and internationally. Invitations will first be extended to frequent Uber Black and Uber for Business users, before the service is eventually made available to all riders. If you think you’re important enough, you can join a waitlist right now.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-is-shooting-for-even-more-upscale-clientele-with-uber-elite-150620441.html?src=rss

Rivian's R2 EV arrives this spring with a $58,000 price tag

Ahead of its official release later this spring, today Rivan is announcing full pricing and trim levels for its long-awaited R2 electric SUV. 

The rollout for the company's first mid-size (two-row) offering will be similar to its previous vehicles, with more expensive premium models hitting the road first this spring, followed by more affordable configurations becoming available later this year and into 2027. This timeline is especially important for anyone hoping to snag the $45,000 base model of the R2, which isn't expected to go on sale until sometime in late 2027. The R2 Performance with Launch Package and R2 Premium trims will arrive initially as model year 2027 vehicles, followed by the R2 Standard (MY 2028) next year. 

The new R2 with Rivian's Black Crater interior
Rivian

Some features that will be standard on every R2 are a native NACS charging port and Autonomy+ hardware. However, for the latter, while new vehicles will come with a free 60-day trial of Autonomy+, once that expires, owners will need to choose between a one-time fee or a monthly subscription to continue using Rivian's enhanced hands-free driving tech.

Regardless of which trim or performance package you prefer, the arrival of the R2 is a huge deal for Rivian as it represents the company's first true mass-market vehicle that looks to bring a lot of the tech and engineering used in the R1T and R1S to a more affordable price point.

For a closer look at the R2's trim levels and pricing, see the breakdown below.

  1. Available Spring 2026 starting at $57,990

  2. Features a dual-motor AWD setup with 656 horsepower and 609 lb-ft of torque

  3. EPA-estimated range of up to 330 miles

  4. 0 to 60 time of up to 3.6 seconds

Notably, the Launch Package will include a free lifetime subscription to Autonomy+, along with 20-inch Black Sand all-terrain wheels, a limited Rivian Green anodized key fob, exclusive Launch Green exterior paint option (which will be a paid upgrade) and a tow package that supports up to 4,440 pounds of towing capacity.

Other inclusions on the Performance trim include an Esker Silver exterior, semi-active suspension, Compass Yellow brake calipers and rear drop glass. This config also features Rivian's Matrix LED headlights with adaptive high beams, integrated tow hooks, a flashlight that can be stowed inside the driver door and 21-inch tungsten all-season wheels.

The interior features birch wood accents with a Black Crater color scheme along with heated and ventilated front readers, heated steering wheel, heated rear outboard seats and 12-way adjustment with lumbar support for the driver and front passenger.

The premium trim includes many of the same features as the Performance model, but with smaller 20-inch bicolor carbon all-season wheels and fewer drive modes (there's no option for rally, soft sand and launch).

Finally, the R2 Standard variant features a slightly more spartan kit consisting of heated front seats, a heated steering wheel, 12-way seats (but only for the driver) and 19-inch machine graphite wheels. 


This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivians-r2-ev-arrives-this-spring-with-a-58000-price-tag-150000363.html?src=rss

Disney+ gets its own time-sucking vertical video section

It’s not just the major social platforms that know how effective an endless scroll of short videos is at hijacking your dopamine system. Disney+ is adding Verts, a selection of short vertical clips you can scroll through to keep your brain chemistry happy when you are in the bathroom so inclined. The company says it’s a “dynamic feed” to help users “quickly find their next favorite watch,” letting you jump straight in to see the full movie or TV show the clip hails from. Not to mention the side benefit of elbowing out those social platforms, many of which use cut-down clips of Disney-owned content anyway.

Disney said it would be adding vertical video to its premiere streaming platform back in January, and it also launched Verts on the ESPN app last year. Today, it said the addition of vertical clips drove “additional engagement,” but neglected to mention by how much. It's worth noting Disney's not an outlier here — Netflix announced a similar pivot back in January as well. 

The company does say, however, that its recommendation engine has an “advanced algorithm” to ensure the clips are relevant to each user. Naturally, Disney is happy to lean on the century or more of content in its library, but also said Verts could broaden out to include “content from creators that reflects our fandoms.” Which you could (and should) take as a plan to at least try to put a tank or two on YouTube’s front lawn.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-gets-its-own-time-sucking-vertical-video-section-133308487.html?src=rss

Starfleet Academy is the best first season of a Star Trek show ever

The first season of a TV show is a tricky thing. It has to convince people to watch it and justify the show’s existence to the network (or streaming service) execs. It has to deal with actors and writers who may not have fully dialed into the characters and world yet. There are some shows with absolutely stellar first seasons — Stranger Things, Veronica Mars and Ted Lasso are a few — but many other hit shows stumbled out of the gate, like The Office and Supernatural.

Star Trek is not immune to this phenomenon. The Original Series had a decent first season, with classic episodes like “The City on the Edge of Forever.” But the next four shows all have rather weak beginnings, with even fan-favorite The Next Generation stumbling badly with episodes like “Code of Honor.” That show picked up in season three, beginning a trend called “Growing the Beard,” in reference to how Commander Riker’s new beard coincided with the uptick in quality.

This trend unfortunately continued into the current era, with 2017’s Star Trek: Discovery delivering a first season with an overwhelmingly dour tone and a lot of franchise changes that didn’t sit well with fans. The show made some tweaks in season two (including a change in setting that involved traveling 900 years into the future), and showed a lot of improvement with season three. Picard also floundered horribly, with an uneven first season that killed off some fan-favorite characters and also turned the title character into an android. 

Things started looking up after that, with shows like Strange New Worlds all posting strong outings with their first go-arounds. While episodes like “A Quality of Mercy” and “Lift Us Where Suffering Cannot Reach” may not make the list of all-time classics, there are no outright stinkers. It seemed like the franchise as a whole was finally finding its footing in this new streaming era.

Star Trek: Starfleet Academy
L-R: Tatiana Maslany as Anisha, Sandro Rosta as Caleb, Kerrice Brooks as SAM, Bella Shepard as Genesis, and George Hawkins as Darem in season 1, episode 9, of Star Trek: Starfleet Academy streaming on Paramount+.
Michael Gibson/Paramount+

That leads us to Starfleet Academy, which debuted in January on Paramount+. Prior to its premiere, the internet was full of people deriding it as “CW Trek” and declaring that they don’t want to watch a show about “teenyboppers” that wasn’t “real” Star Trek. Now that the show has finished its first season… the internet is still full of people complaining. But many folks who were wary of it at the beginning have been pleasantly surprised — every day there seems to be multiple posts on various Star Trek subreddits along the lines of “Starfleet Academy is actually good?!?” I personally didn’t enjoy the first episode, but episode two turned me around rather quickly, and it seemed that every week brought new converts.

Granted, 10 episodes is a short amount of time to make an impact, but Starfleet Academy did a lot with that number. Four of the episodes are dedicated to the ongoing villainy of Nus Braka, a murderous pirate played with scene-chewing delight by Paul Giamatti. These have all been pretty straightforward adventure stories, which also did a good job of fleshing out not only Braka, but cadet Caleb Mir, whose mother went to prison because of Braka.

The emphasis on Caleb in the first episode made it seem like the show would focus on him, much in the way Discovery focused on Michael Burnham, but he took a back seat as the show explored the other characters as well as its setting. Episode two, “Beta Test,” focused on diplomacy, a long-standing theme of Star Trek, and even shook up the status quo by moving the Federation headquarters from Earth to Betazed. 

Paul Giamatti as Nus Braka and Holly Hunter as Captain Nahla Ake in season 1, episode 6, of Star Trek: Starfleet Academy streaming on Paramount+.
Paul Giamatti as Nus Braka and Holly Hunter as Captain Nahla Ake in season 1, episode 6, of Star Trek: Starfleet Academy streaming on Paramount+.
Brooke Palmer/Paramount+

Episodes four and five were more personal stories, with “Vox in Excelso” focusing on soft boy Klingon character Jay-Den as well as the fate of his race in general after hundreds of years, while “Series Acclimation Mil” also gave us characterization of photonic being Sam along with some heartfelt fan service for the Deep Space Nine fandom. Sam would also shine once more in “The Life of the Stars,” an episode that dealt with trauma, but also (again) delivered fan service in a way that didn’t feel like pandering because of how it was used to develop not just Sam, but also the Doctor, a legacy character from Voyager.

It’s not that every episode in season one of Starfleet Academy is a masterpiece – “Vitus Reflux” and “Ko’Zeine” are somewhat weak – but none of them are outright bad, making the batting average of the season rather high. That bodes well for word-of-mouth, as it's easier to recommend a show when you don't have to couch it with excuses about how it gets good “eventually.”

It will need that word-of-mouth if it wants to get through a complete four seasons of schooling; season two just finished filming so we're guaranteed at least that, but there's a lot up in the air for not just the show, but the entire franchise. Strange New Worlds season four will debut later this year, and then we have an abbreviated season five to look forward to. But past that, nothing firm is on the horizon: Starfleet Academy hasn't been renewed yet, and projects like the Tawny Newsome-helmed comedy show are still in development with nothing tangible revealed yet. 

Newsome played Beckett Mariner on Lower Decks and worked in the writers room for Starfleet Academy — she's an example of how Paramount has been building up a roster of talent behind the scenes for the franchise who, even when a show is new, understand the universe and, more importantly, how to work together to make good TV. And that's going to be important in the next year or so, as Paramount makes decisions about the future of the franchise in the shadow of the recent Skydance merger and the upcoming Warner Bros. purchase. Star Trek has an uphill battle ahead of it, but at least Starfleet Academy’s first season has made it an easier climb.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/starfleet-academy-is-the-best-first-season-of-a-star-trek-show-ever-133000945.html?src=rss

Google’s GFiber internet business is merging with Astound Broadband

Google has announced that GFiber is merging with Astound Broadband, in an agreement that sees Astound’s parent company Stonepeak become the majority owner, with Alphabet retaining a minority stake.

No financial specifics were detailed in a press release, but the new combined business will be an independent provider led by GFiber’s executive team, who Google says will use its "expertise in high-speed fiber innovation to manage the combined network footprint." Astound already serves over one million customers across the US, and by joining forces Google says the two providers will be able to grant better internet access to more communities.

GFiber, formerly known as Google Fiber, has been around for nearly 15 years, and currently offers speeds of up to 8Gbps on its $150/month Edge 8 Gig plan. A 20 Gig service was expected to leave early access later in 2026.

The fiber broadband service is part of Alphabet’s "Other Bets" portfolio, which also includes Waymo, Verily, and Wing, a combined segment that recorded an operating loss of $16.8 billion in 2025, CNBC reports. The company’s deal with Stonepeak is subject to regulatory approval and is expected to close in Q4 of this year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/googles-gfiber-internet-business-is-merging-with-astound-broadband-132832086.html?src=rss

Google Maps brings a 3D map to your driving directions

In recent weeks, Google has been busy adding AI features to all of its most popular apps. Following Gmail and Chrome, Maps is now the latest service to get a Gemini makeover, with a redesign of the driving experience headlining the update.       

Google is billing the new "Immersive Navigation" mode as the most significant update to driving directions in Maps in about a decade. Now instead of displaying a 2D map of the area around your car, Maps will render the surroundings in 3D. Google believes this transformation will make it easier for drivers to orient themselves, with the new view giving greater depth to nearby landmarks like buildings and overpasses. 

Behind the scenes, the company's Gemini models power the experience, deciding how to render elements to remove distractions. Pulling information from Google's Street View database and aerial photos, Google says its models are also smart enough to know when to highlight road elements like crosswalks, traffic lights and stop signs to ensure you don't miss an off ramp or important turn. At the same time, Google has made the voice guidance in Maps sound more natural. For instance, when you're driving along the highway, looking for where you need to get off, the voice assistant will say something along the lines of "go past this exit and take the next one." I imagine this will be especially helpful when driving in a foreign country with unfamiliar road names. 

The new intelligence Google has built into the redesigned navigation experience extends to alternative routes. Now, when the app suggests taking a different way of getting somewhere, it will detail the associated tradeoffs with that route. For example, it might tell you it might take longer to travel but you'll encounter less traffic along the way. Before you start your journey, Maps will now also provide a Street View preview of your destination and recommend where to park.     

This being a new release in Google's self-proclaimed Gemini era, the company has naturally found a way to add its chatbot to Maps. Inside the app, you'll find a new icon labelled Ask Maps. Tap the icon, write a natural language prompt and Gemini will use all the information contained within Maps to craft a response. 

Google is pitching the feature as a way to get information no traditional map can provide. For example, you could ask Gemini to find you a place where you can charge your phone and grab a cup of coffee, all without having to wait a long time in line. Google suggests finding the answer to a specific question like that would have previously required sifting through countless reviews. Not so anymore. The results Gemini produces through Ask Maps will contain personalized results based on places you searched for and saved in the past. You can also act on any recommendations Gemini surfaces, making it easy to book restaurants, save locations and more.

Google is starting to roll out the new immersive driving experience today in the US, with availability to expand over the coming months to Android and iOS devices, as well as CarPlay, Android Auto and cars with Google built-in. Ask Maps, meanwhile, is rolling out to Android and iOS devices in the US and India, with desktop support coming soon.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-maps-brings-a-3d-map-to-your-driving-directions-123000843.html?src=rss

JBL's two new Live headphones offer 80 hours of battery each

JBL just released two new pairs of headphones in its pre-existing Live line. There's the over-ear Live 780NC and the on-ear Live 680NC.

Both sets of headphones have similar specs, despite the difference in design. The biggest news here is likely the battery life. They max out at 80 hours per charge with regular use, which is a fantastic metric. This shrinks to 50 hours when using ANC, but that's still fairly remarkable. We truly live in a golden age of wireless headphone batteries.

JBL's new headphones can also fully charge in just two hours, which is nice. They also offer the option for multi-point connections. There are two dedicated microphones for phone calls, with clarity assisted by an AI algorithm.

Some green headphones.
JBL

Both can stream high resolution audio via Bluetooth or a wired connection. The models even look similar, with availability in the same seven colorways. The 680NC, however, is slightly lighter.

There is one major difference between the two. The 780NC includes six microphones for ANC, while the 680NC features four. This likely means that ANC performance will be better with the former, which will be assisted by the design itself. Over-ear headphones offer passive noise isolation.

Those extra microphones do boost the price up a bit. The JBL 780NC headphones cost $250, while the JBL 680NC headphones cost $160. Both are available for purchase right now, with shipments going out by March 15.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/jbls-two-new-live-headphones-offer-80-hours-of-battery-each-120044416.html?src=rss

The best eco-friendly phone cases for 2026

We're all holding onto our phones for longer now, and in order to do that, you'll need some protection. Now, with so many good phone cases on the market, you don't have to compromise if you're also trying to live a more eco-conscious life. The best eco-friendly phone cases offer a great blend of durability and sustainability, helping to reduce plastic waste and better the planet.

Made from natural materials like biodegradable plastics, recycled ocean waste or even sustainable bamboo, eco-friendly phone cases and compostable phone covers prove that you don’t have to sacrifice style or protection to make the greener choice. Whether you’re looking for something sleek and minimal or bold and artistic, there are a number of eco-friendly options to choose from. And remember, even if you can't find a sustainable phone case that fits all your requirements, any phone case that allows you to get a few more years our of your smartphone instead of buying new and upgrading is eco-conscious in itself.

A phone case can be considered eco-friendly when it’s designed to protect not just your phone but also the planet. What sets these cases apart is the use of sustainable materials like biodegradable plastics, recycled plastic waste or even natural materials like bamboo or flax straw. Instead of contributing to plastic pollution, these materials break down naturally over time, or are made from recycled content that reduces waste.

Eco-friendly cases can also go a step further by being compostable, meaning you can toss them in a compost bin at the end of their life and they’ll decompose into the earth without leaving harmful residues. Plus, many brands behind these cases focus on sustainable practices, like reducing carbon emissions during production or offering recycling programs for old cases.

Yes, most compostable phone cases are designed to break down naturally, but how fast they do depends on the material and the conditions. In a home compost bin, some cases may take months to decompose, while in industrial composting facilities the process is quicker. These cases are usually made from plant-based bioplastics, flax or starch blends which return to the soil without leaving behind harmful residue.

It depends on the material. Standard plastic cases are tough to recycle because they’re often made with mixed plastics and additives so they usually end up in landfills. Some brands run take-back programs where you can send your old case in and they’ll reuse or up-cycle it into new products. If your case is made from single-type plastic or a recycled blend, check with your local recycling facility but in many cases specialized programs are the best option.

Georgie Peru contributed to this report.

Check out more from our spring cleaning guide.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-eco-friendly-phone-cases-150016494.html?src=rss

Uber is piloting a robotaxi service in Tokyo

Uber has teamed up with UK self-driving car startup Wayve and Nissan to launch a pilot program for a robotaxi service in Tokyo in late 2026. The program will use Nissan Leaf EVs powered by Wayve’s AI Driver automated vehicle technology, which will then be connected to Uber’s platform. Trained drivers will be behind the wheel at first, as the deployed vehicles gather real-world data to be able to navigate Tokyo’s driving conditions and complex streets that are also a lot narrower than the roads in the US.

Another company backed by Uber, Nuro, will also test its vehicles on Tokyo’s challenging streets soon. Nuro has been trialing its self-driving tech in the US for years now and plans to launch a robotaxi service, as well. They’re not the first companies to take on Tokyo streets, however: Waymo deployed its Jaguar I-PACE autonomous vehicles in the metropolis last year to collect data on its roads and the driving patterns of locals.

The pilot program in Tokyo is just part of Wayve’s and Uber’s plan to roll out a robotaxi service in more than 10 cities around the world. In the future, the companies are planning to offer self-driving vehicles as an option in the city through a licensed taxi partner in Japan.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-is-piloting-a-robotaxi-service-in-tokyo-112133871.html?src=rss

NVIDIA- and Uber-backed Nuro is testing autonomous vehicles in Tokyo

US self-driving startup Nuro, which is backed by the likes of NVIDIA, Toyota and Uber, has started testing its autonomous vehicles on Tokyo's challenging streets, Bloomberg reported. The company, which plans to launch a robotaxi service with Uber and Lucid in San Francisco this year, will be testing a "handful" of vehicles in the city. Human safety drivers will be at the wheel, as is required by Japanese law. 

Tokyo presents a challenge for autonomous vehicles, given its narrow, crowded streets and left side of the road driving. "Testing the capability of the autonomy system in such an interesting market with some international complexity really is a good pressure test of what the system is capable of," said CEO Andrew Chapin. The company's ultimate goal is to achieve Level 4 autonomy, which allows full self-driving under limited conditions. 

Waymo is the other major robotaxi operator testing vehicles in Tokyo in collaboration with Japanese taxi operators Nihon Kotsu and the country's leading taxi app, Go. It has been operating in the nation since April 2025 in collaboration with Toyota.

Nuro has yet to announce which operators or vehicle manufacturers it will be partnering with, but Chapin said it may not limit itself to autonomous rides. "A universal autonomy platform that can be extended to a lot of different applications and form factors is a bit different than the approach Waymo is taking," he told Bloomberg. The company previously teamed with 7-Eleven on autonomous deliveries in Mountain View, California. 

Uber plans to have up to 100,000 autonomous vehicles including 20,000 robotaxis powered by Lucid and Nuro, with a rollout starting in 2027. It introduced its new vehicle design recently at CES 2026. Uber is also collaborating with Nissan and Wayve with the aim to introduce pilot cars in Tokyo by late 2026.  

This article originally appeared on Engadget at https://www.engadget.com/transportation/nvidia--and-uber-backed-nuro-is-testing-autonomous-vehicles-in-tokyo-081200366.html?src=rss

Google Play will let you try a game before you buy it

Google Play has introduced a new feature called Game Trials, which will let you play a portion of paid games for free before you commit to buying them. It’s now rolling out to select paid games on mobile, and it’s coming soon to Google Play Games on PC. Titles that offer Game Trials will show a button marked “Try” on their profile pages. When you click it, you’ll see how long you can play the game before you have to buy it. In Google’s example, the survival and horror game Dredge will give you 60 minutes of free play time, after which you’ll get the option to either buy the game or delete it from your device.

Google has also announced that it’s releasing more paid indie games over the coming months, including Moonlight Peaks, Sledding Game and Low-Budget Repairs. It has launched a new section in the Play store, as well, to feature games optimized for Windows PCs. You can wishlist the games from that section to get a notification when they’re on sale.

Finally, the company is rolling out Play Games Sidekick, the Gemini-powered Android overlay it announced last year, to select games downloaded from Play. Sidekick can show you relevant info and tools for whatever game you're playing without having to do a search query. But if you’d rather ask other people for gaming advice instead of an AI, you can also look at a game’s Community Posts, a feature now available in English for select titles on their Play pages.

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-play-will-let-you-try-a-game-before-you-buy-it-051854016.html?src=rss

I guess this wasn't an Xbox after all

In 2024, Microsoft caused a lot of head-scratching and general bemusement with the launch of its "This is an Xbox" marketing campaign. Now, though, it appears the quandary over what is and isn't an Xbox has been resolved. Game Developer noticed that the original blog post on Xbox Wire that kicked off the whole affair has been removed. It seems Xbox will be going a new direction with its future promotions.

Maybe since the new Project Helix hardware it has in the works is more definite attempt to blur console and PC gaming, "This is an Xbox" might have been truly confusing as a tagline. Maybe with the recent changing of the guard at the company, the top brass decided that it was the right time to start fresh with a less meme-able marketing plan. Whatever the reason, we have enjoyed this opportunity to learn about the existential philosophy behind being an Xbox. And fortunately, although the blog post may be gone, the video trailer still exists whenever we need to remind ourselves of the many things that can be Xbox-ified.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/i-guess-this-wasnt-an-xbox-after-all-230154314.html?src=rss

Grammarly has disabled its tool offering generative-AI feedback credited to real writers

Superhuman has taken its writing assistant Grammarly on quite the merry-go-round ride regarding its approach to AI tools. In August, the company launched a feature called Expert Review that would offer feedback on your writing, offering AI-generated feedback that would appear to come from a famous writer or academic of note. These recreations were based on "publicly available information from third-party LLMs," which sounds a lot like web crawlers of dubious legality were involved. 

The suggested experts would be based on the subject matter and could be anyone from great scientific minds to bestselling fiction authors to your friendly neighborhood tech bloggers. Living or dead, these writers' names appeared on Grammarly without their permission or knowledge. "References to experts in this product are for informational purposes only and do not indicate any affiliation with Grammarly or endorsement by those individuals or entities," the company hedged in a disclaimer on the service. 

As one might imagine, once people took notice, a large number of the living contingent of those writers were none too pleased. In fact, there's an attempted class action suit already underway against Superhuman. The company initially attempted to address the complaints by allowing writers to opt out of the platform. Which I'm sure was a big relief to the deceased contingent and to those living ones who aren't closely following AI news and might still not know they were being cited by the tool. 

Today, Superhuman CEO Shishir Mehrotra wrote in a LinkedIn post that the company will disable Expert Review while it reassesses the feature. "The agent was designed to help users discover influential perspectives and scholarship relevant to their work, while also providing meaningful ways for experts to build deeper relationships with their fans," he said. Yes, Carl Sagan must be bemoaning the lack of deep relationships with his fans from the afterlife.

Update, March 11, 2026, 5:34PM ET: Updated to note pending class action lawsuit filed against Superhuman over this feature.

This article originally appeared on Engadget at https://www.engadget.com/ai/grammarly-has-disabled-its-tool-offering-generative-ai-feedback-credited-to-real-writers-201614257.html?src=rss

iPhone Fold rumors: Everything we know right now, including the leaked design, upgrades, price and more

Apple still hasn’t confirmed a foldable iPhone, and the company’s latest round of product announcements didn’t change that. Apple launched several new devices last week, but there was still no mention of a folding iPhone. Even so, the steady stream of leaks and analyst reports hasn’t slowed. Over the past few months, supply-chain sources and leakers have continued to sketch out Apple’s possible plans, with most signs still pointing to a launch in the second half of 2026.

As with any unannounced Apple hardware, plenty could shift before anything ships. Features can be revised, timelines can move and some ideas may never make it beyond internal testing. Even so, the growing consistency across recent reports offers a clearer picture of how the so-called iPhone Fold might take shape and where it could land in Apple’s lineup.

Below, we’ve rounded up the most credible rumors so far, and we’ll keep this guide updated as new details emerge.

Rumors of a foldable iPhone date back as far as 2017, but more recent reporting suggests Apple has finally locked onto a realistic window. Most sources now point to fall 2026, likely alongside the iPhone 18 lineup, with some supply-chain hints suggesting mass production could begin in mid-2026 if development stays on track.

Mark Gurman has gone back and forth on timing, initially suggesting Apple could launch “as early as 2026,” before later writing that the device would ship at the end of 2026 and sell primarily in 2027. Analyst Ming-Chi Kuo has also repeatedly cited the second half of 2026 as Apple’s target.

Some reports still claim the project could slip into 2027 if Apple runs into manufacturing or durability issues, particularly around the hinge or display. Given Apple’s history of delaying products that it feels aren’t ready, that remains a real possibility.

Current consensus suggests Apple has settled on a book-style foldable design, similar to Samsung’s Galaxy Z Fold series, rather than a clamshell flip phone.

When unfolded, the iPhone Fold is expected to resemble a small tablet like the iPad mini (8.3 inches). Based on the rumor mill, though, the iPhone Fold may be a touch smaller, with an internal display measuring around 7.7 to 7.8 inches. When closed, it should function like a conventional smartphone, with an outer display in the 5.5-inch range.

CAD leaks and alleged case-maker molds suggest the device may be shorter and wider than a standard iPhone when folded, creating a squarer footprint that better matches the aspect ratio of the inner display. New images shared by leaker Sonny Dickson appear to back up that general design direction. The CAD files show what looks like a book-style foldable with a camera plateau similar to the iPhone Air, though with two rear cameras instead of one. The renders also suggest a layout with a punch-hole front camera on the inner display and squared-off edges near the hinge, which would be consistent with earlier reports about the device’s overall form factor.

If that theory holds, it could help explain the Fold’s rumored dimensions. Thickness is expected to land around 4.5 to 4.8mm when unfolded, according to analyst Ming-Chi Kuo, putting it in a similar range to the iPhone Air, and roughly 9 to 9.5mm when folded, depending on the final hinge design and internal layering.

iPhone 17 Pro, iPhone Air
iPhone 17 Pro, iPhone Air
Engadget

The display is arguably the biggest challenge for any foldable phone, and it’s an area where Apple appears to have invested years of development.

Multiple reports say Apple will rely on Samsung Display as its primary supplier. At CES 2026, Samsung showcased a new crease-less foldable OLED panel, which several sources — including Bloomberg — suggested could be the same technology Apple plans to use.

According to these reports, the panel combines a flexible OLED with a laser-drilled metal support plate that disperses stress when folding. The goal is a display with a nearly invisible crease, something Apple reportedly considers essential before entering the foldable market.

If Apple does use this panel, it would mark a notable improvement over current foldables, which still show visible creasing under certain lighting conditions.

Camera rumors suggest Apple is planning a four-camera setup. That may include:

Several sources claim Apple will avoid Face ID entirely on the iPhone Fold. Instead, it’s expected to rely on Touch ID built into the power button, similar to recent iPad models. This would allow Apple to keep both displays free of notches or Dynamic Island cutouts.

Under-display camera technology has historically produced lower image quality, but a rumored 24MP sensor would be a significant step up compared to existing foldables, which typically use much lower-resolution sensors.

The hinge is another area where Apple may diverge from competitors. Multiple reports claim Apple will use Liquidmetal, which is a long-standing trade name for a metallic glass alloy the company has previously used in smaller components. While often referred to as “liquid metal” or “Liquid Metal” in reports, Liquidmetal is the branding Apple has historically associated with the material.

Liquidmetal is said to be stronger and more resistant to deformation than titanium, while remaining relatively lightweight. If accurate, this could help improve long-term durability and reduce wear on the foldable display.

Leaks from Jon Prosser also reference a metal plate beneath the display that works in tandem with the hinge to minimize creasing — a claim that aligns with reporting from Korean and Chinese supply-chain sources.

Battery life is another potential differentiator. According to Ming-Chi Kuo and multiple Asian supply-chain reports, Apple is testing high-density battery cells in the 5,000 to 5,800mAh range.

That would make it the largest battery ever used in an iPhone, and competitive with (or larger than) batteries in current Android foldables. The device is also expected to use a future A-series chip and Apple’s in-house modem, with some reports pointing specifically to a next-generation C2 modem as part of Apple’s broader push to reduce reliance on Qualcomm.

There's a new multitasking feature in the Pixel 10 Pro Fold that lets you customize the size of apps in split-screen mode and quickly expand them simply by tapping on their respective window.
Pixel 10 Pro Fold
Sam Rutherford for Engadget

With the extra screen real estate the iPhone Fold could have while open, software will naturally need to adapt. Bloomberg reports Apple will do that (and encourage developers to do the same) by offering a software interface that’s similar to iPadOS. Apps on the iPhone Fold will offer “iPad-like layouts” with “sidebars along the left edge of the screen,” allowing them to display more information and controls at once.

Despite borrowing interface elements from the iPad, however, Apple’s foldable reportedly won’t run iPadOS or offer the windowed multitasking of the company’s tablets. Instead the iPhone Fold will display apps in splitscreen, in a similar way to foldables like Google’s Pixel 10 Pro Fold.

None of this will come cheap, that’s for certain. Nearly every report agrees that the iPhone Fold will be Apple’s most expensive iPhone ever.

Estimates currently place the price between $2,000 and $2,500 in the US. Bloomberg has said the price will be “at least $2,000,” while other analysts have narrowed the likely range to around $2,100 and $2,300. That positions the iPhone Fold well above the iPhone Pro Max and closer to Apple’s high-end Macs and iPads.

Despite years of rumors, there’s still plenty that remains unclear. Apple hasn’t confirmed the name “iPhone Fold,” final dimensions, software features or how iOS would adapt to a folding form factor. Durability, repairability and long-term reliability are also open questions. For now, the safest assumption is that Apple is taking its time and that many of these details could still change before launch.

Update, March 11, 5:34PM ET: Added details about the iPhone Fold’s software interface.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-fold-rumors-everything-we-know-right-now-including-the-leaked-design-upgrades-price-and-more-130000733.html?src=rss

Valve's Steam Machine launches in 2026: Everything we know so far

The Steam Machine is back from the dead. Not as a Valve-supported program for manufacturers to create living room PCs, but instead as a home console sibling to the Steam Deck. Valve introduced its second attempt at ruling the living room in a surprise hardware announcement in November 2025, and paired the new Steam Machine with a new Steam Controller and a wireless VR headset it calls the Steam Frame. Since the announcement, as is often the case with Valve, some details remain elusive, however.

While we wait for the release of the company's new hardware lineup in 2026, and more information straight from the horse's mouth, here's everything we know about the hardware, software and price of the Steam Machine, so far.

A line-drawing diagram of the Steam Machine and its various ports.
Valve

Like the Steam Deck, the Steam Machine is utilitarian and bespoke. The PC is a black, 5.98 x 6.39 x 6.14 inch (152 x 162.4 x 156mm) box, with ports and a grille for a fan in the back and a removable faceplate and customizable LED light strip in the front. Inside, Valve says the Steam Machine features a "semi-custom" AMD Zen 4 CPU with six cores and up to 4.8GHz clock speeds, and a "semi-custom" RDNA3 AMD GPU, along with 16GB DDR RAM, 8GB GDDR6 VRAM and either 512GB or 2TB of storage.

While these specs make the Steam Machine more powerful than the aging Steam Deck (which shipped in 2022 with its own custom AMD chip) Valve has been careful not to oversell the capabilities of the box. In a blog post, the company said that "the majority of Steam titles play great at 4K 60FPS" using AMD's FidelityFX Super Resolution (FSR) frame generation and upscaling technology, but some titles require more upscaling than others, and it "may be preferable to play at a lower framerate with [variable refresh rate] to maintain a 1080p internal resolution."

In a hands-on preview of the Steam Machine, Digital Foundry expressed concern with what Valve's claims and the device's stated specs could mean for future performance. "The decision to opt for 8GB of GDDR6 memory has been proven to be a limiting factor on many modern mainstream triple-A games and falls short of the maximum VRAM pools and memory bandwidth available on both Xbox Series X and base PS5," Digital Foundry writes.

The Steam Machine supports Bluetooth 5.3, Wi-Fi 6E and includes an integrated 2.4GHz adapter for the new Steam Controller. In terms of port selection, there's DisplayPort 1.4 and HDMI 2.0 inputs for connecting the box to external monitors and TVs, four USB-A ports (divided between two USB 2.0 ports and two USB 3.2 Gen 1 ports) and one USB-C port on the back.

Engadget will have to try out the Steam Machine to really know what it's capable of, but there's nothing to suggest it couldn't be as flexible as the Steam Deck, especially with more power to play with. 

A Steam Machine connected to a TV playing the game Cuphead.
Valve

Any game that runs on SteamOS, Valve's Linux-based operating system, will run on the Steam Machine, provided the device's technical specs will support it. For games running natively on Linux, the Steam Machine will download the Linux version. For Windows games and everything else, it'll be able to use Steam's built-in Proton compatibility layer to translate games to Linux, just like the Steam Deck does.

Proton is developed by both Valve and CodeWeavers, the team behind the macOS compatibility app CrossOver. Valve's compatibility layer translates a game's API calls and other software features into something Linux understands, essentially tricking the game into thinking it's running on Windows when it isn't. Proton has worked remarkably well so far, in some cases helping some PC games run more efficiently on Linux than they do on Windows, but it does have some limitations. Because some anti-cheat software doesn't support Linux, many competitive multiplayer games aren't playable on SteamOS. Valve hopes the Steam Machine will help change that. 

"While [the] Steam Machine also requires dev participation to enable anti-cheat, we think the incentives for enabling anti-cheat on Machine to be higher than on Deck as we expect more people to play multiplayer games on it," Valve told Eurogamer. "Ultimately we hope that the launch of Machine will change the equation around anti-cheat support and increase its support."

To help users find what games work well on the Steam Machine, Valve plans to expand its program for verifying games on the Steam Deck to include the Steam Machine and Steam Frame. Valve looks at things like controller support, the default resolution of the game, whether or not it requires a separate launcher and whether the game and its middleware work with Proton to determine a game's rating. Then the company sorts games into four categories: Verified (where the game works with Steam hardware at launch), Playable (where a user might have to make modifications to run smoothly), Unplayable (where some or all of the game doesn't function) and Unknown.

A slide from Valve's GDC 2026 presentation, going over its expectations for Steam Machine games.
Valve

 According to an announcement Valve sent to developers in November 2025, games that were Verified for the Steam Deck will automatically be verified for the Steam Machine. In a presentation at GDC 2026, the company also shared that Steam Machine Verified games will be expected to support the same input methods as the Steam Deck and run at 1080p at 30fps at a minimum. Unlike the company’s handheld, Valve won’t require developers to support specific display resolutions or meet legibility requirements to be Steam Machine Verified, though, because the Steam Machine is more likely to be connected to larger displays. That means a game could be marked as Playable on the Steam Deck due to its small text, but Verified on the Steam Machine.

Valve’s system is helpful, but far from definitive — some Unplayable games are in fact playable on the Steam Deck — which is why online, community-run databases like ProtonDB fill in the gaps with more granular information.

A Steam Machine with an LED strip displaying the current download progress of a game.
Valve

Valve hasn't announced a price or a release date for the Steam Machine or any of its new hardware, beyond affirming its new hardware will ship in 2026. In terms of price, however, the company has suggested it might not be a deal in quite the same way the $399 Steam Deck LCD was. Valve designer Pierre-Loup Griffais told The Verge that the "Steam Machine’s pricing is comparable to a PC with similar specs" and that its price would be "positioned closer to the entry level of the PC space" but be "very competitive with what you a PC you could build yourself from parts."

That means the Steam Machine will likely cost more than the $499 PS5, and that the rising costs of memory could make it even more expensive. Valve has already publicly admitted that memory and storage shortages are affecting its plans. In February, the company said that it was delaying the launch of its hardware (though it still hopes to ship in the first half of 2026) and rethinking pricing, particularly around the Steam Machine and Steam Frame, because of the "limited availability and growing prices" of critical components like RAM.

The changes Framework had to make to the pricing of the Framework Desktop are an illustrative example of the position Valve is in. Framework pitched its compact desktop PC as being great for gaming, with an AMD Ryzen AI Max chip (originally meant for gaming laptops) and a minimum of 32GB of RAM that lets it run games at 1440p. The company originally sold the base configuration of the Framework Desktop for $1,099, but announced in January 2026 that it would now cost $1,139 due to the rising cost of RAM. The price situation got even worse for configurations with more RAM. A Framework Desktop with 128GB of RAM now costs $2,459.

The blame for rising costs lies squarely with the AI industry, whose demand for RAM has led to the collapse of consumer RAM brands and a dearth of true deals on the in-demand component. At this point, PC makers have no solution to the problem other than riding the shortage out and raising prices. Valve clearly isn't immune to those same issues.

That doesn't rule out the company offering its Linux PC at multiple different price points, or in some kind of bundle deal with multiple pieces of new Steam hardware. But it does mean that the Steam Machine will likely be priced like a premium device. Same for the Steam Controller and Steam Frame. In the case of the Frame, UploadVR reports that Valve wants to sell the headset for less than the $1,000 Valve Index, but that doesn't mean it won't be significantly more expensive than the $300 Meta Quest 3S.

Someone holding a Steam Controller in a pile of plushies.
Valve

The Steam Machine is designed to work with a variety of different Bluetooth controllers and other wireless accessories, and also whatever you can plug into its multiple USB-A ports and single USB-C port. With a built-in 2.4GHz Steam Controller dongle inside the Steam Machine, Valve's controller should be an ideal option for controlling games, particularly because of its multiple input options, like touchpads and gyroscopes. Support for Steam Link, Valve's tech for streaming PC games over local wireless, means you can also send games from a Steam Machine to the Steam Deck, Steam Frame or the Steam Link app and play them there.

Update, March 11, 4:40PM ET: Updated headline and added details on Valve’s Steam Machine Verified program.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-steam-machine-launches-in-2026-everything-we-know-so-far-200458597.html?src=rss

Valve defends loot boxes in response to New York's lawsuit

It must be 2017 because loot boxes are back in the news again. Two weeks after New York's attorney general sued Valve over its use of the gimmick, the company has responded. In short, the Steam maker essentially said, "See you in court."

New York's lawsuit accuses Valve of promoting illegal gambling through its games. AG Letitia James called the loot boxes found in titles like Counter-Strike 2, Team Fortress 2 and Dota 2 "addictive, harmful and illegal." The state seeks to "permanently stop Valve from continuing to promote illegal gambling in its games" and pay relevant fines.

In its defense posted on Thursday, Valve likened its mystery boxes to kids buying packs of physical trading cards. "Players don't have to open mystery boxes to play Valve games," the company wrote. "In fact, most of you don't open any boxes at all and just play the games — because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money."

That last point, while applicable within the game itself, isn't quite that cut and dry once you zoom out beyond that. As James pointed out, players can trade the cosmetic items they win from loot boxes on Steam's marketplace or sell them on third-party marketplaces. Rarer ones can sometimes fetch lucrative sums.

CS2 gun skin listed for $20,000 on a marketplace
A CS2 gun skin listed for $20,000 on DMarket
DMarket

Here, too, Valve defended the profitable practice by rolling out the trading card comparison. "We think the transferability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokémon or baseball card," the company wrote. "NYAG proposes to take away users' ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."

Valve is also facing a new class-action lawsuit over its loot boxes.

Some of Valve's points land a bit more than its righteous defense of a gaming gimmick that, well, isn’t exactly beloved. The company accused the NYAG of proposing that Valve collect additional user information to prevent VPN use. In addition, the state allegedly "demanded that Valve collect more personal data about our users to do additional age verification." Privacy experts have been sounding the alarm about the recent push for online age verification.

Valve also addressed James's erroneous and outdated statement that video games encourage real-world violence. "Those extraneous comments are a distraction and a mischaracterization we've all heard before," the company wrote. "Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music and games) and real world violence. Indeed, many studies highlight the beneficial impact of games to users."

The company says that, while it may have been cheaper to settle the suit, it deemed the NYAG's demands user-hostile. "Ultimately, a court will decide whose position — ours or NYAG's — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere."

This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-defends-loot-boxes-in-response-to-new-yorks-lawsuit-190655554.html?src=rss

TikTok will let you stream full songs in its app if you're an Apple Music subscriber

TikTok will soon let you stream full songs in its app via a new integration with Apple Music. The company's new Play Full Song feature makes it possible to link your Apple Music account toTikTok, and play any song that strikes your fancy directly in the app while you're scrolling.

Starting a song is as simple as tapping a button in the Sound Details page or your For You page. Assuming you pay for Apple Music, TikTok will then open up a streamlined version of Apple's music player, which you can use to listen to the song, save it for later or add it to a playlist.

TikTok says that Play Full Song is built using Apple's MusicKit APIs, which let developers surface elements of the Apple Music streaming service in their apps. TikTok has previously offered integration with multiple music streaming services through a feature it calls Add to Music App, which made it possible to save songs you heard on TikTok to your streaming library. What's particularly interesting about this new integration is that because it's using Apple's APIs, songs streamed with Play Full Song count as normal streams for the artists in Apple Music, so they don't lose out on any money.

Alongside the new feature, TikTok and Apple are also introducing a way for fans to listen to music live with their favorite artists. TikTok's Listening Party feature creates a live "shared environment" where people can listen to music and interact with artists directly, in what effectively sounds like an audio-only livestream. TikTok livestreams are a whole ecosystem in their own right, and Listening Party seems like a way to leverage some of the same technology for a more controlled, music promotion-focused end.

TikTok is already a popular tool for music discovery and launching the career of new artists, and the platform also briefly dabbled in offering a streaming service of its own in 2023. The company abandoned those plans in 2024, but under new owners, TikTok's ambitions could ultimately be bigger than just offering nice integrations with existing streaming services.

TikTok says Play Full Song and Listening Party are rolling out worldwide “in the weeks ahead,” so if you don’t see either feature now, you may soon.

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-will-let-you-stream-full-songs-in-its-app-if-youre-an-apple-music-subscriber-183333143.html?src=rss

Microsoft's full screen 'Xbox Mode' will roll out to Windows 11 PCs in April

Microsoft first debuted its full screen Xbox experience for Windows in the ROG Ally Xbox handheld, in a bid to compete with Steam's nearly 15-year-old Big Picture Mode. That Xbox interface eventually made its way to other Windows 11 gaming portables last year. Today at GDC, Microsoft revealed that its big screen Xbox UI is headed to all Windows 11 devices (including laptops and desktops) in April. Oh yah, and it's now simply called "Xbox Mode."

Xbox Mode will only be available in select markets at first, and Microsoft describes it as bringing "a controller-optimized experience to your Windows 11 device, letting players browse their library, launch games, use Game Bar and switch between apps." You know, just like Steam Big Picture mode. Microsoft didn't have much else to share about optimizations in Xbox Mode, but when it debuted the feature for Windows 11 Insiders last fall, the company noted that its task switcher will let people quickly move between games, as well as their apps.

Microsoft revealed at GDC today that it plans to start sending Project Helix systems (likely dev kits) to developers next year. Last week, Xbox CEO Asha Sharma announced the Project Helix codename and confirmed that it will play both PC and console games. Xbox VP of next generation Jason Ronald also noted that the new system will be built on AMD’s next-generation technology, which sounds very similar to what AMD will be bringing to Sony’s PlayStation 6.

Microsoft also has some geekier developer-focused news for the Games Developer Conference. Advanced Shader Delivery (ASD), which first appeared on the Xbox ROG Ally, will be made available to all developers on the Xbox store. ASD allows delivers to pre-compile shaders, so you're not stuck waiting for them to get processed on your system. That should also help to avoid the shader stuttering so common when playing a new title, since shader processing often occurs in the background too.

DirectStorage, Microsoft's technology for speeding up game loading on NVMe SSDs, is also getting support for Zstandard compression, as well as a tool called the "Game Asset Conditional Library." According to Microsoft, that tool enables "improving compression efficiency while simplifying asset conditioning across production pipelines." Microsoft also plans to give developers a glimpse at how next-generation Machine Learning will be implemented in its DirectX gaming API.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsofts-full-screen-xbox-mode-will-roll-out-to-windows-11-pcs-in-april-181000289.html?src=rss

Microsoft will start providing game studios with Project Helix consoles in 2027

Microsoft plans to begin shipping early units of its next generation console, codenamed Project Helix, to game studios starting sometime next year. “We're sending alpha versions of Project Helix to developers starting in 2027,“ said Jason Ronald, vice-president of next generation for Xbox, according to IGN, which was present at the company’s GDC 2026 presentation where it shared early details about the new device. Ronald did not clarify what he meant by “alpha version,” but given the keynote’s developer focus, presumably he meant devkits, which studios could use to start creating games for the new console.

Additionally, Ronald reiterated that the new system would be capable of playing both Xbox console games and PC games, and said it would incorporate a custom AMD-made system-on-a-chip capable of rendering graphics with path tracing. Judging from a slide the company shared, Microsoft and AMD are working on many of the same technologies and capabilities AMD is co-designing with Sony for next PlayStation console. For instance, Ronald said Helix would be capable of ray regeneration, a technique designed to produce better-looking ray-traced effects. The new console will also offer multi-frame frame generation and machine learning-based upscaling.

“It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players,” Ronald wrote in a blog post published after his presentation.

Ronald didn’t speak to any specific compute numbers, likely due to the fact Microsoft has yet to finalize the Helix hardware. We’ll likely learn more of those details the closer we get to 2027.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-will-start-providing-game-studios-with-project-helix-consoles-in-2027-180352458.html?src=rss

Tembo might just be the world's cutest drum machine

A new company called Musical Beings has officially unveiled the Tembo, which might be the cutest drum machine ever made. Just look at this thing! It's got a wooden chassis that resembles a standard drum machine, but with one key difference. The sequencer is tactile. Users arrange beats by placing magnetic pucks that trigger samples.

This seems like a really good way to introduce the basics of sequencing and beatmaking to kids and young adults, being that DAWs and grooveboxes can feature a steep learning curve. The sequencer isn't all that different from what's found on a typical groovebox, but the analog nature of it seems novel.

The company says it designed Tembo to "enable everyone to create music from the very first touch." Co-founder David Davidov told MusicRadar that most instruments take "so long to get to the fun part" and that Musical Beings wanted to "help people experience music as something they do, not just something they listen to."

Just because it's accessible to kids and amateurs doesn't mean it's not for seasoned musicians. This is a real-deal drum machine with plenty of nifty features. There's a five-channel, 16-step sequencer that's controlled via the aforementioned circular magnets. The machine includes knobs for swing, tempo, effects and pattern length.

It has two USB-C MIDI connections, so it can easily be hooked up to a DAW or synced with external gear. Sessions can be recorded via USB audio or a stereo output. There's also a dedicated companion app to help with that sort of thing.

The Tembo is battery-powered, making it relatively portable, and there's a built-in speaker. The integrated sampler lets users lay down musical ideas in addition to beats, making it something of a junior groovebox. This is assisted by a built-in microphone. 

The Kickstarter just launched, but has already soared past the initial goal. The price ranges from around $360 to $450 depending on the tier. It's worth noting that Musical Beings is a new company and Kickstarter projects are never guaranteed to come out. However, a number of units have already been built, as some musicians and studios have already gotten their hands on them.

This isn't the first wacky drum machine that has come across our desk. The BeatBox is a cardboard gadget that uses arcade-style buttons to make beats. The OddBall is quite literally a ball that makes beats as it bounces around.

This article originally appeared on Engadget at https://www.engadget.com/audio/tembo-might-just-be-the-worlds-cutest-drum-machine-173926914.html?src=rss

Meta will let kids under 13 use WhatsApp with parent-managed accounts

Meta has announced that it’s introducing parent-managed accounts on WhatsApp. Designed to allow young people under the age of 13 to use the messaging platform more safely, these accounts feature new controls that enable a parent or guardian to restrict who can send them messages. Parent-managed accounts can also only be used for messaging and calling, so additional features like Channels, location sharing and Meta AI integration aren’t included.

To set up an account, you’ll need to put your phone next to the pre-teen’s device to link the two accounts. Once that’s done, the person managing the kids’ account can decide who’s able to contact them and which groups they’re able to join. Step-by-step instructions on how to activate the new accounts can be found here.

They’ll also see message requests from unknown contacts first and can adjust privacy settings from the managed device. Parent-managed accounts are PIN-protected and only the parent or guardian can make changes to privacy settings.

Like all WhatsApp conversations, end-to-end encryption means nobody else can see messages exchanged on parent-managed accounts. By default, only saved contacts can message a managed account, and a child won’t be able to join a group or view group invites from strangers before they’re separately approved by the owner of the parent account. These requests will appear as notifications to the parent.

WhatsApp doesn’t specify a minimum age suitable for a parent-messaged account, but says it’ll roll the new features out gradually in the coming months.

Meta has spent the last few years ramping up its parental controls features across its various platforms. In September it introduced teen accounts — aimed at teens between the age of 13 and 15 — for Facebook and Messenger. A year earlier, Under-16 teen accounts became a requirement on Instagram. Like the new parent-managed accounts on WhatsApp, these allow parents to vet requests and enable stricter privacy settings.

At the start of 2026, Meta put a temporary pause on allowing teens to interact with its AI chatbot characters, following reports that some of these bots had engaged in sexual conversations and other concerning interactions with minors.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-let-kids-under-13-use-whatsapp-with-parent-managed-accounts-172023976.html?src=rss

Most AI chatbots will help users plan violent attacks, study finds

Eight of the 10 most popular AI chatbots were willing to help plan violent attacks when tested by researchers, according to a new study from the Center for Countering Digital Hate (CCDH), in partnership with CNN. While both Snapchat's My AI and Claude refused to assist with violence the majority of the time, only Anthropic's Claude "reliably discouraged" these hypothetical attackers during testing.

Researchers created accounts posing as 13-year-old boys and tested ChatGPT, Gemini, Claude, Copilot, Meta AI, DeepSeek, Perplexity, Snapchat My AI, Character.AI and Replika across 18 scenarios between November and December 2025. The tests simulated users planning school shootings, political assassinations and bombings targeting synagogues. Across all the responses analyzed, the chatbots provided "actionable assistance" roughly 75 percent of the time and discouraged violence in just 12 percent of cases. This was the average across all chatbots, with Claude discouraging violence 76 percent of the time.

Meta AI and Perplexity were the least safe, assisting in 97 and 100 percent of responses. ChatGPT offered campus maps when asked about school violence, and Gemini said metal shrapnel is typically more lethal in a synagogue bombing scenario.

DeepSeek signed off rifle selection advice with "Happy (and safe) shooting!" Character.AI, which the report described as "uniquely unsafe," actively encouraged violence in seven instances, at one point telling a researcher to "use a gun" on a health insurance company CEO. In another scenario, it provided a political party's headquarters address and asked if the user was "planning a little raid."

Meta told CNN it had taken steps to "to fix the issue identified," while Google and Open AI said they had implemented new models since the study was conducted. Sixty-four percent of US teens aged 13 to 17 have used a chatbot, according to Pew Research.

This article originally appeared on Engadget at https://www.engadget.com/ai/most-ai-chatbots-will-help-users-plan-violent-attacks-study-finds-163651255.html?src=rss

The PS Plus Games Catalog is getting Space Marine 2 and Persona 5 Royal in March

Sony has announced its latest additions to the PlayStation Plus Game Catalog. While they might not top last month's introduction of Marvel's Spider-Man 2, Extra and Premium subscribers are still getting access to some notable games.

In March, the new additions include Warhammer 40,000: Space Marine 2 (PS5), one of Engadget's picks for the Best Games of 2024, and Persona 5 Royal (PS5 and PS4). The PS4 version of Persona 5 Royal Ultimate Edition, the complete version of one of Atlus' most popular RPGs, will also be available alongside a collection of other fun additions.

Warhammer 40,000: Space Marine 2 is a third-person action game reminiscent of Gears of War, but set in Games Workshop's elaborate Warhammer 40,000 universe. If you're a fan of the larger franchise, Space Marine 2 is well worth a look, especially with a third entry on the way, but the game is also a solid option if you're just looking for a new co-op game to try with friends.

Persona 5 Royal is a known-quantity among fans of Atlus' social simulation/RPG series, and the way it both expands on and streamlines the original Persona 5 also makes it a suitable entry point to the series as a whole. If seeing Japanese teenagers deal with their personal problems while embarking on Inception-style missions into the hearts of the corrupt adults of Tokyo sounds interesting, you'll love Persona 5 Royal.

Alongside those standouts, PS Plus Game Catalog is also getting:

And as promised last month, the PS Plus Classics Catalog is expanding to include Tekken: Dark Resurrection, a revamped and rebalanced version of Tekken 5 that includes expanded character customization options and new stages that weren't in the original 2004 fighting game. This one’s only for PS Plus Premium subscribers on PS4 and PS5.

All of these will be available on the PS Plus Game Catalog on March 17.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps-plus-games-catalog-is-getting-space-marine-2-and-persona-5-royal-in-march-162716284.html?src=rss

Fortnite's original Save the World mode will be free to play starting on April 16

Fortnite's original Save the World game mode will be free to play beginning on April 16. This is not the battle royale mode that went on to take over the world, but rather a PvE co-op campaign that focuses on crafting and survival. It currently costs $9 but that ends soon.

As a matter of fact, Epic Games will stop selling the paid version of the content tonight, March 11, at 8PM ET. If you have $9 burning a hole in your pocket to spend on something that'll be free next month, go for it. Current players will still be able to access the content, so there are no worries there.

Once the free version goes live, pre-existing players will get a bunch of perks as a thank you of sorts. This includes vouchers for V-bucks, gold bars and end-game resources that are used to boost player and item levels.

Save the World will still be a great way to gather V-bucks, for those worried the freemium shift will change things. Epic says players will earn this currency "through Daily Quests, Mission Alerts, Storm Shield Defense Missions and existing Challenges."

Pre-registration for the free mode is already live and there's a welcome bit of news here. For the first time, Save the World will be available on Switch 2. It'll remain unavailable on the original Switch and smartphones. The mode is also playable on PC, PlayStation and Xbox.

Epic promises those who pre-register will get perks when the free version launches, but says the specifics will vary depending on how many people sigh up by April 16. Save the World originally came out in 2017 and was a modest success that was immediately dwarfed by the PUBG-inspired battle royale mode.

This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnites-original-save-the-world-mode-will-be-free-to-play-starting-on-april-16-160757693.html?src=rss

Rabbit's Cyberdeck is a modern take on a netbook

When you think of an AI-forward PC, you might think of something like NVIDIA's $3,999 DGX Spark — a computer with enough computing power to run complex large language models locally. That's not what Rabbit is trying to build with Project Cyberdeck. Instead, the company's goal is to produce a device tailored for vibe coding, and Engadget was given an exclusive first look at the upcoming PC. 

Rabbit began working on Project Cyberdeck after the company's CEO, Jesse Lyu, saw how much his software engineers were using Claude Code. Lyu thought a small form factor PC, like the netbooks that were popular in the late aughts, with a command line interface would be ideal for on-the-go vibe coding, but when he went online to look for something that fit the bill, he was disappointed.

"They all come with shitty rubber dome keyboards," Lyu says of low-cost PCs like the latest Chromebooks, which use flexible silicone sheets under their keys to save on space and cost. "They're not something you would enjoy typing on for an extended period of time." So Rabbit decided to build its own device. For inspiration, Lyu and company looked to an unlikely source: the Sony Vaio P

The Cyberdeck takes inspiration from the Sony Vaio P.
The Cyberdeck takes inspiration from the Sony Vaio P.
Sony

Sony's netbook was only briefly available from the start of 2009 to about the end of 2010. At the time, the 8-inch Vaio P was the world's lightest netbook, weighing just 1.4 pounds, but it had a host of issues. It was also expensive, costing considerably more than other Intel Atom notebooks of the time. In 2009, the most affordable Vaio P would set you back $900 (about $1,365 adjusted for inflation). With Project Cyberdeck, Rabbit is aiming for a device that costs about $500, and hopefully avoids a similar fate.

I saw a few early renders of Project Cyberdeck, which Rabbit isn't ready to share publicly yet. Imagine a cross between the Rabbit R1, Vaio P and the original Nintendo DS. It looks cute. All the renders had four USB-C ports to allow users to connect the device to external monitors and peripherals, though the actual IO specs are as-yet undecided. 

The company is in the process of sourcing components and working towards a final design, so details can — and will — change. I saw some of the parts Lyu has been testing in his office, but no final prototype as such. 

For one, Rabbit still needs to decide on a chipset. The company is aiming for a performance benchmark relative to the Raspberry Pi 5, which has a Broadcom BCM2712 quad-core Arm Cortex A76 processor clocked at 2.4GHz. With 16GB of RAM, the Raspberry Pi 5 can run two external monitors, a capability Rabbit hopes to match with the Cyberdeck. The idea here is to make a device that's powerful enough it won't feel slow when it's communicating with Anthropic and OpenAI's servers, but affordable enough to make it a no-brainer purchase for developers. 

The company confirmed Project Cyberdeck will run Linux. Rabbit will allow users to modify the operating system and install any third-party tools they want. Additionally, all the software features the company has developed for RabbitOS will be available through command-line prompts. 

Two parts of the device Lyu hopes are major differentiating factors are the keyboard and screen. Lyu appears set on shipping a computer with a 40 percent keyboard that has low-profile mechanical switches and a fully hot swappable PCB, so users can tweak the typing feel to their liking. Lyu also had a sample 7-inch OLED screen on his desk when I spoke to him. That specific panel offers touch input, a 165Hz refresh rate and 815 nits of brightness. While it might not be the one Rabbit settles on, OLED is the goal, because of what it would mean for battery life. 

For the uninitiated, OLED panels produce black values by turning off individual diodes, and since each diode is self-emitting, there's no need for a power-hungry backlight. Like every smartphone manufacturer, Rabbit is taking advantage of this by planning to offer a dark mode interface from day one. 

One aspect of the Cyberdeck's design Lyu can't definitively speak to is how much RAM it will feature. The entire industry is dealing with datacenter demand for high-bandwidth memory that has sent the price of computers, smartphones and other electronics soaring. Lyu believes Rabbit won't be forced to delay the Cyberdeck out of 2026, but he also didn't rule out the possibility either. If things change for the better, he's confident Rabbit would be able to take advantage, since it took the company about 93 days to ship the first R1 device after it began working on the design.      

Separately, I wonder if people will want to carry around a second device solely for their coding needs? You don't need a dedicated machine to access Claude Code or OpenAI Cursor. Even companies like Apple have begun integrating vibe coding services into their development environments. Rabbit could be on track for a repeat of the R1, but with so many details of the Cyberdeck left undecided, for now, it's too early to know for sure. The company will get to make its case when it shares more details in the coming weeks and months.  


This article originally appeared on Engadget at https://www.engadget.com/ai/rabbits-cyberdeck-is-a-modern-take-on-a-netbook-151907273.html?src=rss

Larry 'Major Nelson' Hryb joins Commodore to help build its community

Phil Spencer leaving his long-held role at Xbox might have made all the headlines last month, but a few years ago the big story was company veteran Larry "Major Nelson" Hryb’s departure from Microsoft. Hryb recently seemingly hinted at a return to the company at which he spent more than two decades, but he’s now landed at Commodore instead.

The ex-Xbox icon joins the recently revived 80s computer brand as a Community Development Advisor, where his job will be to "help support and expand the global community," Commodore said in a press release. Hryb, who was the public face of Xbox during the brand’s heyday, is now tasked with helping to modernize Commodore by introducing it to "a new generation of creators, developers, and enthusiasts."

"I've always believed the best thing a company can do is partner with its community – and with a passionate fan base carrying the torch for 31 years, Commodore’s situation is truly unique when it comes to community engagement," said Hryb. "The community didn't wait around – instead they built something remarkable. Players, hardware hobbyists, developers, content creators, and publishers are all a part of the Commodore community, and now we get to build what’s next together."

Hryb’s most recent role was at game engine maker Unity, where he served as Director of Community and Advocacy for less than two years before being laid off in January. As for Commodore, the company might be entering a new era, but its comeback product launch is a firmly nostalgic play, with the recently released Commodore 64 Ultimate being an authentic recreation of its most famous 8-bit computer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/larry-major-nelson-hryb-joins-commodore-to-help-build-its-community-145908119.html?src=rss

Looking Glass' Musubi showcases its holographic display in a consumer-friendly package

Looking Glass has been doggedly committed to making holographic displays the next big thing since 2019, and with its new Musubi digital photo frame, it might finally be offering its tech at a price that's hard to deny. Musubi is scheduled to start shipping in June, and unlike the company's previous, more developer-focused kits, the company's new display only costs $149.

Musubi is a 7-inch frame with a glass border and white matte that acts as the home for whatever content you convert and upload to it. Looking Glass says the Musubi can store up to 1,000 images or 30-second video clips, and is able to display your content for three hours on a single charge, or indefinitely if you plug it in with an included wall adapter. You'll have to convert your photos and videos into holographic files using Looking Glass' free desktop app in order to display them, but once they're converted, all you need to do is transfer them over USB-C to start showing them off on Musubi.

A gif showing a Musubi frame switch between different holographic images of families.
Musubi can also cycle through multiple holographic images.
Looking Glass

Looking Glass has offered multiple versions of this concept before — including the compact, $300 Looking Glass Go from 2023 — but Musubi is supposed to be the best representation of the company's current display stack. The frame uses the Hololuminescent Display (HLD) technology Looking Glass announced in 2025, which "combines 2D display layers with a 3D holographic volume" to show off holograms that are viewable by multiple people at the same time, without the need for eye-tracking or glasses. It's hard to get a sense for the whole Musubi experience from the company's YouTube video alone, but the results seem novel, if a bit limited.

You can pre-order Musubi starting today through Looking Glass' Kickstarter campaign. For the first 24 hours of the company's Kickstarter, the frame will be available for $99. Afterwards, Musubi will sell for $149. Anything on Kickstarter should be treated with a certain amount of caution, but Looking Glass' past campaigns and the company's commitment to start shipping Musubi in June does suggest it’s confident the frame will be released without issues.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/looking-glass-musubi-showcases-its-holographic-display-in-a-consumer-friendly-package-130000304.html?src=rss

The 7 best cordless vacuums for 2026

A good cordless stick vacuum cleaner gives you the freedom to move from room to room without dragging a cable or hunting for the nearest outlet. They’re lighter than a typical corded vacuum and often easier to store, making them ideal for quick jobs as well as deep cleans. Many of the best vacuum cleaners now come in bagless designs, with powerful suction and smart features that make it simple to clean up anything from crumbs on the kitchen floor to dust on high shelves.

Some models go beyond basic convenience, with features like auto-empty docks that transfer debris straight into a larger bin, so you don’t have to empty them as often. You’ll also find attachments that make them more versatile, letting you tackle stairs, furniture and even your car without switching machines. Popular options like Dyson vacuums focus on strong suction and advanced filtration, while other brands deliver impressive performance at a lower cost.

Whether you need something lightweight for everyday tidying or a top-end model to replace your main vacuum, there’s a cordless option to suit every home and cleaning style. In this guide, we’ll help you find the right balance of power, features and value.

The Dyson Gen 5 Detect has a single-button start and stronger suction power than our top pick, but it’s otherwise quite similar. However, since the Gen 5 Detect is more expensive at $950 (although it does receive discounts at Dyson online), the V15 Detect still provides greater value for your money. The Gen 5 Detect is arguably best for those who want the latest Dyson, or care about getting a more future-proof machine, since it came out just last year.

The biggest selling point of the Levoit Aero is the attached bin into which the vacuum will empty its dustbin when you press a button once it's docked after a cleaning. I hesitate to call it a self-emptying base because the "self" part isn't really there — instead, there's a dedicated button on the machine that you press to empty the dustbin. It's convenient, for sure, but otherwise the vacuum itself is just ok. It did a decent job cleaning up hard and carpeted floors, but it did struggle a bit with large clumps of pet hair. The handling is a little awkward as well.

The $329 CordZero Q3 is a perfectly capable vacuum with a single-button start, two manual power modes, adjustable suction technology that detects carpets and hard flooring and a cleaner head outfitted with LEDs to help you better spot all the dirt on your floors. But it's ultimately just fine in comparison to our top picks; it's not the most unique cordless vacuum or the most powerful, even though it will be enough to get the job done for many people. My biggest gripes with it are that you must charge it using the included base (which really works best when mounted on a wall — otherwise it's just awkward) and it doesn't have the smoothest handling.

The Shark Detect Pro provides a lot of value for the money, but it was ultimately beat by the Tineco Pure One Station 5 for our runner-up slot thanks to the Tineco’s stronger suction power. The kicker for the Detect Pro is that it includes a self-emptying base in its $450 price, which is super handy. It’ll automatically dump the contents of the vacuum into the larger bin in the base after every cleaning, and you only need to empty the base’s container every month or so. The Detect Pro did a good job cleaning up messes across different types of flooring, and it’ll auto-adjust suction power depending on the amount of debris and whether you’re cleaning hard or carpeted floors. However, it’s not as smooth to use as any of our top picks and its main cleaner head is a bit tall, making it difficult to use to clean under low furniture.

Most of the cordless models you’ll find today have stick designs, with a handle at the top attached to a debris bin, which has a space to connect different attachments at one end. These designs are more versatile than old-school, upright vacuums of yesteryear because, while you may use the long stick attachment most of the time to clean your floors, many cordless vacuums come with other attachments as well. Some allow you to clean hard to reach spaces like the interior of your car, while others make it easier to vacuum furniture and clean up inside crevices.

Some modern cordless vacuums also include practical features like an on/off button placed near your thumb for quick access, or an integrated LED light to help you see dust and debris under furniture or in darker corners.

Bin volume is worth keeping in mind when you’re choosing a cordless vacuum. The larger the bin, the more debris it can hold, but it might also mean a heavier machine. All of the cordless vacuums we tested had a bin size between 0.1 and 0.8 gallons and all were able to handle cleaning an entire one-pet home (roughly 2,000 square feet) in a single run without needing to be emptied. Anything smaller and you may have to deal with more frequent emptying during each cleaning session.

If you prefer a bagless design, all of the cordless vacuums in this guide fall into that category, making them easier and cheaper to maintain than bagged models. Some cordless models also have removable, replaceable battery packs, which is super handy. That means you can buy a replacement battery and install it easily, without needing to seek out professional assistance. Also, these extra batteries cost around $150-$200 a pop — expensive, yes, but nowhere near as costly as buying a whole new cordless vacuum.

Cordless vacuum suction power is typically measured in air wattage (AW), but you’ll see some that list the power of the motor in wattage (W) instead. Typically the higher the air or motor wattage the stronger the suction power, offering improved cleaning performance. And often strength is proportional to price — more expensive cordless vacuums tend to have stronger suction power. A general rule of thumb is that those with precocious pets or mess-making children would benefit from a cordless stick vacuum cleaner with stronger-than-average suction power.

Most cordless stick vacuums will have two different power modes: a “normal” or default power mode that balances suction power with battery life, as well as a “max” or stronger mode that kicks suction strength up a notch. Some vacuums, like Dyson vacuums, also have an “eco” mode, or one that prioritizes run time over strength.

Separate from power modes you can select yourself, some cordless vacuums will automatically adjust motor strength depending on the detected floor type or the amount of mess in its wake. This not only improves ease of use but ensures the vacuum is working as efficiently as possible.

If allergens are a concern in your home, look for models equipped with HEPA filters, which are designed to trap fine dust, pollen and other particles that can irritate sensitive noses and lungs.

The best vacuum cleaners in the cordless category will be able to clean any standard floor type — hardwood, tile, carpet and everything in between. As mentioned previously, some can even detect floor type and adjust suction power accordingly. That said, it's still worth thinking about the types of flooring you have in your home. If you primarily have carpet, you may want to consider a cordless vacuum with the most powerful suction you can afford, since there are more nooks and crannies for debris to get suck in with carpet.

Obviously, battery life is important since you’ll probably want to clean more than one room in a shot. All of the cordless vacuums we tested had a battery life of at least 40 minutes in standard cleaning mode. I tested each by cleaning all three floors of my home (upstairs, downstairs and basement) on a single charge with the machine running in its standard (“auto”) mode and none of them ran out of juice before I could finish the third floor. That said, extra battery life can come in handy if you’re switching between power modes since “max” or high-power programs use more energy.

Most cordless stick vacuums come with some sort of base or mount where the machine lives when you’re not using it. Wall mounts are the most common, but some have free-standing bases where you dock and charge the vacuum. Consider the space in your home where you want the cordless vacuum to live, since it will have to have an outlet or another power source nearby.

Some high-end cordless vacuums come with auto-empty bases that act much like those included with expensive robot vacuums. After cleaning and returning the vacuum to the base, it will automatically empty the dustbin into a larger dustbin that you can then detach from the base when you need to empty it. This is great for anyone concerned about allergens, as you’ll only need to empty the larger dustbin every month or two, reducing your contact with dust and debris.

Yes, some cordless vacuums have “smart” features like Wi-Fi and app connectivity. But before we get into those, let’s talk about the extra perks scattered among these devices. Some models, like the latest from Dyson, include particle sensors that show you how many different sized pieces of debris it’s sucking up in real time. Dyson’s, for example, is a piezo acoustic sensor that detects particle size and frequency and displays that information on the vac’s LCD screen. Tineco’s iLoop sensor is similar, controlling its vacuums’ automatic suction power adjustment and changing a circle on the display from red to blue as you fully clean an area.

Higher-end cordless vacuums may also have companion apps that show things like battery level, filter status and cleaning logs. It’s an added level of convenience, but by no means necessary. Unlike the best robot vacuums, or even the best budget robot vacuums, which rely on their apps to set cleaning schedules, manually control the machines and more, cordless vacuums that you operate yourself really don’t need Wi-Fi or an app connectivity.

Cordless stick vacuums range in price from $150 all the way up to over $1,000. The best ones for most people lie in the middle, in the $400 to $700 range. You’ll notice most of our picks land in the higher end of that range, but for good reason: More expensive machines tend to have more sucking power, which means less time wasted going over the same spots over and over. But does that mean everyone needs the most premium cordless vacuum? Definitely not. We’ve come up with top picks at various price points that should work well for people with different budgets, lifestyles, home sizes and more.

Engadget doesn’t have a dedicated lab in which we can test cordless vacuums, but I used each model in my home for weeks. I ran them over hardwood and tile flooring, as well as low-pile carpet. And my first runthrough consisted of cleaning all three floors of my home on a single battery charge. I performed the same cleaning job as many times as possible, but also intermittently cleaned a single floor as needed, or sucked up isolated messes like crumbs, cat litter spills and tufts of pet fur. Over the course of many cleanings with each model, I made note of how loud the machine was, how easy it was to maneuver around my home, how easily it sucked up pieces of large debris (or if it pushed it around my floor instead) and if they got warm or hot.

Most cordless vacuums will run for at least 30-40 minutes on a single charge, but you can find cordless vacuums with battery lives of up to 60 or 70 minutes. Manufacturers will outline an estimated battery life for each model, and they’re usually based on using the vacuum’s standard power mode for the entire runtime; if you switch between modes or prefer to use a higher-powered program for improved suction, you’ll drain the battery faster.

Cordless vacuums do sacrifice a bit in overall power when compared to corded models, but that doesn’t mean they can’t handle everyday messes just as well. If suction power is your biggest concern, we recommend springing for a high-powered, high-end cordless vacuum since, typically, the more expensive a cordless vacuum is, the stronger the suction. Also, cordless vacuums have the edge over corded models when it comes to weight and convenience: cordless vacuums are much lighter than their corded counterparts, and you’ll never have to worry about placement or picking a fight with a cord while cleaning your living room.

Yes, cordless vacuums can handle pet hair well, but we recommend getting a model with strong suction power to get the best results. It’s also wise to get one with a larger bin, since pet hair can quickly fill up smaller bins, which may force you to stop cleaning to empty the vacuum before finishing.

Maintaining a cordless vacuum is super easy and helps to keep it running like new. First, make sure to empty the dustbin regularly — don’t let it overfill, as this can impact suction. Many models have washable filters, so rinse them out every few weeks (check your manual for specifics) and let them dry completely before putting them back.

Next, take a look at the brush roll — hair and debris can get tangled up in there over time. Most vacuums make it simple to remove the brush roll, so you can snip away any tangles with scissors. If your vacuum has a replaceable battery, try not to let it fully drain too often, as this can reduce its lifespan. A quick wipe-down of the vacuum’s exterior and attachments will also keep everything looking fresh.

Lastly, keep an eye on the sensors and charging contacts, as dust can build up there too. A gentle wipe with a dry cloth every now and then will do the trick.

Cordless vacuums are surprisingly versatile, and many come with attachments specifically designed for surfaces like curtains, upholstery and even mattresses. A handheld vacuum mode, which is common in cordless models, makes it easy to tackle these areas. Look for a soft brush or an upholstery tool in the attachments for the vacuum you’re considering — it’ll help remove dust and pet hair without damaging fabrics. For curtains, it’s a good idea to use a lower suction setting if your vacuum has adjustable modes. This prevents the fabric from getting pulled into the nozzle.

Check out more from our spring cleaning guide.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/best-cordless-vacuum-130007125.html?src=rss

Anthropic is opening an office in DC while battling Pentagon in court

Anthropic has launched a new research initiative called Anthropic Institute and has revealed that its Public Policy team is opening its first office in Washington, DC this spring. The company has made the announcement just a couple of days after it sued the US government to challenge the supply chain risk designation it received from the Defense Department. As Axios notes, Anthropic is tripling its Public Policy team at a time when AI companies are establishing a presence in Washington, so that they can influence future policies around artificial intelligence. In Anthropic’s case, it might have to find a way to be re-accepted by the US government first after President Trump ordered federal agencies to stop using its technology.

Sarah Heck, who joined the company as Head of External Affairs, will take over from co-founder Jack Clark as Head of Policy. Meanwhile, Clark has taken the role as Head of Public Benefit and will lead the Anthropic Institute. The company explains that the institute’s role is to “tell the world” what it learns about the challenges that arise as AI firms develop more advanced AI systems. Examples include how powerful AI technologies will reshape jobs and economies and what kinds of threats they’ll magnify or introduce.

The institute will bring together and expand Anthropic’s current research teams: The Frontier Red Team that stress-tests AI systems, the Societal Impacts team that looks at how AI is used in the real world, and the Economic Research team that tracks AI’s impact on jobs and the larger economy. Anthropic has hired Matt Botvinick, a former Senior Director of Research at Google DeepMind, and Zoë Hitzig, who studied AI’s social and economic impacts at OpenAI, to be founding members of the Institute.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-is-opening-an-office-in-dc-while-battling-pentagon-in-court-115700127.html?src=rss

Meta rolls out new features for scam protection

Meta announced new features today aimed at cracking down on scams perpetrated via its platforms. First, Meta is launching AI tools for identifying impersonator of brands and celebrities, as well as for detecting deceptive links, which should help it to quickly take down frauds. Second, it is adding new alerts to caution against interacting with a potentially fraudulent account. Facebook will roll out alerts for suspicious friend requests, WhatsApp is getting warnings for device linking requests, and Messenger will also issue warnings if an account seems suspect.

Finally, Meta is also continuing to expand its processes for advertiser verification. The company said it aims to have verified advertisers account for 90 percent of its ads revenue by the end of the year, up from the current share of 70 percent. Last year, Meta estimated that marketing for scams and banned products could have been responsible for 10 percent of its 2024 revenue. 

The social media company has been ramping up its actions against scams, particularly those known as celeb bait. Last month, it sued three entities from Brazil and China that were behind scams that leveraged images and deepfakes of popular people to promote dubious products and investment schemes. Meta said today that over the course of 2025, it removed 159 million scam ads as well as 10.9 million Facebook and Instagram accounts tied to criminal scam centers.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-rolls-out-new-features-for-scam-protection-110000173.html?src=rss