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Google has reportedly started to add Polymarket data to News results
Google News has begun showing Polymarket bets and odds alongside actual stories, according to a report by Futurism. These look to appear as large blocks that include links to numerous ways for people to lose their money.
Bets tend to appear in the "For you" section of Google News, which is supposed to be tailored to a person's particular interests. Futurism notes that the platform actually placed a Polymarket bet as the top news result when inquiring about the price of Bitcoin.
The publication saw links to the prediction market all over Google News, including in searches. It popped up in queries regarding the Strait of Hormuz, which presents a link that lets people bet on the number of ships that would be allowed to pass through the critical passageway. The report even indicates that users were able to set the gambling platform as a source, which directs readers to an aggregate page of other Polymarket links.
Oof The Top Google News Result Is For Polymarket LOL.
— Anthony Higman (@AnthonyHigman) March 26, 2026
We Cooked. pic.twitter.com/IFBbYFdn2A
There's a caveat here. I wasn't personally able to confirm most of these results. This could indicate that Google has quietly made some changes behind the scenes following Futurism's initial report.
Complaints from users on social media indicate that Google started doing this at the tail-end of March. However, one user noted all the way back in January that Polymarket results had started showing up in the news section of a traditional Google search. I was able to replicate that one.
Engadget has reached out to Google to see just what's going on here and if it plans to continue displaying Polymarket bets alongside actual news stories. The company did announce a partnership with both Polymarket and Kalshi back in November. This deal indicated the two gambling platforms would feed prediction data into Google's finance platform, but didn't say anything about News.
It's pretty easy to see why Polymarket would be attractive to Google's algorithms. The platform generates huge numbers on pages that are constantly updated. This could make these algorithms think the links are leading to valuable news stories and not, you know, a place to bet on human misery.
Prediction markets like Polymarket give users the ability to place bets on real world outcomes, which includes wars and other gruesome things. This has led to numerous scandals, which include an incident in which an unknown Polymarket user made more than $400,000 after "predicting" the capture of Venezuela's president Nicolás Maduro just hours before US troops invaded the country and abducted him.
Polymarket has hosted bets on the use of nuclear weapons in current global conflicts, which is pretty dang chilling when you consider the possibility of government employees tipping the scales in their favor. President Trump did, after all, recently threaten to end an entire civilization.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-has-reportedly-started-to-add-polymarket-data-to-news-results-161708462.html?src=rssHow to watch the Artemis II landing
After its history-making trip around the Moon, NASA's Artemis II mission is set to return to Earth later today. The Orion spacecraft carrying astronauts Reid Wiseman, Christina Koch, Victor Glover and Jeremy Hansen is scheduled to splash down off the coast of San Diego at approximately 8:07PM ET. NASA will stream the landing on YouTube and its NASA+ website, as will Netflix and HBO Max. The official broadcast will begin at 6:30PM ET.
After leaving Earth on NASA's super heavy-lift SLS rocket and spending nine days in space, the most dangerous part of the Artemis II mission still lies ahead. It will take approximately 13 minutes for the Orion spacecraft to complete re-entry. During that time, it will be subject to temperatures of up to 5,000 degrees Fahrenheit (2,760 degrees Celsius).
Reentry is dangerous for any crewed spacecraft, but is of particular concern here because of a "skip reentry" during the Artemis 1 mission. At that time, the Orion crew vessel briefly used its own lift to "skip" back out of Earth's upper atmosphere before re-entering for the final descent, suffering excess charring in the process. NASA spent months investigating and determined the craft was safe to fly, but Artemis II will take a more gradual approach back to Earth in hopes of reducing its exposure to excess heat.
Still, this is the first time in 53 years that NASA will need to guide a human crew back from the Moon. Once all is said and done, however, the Artemis II crew will have traveled 695,081 miles (1,118,624 km), captured amazing images along the way and reminded the world what’s possible when nations work together.
This article originally appeared on Engadget at https://www.engadget.com/science/space/how-to-watch-the-artemis-ii-landing-145344873.html?src=rssSony Bravia Theater Bar 5 review: A basic TV sound booster
Not everyone needs a $1,000 soundbar. It’s easy to argue the sonic superiority of those flagship models from Samsung, Sonos and Sony, but for some people a simple boost to their TV speakers can provide a world of difference. As part of its 2026 soundbar lineup, Sony debuted the Bravia Theater Bar 5: a $350 entry-level model that covers the basics and comes with a wireless subwoofer in the box. The real question here is how many features are you willing to live without.
The good: Sound quality, bass performance and setup
The Theater Bar 5 is the most compact soundbar among Sony’s new models, measuring just 35.5 inches wide. For comparison, that’s still about 10 inches wider than the second-gen Sonos Beam, but nearly 16 inches smaller than Sony’s flagship Theater Bar 9. This stature makes the Bar 5 well-suited for smaller spaces with smaller TVs. In fact, Sony says the soundbar will fit between the legs of Bravia TVs with multi-position stands. Plus, the Bar 5 is just over 2.5 inches tall, slightly shorter than the Beam, so it won’t block the bottom edge of most TVs.
Despite its small size, the Bar 5 cranks out some excellent sound. There’s plenty of crisp, clear audio from the 3.1-channel configuration, and the included subwoofer provides an ample amount of booming bass. The Bar 5 supports Dolby Atmos and DTS:X, but it doesn’t have up-firing drivers. Instead, the soundbar relies on Sony’s Vertical Surround Engine and S-Force Pro Front Surround tech to virtualize much of the directional and overhead audio. More on that in a bit.
While watching Netflix’s Drive to Survive, I experienced the excitement of F1 cars zooming around various circuits as the Bar 5 does well with general movement. The soundbar’s wide soundstage, excellent detail and booming bass provide some degree of immersion that doesn’t rely on audio projected overhead. That overall clarity and powerful bass are also great for listening to music, as the Bar 5 can handle a range of genres with ease.
From Kieran Behden & William Tyler’s acoustic/electronic 41 Longfield Street Late ‘80s to Thursday’s screamo masterpiece Full Collapse, the soundbar performs admirably. Although with heavier genres, I preferred to dial down the bass slightly. Tucker Rule’s kick drum on Full Collapse, for example, was a bit much for the standard tuning here.
After struggling with the setup on LG’s Sound Suite, I was thankful that configuring the Bar 5 was super easy. It’s very much a plug-and-play situation, and the Bravia Connect app guides you through the initial steps. It takes about five minutes to get up and running and I’d wager even the least tech-savvy person in your life can probably figure this out. You can also opt for Night mode (less bass), Sound Field (enhanced audio) and Voice mode (louder dialogue) in the Bravia Connect app.
All of this certainly makes the Bar 5 a solid option for someone who doesn’t need a lot of features, but stands to benefit from augmenting the sound from their TV alone.
The not so good: Constrained Dolby Atmos and limited features
While the Bar 5 supports Dolby Atmos and DTS:X immersive audio, Sony’s virtualization tech was a disappointment. There’s some side-to-side directional sound, but I noticed almost no simulated overhead noise. The Bar 5’s sonic clarity makes it a solid option for boosting living room audio, just don’t expect the enveloping effects that more robust (and more expensive) soundbars would offer.
There are several features you won’t find on the Theater Bar 5, starting with the lack of onboard controls. I’m well aware that those buttons on top of soundbars don’t get used much, but if you’re like me, you still reach for them occasionally. There were several times during my testing when I tried to blindly tap the non-existent volume controls on the Bar 5. Other than a power button on the right side, your options for controlling this soundbar are a remote and the Bravia Connect app.
You also won’t find a Wi-Fi connection on the Bar 5. This means that AirPlay and Google Cast aren’t available to easily beam audio from your devices to the soundbar. There is Bluetooth 5.3, so you do have an option for music and podcasts from your phone or laptop if you need it. However, pairing your devices to the soundbar via Bluetooth isn’t as quick as selecting the soundbar in your streaming app when AirPlay or Cast are on the spec sheet.
Lastly, Sony doesn’t offer any type of room calibration on Theater Bar 5. Sure, a smaller soundbar like this is better in smaller spaces, but it would still be nice to have the system dial in the audio for the aspects of the room. After all, not every living room is a perfect rectangle. I can understand why the company left this feature out of a $350 model, since the tool would require extra components like microphones. This is certainly one of the more noticeable trade-offs for saving some money.
Wrap-up
Sometimes the basics are all you need. Sony’s Bravia Theater Bar 5 provides an entry-level boost to TV audio that will be fine for people looking for just that. While there is support for immersive audio, the soundbar’s 3.1-channel setup isn’t the best for Dolby Atmos and DTS:X performance, and that’s really the biggest knock against the Bar 5. However, this model's excellent audio quality, especially the powerful bass, will suffice for customers just looking to hear their TVs better.
If you want a compact soundbar that provides respectable Atmos performance, the second-gen Sonos Beam is your best bet. Sure, it’s more expensive at $499 and it doesn’t come with a subwoofer, but its additional drivers, tweeter and passive radiators offer more robust audio from the soundbar alone. You also get Trueplay room calibration and Wi-Fi connectivity there.
The Theater Bar 5 will certainly improve your living room audio compared to your TV speakers alone, but with a few more features and improved Atmos virtualization, Sony could’ve had a real winner.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sony-bravia-theater-bar-5-review-a-basic-tv-sound-booster-140000192.html?src=rssYouTube Premium’s US pricing is going up
Another day, another subscription price hike, this time for YouTube Premium. Every plan for YouTube’s ad-free tier is going up, and depending on which one you have, you could be paying as much as $4 per month more.
As reported by 9to5Google, YouTube has started emailing subscribers about the price changes, rather than announcing them publicly, and some Reddit users have posted screenshots of the emails they’ve received. The emails say that the increases will kick in during the June 2026 billing period. Individual plans are now $16 per month, up from $14, so a $2 hike. If you’re on a YouTube Premium family plan, you’ll now pay $27 per month, a $4 increase from the previous price of $23.
As a reminder, YouTube Premium unlocks ad-free viewing and listening on YouTube (including YouTube Kids) and YouTube Music, as well as offline viewing and the ability to continue listening in the background with other apps open. A family plan allows up to six accounts to enjoy all of the same benefits.
Both the Lite — which allows ad-free viewing and downloads for most, but not all, YouTube videos, and excludes music — and Music Premium plans are getting $1 increases, so the former now costs $9 per month, while the music streaming service is up to $12 per month from $11 before, according to 9to5Google. This makes it more expensive than Apple Music when taken on its own (YouTube Music Premium is also bundled with the YouTube Premium individual and family plans at no extra cost).
YouTube Premium last raised its prices (also rather quietly) in 2023, also by $2 for the regular plan. The latest price hikes follow Spotify putting its prices up by comparable amounts back in February. Netflix also jacked up the cost of all of its plans last month.
This article originally appeared on Engadget at https://www.engadget.com/social-media/youtube-premiums-us-pricing-is-going-up-132121683.html?src=rssMicrosoft starts removing unnecessary Copilot buttons in Windows 11
Microsoft has rolled out a Notepad update for Windows Insiders that removes the Copilot branding and icon from within the app, Windows Central has reported. The old Copilot menu has been replaced with “writing tools,” but it’s worth noting that the tools are still powered by AI and are pretty much identical to the selection found in the old menu. Microsoft has just replaced the Copilot button with a pen icon. In addition, the company has removed mentions of AI in the Settings menu and has placed the option to disable the AI-powered writing tools within the “Advanced features” section.
The company first announced that it was dialing back its Copilot branding last month, most likely in response to all the criticisms against the AI assistant. It’s not very well-liked, with people complaining that Microsoft is forcing them to use the assistant inside all its apps and that Copilot doesn’t provide a consistent experience across different applications. “You will see us be more intentional about how and where Copilot integrates across Windows,” said Windows and Devices EVP Pavan Davuluri. Microsoft also promised to remove “unnecessary Copilot entry points,” starting with Notepad, Snipping Tool, Photos and Widgets. According to The Verge, Microsoft has already stopped showing the Copilot button when selecting areas to capture with the Snipping Tool, as well. Clearly, the company has been making good progress on yanking at least the visual reminders of Copilot from its apps.
This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-starts-removing-unnecessary-copilot-buttons-in-windows-11-120346728.html?src=rssThe Morning After: Amazon pledges its satellite internet starts this year
Amazon’s satellite-based internet service, Leo, will enter service by mid-2026, so says company CEO Andy Jassy. Writing in his annual letter, Jassy claimed Leo would offer download speeds of up to 1Gbps, far more than what Starlink presently offers. Sadly, Amazon declined to offer any more details about what that mid-2026 service would look like. But given select partners have already been kicking Leo’s tyres for a while, we can only hope.
The mega-retailer is making some grand promises, including faster up and download speeds, cheaper cost and direct integration with Amazon’s other products. Of course, the company can also sell itself on the fact it’s a satellite internet provider not owned by Elon Musk. But it will have to buck its ideas up fast, given how far behind in its deployment of satellites it is.
— Daniel Cooper
The other big stories this morning
Dyson just announced its first-ever handheld fan, with a motor that spins up to 65,000 RPM
Don’t put your finger in it.JBL Live 780NC and 680NC review: Great leaps, greater missteps
As the youth say, ‘mid.’Sony teases its next-gen True RGB Mini LED TV technology
Yet another brand name to sully the Mini LED waters.
ASUS ZenBook A16 review: A surprisingly light and powerful 16-inch ultraportable
It’s a showcase for the Snapdragon X2 Elite.
ASUS’ ZenBook A16 is a 16-inch ultraportable designed to go toe-to-toe with LG’s Gram Pro 16. It’s equipped with Qualcomm’s Snapdragon X2 Elite and designed to address the flaws Devindra Hardawar found in last year’s ZenBook A14. Did it succeed? You’ll have to read his review to get the full story, but he’s certainly happy to have spent the last week using this thing.
Greece will ban all kids under 15 from using social media
It will begin at the start of 2027.
Greece will ban under 15s from accessing social media, Prime Minister Kyriakos Mitsotakis has announced. Like many nations both in Europe and beyond, officials are concerned about the effect social media is having on children’s mental and physical health. The big platforms will be in charge of enforcing the ban, backed up by the hefty punishments enabled by the Digital Services Act.
Amazon is cutting off support for older Kindles
Know what doesn’t lose support after a few years? Books.
If you’re still using a Kindle or Fire tablet made in 2012 or before, then it’s going to get a little less useful on May 20. Amazon is discontinuing support for those earlier models on that date, removing the ability to purchase, borrow or download new titles. Thankfully, whatever is on the hardware already will remain, so don’t fret if you’re only a third of the way through Remembrance of Things Past.
Fender Elie review: Handsome speaker/amp hybrids with excellent clarity
Fancy, but heavy.
Billy Steele has been putting Fender Audio’s new speakers through their paces to find what can only be described as a mixed bag. Excellent audio quality and a wide variety of inputs get high praise, but the heavy weight, exposed wood and limited battery life all dent the paintwork.
WhatsApp adds a better native interface for CarPlay
About time too.
WhatsApp’s CarPlay interface isn’t the most elegant or easy way to keep in touch with your friends while driving. Meta has, however, given the UI a little polish to help make it a little easier to get something useful done without pulling your attention from the road.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111524236.html?src=rssGoogle removes Doki Doki Literature Club! from the Play Store
Google has removed popular psychological horror game Doki Doki Literature Club! from the Play Store. According to Dan Salvato, who led its development team, and publisher Serenity Forge, Google told them the visual novel was removed because it violated its Terms of Service in its depiction of sensitive themes. The game is “widely celebrated for portraying mental health in a way that meaningfully connects deeply with players around the world,” they said in their announcement. Its free version, which came out first, has been downloaded at least 30 million times, while the paid “Plus” version has had at least one million downloads. The visual novel has repeatedly made Engadget’s lists of favorite games over the years.
Doki Doki Literature Club! has the drawing style and the makings of a typical dating sim, but players find themselves confronted with serious themes, including depression and suicide, soon after starting. Its Play listing was appropriately marked as “Mature 17+,” which means that children won’t be able to download it if their devices have parental controls. In addition, the developers clearly communicate that the game tackles serious issues. "This game is not suitable for children or those who are easily disturbed" is the first line of the game. "In-game content warnings for such material can be enabled in the Settings menu at any time,” it also warns players. In settings, there’s a link to a page that lists content warnings that apply to the visual novel.
We’ve asked Google for a statement on why the game was removed, and we’ll update this post when we hear back. Salvato and Serenity Forge said they’re doing everything they can to “find a path forward for getting DDLC reinstated on the Google Play Store.” They’re also looking at other methods of distribution for Android devices. At the moment, the game’s Play listing shows that it’s still not available, but it’s still out on Steam, PlayStation, Switch eShop, iOS and other platforms.
This article originally appeared on Engadget at https://www.engadget.com/gaming/google-removes-doki-doki-literature-club-from-the-play-store-080615951.html?src=rssOpenAI has a new $100 ChatGPT Pro plan to better match up with Claude
OpenAI has closed a yawning gap in its ChatGPT subscription pricing with a new $100 per month Pro plan that slots between the $20 per month Plus plan and $200 per month Pro plan. Offering five times more Codex than the $20 option, it appears designed to challenge Anthropic's $100 per month Claude option. "Compared with Claude Code, Codex delivers more coding capacity per dollar across paid tiers," an OpenAI spokesperson told TechCrunch.
So what's the difference between OpenAI's two Pro plans? The $200 version does offer four times the Codex. However, you get the same advanced tools and models with $100 plan, according to OpenAI's product page. To encourage users to jump in, it will offer double the Codex for a limited time, or 10 times what you get with the Plus plan.
Users have been screaming for such a plan for a while now, according to posts on OpenAI's developer community forums. "The Plus plan will continue to be the best offer at $20 for steady, day-to-day usage of Codex, and the new $100 Pro tier offers a more accessible upgrade path for heavier daily use," OpenAI said in a post on X.
With the launch of GPT 5.2 late last year and GPT-5.3-Codex in February, OpenAI significantly boosted the speed and reasoning capabilities of Codex, giving developers a tough choice between ChatGPT and Claude Opus. However, the sticking point for many power users was ChatGPT's $200 per month price — so OpenAI no doubt hopes the new plan will convince those on the fence to switch.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-a-new-100-chatgpt-pro-plan-to-better-match-up-with-claude-062705626.html?src=rssApple is closing three US stores, including the first to unionize
Apple is closing three of its retail stores this summer, including its first location to unionize. The tech company said it plans to permanently close Apple Store in Trumbull, CT, Escondito, CA, and Towson, MD. The Apple Store location in Towson, was the first where unionized workers and Apple reached a contract agreement back in 2024.
MacRumors published a statement from Apple confirming the closures. The company credited noting "the departure of several retailers and declining conditions" at the shopping centers where this trio of stores are housed as the reason for ending operations. "Our team members at Trumbull and North County will continue their roles at nearby Apple Retail stores," the statement reads. "Towson employees will be eligible to apply for open roles at Apple in accordance with the collective bargaining agreement." We reached out to the company for additional comment, and were sent the same statement.
The International Association of Machinists and Aerospace Workers, which leads the union the Towson workers had joined, released a statement about the closure. "Apple’s claim that the collective bargaining agreement prevents relocation is simply false and raises serious concerns that this closure is a cynical attempt to bust the union," the organization said. "We are exploring all legal options and will work with elected officials and allies to hold Apple accountable."
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-is-closing-three-us-stores-including-the-first-to-unionize-225941912.html?src=rssThe Metal Gear Solid movie is back on, with Final Destination: Bloodlines directors in charge
A film adaptation of Metal Gear Solid is in the works again, this time from filmmakers Zach Lipovsky and Adam B. Stein, the directors of Final Destination: Bloodlines, according to The Hollywood Reporter. The duo are reviving the project at Columbia Pictures as part of a new first-look deal with Sony, the latest attempt in what's been multiple decades of work to turn the blockbuster stealth game into a blockbuster film.
"Metal Gear Solid was nothing short of a groundbreaking cinematic masterpiece that forever revolutionized video games," Lipovsky and Stein said in a statement. "We are thrilled and honored to bring Hideo Kojima's iconic characters and unforgettable world to life."
Lipovsky and Stein's horror bona fides helped make Bloodlines a critical and commercial hit when it came out in 2025, and the directors have a variety of other IP-focused genre films in the works, including a sequel to Gremlins for Warner Bros. and an animated Venom movie for Sony. It remains to be seen how exactly the duo will translate Metal Gear Solid's unique quirks to film, though.
Metal Gear Solid is heavily indebted to director Hideo Kojima's own taste in action and spy cinema, while also being in conversation with video games themselves in a way that wouldn't naturally translate to film. And even if you removed those metatextual rough edges, can it really be Metal Gear Solid without Kojima's equal parts charming and awkward writing?
Attempts to create a film version of the game date back to 2006, when Kojima first shared that an adaptation was in the works. Columbia Pictures announced a new version of the film in 2012, with Avi Arad, former head of Marvel Studios, producing. In 2014, Jordan Vogt-Roberts, the director of Kong: Skull Island, was attached to direct that adaptation. And six years after that, Oscar Isaac was reportedly cast as Solid Snake. Arad and his son Ari Arad are still producing this latest take on the game, but with Lipovsky and Stein in charge, that older version of Metal Gear Solid is likely dead. Still, hope springs eternal that we’ll get to see a man hide in a cardboard box on the big screen someday.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-metal-gear-solid-movie-is-back-on-with-final-destination-bloodlines-directors-in-charge-214914374.html?src=rssA maverick hacker got Mac OS X running on a Wii
You may already know that emulators can run Wii games on a Mac. But one developer has flipped the script. Bryan Keller now has an ancient version of the Mac's operating system running on Nintendo's 2006 game console (via Kottke). Why? Because they said it couldn't be done.
The developer first had the idea in 2013 while a sophomore in college. However, they found renewed motivation five years ago when Redditor u/CussdomTidder posted, "There is a zero percent chance of this ever happening."

Keller used that as fuel to begin plugging away, "feeling encouraged" by the anonymous contrarian. Thus began the process of porting Mac OS X 10.0 (Cheetah) onto a device designed to play Wii Sports and Super Mario Galaxy.
"Last year, when I saw that Windows NT had been ported to the Wii, I felt a renewed sense of motivation," Keller wrote. "Even if my lack of low-level experience resulted in failure, attempting this project would still be an opportunity to learn something new."

Keller noted that the Wii is a phenomenally hackable console, with other enterprising hackers porting Windows 95 and NT, Linux and NetBSD onto it. Nintendo's system also runs a PowerPC chip similar to those found in older Macs. "Given this close lineage, I felt confident that the CPU wouldn't be a blocker," they wrote. From there, Keller wrote a custom boot loader, patched the kernel and wrote new drivers. They even got the Wii's USB ports working for mouse and keyboard input.
Tthe developer found the process "deeply satisfying," especially given the initial doubt. (I'm talking to you, disparaging Redditor.) "In the end, I learned (and accomplished) far more than I ever expected," Keller wrote. "And perhaps more importantly, I was reminded that the projects that seem just out of reach are exactly the ones worth pursuing."
For the technically minded, the developer's blog goes into extensive detail about the process. And full-on madlads can visit Keller's GitHub to try it for themselves.
This article originally appeared on Engadget at https://www.engadget.com/computing/a-maverick-hacker-got-mac-os-x-running-on-a-wii-200800027.html?src=rssInstagram comments can now be edited (within 15 minutes)
Meta is giving users the ability to edit Instagram comments they leave on posts, though only within a 15 minute window after they're posted. The setup is similar to how the social app handles editing messages, an option it first added in 2024, 11 years after direct messaging was introduced to Instagram in 2013.
You're only able to edit comments you left with your own account, and the process of actually doing so is easy. Just tap on the word "Edit" under your comment to pull up a text box where you can tweak, rework or embellish what you've written, and then press the blue check mark to save it. Meta says comments can be edited as many times as you want in that 15 minute window, so if you need to make more changes, you have that option.
Comments can show up in multiple ways across Instagram — including Stories, as of 2024 — so offering a way to edit them is a welcome addition. The new option is just the latest in a series of changes Meta has introduced to the social app in the last month. Earlier in March, the company announced that it was removing end-to-end encryption from Instagram DMs. At the end of the month, Meta also began testing Instagram Plus, a subscription service that unlocks new features for the app's Stories feature.
This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-comments-can-now-be-edited-within-15-minutes-195000640.html?src=rssJazzy stealth-action game Thick as Thieves hits PC on May 20
Thick as Thieves, the magical heist game from a crew of stealth legends at OtherSide Entertainment, is coming to Steam on May 20. OtherSide and publisher Megabit Entertainment announced the release date in a new gameplay trailer during today's Triple-i Initiative showcase (which was packed with cool indie games, as always).
OtherSide was founded by Thief and System Shock 2 veteran Paul Neurath in 2013, and Deus Ex creator Warren Spector joined in 2016. These are two of the developers who shaped the stealth genre as we know it, so Thick as Thieves has a solid foundation. The new trailer showcases the game's fictional Scottish city of Kilcairn, where magic and technology clash against a backdrop of 1910s music and architecture. At launch, Thick as Thieves will feature two thieves, two maps, 16 contracts, six unique pieces of gear and multiple difficulty settings, which alter the layout of each level.
Thick as Thieves has evolved since its introduction at The Game Awards in December 2024. It was originally pitched as a PvPvE game, but it's landing as a solo or two-player experience, with no player-on-player brawls. OtherSide announced the pivot on Steam on April 2, 2026:
"As development progressed and the world of Kilcairn has come to life, we found that we were having more fun with solo and co-op play. So, we’ve taken a decision we feel is right for the game: Thick as Thieves is now focused on two-player co-op and single player. This sharpened focus has allowed us to double down on what makes Thick as Thieves truly special — dynamic stealth gameplay."
A handful of playtesters and early fans expressed their disappointment at the removal of PvP. A developer responded to one question with, "PvPvE may come further down the line."
There's also no word on the console versions of the game. Thick as Thieves was announced for PC, PlayStation 5 and Xbox Series X/S, but today's news suggests it's coming to Steam first (if not only). Details are a bit up in the air at the moment, but hey, at least it's on-brand for the developers of a stealth game to be sneaky.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/jazzy-stealth-action-game-thick-as-thieves-hits-pc-on-may-20-193320746.html?src=rssNetflix adds three Jackbox games to its TV app
Netflix has added a heavy hitter in party activities to its gaming lineup. The streamer announced that Jackbox Party Essentials is joining the Netflix Party Games collection. This move makes three of the popular Jackbox group games available for free to Netflix subscribers: Fibbage 4, Quiplash 3 and Drawful 2. Each one supports up to eight players.
Netflix has been refocusing its interactive strategy to highlight family-friendly and party games. The company has even offered tie-ins to its original content; for instance, playing Overcooked through Netflix will let you use a member of Huntr/x from Kpop Demon Hunters as your in-game avatar. We also saw Netflix's Game Controller software, which turns any mobile device into a gamepad for its game library, take the crown as a top-downloaded iOS app around the Easter holiday weekend. That performance could indicate that many families were at least thinking of trying out the streamer's games as part of their festivities.
This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-adds-three-jackbox-games-to-its-tv-app-190220143.html?src=rssAnother Don't Starve game is on the way
Developer Klei Entertainment has announced a follow-up to Don't Starve that adds a new sense of depth to the popular survival game. And that's in a literal sense: Don't Starve Elsewhere translates the game's resource gathering and sanity management to a world with three-dimensional terrain at different elevations, a first for the traditionally flat series.
Don't Starve Elsewhere doesn't quite seem like the Super Mario 64 to Don't Starve's Super Mario Bros. but based on the trailer, having actual mountains, cliffs and plateaus does offer plenty of new opportunities to have your world rocked by an unfriendly goat. The game also incorporates new biomes, what looks like plenty of new animals, enemies and bosses and several features that were first introduced as DLC for the first Don't Starve.
Klei released the original Tim Burton-inspired Don't Starve all the way back in 2013, and has been remarkably consistent in supporting it with paid DLC introducing new characters, mechanics and biomes over the last 13 years. Additions like multiplayer support, from standalone expansion Don't Starve Together, and dynamic weather patterns, introduced in Don't Starve: Shipwrecked, appear to be built into the new game from the start. A mobile spin-off created by Tencent, Don’t Starve: Newhome, was announced in 2020 and appears to still be in active development.
Klei hasn’t announced a release date for Don’t Starve Elsewhere, but if the game is anything like the developer’s previous games, it will be released in early access on PC before it makes its way to a full release on other platforms.
This article originally appeared on Engadget at https://www.engadget.com/gaming/another-dont-starve-game-is-on-the-way-184400774.html?src=rssMountain climbing sim Cairn is getting free DLC this summer
The hit mountain climbing simulation Cairn is getting a series of free DLC drops, under the banner On the Trail. The first will be released this summer and it's called Deep Water.
The DLC introduces three new climbing areas and plenty of "fresh challenges." There's also a new avatar, as players can now climb as Aava or the game's original sidekick Marco.
As the name suggests, there's some new water-based mechanics here. It looks like players will be able to fall into the water without automatically dying, though the developer hasn't shown how that works exactly. In the original game, a fall into a body of water would be treated just like any other fall.
This is the first in a series of new DLC releases, but we don't know what the other updates will entail. We do know that they'll all be free. The base game is $30, when not on sale, so this is a nice little perk for fans.
For the uninitiated, Cairn is a serious mountain climbing sim that forces players to keep a keen eye on balance and stamina. It's got a fairly complex control scheme, with a manual mode that mandates independent control of each limb. There's an emphasis on route planning and gear management. The game is also quite easy on the eyes.
Today's DLC announcement came as part of the Triple-i Initiative showcase, which spotlights indie games. The stream also gave us reveals for a new Don't Starve game and an intriguing title from the devs behind the hit narrative adventure 1000xResist.
This article originally appeared on Engadget at https://www.engadget.com/gaming/mountain-climbing-sim-cairn-is-getting-free-dlc-this-summer-182908992.html?src=rssCo-op pirate survival game Windrose hits PC in early access on April 14
Windrose was a hit in a recent Steam Next Fest event, with more than 850,000 people checking out the demo. More than 1.5 million people have wishlisted the pirate survival-adventure title on Steam as well. So, it’s safe to say this game has some wind in its sails, and it’ll be arriving very soon. During Thursday’s Triple-i Initiative showcase, developer Windrose Crew revealed that it’s charted a course for an early access release on Steam, the Epic Games Store and Stove on April 14 for $30.
In Windrose, you can sail the high seas solo or explore the open world with friends. While the world is procedurally generated, the developers have handcrafted more than 90 points of interest, such as dungeons, temples and shipwrecks.
You and your buds can team up to take down rival ships by sharing command of your vessel's weapons. Once you get close enough, you can board enemy ships for close-quarters combat. A broad range of weapons (including swords and muskets) can help you in battle with adversaries such as sailors, monstrous creatures and bosses.
Windrose also features farming, fishing, crafting and trading, as well as a reputation system and base building. You can hire non-player characters for your crew as well.
Windrose Crew expects the game to remain in early access for around 1.5 to 2.5 years. It plans to add 50 percent more content, such as new biomes (the early access version has three), enemies, ships and gear. The developers might introduce more gameplay systems as well. The team also said the main story should take players between 50 and 70 hours to complete.
This is a grittier alternative to Sea of Thieves and Skull and Bones for those who want to engage in a spot of piracy with some of their friends. If you’d like to sample what Windrose is all about, the demo remains available on all three PC platforms.
This article originally appeared on Engadget at https://www.engadget.com/gaming/co-op-pirate-survival-game-windrose-hits-pc-in-early-access-on-april-14-175842163.html?src=rssTesla may be working on a smaller and cheaper electric SUV
Tesla may be shifting strategy once again. Reuters reported that the company is working on a smaller and less expensive electric SUV. This would be a brand new vehicle rather than a variant of the existing Model 3 or Model Y, according to the publication's sources. The new EV would allegedly be about 14 feet long, shorter than the 15.7-foot Model Y. Reuters didn't have details about whether this would be an autonomous vehicle or a traditional one, but one source reportedly said that Tesla is generally looking to offer a driverless option in its vehicle lineup.
The company had previously been working on a budget EV with a target price of $25,000, but Tesla appeared to abandon that effort in 2024 to work on robotaxis. And as recently as the start of 2026, Tesla discontinued two of its EV models in order to refocus the business on robotics. Perhaps the brand felt it needed to have a bigger auto imprint after cutting the Model S and X and relaunched the budget EV project. Or perhaps this is just the latest whim of the company's leadership and it won't actually come to pass. We'll have to wait and see.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-may-be-working-on-a-smaller-and-cheaper-electric-suv-175230630.html?src=rssRazer just released some new gaming earbuds with low latency and fast switching between devices
Razer just released the Hammerhead V3 HyperSpeed gaming earbuds, another entry in the recently-crowded field of gaming earbuds. These have been designed for low latency, which is a necessity when playing video games.
To that end, the earbuds integrate with Razer's proprietary HyperSpeed 2.4GHz streaming platform, which allows for "gaming-grade lag-free" audio. This works with plenty of devices, including smartphones, tablets, PCs, the Steam Deck, the PS5 and more. The earbuds can also connect via Bluetooth for devices that don't support Wi-Fi-based streaming audio.
The charging case includes a dongle that plugs into devices via USB-C, which doubles as a wireless transmitter. Razer promises that users can quickly switch between Wi-Fi and Bluetooth audio, which would be useful when going from a PC to, say, a smartphone to listen to music.
These earbuds include improved ANC, when compared to the previous generation. The battery here lasts for 40 hours, with the earbuds getting 10 hours per charge and the case offering four charges.
The case can charge via USB-C, which means it charges as the transmitter is being used to stream audio. However, the dongle can also work on its own without the charging case. The earbuds also support THX spatial audio on PCs.
Razer's Hammerhead V3 HyperSpeed gaming earbuds are available right now and cost $130. The almost identically-named Hammerhead V3 X HyperSpeed earbuds run $100 and connect via Bluetooth 5.3 instead of Bluetooth 6.0, with a slightly reduced battery life.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/razer-just-released-some-new-gaming-earbuds-with-low-latency-and-fast-switching-between-devices-172907717.html?src=rssIndie game Neverway will launch this October, just in time for spooky season
Indie game studio Coldblood announced today that its debut project Neverway has been given a release window of October 2026. Billed as "nightmarish life-sim RPG," this is going right to the top of my spooky season game queue. It has a cozy-sounding premise, with protagonist Fiona starting a new life on an island, but things take a surreal turn when she becomes the immortal herald for a dead god. She'll be building relationships and making friends one minute and coping with psychological horrors the next.
This game has been on our radar since it was introduced at last year's Triple-I Initiative event. The new trailer once more shows off the work of both pixel artist Pedro Medeiros, who also worked on Celeste and Towerfall, and composer Disasterpeace, whose past game credits include Fez and Hyper Light Drifter. The prologue is available to play for free starting today on Steam, and Neverway will launch both on that PC platform as well as on the Nintendo Switch.
This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-game-neverway-will-launch-this-october-just-in-time-for-spooky-season-170000669.html?src=rss1000xResist devs reveal their wild-looking second game about convincing an AI it's not human
Developer Sunset Visitor just revealed its follow-up to the fantastic 1000xResist. It's called Prove You're Human and looks to wade in similar sci-fi waters as the team's first title.
Just like 10000xResist, the new game is a narrative adventure set in the far future. Prove You're Human tasks players with convincing an AI product that its not alive, but there's a rub. The protagonist is a digital clone of a person, so they aren't human either. This will no-doubt lead to all manner of ethical conundrums.
"An AI dares to dream she is human," a tagline reads. "You've been hired to put her in her place."
The gameplay looks to involve scanning the environment, talking to corporate employees and keeping up with the digital clone's corporeal body. There's also an emphasis on making and solving CAPTCHAs, which makes sense when trying to prove humanity or a lack thereof.
The graphics certainly look unique, as the dev team has weaved real-world footage of Vancouver and the surrounding areas into the virtual landscape. "Vancouver is a well-known film town," Remy Siu, Founder of Sunset Visitor said in a press release. "We’re accessing that infrastructure, along with our long-time collaborators, to bring a sense of tactility to human forms in the game."
We don't know when this is coming out, as the above trailer is just an announcement for the game. However, it's already available to wishlist on Steam.
This is actually a pretty big deal. 1000xResist was a bona-fide sensation and was nominated for a Hugo Award. It also managed to win a Peabody Award, which honors excellence in storytelling.
This article originally appeared on Engadget at https://www.engadget.com/gaming/1000xresist-devs-reveal-their-wild-looking-second-game-about-convincing-an-ai-its-not-human-170018986.html?src=rssAmazon's satellite internet service is scheduled for mid-2026 availability
Amazon Leo (formerly Project Kuiper) will launch mid-2026, according to Andy Jassy. On Wednesday, the Amazon CEO dropped the news in his annual letter to shareholders. The company says Leo will support download speeds up to 1 Gbps. By comparison, Starlink’s download speeds typically range between 45 and 280 Mbps.
Jassy didn't specify whether the mid-2026 launch date will include consumer availability. (An Amazon spokesperson told Engadget that the company doesn’t have more detail to add right now.) We do know that "select enterprise customers" began testing the high-speed satellite service late last year. Delta and JetBlue have already signed on to use Leo for in-flight Wi-Fi. Other businesses striking deals include AT&T, Vodafone, DirecTV Latin America and NASA.
Whenever it does arrive for consumers, Amazon Leo could offer several perks compared to Starlink. It will allegedly offer six to eight times faster uplink performance and double the download speeds than competitors (read: Starlink). Amazon says it will also cost less and offer native AWS integration for enterprise data storage, analytics and AI.
Despite those perks, it may be a while before Leo can deliver Musk-free satellite internet on a large scale. The service is currently behind schedule, with only 241 satellites operating in its constellation. (Starlink has over 10,000.) In January, Amazon asked the FCC for an extension on a July 2026 deadline requiring it to have 1,600 satellites in orbit. The company said at the time that it expected only around 700 to be operating by that deadline.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazons-satellite-internet-service-is-scheduled-for-mid-2026-availability-164046305.html?src=rssRhythm Heaven Groove comes to Switch on July 2
A large chunk of Nintendo’s 2026 plans remain a mystery (that is, unless you take the insiders and leakers at their word), but we have been waiting on release dates for a couple of previously announced first-party titles, including Rhythm Heaven Groove, which officially arrives July 2.
Seemingly announced first on the Nintendo Today! app before making its way to the company’s various social channels, the first new entry in the Rhythm Heaven series in more than a decade is technically launching on the original Switch, but should also be fully playable on Switch 2. Currently the game’s Switch 2 compatibility status is listed as “Untested” on its official store page, but it’s hard to imagine there being any issues there.
🍅🍅🫑🥦🥦🥦🎵
— Nintendo of America (@NintendoAmerica) April 9, 2026
Did you catch all that? #RhythmHeavenGroove comes to #NintendoSwitch on July 2! pic.twitter.com/WrWiyC7Yqn
If you’ve never played a Rhythm Heaven game before, the series is a bit like a (slightly) less wacky WarioWare, but all the minigames are based around rhythm and beat-matching. The challenges are rarely especially complex in terms of what's required of you, leaving you free to enjoy the always excellent original pop and electronic music.
Rhythm Heaven is one of Nintendo’s less prolific series’, with the upcoming Groove being only the fifth entry in two decades. The series debuted on the Game Boy Advance in 2006 in Japan as Rhythm Tengoku, with Rhythm Heaven arriving on the DS two years later in the US. That was followed by Rhythm Heaven Fever on the Wii, and the most recent entry was 2015’s Rhythm Heaven Megamix for the 3DS, which was something of a best-of collection.
Rhythm Heaven Groove is notable not only for being the first Rhythm Heaven game of the Switch generation, but also likely one of the console’s last games, as Nintendo prepares to shift its full focus to the Switch 2. Before then we’re also getting the typically charming Yoshi and the Mysterious Book (Switch 2-only) on May 21 and Tomodachi Life: Living the Dream, which launches on both platforms next week, April 16.
Rhythm Heaven Groove is available to pre-order now for $40.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/rhythm-heaven-groove-comes-to-switch-on-july-2-155715068.html?src=rssRoku will stream Savannah Bananas games, along with the entire Banana Ball Championship League
The Banana Ball World Tour is coming to Roku. The platform has signed a deal to stream free content from the Banana Ball Championship League. This, of course, includes Savannah Bananas games.
If that last paragraph didn't make a lick of sense to you, here's a primer. The Savannah Bananas are a wacky baseball team, playing something called Banana Ball. The team has been called the Harlem Globetrotters of baseball, and that's a fairly apt name. Players dress in funny costumes, step into ridiculously tall stilts, perform dance routines and do all kinds of things that could frustrate traditional baseball fans but tend to delight those looking for a unique night out.
To that end, Savannah Bananas games have become massive events. They've been traveling around the country the past few years doing exhibition matches, but the team's success led to the creation of the Banana Ball Championship League and the Banana Ball World Tour. There are now six teams involved and Roku will be streaming games from later this month until September.
First up, the Savannah Bananas face the Party Animals on April 26 at Yankee Stadium, which streams live at 3PM ET on the Roku Sports Channel. The Party Animals are Savannah's main rivals, making them the Washington Generals of Banana Ball.
Roku has published a calendar of streamed matches, but it doesn't include the actual championship game. This inaugural Banana Bowl is scheduled for October 10. Engadget has reached out to the platform to see what their plans are for the final game of the season. Many games are also available to stream on ESPN via Disney+.
The company also says it's working on some kind of "interactive platform" for Banana Ball fans. The matches have a lot of audience participation, so this could be some kind of riff on that. Roku promises to share more details at a later time.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/roku-will-stream-savannah-bananas-games-along-with-the-entire-banana-ball-championship-league-153329667.html?src=rssGoogle introduces AI-generated avatars to YouTube Shorts
A new feature that lets you create an AI avatar with your likeness is now live on YouTube. First announced in a blog post earlier this year, avatars are designed to be used in Shorts (provided you still allow them to show up), allowing you to insert yourself into video content in a way that YouTube deems to be safe and secure.
YouTube’s approach to combatting the AI sloppification of the internet and the proliferation of deepfakes appears to be adding more and more AI features to its platform, framing this latest addition as a tool that gives creators more control of their digital identities. Any video generated using an avatar will feature YouTube’s AI disclosure and include visible watermarks and labels like SynthID and C2PA.
YouTube has published a pretty in-depth explainer on how to create and use an avatar in either the YouTube or YouTube Create app, but here’s a brief summary of how to do it using the former. Once you’ve opened AI Playground, you’ll be taking a "live selfie" that also records your voice. You can then preview your photorealistic virtual self and either proceed with it or redo the process if you’re unhappy with anything. Creating an avatar in the YouTube Create app is broadly similar, but you have to navigate to the My Avatar homepage first.
YouTube recommends that you hold your phone at eye level and keep yourself centered as much as possible. Lighting is also important, as is ensuring your whole face is visible, you’re in a quiet area, and there’s nobody else in the background. You also have to be the account owner to create an avatar, and over the age of 18.
Once you have an avatar you like, you simply type in a prompt and wait for the AI to generate a video, which according to 9to5Google can be up to eight seconds long. Alternatively, YouTube will also let you add an avatar to existing "eligible" Shorts by tapping "Remix" and then "Reimagine" with your avatar selected.
Avatars can be deleted or retaken whenever you like, as can any video with your avatar in it. You can also limit who’s able to remix your videos, but deleting a video with your avatar in it won’t also delete the original video, or that avatar from your account. YouTube will automatically delete any avatar that hasn’t been used to create new video content for three years.
The new avatar feature will roll out gradually, and is the latest in a long line of AI-centric tools and updates YouTube has added to the platform in the last year, including automatic upscaling for low-res videos, automatic editing for creators and an AI-generated carousel for search results.
This article originally appeared on Engadget at https://www.engadget.com/social-media/google-introduces-ai-generated-avatars-to-youtube-shorts-140222368.html?src=rssSpotify now lets you turn off all video
Sometimes, you just want your dang music streaming app to play music. Spotify, which has increasingly incorporated video features through the years, is finally giving us the option to turn that mess off. Behold: universal video toggles.
Spotify's video settings control several areas. First, the old Canvas toggle (videos on the Now Playing screen) is still there. But now you'll find two additional switches alongside it. One lets you control whether the app plays music videos. The other, "all other videos," covers video podcasts, vertically scrolling videos and artist clips.
You'll find the controls under Settings > Content and display. Once you choose your preferences, they'll apply universally across all platforms. And if you're a family account manager, you can toggle video settings for all members on your plan.
Spotify has increasingly leaned on video in recent years. The Canvas video loops arrived back in 2018. Then came video podcasts in 2020, as the format was enjoying a pandemic-era boom. The platform added music videos in 2024 (though they didn't arrive in the US until late last year). Then there are artist clips, the 30-second vertical videos where creators can send intimate (promotional) messages to their fans.
The company claims that over 70 percent of its users say more video content would enhance their experience. So, don't be surprised if more video features arrive in the future. Fortunately, Spotify recognized that certain (perhaps older?) users don't want or need a TikTok-ified music app.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotify-now-lets-you-turn-off-all-video-130000034.html?src=rssJBL Live 780NC and 680NC review: Great leaps, greater missteps
JBL introduced two new headphones to its Live series lineup and both are fighting to live up to expectations. Don’t get me wrong, the JBL Live 780NC and 680NC are both a solid set of cans, but in a sea of noise-cancelling headphones, one of them definitely has more appeal. The biggest differences between these two headphones are the over-ear and on-ear cups, and surprisingly, their audio quality. Let’s get into what does and doesn’t make them so special.
Design and comfort
Outside of varying colors and cup sizes, the JBL Live 780NC and 680NC look practically identical. They have these hockey puck-looking ear cups that are divided from the leatherette pads. The design looks like someone’s idea of headphones from 10 years ago. It’s not necessarily a bad thing, but it feels a bit clunky. Despite that, the metal hinge and leatherette band are more pleasantly minimalist. The cups also fold up neatly in a heart shape so you can slot them easily in the included bag.
There’s a dedicated volume rocker on the left ear cup while the right holds room for a USB Type-C port, the active noise cancelling (ANC) button and a combo power/Bluetooth switch (yes, it’s a switch, not a button). Meanwhile, you get all of the touch controls available on the right cup of each set of headphones.
Both headphones felt a little uncomfortable to wear at first, but it usually takes time for me to get used to new cans. After spending several hours each with them, they eventually grew on me. They’re both a bit snug, but neither one left me aching at the end of the day. I felt more relief when taking off the 680NC because of the added pressure of on-ear cups, but I’m also not used to the on-ear design.
Seamless customizable features
Despite the near $100 price gap, you get the same set of features for the JBL Live 780NC and 680NC, all wrapped up in the JBL Headphones app. It’s easy to set up and you don’t even need to make an account.
The first thing you might want to do is hop over to the settings and add the “disable ANC” function to the rotation. Out of the box, you can either switch between ANC or Ambient mode on the headphones, which is super frustrating — I shouldn’t need an app to enable a basic action. Most headphones these days allow you to cycle between ANC, Ambient mode and off (neither).
At the very least, the app offers a thorough suite of features. You can adjust the strength of the ANC and Ambient modes. Enabling Adaptive ANC allows automatic noise cancellation changes based on the surrounding noise level, while Personal Sound Amplification makes everything around you sound louder than normal. The latter was incredibly helpful in writing this very headphone review, ironically, as I had to keep an ear out for my child potentially committing a crime (kidding… mostly).
The JBL Live 780NC and 680NC are packed with the features I’d expect from a pair of premium headphones. They offer 360-degree spatial sound, an adaptive EQ, Auracast, automatic pausing and simultaneous Bluetooth connections with automatic switching.
You can also customize all of the controls, from the ANC Button to the Touch Panel, which includes two call shortcuts and four general shortcuts, one of which is already dedicated to native voice assistants like Bixby and Siri. You do need to put a little more pressure than you might expect in order for the touch controls to activate, though. This is a bit of a learning curve, so it would’ve been nice if it was more sensitive.
Sound quality
The JBL Live 780NC and 680NC both feature 40mm neodymium drivers, but they offer completely different soundstages. With the 680NC, I noticed the bass hit a lot harder during the DanDaDan soundtrack, but vocals and string instruments weren’t as crisp or bright as they were with the 780NC. I had a similar experience while schmoozing my way through everyday objects in Date Everything!, where vocals seemed more distant with the 680NC. However, when playing Helldivers 2, 680NC captured the bassy intensity of an explosive-intergalactic space war.
Continuing to run through tracks like JVKE’s “her” and “Radio” by Bershy, I noticed a common theme amongst the headphones. The 680NC’s soundstage was narrow and bassy, while the 780NC was wide and hollow. Both reproduced one half of a great couple, but unfortunately, they’re currently separated and seeking lives of their own. No, but seriously, the audio quality on both of them is still decent individually. I can distinguish each instrument from each other, so they aren’t getting muddied in the mix. But I don’t think the 780NC is worth the extra $90 on sound quality alone, since you’re trading one issue for another.
ANC
The ANC system is slightly different in the JBL Live 780NC and 680NC. The former features six microphones that detect and monitor ambient noise while the latter is outfitted with four microphones.
What difference does that actually make, though? Well… not much, at least not practically. If you stuck them in a lab and crunched the numbers, there might be, but in my testing using the JBL Live 780NC and 680NC as everyday headphones, there’s virtually no difference outside of the passive noise isolation you get from over-ear design.
My dog is quite the yapper, so I happened to test the ANC against her with both headphones, and they managed to block out most of her bark, but not all (she is quite loud). Unless you’re actively listening to something, it won’t kill all the sound around you — when everything was quiet, I still heard my fan running in the background. As a passenger, the car’s road noise and the other cars around me faded mostly into the background, but they were still present (when not actively listening to music).
Ambient modes for both headphones kept me alert while walking outside, and while checking to make sure nothing chaotic was happening in my home. I could clearly hear the ruckus my child and dog were causing in the next room, and I got even more of it when I turned up the Sound Amplification.
As I mentioned above, the most annoying thing about the ANC and Ambient mode systems is that you cannot disable both of them at the same time (out of the box); you need the app in order to make the “off” option available via the ANC button.
Calls and voice quality
JBL wasn’t lying about calls: Both the JBL Live 780NC and 680NC were great at cancelling out the noise from my surroundings, whether it was busy traffic or me blasting music on my desk. The microphone picked up little things here and there, but it blocked out most background distractions. The problem, however, is the overall microphone quality.
Microphones on both sets were pretty rough. My voice sounded like it was underwater or in another room entirely. And while the microphones were able to cancel out the noise in the background, I noticed that it made me a little more muddied, like it was also cancelling out some of my voice as well. This is likely due to the signal processing to block background noise. My friend said, “You sound like you’re fighting an ocean.” If you’re looking for a great caller, these ain’t it.
Battery life
With a full battery, I didn’t have to charge the JBL Live 780NC or 680NC for the week I tested them. That’s with a combination of ANC on and off, as well as using them to chat with friends. JBL rates both headphones with the same battery life: 80 hours with ANC off (33 hours of talk time) and 50 hours with ANC on (28 hours of talk time). Those numbers lined up with my testing considering how long they lasted. Charging the headphones from empty does take two hours, though.
The competition
If you want a solid pair of over-ear ANC headphones in this price range, I’d recommend the Sony WH-CH720N. The ANC struggles a bit, but the headphones are much cheaper than the 780NC and offer great sound quality. It’s the best option if you want to save some money.
However, if you’re looking for alternative on-ear ANC headphones, you’ll be hard pressed to find premium competitors to the JBL 680NC. On-ear headphones tend to land in the mid-range or budget class. The JBL 680NC aren’t the best pair of headphones out there, but they’re good for what they are in those categories.
Wrap-up
To bass or not to bass? That’s one of the few questions you’ll need to ask yourself when choosing between the JBL Live 780NC and 680NC. Of course, on-ear and over-ear designs appeal to different consumers, but the fact is that the former sounds hollow and the latter is more bass-heavy. Both headphones are comfortable and offer great ANC and features.
Overall, however, the JBL Live 780NC falls in the middle of the overcrowded market for noise-cancelling wireless headphones, while the 680NC stands just tall enough to make you want to take a closer look. On a sale, I’d say you could grab either of these cans and be satisfied, but at their full price, I’d be wary. If you twist my arm, I could make an argument for the 680NC because there aren’t enough on-ear noise-cancelling headphones available these days.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/jbl-live-780nc-and-680nc-review-great-leaps-greater-missteps-120000508.html?src=rssOpenAI 'pauses' its Stargate UK data center plan
OpenAI is putting the brakes on Stargate UK, according to Politico and Bloomberg. That’s the company’s AI infrastructure project with NVIDIA that’s meant to help the UK build out its sovereign computing capabilities. The company announced Stargate UK back in September, but it launched a strategic partnership with the UK government months before that. Stargate UK would enable the government to run top AI models locally from data centers inside the region, “particularly for specialist use cases where jurisdiction matters.” But now OpenAI is pausing the project due to high cost of energy and regulatory issues.
In a statement provided to Bloomberg, the company said that it still sees a “huge potential for the UK‘s AI future.” It added that “AI compute is foundational to that goal” and that it continues “to explore Stargate UK and will move forward when the right conditions such as regulation and the cost of energy enable long-term infrastructure investment.”
Upon announcing Stargate UK, OpenAI said that it would offer the same deal to other countries that want to expand their sovereign AI capabilities. It’s unclear if those plans are affected, as well, but it’s worth noting that the initiative, OpenAI for Countries, is also working with Australia, Greece, the UAE, Slovakia, Kazakhstan and other regions.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-pauses-its-stargate-uk-data-center-plan-115626978.html?src=rssGoogle bakes NotebookLM, its research tool, into Gemini
Google has fully integrated NotebookLM, its AI-powered research tool, into the Gemini app. The company launched a standalone NotebookLM app last year, but as it said in its announcement, “keeping track of everything can be a challenge.” It added NotebookLM as a source in the Gemini app last year, but now you can create notebooks right inside the chatbot.
You can now find the option to create a new notebook in Gemini’s side panel and then select “Add sources” that the tool can use, such as PDFs, documents, website URLs, YouTube videos and even copy-pasted text. NotebookLM will use information from those sources to create a searchable repository of information for you, and you can ask Gemini to create things like reviewers, infographics and video and audio overviews that turn your uploaded information into an easy-to-understand format. Take note, however, that Google warns users within the NotebookLM interface that it can be inaccurate, and that it’s best if you double-check information it puts out.
The company is rolling out NotebookLM’s full integration into Gemini this week for Google AI Ultra, Pro and Plus subscribers on the web. It will be available on mobile, in more locations and to free users over the coming weeks.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-bakes-notebooklm-its-research-tool-into-gemini-101850634.html?src=rssDyson just announced its first-ever handheld fan, with a motor that spins up to 65,000 RPM
Dyson just announced its first-ever handheld fan, the HushJet Mini Cool. As the name suggests, it uses the company's proprietary HushJet air projection system. This tech first showed up on an air purifier that we found to be exceptionally quiet.
Dyson promises the fan can deliver focused airflow of up to 25m/s, which works out to 55mph. The brushless motor spins up to 65,000 RPM. This thing looks like a legitimate cooling system, despite its size. It also weighs just 7.5 ounces.
It offers five speeds and a boost mode, which should be useful during that next heat wave. It charges via USB-C and ships with a charging stand. The fan can also stand on its own, making it a decent choice for a desk. The rechargeable battery can get up to six hours of use per charge.
The HushJet Mini Cool costs $100, which is cheap for a Dyson product but expensive for a handheld fan. It's available in a trio of colorways. The gray model is available tomorrow. The red version goes on sale this May and the blue one will be available for purchase in June.
This article originally appeared on Engadget at https://www.engadget.com/home/dyson-just-announced-its-first-ever-handheld-fan-with-a-motor-that-spins-up-to-65000-rpm-000135028.html?src=rssYou'll have one more chance to buy Samsung's pricey Galaxy Z TriFold this Friday
If you missed your chance to pay Samsung $2,900 for a phone earlier this year, we have great news for you. Android Police reported that what may be the final shipment of the Samsung Galaxy Z TriFold will be arriving in the US on April 10. The unique foldable was discontinued a mere three months after it first went on sale, and it seems like Samsung is clearing out whatever inventory it has left. So if you have a spare $3,000 that you're just desperate to get rid of, bookmark the TriFold's page where Samsung has a countdown ticking away.
All jokes aside, our hands-on time with the TriFold at CES 2026 revealed a pretty snazzy device that managed to strike a decent balance between size and heft. But perhaps unsurprisingly for a phone with such an intricate design and high price tag, the company didn't appear to have any intention to make the TriFold widely available. Samsung may have sold out each batch of the smartphone that went to retail, but the device didn't offer much in the way of profit, according to reports in South Korean newspaper Dong-A Ilbo.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/youll-have-one-more-chance-to-buy-samsungs-pricey-galaxy-z-trifold-this-friday-225222969.html?src=rssDoorDash and Wing are expanding their drone delivery partnership to Atlanta
DoorDash and Wing have announced a new partnership that will allow users in metro Atlanta to have food delivered by drone. Besides working with DoorDash in select regions of Virginia, North Carolina and Texas, Wing, Alphabet's drone delivery subsidiary, also recently expanded its agreement to make deliveries for Walmart.
Eligible customers near Tanger Outlets Locust Grove will be able to order food for drone delivery and receive it in "as little as 20 minutes," according to DoorDash. Orders are limited to a selection of restaurants including Molinos Mexican Grill, Koji Japanese Steakhouse and Sabrosos Mexican Restaurant, and eligibility for drone delivery will depend on the size and weight of the order and whether a customer lives close enough for delivery. To check, Wing offers a website where you can enter your address to see if you're in range. Anyone who doesn't live close enough for a drone delivery can enter their information to be notified if the delivery area expands.
DoorDash, like plenty of other gig work platforms, is no stranger to experimenting with automation and robotics. The company offers its own delivery robot called Dot, and has partnered with companies like Coco Robotics to offer deliveries in cities like Miami, Los Angeles and Chicago. Wing, for its part, has also been working to expand the kinds of things it can deliver. The company introduced a new drone design in 2024 that can carry payloads that weigh up to 5 lbs, the exact kind of improvement that's likely allowed for the delivery partnerships it's pursuing now.
This article originally appeared on Engadget at https://www.engadget.com/transportation/doordash-and-wing-are-expanding-their-drone-delivery-partnership-to-atlanta-201133191.html?src=rssYou'll soon be able to hide games from your Xbox achievements list
Microsoft is testing giving users more control over what games appear in their Xbox achievements and tweaking how achievements look when they're earned. The changes are being introduced via the company's free-to-join Xbox Insiders program, and will presumably roll out to all Xbox owners at some point in the future.
Coming later in April, select Xbox Insiders will be able to hide games from their achievement list, whether they've completed them or not. Hidden games will still count towards users' Gamerscore, but the option should serve as another way to curate your public profile. Microsoft is also experimenting with changing how it displays achievements. Xbox Insiders will receive redesigned achievements with new animations and notifications that match the custom color they've chosen for their Xbox interface. Games where Insiders have earned 100 percent of the achievements will also be highlighted in their achievements list, and insiders will be able to filter their list to only view the games they've fully completed.
Being able to hide games from the achievement list has been "one of the most requested features" from Xbox Insiders, according to Microsoft. The company's March update that allowed users to selectively exclude games from the Xbox's Quick Resume feature was similarly long-requested. It would likely be wrong to characterize these changes as being downstream of new Microsoft Gaming CEO Asha Sharma's stated desire to "recommit" to the Xbox, but they don't hurt when it comes to winning over fans — especially if the company's continued presence in the console space ends up hinging on an expensive box that plays PC and Xbox games.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/youll-soon-be-able-to-hide-games-from-your-xbox-achievements-list-184719290.html?src=rssHow to watch the Triple-i Initiative showcase on April 9
The latest Triple-i Initiative Showcase is nearly upon us, as the indie-focused event returns for its third consecutive year on Thursday, April 9 at 12PM ET / 9AM PT. We’re being promised announcements for 40 games, including eight world premieres, so it’s well worth tuning in if you like your indies.
You’ll be able to watch the stream on The Triple-i Initiative YouTube channel, as well as Twitch, bilibili, niconico and on Steam. Co-streaming partners IGN and Gamespot will also host their own streams. The showcase will run for 45 minutes, and nine featured studios will also have post-show deep dives on their games if you want to know more. As previously, the mantra here is "no hosts, no ads, just games," so rest assured your attention will be rewarded.
Confirmed featured games so far include Risk of Rain 2, the open-world survival game Windrose and Castlevania: Belmont’s Curse. We also know that the studio behind the excellent sci-fi narrative adventure 1000xResist will be showing off what it’s been working on, and we can also expect news from Cairn developer The Game Bakers.
It sounds like a typically eclectic lineup, then, and given last year’s showcase gave us release dates for 2025 indie hits like The Alters and Rematch, you can be confident that plenty of notable news should come out of this one too.
This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-triple-i-initiative-showcase-on-april-9-170353957.html?src=rssMeta's Muse Spark model brings reasoning capabilities to the Meta AI app
Following the icy reception to Llama 4, Meta is releasing the first in a new family of AI systems built by its recently formed Superintelligence team. The company is kicking off its new Muse era with Spark, a lightweight model geared toward consumer use. In the future, Meta plans to offer more capable versions of Muse, but for now, it's clear the company wants to nail the basics.
To that point, many of Spark's capabilities are table stakes for a new model in 2026. For instance, it offers both "Instant" and "Thinking" modes. With the latter engaged, the model will take an extra few moments to reason through a prompt. Other consumer-facing AI systems have had this kind of flexibility for a while. Anthropic, for example, was one of the first AI labs to offer a "hybrid reasoning model" when it released Claude Sonnet 3.7 at the start of last year. That said, Meta plans to add an even more powerful "Contemplating" mode down the road.

Muse Spark can also coordinate multiple AI subagents to tackle a request. Meta suggests users will see this capability in action when they ask for help with tasks like family trip planning. In such a scenario, one agent might compile an itinerary, while another finds kid-friendly activities everyone can enjoy. At the same time, Meta has built Spark to be natively multimodal, meaning the model can process images, video and audio. Like Google Lens, this gives you the option to snap a photo with your phone and ask Meta AI questions about what you see.
Of course, it wouldn't be a 2026 AI release if Muse Spark didn't include a built-in shopping assistant. Like ChatGPT, Spark can compare different items for you, listing the pros and cons of each, with links to make it easy to buy the product that appeals to you.
Muse Spark is available today in the Meta AI app and meta.ai website everywhere where the company offers those services. Meta will begin rolling out the new features the model powers starting in the US. In the coming weeks, the company plans to bring Muse Spark to more countries and places where people can access Meta AI, including Facebook, Instagram and WhatsApp.
Additionally, Meta says it "hopes to open source future versions of the model." We'll see if the company ends up doing that; last year, Meta CEO Mark Zuckerberg appeared to flip flop on the company's open source stance, saying it would need to be more "rigorous" about such decisions moving forward.
This article originally appeared on Engadget at https://www.engadget.com/ai/metas-muse-spark-model-brings-reasoning-capabilities-to-the-meta-ai-app-161456684.html?src=rssGreece will ban all kids under 15 from using social media
Greece will ban children under the age 15 from using social media starting next year. Prime Minister Kyriakos Mitsotakis made the announcement in a video posted to TikTok, in which he referenced anxiety, sleep problems and addictive design features as reasons for the ban.
Greece has been proactive in its approach to tackling excessive screen time for children, having already banned mobile phones in schools in 2024. While the PM chose not to name any platforms, he said he was concerned about children comparing themselves to others on social media and taking online comments to heart.
"Greece will be among the first countries to take such an initiative," Mitsotakis said. "I am certain, however, that it will not be the last. Our goal is to push the European Union in this direction as well."
As reported by The New York Times, Greece’s digital governance minister, Dimitris Papastergiou, said that social media companies would be legally required to uphold the new restrictions by verifying the ages of their users. Failure to comply would lead to fines under the EU’s Digital Services Act. Parents would also need to download an app called Kids Wallet, backed by the state, that could be paired to their child’s device and block access. The finer details of how the ban would be enforced are still being worked out by decision-makers.
The PM conceded that he would likely incur the wrath of his country’s young children, but there’s widespread support for the plans from Greece’s adult population, according to an opinion poll published by ALCO in February. Greece follows in the footsteps of Indonesia, Austria and Australia, all of which have introduced similar bans of their own in the last year. The UK is also considering bringing in tighter restrictions on children under the age of 16 using social media.
This article originally appeared on Engadget at https://www.engadget.com/social-media/greece-will-ban-all-kids-under-15-from-using-social-media-154850415.html?src=rssThe Nintendo Switch 2 version of 007 First Light is delayed until later this summer
Nintendo Switch 2 owners will have to wait a bit longer to check out IO Interactive's stab at a James Bond game on the console. The Hitman developer has delayed that version of 007 First Light until later this summer. The game is still slated to hit PS5, Xbox Series X/S and PC on May 27, which itself is a delay from the previous March release date.
"We're excited to see players discovering James Bond's reimagined origin story," IOI wrote on X. "[We] are looking forward to bringing you the best game experience possible across all platforms."
Earlier this year, IOI suggested that PC players would need quite a beefy rig to meet the recommended specs for 007 First Light. A week later, the publisher updated the specs with more modest requirements and apologized after eagle-eyed observers spotted inconsistencies in the original version. IOI said the error was "due to an internal miscommunication leading to an older version of the specs to be shared." Meanwhile, Sony has announced a limited-edition 007 First Light DualSense controller.
Developers and publishers have had difficulty in porting certain games to the Switch 2, as Kotaku notes. Gearbox Entertainment delayed — and ultimately shelved — a version of Borderlands 4 for the system. The long-awaited Switch 2 port of Elden Ring was delayed until sometime this year after the game had severe performance issues in a public demo at Gamescom 2025. Reports suggest the game is in better shape on Switch 2 now, but there's no firm release date for that version as yet.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-version-of-007-first-light-is-delayed-until-later-this-summer-151524487.html?src=rssNo Man’s Sky now has Pokémon-style creature battles
The free No Man’s Sky updates are still flowing. With the latest one, dubbed Xeno Arena, Hello Games has added a completely original feature. Players have long been able to adopt wild animals as companions. But now these can be deployed in simulated, turn-based battles against rival teams. As you win more battles, you’ll increase your reputation and perhaps be invited to take on more difficult opponents.
Among other things, the creatures can launch powerful attacks, use healing abilities, dodge incoming salvos, power up their own abilities and turn enemies into more vulnerable forms. They can earn experience that allows them to grow stronger and genetically mutate into new forms. An evolution, if you will. You can also modify the progeny of your squad, with their personalities and physical characteristics affecting how they fare in battle.
There are eight affinities (some might call them "types") that the creatures belong to, including ones concerning fire, ice and radiation. A fire-based beast might fare well against an ice-based one, but struggle to be effective against radiation. So you’ll need to choose your creatures for each battle strategically. Gotta catch em’ all first, though!
This all seems really neat and such a novel concept. It would be quite a shocker if there were a brand-new game out today that also features turn-based creature battles.
The No Man’s Sky battles take place on Holo-Arena tables that are found in a range of structures throughout the universe. The creatures look quite small on these tables, almost pocket-sized.
Wait a second, pocket monsters? Now, there’s an idea…
This article originally appeared on Engadget at https://www.engadget.com/gaming/no-mans-sky-now-has-pokemon-style-creature-battles-142020310.html?src=rssGoPro to lay off over 20 percent of staff by the end of 2026
GoPro will cut 23 percent of its global workforce by the end of this year, as the action camera pioneer looks to reverse its fortunes in a competitive market.
145 employees will be laid off, with the restructuring process commencing in the second quarter of 2026, the San Mateo company said in a Form 8-K filing. At the end of the first quarter, GoPro’s total number of employees stood at 631, and it expects the cuts to cost it between $11.5 million and $15 million. These charges include honoring severance packages and healthcare benefits.
GoPro’s last reported round of layoffs took place in the second half of 2024. The company posted a year-end revenue decline in its 2025 financial results, including a loss of $9 million in its fourth quarter.
Despite the layoffs, GoPro is seemingly optimistic about 2026, banking on its AI-centric GP3 processor to spearhead a "new era of performance and innovation" for the company. The first GP3-powered GoPro cameras will launch in the coming months.
GoPro launched its first action camera in the early 2000s and enjoyed huge success with extreme sports enthusiasts. But it no longer has the market to itself, facing stiff competition from the likes of DJI, Insta360 and smartphone cameras in general.
This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-to-lay-off-over-20-percent-of-staff-by-the-end-of-2026-131918779.html?src=rssForza Horizon 6 gives would-be racers another gorgeous open world to explore
I've played a couple of hours of Forza Horizon 6, and so far I've enjoyed it in much the same way as its predecessor: by exploring and taking in the sumptuous world Playground Games has crafted. The preview build I played on my Xbox Series X was limited in terms of available activities — it was basically the game's prologue — but I was able to explore almost all of the open world.
The on-rails intro takes you through some of the Japanese countryside and past landmarks like Tokyo Tower and Shibuya Crossing on the way to a race through the streets of the country's largest city. Once that was out of the way and a springtime version of the map opened up, I set a marker for the mountains in the north. I wanted to check out an area I'd seen in a screenshot, a pass where you can drive through snowdrifts that are dozens of feet tall.

My goal was simple: to bury my car into these snowdrifts, just to find out if it was possible. Sadly, the piles of snow were steadfast barriers. What a shame.
The journey to the mountains took me through rainstorms and falling cherry blossom leaves, small towns and forests. The environments, vehicles and weather effects all look pretty and polished, as you'd expect from this series at this point. (For what it's worth, I normally opt for performance mode in modern console games, prioritizing higher framerates over visual fidelity. This Forza Horizon 6 preview was locked to the 30fps quality mode.)
In the prologue, there are activities to complete ahead of the Horizon Qualifier, a "wristband" event that gates story progress, and I checked a few of those out on my way up north. Trying to go as fast as you can through speed traps, drag meets, time trials and drift zones are enjoyable enough, but it's the races that are the bread and butter of this series.
I entered a challenging cross-country race in a GMC Jimmy with a tall suspension. Not my smartest move. Still, I managed to pull out the victory after drifting my way across rice fields and beaches. I would have had an easier time if I'd chosen my car more carefully – there'll be hundreds available in the full game.
Playground Games has built on the very welcome slate of accessibility features from Forza Horizon 5 as well. Having options like autosteering should help ensure a broader range of folks can play the latest game.
Other than only having access to a limited number of activities, the only aspects of the open world that were blocked off were The Estate (i.e. your home base) and Legend Island, which sounds like an endgame region. I didn't tinker with my vehicles in the garage either. I did, however, stumble across an aftermarket sale, where I was able to buy a tuned-up car at a discount. That's one of several neat additions in Forza Horizon 6.

Though I'm not much of a car guy, I dug my time with the last two Forza Horizon games. I'm looking forward to playing through this one. More than anything, though, Forza Horizon 6 is nudging me toward taking the step of actually booking my second trip to Japan, which I've been thinking about taking later this year. As pretty as the game is shaping up to be, it can't beat the real deal.
If I do take that trip this summer, I won’t get to see the aforementioned giant snowbanks in person. That area of the map is based on a real place, the Tateyama Kurobe Alpine Route, where the snow walls can reach 65 feet in height. I wouldn't want to travel between snowbanks like that in real life anyway, so driving through the pass in the game was a worry-free way to have that experience. Thanks for that, Playground.
Forza Horizon 6 is coming to Xbox Series X/S, Xbox on PC, Steam and Xbox Cloud on May 19. It'll be available on Game Pass Ultimate and PC Game Pass. The game is set to hit PS5 at a later date.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/forza-horizon-6-gives-would-be-racers-another-gorgeous-open-world-to-explore-130000365.html?src=rssFender Elie review: Handsome speaker/amp hybrids with excellent clarity
A new company needs to make a strong first impression. For Fender Audio, a new outfit owned by the legendary Fender Musical Instruments Corporation but operated by Riffsound, that introduction comes in the form of two speakers and a set of headphones. The Elie 6 ($300) and Elie 12 ($400) are portable Bluetooth speakers with sophisticated designs and unique features, offering similar functionality in two different sizes. These devices are essentially speaker/amplifier hybrids, since they both have ¼-inch/XLR combo inputs among their connections. Despite the unique mix of connectivity, the speakers still need to sound good and work well to compete with the many excellent portable options available today.
The good: Design, inputs and overall clarity
The first time I saw the Elie 6 and Elie 12 in person, my eyes were immediately drawn to the design. These certainly don’t look like your typical Bluetooth speakers. That’s due in large part to the refined, almost retro look that’s consistent across both models. The Elie duo are products you won’t mind showing off, while many portable speakers are too flashy or brightly colored to be kept in a prominent place.
All of the onboard controls are clearly labeled physical buttons or dials, so you’re not left wondering how anything works. Around back, both the Elie 6 and Elie 12 have combo ¼-inch/XLR inputs (with 48V phantom power) as well as buttons for two wireless inputs and a 3.5mm line out. That combo jack means both speakers can double as amps, and the dual wireless connections allow you to sync microphones for karaoke sessions or hosting trivia night. This expanded functionality speaks to Fender’s history as a guitar icon, but it also gives the Elie speakers an upper hand over much of the competition at these sizes. Typically if you want these types of inputs, you’ll need to consider a much larger party box-style speaker to get them.
Before I move on from the controls and inputs, I need to mention the dedicated three-way mode switch for single, stereo and multi-speaker uses. This is so much easier than what’s on most portable speakers, which usually entails some weird dance with Bluetooth pairing or an app to sync multiple units together. Enlisting a physical switch so you know exactly where things stand is a much better and faster experience.
In terms of sound, the best thing the Elie 6 and Elie 12 speakers have going for them is their overall clarity. The crisp, clear quality gives these Fender Audio units an advantage over the competition at these sizes. Throughout a range of genres — including bluegrass, alt-rock and heavy metal — both the Elie 6 and Elie 12 handled the varied styles with ease. The Elie 12 has twice the speakers as the Elie 6 (two full range, two tweeters and two subwoofers) and double the power output at 120 watts. So, of course, there’s more volume and bassy oomph on the larger speaker.
Both the Elie 6 and Elie 12 have a wider soundstage than many speakers of similar sizes. You can really hear this on American Football’s debut album, where the guitars ring clear, interlaced with drums while the vocals float on top. All of the elements stand on their own, but are seamlessly blended throughout every track. The Elie 12 features more bass and volume, but the overall sound quality, and importantly, clarity, is pretty similar for both speakers. I did notice more instrumental separation on the larger model though, so the album is a bit more immersive there.
The not so great: Controls, no app and battery life
While I appreciate the physical controls on the Elie 6 and Elie 12, the playback options are limited, which means you’ll be reaching for your phone often. There’s only a play/pause button on both speakers, and no controls for skipping tracks. And no, you can’t skip forwards or backwards with a double or triple press on the play/pause button. Plus, only the Elie 12 has bass and treble dials, so there’s currently no option for adjusting the sound on the Elie 6.
That’s because Fender Audio is still working on an app for its speakers and headphones. The lack of customization was an issue for me on the Mix headphones, and it continues to be one here. Customers need access to features and settings on devices like this, even if a company decides to offer audio presets instead of a full EQ. Some type of visual interface would also help when you’re using a few of those inputs at once. A basic mult-channel mixer maybe? Hey, a boy can dream.
Going back to the controls, the volume dials on both speakers could use refining. First, a listenable volume doesn’t happen until halfway. Anything below that and that excellent clarity isn’t present, and you can’t really hear the content well at all. There’s plenty of power at 50 percent and above, so that’s not a concern, but the control needs to be recalibrated for more even increases. What’s more, adjustments are slightly delayed: when you turn the dial, it takes a second or two for the speaker to catch up. To me, it feels like that should be instantaneous.
When it’s time to venture outdoors, both the Elie 6 and Elie 12 are IP54 rated for dust and water splashes. However, both speakers have a wood panel on top, which certainly won’t withstand much moisture. As such, I find the IP ratings confusing, since it’s obvious the entirety of the designs aren’t up to that task. If you’re careful about water though, both speakers have enough volume for open-air use.
One other consideration for the Elie 6 and 12 is their weight. The smaller speaker weighs just over five pounds, while the larger model is a whopping 8.8 pounds. For comparison, the Sonos Play is just 2.87 pounds and JBL’s Xtreme 4 tips the scales at 4.63 pounds. This means the Elie 6 and 12 are portable options, but they aren’t the grab-and-go type of speakers some of the competition offers — especially when weight matters.
Battery life is one other area the Elie 6 and Elie 12 fall behind some of their competition. The smaller Elie 6 offers 15 hours of use while the larger Elie 12 should last up to 18 hours. That sounds like more than enough since it's longer than a full day, right? Well, JBL Bluetooth speakers at comparable prices last 24 and 34 hours. The new Sonos Play is rated at 24 hours, and one of my personal favorites, the Bose SoundLink Max, lasts up to 20 hours.
Wrap-up
There’s no doubt Fender Audio built two versatile, great-looking speakers here. Both the Elie 6 and Elie 12 are capable devices, and you don’t have to sacrifice much if you opt for the smaller of the two. The unique collection of inputs is typically only available on much larger speakers and the overall sound quality is well-suited for a range of genres.
Speakers like these really need an app though, especially when a company offers four inputs to juggle. I’m sure would-be customers would also like to dial in the EQ to their preferences, too. Sure, you can find longer battery life elsewhere, but the blend of design, sound and connectivity stands out at these prices. I’d call that a solid first impression.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/fender-elie-review-handsome-speakeramp-hybrids-with-excellent-clarity-123000448.html?src=rssAmazon is cutting off support for older Kindles
If you’re using an older Kindle, you may want to check what year it was released. Amazon has sent out emails to some of its users, with a warning that it’s discontinuing support for Kindle ereaders and Fire tables released in 2012 or earlier. You can still read books you’ve already downloaded on those devices, but you’ll no longer be able to purchase, borrow or download new ones, starting on May 20, 2026. In addition, if the device has an issue that can only be solved by a factory reset, doing so will brick it. Deregestering it will also render it unusable. On Kindle Fire devices, users won’t be able to purchase or download content anymore, but other services would remain functional.
The affected models include the very first Kindle, Kindle 2, Kindle DX, Kindle Keyboard, Kindle 4, Kindle Touch, Kindle 5 and the first version of Kindle Paperwhite. We’ve asked Amazon why it decided to cut off support for those models, and the company told us: “These models have been supported for at least 14 years — some as long as 18 years — but technology has come a long way in that time…”
Amazon also told Engadget that this only affects approximately 3 percent of its current users, whom it’s now urging to upgrade. In its email, it gives them a promo code for 20 percent off select Kindle devices, as well as ebook credits if they purchase a new model by June 20. “Our newer Kindle devices bring meaningful improvements in screen quality, performance and accessibility — and you'll have access to your complete Kindle library and the Kindle Store,” the company wrote.
Update 04/08/26 8:23AM ET: Added information we received from Amazon.
This article originally appeared on Engadget at https://www.engadget.com/mobile/amazon-is-cutting-off-support-for-older-kindles-115653205.html?src=rssInsta360 releases USB-C selfie screen it's calling Snap
Insta360, the company best known for its action cameras, just released the Snap selfie screen. It's a small display that connects via USB-C and sits on the back of your phone, helping you to use your rear camera for higher resolution vlogging or selfies.
The 3.5-inch touchscreen allows you to adjust camera settings like zoom and focus and frame your selfies before you take them. The company has also released a model it co-developed with the beauty tech brand AMIRO that offers a built-in light with multiple color temperatures and brightness levels. The standard Snap costs $79.99, while the version with the light runs $89.99.
If you search "selfie screen" on Amazon, you'll see that this isn't a brand-new product space, but you'll also find that the most popular results are wireless screens. Insta360 claims that its USB-C-connected solution offers a more stable and lower latency feed.
The Snap is 6.8mm thick, a hair thinner than an iPhone 17, and attaches magnetically to the back of MagSafe-compatible iPhones. Insta360 says there is an included magnetic ring for other devices and that Snap supports Android phones that offer DisplayPort Alt Mode, a screen-mirroring function. Insta360 says Snap is compatible with all the major third-party camera and social media apps to make capturing and posting easier.
Phones like the iPhone 17 and Galaxy S25 feature rear cameras that offer roughly three to five times the resolution of their front cameras, or in the case of the Galaxy S25 Ultra, about 16 times as much. So, unless smartphone manufacturers start investing more heavily in front-facing cameras, Snap could find a market among creators and social media aficionados.
This article originally appeared on Engadget at https://www.engadget.com/mobile/insta360-releases-usb-c-selfie-screen-its-calling-snap-120001741.html?src=rssUber begins testing its Volkswagen ID. Buzz robotaxi fleet in LA
If you live in Los Angeles, you may soon be able to hail a Volkswagen ID. Buzz robotaxi from the Uber app. The companies' previously announced "multi-year strategic partnership" is nearing a public launch, with on-road testing with a safety driver underway.
The vehicles use tech from MOIA America, the US wing of Volkswagen's self-driving subsidiary. Uber and MOIA plan to deploy thousands of ID. Buzz vehicles across the US over the next decade. LA is the pilot city, and if all goes well, it will spread to "multiple US markets." The companies say they're still on track for rides (with safety drivers) in LA in late 2026.

The ID. Buzz is Volkswagen's modern take on the automaker's classic "hippie van" microbus. The head-turning EV has minivan-style sliding doors and seats up to seven people, making it a logical fit for larger groups hailing an Uber. The vehicle has a per-charge range of up to 234 miles.
After selling its in-house self-driving unit in 2020, Uber pivoted to a new strategy of partnering with multiple AV companies. It currently offers autonomous rides in the US with Waymo (Phoenix, Austin and Atlanta) and Avride (Dallas). Overseas, it has live service with WeRide in Abu Dhabi, Dubai and Saudi Arabia. Uber has a long list of other partners lined up for future services, including (among others) Rivian, NVIDIA and Zoox, the latter of which also plans to debut van rides in LA within the next year.
Correction, April 8 2026, 8:50AM ET: A previous version stated that driverless rides would be available in 2026; AVs are planned to be on LA streets in 2026, but with human safety drivers. Engadget regrets the error.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/uber-begins-testing-its-volkswagen-id-buzz-robotaxi-fleet-in-la-120000762.html?src=rssWhatsApp adds a better, native interface for CarPlay
Meta has released a new version of WhatsApp for CarPlay that has much better integration that its previous version. As MacRumors and 9to5Mac report, the new app gives users access to a native interface. The old WhatsApp for CarPlay is mostly limited to Siri-operated features. Users can, for instance, ask Siri to compose messages or place calls for them. The new interface has a contact info section, where they can see the profiles of people saved in their account, as well as a favorite contacts section that makes it easy to find users they usually message or call.
Users can also find a list of their recent chats and call history within the app. Plus, they’ll see new shortcut buttons for sending messages via dictation or for placing a call, in case they don’t want or can’t give verbal Siri commands. Meta has been beta testing the new app since at least last week. Now that it’s available, users can have access to all the features we’ve listed by updating their iOS app and connecting to their infotainment systems. OpenAI also recently rolled out ChatGPT's Voice mode to CarPlay, allowing drivers to hold a conversation with the chatbot while on the road.
This article originally appeared on Engadget at https://www.engadget.com/apps/whatsapp-adds-a-better-native-interface-for-carplay-112127361.html?src=rssSony teases its next-gen 'True RGB' Mini LED TV technology
This year at CES 2026 everybody was pretty confused about the new "Micro RGB" and "RGB Mini LED" TVs that use similar technology but carry different names. Now, Sony has come up with another label for its own Mini LED TVs with RGB backlighting: True RGB. The idea is to emphasize that the individual red, green and blue LED backlights allow for "purer color, greater brightness, and the largest color volume ever achieved in Sony’s home TV history," the company said.
To be clear, this is not some new technology that Sony just came up with — it's the same Micro RGB tech we saw earlier this year from Samsung, LG, HiSense and others. These TVs use pure red, green and blue LED backlights along with an LCD layer (rather than solid blue LEDs and quantum dots like Mini LED TVs) to produce the final picture. This display tech is supposed to deliver better color accuracy and more brightness than regular Mini LED TVs. (It's not the same as OLED tech, in which each pixel acts as a light source.)
However, Sony says that the way it processes the image makes its True RGB TVs stand out from rivals. To control the LEDs more precisely, it borrowed algorithms from its wildly expensive professional reference monitors. That supposedly allows for more precise color control and higher brightness that allow movies and series to look more like the creators intended. It also reduces the "blooming" that occurs when light leaks into neighboring pixels, while improving color accuracy when viewing the TVs from an angle.
Every TV maker claims to have the best technology, but Sony has a lot of credibility due to its history with cinema cameras, Hollywood productions and reference monitors. We'll have to wait until spring this year to see the new Bravia True RGB TVs for ourselves, but prior to that, the company has promised to release "additional details" about them in the near future.
This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sony-teases-its-next-gen-true-rgb-mini-led-tv-technology-064732375.html?src=rssElon Musk wants any damages from his OpenAI lawsuit given to the AI company's nonprofit arm
Elon Musk is still taking OpenAI to court over its transition to a for-profit company, but today he amended the complaint so that he won't personally get any of the $150 billion in damages he's pushing for. The Wall Street Journal reported that if Musk wins in his upcoming trial, he wants any damages should be awarded to the OpenAI nonprofit branch. He's also seeking OpenAI CEO Sam Altman's removal from the nonprofit's board of directors if his suit succeeds.
Musk launched a lawsuit against OpenAI in 2024, claiming that the business had become a "closed-source de facto subsidiary" of Microsoft when it dropped its nonprofit designation. He claims that, as a co-chair of the OpenAI founding group, the change to a for-profit operation defrauded him as a donor. As a result, he's now claiming that he, or apparently the remaining nonprofit side of OpenAI, deserve a portion of the company's current valuation.
Considering the reputation Musk, Altman and their various business endeavors have for creating spicy PR situations, it seems likely that the exchanges between the two camps will get more heated as the trial date approaches.
This article originally appeared on Engadget at https://www.engadget.com/ai/elon-musk-wants-any-damages-from-his-openai-lawsuit-given-to-the-ai-companys-nonprofit-arm-223337225.html?src=rssAnthropic launches Project Glasswing, an effort to prevent AI cyberattacks with AI
We see a lot of doom and gloom about the potential negative impacts of artificial intelligence, particularly centered on how it could create new problems in cybersecurity. Anthropic has announced a new initiative called Project Glasswing to help address those concerns by working "to secure the world’s most critical software" against AI-powered attacks. The endeavor includes Amazon Web Services, Apple, Broadcom, Cisco, CrowdStrike, Google, JPMorganChase, the Linux Foundation, Microsoft, NVIDIA and Palo Alto Networks as partners.
Participants will use Claude Mythos Preview, an unreleased, general-purpose model from Anthropic, to enhance their own security projects. Anthropic claims that this model has found thousands of exploitable vulnerabilities, "including some in every major operating system and web browser." The company said it wants to begin using its tools defensively to prevent malicious use of AI that could cause severe consequences for economies and security.
Anthropic has become one of the notable AI companies raising concerns about ethics in the field. Earlier this year, the business refused to remove guardrails on its services for use by the Pentagon, which prompted the Department of Defense to sanction Anthropic with a "supply chain risk" designation in retaliation. Launching Project Glasswing could be a helpful start toward improved cybersecurity in the AI era, but some damage has already been done. Its own Claude was reportedly used by a hacker against multiple government agencies in Mexico in February.
This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-launches-project-glasswing-an-effort-to-prevent-ai-cyberattacks-with-ai-214939773.html?src=rssX has a slightly more functional photo editor now
X is rolling out an update to its in-app photo editor that gives users the ability to edit photos with xAI's Grok, blur faces and overlay text on images. The new editing features, in particular the addition of text-based edits via an AI assistant, bring it much closer in capabilities to dedicated photo apps like Google Photos.
As part of the update, users are able to prompt Grok to make edits to a photo just by typing out what they want to see. The example video shared by Nikita Bier, X's Head of Product, showed an image being edited so that it appeared to be hanging in a museum, but simpler tweaks are presumably possible, too. The feature is similar to the "conversational editing" Google added to Google Photos in September 2025, where users can prompt Gemini to adjust the background of an image or make other edits. X's new editor also includes tools for blurring or redacting parts of an image, drawing on images and overlaying text.
Ladies and gentlemen, we're launching a brand new Photo Editor in our post composer.
— Nikita Bier (@nikitabier) April 7, 2026
It has long-overdue features like drawing & text. But we also included special add-ons that are unique to X:
• Edit with words, powered by Grok
• Add a blur to redact parts of the photo… pic.twitter.com/38Zaw8b5jl
X used to take a far more freewheeling approach to editing photos with Grok, by allowing any user to reply to a post tagging the AI assistant and requesting an edit. After users reportedly generated millions of sexualized images using the feature, including some of children, X limited Grok's image generating abilities to paying subscribers and removed the AI's ability to create images of real people in bikinis, underwear and other suggestive clothing.
xAI, the parent company of X, is currently the defendant in a class action lawsuit from three teenagers who allege their photos were used to create child exploitation material with Grok. X is also being investigated in the European Union over similar reports that its platform was used to create nonconsensual sexual images.
X’s updated photo editor is available on iOS now and coming to Android “soon,” according to the company.
This article originally appeared on Engadget at https://www.engadget.com/apps/x-has-a-slightly-more-functional-photo-editor-now-210825833.html?src=rssApple's foldable iPhone is reportedly at risk of delay
Apple has run into "more issues than expected" with its foldable iPhone that may set back its release, according to Nikkei. The engineering problems reportedly cropped up during the device's early test production phase and may delay first shipments by months, according to multiple sources briefed on the matter. However, a separate report in Bloomberg refutes the gist of Nikkei's claims.
"The current situation could put the mass production timeline at risk," one of Nikkei's sources said. "April will mark a crucial stage of the engineering verification test, and this month till early may is extremely critical." Component suppliers have supposedly been notified that the foldable iPhone's production schedule will be delayed, and Apple is working to address the problems.
In a separate article inBloomberg, however, the usually reliable Apple reporter Mark Gurman wrote that the device is still on track for a September 2026 release. "The company is scheduled to introduce the foldable model in September alongside the iPhone 18 Pro and Pro Max, said the people, who asked not to be identified because the plans haven’t been announced," according to the report.
The complexity of the foldable iPhone's display and other components may "limit initial supply for several weeks," but Apple plans to put it on sale at the same time or shortly after the other non-foldable devices, Gurman wrote. That said, the timing isn't final and issues could still crop up ahead of production. Engadget has reached out to Apple, but so far the company has declined to comment on either the Bloomberg or Nikkei reports.
A foldable iPhone has been rumored since 2017, and Apple's biggest rival, Samsung, released its first one back in 2019. According to multiple sources, Apple was aiming to launch its debut foldable iPhone in fall 2026 alongside the iPhone 18. However, as we detailed in an explainer last month, "the project could slip into 2027 if Apple runs into manufacturing or durability issues, particularly around the hinge or display."
Apple was reportedly prioritizing the foldable iPhone and other premium models for its September event this year due to constrained supplies of components like memory chips. "Apple and the supply chain are working under a pressured timeline and the current solutions are not enough to completely solve the engineering challenge... more time is needed," Nikkei's source stated.
The problems reportedly arose during Apple's production verification tests. That's the fourth of six steps the company's new products must go through before shipping, prior to the key pilot production and mass production phases. Since the foldable would be an all-new design, it would likely need to pass each stage with flying colors before proceeding to the next.
Though likely to account for less than 10 percent of iPhone production, the foldable will be a key product for Apple designed to boost interest in iPhones across its range. Apple reportedly plans to produce seven to eight million of the devices initially, Nikkei reported. Apple has yet to announce the device.
Update April 7, 2026 at 3:02 PM ET: The article has been updated with information from Bloomberg's Mark Gurman stating that the foldable iPhone is still on schedule for a September 2026 launch.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apples-foldable-iphone-may-be-delayed-due-to-engineering-snags-073813890.html?src=rss

