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What the hell is going on with Subnautica 2?

If I had to describe the status of Subnautica 2 in just three words, it would be these: messy, messy, messy. That’s not to say the game itself is in terrible shape — this is actually a pivotal claim in the whole situation — but the relationship between Subnautica series developer Unknown Worlds and its parent company, Krafton, is in shreds. This month alone, Krafton fired the founders and CEO of Unknown Worlds, Subnautica 2 was delayed until 2026 and the ousted leaders filed a lawsuit against Krafton, looking to regain creative control of the game and the studio. At the center of the conflict is a bonus payment worth up to $250 million.

Here’s a rundown of how we got here and what in the devil is going on with Subnautica 2, Krafton and Unknown Worlds.

Subnautica 2
Krafton

Charlie Cleveland accidentally started Unknown Worlds in 2001 while building the popular Half-Life mods Natural Selection and Natural Selection 2, and technical director Max McGuire came on as an official studio co-founder in 2006. Inspired by Minecraft and burned out on mods, Unknown Worlds began working on the undersea, open-world exploration game Subnautica and released it in early access on Steam in 2014. With years of community feedback, the game evolved into a singularly tense and rich survival experience, and version 1.0 officially landed in 2018. This is also when Ted Gill joined the studio’s executive team, freeing up Cleveland to focus on creative direction. Subnautica and its spin-off, Subnautica: Below Zero, attracted millions of players and established Unknown Worlds as a successful independent team.

So, the larger studios came sniffing. PUBG publisher Krafton, which operates with billions of dollars annually, purchased Unknown Worlds in 2021 for $500 million. The acquisition came with the promise of an additional payout worth up to $250 million if Unknown Worlds hit certain performance goals by the end of 2025. This bonus is a critical piece of the chaos today.

We know more about the details of this deal thanks to recent reporting by Bloomberg. In addition to the leadership positions, which were filled by Cleveland, Gill and McGuire, Unknown Worlds had about 40 employees at the time of the Krafton sale, and they received payouts totaling $50 million at closing and over the following two years. This larger group was poised to receive as much as $25 million in the 2025 performance-based earnout, with each person expecting a different amount, but most estimating six or seven figures. The remaining $225 million was reserved for the Unknown Worlds leadership, but they said they intended to share a portion of their windfall with employees who weren’t included in the bonus, covering the full studio headcount of about 100 people.

Subnautica 2
Krafton

The leadership of Unknown Worlds repeated this promise in a lawsuit filed against Krafton on July 10, 2025. But we’re getting ahead of ourselves.

After the acquisition, Unknown Worlds continued updating Subnautica and Below Zero. In February 2024, the studio released Moonbreaker, a turn-based strategy game that never really took off, partially because of its initial microtransaction system. Since then, the studio has been focused on Subnautica 2. The game was officially announced in October 2024 with a prospective early access launch window of 2025. It’s currently the second-most wishlisted game on Steam, after Hollow Knight: Silksong.

The first public notion that something was rotten between Unknown Worlds and Krafton came on July 2, when Cleveland, Gill and McGuire were fired and replaced by former Callisto Protocol studio head Steve Papoutsis. Krafton didn’t provide a reason for the switch-up in its press release, instead offering the following nearly complete thought: “While Krafton sought to keep the Unknown Worlds’ co-founders and original creators of the Subnautica series involved in the game’s development, the company wishes them well on their next endeavors.”

Krafton didn’t mention delaying the early access launch at this time, but it implemented a review process that it said would be “essential to delivering the right game at the right time.” The publisher suggested the ousted leaders had been uncooperative in this aspect.

“Unknown Worlds’ new leadership fully supports this process and is committed to meeting player expectations,” its press release said.

Cleveland published a blog post on July 4 reflecting on his time in game development, and sharing his disappointment at Krafton’s handling of Unknown Worlds and Subnautica 2. He also referenced Krafton’s intent to delay the launch.

“You can see why for Max, Ted, myself, the Unknown Worlds team, and for our community, the events of this week have been quite a shock,” Cleveland wrote. “We know that the game is ready for early access release and we know you’re ready to play it. And while we thought this was going to be our decision to make, at least for now, that decision is in Krafton’s hands. And after all these years, to find that I’m no longer able to work at the company I started stings.”

On July 9, Krafton officially delayed the early access launch of Subnautica 2 to 2026. That same day, Bloomberg published a report outlining the performance-based bonus agreement and implicitly questioning how the timing of the delay would make it difficult for the studio to hit its goals, putting the payout in jeopardy. This was the first time the details of the bonus became public.

Krafton shared a statement with Engadget — and in a pop-up on its own homepage — on July 10 that straight-up accused the fired leaders of abandoning the studio in favor of personal creative pursuits, specifically calling out Cleveland’s film production company. It also threw shade at Moonbreaker and claimed the former bosses wanted the bonus payment “for themselves.”

Subnautica 2
Krafton

“Krafton made multiple requests to Charlie and Max to resume their roles as Game Director and Technical Director, respectively, but both declined to do so,” the statement said. “In particular, following the failure of Moonbreaker, Krafton asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project. Krafton believes that the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule. The current Early Access version also falls short in terms of content volume.”

That same day, Cleveland announced that he and the other ousted studio heads had filed a lawsuit against Krafton.

“Suing a multibillion dollar company in a painful, public and possibly protracted way was certainly not on my bucket list,” Cleveland wrote. “But this needs to be made right. Subnautica has been my life’s work and I would never willingly abandon it or the amazing team that has poured their hearts into it. As for the earnout, the idea that Max, Ted and I wanted to keep it all for ourselves is totally untrue.”

The lawsuit wasn’t unsealed until July 16. But on July 15, Bloomberg reported that Krafton now planned to extend the window for the bonus payment by an additional year, giving the studio more time to hit its goals. The publisher will also reportedly advance a portion of a separate profit-sharing bonus pool to all Unknown Worlds employees in 2025.

These moves seem designed to moot the core issues raised in the breach of contract complaint that Cleveland and other Unknown Worlds leaders filed against Krafton in Delaware Chancery Court. The lawsuit, unsealed on July 16, claims Krafton illegally fired the studio heads and delayed Subnautica 2 in order to avoid the bonus payments. It also provides a timeline of growing tensions between the founders and Krafton this year, accusing the publisher of intentional sabotage.

The lawsuit claims that Krafton and Unknown Worlds had a respectful relationship until April 2025, when Gill presented Krafton executives with the studio’s positive revenue projections, which were made with the assumption that Subnautica 2 would hit early access in 2025. He also outlined the expected bonus payout under the agreement.

“When that happened, everything changed,” the lawsuit reads.

The complaint alleges that at this point, Krafton began looking for ways to force out the leaders of Unknown Worlds and delay the launch of Subnautica 2, with a goal of circumventing the bonus payment. Cleveland, Gill and McGuire argued back and forth with Krafton executives over whether the game was ready for early access, and Krafton eventually pulled all of its resources from the studio. Krafton issued a stop order on Subnautica 2 development, took over Unknown Worlds’ communications channels and in June it started laying an internal paper trail accusing the founders of abandoning their fiduciary duties, according to the complaint.

Cleveland, Gill and McGuire were fired and removed from the Unknown Worlds board of directors on July 1. This is where the rest of us entered the story.

The main conflict here is over whether Subnautica 2 is really ready for an early access launch, and that matters because of a potential $250 million bonus payment that’s jeopardized by a delay. Not only is this a large sum for Krafton to lose, but it’s also a massive amount of money for Cleveland, Gill and McGuire to miss out on, especially now that they’ve lost their studio and tentpole IP. The ousted leaders reiterated in their lawsuit that they “planned to share even more of the earnout with their dedicated team” than they were contractually obligated to. In the complaint, they’re looking for Krafton to pay out the full bonus as projected without a delay, fulfill its obligations as a publisher and reinstate them as the heads of Unknown Worlds.

Every party in this situation claims they want what’s best for Subnautica 2 and its players. It’s possible that they’re all telling the truth and this is a simple disagreement over artistic integrity. It’s also possible that they’re all lying and everyone is looking to make (or keep) a quick buck — but man, that’s bleak. The truth, as usual, likely lies somewhere in between and, chances are, we’ll never know it. At least the court system will eventually be able to determine the second-best thing, which is who’s at fault.


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This article originally appeared on Engadget at https://www.engadget.com/gaming/what-the-hell-is-going-on-with-subnautica-2-212928022.html?src=rss

Netflix is already using generative AI in its original shows

Netflix admitted during its earnings call on Thursday that it used generative AI to create VFX in The Eternaut, a Netflix original from Argentina that was released in April 2025. The company's co-CEO Ted Sarandos said that generative AI was specifically used for a VFX shot in the post-apocalyptic drama, but the move is one of several ways Netflix is embracing AI.

According to Sarandos, the creators of The Eternaut wanted to include a shot of building collapsing in Buenos Aires, and rather than contract a studio of visual effects artists to create the footage, Netflix used generative AI to create it. "Using AI powered tools, they were able to achieve an amazing result with remarkable speed," Sarandos shared during the earnings call. "In fact, that VFX sequence was completed 10 times faster than it could have been completed with... traditional VFX tools and workflows."

The shot "just wouldn't have been feasible for a show on that budget," Sarandos says, as someone with some input on the show's budget. The executive says that The Eternaut features "the very first Gen AI final footage to appear on screen in a Netflix original series or film." Clearly, the show is also a prototype for how Netflix can avoid costs it doesn't want to swallow in the future.

Workers in the entertainment industry have not taken kindly to the use of generative AI. Labor strikes — including the recently resolved SAG-AFTRA video game strike — have made securing protections against AI a central issue. The Oscar-nominated film The Brutalist came under fire in 2024 for using AI tools during production. Beyond that, whether generative AI models were illegally trained on copyrighted material is still an open question.

Netflix plans to use generative AI to create ads for its ad-support Netflix subscription, and the company is reportedly testing a new search feature powered by OpenAI models. Using generative AI in production might seem par for the course for a company that's already invested, but it could help to normalize a technology that many creatives remain actively against.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-is-already-using-generative-ai-in-its-original-shows-201209502.html?src=rss

Meta says it won't sign the EU's AI code of practice

Meta said on Friday that it won't sign the European Union's new AI code of practice. The guidelines provide a framework for the EU's AI Act, which regulates companies operating in the European Union.

The EU's code of practice is voluntary, so Meta was under no legal obligation to sign it. Yet Meta's Chief Global Affairs Officer, Joel Kaplan, made a point to publicly knock the guidelines on Friday. He described the code as "over-reach."

"Europe is heading down the wrong path on AI," Kaplan posted in a statement. "We have carefully reviewed the European Commission’s Code of Practice for general-purpose AI (GPAI) models and Meta won’t be signing it. This Code introduces a number of legal uncertainties for model developers, as well as measures which go far beyond the scope of the AI Act."

So, why kick up a (public) fuss about not signing something Meta was under no obligation to sign? Well, this isn't the first time the company has waged a PR battle against Europe's AI regulations. It previously called the AI Act "unpredictable," claiming "it goes too far" and is "hampering innovation and holding back developers." In February, Meta's public policy director said, "The net result of all of that is that products get delayed or get watered down and European citizens and consumers suffer."

Outmuscling the EU may seem like a more attainable goal to Meta, given that it has an anti-regulation ally in the White House. In April, President Trump pressured the EU to abandon the AI Act. He described the rules as "a form of taxation."

WASHINGTON, DC - JANUARY 20:  Facebook CEO Mark Zuckerberg attends the inauguration of Donald Trump in the U.S. Capitol Rotunda on January 20, 2025 in Washington, DC. Donald Trump takes office for his second term as the 47th president of the United States. (Photo by Julia Demaree Nikhinson - Pool/Getty Images)
Mark Zuckerberg at Trump's inauguration in January
Pool via Getty Images

The EU published its code of practice on July 10. It includes tangible guidelines to help companies follow the AI Act. Among other things, the code bans companies from training AI on pirated materials and requires them to respect requests from writers and artists to omit their work from training data. It also requires developers to provide regularly updated documentation describing their AI features.

Although signing the code of practice is voluntary, doing so has its perks. Agreeing to it can give companies more legal protection against future accusations of breaching the AI Act. Thomas Regnier, the European Commission's spokesperson for digital matters, added more color in a statement to Bloomberg. He said that AI providers who don't sign it "will have to demonstrate other means of compliance." As a consequence, they "may be exposed to more regulatory scrutiny."

Companies that violate the AI Act can face hefty penalties. The European Commission can impose fines of up to seven percent of a company's annual sales. The penalties are a lower three percent for those developing advanced AI models.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-says-it-wont-sign-the-eus-ai-code-of-practice-190132690.html?src=rss

Remedy lays out its plan to fix FBC: Firebreak, which includes improved onboarding

Remedy has announced plans to fix FBC: Firebreak and restore the good will of consumers after a rough launch earlier this year. Many of the issues surrounding the launch were regarding the onboarding process, which the company acknowledges by saying that "many players come into the game and leave within the first hour."

Remedy is trying to make that opening hour more welcoming to new players, so they don't "feel ineffective and confused as to what to do." It has already placed an introductory video in the game with a narrative to explain the world and how it relates to the developer's hit game Control, as FBC: Firebreak is set in the same universe. Remedy promises more of this type of "narrative onboarding" will come to the game later this year.

It's building a playable tutorial level, as the developer acknowledges it needs "to do a better job" teaching new players the core mechanics and features. It's also taking a page out of Nintendo's playbook and introducing more "pop up" tips that will appear at "relevant times" throughout the first couple of hours.

The forthcoming updates aren't just about onboarding. Remedy will be adding three new heavy guns to the arsenal and introducing a modding system for weapons. The company will share more about this system "before September." It's also introducing "big changes to the way" players access missions and beefing up the missions themselves.

The developer says it's refining several elements to increase the fun factor, going on to say that it will be "weeding out our least fun experience" and "focusing on our best experiences." There will even be new game modes and missions down the line.

Much of this is coming in the game's first major update, with a planned winter launch. For the uninitiated, FBC: Firebreak is a multiplayer FPS that places an emphasis on cooperative action. It's available on Game Pass and PlayStation Plus, so it could technically be "free" to check out any progress the dev has made since launch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/remedy-lays-out-its-plan-to-fix-fbc-firebreak-which-includes-improved-onboarding-182301518.html?src=rss

Microsoft unceremoniously kills off the Xbox Movies & TV store

Microsoft has rather abruptly closed down its Movies & TV app, which is accessible on Xbox and Windows PCs via the Microsoft Store. This allowed people to rent or buy movies or TV shows natively through their console or computer’s storefront, but in a newly updated support page Microsoft said the service has ended.

"Microsoft no longer offers new entertainment content for purchase, including movies and TV shows, on Microsoft.com, Microsoft Store on Windows, and the Microsoft Store on Xbox" the statement reads. "However, you can continue to access your purchased content in the Movies & TV app on Xbox or Windows device."

Microsoft added that downloaded movies and shows will remain in your account and continue to play in their maximum supported resolution, but there’s no way of moving your purchased content to another service. However, you can sign up for Movies Anywhere, a service that lets you register movies that you purchased on different storefronts and sync them to other ones so you aren’t locked into one platform. According to the Microsoft support page, it’s still possible to do this with your Movies & TV purchases if you’re in the US.

You can also continue to install other third-party video streaming and purchasing apps on both the Xbox and Windows stores, including Prime Video and Apple TV, and right now nothing is changing with those. The company does not offer refunds on previous purchases.

Microsoft Movies & TV was first introduced as Xbox Video in 2012, which replaced the Zune Video Marketplace it had been operating since 2006. It was Microsoft’s answer to the likes of Apple’s iTunes Store and Amazon’s various on-demand offerings. Microsoft also made a concerted effort to position the ill-fated Xbox One, which first launched in 2013, as an all-in-one multimedia box, but today’s closure of the Movies & TV app is yet another sign that it has now completely moved on from that era.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/microsoft-unceremoniously-kills-off-the-xbox-movies-tv-store-171554115.html?src=rss

The best live TV streaming services to cut cable in 2025

We tested all the major live TV streaming services and, after comparing the features and costs, we still think they are a better deal than paying for cable or satellite — but the gulf between the options is narrowing. Now that most subscriptions go for more than $80 per month, live TV streaming is not the amazing deal it once was.

Still, there’s no contract, the pricing is simpler and you don’t need any special equipment beyond a smart TV and an internet connection. Our current top choice is YouTube TV; It’s the most well-rounded option that should please anyone looking for live sports, linear cable-style channels and/or local networks. But other services have their advantages, too, depending on what you want to watch. Here are the best live TV streaming services according to our tests.

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There are plenty of ways to get free TV these days. To start, many standard streaming apps have added live components to their lineups. You’re paying for the service, so it’s not technically “free,” but you can get a dose of live TV without spending more than necessary. Peacock includes some regional NBC stations, and notably access to the 2024 Summer Olympic Games. Paramount+ subscribers can watch on-air CBS programming. The standard Hulu app has a live ABC news channel and Max now includes a live CNN outlet with its service, along with cable-like linear channels.

The smart TV operating system (OS) you use likely provides free live content too: Amazon’s Fire TV interface has a live tab and Roku’s built-in Roku Channel includes hundreds of live channels at no extra cost. The same goes for Samsung TV Plus, which added a trove of K-dramas to its free live and on-demand lineup in 2024. The PBS app offers local live streams of its channels — even NASA has a free streaming service with live coverage. 

But for a full suite of live TV networks, and don’t want to sign up for any paid service, there are a number of free ad-supported TV services that have live TV. Even cable company DirecTV has joined the crowd with MyFree, and Fubo Free lets customers with a lapsed subscription keep watching some content. Here's the best of the live TV streaming services we tried:

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Streaming live TV is a lot like using Netflix. You get access through apps on your phone, tablet, smart TV or streaming device and the signal arrives over the internet. A faster and more stable connection tends to give you a better experience. Most live TV apps require you to sign up and pay via a web browser. After that, you can activate the app on all of your devices.

When I started testing these cord-cutting alternatives, I was struck by the price difference between live TV and a standard video streaming app. Where the latter cost between $5 and $20 per month, most live TV services hit the $80 mark and can go higher than $200 with additional perks, channel packages and premium extras. The higher starting price is mostly due to the cost of providing multiple networks — particularly sports and local stations. And, in the past year or so, every service except Sling has raised base plan prices.

Only two of the services I tried don’t include full local channel coverage for subscribers and one of those makes no effort to carry sports at all. That would be Philo and, as you might guess, it’s the cheapest. The next most affordable option, Sling, only carries three local stations — and only in larger markets — but it still manages to include some of the top sports channels.

When you sign up with any provider that handles local TV, you’ll enter your zip code, ensuring you get your area’s broadcast affiliates for ABC, CBS, FOX and NBC. Of course, you can also get those stations for free. Nearly all modern television sets support a radio frequency (RF) connection, also known as the coaxial port, which means if you buy an HD antenna, you’ll receive locally broadcast stations like ABC, CBS, PBS, FOX and NBC. And since the signal is digital, reception is much improved over the staticky rabbit-ears era.

But local channel access is another area where traditional streaming services, like Netflix, are bleeding into broadcast territory. For example, you can watch your local NBC station with a Peacock subscription and you can tune into your area’s CBS station through your Paramount+ subscription. Netflix is even getting into the mix with a recently announced deal with one of France’s broadcast companies, TF1. The streaming service will now air TF1's live TV channels and on-demand content inside the Netflix app. No word if the concept will expand to other regions, but it’s an interesting move to anyone interested in the future of streaming.

One reality that spun my head was the sheer number and iterations of sports networks in existence. Trying to figure out which network will carry the match-up you want to see can be tricky. I found that Google makes it a little easier for sports fans by listing out upcoming games (just swap in NBA, NFL, MLB, NHL and so on in the search bar). When you click an event, the “TV & streaming” button will tell you which network is covering it.

That just leaves figuring out if your chosen service carries the RSNs (regional sports networks) you want. Unfortunately, even with add-ons and extra packages, some providers simply don’t have certain channels in their lineups. It would take a lawyer to understand the ins and outs of streaming rights negotiations, and networks leave and return to live TV carriers all the time. That said, most major sporting events in the US are covered by ESPN, Fox Sports, TNT, USA and local affiliates.

I should also point out that traditional streaming services have started adding live sports to their lineups. Peacock carries live Premier League matches, Sunday Night Football games and aired the 2024 Olympic Games from Paris. Thursday Night Football as well as NBA and WNBA games are on Amazon Prime and Christmas Day Football aired on Netflix. Max (formerly HBO Max) now airs select, regular season games from the NHL, MLB, NCAA and NBA with a $10-per-month add-on. You can watch MLS games with an add-on through the Apple TV app, and Apple TV+ includes some MLB games. Roku users can watch the just-added free sports channel and those who subscribe to Paramount Plus can see many of the matches aired on CBS Sports, including live NFL games. This year, even the Super Bowl was live-streamed for free on Tubi. While all of these alternatives may not cover as much ground as live TV streamers, they could end up being cheaper avenues to the sports you want.

And if sports is all you’re after, there are sports-only plans that are a touch cheaper, too. The promised sports streaming service from ESPN, Fox and Warner Bros. called Venu was cancelled early this year. But in May, ESPN confirmed it will launch its own streaming service that will include all ESPN channels, though a start date hasn’t been confirmed. DirecTV recently announced a $70-per-month, sports-only streaming package called MySports and Comcast now has a sports and news bundle for the same price (as long as you're an Xfinity customer with auto-pay, otherwise it's more expensive).

Traditional cable networks

Dozens of linear programming networks were once only available with cable TV, like Bravo, BET, Food Network, HGTV, CNN, Lifetime, SYFY and MTV. If you only subscribe to, say, Netflix or Apple TV+, you won’t have access to those. But as with sports, standard streamers are starting to incorporate this content into their offerings. After the Warner Bros. merger, Max incorporated some content from HGTV, Discovery and TLC. Peacock has Bravo and Hallmark shows, and Paramount+ has material from Nickelodeon, MTV and Comedy Central.

Other channels like AMC+ have stand-alone apps. The Discovery+ app gives you 15 channels ad-free for $9 per month (or with ads for $5 monthly). And a service called Frndly TV starts at a mere $7 per month and streams A&E, Lifetime, Game Show Network, Outdoor Channel and about 35 others. Of course, most live TV streaming options will deliver more sizable lists of cable networks, but just note that you may already be paying for some of them — and if all you need is a certain channel, you could get it cheaper by subscribing directly.

Most live TV subscriptions include access to a selection of video-on-demand (VOD) content, like you would get with a traditional streaming service. Much of this content is made up of the movies and TV series that have recently aired on your subscribed networks. This typically doesn’t cover live events and news programming, but I was able to watch specific episodes of ongoing shows like Top Chef or BET’s Diarra from Detroit. Just search the on-demand library for the program, pick an episode and hit play.

Partnerships, like Hulu’s relationship with Disney, and add-ons, such as bundling Max with your YouTube TV subscription or Starz with your Sling plan, will let you watch even larger libraries of on-demand content. But again, if VOD is all you’re after, paying for those networks directly instead of through a live TV plan will be far cheaper.

Every option I tried offers some cloud DVR storage without needing a separate physical device. You’ll either get unlimited storage for recordings that expires after nine months or a year, or you’ll get a set number of hours (between 50 and 1,000) that you can keep indefinitely. Typically, all you need to do is designate what ongoing TV series you want to record and the DVR component will do all the hard work of saving subsequent episodes for you to watch later. You can do the same thing with sports events.

Aside from being able to watch whenever it’s most convenient, you can also fast-forward through commercials in recorded content. In contrast, you can’t skip them on live TV or VOD.

Each plan gives you a certain number of simultaneous streams, aka how many screens can play content at the same time. And while most providers will let you travel with your subscription, there are usually location restrictions that require you to sign in from your home IP address periodically. Stream allowances range from one at a time to unlimited screens (or as many as your ISP’s bandwidth can handle). Some plans require add-ons to get more screens.

Most services also let you set up a few profiles so I was able to give different people in my family the ability to build their own watch histories and libraries, set their favorite channels and get individual recommendations.

Picture-in-picture (PiP) usually refers to shrinking a video window on a mobile device or computer browser so you can watch it while using other apps. Sling, YouTube TV, FuboTV, Philo, DirecTV Stream and Hulu + Live TV all have PiP modes on computers and mobile devices. Another feature, multiview, lets you view multiple live sports games at once on your TV screen. YouTube TV and FuboTV are the only live TV streamers that let you do this. With YouTube TV, you can select up to four views from a few preset selection of streams. FuboTV offers the same feature, but only if you're using an Apple TV or Roku streaming device.

Right now, just FuboTV, YouTube TV and DirecTV Stream offer 4K live streams — but with caveats. YouTube TV requires a $20-per-month add-on, after which you’ll only be able to watch certain live content in 4K. DirecTV Stream has three channels that show live 4K content — one with shows and original series, and two with occasional sporting events. You don’t have to pay extra for these but you do need to have either DirecTV’s Gemini receiver, or a device from Fire TV, Apple TV or Roku. You’ll need those same streaming devices to watch the select 4K programming on Sling as well. FuboTV shows certain live events in 4K but access is limited to the Elite and Premier packages, not the base-level Pro plan.

Of course, watching any 4K content also requires equipment that can handle it: a 4K smart TV or 4K streaming device paired with a cord and screen that can handle 4K resolution.

Comparing price-to-offering ratios is a task for a spreadsheet. I… made three. The base plans range from $28 to $85 per month. From there, you can add packages, which are usually groups of live TV channels bundled by themes like news, sports, entertainment or international content. Premium VOD extras like Max, AMC+ and Starz are also available. Add-ons cost an extra $5 to $20 each per month and simply show up in the guide where you find the rest of your live TV. This is where streaming can quickly get expensive, pushing an $80 subscription to $200 monthly, depending on what you choose.

I also downloaded and tried out a few apps that offer free ad-supported TV (FAST) including Freevee, Tubi, PlutoTV and Sling Freestream. These let you drop in and watch a more limited selection of live networks at zero cost. Most don’t even require an email address, let alone a credit card. And if you have a Roku device, an Amazon Fire TV or Stick, a Samsung TV, a Chromecast device or a Google TV, you already have access to hundreds of live channels via the Roku Channel, the live tab in Fire TV, through the Samsung TV Plus app or through Google TV.

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When I begin testing for a guide, I research the most popular and well-reviewed players in the category and narrow down which are worth trying. For the paid plans, just six services dominate so I tried them all. There are considerably more free live TV contenders so I tested the four most popular. After getting accounts set up using my laptop, I downloaded the apps on a Samsung smart TV running the latest version of Tizen OS. I counted the local stations and regional sports coverage, and noted how many of the top cable networks were available. I then weighed the prices, base packages and available add-ons.

I then looked at how the programming was organized in each app’s UI and judged how easy everything was to navigate, from the top navigation to the settings. To test the search function, I searched for the same few TV shows on BET, Food Network, HGTV and Comedy Central, since all six providers carry those channels. I noted how helpful the searches were and how quickly they got me to season 6, episode 13 of Home Town.

I used DVR to record entire series and single movies and watched VOD shows, making sure to test the pause and scan functions. On each service with sports, I searched for the same four upcoming NHL, NBA, MLS and NCAA basketball matches and used the record option to save the games and play them back a day or two later. Finally, I noted any extra perks or irritating quirks.

All live TV streaming services we’ve tested:

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Streaming simply refers to video content that is delivered to your screen over the internet. Live streaming can be split into two categories: linear programming and simultaneous transmission. That first one is similar to what you get with cable or broadcast TV, with channels that play a constant flow of movies and shows (sort of what TV looked like before Netflix). Simultaneous streaming lets you watch live events (like a basketball game) or a program (like the evening news) as they happen.

Standard streaming, the most popular example being Netflix, lets you pick what you want to watch from a menu of choices. It’s also referred to as “video on demand.” Live streaming refers to sports and news events that you can stream as they happen in real time. It also refers to channels that show a continuous, linear flow of programming.

FuboTV does the best job of letting you organize live channels to help you find just what you want to watch. The interface is uncluttered and when you search for something, the UI clearly tells you whether something is live now or on-demand. YouTube TV also does a good job making that info clear. Both have just over 100 live channels on offer.

Free TV streaming services like PlutoTV, Plex, Tubi and FreeVee show plenty of ad-supported TV shows and movies without charging you anything. Of course, they won’t have the same channels or content that more premium subscriptions have. Ultimately it depends on what you want to watch and finding the service that can supply that to you in the most streamlined form so you’re not paying for stuff you don’t need.

A basic cable package used to be more expensive than the base-level live TV streaming service. But now that nearly all major providers have raised their prices to over $75 per month, that’s no longer the case. And with add-ons and other premiums, you can easily pay over $200 a month for either cable or a live TV streaming service.

No service that we tested had every available channel. Hulu + Live TV and DirecTV Stream carry the the highest number of the top rated channels, according to Neilsen. Hulu’s service also gets you Disney+ fare, which you can’t get elsewhere. FuboTV has the most sports channels and YouTube TV gives you the widest selection of add-ons.

YouTube TV has the most paying customers. According to 2024's letter from the CEO, the service has over eight million subscribers. Disney’s 2024 third quarter earnings put the Hulu + Live TV viewer count at 4.6 million. Sling’s customer count dipped from two million to about 1.9 million in 2024 and FuboTV grew its subscriber list to 1.6 million.

You may have heard certain sites that provide free content can be dangerous, leading to stolen info and/or exposing you to malware. That’s likely in reference to certain peer-to-peer (P2P) networks and file-sharing sites that let people download free movies and series — which can come bundled with malicious code.

But if you’re talking about the free ad-supported streaming television (FAST) services listed here, from providers like PlutoTV, Tubi and Freevee, they are just as safe as any other streaming service. Since you sometimes don’t even have to provide your email address or credit card info, they can even be more anonymous than apps that require login credentials.

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January 31, 2025: Added information about which streaming service would live-stream the Super Bowl, including Tubi’s free option. Updated Fubo’s pricing. Added details about DirectTV Stream’s sports-only package and Comcast’s sports and news bundle.

January 16, 2025: Included higher prices for Sling’s Orange and Blue plans. Noted the demise of the never-launched Venu sports streaming service and mentioned the inclusion of DirecTV’s new sports package.

December 31, 2024: Noted increased pricing for YouTube TV, Hulu+ Live TV and DirecTV. Updated information for 4K streaming capabilities and requirements for multiple services. Reported on the upcoming shut down of Amazon’s Freevee service and the addition of DirecTV’s free service.

August 6, 2024: Updated with the addition of Plex as a free live TV streaming recommendation and mentioned the additional free channels Philo is now including with the free version of its service. Added pricing information for ESPN's new sports-only streaming service, Venu. 

June 12, 2024: Updated with more information about 4K live streaming, picture-in-picture and multiview modes, as well as video on-demand options. We expanded our recommendations around free live TV streaming services and added a FAQ query about the safety of free streaming services and clarified the difference between standard and live streaming. More traditional streaming services have added live and sports components, so we revised that section accordingly.

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This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/best-live-tv-streaming-service-133000410.html?src=rss

Galaxy Watch 8: My first days with Samsung's smartwatch have been promising

Samsung announced its newest devices during its Galaxy Unpacked event on July 9. That happened to fall on the second day of Amazon’s Prime Day event. Do big tech companies not know what the others are doing? Do they care? Do they like making the lives of tech reporters difficult? I didn’t have time to consider. Only when I was done covering Amazon did I have time to begin properly testing Samsung’s latest wearable. That means I’ve been living with the Galaxy Watch 8 for four days now.

While that’s not enough time to complete a comprehensive review and tally a fair score, I was able to gather a good amount of first impressions — and let me tell you, they are nearly all positive. I’ll continue to evaluate the watch over the next few weeks or so and return for a final assessment. In the meantime, there’s a lot to say about the experience so far.

Samsung packed a lot of updates into its latest smartwatch, in terms of both hardware and software. But I put extra effort into testing one feature in particular — and it’s one of the more interesting.

The Galaxy Watch 8 has the same processor and sensors as the previous generation, but it’s using those to detect a new metric: antioxidant levels. You have to take the watch off and hold your thumb on the sensor node for five seconds to get a reading and you’ll need to refer to the Health app in your phone for detailed results. The first time I tested, I got a score of 60, which falls right in the middle of the “low” segment of the scale. The only other results are “very low” and “adequate,” which will surely be a disappointment to the over-achievers out there.

The Health app suggested I “try eating one (100g) persimmon today.” When my grandmother was alive, she made persimmon cookies every Christmas and the last time she did so was also the last time I thought about that fruit. Considering South Korea is one of the world’s largest persimmon producers, it might make sense that a Samsung device suggested them. The produce guy at my local grocery store said they only carry them around the holidays (no doubt because grandmas insist, plus that’s when they’re in season).

Turns out persimmons are high in antioxidants such as Vitamin C and beta-carotine (Vitamin A). Cantaloupe also has those nutrients — plus it’s orange like persimmons — so I bought one. In fact, I went hard on the antioxidants and did everything I could to see if I could get a better score. I ate a bunch of cherries and a little dark chocolate. For breakfast, I had half a cantaloupe instead of the very tasty-smelling breakfast hash my husband made, and I drank plain green tea instead of my usual oat matcha latte. I did yoga and went to my monthly medical massage appointment (stress is said to increase oxidant levels). I got eight hours of sleep and drank my weight in water. I felt ready.

So I took the test again and my antioxidant levels were… two points lower. Sigh. I wasn’t expecting overnight transformation, but I’d hoped for a little improvement. Next time, I’m eating the hash.

Since its fourth generation, the Galaxy Watch has looked pretty much the same: a round glass screen set in a round metal case with large prongs popping out of the top and bottom to hold the band. While there was nothing wrong with sticking with a good design, giving a device a refreshed look lends the yearly update cycle some meaning — instead of feeling like an obligatory move to appease stockholders.

Galaxy Watch 8 in bright sun
With 3,000 nits of peak brightness, the watch is easy to read even in the bright Albuquerque sun.
Amy Skorheim for Engadget

This time around, the Galaxy Watch 8 looks markedly different thanks to a shape borrowed from last year’s Ultra model. Samsung calls it a “cushion design” — a circular glass display set atop an aluminum case that looks like a roundish square (or squircle as our own Cherlynn Low calls it). The Sport band on my review model curves to meet the width of the case, creating a smooth arch that I think is more refined than the clunkier pronged configuration. In fact, the entire look is classy — much more so than the Apple Watch, which looks like a miniaturized iPhone 11 glued to a silicone strap.

The cushion design is great in one way, but also worrisome. Because the glass display stands proud of the case by at least two millimeters, my first thought was: “I’m going to trash this screen.” Immediately after taking the watch out of the box, I ordered screen shields and, during the short course of this review, managed to crack one. That’s possibly because I was cheap and ordered off-brand screen protectors, or perhaps the protruding glass cushion is simply begging for misfortune.

However, the raised glass solves one complaint I had with the Galaxy Watch 7. One way to scroll is by running your finger along the outer edge of the screen. In fact, on-screen cues suggest that gesture when there’s more content to view. On the Watch 7, my finger was always getting in the way of the text I wanted to read. Now that the display is elevated, there’s room for my finger to travel further out along the outer edge and stay out of the way.

Appearance aside, my favorite hardware update is how much more comfortable the watch is. The Watch 7’s underside had a sizable sensor node, and it took me a week to get used to the feel. Even then, I hated sleeping with it. The Watch 8, however, felt good the first time I put it on.

The Galaxy Watch 8 is the first smartwatch to ship with Google’s Wear OS 6, though Samsung overlays it with its own One UI interface. The headline feature for the new software is Gemini integration. Now, most things you can do with the Gemini app on your phone can be done through your watch. Just note that you’ll need to have your Gemini-compatible phone nearby to use it.

Galaxy Watch 8 with the Ask Gemini screen active
Amy Skorheim for Engadget

Google’s AI was pretty snappy at basic tasks like setting reminders and timers. Requests that required more “thought” took only marginally longer (and completed more quickly when I was using my home Wi-Fi versus relying on cell signals out in the world). I asked for the best record stores in my city and a good place to eat lunch. I was pleasantly surprised to hear of a new-to-me answer for each category. The record store turned out to be two bins of LPs inside a book shop, but still, I hadn’t heard of it before. I asked why my eight-year-old talked about lava chicken all the time and was correctly informed about Jack Black and A Minecraft Movie.

The assistant displays answers in text form on the watch screen and also reads out every word. That can turn into a lot of talking, but tapping the screen stops the chatter if you prefer to read. Gemini can handle follow-up questions and tasks, but since it doesn’t usually keep listening after it speaks, you have to tap the mic icon to make your next request. 

I reached out to Samsung to ask if I could change a setting to make Gemini keep listening, but there isn't one at this time. For now, you'll need to tap or say "OK Google" again for followups like, “Add that to my Google Keep” or “Remind me about that.” If Gemini asks you a question, however, such as verifying a text it’s about to send, it does keep listening for the answer. You can also combine commands at the outset, such as asking to look up an address and text it to someone. 

I requested some fairly specific tasks and didn’t hit any snags. I asked it to text the address of a local restaurant to my husband and it verified which location I wanted then sent the message. I asked when the Albuquerque Isotopes were playing the Sacramento River Cats and it gave me the upcoming dates. I tapped the mic and said, “add that to my calendar,” which it did.

It only let me down twice. When I asked whether it was going to rain, it just read me the general weather forecast instead of answering the question. All the other assistants in my life (Alexa and Siri) can answer those questions — though technically that’s a Gemini problem, not the watch's fault.

The other disappointment is a matter of proper integration. I was out on a walk and I asked for directions to a nearby grocery store. Gemini told me the address and the distance, but pointed me to look at my phone for the actual directions. When I asked Siri the same thing on the same walk, directions simply showed up on my Apple Watch. (Yes, I’ve been wearing two watches and carrying around two activated phones like a double agent, just much less cool.)

Health tiles on the Galaxy Watch 8 Classic display the Energy score and activity metrics
Tiles on the Galaxy Watch 8 Classic
Amy Skorheim for Engadget

In addition to Gemini, Wear OS 6 introduces updated and larger tiles which organize and display information on your watch. By default, the tiles are separated into categories: Health, Fitness and Basic (weather, media playback, calendar) with each box displaying a bit of pertinent info — activity metrics, current temp, your next event and so on. If the limited info isn’t enough, tapping a tile opens the respective app. You can categorize, rearrange, swap out and add as many pages of these cards as you want in the Wear app on your phone. I didn’t have time to get the defaults tweaked exactly how I wanted, but it already feels like a much smarter way of interacting with a watch. Now you can glean key information from the apps that are important to you just by browsing your tiles.

The Galaxy Watch 8 now comes with built-in, AI-fueled running guidance. This sounds a bit like the upcoming Workout Buddy that Apple announced for watchOS 26, so it will be interesting to compare the two. Google Pixel watches and Fitbits currently have the option of an AI-powered running coach, but it’s limited to Premium subscribers. Garmin offers an adaptive training program called Run Coach as well, so this isn’t an entirely novel idea.

Samsung’s running coach begins with an assessment: Run as fast as you can maintain for twelve minutes. You’ll then be awarded a performance level ranging from one to ten. Each level comes with a tailored, four-week plan with four workouts per week intended to get you ready to complete a 5K, 10K, half or full marathon. My 12-minute, 22-second per-mile pace put me at a level three. My plan was geared towards getting me to run a 5K at the end of four weeks.

Samsung's Runn
Samsung/Engadget

The first workout was low-intensity interval running with four segments of running hard, interspersed with cool-down walks. As I ran, the AI coach told me when and what to expect on the next segment and what my goals were for each. It spouted occasional words of encouragement and let me know when my pace started to lag. The guidance wasn’t intrusive and I appreciated the preview of and expectations for the next segment. I tried it relying just on the watch's speakers, and I could hear OK as long as the streets were quiet, but I definitely recommend using earbuds.

I found myself running faster than I would have without a “coach” and now I’m honestly wondering whether I, a person my athlete sister describes as “not an athlete,” could actually complete a 5K. Maybe there’s some value in this concept after all. In any case, I find myself looking forward to taking it further. My next workout is a straight up, 30-minute jog. I’ve never continuously run for a half an hour in my life, so we’ll see how that goes.

The quick turnaround on this article means I didn’t get to properly test some of the new features. Vascular load takes readings while you sleep to evaluate the health of your circulatory system, then tells you when your load is higher or lower than normal and offers recommendations. It requires three nights of data to set a baseline, but after the third night of wearing the watch to bed, it said I still needed one more. 

Three nights of sleep should also trigger a Bedtime Guidance feature, but I didn't see an notification letting me know the guidance had begun. After asking Samsung why, I was told I needed to turn it on in the Health app (Health > Sleep > tap three dots icon > Bedtime guidance). So I'll report back on the experience after using it for a few days.

One of the prior model’s shortcomings was battery life. The always-on display (AOD) tanked the charge, so I kept it off. The Galaxy Watch 8 has a bigger 325mAh battery, compared to the 300mAh one on the Watch 7. Twenty-five milliamp hours isn’t a huge jump, but bigger is always better. Because I was testing every possible feature (sleeping, running, workouts, antioxidants, Gemini and more), I was constantly dropping the watch on the charger for partial refills in between tests. That meant I didn’t have the opportunity to methodically test the battery’s runtime just yet.

I did note what I could. The first day of testing, the battery was at 100 percent at 4PM. The next day at 4PM it still had 17 percent remaining. That 24-hour period included driving directions, three workouts, lots of Gemini requests, watch face changes and a full night of sleep. I’d toggled the AOD on and off throughout that time, but the results were still better than what I tracked on the Watch 7.

I didn’t have a ton of time to spend with the Classic version of the Watch 8, but it’s obviously aimed at the luxury watch-hound crowd. The knurled spinning bezel, inset diving bezel replica and the default chronograph watch face gives off serious Rolex Daytona/Omega Speedmaster wannabe vibes. It ships with a stitched leather-look band and the steel case has the heft and stature of an automatic mechanical timepiece. The always-on display and chunky buttons only add to the effect.

The Galaxy Watch 8 Classic looks a lot like a high-end time piece
Amy Skorheim for Engadget

For me, the main advantage it has over the standard Galaxy Watch 8 is the protection the spinning bezel offers the raised display. The glass is shielded at the edges and it’s even inset slightly which will ward off scratches. It’s a bit chonky for my taste, but it’s surprisingly comfortable for its size and is extremely attractive. I could see this appealing to style enthusiasts who want a smartwatch but don’t want to look like they’re wearing a wrist gadget.

Samsung added $50 to the price tag on the 40mm Galaxy Watch 8, bringing it to $350. The larger 44mm model is now $380 (versus $330 last year) and the Classic variant is $500 for the single 46mm size. For reference, there was no Galaxy Watch 7 Classic and the Galaxy Watch 6 Classic sold for $400 for the 43mm size and $430 for the 47mm.

At $350, the base model Galaxy Watch 8 costs the same as Google’s Pixel Watch 3 (though the Pixel Watch 4 is almost certainly on the way and could be more expensive.) The Apple Watch Series 10 starts at $399, but it went as low as $279 during Prime Day. And, of course, a new Apple wearable is likely coming this September with a potential price bump as well. So Samsung’s Galaxy Watch 8 could end up being the most affordable of the major smartwatch releases once the dust settles from 2025’s launches. And if you’re a Samsung smartphone user, it’s easily your best bet.

The Samsung Galaxy Watch 8 Classic and standard models side by side
Amy Skorheim for Engadget

The core functions of the Galaxy Watch 8 haven’t changed all that much. We went in-depth on the fitness and health features for our review of the Galaxy Watch 6 and covered the notable perks of Samsung’s wearable in our Galaxy Watch 7 review and our Galaxy Watch 5 review. So I’ll just point out that the workout tracking is still accurate — and it’s faster to suss out when I’m on a walk than my Apple Watch. The companion Health app, where you view all the data your watch gathers, is helpful and a delight to use with its common-sense suggestions and friendly animations. And the daily Energy Score is a useful indicator of how I’m doing with my sleep and movement goals.

The Watch 8 covers the basics well, acting as an industrious accessory for a Galaxy phone. Although, as with the Watch 7, I wish the notifications were more intrusive as they’re easy to miss. The double tap feature is great — a pinch gesture that dismisses or triggers actions without you having to touch the screen. I use it often and the watch almost always registers the motion. And finally, I love how customizable the watch faces are. When you combine all that with a substantially refreshed look, some capable Gemini integration, a few new health features and a more navigable interface, Samsung’s latest wearable becomes a very capable wrist companion. I still need to live with it a while longer (with a new screen protector firmly in place) to assign a review score, but so far, I’m impressed.

This article originally appeared on Engadget at https://www.engadget.com/wearables/galaxy-watch-8-my-first-days-with-samsungs-smartwatch-have-been-promising-155857718.html?src=rss

Xi Jinping warns against China's overinvestment in EVs and AI

Chinese President Xi Jinping has bluntly questioned a nationwide rush of investment into the AI and EV industries. As deflation anxiety grows and Trump’s trade war with China ramps up, the world’s second largest economy is turning to fast-growth tech industries to remain competitive.

But Xi appears to think that the strategy is flawed. As reported by the Financial Times, China's President sent out a pointed message about over-investment at the two-day Central Urban Work Conference in Beijing.

"When it comes to projects, there are a few things — artificial intelligence, computing power and new energy vehicles," he said in a speech that made the front page of the People’s Daily, the official newspaper of the Communist Party. "Do all provinces in the country have to develop industries in these directions?"

The Financial Times reports that Xi went on to criticise officials who encourage hasty development but don’t hang around to face the consequences. “We should not only focus on how much GDP has grown and how many major projects have been built, but also on how much debt is owed,” Xi told conference attendees. "We should not let some people pass the buck and leave problems to future generations."

For now though, there’s no suggestion that China is shifting its focus away from the sectors Xi directly referenced. This week, NVIDIA was granted permission by the US government to resume selling its AI chips to China, with the company reportedly holding $8 billion in unshipped orders. It was initially blocked from selling the H20 AI GPU to China over concerns it could aid the nation’s military.

China is the global leader of the EV industry, and the country is taking on the US in the robotaxi race too. It was announced this week that Uber is partnering with Baidu to bring thousands of the Chinese company’s Apollo Go autonomous vehicles onto the Uber network in mainland China and other non-US markets.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/xi-jinping-warns-against-chinas-overinvestment-in-evs-and-ai-154054773.html?src=rss

Engadget Podcast: Ancestra director Eliza McNitt defends AI as a creative tool

Eliza McNitt is no stranger to new media. Her 2017 project, Fistful of Stars, was a fascinating look at stellar birth in virtual reality, while her follow-up Spheres explored black holes and the death of stars. Now with her short film Ancestra, McNitt has tapped into Google's AI tools to tell a deeply personal story. Working with Google Deepmind and director Darren Aronofsky's studio Primordial Soup, McNitt used a combination of live-action footage and AI-generated media to tell the story of her own traumatic birth.

The result is an uncanny dramatic short where the genuine emotion of the live-action performance wrestles agains the artificiality of AI imagery. The film begins when the lead's (Audrey Corsa, playing McNitt's mother) routine natal care appointment turns into an emergency delivery. From that point on we hear her opine on how her child and all living things in the universe are connected — evoking the poetic nature of Terrence Malick's films. We jump between Corsa's performance, AI footage and macro- and micro-photography. In the end, Corsa holds a baby that was inserted by Google's AI, using prompts that make it look like McNitt as an infant.

There's no escaping the looming shadow of Google's AI ambitions. This isn't just an art film — it's an attempt at legitimizing the use of AI tools through McNitt's voice. That remains a problem when Google's models, including Veo and other technology from DeepMind, have been trained on pre-existing content and copyrighted works. A prestigious short coming from Darren Aronofsky's production studio isn't enough to erase that original sin.

"I was challenged to create an idea that could incorporate AI," McNitt said in an interview on the Engadget Podcast. "And so for me, I wanted to tell a really deeply personal story in a way that I had not been able to before... AI really offered this opportunity to access these worlds where a camera cannot go, from the cosmos to the inner world of being within the mother's womb."

When it comes to justifying the use of AI tools, which at the moment can credibly be described as plagiaristic technology, McNitt says that's a decision every artist will have to make for themselves. In the case of Ancestra, she wanted to use AI to accomplish difficult work, like creating a computer generated infant that looked like her, based on photos taken by her father. She found that to be more ethical than bringing in a real newborn, and the results more convincing than a doll or something animated by a CG artist.

"I felt the use of AI was really important for this story, and I think it's up to every artist to decide how they wanna use these tools and define that," she said. "That was something else for me in this project where I had to define a really strong boundary where I did not want actors to be AI actors, [they] had to be humans with a soul. I do not feel that an performance can be recreated by a machine. I do deeply and strongly believe that humanity can only be captured through human beings. And so I do think it's really important to have humans at the center of the stories."

To that end, McNitt also worked with dozens of artists create the sound, imagery and AI media in Ancestra. There's a worry that AI video tools will let anyone plug in a few prompts and build projects out of low-effort footage, but McNitt says she closely collaborated with a team of DeepMind engineers who crafted prompts and sifted through the results to find the footage she was looking for. (We ran out of time before I could ask her about the environmental concerns from using generative AI, but at this point we know it requires a significant amount of electricity and water. That includes demands for training models as well as running them in cloud.)

"I do think, as [generative AI] evolves, it's the responsibility of companies to not be taking copyrighted materials and to respect artists and to set those boundaries, so that artists don't get taken advantage of," McNitt said, when asked about her thoughts on future AI models that compensate artists and aren't built on stolen copyrighted works. "I think that that's a really important part of our role as humans going forward. Because ultimately, These are human stories for other human beings. And so it's, you know, important that we are at the center of that."

This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-ancestra-director-eliza-mcnitt-defends-ai-as-a-creative-tool-150042942.html?src=rss

DuckDuckGo now allows you to filter out AI images in search results

DuckDuckGo is making it easier to wade through some of the AI slop that has taken over the internet in recent months. This week, the company introduced a new filter for removing AI-generated images from search results. The next time you use the browser, you'll see a new dropdown menu titled "AI images." From there, you can set whether you want to see AI content or not. 

The filter relies on manually curated open-source block lists maintained by uBlockOrigin and others. According to DuckDuckGo, the filter won't catch every AI-generated image out on the internet, but it will greatly reduce how many you see. The company says it's working on additional filters.  

You'll notice the example DuckDuckGo uses to demo the feature in the GIF it provided involves a search for images of a "baby peacock." That's not by accident. People first started noticing how much Google Search results had been overrun by AI slop about a year ago, and one of the worst examples was any query involving the showy birds. Google has since addressed the situation somewhat, but AI slop in search results remain a problem on the platform. So it's good to see DuckDuckGo adopt a simple but effective solution to the issue. 

This article originally appeared on Engadget at https://www.engadget.com/ai/duckduckgo-now-allows-you-to-filter-out-ai-images-in-search-results-144326213.html?src=rss

WhatsApp should prepare to stop operating in Russia, official says

A Russian lawmaker who regulates the IT industry said WhatsApp should prepare to stop offering its services in the country. Anton Gorelkin, the deputy head of the lower house of parliament's IT committee, said that it's very likely that WhatsApp will be placed on a list of restricted software, as Reuters reports.

WhatsApp owner Meta is designated as an extremist organisation in Russia, which has banned Facebook and Instagram since 2022. This week, President Vladimir Putin issued a directive for the nation to further restrict software (including communication apps) stemming from "unfriendly countries" that have sanctioned Russia, with a deadline of September 1. Gorelkin said WhatsApp will probably be one such service.

In June, Putin signed a law to create a state-affiliated messaging app that will tie into government services as part of a long-standing effort to rely more on Russian services and less on foreign tech companies — some of which withdrew from the country or scaled down operations there after Russia invaded Ukraine in 2022. Gorelkin suggested that forcing WhatsApp to stop operating in Russia could help the state-backed app gain more market share.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/whatsapp-should-prepare-to-stop-operating-in-russia-official-says-140044721.html?src=rss

Apple's AirPods 4 are up to 33 percent off right now

If you're on the market for a new pair of AirPods, you're in luck. The latest AirPods 4 are down to some of the best prices we've seen. You can pick up the standard AirPods 4 for $90, a 30-percent discount, or the AirPods 4 with ANC for $120, a 33 percent discount.

While neither deal is quite as good as the ones we saw during the Prime day sale that just passed, you’re only going to be an extra dollar down regardless of which model you go for. The non-ANC AirPods 4 were $89 for Prime Day (a record low), while the noise-cancelling buds could be snagged for $119. If you missed out then, these deals are virtually the same.

You really can’t go wrong with the AirPods 4. While the AirPods Pro 2 remain our number one pick for the entire product category, we think the former are the best choice if you’re on a budget. Apple’s “regular” earbuds were given a long overdue spruce-up in 2024, offering the option of ANC on the non-Pro AirPods for the first time, as well as an improved design and better sound quality.

Whether you go for the ANC or entry level model, you’ll benefit from the various features afforded by the H2 audio chip. These include Voice Isolation, Personalized Spatial Audio with dynamic head tracking, Personalized Volume and Adaptive EQ. The AirPods 4 with ANC add Conversation Awareness, Adaptive Audio and a Transparency mode to the spec sheet.

Downsides? You still can’t change the volume using onboard controls, and the cheaper AirPods 4 don’t come with a case that supports wireless charging via MagSage or Qi, which is a disappointment. The AirPods Pro 4 with ANC do a pretty good job of banishing low-frequency background noise, but the noise-canceling capabilities aren't quite as strong as what you get with the AirPods Pro 2.

Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/apples-airpods-4-are-up-to-33-percent-off-right-now-141631725.html?src=rss

Nintendo launches another Switch Online test program for 40,000 players

Nintendo has posted a call for participants for another Playtest Program, and this time, it's looking for 40,000 testers and not just 10,000 like in the first one. If you'll recall, Nintendo looked for 10,000 participants for the first Playtest event last year to test an unnamed, mysterious Switch Online feature. The new program still only welcomes active Nintendo Switch Online + Expansion Pack members, but as you'd expect, it now supports both the original Switch and the Switch 2

Interested participants must be at least 18 years old, and their Nintendo accounts must be registered in one of these regions: Japan, United States, United Kingdom, France, Germany, Italy, Spain, Canada, Brazil and Mexico. They can sign up individually or in groups of up to four people, whose data will be partially shared between each other. Nintendo will choose participants in Japan through a raffle and will accept testers from other regions on a first come first serve basis. The company will take applications from July 18 at 6PM Eastern until July 21 at 11AM Eastern time. 

While Nintendo didn't say what the participants will be doing, it noted in the announcement that it will be a "test of the same service" that was also tested in October 2024. The company has yet to formally announce that service, but previous participants had revealed that Nintendo had them play a Minecraft-like game that involves using blocks to build structures. Users could play with other people in the game's shared world if they want, which is probably why interested players can apply as a group. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-launches-another-switch-online-test-program-for-40000-players-133053714.html?src=rss

Engadget review recap: Galaxy Z Fold 7, Panasonic S1 II, Samsung QS700F and more

We've been busy in the Engadget reviews department over the last few weeks, keeping up with Prime Day, product launches and the accumulating stack of devices on our desks. If you missed any of our in-depth testing recently, you can quickly catch up on the latest camera, laptop, phone and soundbar reviews in the list below. 

Samsung made notable design changes on its latest flagship foldable phone, finally giving the masses a significant update after a series of iterative models. Senior reviews writer Sam Rutherford argued the company "has finally achieved foldable phone nirvana" thanks to the reductions in overall size and thickness on the Z Fold 7, making the niche handset appeal to more users. "With its latest flagship foldable, Samsung has removed one of the remaining barriers preventing people from trying out the new breed of phones: excessive size and weight," he said.

Content creators who are just getting into vlogging will soon realize they need a camera more robust than their phone for better quality footage. Reporter Steve Dent explained that Canon's EOS R50 V excels at video, thanks in part to its quick autofocus, but the camera lacks the performance and features of its rivals. "Canon’s R50 V is a pretty good first try for a vlogging camera, hitting the mark in key areas like video quality and usability," he wrote. "However, its rival, Sony’s ZV-E10 II, beats it in nearly every area, offering even better video quality, higher photo resolution, faster autofocus, smoother electronic stabilization and neat features missing on the R50 V — like the product showcase."

Like the Z Fold line, Samsung has been on a streak of iterative updates for its flagship soundbars. For 2025 though, the company debuted an all-new model that automatically detects how you're using it and adjusts the speaker output appropriately. It's that trick, along with crisp sound, that makes the QS700F a contender even with its constrained 3.1.2-channel audio. "Caveats aside, the best thing about the soundbar is its automatic orientation adjustment," I noted. "The QS700F is easy on the eyes too, which isn’t always the case with these devices."

The S1 II may be Panasonic's best camera for content creators, but there's one major downside: the price. Steve's assessment of this model's features, which include 6K RAW video and best-in-class stabilization, will help you weigh the potential $3,200 investment. "Panasonic’s S1 II is a powerful hybrid camera, and if it wasn’t so expensive, it would be a no-brainer for creators," he said. "However, Nikon’s Z6 III has nearly the same video capabilities, is a better camera for photography and costs at least $600 less, so I’m inclined to recommend that model for most users."

The Dell 16 Plus 2-in-1 is the company's first consumer laptop to feature its recently updated naming scheme, and the change in moniker is accompanied by refreshed styling. Sam explained that while the machine is perfectly capable, especially with the optional LED display, it's lacking personality. "It's a totally serviceable machine, but it doesn't have a single trait or feature that endears itself to its user," he wrote. "Same goes for its name."

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-galaxy-z-fold-7-panasonic-s1-ii-samsung-qs700f-and-more-123027122.html?src=rss

This is the daftest e-scooter in the world

The minds behind Bo’s sublime e-scooter met each other while working for the advanced engineering arm at (F1 team) Williams. Their mission was to take their knowledge of designing and building some of the world’s fastest cars to build a better e-scooter. But while they no longer work for a Formula One team, they can’t quite shake that desire to build vehicles that travel at preposterously daft speed. Which is why the company has today unveiled The Turbo, a souped-up version of the standard Bo e-scooter with a potential top speed of more than 100 miles per hour and a range of up to 150 miles.

Image of the Bo Turbo on Bonneville Salt Flats
Bo Mobility

The Turbo (surely, the Tur…Bo, non?) is equipped with a 24,000W dual-motor engine, and a 1,800Wh battery. Naturally, given Bo’s focus on safety and balance, the scooter has F1-style air intakes to keep both the electronics and brakes nicely cool. Given the scooter’s light weight, Bo claims it has a higher power to weight ratio than a hypercar like the Bugatti Veyron. It’s already been tested by former professional BMX rider Tre Whyte. Although he hasn’t quite yet been able to breach the 100mph barrier the company thinks that isn’t far off.

Of course, the Turbo is one way to pull the world’s eyeballs to a product, especially as it’s announcing the US availability of its scooters. Customers in the US can now order a Bo M, with vehicles available at some point in August 2025. If you want the standard Bo M, with a range of 25 miles, will set you back $1,990 while the M2, with a range pushing 40 miles, will cost $2,490. And, if you’re the sort of person who thinks that owning a scooter that can go at road car speeds is a good idea, you’ll actually be able to buy a Turbo: It’ll cost you at least $29,500, with the first delivery going to a collector in Madrid next year ahead of that city's inaugural grand prix.

This article originally appeared on Engadget at https://www.engadget.com/transportation/this-is-the-daftest-e-scooter-in-the-world-131341641.html?src=rss

Subaru's third EV is the Uncharted (yep) with 300 miles of range and 338 horsepower

Subaru just screwed up our SEO with the launch of the Uncharted, an electric crossover with up to 300 miles of range that probably has nothing to do with the video game. It uses the same E-TNGA platform as Toyota's CH-R EV and strongly resembles that model.

Due to arrive next year, the 2026 Uncharted will come in two versions, both with 74.7kWh batteries. The first is a front-wheel drive version with 228 horsepower and 300 miles of range, while the second is a much grunt-ier dual-motor four wheel drive version with 338 horsepower and a sub-five-second 0-60mph time in either Sport or GT trims, but slightly less range (290 miles). The latter specs are identical to the CH-R EV, by the way. 

Subaru's 300-mile-range Uncharted is a near clone of Toyota's CH-R EV
Subaru

The Uncharted will come standard with a Tesla-style NACS charging port to give drivers Supercharger access. Fast charging speeds are limited to 150kW but Subaru claims it'll charge from 10-80 percent in under 30 minutes with the use of battery preconditioning. 

It's definitely a spitting image of the CH-R EV right down to the side cladding, though it has slightly different headlights and a restyled front end. Even the interior has a substantially similar center console that can wirelessly charge two phones plus the same 14-inch infotainment screen with Android Auto/CarPlay support. It has a generous complement of manual controls, unlike Tesla's EVs.  

Subaru's 300-mile-range Uncharted is a near clone of Toyota's CH-R EV
Subaru

Subaru hasn't released pricing yet for the 2026 Uncharted, but it might be similar to the CH-R EV which starts at $35,000. It's just the company's third electric vehicle, following the three-year-old Solterra and Outback-like Trailseeker, also set to arrive next year. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/subarus-third-ev-is-the-uncharted-yep-with-300-miles-of-range-and-338-horsepower-130015496.html?src=rss

Apple sues leaker Jon Prosser for allegedly stealing iOS 26 info from an employee

Apple is suing leaker Jon Prosser and a codefendant for misappropriation of trade secrets related to YouTube videos from earlier this year that depicted mockups of iOS 26 (which was, at the time, expected to be called iOS 19). In the suit, which Apple filed at a district court in the Northern District of California, the company claims Prosser and Michael Ramacciotti "conspired to break into an Apple employee’s development iPhone to take Apple’s trade secrets."

Per the filing, which was obtained by MacRumors, Prosser had promised to "find out a way for [Ramacciotti] to get payment" if his codefendant was able to access the development iPhone of his friend Ethan Lipnik, who worked on software designs at Apple. Apple claims Ramacciotti was staying with Lipnik and waited until he left for an extended period of time, using a location-tracking tool to make sure of that. Ramacciotti is said to have gained access to the iPhone and made a FaceTime call to Prosser to show features and designs from iOS 26.

Prosser allegedly used a screen capturing tool to record the video call and then shared the footage with others in order to create mockups he used in his videos (Prosser has said that Apple uses identifiers in in-development versions of its software to help it pinpoint leakers, and recreating the renders is intended to protect them). One of those people who saw the footage is said to have recognized Lipnik’s apartment and to have informed him of that.

In January, Prosser published a video on his Front Page Tech YouTube channel depicting a render of an iOS 26 Camera app redesign that looked relatively close to the real deal. He later showed off mockups of the redesigned Messages app and the Liquid Glass design language Apple is switching to this year.

Apple terminated Lipnik’s employment for failing to protect confidential information. Per the suit, Lipnik said that Ramacciotti "often spent time at his home, sometimes staying for the weekend, and observing his patterns and security protocols for his devices." Apple says it discovered the alleged trade secret theft from an anonymous tip and that it also has a voice note that Ramacciotti sent to Lipnik to apologize and claim that Prosser was behind the scheme.

The company claims the development iPhone in question hosted a "significant amount of additional Apple trade secret information that has not yet been publicly disclosed. It added that it does not know how much of this information Prosser and Ramacciotti obtained.

Apple is seeking an injunction directing Prosser and Ramacciotti "not to make use of or disclose Apple’s confidential, proprietary and trade secret information to third parties without its written consent" and to destroy any such material they possess. The company is also seeking damages and is requesting a jury trial.

Prosser responded to the lawsuit on X, claiming that "This is not how things went down on my end. Looking forward to being able to speak to Apple about it." Prosser followed up by saying, "For the record: I certainly did not 'plot' to access anyone’s phone and was unaware of the situation playing out."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-sues-leaker-jon-prosser-for-allegedly-stealing-ios-26-info-from-an-employee-123019259.html?src=rss

Trump's firing of Democratic FTC commissioner was unlawful, judge rules

Rebecca Kelly Slaughter, one of the Democratic FTC Commissioners President Trump had fired back in March, said she looks forward to getting back to work. US District Judge Loren AliKhan has just ruled that her removal from the agency was "unlawful and without legal effect" and that she was still a "rightful member" of the commission. The judge explained that the firings violated protections that prevent a president from unilaterally removing officials at independent agencies. 

In her statement after the ruling was handed down, Slaughter said the "for-cause removal protections that apply to [her] colleagues and her at the FTC also protect other independent economic regulators like the SEC, the FDIC, and the Federal Reserve." Slaughter was one of the two Democratic members of the Federal Trade Commission that Trump had removed from their position, leaving only three Republican commissioners in charge. 

Historically, the FTC had five members: Three from the same party as the president and two from the opposite party. At the moment, FTC's website only lists the three current Republican commissioners, including Chairman Andrew Ferguson. The chairman previously said that he had "no doubts about [Trump's] constitutional authority to remove Commissioners, which is necessary to ensure democratic accountability for [the] government." The other fired Democratic commissioner, Alvaro Bedoya, was originally part of the lawsuit. However, his claims had been dismissed since he resigned from the agency completely and took on a private-sector job since then, explaining that he couldn't afford to have no income while the case was in court. 

White House spokesperson Kush Desai told The New York Times that the administration would appeal AliKhan's decision. "The Supreme Court has repeatedly upheld the president’s constitutional authority to fire and remove executive officers who exercise his authority,” he added. The judge expected as such and noted in her ruling that the case would likely reach the Supreme Court. As Politico has noted, the Supreme Court previously refused to reinstate the members of the National Labor Relations Board and the Merit Systems Protection Board that Trump had fired. Those personnel were also supposed to be protected by the federal law the restricts the president's ability to remove government agency officials. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/trumps-firing-of-democratic-ftc-commissioner-was-unlawful-judge-rules-120029367.html?src=rss

The Morning After: The next Google Pixel event kicks off on August 20

What can you expect from Google’s Made By Pixel event? Well, according to the media invite we got (brag), it’s promising new Pixel phones, watches, buds and more.

Last year, that was true. The same event gave us the Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9 Pro Fold, Pixel Watch 3 and Pixel Buds Pro 2. I think that was everything?

As for that “and more” part, recent rumors suggest Google is working on Pixelsnap, a proper response to Apple’s MagSafe tech. Android phones have been slow to adopt the Qi2 wireless charging standard — I mean, check out all of Samsung’s recent phones. But… wireless charging? I hope Google has something more exciting planned.

— Mat Smith

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TMA
Sony

The death of compact cameras has been exaggerated. If it’s not the viral Fujifilm X100 series, it’s Sony’s vlogging cameras and now an update to its RX1R fixed-lens compact. Coming nearly 10 years after the RX1R II, it features a 61MP Exmor R sensor, along with Sony’s latest image processing advancements and top-notch object tracking, supported by 693 phase-detection AF points. Why not 694, eh?

It won’t match Sony’s A7 full-frame cameras, but video-wise, it can capture 10-bit 4K video at up to 30 fps. The kicker, though, is the price. While the Mark II was a heady $3,300, the RX1R III is a bank balance-shaking $5,100. And if you want a thumb grip? 300 bucks. Thanks!

Continue reading.

TMA
Engadget

Samsung has taken its premier foldable to the next level. With the Galaxy Z Fold 7, it’s improved the size (thinner), battery life (longer) and camera (sharper, higher resolution) and that’s without talking about the improved, bigger displays and even tougher build. According to Sam Rutherford’s review, it’s “foldable phone nirvana.” The price of folding enlightenment is still $2,000.

Continue reading.

You can subscribe to Quicken Simplifi for only $3 per month, which is half off its usual $6-per-month price. Notably, you pay for the whole year, instead of month to month.

When we tested out several budgeting services and apps, Quicken Simplifi was our choice for best budget app overall. With its easy-to-use interface, it excels at tracking regular income and bills. Just don’t overthink the whole spending money to save money thing.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111554654.html?src=rss

The best noise-canceling headphones for 2025

Whether you're working in a noisy office, commuting on a packed train or just trying to focus at home, a good pair of noise-canceling headphones can make all the difference. The best noise-canceling headphones block out distractions and let you enjoy your music, podcasts or calls in peace — all while delivering great sound quality and all-day comfort. From models with plush cushions to wireless cans with loads of extra features, there’s something here for every style and budget.

When you’re shopping for the best wireless headphones, the first thing you’ll need to decide on is wear style. Do you prefer on-ear or over-ear headphones? For the purposes of this guide, I focus on the over-ear style as that’s what most noise-canceling headphones are nowadays. Sure, you can find on-ear models with ANC, but over-ear, active noise-canceling headphones are much more effective at blocking outside sounds since your ears are completely covered.

For gamers, there are also gaming headsets that feature noise cancellation — some even have detachable microphones, so they can double as over-ear headphones. However, for the purpose of this article, we’re only going to be focusing on noise-canceling headphones rather than headsets. Look for models with a comfortable headband and memory foam ear cups to ensure you can wear them for long periods without discomfort.

Many headphones also come with a range of color options, so if aesthetics matter to you, you’ll find plenty of choices beyond just black or white. Whether you’re looking for something neutral or a bold pop of color, brands now offer a variety of styles to match your personal taste.

Finally, if you’re planning to wear your headphones for long periods of time, it’s important to pick a model with a comfortable fit. Memory foam ear cups, an adjustable headband, and lightweight materials can make all the difference during extended listening sessions. After all, great sound is only part of the equation; comfort matters just as much.

Next, you’ll want to look at the type of ANC a set of headphones offers. You’ll come across terms like “hybrid active noise cancellation” or “hybrid adaptive active noise cancellation,” and there are key differences between the two. A hybrid ANC setup uses microphones on the inside and on the outside of the device to detect outside noise and cancel it out. By analyzing input from both mics, a hybrid system can combat more sounds than “regular” ANC, but it does so at a constant level that doesn’t change.

Adaptive ANC takes the hybrid configuration a step further by continuously adjusting the noise cancellation for changes in your environment and any leakage around the padding of the ear cups. Adaptive noise-canceling also does a better job with wind noise, which can really kill your vibe while using headphones outdoors. Some high-end headphones also support Dolby Atmos, which enhances spatial audio and makes everything from music to movies sound more immersive. For the purposes of this best headphones list, I’m only considering products with hybrid ANC or adaptive ANC setups because those are the most effective at blocking noise and improving your overall listening experience.

You’ll also want to check to see if the ANC system on a prospective set of headphones offers adjustable levels of noise cancellation or presets. These can help you dial in the amount of ANC you need for various environments, but it can also help you save battery life. Master & Dynamic, for example, has ANC presets that provide both maximum noise blocking and more efficient cancellation that is more energy efficient. Other companies may include a slider in their companion apps that let you adjust the ANC level to your liking. Some high-end models even allow you to fine-tune the ANC for specific types of environments.

The primary way we test headphones is to wear them as much as possible. I prefer to do this over a one-to-two-week period, but sometimes deadlines don’t allow it. During this time, I listen to a mix of music and podcasts, while also using the headphones to take both voice and video calls.

Since battery life for headphones can be 30 hours or more, I drain the battery with looping music and the volume set at a comfortable level (usually around 75 percent). Due to the longer battery estimates, I’ll typically power the headphones off several times and leave them that way during a review. This simulates real-world use and keeps me from having to constantly monitor the process for over 24 straight hours.

To test ANC performance specifically, I use headphones in a variety of environments, from noisy coffee shops to quiet home offices. When my schedule allows, I use them during air travel since plane noise is a massive distraction to both work and relaxation. Even if I can’t hop on a flight, I’ll simulate a constant roar with white noise machines, bathroom fans, vacuums and more. I also make note of how well each device blocks human voices, which are a key stumbling block for a lot of ANC headphones.

ANC-related features are something else to consider. Here, I do a thorough review of companion apps, testing each feature as I work through the software. Any holdovers from previous models are double checked for improvements or regression. If the headphones I’m testing are an updated version of a previous model, I’ll spend time getting reacquainted with the older set. Ditto for the closest competition for each new set of headphones that I review.

Apple’s AirPods Max are premium, well-designed headphones that incorporate all of the best features you find on standard AirPods: solid noise cancelation, spatial audio and easy Siri access. However, their $550 starting price makes them almost prohibitively expensive, even for those with Apple devices. There are better options available at lower prices.

The Sonos Ace is an excellent debut for the company’s first headphones. The combination of refined design, great sound quality and home theater tricks creates a unique formula. However, ANC performance is just okay and key functionality is still in the works for many users.

The Studio Pro lacks basic features like automatic pausing, and multipoint connectivity is only available on Android. Moreover, they’re not very comfortable for people with larger heads. Overall sound quality is improved, though, and voice performance on calls is well above average.

Noise cancellation doesn’t block out all noise, though it does drastically reduce the volume of most external sounds.

In terms of sound quality, if you have two headphones — one wired and one wireless — with similar specs, the difference is going to be very minimal. However, wireless headphones offer more convenience, allowing you to move around more freely with your headphones on, which is why they often feature noise cancellation to minimize external sounds.

ANC does bear some weight on sound quality, but the impact of this often doesn’t outweigh the benefits. Noise cancellation reduces ambient noise, allowing a greater focus on audio detail. For audiophiles, however, there may be a small difference in sound fidelity when ANC is turned on.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-noise-canceling-headphones-130029881.html?src=rss

The best foldable phones for 2025

Foldable phones have gone from futuristic novelties to genuinely useful devices that blend portability with big-screen versatility. Whether you're into multitasking, mobile gaming or just love having a phone that turns heads, the best foldable phones you can buy offer powerful performance, durable designs and impressive displays that unfold to reveal more room for apps, videos and productivity.

From book-style designs to flip-style clamshells, the best foldable phone for you depends on how you like to use your device. Some models focus on flagship-level power and multitasking features, while others aim to keep things compact and stylish. Either way, these folding handsets are pushing the boundaries of what smartphones can do.

Note: For this guide, we’re focusing on devices that are widely available in North America and Europe. That’s because while there are even more options for people who live in Asia (especially China), they are often difficult to buy from abroad and may not support your local carriers.

When evaluating new foldable phones, we consider the same general criteria as we do when we’re judging the best smartphones. Devices need to have good battery life (at least a full day’s use), bright inner displays (peaks of at least 1,000 nits), sharp cameras and responsive performance. That said, foldable phones come in different shapes (and sizes); there are varying designs that may appeal to different types of people.

For those who prefer more compact and stylish devices, flip phone-style foldables resemble old-school namesakes but with flexible interior displays (typically six to seven inches diagonally) and smaller outer screens, often referred to as the cover display. Alternatively, for power users and people who want to maximize mobile productivity, there are larger book-style foldables (with seven to eight-inch main displays) that can transform from a candy bar-style phone to essentially a small tablet when opened.

Aside from their displays, the biggest difference between foldable phones and more traditional handsets is durability. That’s because while some models like the Pixel 9 Pro Fold and Samsung’s foldables offer IPX8 water resistance (which is good for submersions of up to five feet for 30 minutes), their flexible screens – which are largely made from plastic – present some unique challenges.

Most foldables come with factory-installed screen protectors. However, unlike regular phones, users are instructed not to remove them without assistance from approved service centers. Thankfully, Samsung phones do offer one free screen protector replacement for its foldables, while Google charges between $29 and $129 depending on the warranty status of your device. That said, while we can’t do long-term testing for every new foldable phone on the market, after personally using the Galaxy Z Fold 3 and Galaxy Z Fold 4 each for a year, I’ve found that Samsung’s pre-installed screen protector tends to start bubbling nine to 12 months after purchase. So you’ll probably want to factor in that your foldable may need some sort of servicing after about a year unless you plan on removing the screen protector entirely (which is possible, but goes against most manufacturers' instructions).

Furthermore, foldable phone owners need to be mindful about keeping sharp objects away from their flexible displays, as rocks, keys or even pressing down very hard with a fingernail can leave permanent marks. In the event that you need to get a flexible screen serviced, you’re potentially facing a much higher repair bill when compared to a typical phone (up to $500 or more depending on the model and the severity of the damage). In short, while the ruggedness of foldable phones has improved a lot, they're still more delicate than traditional handsets, which is something you need to account for.

However, foldables continue to evolve, with better AI features, improved specs and a more refined form factors that makes them even more practical. Whether you’re after a flip phone for nostalgia or a big screen device for multitasking, today’s foldable phones offer exciting possibilities — you just have to decide if they’re the right fit for you.

Foldable and flip phones both use flexible displays, but the way they fold — and what that means for usability — is different. A foldable phone typically opens like a book, giving you a larger tablet-like screen inside, which is great for multitasking or media. A flip phone, on the other hand, folds vertically to become more compact, kind of like the classic clamshell phones of the early 2000s. Flip phones are more pocket-friendly, while foldables offer more screen real estate when open.

The biggest trade-offs with foldable phones are price and durability. They're often more expensive than traditional smartphones, thanks to the complex hinge mechanisms and flexible displays. Battery life can sometimes take a hit too, especially with larger screens. And while the tech has come a long way, foldables can still be a bit bulkier and not quite as seamless as regular slab phones when it comes to everyday use.

Generally, yes — at least for now. Foldable phones use flexible displays and intricate hinges, which can be more prone to wear and tear over time compared to standard phones with solid glass screens. That said, newer models have gotten tougher with improved hinge designs, water resistance and stronger ultra-thin glass. They're definitely more durable than they used to be, but they still require a bit more care than your average smartphone.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/best-foldable-phones-160030013.html?src=rss

It only took two years for Vimeo to realize deleting all of its TV apps was dumb

Vimeo, the business-focused video sharing and hosting platform, is bringing back its Apple TV app after ending support for all of its TV apps in 2023. While the company hasn't been trying to be a YouTube competitor for a while, TV apps were always more convenient than Vimeo's proposed solution of casting video from a smartphone or tablet.

The rebuilt Vimeo Apple TV app lets you access Vimeo's curated library of Staff Picks, your personal library of uploaded videos and anything you've saved to your watchlist to watch later. Vimeo also says the app supports "enhanced playback with chapters, speed controls, and multi-language options." The app is available to download and try now, provided your Apple TV is running tvOS 18 or later and you have a Free Vimeo account.

Vimeo originally pivoted away from being a direct YouTube competitor in 2017, several years before it dropped support for its apps. Since then the company has styled itself as more of a enterprise service, providing a way for businesses and professional creatives to host and sell videos, and even build their own streaming services.

Spinning up a new TV app doesn't necessarily mean Vimeo is changing strategies, but if you've got some student films hanging out in an old Vimeo account, you now have a much easier way to watch them at home.

This article originally appeared on Engadget at https://www.engadget.com/apps/it-only-took-two-years-for-vimeo-to-realize-deleting-all-of-its-tv-apps-was-dumb-212724092.html?src=rss

iPhone 17 Pro, Max and Air: Everything we know about Apple's new phones

Apple announces the new additions to its smartphone lineup in the fall, and the iPhone 17 is the upcoming collection. We learned a lot about what to expect on the software side during the company's WWDC presentation, but there have also been several leaks and rumors about the hardware side ahead of the phones' official introduction. Here's what we know and what we're expecting from Cupertino this autumn.

Most years, the flagship smartphones are introduced in September. It's a little early to have the specific dates; some years, Apple only gives a week or two of lead time between sending invites and hosting the event. But years of past precedent show that sometime in September should be when the 17 models make their debut. This family of smartphones may be the last to follow that trend, however. There have been hints that the introduction of the iPhone 18 collection in 2026 will be split into a pro-tier announcement in the fall and a standard model announcement the following spring.

Design leaks suggest that Apple is building an ultra-thin smartphone, likely to be named the iPhone 17 Air to match Apple's ultralight laptop designation. Bloomberg's Mark Gurman, often a solid source of advanced intel about Apple, reported in January that the iPhone 17 Air will be equipped with a basic A19 chip and will only have a single camera lens. It may also use Apple's new in-house modem, which was introduced in February on the iPhone 16e. More details about this development may leak ahead of September, but that's what we know for now.

An investor note from Apple analyst Jeff Pu indicated that the Air will have a titanium frame. If his reports are accurate, the lightweight smartphone will be the only entry in the iPhone 17 lineup to use that metal; the iPhone 17, iPhone 17 Pro, and iPhone 17 Pro Max are expected to be made of aluminum, which is oddly a lighter material than titanium. Other speculation had suggested that the Air would use a blend of aluminum and titanium, so the exact materials may not be known until the official announcement.

Each new roster includes a base model, but over the years, Apple shakes up the variety of phones it offers. Most likely there will be an iPhone 17 and an iPhone 17 Pro. Apple has also committed to the size matters philosophy, and has been building an iPhone Pro Max option with an even bigger screen and better battery life; the 17 roster will almost certainly have one as well. 

The iPhone 17 Air seems primed to take the place of a potential iPhone 17 Plus. Since the iPhone 16e was only just introduced in February at a surprisingly high price point, it seems unlikely that there will be a new addition to that lower end of the spectrum, the models that were previously called SE. 

At the very least, it sounds like the iPhone 17 Air won't take away the charging port and rely only on wireless connectivity. Bloomberg said that while Apple had investigated making the iPhone 17 Air without a single port, the company (fortunately) changed plans. He also says that the rumored phone will have a 6.6-inch screen and include the Dynamic Island and Camera Control button. Finally, the price is rumored at $900 — likely more than the standard iPhone 17 but less than the Pro.

We've also gotten what seems to be a reliable look at what the color lineup will be for the new smartphones. Macworld reported that the iPhone 17 will be available in black, white, steel gray, green, purple and light blue. The iPhone 17 Air will reportedly have four color options: black, white, light blue and light gold. While the Air colors will be less saturated, the visuals for the iPhone 17 Pro and iPhone 17 Pro Max will go bold. The options for the Pro models are expected to be black, white, gray, dark blue and orange.

Apple upended its numbering conventions with WWDC 2025, and will match the name of each new operating system to the year it's released. So when the next wave of iPhones hits, they'll be running on iOS 26.

On the design side, the smartphone OS introduced during the big developer showcase took a contentious approach dubbed Liquid Glass. Apple has been scaling down the amount of transparency effects in the subsequent beta tests of iOS 26, but it will still have a glass-like visual.

The feature list includes big and small updates. On the more impactful side, the Phone and Photos apps have been redesigned. There will be several features leveraging artificial intelligence, such as live translation capabilities coming to Phone, FaceTime and Messages. Apple is also currently testing a sensitive content warning for child accounts that will freeze FaceTime video if nudity is detected by on-device machine learning tools. And the company is also launching Visual Intelligence, which will use AI to search for elements in an image.

iOS 26 also has a litany of minor, quality of life improvements. Group texts are getting support for polls. And for the slow risers out there, iOS 26 will finally let you escape the tyranny of the nine minute snooze alarm. Here's a rundown of everything we've heard about iOS 26 so far and which smartphones, aside from the upcoming 17 collection, will support it.

Update, July 17, 2025, 4:40PM ET: Added latest information about iOS 26, possible materials for the Air, and the color options for the different models.

Update, March 17, 2025, 2PM ET: Added details about the rumored price and features of the iPhone 17 Air.

Update, April 11, 2025, 3:45PM ET: Added details from Front Page Tech's new video that claims to reveal details from a leaked iOS 19 build.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-17-pro-max-and-air-everything-we-know-about-apples-new-phones-153024282.html?src=rss

Like clockwork, Peacock is raising subscription prices again

Peacock, NBCUniversal's streaming home for The Office and Love Island USA, is going to cost a good bit more starting on July 23, Variety reports. The streaming service's two existing tiers will cost an additional $3 per month, and Peacock will also start testing a cheaper $7.99 "Select" tier that includes access to NBC and Bravo shows and a limited number of titles from the NBCUniversal back catalog.

With the new price hike, Peacock's ad-supported "Premium" plan will go from costing $8 per month to $11 per month, and the "Premium Plus" plan, which features fewer ads, will go from costing $14 per month to $17 per month. The discounted annual subscription for the Premium plan is now $110 per year, while the Premium Plus plan is $170 per year. The updated subscription fees will go into affect for new and returning customers on July 23, and on August 22 for current customers.

While these fees are still on the low end of the $25-per-month that Netflix charges for its most premium tier, this is the third time Peacock has raised prices in the last three years. The streaming service's cheapest plan went from $5 to $6 per month in 2023, and then from $6 to $8 per month in 2024. At this rate Peacock subscriptions will cost an additional $4 in 2026.

Peacock hasn't achieved the same level of critical acclaim as competitors like HBO Max or Netflix, but the timing of its price hike does follow a recent hot streak. The most recent season of Love Island USA, which streams exclusively on Peacock, was hugely popular. Nielsen rated the show as "the No. 1 most-watched streaming reality series" multiple weeks in a row in June, according to NBCUniversal, and the show became Peacock's "most-watched entertainment series on mobile devices, with nearly 30 percent of viewership happening on phones and tablets."

Testing out the new Peacock Select plan seems like a further attempt to capitalize on that reality TV-focused audience. If you're interested in Bravo and whatever shows are exclusive to Peacock, you can pay $8 and get a huge library of episodes to watch.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/like-clockwork-peacock-is-raising-subscription-prices-again-203644730.html?src=rss

Someone paid $5.3 million for a piece of Mars

Add this to the list of "things that might be fun if you had a buttload of money": Someone forked over $5.3 million in a Sotheby's auction to own a piece of Mars. The Red Planet meteorite was discovered in 2023 in a remote area of the Sahara Desert in Niger.

Martian meteorites of any size are incredibly rare. To get here, an asteroid first hits the Red Planet to eject material from its surface. (Sotheby's says there are only 19 Martian craters large enough to have spit out this one.) That chunk then has to travel 140 million miles through space to reach Earth. Only 400 of the 77,000+ officially recognized meteorites hail from Mars.

The meteorite is known as NWA 16788. Its reddish-brown, scarred exterior almost looks like the Red Planet's surface in miniature.

Closeup of a Mars meteorite. Reddish-brown, rocky surface.
Sotheby's

This is also an exceptionally big Martian meteorite. It's about 70 percent larger than the second-biggest piece of Mars found on Earth. It measures 14.75 x 11 x 6 inches and weighs over 54 lbs. It's big enough to represent about 6.5 percent of all known Martian material on our planet.

The winning bid was for $4.3 million. After fees, that comes out to over $5.3 million, making it the most valuable meteorite ever sold.

Before bidding, the auction house sent a small piece of the space rock to a lab, which confirmed its distinctly Martian chemical composition. Over 21 percent of the rock is composed of maskelynite, a glass produced when the asteroid struck the Martian surface.

This article originally appeared on Engadget at https://www.engadget.com/science/space/someone-paid-53-million-for-a-piece-of-mars-191502853.html?src=rss

Google is suing the BadBox 2.0 botnet group

Google has filed a lawsuit against the operators of a what is believed to be the largest smart TV botnet in the world — BadBox 2.0. 

The company said in its complaint that this China-based botnet had compromised more than 10 million uncertified devices — including TV streaming boxes, tablets and projectors. Google said that cybercriminals pre-installed malware or used malicious apps to download malware on hardware that was running open-source Android software. These compromised devices were then used to conduct "large-scale ad fraud and other digital crimes." In addition to the lawsuit, which is an injunction against the botnet's operators as well as unspecified damages, Google said it has updated Google Play Protect to automatically block known apps associated with BadBox 2.0.

The FBI is also working to dismantle BadBox 2.0, with an alert about the operation issued last month. The original BadBox botnet campaign, which also primarily infiltrated Android operating systems, was identified in 2023 and disrupted in 2024.

Google has been a target for this type of cybercriminal activity before. In 2021, it disrupted Glupteba, which at the time was one of the largest botnets with about one million Windows PCs impacted.

Read the full complaint below:

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/google-is-suing-the-badbox-20-botnet-group-185812719.html?src=rss

Unicode's new emoji refuses to put respect on Bigfoot's name

The Unicode Consortium has announced that it's adding what's essentially a Bigfoot emoji to the open Unicode standard this fall. The famous cryptid will appear as "Hairy Creature" alongside a selection of other fun new emoji options in Unicode 17.0.

It might seem strange that a consortium of companies as powerful as Apple, Google and Microsoft would practically subtweet one of North America's most famous semi-mythological creatures. But the global nature of Unicode makes avoiding region-specific nomenclature preferable whenever possible. To me, that's Bigfoot, plain and simple, but elsewhere in the world it might scan as a yowie, yeti, nuk-luk, hibagon, orang pendekor or an almas.

Besides "Hairy Creature," here's some of the other new emoji getting added with Unicode 17.0:

Unicode 17.0 is slated to be released on September 9, 2025, but these new emoji likely won't be added to Android and iOS until a bit after the standard is updated. You'll just have to make do with what you can create with Genmoji or Emoji Kitchen while you wait.

This article originally appeared on Engadget at https://www.engadget.com/mobile/unicodes-new-emoji-refuses-to-put-respect-on-bigfoots-name-184412935.html?src=rss

Google expands AI Mode with extra features for search

Google is continuing to double down on its AI Mode, bringing more features to its dedicated Search chatbot. Today, the company is adding the Gemini 2.5 Pro model and the Deep Search capability to AI Mode. These features will be available to Google AI Pro and Google AI Ultra subscribers. Although both of these tools can still be accessed through other means, Google's move to incorporate them into the chatbot points to an end goal of AI Mode being the primary form of engagement with the company's signature search service.

These developments are follow-ups to announcements made during Google's I/O conference this spring. AI Mode began rolling out to all Google users in May, and Deep Think was also announced as an option for the Gemini 2.5 Pro model at that time.

Outside of AI Mode, Search is also getting a small update. Another AI tool teased at I/O was the ability for Gemini to place phone calls with Project Astra. This agentic option is coming, albeit in a limited form. For starters, it will only be able to contact local businesses and its topics will be limited to inquiring about availability and pricing. When a person searches for companies or services, they may see an option such as "Have AI check prices" that will initiate a call to that business. These AI phone calls are rolling out today to all Search users, but Google AI Pro and AI Ultra subscribers will have higher limits.

Update, July 17 2025, 2:10PM ET: This story has been updated to clarify that the phone calling feature is coming to Search, not AI Mode.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-expands-ai-mode-with-extra-features-for-search-205252812.html?src=rss

The official Tron: Ares trailer riffs on big tech and features a returning Jeff Bridges

There's finally a full trailer for Tron: Ares, the third installment in the decades-long sci-fi franchise. This comes after a teaser dropped a few months back and over two years after the film was first announced.

The new footage is pretty cool, and gets into the meat of this threequel. It's a riff on AI and big tech, as corporate entities look to weaponize the digital creations of The Grid and bring them to the real world. This does not go well, as evidenced by shots of iconic franchise Recognizer ships careening down city streets.

It also features Jeff Bridges, returning as computer programmer Kevin Flynn. Bridges is the only actor who will have appeared in all three Tron films. The star of this new one, however, is the scandal-plagued Jared Leto, who plays a soldier from The Grid who has traveled to the real world on some kind of mission. Hasan Minhaj, Gillian Anderson, Greta Lee and Evan Peters are also in the movie.

Tron: Ares is directed by Joachim Rønning, who is something of a Disney hired gun. He made Pirates of the Caribbean: Dead Men Tell No Tales and Maleficent: Mistress of Evil, among other films for the company.

I really have no idea what to make of this movie, even if the footage looks pretty nifty. I love the original and like the sequel well enough. One thing I'm happy about is the continued dedication to atmosphere-soaked soundtracks. The first film featured an iconic score by Wendy Carlos and the folks behind Tron: Legacy hired Daft Punk to make the music. The new movie includes a soundtrack by Nine Inch Nails. The band released the first single today, likely to coincide with the trailer, and it definitely nails the vibe.

We don't have that long to wait for this one. Tron: Ares opens in theaters on October 10.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-official-tron-ares-trailer-riffs-on-big-tech-and-features-a-returning-jeff-bridges-181232528.html?src=rss

One of my favorite Steam early access games is now available on Switch and PS5

After five years of development, one of Steam's coziest games is leaving Steam early access and making the jump to consoles. Starting today, you can purchase The Wandering Village on PC, Nintendo Switch and PlayStation 5. On Steam, the game's developer, Stray Fawn Studio, is offering a 35 percent discount until July 31. In the US, that means you can get the game for just under $20. Switch owners, meanwhile, can get a 10 percent launch discount until August 7.

I've been playing The Wandering Village on and off since it entered early access in 2022. It's a lovely game that combines two very different influences. Most obviously, the game wears on its sleeve Stray Fawn's love of Hayao Miyazaki's seminal Nausicaä of the Valley of the Wind. The manga and later film is set in a desolate, post-apocalyptic world ravaged by nuclear war. 

The Wandering Village's other major influence are the titles of Impressions Games. In the late '90s and early 2000s, the now-defunct studio went on a hot streak releasing three games — Caesar III, Pharaoh and Zeus: Master of Olympus — that, to this day, define much of the city-building genre.

The Wandering Village marries those influences in a novel way. Rather than building your city on solid ground, you build it on the back of a giant creature called the Onbu. As you can probably guess, the Onbu doesn't stay still. And while there are ways you can influence its behavior, sometimes it can have a mind of its own. All of that leads to some interesting gameplay interactions. For example, the Onbu might wander into a biome that is toxic to your villagers. As of the writing of this article, the game has a "very positive" rating on Steam on nearly 6,000 reviews, with recent reviews tilting toward "overwhelming positive."

If you want to grab a physical copy of the game for Switch or PS5, Stray Fawn has partnered with Serenity Forge to offer collectors and premium editions of the game. Pre-orders will ship early next year. Despite the game leaving early access, Stray Fawn has promised to keep working The Wandering Village

This article originally appeared on Engadget at https://www.engadget.com/gaming/one-of-my-favorite-steam-early-access-games-is-now-available-on-switch-and-ps5-174539016.html?src=rss

Spotify's Audiobooks+ add-on is now available to some Premium subscribers

It’s likely that you predominantly associate Spotify with music and podcasts, but if you’re a Premium member, you also get 15 hours of audiobook access per month. For some members, though, that clearly isn’t enough, as Spotify has introduced a new add-on subscription that doubles that listening time.

Audiobooks+ was first trialled in Ireland and Canada, and is launching initially for Premium Individual and Plan members in a number of countries in Europe, as well as Australia and New Zealand. Once you’ve added it to your existing subscription, you’ll get an additional 15 hours of listening to audiobooks included in Spotify’s catalog, on top of what’s already included in the base plan. For individuals, Spotify Premium on its own costs $12 per month.

For those on Premium Family ($20 per month) or Duo ($17 per month) plans, the plan manager has to purchase the add-on, and they’re also able to buy a one-time top-up of 10 hours if they run out before their entitlement resets each month.

Spotify does already offer an Audiobooks Access plan to customers in the US only, which is separate from the Premium offering and also includes access to music and podcasts with ads.

Pricing for Audiobooks+ varies by market, but will cost £9 per month in the UK (around $12), where an individual Premium plan costs £12 (about $16). We’ll find out what it costs here when it arrives in the US, which Spotify told Engadget will happen in the "coming weeks".

This article originally appeared on Engadget at https://www.engadget.com/entertainment/spotifys-audiobooks-add-on-is-now-available-to-some-premium-subscribers-165030551.html?src=rss

Amazon’s AI push is undermining its sustainability goals

Amazon’s decarbonization goals are being undermined by its push to be a leader in generative AI. Its most recent sustainability report concedes its overall carbon emissions grew for the first time since 2022. It reported a six percent increase in its carbon footprint across 2024, laying much of the blame at the feet of its data center rollout.

The reported increase is significant given Amazon’s method of reporting its own environmental impact. Critics have suggested the mega-retailer “dramatically undercounts” its impact by excluding common metrics. In 2022, Amazon revised its climate reporting methodology which also led to the company’s figures falling dramatically.

In addition, the company reported an increase in emissions tied to the purchase of power from outside sources. “The increased energy demand is from AI chips,” says the report, which “require more electricity and cooling than traditional chips.” As well as the power to run and cool those chips, Amazon is building big to increase its server capacity. Data center construction, as well as fuel use by logistics contractors, led indirect emissions to increase by six percent. That said, the company’s own fossil fuel emissions increased by seven percent in 2024, which is hardly a ringing endorsement.

Amazon is a co-founder of The Climate Pledge, an initiative to reach net zero emissions by 2040. The initiative now has 549 signatories, including MasterCard, Sony and Snap.inc.

In February, Amazon CEO Andy Jassy pledged to invest $100 billion across 2025, with CNBC reporting the bulk of that cash would be spent on Amazon Web Services (the company’s data center and web hosting arm). Given the increase in construction, it’s likely Amazon’s report for 2025 will follow this same upward trend.

This article originally appeared on Engadget at https://www.engadget.com/general/amazons-ai-push-is-undermining-its-sustainability-goals-160156136.html?src=rss

The best smartphones to buy in 2025

You might already have a good idea of which smartphone you want to be your next one. But there are more solid options available now than ever before, making the decision not as cut-and-dry as it used to be. While the decision is a bit easier if you know you want an iPhone, there's even enough variation between those new models that you may have to think about it longer than you anticipated. If you’re an Android person, you have even more options to choose from — including foldables — and more questions to answer before you spend any money.

At Engadget, we review phones regularly and have tested dozens over the years. Whether you’ve had your eye on one of our current top picks, one of Samsung's Galaxy S25 phones, a cheap phone or another device, we’re here to help you decide which is the best phone to buy this year.

When you're searching for the best smartphone, it becomes clear that each OS has its pros and cons. Apple’s tight-knit ecosystem makes it super easy to share data between iPhones, iPads and Macs or seamlessly hand-off phone calls or music from one device to another. At the same time, you’re effectively locked in, as services like Apple Messages aren’t available on other platforms.

As for Android, there’s a much wider range of handsets from companies like Google, Samsung, Sony and more. However, Android phones don’t enjoy that same length of software support and often have lower trade-in values. In short, there’s no wrong answer. However, you will want to consider how your phone will fit in with the rest of your devices. So unless you’re really fed up with one OS and willing to learn another, it probably doesn’t make a lot of sense to switch from an iPhone to an Android phone (or vice versa) – especially if everyone else in your household is using the same platform.

Since your cell phone often pulls double duty as your primary camera, figuring out what kind of photo tools you want is key. Nowadays, practically every mobile phone can take a great picture in bright light. But if you want a long optical zoom, you’ll probably have to upgrade to a more expensive device.

Close up of the Pixel 6 Pro's camera bump.
Cherlynn Low / Engadget

Mid-range phones often only have two rear cameras (a primary wide-angle lens and a secondary ultra-wide camera) and can sometimes struggle in low-light situations. Each phone maker also has various features that might be a better fit for your style, with Apple offering four different color presets on the latest iPhones, while Google’s Pixel 9 Pro comes with neat tools like dedicated long exposure and Action Pan modes.

The good news is that in 2025, most phones have at least Wi-Fi 6 or Wi-Fi 6e and support for some kind of 5G connectivity. However, if you want the fastest wireless speeds possible, it’s going to cost you a little extra. For example, on certain networks, mmWave 5G offers up to gigabit download speeds, less latency and better bandwidth. But mmWave 5G also requires more sophisticated (and pricier) modems, which means support for it is often missing on less expensive devices.

On the bright side, mmWave 5G isn’t as widely available as other versions of 5G, so depending on where you live and what network you’re on, you may not be missing out on much right now if you buy a phone that doesn’t support it. It’s a similar situation for Wi-Fi 7, which is available on some high-end handsets like the Galaxy S25, but harder to find on cheaper devices. Wi-Fi 7 also requires you to have a compatible router, so unless you know you need it or have a specific use case in mind, the lack of support for mmWave 5G or Wi-Fi 7 shouldn’t be a dealbreaker when looking for a new phone.

Because not everyone agrees on what makes the best phone, you should think about any other specs that might be extra important for you. Mobile gamers will almost certainly appreciate the 120Hz refresh rates you get on phones like the Samsung Galaxy S25 or the Apple iPhone 16 Pro. Alternatively, if long battery life is important, you’ll probably want to go with a larger iPhone or an Android phone with a battery that’s between 4,000 and 5,000 mAh in size. Meanwhile, if you find yourself juggling a lot of devices, it can be really nice to have a phone that supports reverse wireless charging, which on Samsung phones even lets you recharge the company’s Galaxy Watches.

Like its predecessor, the S25 Ultra is an incredibly versatile phone. It’s one of the few handsets that come with an included stylus and premium features like a gorgeous 6.9-inch AMOLED display, titanium frame and a 5x telephoto camera. It also has excellent performance and strong battery life. The issue is that, aside from improved AI, this year’s phone doesn’t offer that much more than the previous model (or the one before that), and with prices starting at $1,300, we feel it needs to do more to earn a top pick spot.

While the OnePlus 13 features some basic AI features like Google’s Circle to Search and Gemini assistant, it’s really just an old-fashioned flagship in all the best ways. That’s because instead of focusing on machine learning, OnePlus crammed the phone with tons of top-notch hardware. It sports a 6.8-inch OLED display with an incredible peak brightness of up to 4,500 nits. The OP13 also offers excellent performance thanks to Qualcomm’s Snapdragon 8 Elite chip, along with 16GB of RAM and 512GB of storage. There are also three 50-MP rear cameras including one with a 3x telephoto zoom and a massive 6,000 mAh battery that’s bigger than what you get in practically all of its competitors.

OnePlus didn’t skimp on the phone’s design either, as the OP13 still comes with the company’s signature Alert Slider. Plus, if you opt for the blue or white variants, you’ll get a durable and very touchable vegan leather back that helps the phone stand out among all its glass brick rivals. But the best part is that starting at $900, it costs less than an equivalent Galaxy S25+ too.

While choosing the best smartphone can be challenging, it mostly comes down to how you plan on using the device. All of the best phones available now get the basics right — you’ll be able to make calls, text and access the internet without many hiccups. If your smartphone is your most used gadget, you may want to consider paying for a device on the higher end of the price spectrum. That will get you better overall performance, higher-quality cameras and a phone that will last for many years. If you don’t use your phone for everything, you may be able to compromise on performance and extra perks and spend less on a still-capable handset.

Smartphones range in price from $300 to over $1,500. The best budget phones available now will usually compromise on overall performance, design, camera prowess and extra features to keep costs down. On the flip side, the most expensive phones will have powerful processors, triple-camera arrays and even flip or fold designs. Most people will find a phone that fits their needs somewhere in the middle of that wide price range — we’ve found that most of the best smartphones available right now cost between $500 and $1,000.

Smartphones are essentially small, portable computers that let you do things like check email, browse social media, follow map directions, make contactless payments and more. This is all on top of the basics like making phone calls and texting, which we’ve come to expect in all modern cell phones. Smartphones have also mostly replaced compact cameras thanks to their high-quality, built-in shooters, and the fact that most smartphones today as just as portable, if not more so, as compact cameras.

Smartphones can last years and people are holding on to their phones longer now than ever before. Software updates and battery life are two of the biggest factors that can affect phone longevity. Apple promises five years worth of software updates for its latest iPhones, and Google promises the same for its Pixel phones. Samsung phones will get four years worth of Android updates from the time they launch. As for charging speeds and battery life, your phone can deteriorate over time as you use and recharge your phone on a regular basis.

July 2025: Updated to include the Samsung Galaxy Z Fold 7.

April 2025: Updated to include the Google Pixel 9a.

February 2025: Updated to include the iPhone 16e.

January 2025: Updated to include details about Samsung's latest Galaxy S-series phones.

September 2024: Updated to include the latest iPhone 16 models and a new midrange iPhone top pick.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/best-smartphones-140004900.html?src=rss

Mark Zuckerberg and other Meta bigwigs just agreed to a settlement in $8 billion suit

Meta CEO Mark Zuckerberg, along with a group of current and former company directors and officers, just agreed to settle to end a trial that sought $8 billion in damages, according to a report by Reuters. Zuckerberg and the others will actually be paying out to Meta shareholders as a recompense for damages allegedly caused by allowing repeated violations of Facebook users' privacy.

The parties have not disclosed the details of the settlement, but one would assume the payout was less than the $8 billion the plaintiffs originally asked for. Judge Kathaleen McCormick adjourned the trial just as it was set to enter its second day and well before any of the major players were forced to take the stand.

Billionaire venture capitalist Marc Andreessen, who is a defendant in the trial and a Meta director, was scheduled to testify today. Zuckerberg and former COO Sheryl Sandberg were set to take the stand next week. Former board member Peter Thiel was also expected to testify.

Shareholders sued Zuckerberg, Andreessen, Sandberg and others to hold them liable for the billions of dollars in fines and legal costs the company has been forced to pay out in recent years as part of alleged privacy violations. For instance, the FTC fined Facebook $5 billion in 2019 after finding it failed to comply with a 2012 agreement to protect user data.

Company shareholders wanted the 11 defendants to use their personal wealth to reimburse the company. Plaintiffs alleged in the suit that the defendants failed to oversee FTC compliance and that they knowingly ran Facebook as an illegal data harvesting operation. The defendants denied the allegations, calling them "extreme claims", before settling.

This all goes back to the infamous Cambridge Analytica bombshell, in which the political consulting firm accessed data from millions of Facebook users as part of Donald Trump's successful 2016 presidential campaign. That led to the FTC fine, which was the largest ever issued at the time. Cambridge Analytica has since shuttered.

Several people had already taken the stand before both parties reached a settlement. An expert witness for the plaintiffs testified about "gaps and weaknesses" in Facebook's privacy policies.

This is just one pending case against the company. There's a big antitrust case that once again pits the FTC against Meta, alleging that the company participated in anticompetitive practices by purchasing one-time rivals Instagram and Whatsapp. The trial has ended but no decision has been reached.

Zuckerberg has been implicated in a case that alleges Meta knowingly used pirated materials to train its Llama AI. The company is also paying $25 million to settle a lawsuit with Donald Trump over his 2021 Facebook suspension, after Trump threatened Zuckerberg with retribution during the 2024 election. The current president was temporarily suspended from the platform after inciting a riot at the capitol that left several people dead.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/mark-zuckerberg-and-other-meta-bigwigs-just-agreed-to-a-settlement-in-8-billion-suit-154513933.html?src=rss

Netflix takes a leap of faith on an Assassin's Creed series

Hollywood video game adaptations continue to have a moment. Following the success of HBO's The Last of Us and Amazon's Fallout, Netflix has officially greenlit an Assassin's Creed series. The news comes nearly five years after the company signed a deal with Ubisoft to adapt the franchise.

Two Emmy nominees will helm the series. Roberto Patino (DMZ, Westworld, Sons of Anarchy) and David Wiener (Halo, Homecoming, The Killing) will serve as showrunners and executive producers. No casting has been announced yet.

"We've been fans of Assassin's Creed since its release in 2007," Patino and Wiener wrote in a statement. "Every day we work on this show, we come away excited and humbled by the possibilities that Assassin's Creed opens to us."

Assassin's leaping across rooftops in a historical setting.
Ubisoft

The pair says the series will focus on "people searching for purpose, struggling with questions of identity and destiny and faith." (But it'll also include plenty of parkour and spectacle.) Above all else, it will be about "human connection across cultures and time."

Netflix hasn't said when the show will premiere. So, we're probably still a ways off.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-takes-a-leap-of-faith-on-an-assassins-creed-series-153958591.html?src=rss

Trump's defunding of NASA would be catastrophic

"This is probably the most uncertain future NASA has faced, maybe since the end of Apollo," Casey Dreier tells me over the phone. Dreier is the chief of space policy at The Planetary Society, a nonprofit that advocates for the exploration and study of space.

On July 10, the Senate Appropriations Committee met to discuss the proposed federal Commerce, Justice and Science budget for 2026. While on average, funding for NASA has accounted for about 0.3 percent of total yearly spending by the federal government since the start of the 2010s, President Trump has called for a 24 percent cut year over year to the agency's operating allowance. By any metric, his plan would be devastating.

Adjusted for inflation, it would leave NASA with the smallest operating budget it has had since Russian cosmonaut Yuri Gagarin became the first human to travel to space in 1961. In the process, it would eviscerate the agency's science budget by nearly half, resulting in the termination of 55 ongoing and or planned missions. It would also leave NASA with its smallest workforce in 70 years. All this, at a time when the agency has been tasked with returning to the Moon and bringing the first humans to Mars.

"There's no historical precedent to this level of single year, functionally indiscriminate and dramatic cuts. You lose, in one year, a third of all active science projects. [The Trump administration is] proposing to turn off missions that are performing not just good science, but unique and irreplaceable science. This isn't so they can reinvest the money in some radical new science efforts. No, the money is gone," said Dreier. "It's almost certainly the greatest threat to NASA science activities in the history of the space agency."

Dreier isn't exaggerating when he says some missions would be impossible to replace. One of the casualties of Trump's cuts would be the New Horizons probe. In 2015, New Horizons gave us our best look at Pluto ever. Four years later, it performed the farthest flyby in human history. As things stand, it's the only active spacecraft in the Kuiper belt, a region of our solar system that is not well-understood by scientists. Even if NASA were to start working on a replacement today, it would take a generation for that vehicle to reach where New Horizons is right now. It costs NASA about $14.7 million per year to continue operating the probe, a fraction of the $29.9 billion in additional funding Congress allocated to fund ICE enforcement and detainment operations in the president's recently passed tax bill.

OSIRIS-APEX probe visiting the Apophis asteroid
Heather Roper

Another mission that would be impossible to replace is OSIRIS-APEX. If the name sounds familiar, it's because OSRIS-APEX is a continuation of NASA's incredibly successful OSRIS-REx flight. In 2020, the spacecraft visited 101955 Bennu, an ancient asteroid about the size of the Empire State Building, and collected a sample of regolith (rocks and dirt) from its surface using a never-before-tried technique.

After OSRIS-REx successfully returned the sample to Earth, NASA decided to extend the spacecraft's mission and fly to another asteroid, 99942 Apophis. In 2029, Apophis will pass about 19,600 miles from Earth. It will be the closest approach of any known asteroid of its size. NASA said the extension would add $200 million to a mission that had already cost it an estimated $1.16 billion.

"This project is a pennies on the dollar repurposing of an existing spacecraft. It's the only American spacecraft that will be at Apophis for a once in a generation opportunity to study an asteroid that will just barely miss us," said Dreier. "That seems important to know."

At a time when nearly every facet of American life is being upturned, the potential cancellation of dozens of NASA missions might seem a distant concern, but the gutting of the agency's science budget would have a ripple effect on communities across the US.

"NASA is an engine for jobs in the country, and for every NASA job, there are many more that are created in the private workforce," said Bethany Ehlmann, Professor of Planetary Science at the California Institute of Technology. She also serves on the board of directors for The Planetary Society.

Professor Ehlmann's claim is supported by NASA's own data. In 2023, the agency employed 17,823 full-time civil servants nationwide. With NASA's private sector support factored in, that year the agency's missions were responsible for sustaining 304,803 jobs across all 50 states and the District of Columbia. Put another way, for every full-time equivalent job at a NASA facility, NASA supports at least 16 private sector jobs. "Space science has been broadly supported and impacts roughly three quarters of every congressional district in the country," said Dreier. "It's not just a red or blue state thing."

Following last week's Senate meeting, policymakers from both parties said they would push back on President Trump's NASA budget cuts. On Tuesday, the House Appropriations Committee's Subcommittee on Commerce, Justice, Science and Related Agencies passed a funding bill that would provide NASA with a total budget of $24.8 billion for 2026, or the same amount it was allocated this year. The week before, the corresponding subcommittee in the Senate passed its own NASA funding bill.

The two versions differ on one critical detail. The Senate legislation maintains the agency's science budget at $7.3 billion, while the House version seeks to reduce it by 18 percent to $6 billion. Separately, the House is calling for a 23 percent cut to the National Science Foundation's budget. NSF funds much of the nation's astronomy research.

"What I'm hearing from lawmakers is that they understand how important NASA is to industry. They understand how important NASA is to universities in terms of training, and providing grants that train the next generation of the space workforce," said Professor Ehlmann, who was on Capitol Hill last week. The House and Senate will need to come to an agreement for the bill to move forward.

Even with many lawmakers in favor of maintaining NASA's budget, a flat budget is still a funding cut when accounting for inflation. Moreover, NASA has already been negatively affected by the Trump administration's efforts to trim the federal workforce.

According to reporting Politico published on July 9, 2,694 NASA employees have agreed to leave the agency through either early retirement, a buyout or a deferred resignation. Of those individuals, 2,145 are workers in senior positions and 1,818 are staff serving in missions areas like human spaceflight and science. "Once the workforce is gone, they're gone. You lose a ton of institutional knowledge," said Dreier. The employees who have agreed to leave represent about 15 percent of NASA's 2023 workforce of 17,823. With the July 25 deadline for early retirement, voluntary separation and deferred resignations quickly approaching, that number is likely to grow. NASA's shifting priorities under the Trump administration have also created uncertainty among the agency's contractors.

According to former NASA employee and NASA Watch creator Keith Cowing the workforce cuts are already affecting employees. "In the 40 years I've been involved with NASA in one way or another, I've never seen morale so bad," he said. "Is NASA bloated? Yeah, but the way you deal with bloat is to go in with a scalpel and you cut carefully. And yet you have people [like Elon Musk] standing on stage with chainsaws. That is not the way to run government, and it's certainly not the way to create the machinery needed to explore the universe."

Whatever happens next, Dreier worries there's the potential for there to be an erosion in public support for NASA. He points to a survey published by Pew Research. In 2023, the organization found that monitoring for asteroids that could hit Earth and tracking changes to the planet's climate were the two activities Americans wanted NASA to prioritize over other mandates. By contrast, sending human astronauts to the Moon and Mars were the least important priorities for the public.

NASA's next-generation moon rocket, the Space Launch System (SLS) rocket with the Orion crew capsule, is readied for launch on pad 39-B, for the unmanned Artemis 1 mission to the Moon, at Cape Canaveral, Florida, U.S. November 15, 2022. REUTERS/Joe Skipper
REUTERS / Reuters

The House version of NASA's 2026 budget would boost the agency's exploration budget by 25 percent to $9.7 billion. In Trump's tax bill, Senator Ted Cruz (R-TX) included language that provided NASA with $4.1 billion for the fourth and fifth flights of the Space Launch System (SLS) rocket — the vehicle intended to carry the first NASA astronauts back to the Moon before before private sector alternatives like SpaceX's Starship are ready to fly.

With both the Trump administration and House pushing Moon and Mars missions as priorities, Dreier says they're "ironically doubling down on the activities that the private sector is already doing — SpaceX says it's going to send humans to Mars — and abandoning the things that only NASA does. There's no private sector company doing space science."

In effect, a NASA budget that sacrifices on scientific research in lieu of Mars missions would be one that invests in things the public says are the least important to it.

"I worry that they're moving away from what the public expects their space agency to do, and that as a consequence, it will undermine public investment in NASA," he said. "NASA is usually tied for the number one or two most popular federal agency. People wear NASA t-shirts. No one wears a Department of the Interior t-shirt walking out of the GAP. It's a rare and precious thing to have, and they're risking it. It's not just the future of the agency that's at risk, but the future of the public's relationship with it."

When asked for comment on this story, Bethany Stevens, NASA's press secretary, pointed Engadget to a letter from Acting Administrator Janet Petro NASA shared in a technical supplement it published alongside the president's budget request.

"We must continue to be responsible stewards of taxpayer dollars. That means making strategic decisions — including scaling back or discontinuing ineffective efforts not aligned with our Moon and Mars exploration priorities" Petro wrote.

The final NASA budget for 2026 is still months away from being finalized. After Tuesday's vote, the two funding bills will move to the full Senate and House appropriations committees for a vote and further revisions. Only after that will every member of each chamber get a chance to vote on the matter. Congress has until September 30 to complete the appropriations process before 2025 funding runs out. President Trump could also decide to veto the bill if it doesn't align with his priorities.

Have a tip for Igor? You can reach him by email, on Bluesky or send a message to @Kodachrome.72 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/science/space/trumps-defunding-of-nasa-would-be-catastrophic-153053020.html?src=rss

Uber's latest robotaxi plan involves 20,000 Lucid EVs

Uber is investing hundreds of millions of dollars in Nuro and Lucid, the latest step in the company’s plan to build an extensive robotaxi program that can roll out globally. Uber’s partnership with EV manufacturer Lucid will see it deploy at least 20,000 of the Newark-based company’s vehicles over a period of six years. These will be equipped with the AI-powered Nuro Driver autonomous technology. The vehicles will be owned and operated by Uber or one of its third-party partners, and the service will be exclusive to Uber users.

The robotaxi service is expected to launch in late 2026 in an unnamed "major US city," and Uber said that a prototype of an operational autonomous Lucid-Nuro vehicle is currently being tested on a closed circuit at a Nuro facility in Las Vegas. According to the new partners, the robotaxi will benefit from the Lucid Gravity SUV’s "advanced technology platform, redundant electrical and controls architectures, and long range," with the latter estimated to be around 450 miles.

Nuro will be responsible for overseeing the extensive safety checks. These range from simulations to on-road testing and are marked on "dozens" of categories. The approved Lucid Gravity robotaxi will operate at level 4 autonomy, which essentially makes it almost fully self-driving and able to perform the majority of its functions without any human intervention.

Uber has spent much of this year expanding its robotaxi ambitions through various team-ups with the likes of Volkswagen and British AI company Wayve, with whom it plans to bring robotaxis to the UK for the first time next year. Back in March, Uber launched its robotaxi service with Waymo in Austin, building on the existing offering in Phoenix, Los Angeles and San Francisco. Waymo One covers 37 square miles of the city, and Uber users can ride in one by ordering an UberX, Uber Green, Uber Comfort or Uber Comfort Electric.

Earlier this week, Uber also announced a new partnership with China-based Baidu, which will see the two companies bring Baidu’s Apollo Go autonomous vehicles to mainland China and other non-US (no surprise there) markets around the world.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/ubers-latest-robotaxi-plan-involves-20000-lucid-evs-145943920.html?src=rss

Jack Dorsey backs an open-source development collective with $10 million

Jack Dorsey has been back in the news lately after unveiling a pair of new apps he worked on, Bluetooth-based messenager Bitchat and UV exposure tracker Sun Day. The Block CEO put those together under the auspices of a new development collective called "and Other Stuff," a nonprofit that he is backing with a $10 million cash injection through his StartSmall foundation, as TechCrunch reports.

The group plans to work on open-source projects, including ones that could become consumer social media apps, along with app-development tools. The developers met on Nostr, a social networking protocol Dorsey has also backed financially. 

The "and Other Stuff" collective aims to support Nostr's "transition from an experimental protocol to a widely adopted, sustainable ecosystem through collaborative growth and funding." In addition to Nostr projects, the collaborators plan to experiment with building tools based on the likes of ActivityPub — which powers Mastodon — and Cashu. That e-cash platform's creator, dubbed Calle, is part of the "and other Stuff" team alongside Twitter’s first employee, Evan Henshaw-Plath.

The projects that "and Other Stuff" has worked on so far include voice note app heynow, a private messenger app called White Noise and social community +chorus. They have also created Shakespeare, which is designed to help developers build Nostr-based social apps with AI.

Dorsey has long fostered an interest in open-source protocols. In 2019, during his second stint as Twitter CEO, the company set up a team that was tasked with forming an open, decentralized standard for social media. Dorsey had hoped to eventually shift Twitter onto that protocol, but of course that didn't pan out. Instead, Twitter spun out that project — Bluesky — as a public benefit corporation in 2022. Last year, after leaving Bluesky's board, Dorsey claimed that the team there was "literally repeating all the mistakes" he made while running Twitter such as, uh, setting up moderation tools (which are, in reality, a critically important aspect of any successful social platform).

On an episode of Henshaw-Plath's new podcast, Dorsey reiterated a point he had made previously, that Twitter was beholden to advertisers (an issue that X is contending with under Elon Musk's ownership). "It’s hard for something like [Twitter] to be a company, because you have corporate incentives when it wants to be a protocol," Dorsey said. "If [Twitter] were an open protocol, if it were truly an open project, you could build a business on top of it, and you could build a very healthy business on top of it."

He was also once again critical of Bluesky's structure, adding that, "I want to push the energy in a different direction... which is more like Bitcoin, which is completely open and not owned by anyone from a protocol layer. That’s what I see in Nostr as well. That’s where I want to push my energy... rather into the more corporate direction, even if it is a public benefit corporation."

This article originally appeared on Engadget at https://www.engadget.com/social-media/jack-dorsey-backs-an-open-source-development-collective-with-10-million-140052825.html?src=rss

Virtuos, the studio behind Oblivion Remastered, is laying off around 270 employees

Virtuos, the studio that developed The Elder Scrolls 4: Oblivion Remastered, is laying off seven percent of its staff, or around 270 employees. Gauthier Andres, a reporter and co-founder at Origami, was first to report the news, which the studio later confirmed. Virtuos has provided support on a number of large game projects — including a recent patch for Cyberpunk 2077 — and employs more than 4,200 people across the US, Europe and Asia.

The company said the layoffs are primarily affecting "teams facing lower occupancy and slower demand due to structural shifts in the industry." It's firing around 200 people in Asia and approximately 70 in Europe. "Fewer than 10" of those are in France, where the core team working on Oblivion Remastered is based. Virtuos says it's offering affected workers layoff packages, career transition assistance and, "where possible," job opportunities across its network. 

"Over the past 12 months, Virtuos has deepened its commitment to premium co-development through key acquisitions of Beyond-FX, Pipeworks, and Umanaïa in North America, as well as Third Kind Games and Abstraction in Europe," Virtuos said in a statement. "These studios enhance our strengths in VFX, design, Unreal Engine programming and creative development. This ongoing investment reflects our intent to grow in areas where our expertise and scale create lasting value, while selectively exiting service segments where demand is weakening. We need to better match the locations of our teams with those of our clients to support the increasingly iterative nature of creative co-development. This alignment is why the current reorganization has a greater impact on our teams in Asia."

Besides reviving Bethesda classics, Virtuos has contributed work to the upcoming Metal Gear Solid Delta: Snake Eater and several ongoing live service games, like Dune: Awakening and Sea of Thieves. Nothing about the company's output or the critical reception of its games would suggest it needs to conduct layoffs, but that reflects the current precarious state of the games industry. Even having theoretically steady work doing post-release support and game remasters isn't enough.

Virtuos' layoffs follows the sweeping cuts Microsoft made to its Xbox division in early July. Microsoft reportedly cancelled games, like Rare's long-in-development Everwild, and shutdown whole studios, like The Initiative. Romero Games, which had an unannounced funding deal with Microsoft, was also forced to cancel its current project, though it hopes to find a new publishing partner.

Update July 17, 2025, 9:57AM ET: Added confirmation of the layoffs from Virtuos.

This article originally appeared on Engadget at https://www.engadget.com/gaming/virtuos-the-studio-behind-oblivion-remastered-is-laying-off-around-270-employees-135722222.html?src=rss

Another big car company gives up on hydrogen

Stellantis, the automotive giant behind Chrysler, Citroen, Fiat, Jeep and Peugeot, is pulling out of hydrogen. The company said it’s killing its fuel cell development program in the face of “limited availability of hydrogen refueling infrastructure, high capital requirements and the need for stronger consumer purchasing incentives.” To put that another way, it’s realized hydrogen EVs are facing the same set of challenges it’s not been able to overcome in the last two or three decades.

It’s a stark shift in tone from January 2024, when the company promised to roll out a fleet of commercial fuel cell vehicles. Stellantis sells many of Europe’s most popular panel vans including the Citroen Jumper, Fiat Ducato, Opel Movano and Peugeot Boxer. Back then, it said we’d see hydrogen versions of all those vehicles (as well as its smaller siblings) with maximum ranges of 500km (310 miles).

The decision to pull the plug came relatively late, with the company saying it was due to begin production at its plants in France and Poland “this summer.” It added the decision to kill the range will not impact staffing in production or R&D, with employees transferred to other projects. It will, however, have to delicately negotiate its exit with Symbio, the fuel cell maker it bought a one-third share of back in 2023.

Stellantis isn’t the first company that pledged to put its weight behind fuel cells only to pull back. Toyota has thrown a lot of time, effort and money behind hydrogen, believing fuel cells would be preferable to battery electric vehicles (BEVs). Sadly, as time progressed, the company has had to cede more and more of the market to batteries, and only advertises its third-generation fuel cell as a power unit for heavy industrial vehicles.

Hydrogen was, and has been for some time, an article of faith for fossil fuel companies, the car industry and even some countries that lack their own energy reserves. After all, the promise of being able to pull (theoretically limitless), emission-free energy out of water is the stuff of dreams. Not to mention, it requires much of the same knowledge and infrastructure used by the traditional oil and gas industry, and refueling can only take place at a commercial site.

Had hydrogen made more of an impact, it would have likely preserved the status quo or something much like it, for those industries long into the future. But while the hope was that hydrogen could be a cleaner, greener substitute for oil and gas, its inherent flaws always made that a non-starter.

For instance, hydrogen is far less energy dense than oil and gas, and far less physically dense — it’s so prone to leaking that you have to go above and beyond to seal it in. It’s difficult to mass produce cleanly, especially if you want to power every car in the world, unless you use a dirty process like the steam reformation of methane. So, rather than moving away from fossil fuels and emissions, you’d be further entrenching them into the system and adding to the problem.

And if you did want to just use renewable energy to pull hydrogen from water, then you’d require an unprecedented amount of investment. Back in 2021, I asked Tim Lord, who had previously been in charge of the UK’s decarbonization strategy, about that sort of industrial-scale hydrogen generation. He said that you’d essentially need to double your whole electricity generation output to get close.

That’s before you get to the other factors, like hydrogen’s efficiency as a store of energy or the investment necessary to equip every gas station on the planet with a hydrogen tank. Which is not likely going to pay off given that Toyota’s Mirai, arguably the flagship hydrogen fuel cell EV, has only sold 28,000 models since its launch in 2014. In the US market, there's only the Mirai, the Hyundai Nexo and the Honda CR-V e-FCEV knocking around, nothing compared to how many BEVs are on sale. I think it’s time for everyone to admit that we’re done with hydrogen fuel cell EVs and focus their attention elsewhere.

This article originally appeared on Engadget at https://www.engadget.com/transportation/another-big-car-company-gives-up-on-hydrogen-133011978.html?src=rss

TikTok's latest feature will help songwriters show off their work

TikTok has proven to be a powerful platform to help tunes go viral and now the company is making it easier for songwriters to benefit from that reach. The social media site has rolled out a pair of new features in beta: a Songwriter label that identifies users as such under their profile, and a Songwriter Music Tab that lets them spotlight tracks they've written or co-written. 

So far, only a limited number of publishers and songwriters can apply to get the new label and tab. TikTok noted that several established songwriters including Lauren Christy (Avril Lavigne, Britney Spears), Toby Gad (Fergie, John Legend) and Justin Tranter (Dua Lipa, Ariana Grande) are among the first to gain access. Others who want to join can put their names on a waitlist

TikTok and its parent ByteDance developed the Songwriter Features after surveying 871 songwriters and doing 18 in-depth interviews. Those findings informed the design of the feature with the aim of improving discovery and monetization opportunities while raising songwriters' profiles on TikTok. The platform noted that 53 percent of full-time songwriters who post content on social media do so on TikTok. 

When it comes to royalties and copyright, TikTok has taken a similar tack to YouTube and other social media sites. All the music available on TikTok can be used in videos and the platform has deals in place with distributors and labels to license music. Artists then receive royalties whenever creators use their music on TikTok, the amount of which depends on the individual distributor. 

TikTok is following belatedly in the heels of Spotify, which has offered a similar songwriter spotlight feature since 2020. Last month, ByteDance introduced the TikTok for Artists music insight platform designed to help musicians gain access to "data and insights about their music, posts and followers." 

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktoks-latest-feature-will-help-songwriters-show-off-their-work-131512204.html?src=rss

Adobe Firefly can now generate sound effects from your audio cues

Since rolling out the redesign of its Firefly app in April, Adobe has been releasing major updates for the generative AI hub at a near monthly clip. Today, the company is introducing a handful of new features to assist those who use Firefly's video capabilities.

To start, Adobe is making it easier to add sound effects to AI-generated clips. Right now, the majority of video models create footage without any accompanying audio. Adobe is addressing this with a nifty little feature that allows users to first describe the sound effect they want to generate and then record themselves making it. The second part isn't so Adobe's model can mimic the sound. Rather, it's so the system can get a better idea of the intensity and timing the user wants from the effect.

In the demo Adobe showed me, one of the company's employees used the feature to add the sound of a zipper being unzipped. They made a "zzzztttt" sound, which Adobe's model faithfully used to reproduce the effect at the intended volume. The translation was less convincing when the employee used the tool to add the sound of footsteps on concrete, though if you're using the feature for ideation as Adobe intended, that may not matter. When adding sound effects, there's a timeline editor along the bottom of the interface to make it easy to time the audio properly.

With Firefly's June update, users can upload images or videos to guide their video generation.
Adobe

The other new features Adobe is adding today are called Composition Reference, Keyframe Cropping and Video Presets. The first of those allows you to upload a video or image you captured to guide the generation process. In combination with Video Presets, you can define the style of the final output. Some of the options Adobe is offering at launch allow you to create clips with anime, black and white or vector art styles. Lastly, with Keyframe Cropping you can upload the first and final frame of a video and select an aspect ratio. Firefly will then generate a video that stays within your desired format.

In June, Adobe added support for additional third-party models, and this month it's doing the same. Most notable is the inclusion of Veo 3, which Google premiered at its I/O 2025 conference in May. At the moment, Veo 3 is one of the only AI models that can generate video with sound. Like with all the other partner models Adobe offers in Firefly, Google has agreed not to use data from Adobe users for training future models. Every image and video people create through Firefly is digitally signed with the model that was used to create it. That is one of the safeguards Adobe includes so that Firefly customers don't accidentally ship an asset that infringes on copyrighted material.

According to Zeke Koch, vice president of product management for Adobe Firefly, users can expect the fast pace of updates to continue. "We're relentlessly shipping stuff almost as quickly as we can," he said. Koch adds Adobe will continue to integrate more third-party models, as long as their providers agree to the company's data privacy terms.

This article originally appeared on Engadget at https://www.engadget.com/ai/adobe-firefly-can-now-generate-sound-effects-from-your-audio-cues-130008172.html?src=rss

This Ninja dual-zone air fryer is 36 percent off right now

Whether you shopped during Prime Day last week or not, a few of the best deals are still around right now in case you missed anything. One of those is on our pick for best dual-zone air fryer: this Ninja Foodi air fryer is on sale for $160, which is 36 percent off its usual price.

That's the same price it was on Prime Day proper and one of the best we've seen. It's a 10-quart model that includes a smart cook thermometer and six prep modes, including air fry, reheat and dehydrate. Plus, it warms up so quickly that you barely notice the preheat time. 

The Ninja DZ401 Foodi Air Fryer's biggest achievement: allowing you to cook two different foods in two different settings at the same time. It's not meant for small kitchens, but if you have a lot of counter space and a big family, then it's a great option.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/this-ninja-dual-zone-air-fryer-is-36-percent-off-right-now-142051313.html?src=rss

Samsung Galaxy Z Fold 7 review: Foldable phone nirvana (for a price)

After several generations of iterative updates, it feels like Samsung tossed the Galaxy Z Fold 7 into a Hyperbolic Time Chamber to create a stunning device that's leaner, stronger and more powerful than before. The best part though is the phone looks and functions just like a regular handset now that there’s less bulk to lug around. But at a moment's notice, it can go Super Saiyan by opening up to reveal an even larger 8-inch display to become a true multimedia raidboss. Unfortunately, it's still extremely expensive at $2,000. Though if you can handle the price, in a lot of ways, Samsung has finally achieved foldable phone nirvana with the Galaxy Z Fold 7.

When Samsung debuted its updated super sleek design language on the Galaxy S25 Edge, it felt like a novel way to reimagine the S25+ as a more engaging device. But when the company gave the same treatment to the Z Fold 7, that engineering became something truly transformative. Compared to its predecessor, Samsung's big foldable for 2025 is 10 percent lighter at just 215 grams. The bigger drop comes in thickness with Galaxy Z Fold 7 measuring a whopping 26 percent thinner (just 8.9mm when folded). This represents the biggest generation-over-generation decrease for the entire Z Fold line, which is kind of shocking considering it's happening seven years in. The result is a foldable that is basically the same size and weight as the Galaxy S25 Ultra (it's actually a little narrower), which is no mean feat for a class of gadgets that has been plagued by extra heft since they first came out.

What might be just as impressive is that Samsung hasn't really cut corners to deliver the Z Fold 7's streamlined dimensions. You still get an IP48 rating for dust and water resistance (which can handle submersions of up to 5 feet for 30 minutes) along with Gorilla Glass Ceramic 2 in front and Gorilla Glass Victus 2 in back. Samsung also completely re-engineered its Armor FlexHinge, which glides open and closed like a dream. Samsung even says that Z Fold 7's ultra-thin glass is 50 percent thicker than before while also sporting a new titanium lattice that adds additional support and durability to the phone's flexible display.

Inside, Samsung has switched away from the under-display sensor used on previous models in favor of a more traditional hole-punch camera. This is a bit of a shame as it adds a small blemish to that otherwise gorgeous screen. However, with the panel now measuring 8 inches across (up from 7.6 on the Z Fold 6), there's more of it to enjoy even after you account for the small cutout. Plus, the move to a higher-res 10-megapixel sensor for this camera results in significantly better image quality than any of Samsung's under-display modules.

The Samsung Galaxy Z Fold 7's cover screen is slightly larger than the previous model's at 6.5 inches while also being noticeably wider.
Sam Rutherford for Engadget

The one small design quirk is that sometimes the phone doesn't unfold all the way, often stopping just short at 179 degrees — much like the original Pixel Fold. That said, you can always make it go fully flat with a bit of extra pressure, though most of the time I don't even bother because this is the kind of thing that you don't really notice unless you're specifically looking for it.

As for brightness and image quality, Samsung's panels are still unmatched. In addition to a larger main display, the Z Fold 7's exterior Cover Screen is slightly bigger at 6.5 inches. More importantly, it's noticeably wider too while sporting even thinner bezels, which makes the whole phone feel more usable. The feeling of holding a skinny baton I got on previous models is completely gone. Both screens also support a 120Hz refresh rate and can hit a peak brightness of 2,600 nits. And when compared to rivals like the Pixel 9 Pro Fold, the Fold 7's displays just pop a touch more thanks to slightly richer colors and saturation.

The Samsung Galaxy Z Fold 7's main display is even larger now at eight inches across, though its hole-punch interior camera is more of an eyesore compared to the under-display sensors used in previous models.
Sam Rutherford for Engadget

After introducing S Pen integration on the Z Fold 3, Samsung has removed stylus support for this model — a big downgrade that may anger longtime Z Fold fans. The company claims it made this decision after seeing "very low" S Pen usage on previous generations, which frankly isn't all that surprising. But, as one of the highlight features that separated Samsung's big foldables from practically all of its rivals, it's still sad to see it go.

The Galaxy Z Fold 7 unquestionably packs top-tier performance. It's powered by a Qualcomm Snapdragon 8 Elite for Galaxy chip along with 12GB or 16GB of RAM and up to 1TB of storage. Everything feels fast and snappy while OneUI 8 and Android 16 bring app optimizations that help make the most of the phone's big display.

When closed, the Samsung Galaxy Z Fold 7 measures just 8.9mm thick, a decreased of 26 percent compared to its predecessor.
Sam Rutherford for Engadget

The biggest eye-opener for me was when I compared how long it took the Z Fold 7 to launch my current favorite mobile game, Sword of Convallaria, against the Pixel 9 Pro Fold. Even with the increased performance of Google's recent Tensor chips, Samsung's foldable loaded the game in 13 seconds compared to 18 seconds for the Pixel. That might not sound like a ton, but it’s around 25 percent faster and when it's something you do multiple times a day, shaving off even a few seconds adds up fast..

While the Z Fold 7's ultrawide and 3x telephoto cameras are largely unchanged, the phone features a big photo upgrade thanks to a new 200MP sensor for its main camera. This is essentially the same component Samsung used in the S25 Ultra and S25 Edge, and it delivers a much-needed bump in image quality.

The biggest upgrade to the Samsung Galaxy Z Fold 7's photography is a new 200MP sensor for its primary camera.
Sam Rutherford for Engadget

In bright light, the Z Fold 7 easily keeps pace with the Pixel 9 Pro Fold. In certain situations like when snapping pics of food, some may prefer its shots thanks to Samsung's warmer color profile. The phone still tends to oversharpen things, but colors are vibrant. For those who want to maximize resolution, you can select the phone's full 200MP mode (images are captured at 12MP by default). At night, the Fold 7's shots remained surprisingly sharp. I still prefer the Pixel 9 Pro Fold due to its more accurate white balance and often sharper focus, though Samsung's phone isn't far behind.

Potentially the biggest shortcoming on the Fold 7 is that its 3x optical zoom can't quite match the 5x telephoto cam on the Pixel 9 Pro Fold. But for fans of group shots, Samsung added a new selfie camera with a wider 100-degree field of view.

While the Z Fold 7's 4,400mAh battery is the same size as its predecessor, you will get slightly increased longevity due to improved power efficiency from its processor. In our local video rundown test, the Z Fold 7 lasted 20 hours and 50 minutes when using its main 8-inch display and 26 hours and 22 minutes with its exterior screen. Depending on which display you use, that's between 45 minutes and an hour longer than what we got from the previous model, which is nice to see considering battery life was already pretty solid.

The Samsung Galaxy Z Fold 7's battery has the same 4,400mAh capacity as the previous model, though overall longevity has increased slightly thanks to a more power efficient processor.
Sam Rutherford for Engadget

Sadly, Samsung hasn't changed much when it comes to recharging. The Z Fold 7 supports wired charging at up to 25 watts — which is rather average for a modern flagship — alongside 15 watt wireless charging. And like the rest of the 2025 premium Galaxy line, this phone is merely Qi 2 ready, which means there's no built-in attachment system for magnetic accessories like charging pucks, card holders and battery packs. So if you want to use peripherals like those, you'll need to get a case with full support for Qi 2.

I've always said that Samsung is at its best when it focuses on hardware design, and the Galaxy Z Fold 7 may be one of the best examples of that. With its latest flagship foldable, Samsung has removed one of the remaining barriers preventing people from trying out the new breed of phones: excessive size and weight.

By widening its cover display, the Z Fold 7 looks and acts just like a regular smartphone, which is great for checking messages, looking up directions or snapping a photo. When you want to get really immersed in a show, movie or game, you can open up that beautiful flexible display, which is now even larger for your viewing pleasure. The phone’s higher-res main camera also brings upgraded image quality while its Snapdragon 8 Elite chip gives it a performance edge over rivals like the Pixel 9 Pro Fold.

As before, the Samsung Galaxy Z Fold 7 still offers an IP48 rating for dust and water resistance.
Sam Rutherford for Engadget

I don't love how Samsung is backtracking on features by removing S Pen support and reverting to an old-school camera cutout instead of an under-display sensor for its main display. But at least in the case of the latter, that change comes with much improved image quality, which is a big upgrade for video calls.

With the Galaxy Z Fold 7, you really do get the best of both worlds. Its new design is just as sleek as comparable traditional flagships while hiding a larger display that makes the need for small tablets obsolete. Unfortunately, with a starting price of $2,000, Samsung hasn't addressed the last roadblock stopping people from trying out a device that might completely change the way they use their phone.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-z-fold-7-review-foldable-phone-nirvana-for-a-price-123004636.html?src=rss

Apple's Emoji Game is now out for News+ subscribers in the US and Canada

Apple has rolled out the Emoji Game exclusively for its News+ subscribers in the US and Canada, just in time for World Emoji Day. While the company originally announced the game for iOS 26 at WWDC earlier this year, the Emoji Game is now available to subscribers on iPhone, iPad and Mac running iOS 18.4, iPadOS 18.4 and macOS 15.4 or later, respectively. The game is similar to other word games out there like Wordle in that players would have to fill in the blanks to guess words and phrases. But like its name implies, players will have to fill the blanked-out letters with emoji instead.

If the letters for "apple" are missing in the word "pineapple," for instance, users would have to use the "apple" emoji to complete the word. For the phrase "the night is young," players can choose the baby emoji if it's the word "young" that's missing. In addition to standard emoji, the game also uses Genmoji, which are custom emoji created using Apple Intelligence. For each round of the game, players will have to complete three phrases. They can reveal the clues baked into the phrases if they want, but it will use up one of their moves, which are limited in number.

News+ subscribers will be able to play the game in the Puzzles section of the Apple News app. Later this year, they'll be able to play it in the upcoming dedicated Apple Games app, as well. An Apple's News+ subscription costs $13 a month. It gives subscribers access to magazines and newspapers, audio stories and regional publications, along with daily puzzles like crosswords and sudoku. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/apples-emoji-game-is-now-out-for-news-subscribers-in-the-us-and-canada-121505775.html?src=rss

Slack is getting a host of new AI tools

Slack, the cloud‑based team messaging juggernaut, is charging ahead with further integration of AI into users’ day‑to‑day experience. The company is introducing a series of tools aimed at improving productivity and improving team communication.

AI writing assistance has been built directly into Slack Canvas, allowing users to create assets like project briefs as well as refine the content they create using natural‑language prompts. Writing assistance can also be used to generate and assign action items, refine raw meeting notes, create FAQs and more. AI writing assistance seems to be in vogue, as Google has also been developing AI writing assistance tools integrated into Google Workspace, and Apple offers similar tools via Apple Intelligence.

Slack AI Writing Assistance
Slack

AI message context will help users understand the lingo of their organization and help ensure they don’t get lost in long threads by pulling surrounding context to explain a message when a user hovers over it. This tool will provide explanations for project names, internal tools or team‑specific shorthand. This will presumably help new team members get up to speed more quickly while they learn whatever random acronyms their company uses. AI‑generated channel recaps and thread summaries will similarly help users catch up when joining an ongoing project or conversation.

If you’re heads down working on a high‑priority task, Slack will use AI action items to understand what you’re working on and only interrupt your workflow if something provides a meaningful update or is more important than what you’re working on at the time.

Slack AI Action Items
Slack

The company also said it will be widening the availability of AI translation, which allows teammates to read and contribute in their preferred language, as well as Enterprise Search, which surfaces information across connected apps, data and conversations from the likes of Salesforce, Microsoft Teams, Google Drive and more.

Slack Enterprise Search
Slack

Slack has been rapidly incorporating AI tools into the platform recently. This should come as no surprise since Slack has been owned by Salesforce since 2021. The software company is among the most bullish on the future of AI and its applications in the workplace. We know that Slack has been using data from your chats to train its machine‑learning models, and recently Salesforce moved to ensure that rival software firms were not using or accessing the same data.

These tools and more are available to users with a paid Slack plan, though not every new AI tool is included at the lower price tiers. The higher the subscription tier, the more of these tools are included. Slack says that Enterprise Search, channel recaps, AI meeting notes and translations are available now. In contrast, AI‑assisted message explanations, action items, writing assistance in Canvas and profile summaries are coming soon and may be released throughout the year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/slack-is-getting-a-host-of-new-ai-tools-120023607.html?src=rss

Samsung chairman cleared of fraud by South Korea's top court

South Korea's top court has upheld an appeals court ruling to dismiss all charges in a long-running fraud case against Samsung chairman Jay Y. Lee. The accounting fraud and stock manipulation charges stemmed from a merger of two Samsung subsidiaries in 2015. Prosecutors had accused Lee of manipulating share prices to help clear the way for the merger in an attempt to consolidate his power.

In 2024, a court ruled that the prosecutors failed to prove their claims. The case has worked through the appeals process since then. In a statement to Reuters, Samsung's lawyers said the latest ruling confirmed that the merger had been completed legally and added they were "sincerely grateful" to the Supreme Court.

Back in 2017, Lee was sentenced to five years in prison after being convicted of bribing public officials with regards to the merger. However, the Supreme Court overturned the decision and ordered a re-trial. As a result of that, Lee was handed a 30-month prison sentence and served 18 months before being paroled. Then-South Korea President Yoon Suk Yeol (who was removed from office this year and recently rearrested over a failed martial law attempt in 2024) later pardoned Lee.

While the Supreme Court's ruling had been widely expected, it clears "a layer of legal uncertainty" related to Samsung, one analyst said. It will allow Lee to focus more of his attention on Samsung, which earlier this month projected a 56 percent drop in operating profit for the April-June quarter compared with the same period in 2024. That is due, in large part, to sluggish sales of its AI chips.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/samsung-chairman-cleared-of-fraud-by-south-koreas-top-court-113043402.html?src=rss

Roblox is adding an 'age estimation' feature for teens

Roblox is joining the growing ranks of online platforms that are trying to better understand the ages of their teen users. The company is rolling out a new "age estimation" feature for teens 13 and older.

With the update, teens will be prompted for an age check that requires a video selfie in order to access its new less restrictive chat feature called "trusted connections." Roblox is relying on third-party identity company Persona for the actual "estimation," and users who fail the check will also have the option of providing an ID. Once teens have "unlocked" trusted connections via video selfie or sharing an ID, they'll be able to participate in chats with friends "without filters," including "party" group text and voice chats.

Roblox has previously faced scrutiny for not policing its chat features enough and making it too easy for adults to seek out children on the platform. The company notes in its announcement that parents will be able to monitor their kids' "trusted connections" via parental control features, and that the feature is intended only for people who teens already "know and trust." Teens are only able to add trusted connections via their existing contacts list or a QR code.

"We believe chat without filters should only be accessible to users who have verified their age." the company writes in a blog post. "This isn’t just about compliance; it’s about building engaging and appropriate digital spaces for everyone."

While Roblox is notably not using the term "age verification," the new feature comes at a time when there are increasing calls for social media companies and other platforms to check the ages of their youngest users. Reddit and Bluesky recently announced age verification features for users in the UK — a change required of major platforms ahead of a new online safety law going into effect. Age verification mandates have also been gaining steam in the United States.

A number of states have introduced age verification measures for social media, though laws in Arkansas and Utah have so far been blocked. Utah also recently passed a law requiring app stores to verify users' ages — an approach that has been endorsed by companies like Meta and Snap. And the Supreme Court recently upheld a Texas law that requires websites hosting adult to conduct age verification checks.

Roblox, which unlike most online platforms allows children under 13 to have accounts, is in a slightly different position. And for now, it's billing its age checks as "optional." But already having an age estimation feature in place could certainly be useful should it be required to take an even stricter approach in the future.

This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-is-adding-an-age-estimation-feature-for-teens-110047092.html?src=rss

The best VR accessories for 2025

Whether you’re playing games, exploring virtual worlds or working out in mixed reality, the right gear can make all the difference. The best VR accessories enhance comfort, improve tracking and keep your headset powered up and protected between sessions. From upgraded straps and charging docks to lens protectors and controller grips, these add-ons help you get more out of your setup — whether you're using a Meta Quest, PlayStation VR2 or PC-based headset. If you’re serious about VR, these accessories are worth checking out.

What you need depends on the VR headset you buy. Some devices, like the Meta Quest 3, are entirely standalone, which means you don't need anything but the headset itself to use it. Other VR headsets need to be connected to a system from which it can draw power and run software. Some systems, like the HP Reverb G2, must connect to a PC, while others like the PS VR2 can connect to gaming consoles like the PS5. Most VR headsets come with the basic controllers you'll need to control actions and movement in virtual worlds.

The main difference between those three VR systems is the main machine that allows the VR headset to run. PC VR headsets require a PC, like a gaming laptop or desktop, to run, while smartphone and gaming console VR systems require smartphones and gaming consoles, respectively, to work.

No, not all VR headsets need a phone to work. Many VR headsets have build in displays that sit in front of your eyes and basically act as your window into the virtual world.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/best-vr-accessories-150021126.html?src=rss

The FCC plans to ban Chinese technology in undersea cables

The Federal Communication Commission plans to vote on new rules that will ban the use of Chinese technology in undersea cables, according to a press release from FCC Chairman Brendan Carr. The proposed rules will apply to any company on the FCC's existing list of entities that pose "an unacceptable risk to the national security of the United States."

Besides "prohibiting the use of 'covered' equipment," the FCC's new rules will also limit the ability for Chinese companies to receive a license to build or operate cables that connect to the US. Undersea or submarine cables are a key piece of internet infrastructure, and a potential site of foreign espionage in the eyes of the FCC. Banning, or at least severely limiting the influence of Chinese companies is an attempt to benefit American cable providers while hurting the country's perceived enemies.

During President Donald Trump's first term, the FCC made similar moves to prevent mobile carriers from using Chinese equipment in the US. Trump signed a law that required carriers to "rip and replace" old Huawei and ZTE mobile infrastructure, and the FCC provisioned funding to make it happen. The new rules around undersea cables are being proposed by a very different commission, though.

Currently, there are only three commissioners on the FCC, down from the typical five. Under Carr, the commission has taken a much more aggressive approach to regulating the telecommunications industry, bordering on violating the First Amendment. Carr has threatened to investigate companies for their diversity, equity and inclusion policies and committed to not approving any mergers of companies that insist on keeping them. 

The FCC is expected to vote on the new rules on August 7. Besides being consistent with past FCC actions, they could be justified as a way of securing American infrastructure following the widespread "Salt Typhoon" hack the affected US carriers and other companies last year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-fcc-plans-to-ban-chinese-technology-in-undersea-cables-215207536.html?src=rss