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BOXROOM lets you build a cozy game room for your Steam library
Your game collection says a lot about you. With a cute new game, you can also give your collection a space that's just as personalized. BOXROOM is a building sim where the whole purpose is creating a space to show off your game library. You can select furniture, paint and lighting, then you choose games from your Steam library to display on your virtual shelves. Titles appear in game boxes, giving it a throwback feel to the days where a game collection had to be physical. Once complete, the room serves as a launcher, allowing you to boot up a title from the game box. The demo is available now, and the team said that BOXROOM will launch in early access soon.
This is a fun idea, although it's unlikely that you'd fit your entire collection into even this virtual space if your Steam library starts to number in the hundreds, or even thousands, of games. As with an IRL space, you'd need a warehouse rather than a cute, cozy room. But if you wanted to have a curated selection of your go-to titles in a customized virtual space, this might be a fun addition to your already sizable collection. Or, if you want a virtual reality take on a similar idea, EmuVR might be worth a look.
This article originally appeared on Engadget at https://www.engadget.com/gaming/boxroom-lets-you-build-a-cozy-game-room-for-your-steam-library-215349560.html?src=rssThis Frankenstein PlayStation PCB reads games from microSD and outputs video over HDMI
We're living in the golden age of retro console modding. If you have an old Game Boy Advance lying around, it's possible to give it a new lease on life with aftermarket parts like an IPS display and USB-C charging. But as amazing as those mods are, most still require an original GBA motherboard with a working processor and RAM. That's what makes the PlayStation Hybrid from YouTuber Secret Hobbyist so cool. Over the past couple of months, they've been working to design, prototype and build the ultimate PlayStation PCB, one that incorporates the best parts of different model revisions while adding a couple of modern conveniences.
The specific motherboards Secret Hobbyist's PCB pulls parts from are the PM-41 v2 and the PU18, with the former being a PSOne board while the latter was sourced from a "phat" model. The decision to incorporate parts from different PlayStation variants makes a lot of sense if you know something about the history of the console. Between the release of the PlayStation in 1994 and the smaller PSOne in 2000, Sony made multiple revisions to the original design to address hardware issues and eke out cost savings.
One component that you can find on older models, but not the PSOne, is an Asahi Kasei-made digital-to-analog audio converter (DAC). Over the years, this DAC has gained something of a cult following among audiophiles, with some of the earliest models like the SCPH-1000 and SCPH-3000 being particularly sought after as CD players because they also came with RCA outputs, a feature Sony later cut from subsequent revisions. As for the PU18, it has a part that makes it compatible with the X Station, a CD replacement that allows a modded PlayStation to read games from a microSD card.
From the PSOne, Secret Hobbyist sourced the console's GPU and CPU, which are more power efficient than the ones found on its older siblings. Lastly, they incorporated an FPGA chip from a Hispeedido mod kit to make their hybrid PlayStation capable of outputting video over HDMI.
The final result is a custom PCB that is even smaller than the PSOne's PM-41 v2, draws less than two watts of power and works with modern displays. That power draw means the Hybrid PlayStation could be engineered to be a handheld. Secret Hobbyist still has yet to design an enclosure for their new Frankenstein console, but judging from the comments on their video, people are excited to see the final result. In the meantime, be sure to watch the full video to learn more about the project and see some incredible soldering work.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/this-frankenstein-playstation-pcb-reads-games-from-microsd-and-outputs-video-over-hdmi-211002114.html?src=rssDeus Ex game studio Eidos Montreal cuts 124 jobs
Another day, another announcement of game industry job cuts. The latest restructuring is happening at Eidos Montreal, which stated that 124 people are being laid off. As with so many similar cuts, the studio's LinkedIn post credited the downsizing to "a result of changing project needs and impacts across production and support teams." The company is also parting ways with its studio head, David Anfossi.
Eidos Montreal has worked on titles within the Deus Ex and Tomb Raider franchises, as well as Marvel's Guardians of the Galaxy and Marvel's Avengers games. It is one of the many companies owned by Embracer Group, which snapped up a bunch of studios but has been stuck in a downsizing in a loop following an expensive restructuring of its own gaming empire during 2023 and 2024. That activity reportedly included axing a planned new Deus Ex game that Eidos Montreal was working on.
The post from Eidos Montreal didn't specify what projects it is currently active on, although it has said it is involved with the upcoming Grounded 2 from Obsidian Entertainment and the reimagined Fable from Playground Games.
This article originally appeared on Engadget at https://www.engadget.com/gaming/deus-ex-game-studio-eidos-montreal-cuts-124-jobs-205057796.html?src=rssMeta is testing an Instagram Plus subscription service with exclusive features
Meta is testing a new subscription service for Instagram that offers users "exclusive" features like the ability to post Stories for longer than 24 hours. Screenshots promoting "Instagram Plus" have been spotted by users in the Philippines and Mexico in recent days.
According to screenshots shared by social media consultant Matt Navarra, a subscription to Instagram Plus comes with a number of Story-focused features not otherwise available to Instagram users. This includes the ability to create multiple "audiences" for Stories posts, see info about who has rewatched your Story, search the list of people who have viewed your Story, preview Stories posts, extend Stories longer than 24 hours and create "spotlight" Stories. It also mentions something called “super hearts” for reacting to Stories.
A spokesperson for Meta confirmed the test to Engadget, saying that Instagram Plus is currently available in “a few countries,” but didn’t say which. A dedicated help page on Meta's website says that this feature is not available to everyone right now.” The spokesperson confirmed the feature list shown below, and added that “preview” would allow people to see some of another user’s Story without “showing up as a viewer” and that Stories posts could be extended for an additional 24 hours. “Our hope from these tests is to understand what’s most valuable to people in a premium feature set,” the spokesperson said.

It seems that early versions of the service are priced fairly cheaply, with the prices in the Philippines landing at 65 PHP (about $1.07 in USD) a month and in Mexico at $39 MXN (about $2.15 in USD) a month. Meta is also offering prospective users a free one-month trial of the service.
The idea seems to be closely modeled after Snapchat+, which also offers bonus features to the app's power users. Launched in 2022, the service has racked up more millions of subscribers and has become a significant driver of non-advertising revenue for the company.
Now, Meta is looking to boost its subscription revenue too. The company said earlier this year it would test new types of subscriptions, including those focused on AI features. Elsewhere, Meta has also been pushing its Meta Verified subscriptions more aggressively. Over the last several weeks, I've repeatedly seen promotions for discounted Meta Verified plans with an initial one-month trial starting at $1 (the cheapest Meta Verified plans typically start at $14.99/month). The company has also recently tested link-sharing features in Instagram captions for subscribers and limits on link-sharing on Facebook for non-subscribers.
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-testing-an-instagram-plus-subscription-service-with-exclusive-features-181215180.html?src=rssOkCupid settles FTC case on alleged misuse of its users' personal data
Match Group and its subsidiary OkCupid has finally settled a lawsuit with the Federal Trade Commission that dates back to its alleged sharing of user data back in 2014. According to the lawsuit, the FTC accused OkCupid of inappropriately sharing personal user data that includes photos and location info with a third party company, Clarifai, which offers AI-powered software for uses like facial recognition and content moderation.
According to the FTC, OkCupid's privacy policy at the time noted that the company wouldn't share a user's personal information with others, except for some cases including "service providers, business partners, other entities within its family of businesses." However, the lawsuit accused OkCupid of sharing three million photos of its users to Clarifai, which the FTC claims is a "unrelated third party" that didn't fall under the allowed entities. On top of that, the lawsuit alleged that OkCupid didn't inform its users of this data sharing, nor give them a chance to opt out.
"While we do not admit any wrongdoing, we have settled this matter with the FTC with no monetary penalty to resolve an issue from 2014 and move forward," an OkCupid spokesperson told Engadget, adding that the allegations don't reflect how OkCupid operates today. "Over the years, we have further strengthened our privacy practices and data governance to ensure we meet the expectations of our users."
Moving forward, the settlement would "permanently prohibit" Match Group, which owns OkCupid, and Humor Rainbow, which operates OkCupid, from misrepresenting what kind of personal information it collects, the purpose for collecting the data and any consumer choices to prevent data collection. Even after the 2014 incident, OkCupid was found with security flaws that could've exposed user account info but, which were quickly patched in 2020.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/okcupid-settles-ftc-case-on-alleged-misuse-of-its-users-personal-data-175159228.html?src=rss50 years of Apple pushing tech forward, for better or worse
Over the last 50 years, Apple reimagined personal computers, catalyzed the era of the smartphone, enlarged an iPhone and called it the iPad and garnered a strong position in wearable tech through its Watch series and its AirPods. It also popularized software and services like its App Store, FaceTime, iCloud, iMessages and many more. For a lot of us, the first time we pinched-to-zoom on a photo was likely on an iPhone.
However, Apple gives and it takes away. Things have had to change, be removed and consumers have to move on to whatever's new. For better or worse, the weight of Apple's influence has led to entire product categories following suit. Or, more typically, there's resistance, complaining and then… following suit. With the benefit of hindsight, most of these cases are examples of Apple seeing where technology was going and getting ahead of a transition that would have been inevitable. Often, these transitions have caused short-term pain for some, but time has proven Apple (mostly) correct about dropping older tech.
As Sir Arthur Quiller-Couch once said: murder your darlings. Here are some of the darlings we’ve lost over the years.
The death of the disk drive (1998)
This is a two-parter. The iMac G3 marked Steve Jobs' return. The colorful all-in-one Mac was a new start in many ways. In 1998, Apple ditched the standard ports and myriad cable types of personal computers, going all in on USB and a little-known thing called the internet. (In fact, that’s what the ‘i’ in iMac stands for.)
In doing so, it also ditched the 3.5-inch floppy disk drive — although it did have a read-only optical disk drive. Even with sluggish internet and USB transfer speeds at the time, the convenience was plain to see and it led to a decade of thumb drives of ever-increasing storage limits. High-capacity alternatives to the floppy disk, like the Zip disk and even Minidisc, attempted to bridge the gap, but never gained the widespread traction and adoption of the original disk drive. But flash drives and, later, internet-based file storage quickly made them obsolete anyway. Apple was just a little early with its dismissal.
Portable music players (2007)
Despite Apple’s iPod being the de facto music player at the time, it was supplanted by the company’s own biggest hit: the iPhone. At its peak, the iPod made Apple the zeitgeisty tech company it is today. It dominated the MP3 player market, and by 2006, iPods were responsible for 40 percent of the company’s revenue. And that was before the era of Apple including a free U2 album with every iTunes account.
When the iPhone launched in June 2007, it was swiftly followed by the iPod Touch in September. This was the iPhone without the phone part — indicating how the company saw the future of music listening. You didn’t need an iPod if you already had an iPhone in your pocket. It’s the best example of Apple cannibalizing a product that defined a decade with something far more impressive and, eventually, more successful.
It was a slow death. Ignoring the countless MP3-playing rivals, (RIP Zune), Apple dropped the classic iPod in 2014. It soon did the same to the tiny iPod nano and iPod shuffle in 2017. Finally, the company discontinued the iPod Touch in May 2022.
The physical smartphone keyboard (2007 plus change)
When the iPhone’s capacitive screen and touch keyboard landed, there was a learning curve. Moving from physical keys (whether it was a 9-key alphanumeric version or the BlackBerry’s QWERTY experience) to a touch screen, especially on the tiny 3.5-inch panel of the first iPhone, wasn’t easy.
But it was the future. Physical keyboards took up physical space on devices — especially as those screens grew and grew. The adoption of touch keyboards sped up, thanks to third-party keyboard apps on Android, like Swype, SwiftKey and many others, introducing different input methods, smarter predictive text, typing algorithms and even touch heatmaps. Software keyboards were intrinsically more versatile, supporting multiple languages, infinite key arrangements and eventually emoji galleries. A colon-ellipsis smiley soon didn’t hit the same.
The death of the disk drive, part 2 (2008)
The MacBook Air, introduced by Steve Jobs in 2008, was famously pulled from a manila envelope to demonstrate its ultraportable design. To achieve that slimness, it had to ditch the internal optical drive entirely, making it the first MacBook without one. That move kickstarted an era of ultraportable laptops.
It was a major break from what laptop users were used to, and Apple tried to offer people some options. Apple introduced "Remote Disc," a feature which allowed the Air to wirelessly use the optical drive of a nearby Mac or PC, and offered an external USB SuperDrive as an optional accessory. (I've used mine exactly once since I bought it in 2013.)
While it was considered underpowered compared to Windows competitors, the original MacBook Air set a new design standard for the industry. It positioned Apple’s Macs for a future of App Store software installations, faster internet connectivity, and the rise of streaming media, cloud storage, and the rest. Apple’s MacBook Pro and MacBooks eventually followed suit, ditching optical drives in 2012.
Adobe Flash (2010)
In the early days of the iPhone, Apple famously refused to support Adobe Flash. This was in the early 2000s, too, when much of the web was built with Flash for animations and video support. The iPhone and iPad notably lacked support, creating a fractured browsing experience for years.
In April 2010, just as the first iPad arrived, Steve Jobs published his "Thoughts on Flash" open letter, criticizing its poor security and a lack of touch-friendliness. Many Flash games and interfaces interacted with the mouse cursor's precise position, something that was invisible on the touchscreen iPhone.
It was also a calculated move. By denying Adobe access to the rapidly growing iOS user base, Apple forced developers to choose between sticking with the aging Flash or embracing open standards like HTML5. Also, by making Flash-based games and tools incompatible, it nudged those developers (and iPhone users) toward the App Store for those very games and tools (and more). There, Apple could curate and monetize those creations.
It was a slow death: Adobe finally discontinued Flash in 2020.
The headphone jack (2016)

In a move described by Apple marketing executive Phil Schiller as "courage,” nixing the headphone socket ended up becoming the biggest headline to come from the iPhone 7 launch in 2016. Every flagship iPhone since has lacked the jack, with the most recent iPhone to include it being the original iPhone SE.
To make the change more palatable, Apple bundled a Lightning-to-3.5mm adapter (expect more dongle chat later) with the iPhone 7, 8 and X. In-box headphones also swapped from the typical jack to Lightning. Naturally, this meant you couldn’t charge the phone while you listened to music, unless you already had a pair of wireless headphones.
Of course, this move was ultimately instrumental in making true wireless earbuds ubiquitous. While Apple wasn’t remotely the first company to introduce wireless earbuds (and then headphones), the removal of the headphone jack undoubtedly sped up adoption. Pour one out for the Bragi Dash, the Jabras, the Jaybirds of this world.
Conveniently, alongside the aforementioned iPhone 7, Apple announced the AirPods. Features like one-tap setup and automatic pairing brought the convenience people expected of Apple and put it into a tiny white case.
Despite early resistance and "bragging" from rivals who clung onto the headphone jack, at this point, the socket is mostly confined to cheaper smartphones or phones aimed at audiophiles (hi, Sony) or mobile gamers (ASUS ROG).
Eventually, the iPad Pro also lost its headphone jack, and the rest of the company's tablets followed. The only non-Mac device to keep the jack? The iPod Touch, which had one until its discontinuation in 2022.
Bespoke ports (2016)
2016 was the year of donglegate. Apple’s MacBook Pro redesign that year was another drastic shift in the laptop's history. Chasing ever-thinner profiles and less port fuss, Apple stripped away nearly every legacy connector that professionals relied on. This was particularly jarring after the previous-generation MacBook Pro (2015) was often cited as the peak of utility, with a MagSafe charging port, two Thunderbolt 2 ports, two USB-A ports, not to mention a full-size HDMI port and an SD card slot.
Those were replaced with four (or on the cheapest 13-inch MBP only two!) Thunderbolt 3 USB-C ports and a headphone jack. For power users (like some Engadget editors), it demanded dongles (possibly multiple ones) in order to connect your USB-A thumb drive, wired internet, SD cards, external screens and well, at that point, pretty much everything. Many were particularly furious with the loss of the MagSafe charging connector. Of course, this also meant that one of those USB-C ports would be used primarily to charge the MBP. This sped up the availability of USB-C peripherals and accessories — perhaps because everyone was sick of carrying around so many dongles and hubs — but we still have USB-A devices. HDMI is everywhere. I still have SD Cards.
Eventually, Apple course-corrected itself. The 2021 MacBook Pro redesign reintroduced the SD card reader and HDMI port, and even MagSafe returned, freeing up a USB-C port.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/50-years-of-apple-pushing-tech-forward-for-better-or-worse-170025862.html?src=rssUber to acquire Berlin-based chauffeur hailing app to ramp up its luxury travel efforts
Uber has acquired Blacklane, a Berlin-based startup that offers chauffeur services and bookings through its app, with plans to expand further into the luxury travel industry. Blacklane, founded in 2011, acts as a liaison between independent local chauffeur services and travelers looking for a more premium ride. According to Uber, the deal is subject to regulatory approvals but is expected to close by the end of 2026.
"This partnership marks a significant milestone in Blacklane’s next chapter and is a powerful step-change in introducing our service to new markets globally," Jens Wohltorf, founder and CEO of Blacklane said in a press release. Uber didn't disclose the acquisition details and it's not clear if Uber Elite and Blacklane will compete against each other.
Currently, Blacklane is available in at least 500 cities across more than 60 countries. Besides on-demand chauffeur hailing, the startup offers long-distance rides from city to city, airport pickup with flight tracking, and by-the-hour bookings. Uber's acquisition of Blacklane comes several weeks after it launched Uber Elite as an invite-only service for its "luxury ride experience." Besides Uber Elite and Blacklane, another luxury hailing service has recently entered the US market. Earlier this month, Wheely announced its US debut with New York City as its first location, with five others to be announced in the coming years. Blacklane also currently operates in New York City, along with several dozen other cities in the US.
This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-to-acquire-berlin-based-chauffeur-hailing-app-to-ramp-up-its-luxury-travel-efforts-163855603.html?src=rssMicrosoft's research assistant can now use multiple AI models simultaneously
Microsoft's Copilot is getting even better at research thanks to a new feature that combines the power of both OpenAI's ChatGPT and Anthropic's Claude. In a blog post announcing Copilot Cowork's availability, Microsoft debuted the Critique feature that will be used in Microsoft 356 Copilot's Researcher tool. Unlike the standard Copilot, Researcher is designed to tackle more complex tasks with multiple steps.
Now, Researcher is getting even better at that with the Critique feature that uses GPT responses, which are then refined by Claude. In a blog post, Microsoft said that, "this architecture creates a powerful feedback loop that delivers higher-quality results across factual accuracy, analytical breadth, and presentation," adding that Researcher's process is similar to what you see in "academic and professional research settings." Microsoft claims the upgrade scores somewhat higher (compared to the most recent Perplexity Deep Research models) on the Deep Research Accuracy, Completeness, and Objectivity benchmark. On its own, Anthropic has a Research feature that can use multiple Claude agents to provide a comprehensive response to more complex requests.
If you prefer doing research with a little more autonomy, Microsoft also added the Model Council feature that's available as an alternative option for Researcher. With Model Council, you'll get side-by-side responses from both Anthropic and OpenAI, with a report that shows where the models agree and disagree. Both features are currently available in Microsoft 365 Copilot's Frontier program, which acts as a early access space for the company's AI innovations.
This article originally appeared on Engadget at https://www.engadget.com/ai/microsofts-research-assistant-can-now-use-multiple-ai-models-simultaneously-154558628.html?src=rssThis year's Xbox Games Showcase is set for June 7
Microsoft has confirmed exactly when this year’s Xbox Games Showcase will take place. It will air at the usual time, 1PM ET on the Sunday (June 7) of Summer Game Fest weekend. In recent years, the company has offered a deeper dive into one particular game straight after the showcase, and it’s sticking to that format this time with a closer look at Gears of War: E-Day.
The showcase and Gears of War: E-Day Direct will be available in more than 40 languages, including American Sign Language and British Sign Language. A stream with English audio descriptions will be available as well. You can watch it on several of Xbox’s various social channels, including YouTube, Twitch and Facebook.
This is typically Xbox’s biggest showcase of the year. It will be the first Xbox Games Showcase with Asha Sharma at the helm of Microsoft’s gaming division. Perhaps we’ll hear some more details on the next Xbox (aka Project Helix), which is confirmed to be a system that will run PC games — much like the upcoming Steam Machine.
Along with more details about a brand-new Gears of War game, it seems likely that we’ll learn the release date for Fable during the Xbox Games Showcase. That game is slated to arrive this fall.
We don’t yet have exact release dates for Minecraft Dungeons 2 or Halo: Campaign Evolved, a remake of the first Halo game’s campaign. Those are scheduled to debut this year as well, so they seem like prime candidates for showcase appearances. Microsoft also has Clockwork Revolution, State of Decay 3, OD (from Kojima Productions) and something new from Toys for Bob in the hopper.
In addition, Microsoft is promising the return of Xbox FanFest, an in-person fan event, to help mark the brand’s 25th anniversary. Sharma confirmed this will take place in Los Angeles, where all of the Summer Game Fest events are going down. “This year’s experience will include a look back at the last 25 years, alongside a forward view of what’s next,” according to an Xbox Wire blog post.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/this-years-xbox-games-showcase-is-set-for-june-7-134942027.html?src=rssProject Hail Mary is already Amazon MGM's highest-grossing film ever
It's safe to say that Project Hail Mary is a success. The movie has taken in over $300 million globally, making it the best showing for Amazon MGM yet, Variety reports. Amazon bought MGM for $8.5 billion in 2022.
Creed III previously held the record for Amazon MGM, having grossed $276 million. Notably, the achievement for Amazon MGM is just versus its own markers, rather than against other production companies. But it's certainly notable given streamers aren't known for focusing on theatrical releases.
With that said, Amazon MGM has pivoted recently, announcing last April that it planned to release 14 films in theaters this year. These titles include Is God Is (May 15), Masters of the Universe (June 5), and Verity (October 2).
Project Hail Mary is based on a 2021 novel by Andy Weir, author of The Martian. It follows Ryan Gosling as high school teacher Ryland Grace, who wakes up on a spacecraft with no idea who he is or why he's there. It has garnered mostly positive reviews and a 95 percent rating on Rotten Tomatoes.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/project-hail-mary-is-already-amazon-mgms-highest-grossing-film-ever-112955144.html?src=rssBethesda is shutting down The Elder Scrolls: Blades on June 30
It's a sad day for the dozens of players still grinding The Elder Scrolls: Blades. Bethesda announced that it's permanently shutting down the servers for its free-to-play mobile spinoff on June 30. First spotted on Reddit, The Elder Scrolls: Blades has already been delisted from the App Store and Google Play store, and is currently unavailable on the Nintendo Store.
In the meantime, players will receive a free bundle of Gems and Sigils, while all items in the in-game store are available for just one Gem or Sigil each. With a server shutdown imminent, The Elder Scrolls: Blades' will at least cross its six-year mark since its official release was in 2020 for Android, iOS and Nintendo Switch. The dungeon-crawling spinoff did see early success when more than one million iOS users downloaded the game during the first week of its early access period, but it never amounted to the commercial success of Bethesda's mainline titles.
In the end, The Elder Scrolls: Blades ended up with a "Generally Unfavorable" score on Metacritic, with critics calling it "repetitive" and filled with microtransactions. The shutdown doesn't come as a total surprise, since Bethesda also killed off its other spinoff, The Elder Scrolls: Legends, by halting development in 2019 and ultimately taking the game's servers offline in January 2025. For anyone who still wants to play a mobile spinoff of Bethesda's fantasy world, there's still The Elder Scrolls: Castles.
This article originally appeared on Engadget at https://www.engadget.com/gaming/bethesda-is-shutting-down-the-elder-scrolls-blades-on-june-30-191016852.html?src=rssThe Avatar fighting game will release on July 2 for PC and consoles
The fighting game community is going to have their hands full this summer between the release of Marvel Tōkon: Fighting Souls and Avatar Legends: The Fighting Game. The studio behind the 2D fighting game based in the Avatar universe announced that a July 2 release date with a trailer that shows off new gameplay and a base price of $29.99.
The game will launch with 12 characters, encompassing both the heroes and villains from Avatar: The Last Airbender and The Legend of Korra. The game's developer, Gameplay Group International, said that there are more than 900 hand-drawn frames for each character, which makes the game look like it came directly out of the beloved TV series. Avatar Legends: The Fighting Game will feature both casual and ranked matches, using a rollback netcode to ensure smooth frame-by-frame action between players, along with crossplay across PS5, Xbox Series X and S, Nintendo Switch 2 and PC.
For those more interested in the lore, there will be a single-player story mode and a gallery mode with "never before seen art." Avatar Legends: The Fighting Game is currently available for pre-order, starting at $29.99, but there's a $59.99 deluxe edition that includes a digital art book, music soundtrack, unique HUDs and a Year 1 Pass, which adds five additional characters that will be released in the future. Those who pre-order will also get a Samurai skin for Appa, exclusive character colors and voting privilege for the Year 1 Pass characters.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-avatar-fighting-game-will-release-on-july-2-for-pc-and-consoles-174614552.html?src=rssBluesky's next product is an AI assistant that helps build custom social media feeds
Bluesky is the latest social media platform to throw its hat into the AI chatbot ring. Bluesky, but specifically its chief innovation officer Jay Graber and her new Exploration team, built a new AI assistant called Attie that's designed to help users create custom feeds. Graber called Attie an "agentic social app" that's built on its its open-source framework called the AT Protocol.
To use Attie, users can punch in prompts in natural language to generate social feeds without having to know how to code. On the Attie website, examples include prompts like, "Show me electronic music and experimental sound from people in my network" or "Builders working on agent infrastructure and open protocol design."
"It feels more like having a conversation than configuring software," Graber described Attie in a blog post. "You describe the sort of posts you want to see, and the coding agent builds the feed you described."
Graber added that Attie is a separate app from Bluesky and users don't have to use the new AI assistant if they don't want to. However, since Attie and Bluesky were built on the same framework, it could mean there will be some cross-app implementation between the two or any other app built on the AT Protocol. Attie is currently available on an invite-only closed beta, but anyone interested can sign up for the waitlist on its website in the meantime.
This article originally appeared on Engadget at https://www.engadget.com/ai/blueskys-next-product-is-an-ai-assistant-that-helps-build-custom-social-media-feeds-163140902.html?src=rssWatch the trailer for Science Saru's Ghost in the Shell anime series
A new trailer has given us our best look yet at the upcoming The Ghost in the Shell anime. While it might not tell us all that much about the direction the show will go in plot-wise, it sure is aesthetically pleasing, with a throwback art style that looks a lot more like the original manga than we've seen with other adaptations. The series will be released on Prime Video this July.
The Ghost in the Shell is being produced by Science Saru. The studio hasn't revealed much about its story, only noting that it's based on Masamune Shirow's manga, so it isn't entirely clear yet how closely it will follow the source material. The franchise has certainly seen its fair share of questionable adaptations over the years. But, this glimpse at the art style seems like a promising indicator. An exact release date hasn't yet been announced, but July isn't too far away now.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/watch-the-trailer-for-science-sarus-ghost-in-the-shell-anime-series-210147477.html?src=rssAustria is pursuing a social media ban for kids under 14
Austria is the latest country to prepare a social media ban for its children, but it's going even further than others by including anyone under 14. In a press release, the Austrian government said it has introduced a comprehensive catalogue of measures meant to shield minors from the harms of social media. According to the press release, an official bill will be introduced by the end of June.
Andreas Babler, a vice chancellor and leader of the Social Democratic Party of Austria, said the government's efforts would include the new age restriction, improved media literacy and clear rules for social media platforms. Austrian lawmakers didn't detail what the upcoming rules would be, but the country is likely to follow in the footsteps of many others who have or are pursuing similar bans. While Australia was the first to implement a social media ban for anyone under 16, other European countries like Spain and the UK are also looking into comparable restrictions.
More recently, Indonesia approved new regulations that would prevent anyone under 16 from using social media platforms like TikTok, YouTube and Roblox. Indonesia's social media ban just went into effect, but the country only specified that the law's implementation would be carried out gradually until all platforms are in compliance, according to AP.
This article originally appeared on Engadget at https://www.engadget.com/social-media/austria-is-pursuing-a-social-media-ban-for-kids-under-14-190755295.html?src=rssThe White House app is just as weird and unnecessary as you'd expect
President Donald Trump may have a tendency to put his name on everything, but his administration decided to go with the more authoritative The White House App for his latest pursuit. Now available on the App Store and Google Play store, the official White House App claims to gives Americans "a direct line to the White House."
From the press release, the app provides "unfiltered, real-time upgrades straight from the source." In more practical terms, the White House App is a one-stop shop for official communications from the administration and more. On the app, you can find press releases, livestream announcements and even a photo gallery, along with turning on notifications so you get official communications as soon as they happen.
However, it only takes a few minutes of digging through the app to question its value. The White House App's News tab features a carousel of about 35 articles that seem suspiciously cherry-picked with articles that favor the Trump administration. In the Affordability window, the app points out year-over-year prices that have dropped for things like eggs, milk and bread, but conveniently omits the recent swell in gas prices.
In the Social tab, there's a button to "Text President Trump," which auto-populates a new text with "Greatest President Ever!" before ultimately trying to get you to sign up for a marketing blast. The press release mentioned a way to "send your voice and feedback directly to the Administration" but the app's functionality doesn't seem to promote that. Most notably, there's even a way to submit a tip to Immigration and Customs Enforcement in the app's Get in Touch section.
While it's convenient to have all your Trump administration announcements in one place, the White House App is mostly just a portal that ends up opening external websites. Traditionally, official White House accounts on social media platforms are passed on during the transition of presidents. However, it's hard to say what will happen to the app after Trump leaves office, but one only has to look towards the lasting triumph of TrumpRx, Trump Mobile or even Trump University.
This article originally appeared on Engadget at https://www.engadget.com/apps/the-white-house-app-is-just-as-weird-and-unnecessary-as-youd-expect-175354004.html?src=rssMeta's next AI glasses are reportedly designed with prescription lenses in mind
Two new models of Meta Ray-Ban AI glasses are on the way, and they're going to be catered towards those who use prescription lenses, according to a Bloomberg report. While these are supposed to be announced next week, Bloomberg noted that these won't be a "new generation" of Meta's smart glasses.
You can already add prescription lenses to Meta Ray-Ban's AI glasses, but the upcoming models will come in rectangular and rounded styles and will be sold through traditional prescription eyewear channels. Bloomberg didn't specify how these new glasses will differ from existing options, but noted that it's the first time Meta and Ray-Ban are releasing a pair of AI glasses specifically designed for this demographic.
The two models are likely the codenamed products Scriber and Blazer, which were first spotted by The Verge in filings with the Federal Communications Commission. The filings described the devices as production units, meaning Meta could be close to the actual product launch. Looking at the filings, it's unlikely these upcoming prescription AI glasses will have a display like the Meta Ray-Ban Displays.
Meta CEO Mark Zuckerberg has hinted at AI glasses that are meant for prescription glasses wearers in a previous earnings call. As noted by Bloomberg, Zuckerberg previously said that "billions of people wear glasses or contacts for vision correction," adding that, "it's hard to imagine a world in several years where most glasses that people wear aren't AI glasses."
This article originally appeared on Engadget at https://www.engadget.com/wearables/metas-next-ai-glasses-are-reportedly-designed-with-prescription-lenses-in-mind-162730768.html?src=rssNASA pauses its lunar Gateway plan, a comet reverses its spin and more science news
The first crewed mission of NASA's Artemis moon program may take off in a matter of days, with a launch window that opens on April 1, and as preparations are underway for that, the space agency is refocusing its plan to establish a human presence on the moon. NASA announced major changes to its approach for moon landings that are expected to play out over the coming years, including axing its plan to build an orbiting station called Gateway. Read on to learn more about the agency’s new vision for the moon, along with other interesting science stories from this week.
Gateway out, moon base in
Just a few weeks after overhauling its Artemis program, NASA this week announced even more changes to its plans for putting astronauts back on the moon. Most notably, the space agency is abandoning the lunar Gateway project, which was intended to be the first ever space station orbiting the moon. Gateway, an international collaboration, wasn't just going to support exploration of the lunar surface, but deep space missions too. But the writing has been on the wall for some time; in the Trump administration's proposed budget cuts last May, Gateway was among the programs selected for the chopping block. Now, NASA is officially putting it on "pause" and plans to build a $20 billion moon base instead.
“NASA is committed to achieving the near‑impossible once again, to return to the moon before the end of President Trump’s term, build a moon base, establish an enduring presence, and do the other things needed to ensure American leadership in space," NASA Administrator Jared Isaacman said at the agency's Ignition event on Tuesday.
There are three phases to the moon base plan, according to NASA: first using contractors to send rovers and instruments to the moon through the Commercial Lunar Payload Services (CLPS) program; next establishing "semi-habitable infrastructure," with astronauts on the ground and collaboration with other space agencies; and finally adding "heavier infrastructure" to support long-term stays on the lunar surface, including the Italian Space Agency's Multi-purpose Habitats and the Canadian Space Agency's Lunar Utility Vehicle. NASA says it's aiming to start this plan off with crewed moon landings every six months following the Artemis V mission, which is currently planned for 2028.
Comet 41P pulls a reverse card
A study published this week in The Astronomical Journal describes what's said to be the first observation of a comet reversing its spin. Observations taken several months apart in 2017 show the comet 41P/Tuttle-Giacobini-Kresák starting to spin more slowly after making a close flyby of the sun, before picking up speed again by December of that year. Its spin period, measured using NASA’s Neil Gehrels Swift Observatory, was about 46-60 hours in May 2017, but later observations by the Hubble Space Telescope showed it was just 14 hours, according to NASA. The researchers say what likely happened is that the heat from the sun caused the comet's ice to sublimate, sending gases spewing off its sides.
“Jets of gas streaming off the surface can act like small thrusters,” author David Jewitt of the University of California at Los Angeles, said in a statement. “If those jets are unevenly distributed, they can dramatically change how a comet, especially a small one, rotates.” Jewitt compares it to pushing a merry-go-round. “If it’s turning in one direction, and then you push against that, you can slow it and reverse it.”
Comet 41P is thought to have come from the Kuiper Belt and passes through the inner solar system every 5.4 years. It's small, with a nucleus of just around .6 miles, and the researchers found it's become less active over recent years, indicating that there are changes taking place on the surface. While it's thought to have been in this orbit for about 1,500 years, it now appears to be rapidly evolving, and the rotational changes — which could cause structural instability if it continues — could mark the beginning of the end for it. “I expect this nucleus will very quickly self-destruct,” said Jewitt.
Saturn in a new light

Stunning images of Saturn released this week by NASA, ESA and CSA provide a more detailed look at the many layers of the ringed planet's "busy" atmosphere. The images, which show storms, clouds at different depths, Saturn's "ribbon wave" jet stream and so much more were taken by the Hubble Space Telescope and the James Webb Space Telescope in 2024. Read more about it here.
This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-pauses-its-lunar-gateway-plan-a-comet-reverses-its-spin-and-more-science-news-160000163.html?src=rssWanderstop developer Ivy Road is shutting down
Ivy Road, the video game developer behind Annapurna-published cozy game Wanderstop, is shutting down on March 31. While Wanderstop was well-received and even critically acclaimed, it seems like it wasn’t enough of a hit to sustain the studio while it develops a new game without getting investors involved. In its announcement, the Ivy Road team said the company failed to land a funding and publishing deal for its new project, Engine Angel. The studio’s problems securing funding for its new game first came to light back in January when it laid off five team members.
Even though the studio is shutting down soon, the team said it has one last surprise that will help Wanderstop reach new players. It didn’t say what the surprise was, but the team said Annapurna Interactive will share more news about it in the future. Wanderstop revolves around a former fighter, Alta, who manages a tea shop in a magical forest. In the game, you can gather ingredients and concoct tea, tidy up, talk to customers and learn their stories or just sit on a bench to think and relax. The game will still be available to play and purchase even after Ivy Road shuts down.
This article originally appeared on Engadget at https://www.engadget.com/gaming/wanderstop-developer-ivy-road-is-shutting-down-153655278.html?src=rssBeat-based dungeon crawlers, card-battling soccer sims and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. As ever, we've got some new games for you to dive into this weekend, and a glimpse at some upcoming titles. But, first, a look at indie studio Albatross Interactive's take on a multiplayer mode from a much-loved blockbuster.
Terminal War is a 4v4 third-person shooter and it seems like the small team of developers is trying to keep things grounded. Ammo and supplies are scarce, and there's an emphasis on melee combat with the promise of "brutal executions." The action is set in the late '90s, a few years after a global war, with three factions battling for control and survival in a collapsed version of the United States.
Albatross Interactive isn't shy about the inspiration behind Terminal War. “They canceled The Last of Us Factions 2," the team wrote on X. "So we're building it [sic] our version."
In September 2019, nine months before the game’s eventual release, Naughty Dog confirmed The Last of Us Part 2 wouldn’t have a multiplayer mode. At the time, it told players "you will eventually experience the fruits of our team's online ambition."
That still hasn’t exactly come to pass. The studio formally announced The Last of Us Online in June 2022 and canceled it 18 months later. As such, the Factions mode in 2014's The Last of Us Remastered for PS4 remains the franchise's only remaining multiplayer mode.
Albatross Interactive, which says it's building Terminal War from scratch, plans to reveal more gameplay soon. The game is slated to hit Steam in early access as soon as this summer.
The team expects Terminal War to remain in early access for around 12-18 months, though it noted that "we're a small studio and we'd rather take the time to get it right than rush to a finish line. The timeline will ultimately be shaped by community feedback, the scope of content we deliver, and the standard of quality we hold ourselves to." The studio plans to bring the game to consoles as well.
New releases
I’m into the current iteration of Acclaim as an indie publisher (albeit one with a plan to revive its own historic franchises). Its latest title, GridBeat from Ridiculous Games, is a rhythm-based dungeon crawler in which you're trying to escape from a corporate network after pinching a trove of valuable data. Malware and security protocols are on your tail. Navigating the mazes, interacting with objects and boss battles are all synced to a beat.
GridBeat is available on Steam and Nintendo Switch. It typically costs $20, but there's a 10 percent discount on Switch until April 2. It's 15 percent off on Steam until April 9.
Given how much time I spent playing Football Manager 26 last year, Nutmeg is right up my alley. Getting veteran commentator Jim Rosenthal to pitch the soccer management sim in the launch trailer certainly doesn't hurt.
This is a card-battler take on soccer management and it’s set in the '80s and '90s. You can start out in the lower divisions and can work your way up to the top of the English soccer system. You'll hire and fire staff, and select your team and formation before taking on an opponent. Completing challenges and doing well in training will earn you more card packs.
The trailer reminds me of collecting Panini stickers as a kid as well as the smell of my friends’ Subbuteo figures. I would have said my favorite thing about this is that everything takes place at an era-appropriate desk with a TV that shows results and standings in the style of Teletext and an old computer that has some retro mini-games you can play. However, Sumo Sheffield and Publisher Secret Mode are donating a small portion of every sale of Nutmeg to charity, which is a nice gesture.
Nutmeg is out now on Steam. It'll usually cost you $25, but there's a whopping 40 percent discount until April 2.
Devil Jam is a metal-themed spin on the roguelite formula that Vampire Survivors popularized with a dash of Hades-esque characterization mixed in. It's been out on Steam since November and it hit consoles this week. It costs $8 on PS5 and Switch, and $7.59 on Xbox Series X/S.
You'll wield a cursed guitar as you battle demonic enemies and bosses. As ever with this type of game, it's all about finding fun, powerful builds by synergizing abilities. You can put those together in a 12-slot gear system. I dig the art style and animation in this game from Rogueside too. I especially love that one character dashes by powersliding on their knees.
A couple of months after its debut on Steam, Space Warlord Baby Trading Simulator landed on Xbox Series X/S for $20 this week. The latest game from prolific studio Strange Scaffold is a stock market simulator in which you speculate on the "simulated lives of babies" and how successful (or not) said alien sprogs will be in the future. It takes aim at real-life prediction markets where people can gamble on everything from the Time Person of the Year to nuclear tests.
Upcoming
Here's another game you can actually check out this weekend, as a playtest is taking place on Steam until March 31. Salvation Denied is a co-op construction sim/tower defense game from Firevolt and publisher Digital Vortex Entertainment.
You can get together with up to three friends to build experimental structures at the behest of a foreman who looks like he's stepped right out of Team Fortress 2. You'll have tools like a gravity gun, foam gun and jetpacks on hand to help you form these structures, along with heavy machinery that can move or recycle sections of the build. Coordinating with proximity voice chat could be critical as you and your buds deal with natural disasters like acid rain and meteor showers.
I'm almost always going to be on board with a game that's all about chaos, so I'm interested in checking out Salvation Denied. It's set to hit Steam this fall before landing on PS5 and Xbox Series X/S in 2027.
Someone has stolen the sun. Reclaiming it is your goal in Light Dude, which is from solo developer Ramy of Dergham Games. It's an action game in which the lights go out when you move, so you'll need to figure out your approach to each level and how to avoid hazards before moving forward. There's a first-person mode here too.
Light Dude is slated to hit Steam sometime this spring. A demo is available now.
Solo developer Mateo Covic (aka ZoroArts) is looking to follow up on the success of Paddle Paddle Paddle with another friendslop game. Covic said it took just four weeks to create Cool Story Bro. Up to four players each have five minutes to write a short story that includes four words. These are picked at random or taken from a pool of player suggestions.
Special items appear throughout each round, such as a revolver, which can take another player out of the game for 10 seconds, and one that swaps everyone's stories. If you're the first player to type an item's name, you can use it.
After everyone has finished writing their story, players take turns to read theirs out for the rest of the group. The others vote on whether they liked the tale. If you really hate someone else's short story, you can blow them up with a rocket launcher. If only I had that option at some of the poetry readings I’ve been to.
This seems fun and silly, and the kind of thing that could easily blow up on Twitch (there's an integration that allows viewers to suggest words). Cool Story Bro is slated to hit Steam sometime in April.
Fittingly enough, it's been a long time since Third Shift announced its debut project, Forever Ago. Six years, in fact. The game re-emerged this week during the Xbox Partner Preview showcase. Publisher Annapurna Interactive is bringing it to Xbox Series X/S, PS5, Nintendo Switch 2, Xbox on PC, Steam and Epic Games Store this fall. It'll be available on Xbox Game Pass (and Xbox Cloud) on day one.
This is a road trip adventure in which you take on the role of Alfred. Following a personal tragedy, he ventures north in his minivan to seek redemption. With an instant camera in hand, Alfred will meet new people and explore forests, deserts and mountains. It's another narrative-heavy game from Annapurna, which appears to be leaning heavily into nostalgia this year given that Mixtape is only a few weeks away.
This article originally appeared on Engadget at https://www.engadget.com/gaming/beat-based-dungeon-crawlers-card-battling-soccer-sims-and-other-new-indie-games-worth-checking-out-110000472.html?src=rssVerizon waives late fees for federal workers affected by partial DHS shutdown
Verizon will waive late fees and offer flexible payment arrangements for workers affected by the partial government shutdown. The carrier has made similar offers in the past, like during the COVID-19 pandemic when it gave customers extra mobile data at no additional cost.
The Department of Homeland Security has been hit the hardest by the partial shutdown, but Verizon's offer covers any federal worker who's able to offer employment verification. Verizon says employees can call 1-800-Verizon (1-800-922-0204) to get their late fees waived and set up a payment plan.
The partial government shutdown started in February after Congress failed to pass a new DHS funding bill. The lack of funding has not affected all of DHS' sprawling organizations equally, however. While the Transportation Security Administration is no longer able to pay its employees — leading to significant delays in airport security lines over the last week — both Immigration and Customs Enforcement and Customs and Border Protection have been spared thanks to a separate funding pool established by a previous bill.
Lawmakers continued inability to fund DHS also happens to hinge on both agencies. Democratic senators and congresspeople are demanding ICE agents wear body cams and remove masks before making arrests, among other restrictions, and refusing to fund DHS until those restrictions are worked into the bill. Both Republicans and Democrats have also separately proposed funding the entire department except for ICE and CBP, but while that bill passed in the Senate, it hasn't been taken up in the House.
This article originally appeared on Engadget at https://www.engadget.com/mobile/verizon-waives-late-fees-for-federal-workers-affected-by-partial-dhs-shutdown-221814382.html?src=rssKash Patel's personal email account was accessed by hackers linked to Iran
A hacking group called Handala has gained access to FBI Director Kash Patel's email account, Reuters reports. The group published content from Patel's email on their website as proof, including photos of Patel "sniffing and smoking cigars" and "making a face while taking a picture of himself in the mirror with a large bottle of rum."
TechCrunch was able to independently confirm that at least some of the emails Handala stole were from Patel's account by checking information used by mail delivery systems that’s stored in an email's header. Several stolen emails included a cryptographic signature that linked them to Patel's account. The FBI has also separately confirmed that the Director's account was hacked. "The FBI is aware of malicious actors targeting Director Patel's personal email information, and we have taken all necessary steps to mitigate potential risks associated with this activity," the Bureau told TechCrunch. "The information in question is historical in nature and involves no government information."
The FBI is offering up to $10 million in rewards for more information about the hackers who targeted Patel's account. Handala presents as a pro-Palestinian hacking group online, but is believed to be one of several aliases used by cyberintelligence units working for the Iranian government, Reuters writes. Groups affiliated with Iran have targeted officials in the US before. In August 2024, the FBI shared that a separate group, APT42, was trying to gain access to both the Trump and Harris campaigns. Three men associated with APT42 were later charged that September.
Handala has appeared to become more active during the current conflict between the US, Israel and Iran. According to Reuters, the group claimed to be behind a cyber attack on Stryker, a medical devices company, earlier in March. Handala also said it accessed and published personal data from Lockheed Martin employees stationed in the Middle East.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/kash-patels-personal-email-account-was-accessed-by-hackers-linked-to-iran-212618474.html?src=rssMark Zuckerberg offered to 'help' Elon Musk with DOGE in 2025
Elon Musk and Mark Zuckerberg have a complicated history. In 2023, the two vowed to fight each other in a cage match that never happened. But by early 2025, when both were cozying up to the newly-elected President Donald Trump, they were apparently on more friendly terms.
In February of that year, Zuckerberg texted Musk approvingly about his work with the now-defunct Department of Government Efficiency (DOGE). "Looks like DOGE is making progress," the Meta CEO texted. "I've got our teams on alert to take down content doxxing or threatening the people on your team. Let me know if there's anything else I can do to help."
The texts, which were published Friday in court documents as part of Musk's lawsuit against Sam Altman and OpenAI, are dated February 3, 2025. That's just a few weeks after Zuckerberg announced Meta's pivot away from content moderation in favor of "free expression." It's also the same day that a US Attorney said he would protect DOGE employees from "disgruntled" critics.
Musk responded to Zuckerberg's message with a heart and followed up with an unrelated topic: OpenAI. He asked Zuckerberg if he was "open to the idea of bidding on the OpenAI IP with me and some others." Zuckerberg asked to "discuss it live" and Musk said he would call the next day. Previous documents disclosed in the case show that Musk had invited Zuckerberg to help him buy OpenAI, though he never officially signed on to the bid.
In a separate filing also made public Friday, Musk's lawyers argued that his exchanges with the Meta CEO ought to be excluded from the lawsuit. "Musk’s personal relationships and communications – including with other high-profile individuals – are also tangential and prejudicial," they wrote. "Defendants included in their exhibit list for trial, for example, several private exchanges between Musk and Mark Zuckerberg discussing Musk’s political activity and this lawsuit. Those recent communications have nothing to do with Musk’s claims and are nothing more than Defendants’ attempt to stoke negative sentiments toward Musk because of his association with Zuckerberg."
A Meta spokesperson declined to comment.
In the same filing, Musk's lawyers also take issue with Altman's lawyers asking about Musk's alleged ketamine use and his attendance at Burning Man. A transcript from a video deposition with Musk indicated he was asked if had taken "rhino ket" at Burning Man in 2017. Musk said no, according to the transcript.
"Any implication that music festivals or drugs have any relevance to this case is outlandish, and how Musk spends his free time is equally irrelevant," his lawyers wrote. A judge ruled earlier this month that OpenAI's lawyers would be permitted to ask "limited" questions about Burning Man, but not ketamine.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/mark-zuckerberg-offered-to-help-elon-musk-with-doge-in-2025-211737138.html?src=rssMeta will fund seven new natural gas plants to power its biggest data center yet
Meta will essentially foot the power bill for the $27 billion mega data center it's building in Louisiana. On Friday, the Wall Street Journal reported that the company struck a deal to fund the energy infrastructure needed for the project.
Through a deal with Entergy Louisiana, Meta will fund seven new natural gas power plants, 240 miles of transmission lines and battery energy storage at three locations. The gas plants will have a combined power output of 5,200 megawatts, and the transmission lines will operate at 500 kilovolts.
In addition, the company will help fund up to 2,500 MW of new renewable resources. It also agreed to a memorandum of understanding for future nuclear power development. The 4-million-square-foot Richland Parish, LA, data center will be Meta's biggest yet. It's currently under construction.
The energy deal follows a pledge by tech companies, including Meta, to offset local residents’ rising electricity costs from AI data centers. The companies plan to "build, bring or buy the new generation resources and electricity needed to satisfy their new energy demands, paying the full cost of those resources." However, the pledge lacks a binding agreement or any enforcement mechanisms.
The shift in tone comes in response to growing anger from local communities over the rise of power-hungry, environmentally damaging AI data centers. A December poll found that 60 percent of Americans — including majorities of Democrats, Republicans, and independents — support more AI regulation. Just this week, Sen. Bernie Sanders and Rep. Alexandria Ocasio-Cortez introduced a bill to force a moratorium on data center construction until meaningful regulations are passed.
We could easily file this and similar moves as Big Tech's latest attempt to convince voters and officials that it can be trusted to do right without enforceable regulations. We've seen that movie before.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-will-fund-seven-new-natural-gas-plants-to-power-its-biggest-data-center-yet-201000045.html?src=rssEuropean Commission confirms data breach
The European Commission has announced that it suffered a cyber attack that affected "cloud infrastructure hosting the Commission's web presence on the Europea.eu platform." While the attack has been contained, Bleeping Computer reports that the threat actor claiming to be behind it was able to take over 350GB of data before the Commission addressed the issue.
"Early findings of our ongoing investigation suggest that data have been taken from [Europa] websites," the European Commission says. "The Commission is duly notifying the Union entities who might have been affected by the incident."
The Commission's investigation is ongoing, and it has yet to disclose how its cloud infrastructure was breached. According to Bleeping Computer, the threat actor was able to access the Europa sites and employee data via one of the Commission's Amazon Web Services accounts. The Commission disclosed a breach that similarly impacted employee data in February.
Both breaches appear to be less severe than the Salt Typhoon hack that impacted US telecommunications companies in 2024. Hackers reportedly gained access to data from the smartphones of members of both the Trump and Harris campaigns, and other government officials. In January 2026, the European Commission introduced a new Cybersecurity Package designed to address similar issues, in part by outlining new ways for EU states to deal with potentially risky companies in their telecom supply chains.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/european-commission-confirms-data-breach-200000982.html?src=rssCrunchyroll is now available as a channel in the Apple TV app
If you're still using Crunchyroll after its AI subtitle fiasco and subsequent price increase, there's a new way to watch. The anime streaming service is now available as a channel in the Apple TV app.
That means you can subscribe and stream your favorite anime titles, all within Apple's video app. No need for the Crunchyroll app or a separate login. (Your Apple account handles your subscription using this method.) 9to5Mac notes that this is the first significant new channel added to the TV app in some time.
Crunchyroll starts at $10 per month, after the platform raised all of its monthly subscription prices by $2 earlier this year. That may be a hard sell for fans frustrated by the platform's direction.
Last year, months after the company president enthused about the potential for AI subtitles, fans noticed something fishy. The German subtitles for Necronomico and the Cosmic Horror Show included one that began with "ChatGPT said…" Crunchyroll pinned the blame on a third-party vendor and promised it would work to "rectify the error."
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/crunchyroll-is-now-available-as-a-channel-in-the-apple-tv-app-182500579.html?src=rssIf you live in Georgia, there's a new exhibit you can visit celebrating Apple's 50th anniversary
The Mimms Museum of Technology and Art in Roswell, Georgia is debuting a new exhibit celebrating Apple's 50th anniversary. The exhibit, iNSPIRE: 50 Years of Innovation from Apple, is set to open on April 1, the date the company was founded, and includes "more than 2,000 artifacts across 20,000 square feet, making it the largest public display of Apple products in the world."
iNSPIRE is supposed to offer "a unique look" into Apple, by "highlighting early computers, rare prototypes, original documentation and immersive installations inspired by Apple’s most iconic products and campaigns." Based on photos shared from the exhibit's launch event, that includes displays of every model of key products like the iPod, iPhone and iPad, and an interactive installation that inserts you in the company's iconic iPod ads.
If you're based on the west coast of the US, the Computer History Museum in Mountain View, California is also displaying its own "Apple@50" exhibit, and running what it calls "Mactivations," scheduled demos where you can interact with a reproduction of an original Macintosh.
Apple's own celebrations have included a published letter from CEO Tim Cook ruminating on the company's mission, and live music events at the company's stores, offices and select landmarks around the world.
This article originally appeared on Engadget at https://www.engadget.com/computing/if-you-live-in-georgia-theres-a-new-exhibit-you-can-visit-celebrating-apples-50th-anniversary-180940846.html?src=rssIt looks like we're finally getting an Ocarina of Time remake
After years of rumors and countless fan-made Unreal Engine tech demos of varying quality, it sounds like we might finally be getting a ground-up remake of The Legend of Zelda: Ocarina of Time.
That’s according to Nintendo insider NatetheHate, who said in the latest edition of his podcast that a remake of the seminal Nintendo 64 game would be coming to Switch 2 in the second half of 2026. The reliable tipster said he doesn’t know whether Nintendo is making a 1:1 remake of the original 3D Zelda entry, or something "that’s a little more free to explore design choices," adding that he was initially reluctant to share the information he’d received in case we ended up getting little more than an HD remaster. But it sounds like this is a more ambitious undertaking than that.
Ocarina of Time has of course been remastered before, with 2011’s The Legend of Zelda: Ocarina of Time 3D for the 3DS generally considered to be the best version of the game you can play today. The original 1998 game is also easily accessible via emulation through Nintendo Switch Online, but a modern remake for Switch 2 does make some sense.
For one, 2026 marks the series’ 40th anniversary, and if you asked every Zelda fan alive what their favorite entry is, you can bet that OoT would feature pretty high in the final rankings. We’re also getting that live-action Zelda movie next year, and Nintendo will no doubt want to make sure audiences have done their homework on the games that inspired it.
Of course, none of this is official, so have those grains of salt at the ready, but NatetheHate did also claim that anyone hoping for a new 3D Mario game to arrive in 2026 is going to be disappointed. That’s more likely to arrive in 2027. In better news, we’re apparently also getting a brand new "classic-style" Star Fox game this summer, which would mark the return of the spacefaring Fox McCloud after a decade spent in Nintendo’s unloved mascot closet.
This rumor seems logical after Nintendo’s surprise announcement that the anthropomorphic red fox is going to feature in The Super Mario Galaxy Movie, which arrives next week. He’s being voiced by Glen Powell, because of course he is.
NatetheHate’s information on all of the above has been corroborated by VGC, which says it lines up with what it's heard from its own sources. And in the case of the Ocarina of Time remake, that recent Lego set suddenly makes a lot of sense.
If indeed we do get the remake of Metacritic’s highest-rated game of all time later this year, physical collectors could have a difficult choice to make, after Nintendo announced that physical versions of first-party Switch 2 games are about to become more expensive than their digital counterparts. This adjusted pricing will come into effect when Yoshi and the Mysterious Book launches on May 21.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/it-looks-like-were-finally-getting-an-ocarina-of-time-remake-175546356.html?src=rssThe original Hollow Knight just got an update to fix a glitch with a final boss
Team Cherry just fixed a bug with the original Hollow Knight, according to a report by GamesRadar. That game came out a full nine years ago, so it's pretty impressive that the dev team is still cranking out updates.
Spoilers follow, but it's been nine years so whatever. The update involves a glitch regarding an attack from The Radiance, one of the final bosses of the game. At later stages, she tosses out these honing balls of light. These are difficult to avoid on their own, but a glitch made it so the balls of light occasionally lingered in the air after finishing. This added yet another way for the player to take some damage and led to numerous unnecessary deaths.
This has now been fixed. The patch notes say the developers "fixed Radiance's orb attack hitbox lingering slightly longer than intended if the orb expires in the air." This is great news for brand-new players and frustrating news to people who have been trying to avoid those lingering orbs for the better part of a decade. Better late than never, right?
We don't know why the company tackled this particular issue right now. It could be that the success of the long-awaited sequel, Hollow Knight: Silksong, has been driving new players to the original release. It's also possible they just now got around to it. Today's patch includes other stuff, like raising the volume when navigating the inventory and adding more journal notification icons. Team Cherry isn't Ubisoft or Nintendo. It's a relatively small team.
The team has been pumping out updates for Silksong as well. Team Cherry recently added traditional Chinese and German language options, which had become a sticking point for some. It's also busy working on the game's first major DLC expansion, called Sea of Sorrow.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-original-hollow-knight-just-got-an-update-to-fix-a-glitch-with-a-final-boss-173533993.html?src=rssThe AI Doc explores how we can survive an uncertain AI future
Anxiety, more so than technological rigor, sits at the heart of The AI Doc: Or How I Became an Apocaloptimist. Director Daniel Roher is anxious about the future he's bringing a child into — will it be an AI-driven utopia? Or does it spell certain doom, something explored in countless sci-fi stories. To figure it all out, he interviewed some of the most well known AI proponents and critics, including The Empire of AI author Karen Hao, AI researcher Emily Bender and Anthropic CEO Dario Amodei.
The AI Doc, which hits theaters this weekend, doesn't really shed new light. For that, I'd recommend reading Hao's industry-defining book, which chronicles the rise of OpenAI and the precarious nature of its business. But I don't think tech-heads are the main audience for this film. Instead, Roher is trying to break down the state of AI for mainstream audiences, the folks who may occasionally use ChatGPT or Google's Gemini, but aren't aware of why they're controversial. In particular, the film exposes the near-religious devotion many in the tech world have around AI.
It's not a spoiler to say that Roher ultimately adopts an "apocaloptimist" viewpoint. He's aware of the potential dangers of AI, and that it will likely have some serious societal impact. But, he also thinks humans have the ability to shape where it's headed. AI proponents have a near-religious belief in the eventuality of artificial general intelligence (AGI), or AI that can match and surpass human capabilities. But AGI isn’t inevitable, and Roher argues there’s room for critics and the public to push back.
We’re seeing small examples of AI resistance already. Just look at the viscerally negative response to NVIDIA's DLSS 5 AI upscaling; Microsoft's recent plans to pull back on Copilot AI features in Windows 11; or OpenAI shutting down its Sora AI video generation app. (The latter may be due to the sheer expense, but Sora has certainly seen plenty of criticism.) If enough people say no to various implementations of AI, tech companies will be likely to respond.

The AI Doc splits its narrative between true believers — like OpenAI CEO Sam Altman and Anthropic CEO Dario Amodei — and prominent AI critics — like Tristan Harris, the co-founder and president of the Center of Humane Technology, as well as linguistics professor Emily M. Bender. It's easy to feel a bit of whiplash when the film moves from people who genuinely think AI will lead to some sort of utopia (and who will also become insanely rich in the process), and the extreme critics who think it will mean the end of humanity. At one point, Harris mentions that some of his friends working in AI risk assessment believe that their kids "won't see high school." There's that anxiety again.
While The AI Doc squeezes an impressive amount of notable interviews in its hour-and-43-minute runtime, I would have liked to hear more from critics like Timnit Gebru, a former Google AI researcher who also ties the development of AI into a rise of "techno-fascism" in Silicon Valley. She appears briefly in the film, but her perspective isn't fully fleshed out. The AI Doc doesn't dig very deeply into the driving forces behind AI, whereas Ghost in the Machine, this year's other major AI documentary, draws a direct line between the rise of eugenics and Silicon Valley. (Ghost in the Machine is headed to theaters this summer, and will air on PBS in the fall.)
It's the sort of energetic, animation-heavy documentary that wants to make sure the audience is never bored. But the threat of AI deserves more nuance and critical scrutiny. At worst, The AI Doc may make more people question the value of AI as the tech industry becomes more desperate to make it a success.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-ai-doc-explores-how-we-can-survive-an-uncertain-ai-future-154341735.html?src=rssThe PS5 is getting more expensive... again
It was only last August that Sony raised PS5 console prices in the US, blaming a "challenging economic environment" at the time. Today it has slightly tweaked the phrasing to "continued pressures in the global economic landscape," but the outcome is the same: price rises across the board, this time even affecting the PS Portal handheld.
Starting April 2, the price of the standard PS5 (that’s the one with the disc drive) is going up to $650. That’s a whopping $100 hike, or $150 if you go back to before the August price increases. The Digital Edition is getting the same increase, up to $600 from $500 since August.
But the most eye-wateringly huge bump goes to the PS5 Pro, which will now cost you $900, $150 more than its (already very high) previous $750 MSRP. If you managed to pick up a Pro during last year’s Black Friday sale, when its price was slashed to $650, then you’re probably feeling pretty smug right now.
Even the PlayStation Portal is getting a $50 increase, up from $199 to $250. The Portal has gotten a lot more capable in the last 12 months, but $250 for a device that can’t run any games natively might make a purchase harder to justify for a lot of people.
In a blog post, Sony acknowledged the impact of prices increases on its audience, but said after "careful evaluation" that it was "a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide."
Global economic turbulence is affecting the entire games industry right now. Valve has already pushed back the launch date for the Steam Machine, while the ongoing RAM crisis could also be to blame for Steam Deck stock shortages.
Microsoft also raised Xbox prices twice last year, and earlier this week Nintendo announced that some of its physical first-party Switch 2 games will soon be more expensive than purchasing the game digitally. While Nintendo has experimented with this kind of pricing structure before, it might point to the increasingly prohibitive costs of making and shipping products right now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-is-getting-more-expensive-again-133141514.html?src=rssEngadget Podcast: Can Microsoft fix Windows 11 by dumping AI?
It turns out people don't actually love having Copilot shoved into their faces. This week, Devindra and PCWorld Senior Editor Mark Hachman discuss Microsoft's surprising plan to "fix" Windows 11 by refocusing on customization and core features, instead of bringing Copilot AI into tons of apps. Is there any enthusiasm left for Windows? Or will most people be better off considering macOS or Linux?
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Topic
Microsoft hits the reset button on Windows 11, de-emphasizing Copilot AI – 1:03
OpenAI pulls the plug on its Sora video generation app after just 5 months – 25:23
Meta’s terrible week in court, part 1: $375 million ruling in New Mexico child engagement case – 33:58
Meta’s terrible week in court, part 2: Meta and Google lose landmark social media addiction suit – 38:49
OpenAI puts erotic chat on hold indefinitely – 43:49
Update your iPhones: iOS exploit ‘Darksword’ released on GitHub – 46:39
Epic games lays off 1,000 workers after Fortnite engagement dips – 47:48
Honda and Sony kill off their Afeela EV collaboration – 49:26
Listener Mail: Which Mac Mini to get for a budding pro photographer – 55:15
Pop culture picks – 57:52
Credits
Host: Devindra Hardawar
Guest: Mark Hachman
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
The Morning After: Sony and Honda’s debut EV is dead before it even arrived
Honda and Sony announced that they are discontinuing both the Afeela 1 and 2, their electric cars. The company is reviewing its “business direction,” but it's hard to expect much from a car company that’s cancelled all of its cars.
The Afeela 1, casually called the PlayStation Car, was meant to be a fusion of a modern EV and your own digital media bubble. (You could have a God of War-themed dash — if you wanted that.)
There’s a wider pressure on Honda, beyond this risky collaboration with Sony. It expects to take a $15.7 billion loss after writing off a large portion of its EV investment. The US’s removal of federal EV tax credits and the imposition of tariffs have hit everything hard.
The Afeela was exciting on paper, but in person, it was a pretty unassuming sedan. And expensive! Rival EV makers were offering more for less. Also: don’t tease a car for six full years. It’s never a good sign. Check out Tim Steven’s editorial on how it all fell apart.
– Mat Smith
The other big stories (and deals) this morning
Meta and YouTube lose social media addiction case
TikTok and Snap settled ahead of the trial. Smart.
A jury in Los Angeles has found that Meta and YouTube were negligent in a closely watched trial over social media addiction. The two companies were ordered to pay $6 million in damages to a woman who said their addictive features harmed her.
For Meta, it's the second legal setback in recent weeks, after a New Mexico jury ruled against it on child safety issues. Meta was ordered to pay $375 million in penalties, making this settlement seem small in comparison. The companies are planning to appeal.
Sonos Play review
The company's best portable speaker so far.
The Sonos Play could be the company’s reset button, a way to remind people what the company does well – and move on from busted updates, expensive gambits and fussy apps. The $299 Play is a portable speaker that sits between the $499 Sonos Move 2 and the $179 Roam 2. The new speaker sounds great, has a wide and versatile feature set and won’t break the bank. We particularly like the inclusion of Bluetooth grouping.
DJI Avata 360 drone review
There’s a new 360-degree drone in town.
DJI responded quickly to Insta360’s debut drone, the Antigravity A1, with the Avata 360. It’s drawn from years of drone experience (and tech from its new Osmo 360 action cam). Compared to the A1, it’s safer to fly around people and offers single-camera OIS 4K footage in addition to 8K 360 video. The 360 video it shoots offers incredible editing flexibility, but overall quality is lower than that of DJI’s other drones. It’s cheaper than its 360 drone rival, too, though US availability remains unclear.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121539576.html?src=rssFender Mix review: Well-designed headphones that just fall short of greatness
I know what you’re thinking: “Isn’t Fender a guitar company?” It sure is, and has been one of the most iconic names in guitars and amplifiers since 1946. So what is the company doing making headphones and speakers? Well, it isn’t, exactly. Like Zound Industries used to do with Marshall (before buying the amp business), another company is licensing the Fender name for its consumer audio products. Fender Audio, the brand that’s on the headphones I’m reviewing, is owned by the Fender Corporation, but Riffsound oversees the design and production of portable audio gear.
The first products from Fender Audio are the Mix headphones and the Elie speaker (in two sizes). The company revealed these in January before properly showing them off at CES. I’ll get to those speakers in a few weeks, but the Mix headphones are first up on the review docket.
With the Mix, Fender Audio seeks to offer a set of premium over-ear, noise-canceling headphones at a lower price than the likes of Sony, Bose and Sennheiser. There’s also marathon battery life, several smart design touches, a lossless Bluetooth transmitter and swappable parts that combine for a unique formula to take on those big names. I’m honestly impressed that Fender Audio could cram all of that in a more affordable package, but the final verdict on the Mix isn’t so straightforward.
What’s good about the Fender Mix headphones?
Fender Audio made numerous smart design decisions on the Mix headphones, and they resulted in my favorite things about using them. To start, you can swap out the ear pads, ear cups and headband as you see fit. The ear cups attach to the headband via USB-C ports, so they’re easy to snap on and off. Obviously, this allows you to change the look of the Mix over time, within the bounds of Fender’s available colors.
Underneath the ear pads, Fender put a storage slot for the lossless dongle on the left side and gives you access to the removable battery on the right. I’m thrilled that I can enjoy higher quality Bluetooth connectivity without having to remember to bring along such a small accessory. Plus, it’s nice to know that users will be able to install a fresh battery, provided the company sells those at some point.
I also enjoy how Fender Audio designed the onboard controls. First, they’re physical buttons, which are always my preference over touch- or gesture-based options. Second, the main one is a five-way joystick, so they’re very simple. Press it to play/pause, press and hold for pairing mode or press longer to power on or off. If you push the joystick up or down, you can adjust the volume, while moving it left and right skips the track forward or backward. You can also push down twice to enable Auracast pairing right on the headphones. A second button, which is just the regular kind, is used to cycle through noise canceling modes: ANC, transparency and both off.
Sonically, the Mix headphones are at the height of their powers in lossless mode, which is enabled by the Bluetooth dongle hidden inside the ear cup. Bass tuning that’s otherwise overpowering in most cases is restrained, and you can pick up finer details in the more balanced mix. When listening to Watchhouse’s Rituals, I got the sense that I was surrounded by the band, with strings, drums and vocals enveloping my ears with sound — rather than it simply being projected from the left and right channels. There’s more nuance with the lossless mode, and it kept calling me back to the Mix headphones at the times when I’d probably opt for the conveniences of earbuds or a speaker.
ANC performance is respectable, although it’s not on the level of Bose. It’s good enough to block out mild-to-moderate distractions, but it struggles with louder human voices and sudden jolts of noise. It will certainly do the job in the office or coffee shop, but you may notice some sounds invade your ears during a commute. For calls, transparency mode provides natural sound and it picks up enough of my voice that I never felt the need to shout. Call quality, though, is a different matter (more on that in a bit).
Another big perk of the Mix is its long battery life. Fender Audio says you’ll get up to 52 hours with ANC on or a whopping 100 hours with it off. The company is forthcoming with the fact that the latter number is achieved at 50 percent volume, which will be too low for most “regular” use. Still, with noise canceling enabled and the volume around 70 percent, I had 52 percent battery left after nearly 30 hours of use. I spent most of that time with either ANC or transparency mode on.
What’s not so good about the Fender Mix?
Out of the box, Fender Mix’s tuning is too bass heavy. I realize a lot of people prefer a thundering low-end tone out of their headphones, but I found it to be too overpowering here. The stock sound profile is my biggest issue with this model, although it’s somewhat alleviated by using the lossless Bluetooth dongle. In that mode, the bass is slightly subdued, but it’s still quite prominent at times when it shouldn’t be.
On that Watchhouse album, the kick drum starts to drive the sound, rather than the guitars, mandolin and other instruments. When I listen to the same songs on other headphones, I’ve noticed a better blend of drums and strings. With more intense genres, like the hardcore riffs and breakdowns of Incendiary’s Product of New York, the booming bass isn’t as much of an issue. The distorted guitars still cut through, and there’s plenty of texture in their tone. And when each song hits its climax, the cranked up lows offer extra oomph. It works for metal, but it isn’t always nice for bluegrass, jazz and synth-laiden electronic tunes where the extra bass can muddy the mix.
The Fender Mix also lacks many of the smart features that are present in premium headphones today, which is probably how the company is able to sell them for $299. Things like automatic EQ tweaks and adaptive ANC are missing, as is automatic pausing when you speak or things like head gestures. These headphones don’t have wear detection either, so they don’t pause the audio when you take them off. There’s also no app available to dial in the EQ or adjust other settings (it’s coming soon).
These headphones only have two microphones for calls, and you can tell almost instantly that those are insufficient. Despite claims of “crystal clear calls,” your voice will just sound okay to the person on the other end. Honestly, I would’ve sounded better just using my iPhone with no headphones. The Mix works to get your voice across, but don’t dream of dialing into a podcast recording with them. What’s more, the Mix isn’t good at blocking background noise, so you’ll need to use them in a quiet location to have a chance at sounding decent. Which, again, is about the best these headphones can muster.
While the modular design allows for a decent degree of customization, the extra parts you’ll need aren’t on sale yet. What’s more, only two colors — white, which is really more of a light gray, and black — are currently available. So, for now, one of the perks of the Mix remains untapped.
Wrap-up
There’s a lot to like about the Fender Mix, from the clever design choices to the crisp, detailed sound. The lack of finesse with the bass tuning and the omission of advanced features, particularly the absence of an app for settings changes, keeps these headphones firmly planted in the midrange category.
Clearly that’s not what the company is aiming for with tools like the lossless Bluetooth dongle, but that’s where it lands for me at the end of the day. So, at $299, the Mix is a tough call when a $250 price tag would make these an easier sell. Sure, there’s enough here to make these a capable daily audio accessory, but not everything I’d need to call them a must buy.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/fender-mix-review-well-designed-headphones-that-just-fall-short-of-greatness-120000974.html?src=rssMLB The Show 26 is turning me into more of a baseball fan
There were two questions I was looking to answer as I fired up MLB The Show 26. First, how much does the game cater to a baseball newbie like me? Second, will it keep me hooked enough to keep playing after my first few games?
I think it's important to share some personal context. I have very limited experience with baseball. I have been to one MLB game, which was on my first visit to Canada as a teen. The lead-off Toronto Blue Jays hitter scored a home run on his first at-bat. Fireworks went off and everyone was going wild. Fun!
But that was the only score of the whole game. My dad and I (both lifelong soccer fans, for what it’s worth) were bored lifeless for the rest of the three hours.
An incredible run of a dog playing a baseball game at Games Done Quick aside, I had no real interest in the sport for the next couple of decades until the Blue Jays made a deep run into the 2025 playoffs. This time, now as a Canadian citizen, I bought into the excitement and watched all of the World Series last year. I was enthralled.
I slowly started to appreciate the nuances of pitching, the skill of trying to make every pitch look identical at the time the ball is thrown to hopefully hoodwink the batter. Friends who are in-the-know tolerated my most basic of questions about how everything works as the postseason wore on. Now, I’m planning to watch a lot more games this year and MLB The Show 26 arrived at just the right time to get me ready for the new season.
Sony's San Diego Studio seemed to be speaking to me, personally, when the first thing the game asked me to do was select my preferred playstyle. The Competitive track was definitely out for now. The Simulation option offers an “authentic MLB experience that plays true to player and team ratings.” I wasn't quite feeling that either. As a newcomer to all of this, I had to select the Casual style. That’s billed as “an easier, fun, pick up and play experience with an emphasis on learning the game.” Exactly what I needed.
I was immediately impressed with how deeply you can customize the gameplay, even if the vast array of batting and pitching options in particular felt a little overwhelming. Using both a thumbstick to aim and button to swing at the ball seemed too much for someone who has no idea as yet how to read pitches.
Dipping my toes in slowly was surely going to help me avoid getting too frustrated too quickly and uninstalling the game, so I chose to keep everything as simple as possible. I’m not switching off options like automated bullpen warm ups for a long time, if ever.
Finally, after about 20 minutes of fine-tuning some settings in the tutorial, it was game time.
The Dodgers didn't know what hit 'em as I won my first game 38-0. I thought this Shohei guy was supposed to be good? Pffft, he didn't even register a hit. His team only got a measly two players on base, while I had 46 hits. That blowout was a fun intro to MLB The Show 26, but I had to bump up the difficulty and make it a little more challenging if there was any chance of me sticking with it.
Instead of jumping into the Road to the Show career mode, an online match or another exhibition game to get my feet a tad wetter, I next tried the Storylines feature. This is what really drew me into MLB The Show 26.
San Diego Studio has been sharing the stories of several notable players from the Negro Leagues in the last few editions of the series. I know very little about baseball history outside of household names. So I was fascinated to learn about the likes of Roy Campanella, who debuted in the league as a 15-year-old catcher, and Mamie "Peanut" Johnson, the league's first female pitcher.
The developers did a fantastic job of connecting these athletes' stories to playable moments from their playing careers. Cutscene insights from Bob Kendrick, the president of the Negro Leagues Baseball Museum, tied everything together quite beautifully. Great stories are such an effective way to pull you into a sport and to start learning about it. Stories connect us more than just about anything else.
The default difficulty in the Storylines mode was much higher than I dealt with in my first washout game. Still, that gave me a chance to practice the Competitive playstyle without having to play a full game or the stop-start nature of the tutorial.
My pitching was less accurate, so figuring out how to compensate for that made for an interesting challenge. Batting was a lot tougher too, with balls travelling faster and pitchers trying to trick me. At first, I was swinging at every ball, but that clearly was the wrong idea. I tried to be more judicious and wait to see if a ball was breaking, but that meant I was swinging too late and fouling or giving the fielders an easy catch. That's a tricky conundrum to solve, and I'll need a lot more practice before I dream of playing online. I'm not even going to get started on how woeful I am at catching.
And yet all of this deepened my appreciation for baseball. There's so much more nuance and complexity to the sport than I realized until a few months ago. And even as someone who doesn't typically enjoy turn-based games, I found myself getting into the swing of it... so to speak.
I'm never going to care about Diamond Dynasty, MLB The Show's take on Ultimate Team modes in EA Sports games. I can't see myself diving into the team management-focused Franchise mode, in large part because I don't yet have a strong enough understanding of stats to have a decent handle on what makes a specific player great in their role. And as much as I like the idea of the Road to the Show career mode — in which you can stick with a player from their high school days all the way to a Hall of Fame induction — I don't think I can invest enough time into that to make it worth the effort.
I did find the answers to the two main questions I had about MLB The Show 26. It does a bang-up job of easing a baseball newbie like me into the fray. I'm eager to keep playing as well. I don't think MLB The Show has quite enough pull to keep me away from my actual forever game, Overwatch, for too long. But I can absolutely see myself playing it on a second screen while streaming some MLB games this season. After all, I'm always on the lookout for a great story.
MLB The Show 26 is out now on PS5, Xbox Series X/S and Nintendo Switch.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/mlb-the-show-26-is-turning-me-into-more-of-a-baseball-fan-120000724.html?src=rssRGG's Stranger Than Heaven game will span five time periods
Ryu Ga Gotoku Studio has revealed more details about its upcoming title, Stranger Than Heaven, at the Xbox Partner Preview stream. While previous teasers showed that it was going to be set in the 1910s and 1940s, it turns out its gameplay will span five different time periods: 1915, 1929, 1943, 1951 and 1965. The game’s events will also take place in five different cities. Ryu Ga Gotoku has yet to reveal what the locations will be based on, but the setting for 1965 seems to be Kamurocho. That’s the fictionalized version of Tokyo’s Kabukicho entertainment district in the studio’s games, the Yakuza and Judgment series.
One time period seems to be set during winter, while another focuses on a hot spring town. It’s clear from teasers and the new trailer RGG released that new title will share Yakuza’s aesthetics and maybe even its fighting mechanics. The studio has yet to say whether it will be connected to the Yakuza series, but fans believe Stranger Than Heaven could focus on the beginnings of the yakuza clans that appeared throughout the franchise.
RGG Studio will reveal more details about the game on another stream with Xbox on May 6 at 7PM Eastern time. For now, you can watch the trailer below for a preview. Take note that while the studio has teamed up with Xbox for these reveals, the game will also be available on Steam and the PS5.
Court temporarily blocks US government from labeling Anthropic as a 'supply chain risk'
The court has granted Anthropic’s request for a preliminary injunction, preventing the government from banning its products for federal use and from formally labeling it as a “supply chain risk,” at least for now. If you’ll recall, things turned sour between the company and the Trump administration when Anthropic refused to change the terms of its contract that would allow the government to use its technology for mass surveillance and the development of autonomous weapons.
In response to Anthropic’s refusal, the president ordered federal agencies to stop using Claude and the company’s other services. The Defense Department also officially labeled it as a supply chain risk, which is typically reserved for entities typically based in US adversaries like China that threaten national security. In addition, department secretary Pete Hegseth warned companies that if they want to work with the government, they must sever ties with Anthropic. The AI company challenged the designation in court, calling it unlawful and in violation of free speech and its rights to due process. It asked the court to put a pause on the ban while the lawsuit is ongoing, as well.
In a court filing, the Defense Department said giving Anthropic continued access to its warfighting infrastructure would “introduce unacceptable risk” to its supply chains. But Judge Rita F. Lin of the District Court for the Northern District of California said the measures the government took “appear designed to punish Anthropic.”
Lin wrote in her decision that it seems Anthropic is being punished for criticizing the government in the press. “Punishing Anthropic for bringing public scrutiny to the government’s contracting position is classic illegal First Amendment retaliation,” she continued. The judge also said that the supply chain risk designation is contrary to law, arbitrary and capricious. She added that the government argued that Anthropic showed its subversive tendencies by “questioning” the use of its technology. “Nothing in the governing statute supports the Orwellian notion that an American company may be branded a potential adversary and saboteur of the US for expressing disagreement with the government,” she wrote.
Anthropic told The New York Times that it’s “grateful to the court for moving swiftly” and that it’s now focused on “working productively with the government to ensure all Americans benefit from safe, reliable AI.” The company’s lawsuit is still ongoing, and the court has yet to issue its final decision. Judge Lin said, however, that Anthropic “has shown a likelihood of success on its First Amendment claim.”
This article originally appeared on Engadget at https://www.engadget.com/ai/court-temporarily-blocks-us-government-from-labeling-anthropic-as-a-supply-chain-risk-083857528.html?src=rssGoogle Gemini now lets you import your chats and data from other AI apps
Google is adding a pair of new features to Gemini aimed at making it easier to switch to the AI chatbot. Personal history and past context are big components to how a chatbot provides customized answers to each user. Gemini now supports importing history from other AI platforms. Both free and paid consumer accounts can use these options.
With the first option, Gemini can create a prompt asking a competitor's AI chatbot to summarize what it has learned about you. The result might include details such as your typical written communication style, your family members' names or your key preferences. The other AI tool's summary can then be pasted into Gemini, providing Google's platform with a preliminary profile.
The second option allows users to import their entire chat history with a different AI assistant into Gemini. Doing so allows people to reference earlier conversations or requests made on a different platform after migrating to the Google option.
Anthropic recently introduced a similar memory import feature, so Google may also be hoping to scoop up some of the people who are dropping OpenAI following its shady-sounding new arrangement with the Department of War. Whatever the motivation, these options should make it easier to have a seamless transition between providers.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-gemini-now-lets-you-import-your-chats-and-data-from-other-ai-apps-225711015.html?src=rssApple discontinues the Mac Pro
Apple has confirmed to Engadget that the Mac Pro, the desktop tower-shaped computer that was last updated in 2023, has been discontinued. As 9to5Mac notes, the computer no longer appears in the lineup of Macs on Apple's website or in its storefront. That means at least for now, the Mac Studio is the Apple's top-of-the-line professional computer.
The current version of the Mac Pro was introduced in 2019, with a distinct cheese-grater design, Intel chips and a bevy of easily-accessible expansion slots. Apple released the computer as a make-good for several years of inadequately meeting the performance needs of professional Mac users, but its uncontested time at the top of the company's lineup was short-lived. A year later in 2020, Apple began transitioning to its custom M-series Arm chips, proving Macs could be more powerful and power-efficient by abandoning Intel entirely.
Apple eventually updated the Mac Pro to the M2 Ultra without updating the computer's design, but by then the writing was on the wall. The far smaller Mac Studio, introduced in 2022, also supported the new chip, and it's been updated since then while the Mac Pro has languished. Bloomberg reported Apple was planning to retire the Mac Pro in November 2025, so it's not all that surprising the company quietly pulled the plug only a few months later.
Apple’s effort to cater to professionals, creatives and anyone with a chunk of change to drop on a fast computer lives on through the Mac Studio, and the recently announced Studio Display XDR, itself a replacement for the Pro Display XDR Apple announced for the 2019 Mac Pro. Now all the company needs to do is update the Mac Studio with an M5 Max chip to make it the most “pro” computer Apple offers.
Update, March 26, 6:25PM ET: Added confirmation from Apple that the Mac Pro has been discontinued.
This article originally appeared on Engadget at https://www.engadget.com/computing/apple-discontinues-the-mac-pro-221502339.html?src=rssX moves the ashes of TweetDeck behind its $40 Premium+ subscription
X Pro, the feature most users would recognize as TweetDeck, has been removed as a benefit of the social network's Premium subscription. It is now only part of the Premium+ tier, which costs $40 a month.
TweetDeck was rebranded to X Pro in 2023 following Elon Musk's renaming of Twitter to X. It became a subscription feature shortly after. The tool offered a popular interface for showing multiple timelines, feeds and lists in a single interface.
Engadget staffers using X Pro at the Premium level didn't find any advanced notice that the feature would be changing subscription tiers, so people may be in for an unpleasant surprise when they next go to access their accounts. The feature appears to be gone no matter when you last paid up for the service, which might feel pretty scummy for people who just re-upped to have such a key feature lost.
At least some of the X support documentation currently describes X Pro as only available under Premium+. It's listed as such under the help center page listing different X Premium plan benefits, but at the time of publish, there's currently no mention of the limitation on the dedicated X Pro page. Here's what Grok had to say when a confused subscriber asked about the change:
Hi Nadine, X updated X Pro (TweetDeck) access today—it's now Premium+ only, per the official help page. The Creator Hub table hasn't refreshed yet, causing the mix-up. Upgrade via settings or contact Premium support for details.
— Grok (@grok) March 26, 2026
Ugh, Netflix is raising prices
Netflix is raising prices across all of its subscription tiers, according to an updated "Plans and Pricing" page spotted by Android Authority. The company last raised prices in January 2025, when the cost of all of its tiers were jacked up by $1 or more.
As of this latest price hike, Netflix's ad-supported Standard plan is going from $8 per month to $9 per month, while the ad-free version is rising from $18 to $20 per month. The company's Premium plan, meanwhile, which supports things like 4K streams, spatial audio and the ability to watch content on four devices at the same time, is jumping from $25 to $27 per month. Netflix is also making the cost of adding an extra member to your plan more expensive. Adding a member to an ad-supported plan now costs an additional $8 per month, while adding someone to an ad-free plan now costs $10 per month.
When asked to comment on the price changes, a Netflix spokesperson shared that the company is updating "prices in the U.S to reflect improvements to our wide range of entertainment and the quality of our service." The new prices will roll out to current subscribers in the coming weeks. "Existing members will be notified by email a month before the new prices are applied to them," the spokesperson said. "The exact timing will depend on the specific member’s billing cycle."
Netflix is not quite at the point where it's raising the cost of its subscription every year, but it's getting close. Prior to last year's price hike, the company last raised prices in 2023. The streaming service's growing subscription fees have helped Netflix to continue its push into streaming live events like sports and reality TV competitions, and to license new kinds of content like video podcasts. If Netflix hadn't dropped out in February, they also would have served as financial backing for the company's acquisition of Warner Bros. Even though Warner Bros. Discovery ultimately decided to take Paramount Skydance's offer, Netflix didn't leave the deal empty handed: Paramount paid the company $2.8 billion to formally end its acquisition of the historic film studio.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/ugh-netflix-is-raising-prices-again-202318277.html?src=rssJudge tosses out X's advertiser boycott lawsuit
A US District Court Judge for the Northern District of Texas has dismissed X Corp.’s lawsuit against advertisers it claimed participated in an “illegal boycott” of X, Reuters reports. X originally filed its lawsuit in 2024 in response to advertisers pulling ads from the social media platform, a decision reportedly motivated by X's lax approach to moderating hate speech.
Judge Jane J. Boyle was not swayed by X’s claims that advertisers like Twitch, Shell, Nestlé and Lego pulling advertising amounted to an “antitrust injury.” The companies named in X’s lawsuit are members of the World Federation of Advertisers’ Global Alliance for Responsible Media (GARM), an organization used by advertisers to bargain for certain safety standards from the platforms they advertise on. Advertisers took issue with X's approach to moderation and responded accordingly, purchasing ad space on other social platforms instead. The decision hurt X's ad revenue, but as Boyle writes in the dismissal, the company made no claim that advertisers did so to benefit a competitor or to form their own competing platform. They also didn't prevent X from selling ad space to other companies not in GARM. "The very nature of the alleged conspiracy does not state an antitrust claim," Boyle writes, "and the Court therefore has no qualm dismissing with prejudice."
X’s lawsuit being "dismissed with prejudice" means the company will be unable to refile the lawsuit at a later date. Separately, Judge Boyle also denied X the ability to appeal her decision. The company's rancor for advertisers was apparent when owner Elon Musk compared X's lawsuit to going to war, but the vitriol appears to be all for naught. X claimed in January 2026 that nearly all its top advertisers had returned to buying ads on the platform. As a subsidiary of xAI, the social platform is now also facing new, even more pressing issues, like its AI assistant Grok's alleged willingness to generate sexually explicit imagery of minors.
This article originally appeared on Engadget at https://www.engadget.com/social-media/judge-tosses-out-xs-advertiser-boycott-lawsuit-184832071.html?src=rssBlumhouse's horror-centric cozy game Grave Seasons will be released on August 14
The spooky, yet cozy, game Grave Seasons is coming out on August 14, which was announced at today's Xbox Partner Preview event. This is basically Stardew Valley, but set in a Lovecraftian nightmare of a town. Players farm, mine and romance villagers, but also solve murders and deal with the occasional bloodthirsty demon or two. It looks fun!
This is being published by Blumhouse Games, which is a division of the film studio that pumps out modern horror hits like Happy Death Day, M3GAN and Five Nights at Freddy's. Perfect Garbage is the development studio behind the game, which previously made the narrative-driven cyberpunk title Love Shore.
Grave Seasons is coming to just about every platform out there, including Xbox Series X/S, Steam, PS5 and the Switch. It's truly a golden age for cozy gamers.
This isn't the only cozy game with a darker undercurrent. Titles like Graveyard Keeper, Cozy Grove and Spiritfarer have all experimented with this idea. Even Nintendo's recent smash Pokémon Pokopia is set in some kind of post-apocalyptic world.
This article originally appeared on Engadget at https://www.engadget.com/gaming/blumhouses-horror-centric-cozy-game-grave-seasons-will-be-released-on-august-14-184042880.html?src=rssDispatch is coming to Xbox this summer
Dispatch was one of 2025’s standout titles and one of the best narrative games in years, which made its no-show on Xbox all the more puzzling. Luckily, that’s being rectified this summer.
Announced during today’s Xbox Partner Preview broadcast, Dispatch is coming to Xbox Series X|S, Xbox on PC and Xbox Cloud later this year. It will also be an Xbox Play Anywhere title at launch, so you can play it on your console and continue on your PC or Windows handheld, or vice versa.
ICYMI last year, the game is pitched as a superhero workplace comedy by developer AdHoc Studio, which was founded by a group of ex-Telltale developers. You play as the excellently named Robert Robertson, a recently out-of-work superhero who’s talked into reluctantly taking a 9-5 desk job that involves him dispatching other heroes.
Dispatch is an episodic game, which rolled out gradually on PS5 and PC last year but will presumably be available in its entirety straight away when the Xbox version arrives. Gameplay is divided between interactive narrative segments that will feel familiar to anyone who played Telltale’s previous titles, and the management sim-like dispatch missions.
Both are very well done, but I was shocked by the quality of Dispatch’s writing and animation when I played it on PS5. It’s essentially a prestige animated superhero show that you participate in, and I genuinely agonized over loads of decisions. It helps that the star-studded voice cast, which features Breaking Bad’s Aaron Paul, Laura Bailey and Jeffrey Wright, is bringing its A-game across the board. The game was a big hit with the wider Engadget team too, making it into our best games of 2025 list.
Dispatch has also since made its way to Switch, but that port was highly controversial after it emerged that some of the game’s content had been censored. I would assume that all nudity and explicit content will be present and correct in the Xbox version, which will cost $30 or $40 if you want the Deluxe Edition, which includes four digital comics and a digital artbook. A firm release date was not announced in the stream.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/dispatch-is-coming-to-xbox-this-summer-183735998.html?src=rssStalker 2 is getting its first DLC, Cost of Hope, this summer
Stalker 2 is getting its first DLC, titled Cost of Hope, this summer. The expansion and its general release window was announced during today's Xbox Partner Preview showcase.
It's been more than a year since the base game finally released, closing a long development cycle that was disrupted by Russia's invasion of Ukraine, where the studio GSC Game World was initially based. Stalker 2 was released on PlayStation 5 in the interim, but otherwise, the team has been focused on making this substantial DLC.
Stalker 2: Cost of Hope will add two new regions and a new story that takes place alongside the events of the base game. You still play as protagonist Skif as you negotiate between two factions, Duty and Freedom, that have opposing views of the Zone and how to approach it.
The blog post teased that there will be a second expansion on the way to close out the full Stalker 2 story as a trilogy. For now, the survival-horror saga will continue when Cost of Hope drops for the Xbox Series X/S, Xbox Cloud, Xbox on PC, PC and PlayStation 5 this summer.
This article originally appeared on Engadget at https://www.engadget.com/gaming/stalker-2-is-getting-its-first-dlc-cost-of-hope-this-summer-183009759.html?src=rssGoogle begins rolling out Search Live globally
Following a false start last week, Google has begun rolling out Search Live globally. The tool allows you to point your phone's camera at an object or scene and ask questions about what you see in front of you. With today's expansion, Google is making Search Live available in every location and language where it offers its AI Mode chatbot. With that, people in more than 200 countries and territories can use Search Live to get answers to their questions.
Behind the expansion is Google's Gemini 3.1 Flash Live model. According to the company, the new AI system was designed to be natively multilingual, and capable of more natural conversations. It should also be more reliable and faster.
Separately from Search Live, Google is bringing Live Translate to iOS. Live Translate, if you need a reminder, allows you to put on a pair of headphones and get a real-time translation of what another person is saying. With today's announcement, Google is also bringing the feature to more countries, including Germany, Italy, Spain, Japan and the UK, across both Android and iOS. All told, Live Translate can now understand more than 70 languages and work with any set of headphones. Neat.
Hades 2 is coming to Xbox Series X/S and PS5 on April 14
If you’ve been (impatiently) waiting for Hades 2 to hit Xbox Series X/S and PS5, there’s some great news for you coming out of Thursday’s Xbox Partner Preview showcase. Supergiant’s roguelite action RPG is coming to those consoles (as well as Xbox on PC and Xbox Cloud) on April 14. It’ll be available on Xbox Game Pass too.
The full version of Hades 2 hit PC and Nintendo Switch last September after over a year of Steam early access. It was one of our favorite games of 2025.
This time around, you play as Melinoë, the sister of the original game’s protagonist, Zagreus. Melinoë has a longer dash than her sibling, a sprint ability and more of a focus on area-of-effect attacks than ranged projectiles. You can also expect tough bosses along two separate paths, animal familiars, a range of modifiable weapons and messy romances.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/hades-2-is-coming-to-xbox-series-xs-and-ps5-on-april-14-175819696.html?src=rssThe EU is investigating Snapchat over possible child protection breaches
The European Union has opened a formal investigation into whether Snapchat has breached Digital Services Act (DSA) regulations regarding the safeguarding of children using its app.
Regulators say that the company, whose audience demographic has always skewed young, may not be doing enough to protect minors from grooming and "recruitment for criminal purposes." The EU is also looking into whether Snapchat’s younger users are too easily accessing information on how to buy illegal drugs and age-restricted products.
Brussels argues that while Snapchat requires users to be at least 13 years of age to sign up for an account, its self-declaration age assurance system may not be an adequate means of ensuring those younger than the minimum age can’t engage with the platform. The European Commission also says the current measures fail to assess whether users are younger than 17 years old, which it says is necessary for an "age-appropriate experience." It also alleges that adults are able to exploit the current system to lie about their own age and impersonate minors.
Investigators believe that the app itself doesn’t allow for other users to report accounts they suspect are being used by people younger than the minimum age requirements. Moreover, they argue that reporting illegal content found on the app is not easy enough, and that Snapchat may not be informing its users about "possibilities for redress.”
Other issues being looked at by the European Commission include child and teen accounts being recommended to other users by Snapchat’s Find Friends feature and insufficient guidance on available account safety features.
The investigators are now in the process of gathering evidence, sending out interview invitations and requesting information from Snap. The Commission says the investigation is based on analysis of the last three years of risk assessment reports filed by Snapchat, as well as an information request it sent on October 10 in 2025.
"The safety and wellbeing of all Snapchatters is a top priority, and our teams have worked for years to raise the bar on safety," a Snapchat spokesperson said in a statement to Engadget. "Snapchat is designed to help people communicate with close friends and family in a positive, trusted environment, with privacy and safety built in from the start - including additional protections for teens. As online risks evolve, we continuously review, strengthen, and invest in these safeguards."
The company added that it has acted proactively and transparently in its efforts to meet the DSA’s requirements, and said it would fully cooperate with the Commission throughout its investigation.
Snap is one of a number of social media companies currently facing increased scrutiny regarding the safety of minors using its platform. In 2023, the company added new features designed to make it harder for teenagers to connect with strangers. One of these measures involved increasing the amount of mutual friends users must have before appearing in search and suggested accounts.
Along with TikTok, the company recently settled a lawsuit that accused its platform of causing social media addiction. The case was brought by a 20-year-old woman who said she’d been harmed by addictive features on Meta, YouTube, TikTok and Snap as a child. This week, a jury ruled against Meta and YouTube in the trial, with the companies ordered to pay the woman, who was named as K.G.M in official documents, $6 million in damages.
This article originally appeared on Engadget at https://www.engadget.com/social-media/the-eu-is-investigating-snapchat-over-possible-child-protection-breaches-174722759.html?src=rssSerious Sam: Shatterverse will hit Xbox platforms this year
The Serious Sam game franchise is back with a new entry, giving the FPS series a co-op roguelite twist. Basically it's getting the Nightreign treatment in the same way Elden Ring did.
The latest title is Serious Sam: Shatterverse, where teams of up to five players will take on waves of perennial foe Mental's monster goons. Each run will offer the usual roguelite approach of upgrade options to make your team more powerful. And if you're a long-time fan of the series, the trailer has plenty of the same broad, loud humor; for instance, the three upgrade cards shown are all ball jokes. Behavior Interactive, the studio behind Dead by Daylight, is helming the project.
Serious Sam: Shatterverse will arrive on Xbox Series X/S, Xbox on PC and Xbox Cloud some time this year. Considering the first quarter is nearly over, the team is probably targeting the second half of 2026, but that's only a guess.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/serious-sam-shatterverse-will-hit-xbox-platforms-this-year-174620271.html?src=rssSanders and Ocasio-Cortez introduce a bill to pause US data center construction
File this one under "things that might have a shot after the midterms." On Wednesday, Senator Bernie Sanders (I-VT) and Rep. Alexandria Ocasio-Cortez (D-NY) introduced the Artificial Intelligence Data Center Moratorium Act. The bill would require an immediate pause on data center construction until specific new regulations are passed.
The legislation aims to address the problem that AI is advancing faster than Washington's regulatory response (basically none) has kept pace. Despite its benefits, the technology poses grave threats to the job market and the environment. Rapidly advancing deepfakes could soon leave people unable to determine truth from fiction. (That is, more than online propaganda already has.) AI also makes mass surveillance easier than ever, potentially giving unelected tech leaders unfettered control over society.
"Last year alone, AI was responsible for over 54,000 layoffs nationwide," Rep. Ocasio-Cortez said in a press conference. "And when we talk about those jobs, it's not just a number. These are industries. These are communities. These are families... All of this harm has occurred not in spite of, but because of, the absence of federal legislation to regulate AI."
The bill would mandate not only an immediate pause on new data center construction but also on the upgrading of existing ones. This moratorium would only be lifted after one or more laws were passed to provide federal oversight of AI products.
First, AI products would need to be proven safe for humanity. (That includes not just physical safety, but also areas like civil rights, privacy and public health.) The wealth AI generates would need to be shared with the American people, not just the billionaire tech bros pulling the strings. Protections would need to be in place to safeguard against mass unemployment. (Increasingly, companies are flat-out admitting that their layoffs are due to AI automation.)
The legislation would also require future data centers to be environmentally safe. They would need to avoid increasing electricity or other utility bills for Americans. AI data centers would have to create union jobs "with strong labor standards." Communities affected by them would be empowered to approve or reject their construction or upgrades. And no government subsidies could be provided for them.
"A moratorium will give us time," Sen. Sanders said. "Time to understand the risks. Time to protect working families. Time to defend our democracy. And time to ensure that technology works for all of us, not just the few."
On the one hand, these could be popular proposals. In a December poll, 60 percent of Americans — including majorities of Democrats, Republicans and independents — said they supported more AI regulation.
However, in Washington's current environment, well, don’t get your hopes up. AI companies are pouring enormous sums of money into campaigns for both political parties. The industry spent at least $83 million in federal elections last year — and that was an off-year without national elections. And of course, anti-regulatory Republicans currently control the presidency, both chambers of Congress and (essentially) the Supreme Court.
So, fat chance it goes anywhere right now. But depending on how the 2026 midterms (and beyond) shake out… who knows? One can dream, anyway.
This article originally appeared on Engadget at https://www.engadget.com/ai/sanders-and-ocasio-cortez-introduce-a-bill-to-pause-us-data-center-construction-174451974.html?src=rss

