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Disney+ gets its own time-sucking vertical video section

It’s not just the major social platforms that know how effective an endless scroll of short videos is at hijacking your dopamine system. Disney+ is adding Verts, a selection of short vertical clips you can scroll through to keep your brain chemistry happy when you are in the bathroom so inclined. The company says it’s a “dynamic feed” to help users “quickly find their next favorite watch,” letting you jump straight in to see the full movie or TV show the clip hails from. Not to mention the side benefit of elbowing out those social platforms, many of which use cut-down clips of Disney-owned content anyway.

Disney said it would be adding vertical video to its premiere streaming platform back in January, and it also launched Verts on the ESPN app last year. Today, it said the addition of vertical clips drove “additional engagement,” but neglected to mention by how much. It's worth noting Disney's not an outlier here — Netflix announced a similar pivot back in January as well. 

The company does say, however, that its recommendation engine has an “advanced algorithm” to ensure the clips are relevant to each user. Naturally, Disney is happy to lean on the century or more of content in its library, but also said Verts could broaden out to include “content from creators that reflects our fandoms.” Which you could (and should) take as a plan to at least try to put a tank or two on YouTube’s front lawn.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-gets-its-own-time-sucking-vertical-video-section-133308487.html?src=rss

Starfleet Academy is the best first season of as Star Trek show ever

The first season of a TV show is a tricky thing. It has to convince people to watch it and justify the show’s existence to the network (or streaming service) execs. It has to deal with actors and writers who may not have fully dialed into the characters and world yet. There are some shows with absolutely stellar first seasons — Stranger Things, Veronica Mars and Ted Lasso are a few — but many other hit shows stumbled out of the gate, like The Office and Supernatural.

Star Trek is not immune to this phenomenon. The Original Series had a decent first season, with classic episodes like “The City on the Edge of Forever.” But the next four shows all have rather weak beginnings, with even fan-favorite The Next Generation stumbling badly with episodes like “Code of Honor.” That show picked up in season three, beginning a trend called “Growing the Beard,” in reference to how Commander Riker’s new beard coincided with the uptick in quality.

This trend unfortunately continued into the current era, with 2017’s Star Trek: Discovery delivering a first season with an overwhelmingly dour tone and a lot of franchise changes that didn’t sit well with fans. The show made some tweaks in season two (including a change in setting that involved traveling 900 years into the future), and showed a lot of improvement with season three. Picard also floundered horribly, with an uneven first season that killed off some fan-favorite characters and also turned the title character into an android. 

Things started looking up after that, with shows like Strange New Worlds all posting strong outings with their first go-arounds. While episodes like “A Quality of Mercy” and “Lift Us Where Suffering Cannot Reach” may not make the list of all-time classics, there are no outright stinkers. It seemed like the franchise as a whole was finally finding its footing in this new streaming era.

Star Trek: Starfleet Academy
L-R: Tatiana Maslany as Anisha, Sandro Rosta as Caleb, Kerrice Brooks as SAM, Bella Shepard as Genesis, and George Hawkins as Darem in season 1, episode 9, of Star Trek: Starfleet Academy streaming on Paramount+.
Michael Gibson/Paramount+

That leads us to Starfleet Academy, which debuted in January on Paramount+. Prior to its premiere, the internet was full of people deriding it as “CW Trek” and declaring that they don’t want to watch a show about “teenyboppers” that wasn’t “real” Star Trek. Now that the show has finished its first season… the internet is still full of people complaining. But many folks who were wary of it at the beginning have been pleasantly surprised — every day there seems to be multiple posts on various Star Trek subreddits along the lines of “Starfleet Academy is actually good?!?” I personally didn’t enjoy the first episode, but episode two turned me around rather quickly, and it seemed that every week brought new converts.

Granted, 10 episodes is a short amount of time to make an impact, but Starfleet Academy did a lot with that number. Four of the episodes are dedicated to the ongoing villainy of Nus Braka, a murderous pirate played with scene-chewing delight by Paul Giamatti. These have all been pretty straightforward adventure stories, which also did a good job of fleshing out not only Braka, but cadet Caleb Mir, whose mother went to prison because of Braka.

The emphasis on Caleb in the first episode made it seem like the show would focus on him, much in the way Discovery focused on Michael Burnham, but he took a back seat as the show explored the other characters as well as its setting. Episode two, “Beta Test,” focused on diplomacy, a long-standing theme of Star Trek, and even shook up the status quo by moving the Federation headquarters from Earth to Betazed. 

Paul Giamatti as Nus Braka and Holly Hunter as Captain Nahla Ake in season 1, episode 6, of Star Trek: Starfleet Academy streaming on Paramount+.
Paul Giamatti as Nus Braka and Holly Hunter as Captain Nahla Ake in season 1, episode 6, of Star Trek: Starfleet Academy streaming on Paramount+.
Brooke Palmer/Paramount+

Episodes four and five were more personal stories, with “Vox in Excelso” focusing on soft boy Klingon character Jay-Den as well as the fate of his race in general after hundreds of years, while “Series Acclimation Mil” also gave us characterization of photonic being Sam along with some heartfelt fan service for the Deep Space Nine fandom. Sam would also shine once more in “The Life of the Stars,” an episode that dealt with trauma, but also (again) delivered fan service in a way that didn’t feel like pandering because of how it was used to develop not just Sam, but also the Doctor, a legacy character from Voyager.

It’s not that every episode in season one of Starfleet Academy is a masterpiece – “Vitus Reflux” and “Ko’Zeine” are somewhat weak – but none of them are outright bad, making the batting average of the season rather high. That bodes well for word-of-mouth, as it's easier to recommend a show when you don't have to couch it with excuses about how it gets good “eventually.”

It will need that word-of-mouth if it wants to get through a complete four seasons of schooling; season two just finished filming so we're guaranteed at least that, but there's a lot up in the air for not just the show, but the entire franchise. Strange New Worlds season four will debut later this year, and then we have an abbreviated season five to look forward to. But past that, nothing firm is on the horizon: Starfleet Academy hasn't been renewed yet, and projects like the Tawny Newsome-helmed comedy show are still in development with nothing tangible revealed yet. 

Newsome played Beckett Mariner on Lower Decks and worked in the writers room for Starfleet Academy — she's an example of how Paramount has been building up a roster of talent behind the scenes for the franchise who, even when a show is new, understand the universe and, more importantly, how to work together to make good TV. And that's going to be important in the next year or so, as Paramount makes decisions about the future of the franchise in the shadow of the recent Skydance merger and the upcoming Warner Bros. purchase. Star Trek has an uphill battle ahead of it, but at least Starfleet Academy’s first season has made it an easier climb.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/starfleet-academy-is-the-best-first-season-of-as-star-trek-show-ever-133000267.html?src=rss

Google’s GFiber internet business is merging with Astound Broadband

Google has announced that GFiber is merging with Astound Broadband, in an agreement that sees Astound’s parent company Stonepeak become the majority owner, with Alphabet retaining a minority stake.

No financial specifics were detailed in a press release, but the new combined business will be an independent provider led by GFiber’s executive team, who Google says will use its "expertise in high-speed fiber innovation to manage the combined network footprint." Astound already serves over one million customers across the US, and by joining forces Google says the two providers will be able to grant better internet access to more communities.

GFiber, formerly known as Google Fiber, has been around for nearly 15 years, and currently offers speeds of up to 8Gbps on its $150/month Edge 8 Gig plan. A 20 Gig service was expected to leave early access later in 2026.

The fiber broadband service is part of Alphabet’s "Other Bets" portfolio, which also includes Waymo, Verily, and Wing, a combined segment that recorded an operating loss of $16.8 billion in 2025, CNBC reports. The company’s deal with Stonepeak is subject to regulatory approval and is expected to close in Q4 of this year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/googles-gfiber-internet-business-is-merging-with-astound-broadband-132832086.html?src=rss

Google Maps brings a 3D map to your driving directions

In recent weeks, Google has been busy adding AI features to all of its most popular apps. Following Gmail and Chrome, Maps is now the latest service to get a Gemini makeover, with a redesign of the driving experience headlining the update.       

Google is billing the new "Immersive Navigation" mode as the most significant update to driving directions in Maps in about a decade. Now instead of displaying a 2D map of the area around your car, Maps will render the surroundings in 3D. Google believes this transformation will make it easier for drivers to orient themselves, with the new view giving greater depth to nearby landmarks like buildings and overpasses. 

Behind the scenes, the company's Gemini models power the experience, deciding how to render elements to remove distractions. Pulling information from Google's Street View database and aerial photos, Google says its models are also smart enough to know when to highlight road elements like crosswalks, traffic lights and stop signs to ensure you don't miss an off ramp or important turn. At the same time, Google has made the voice guidance in Maps sound more natural. For instance, when you're driving along the highway, looking for where you need to get off, the voice assistant will say something along the lines of "go past this exit and take the next one." I imagine this will be especially helpful when driving in a foreign country with unfamiliar road names. 

The new intelligence Google has built into the redesigned navigation experience extends to alternative routes. Now, when the app suggests taking a different way of getting somewhere, it will detail the associated tradeoffs with that route. For example, it might tell you it might take longer to travel but you'll encounter less traffic along the way. Before you start your journey, Maps will now also provide a Street View preview of your destination and recommend where to park.     

This being a new release in Google's self-proclaimed Gemini era, the company has naturally found a way to add its chatbot to Maps. Inside the app, you'll find a new icon labelled Ask Maps. Tap the icon, write a natural language prompt and Gemini will use all the information contained within Maps to craft a response. 

Google is pitching the feature as a way to get information no traditional map can provide. For example, you could ask Gemini to find you a place where you can charge your phone and grab a cup of coffee, all without having to wait a long time in line. Google suggests finding the answer to a specific question like that would have previously required sifting through countless reviews. Not so anymore. The results Gemini produces through Ask Maps will contain personalized results based on places you searched for and saved in the past. You can also act on any recommendations Gemini surfaces, making it easy to book restaurants, save locations and more.

Google is starting to roll out the new immersive driving experience today in the US, with availability to expand over the coming months to Android and iOS devices, as well as CarPlay, Android Auto and cars with Google built-in. Ask Maps, meanwhile, is rolling out to Android and iOS devices in the US and India, with desktop support coming soon.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-maps-brings-a-3d-map-to-your-driving-directions-123000843.html?src=rss

JBL's two new Live headphones offer 80 hours of battery each

JBL just released two new pairs of headphones in its pre-existing Live line. There's the over-ear Live 780NC and the on-ear Live 680NC.

Both sets of headphones have similar specs, despite the difference in design. The biggest news here is likely the battery life. They max out at 80 hours per charge with regular use, which is a fantastic metric. This shrinks to 50 hours when using ANC, but that's still fairly remarkable. We truly live in a golden age of wireless headphone batteries.

JBL's new headphones can also fully charge in just two hours, which is nice. They also offer the option for multi-point connections. There are two dedicated microphones for phone calls, with clarity assisted by an AI algorithm.

Some green headphones.
JBL

Both can stream high resolution audio via Bluetooth or a wired connection. The models even look similar, with availability in the same seven colorways. The 680NC, however, is slightly lighter.

There is one major difference between the two. The 780NC includes six microphones for ANC, while the 680NC features four. This likely means that ANC performance will be better with the former, which will be assisted by the design itself. Over-ear headphones offer passive noise isolation.

Those extra microphones do boost the price up a bit. The JBL 780NC headphones cost $250, while the JBL 680NC headphones cost $160. Both are available for purchase right now, with shipments going out by March 15.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/jbls-two-new-live-headphones-offer-80-hours-of-battery-each-120044416.html?src=rss

The best eco-friendly phone cases for 2026

We're all holding onto our phones for longer now, and in order to do that, you'll need some protection. Now, with so many good phone cases on the market, you don't have to compromise if you're also trying to live a more eco-conscious life. The best eco-friendly phone cases offer a great blend of durability and sustainability, helping to reduce plastic waste and better the planet.

Made from natural materials like biodegradable plastics, recycled ocean waste or even sustainable bamboo, eco-friendly phone cases and compostable phone covers prove that you don’t have to sacrifice style or protection to make the greener choice. Whether you’re looking for something sleek and minimal or bold and artistic, there are a number of eco-friendly options to choose from. And remember, even if you can't find a sustainable phone case that fits all your requirements, any phone case that allows you to get a few more years our of your smartphone instead of buying new and upgrading is eco-conscious in itself.

A phone case can be considered eco-friendly when it’s designed to protect not just your phone but also the planet. What sets these cases apart is the use of sustainable materials like biodegradable plastics, recycled plastic waste or even natural materials like bamboo or flax straw. Instead of contributing to plastic pollution, these materials break down naturally over time, or are made from recycled content that reduces waste.

Eco-friendly cases can also go a step further by being compostable, meaning you can toss them in a compost bin at the end of their life and they’ll decompose into the earth without leaving harmful residues. Plus, many brands behind these cases focus on sustainable practices, like reducing carbon emissions during production or offering recycling programs for old cases.

Yes, most compostable phone cases are designed to break down naturally, but how fast they do depends on the material and the conditions. In a home compost bin, some cases may take months to decompose, while in industrial composting facilities the process is quicker. These cases are usually made from plant-based bioplastics, flax or starch blends which return to the soil without leaving behind harmful residue.

It depends on the material. Standard plastic cases are tough to recycle because they’re often made with mixed plastics and additives so they usually end up in landfills. Some brands run take-back programs where you can send your old case in and they’ll reuse or up-cycle it into new products. If your case is made from single-type plastic or a recycled blend, check with your local recycling facility but in many cases specialized programs are the best option.

Georgie Peru contributed to this report.

Check out more from our spring cleaning guide.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-eco-friendly-phone-cases-150016494.html?src=rss

Uber is piloting a robotaxi service in Tokyo

Uber has teamed up with UK self-driving car startup Wayve and Nissan to launch a pilot program for a robotaxi service in Tokyo in late 2026. The program will use Nissan Leaf EVs powered by Wayve’s AI Driver automated vehicle technology, which will then be connected to Uber’s platform. Trained drivers will be behind the wheel at first, as the deployed vehicles gather real-world data to be able to navigate Tokyo’s driving conditions and complex streets that are also a lot narrower than the roads in the US.

Another company backed by Uber, Nuro, will also test its vehicles on Tokyo’s challenging streets soon. Nuro has been trialing its self-driving tech in the US for years now and plans to launch a robotaxi service, as well. They’re not the first companies to take on Tokyo streets, however: Waymo deployed its Jaguar I-PACE autonomous vehicles in the metropolis last year to collect data on its roads and the driving patterns of locals.

The pilot program in Tokyo is just part of Wayve’s and Uber’s plan to roll out a robotaxi service in more than 10 cities around the world. In the future, the companies are planning to offer self-driving vehicles as an option in the city through a licensed taxi partner in Japan.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-is-piloting-a-robotaxi-service-in-tokyo-112133871.html?src=rss

NVIDIA- and Uber-backed Nuro is testing autonomous vehicles in Tokyo

US self-driving startup Nuro, which is backed by the likes of NVIDIA, Toyota and Uber, has started testing its autonomous vehicles on Tokyo's challenging streets, Bloomberg reported. The company, which plans to launch a robotaxi service with Uber and Lucid in San Francisco this year, will be testing a "handful" of vehicles in the city. Human safety drivers will be at the wheel, as is required by Japanese law. 

Tokyo presents a challenge for autonomous vehicles, given its narrow, crowded streets and left side of the road driving. "Testing the capability of the autonomy system in such an interesting market with some international complexity really is a good pressure test of what the system is capable of," said CEO Andrew Chapin. The company's ultimate goal is to achieve Level 4 autonomy, which allows full self-driving under limited conditions. 

Waymo is the other major robotaxi operator testing vehicles in Tokyo in collaboration with Japanese taxi operators Nihon Kotsu and the country's leading taxi app, Go. It has been operating in the nation since April 2025 in collaboration with Toyota.

Nuro has yet to announce which operators or vehicle manufacturers it will be partnering with, but Chapin said it may not limit itself to autonomous rides. "A universal autonomy platform that can be extended to a lot of different applications and form factors is a bit different than the approach Waymo is taking," he told Bloomberg. The company previously teamed with 7-Eleven on autonomous deliveries in Mountain View, California. 

Uber plans to have up to 100,000 autonomous vehicles including 20,000 robotaxis powered by Lucid and Nuro, with a rollout starting in 2027. It introduced its new vehicle design recently at CES 2026. Uber is also collaborating with Nissan and Wayve with the aim to introduce pilot cars in Tokyo by late 2026.  

This article originally appeared on Engadget at https://www.engadget.com/transportation/nvidia--and-uber-backed-nuro-is-testing-autonomous-vehicles-in-tokyo-081200366.html?src=rss

Google Play will let you try a game before you buy it

Google Play has introduced a new feature called Game Trials, which will let you play a portion of paid games for free before you commit to buying them. It’s now rolling out to select paid games on mobile, and it’s coming soon to Google Play Games on PC. Titles that offer Game Trials will show a button marked “Try” on their profile pages. When you click it, you’ll see how long you can play the game before you have to buy it. In Google’s example, the survival and horror game Dredge will give you 60 minutes of free play time, after which you’ll get the option to either buy the game or delete it from your device.

Google has also announced that it’s releasing more paid indie games over the coming months, including Moonlight Peaks, Sledding Game and Low-Budget Repairs. It has launched a new section in the Play store, as well, to feature games optimized for Windows PCs. You can wishlist the games from that section to get a notification when they’re on sale.

Finally, the company is rolling out Play Games Sidekick, the Gemini-powered Android overlay it announced last year, to select games downloaded from Play. Sidekick can show you relevant info and tools for whatever game you're playing without having to do a search query. But if you’d rather ask other people for gaming advice instead of an AI, you can also look at a game’s Community Posts, a feature now available in English for select titles on their Play pages.

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-play-will-let-you-try-a-game-before-you-buy-it-051854016.html?src=rss

I guess this wasn't an Xbox after all

In 2024, Microsoft caused a lot of head-scratching and general bemusement with the launch of its "This is an Xbox" marketing campaign. Now, though, it appears the quandary over what is and isn't an Xbox has been resolved. Game Developer noticed that the original blog post on Xbox Wire that kicked off the whole affair has been removed. It seems Xbox will be going a new direction with its future promotions.

Maybe since the new Project Helix hardware it has in the works is more definite attempt to blur console and PC gaming, "This is an Xbox" might have been truly confusing as a tagline. Maybe with the recent changing of the guard at the company, the top brass decided that it was the right time to start fresh with a less meme-able marketing plan. Whatever the reason, we have enjoyed this opportunity to learn about the existential philosophy behind being an Xbox. And fortunately, although the blog post may be gone, the video trailer still exists whenever we need to remind ourselves of the many things that can be Xbox-ified.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/i-guess-this-wasnt-an-xbox-after-all-230154314.html?src=rss

Grammarly has disabled its tool offering generative-AI feedback credited to real writers

Superhuman has taken its writing assistant Grammarly on quite the merry-go-round ride regarding its approach to AI tools. In August, the company launched a feature called Expert Review that would offer feedback on your writing, offering AI-generated feedback that would appear to come from a famous writer or academic of note. These recreations were based on "publicly available information from third-party LLMs," which sounds a lot like web crawlers of dubious legality were involved. 

The suggested experts would be based on the subject matter and could be anyone from great scientific minds to bestselling fiction authors to your friendly neighborhood tech bloggers. Living or dead, these writers' names appeared on Grammarly without their permission or knowledge. "References to experts in this product are for informational purposes only and do not indicate any affiliation with Grammarly or endorsement by those individuals or entities," the company hedged in a disclaimer on the service. 

As one might imagine, once people took notice, a large number of the living contingent of those writers were none too pleased. In fact, there's an attempted class action suit already underway against Superhuman. The company initially attempted to address the complaints by allowing writers to opt out of the platform. Which I'm sure was a big relief to the deceased contingent and to those living ones who aren't closely following AI news and might still not know they were being cited by the tool. 

Today, Superhuman CEO Shishir Mehrotra wrote in a LinkedIn post that the company will disable Expert Review while it reassesses the feature. "The agent was designed to help users discover influential perspectives and scholarship relevant to their work, while also providing meaningful ways for experts to build deeper relationships with their fans," he said. Yes, Carl Sagan must be bemoaning the lack of deep relationships with his fans from the afterlife.

Update, March 11, 2026, 5:34PM ET: Updated to note pending class action lawsuit filed against Superhuman over this feature.

This article originally appeared on Engadget at https://www.engadget.com/ai/grammarly-has-disabled-its-tool-offering-generative-ai-feedback-credited-to-real-writers-201614257.html?src=rss

iPhone Fold rumors: Everything we know right now, including the leaked design, upgrades, price and more

Apple still hasn’t confirmed a foldable iPhone, and the company’s latest round of product announcements didn’t change that. Apple launched several new devices last week, but there was still no mention of a folding iPhone. Even so, the steady stream of leaks and analyst reports hasn’t slowed. Over the past few months, supply-chain sources and leakers have continued to sketch out Apple’s possible plans, with most signs still pointing to a launch in the second half of 2026.

As with any unannounced Apple hardware, plenty could shift before anything ships. Features can be revised, timelines can move and some ideas may never make it beyond internal testing. Even so, the growing consistency across recent reports offers a clearer picture of how the so-called iPhone Fold might take shape and where it could land in Apple’s lineup.

Below, we’ve rounded up the most credible rumors so far, and we’ll keep this guide updated as new details emerge.

Rumors of a foldable iPhone date back as far as 2017, but more recent reporting suggests Apple has finally locked onto a realistic window. Most sources now point to fall 2026, likely alongside the iPhone 18 lineup, with some supply-chain hints suggesting mass production could begin in mid-2026 if development stays on track.

Mark Gurman has gone back and forth on timing, initially suggesting Apple could launch “as early as 2026,” before later writing that the device would ship at the end of 2026 and sell primarily in 2027. Analyst Ming-Chi Kuo has also repeatedly cited the second half of 2026 as Apple’s target.

Some reports still claim the project could slip into 2027 if Apple runs into manufacturing or durability issues, particularly around the hinge or display. Given Apple’s history of delaying products that it feels aren’t ready, that remains a real possibility.

Current consensus suggests Apple has settled on a book-style foldable design, similar to Samsung’s Galaxy Z Fold series, rather than a clamshell flip phone.

When unfolded, the iPhone Fold is expected to resemble a small tablet like the iPad mini (8.3 inches). Based on the rumor mill, though, the iPhone Fold may be a touch smaller, with an internal display measuring around 7.7 to 7.8 inches. When closed, it should function like a conventional smartphone, with an outer display in the 5.5-inch range.

CAD leaks and alleged case-maker molds suggest the device may be shorter and wider than a standard iPhone when folded, creating a squarer footprint that better matches the aspect ratio of the inner display. New images shared by leaker Sonny Dickson appear to back up that general design direction. The CAD files show what looks like a book-style foldable with a camera plateau similar to the iPhone Air, though with two rear cameras instead of one. The renders also suggest a layout with a punch-hole front camera on the inner display and squared-off edges near the hinge, which would be consistent with earlier reports about the device’s overall form factor.

If that theory holds, it could help explain the Fold’s rumored dimensions. Thickness is expected to land around 4.5 to 4.8mm when unfolded, according to analyst Ming-Chi Kuo, putting it in a similar range to the iPhone Air, and roughly 9 to 9.5mm when folded, depending on the final hinge design and internal layering.

iPhone 17 Pro, iPhone Air
iPhone 17 Pro, iPhone Air
Engadget

The display is arguably the biggest challenge for any foldable phone, and it’s an area where Apple appears to have invested years of development.

Multiple reports say Apple will rely on Samsung Display as its primary supplier. At CES 2026, Samsung showcased a new crease-less foldable OLED panel, which several sources — including Bloomberg — suggested could be the same technology Apple plans to use.

According to these reports, the panel combines a flexible OLED with a laser-drilled metal support plate that disperses stress when folding. The goal is a display with a nearly invisible crease, something Apple reportedly considers essential before entering the foldable market.

If Apple does use this panel, it would mark a notable improvement over current foldables, which still show visible creasing under certain lighting conditions.

Camera rumors suggest Apple is planning a four-camera setup. That may include:

Several sources claim Apple will avoid Face ID entirely on the iPhone Fold. Instead, it’s expected to rely on Touch ID built into the power button, similar to recent iPad models. This would allow Apple to keep both displays free of notches or Dynamic Island cutouts.

Under-display camera technology has historically produced lower image quality, but a rumored 24MP sensor would be a significant step up compared to existing foldables, which typically use much lower-resolution sensors.

The hinge is another area where Apple may diverge from competitors. Multiple reports claim Apple will use Liquidmetal, which is a long-standing trade name for a metallic glass alloy the company has previously used in smaller components. While often referred to as “liquid metal” or “Liquid Metal” in reports, Liquidmetal is the branding Apple has historically associated with the material.

Liquidmetal is said to be stronger and more resistant to deformation than titanium, while remaining relatively lightweight. If accurate, this could help improve long-term durability and reduce wear on the foldable display.

Leaks from Jon Prosser also reference a metal plate beneath the display that works in tandem with the hinge to minimize creasing — a claim that aligns with reporting from Korean and Chinese supply-chain sources.

Battery life is another potential differentiator. According to Ming-Chi Kuo and multiple Asian supply-chain reports, Apple is testing high-density battery cells in the 5,000 to 5,800mAh range.

That would make it the largest battery ever used in an iPhone, and competitive with (or larger than) batteries in current Android foldables. The device is also expected to use a future A-series chip and Apple’s in-house modem, with some reports pointing specifically to a next-generation C2 modem as part of Apple’s broader push to reduce reliance on Qualcomm.

There's a new multitasking feature in the Pixel 10 Pro Fold that lets you customize the size of apps in split-screen mode and quickly expand them simply by tapping on their respective window.
Pixel 10 Pro Fold
Sam Rutherford for Engadget

With the extra screen real estate the iPhone Fold could have while open, software will naturally need to adapt. Bloomberg reports Apple will do that (and encourage developers to do the same) by offering a software interface that’s similar to iPadOS. Apps on the iPhone Fold will offer “iPad-like layouts” with “sidebars along the left edge of the screen,” allowing them to display more information and controls at once.

Despite borrowing interface elements from the iPad, however, Apple’s foldable reportedly won’t run iPadOS or offer the windowed multitasking of the company’s tablets. Instead the iPhone Fold will display apps in splitscreen, in a similar way to foldables like Google’s Pixel 10 Pro Fold.

None of this will come cheap, that’s for certain. Nearly every report agrees that the iPhone Fold will be Apple’s most expensive iPhone ever.

Estimates currently place the price between $2,000 and $2,500 in the US. Bloomberg has said the price will be “at least $2,000,” while other analysts have narrowed the likely range to around $2,100 and $2,300. That positions the iPhone Fold well above the iPhone Pro Max and closer to Apple’s high-end Macs and iPads.

Despite years of rumors, there’s still plenty that remains unclear. Apple hasn’t confirmed the name “iPhone Fold,” final dimensions, software features or how iOS would adapt to a folding form factor. Durability, repairability and long-term reliability are also open questions. For now, the safest assumption is that Apple is taking its time and that many of these details could still change before launch.

Update, March 11, 5:34PM ET: Added details about the iPhone Fold’s software interface.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-fold-rumors-everything-we-know-right-now-including-the-leaked-design-upgrades-price-and-more-130000733.html?src=rss

Valve's Steam Machine launches in 2026: Everything we know so far

The Steam Machine is back from the dead. Not as a Valve-supported program for manufacturers to create living room PCs, but instead as a home console sibling to the Steam Deck. Valve introduced its second attempt at ruling the living room in a surprise hardware announcement in November 2025, and paired the new Steam Machine with a new Steam Controller and a wireless VR headset it calls the Steam Frame. Since the announcement, as is often the case with Valve, some details remain elusive, however.

While we wait for the release of the company's new hardware lineup in 2026, and more information straight from the horse's mouth, here's everything we know about the hardware, software and price of the Steam Machine, so far.

A line-drawing diagram of the Steam Machine and its various ports.
Valve

Like the Steam Deck, the Steam Machine is utilitarian and bespoke. The PC is a black, 5.98 x 6.39 x 6.14 inch (152 x 162.4 x 156mm) box, with ports and a grille for a fan in the back and a removable faceplate and customizable LED light strip in the front. Inside, Valve says the Steam Machine features a "semi-custom" AMD Zen 4 CPU with six cores and up to 4.8GHz clock speeds, and a "semi-custom" RDNA3 AMD GPU, along with 16GB DDR RAM, 8GB GDDR6 VRAM and either 512GB or 2TB of storage.

While these specs make the Steam Machine more powerful than the aging Steam Deck (which shipped in 2022 with its own custom AMD chip) Valve has been careful not to oversell the capabilities of the box. In a blog post, the company said that "the majority of Steam titles play great at 4K 60FPS" using AMD's FidelityFX Super Resolution (FSR) frame generation and upscaling technology, but some titles require more upscaling than others, and it "may be preferable to play at a lower framerate with [variable refresh rate] to maintain a 1080p internal resolution."

In a hands-on preview of the Steam Machine, Digital Foundry expressed concern with what Valve's claims and the device's stated specs could mean for future performance. "The decision to opt for 8GB of GDDR6 memory has been proven to be a limiting factor on many modern mainstream triple-A games and falls short of the maximum VRAM pools and memory bandwidth available on both Xbox Series X and base PS5," Digital Foundry writes.

The Steam Machine supports Bluetooth 5.3, Wi-Fi 6E and includes an integrated 2.4GHz adapter for the new Steam Controller. In terms of port selection, there's DisplayPort 1.4 and HDMI 2.0 inputs for connecting the box to external monitors and TVs, four USB-A ports (divided between two USB 2.0 ports and two USB 3.2 Gen 1 ports) and one USB-C port on the back.

Engadget will have to try out the Steam Machine to really know what it's capable of, but there's nothing to suggest it couldn't be as flexible as the Steam Deck, especially with more power to play with. 

A Steam Machine connected to a TV playing the game Cuphead.
Valve

Any game that runs on SteamOS, Valve's Linux-based operating system, will run on the Steam Machine, provided the device's technical specs will support it. For games running natively on Linux, the Steam Machine will download the Linux version. For Windows games and everything else, it'll be able to use Steam's built-in Proton compatibility layer to translate games to Linux, just like the Steam Deck does.

Proton is developed by both Valve and CodeWeavers, the team behind the macOS compatibility app CrossOver. Valve's compatibility layer translates a game's API calls and other software features into something Linux understands, essentially tricking the game into thinking it's running on Windows when it isn't. Proton has worked remarkably well so far, in some cases helping some PC games run more efficiently on Linux than they do on Windows, but it does have some limitations. Because some anti-cheat software doesn't support Linux, many competitive multiplayer games aren't playable on SteamOS. Valve hopes the Steam Machine will help change that. 

"While [the] Steam Machine also requires dev participation to enable anti-cheat, we think the incentives for enabling anti-cheat on Machine to be higher than on Deck as we expect more people to play multiplayer games on it," Valve told Eurogamer. "Ultimately we hope that the launch of Machine will change the equation around anti-cheat support and increase its support."

To help users find what games work well on the Steam Machine, Valve plans to expand its program for verifying games on the Steam Deck to include the Steam Machine and Steam Frame. Valve looks at things like controller support, the default resolution of the game, whether or not it requires a separate launcher and whether the game and its middleware work with Proton to determine a game's rating. Then the company sorts games into four categories: Verified (where the game works with Steam hardware at launch), Playable (where a user might have to make modifications to run smoothly), Unplayable (where some or all of the game doesn't function) and Unknown.

A slide from Valve's GDC 2026 presentation, going over its expectations for Steam Machine games.
Valve

 According to an announcement Valve sent to developers in November 2025, games that were Verified for the Steam Deck will automatically be verified for the Steam Machine. In a presentation at GDC 2026, the company also shared that Steam Machine Verified games will be expected to support the same input methods as the Steam Deck and run at 1080p at 30fps at a minimum. Unlike the company’s handheld, Valve won’t require developers to support specific display resolutions or meet legibility requirements to be Steam Machine Verified, though, because the Steam Machine is more likely to be connected to larger displays. That means a game could be marked as Playable on the Steam Deck due to its small text, but Verified on the Steam Machine.

Valve’s system is helpful, but far from definitive — some Unplayable games are in fact playable on the Steam Deck — which is why online, community-run databases like ProtonDB fill in the gaps with more granular information.

A Steam Machine with an LED strip displaying the current download progress of a game.
Valve

Valve hasn't announced a price or a release date for the Steam Machine or any of its new hardware, beyond affirming its new hardware will ship in 2026. In terms of price, however, the company has suggested it might not be a deal in quite the same way the $399 Steam Deck LCD was. Valve designer Pierre-Loup Griffais told The Verge that the "Steam Machine’s pricing is comparable to a PC with similar specs" and that its price would be "positioned closer to the entry level of the PC space" but be "very competitive with what you a PC you could build yourself from parts."

That means the Steam Machine will likely cost more than the $499 PS5, and that the rising costs of memory could make it even more expensive. Valve has already publicly admitted that memory and storage shortages are affecting its plans. In February, the company said that it was delaying the launch of its hardware (though it still hopes to ship in the first half of 2026) and rethinking pricing, particularly around the Steam Machine and Steam Frame, because of the "limited availability and growing prices" of critical components like RAM.

The changes Framework had to make to the pricing of the Framework Desktop are an illustrative example of the position Valve is in. Framework pitched its compact desktop PC as being great for gaming, with an AMD Ryzen AI Max chip (originally meant for gaming laptops) and a minimum of 32GB of RAM that lets it run games at 1440p. The company originally sold the base configuration of the Framework Desktop for $1,099, but announced in January 2026 that it would now cost $1,139 due to the rising cost of RAM. The price situation got even worse for configurations with more RAM. A Framework Desktop with 128GB of RAM now costs $2,459.

The blame for rising costs lies squarely with the AI industry, whose demand for RAM has led to the collapse of consumer RAM brands and a dearth of true deals on the in-demand component. At this point, PC makers have no solution to the problem other than riding the shortage out and raising prices. Valve clearly isn't immune to those same issues.

That doesn't rule out the company offering its Linux PC at multiple different price points, or in some kind of bundle deal with multiple pieces of new Steam hardware. But it does mean that the Steam Machine will likely be priced like a premium device. Same for the Steam Controller and Steam Frame. In the case of the Frame, UploadVR reports that Valve wants to sell the headset for less than the $1,000 Valve Index, but that doesn't mean it won't be significantly more expensive than the $300 Meta Quest 3S.

Someone holding a Steam Controller in a pile of plushies.
Valve

The Steam Machine is designed to work with a variety of different Bluetooth controllers and other wireless accessories, and also whatever you can plug into its multiple USB-A ports and single USB-C port. With a built-in 2.4GHz Steam Controller dongle inside the Steam Machine, Valve's controller should be an ideal option for controlling games, particularly because of its multiple input options, like touchpads and gyroscopes. Support for Steam Link, Valve's tech for streaming PC games over local wireless, means you can also send games from a Steam Machine to the Steam Deck, Steam Frame or the Steam Link app and play them there.

Update, March 11, 4:40PM ET: Updated headline and added details on Valve’s Steam Machine Verified program.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-steam-machine-launches-in-2026-everything-we-know-so-far-200458597.html?src=rss

Valve defends loot boxes in response to New York's lawsuit

It must be 2017 because loot boxes are back in the news again. Two weeks after New York's attorney general sued Valve over its use of the gimmick, the company has responded. In short, the Steam maker essentially said, "See you in court."

New York's lawsuit accuses Valve of promoting illegal gambling through its games. AG Letitia James called the loot boxes found in titles like Counter-Strike 2, Team Fortress 2 and Dota 2 "addictive, harmful and illegal." The state seeks to "permanently stop Valve from continuing to promote illegal gambling in its games" and pay relevant fines.

In its defense posted on Thursday, Valve likened its mystery boxes to kids buying packs of physical trading cards. "Players don't have to open mystery boxes to play Valve games," the company wrote. "In fact, most of you don't open any boxes at all and just play the games — because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money."

That last point, while applicable within the game itself, isn't quite that cut and dry once you zoom out beyond that. As James pointed out, players can trade the cosmetic items they win from loot boxes on Steam's marketplace or sell them on third-party marketplaces. Rarer ones can sometimes fetch lucrative sums.

CS2 gun skin listed for $20,000 on a marketplace
A CS2 gun skin listed for $20,000 on DMarket
DMarket

Here, too, Valve defended the profitable practice by rolling out the trading card comparison. "We think the transferability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokémon or baseball card," the company wrote. "NYAG proposes to take away users' ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."

Valve is also facing a new class-action lawsuit over its loot boxes.

Some of Valve's points land a bit more than its righteous defense of a gaming gimmick that, well, isn’t exactly beloved. The company accused the NYAG of proposing that Valve collect additional user information to prevent VPN use. In addition, the state allegedly "demanded that Valve collect more personal data about our users to do additional age verification." Privacy experts have been sounding the alarm about the recent push for online age verification.

Valve also addressed James's erroneous and outdated statement that video games encourage real-world violence. "Those extraneous comments are a distraction and a mischaracterization we've all heard before," the company wrote. "Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music and games) and real world violence. Indeed, many studies highlight the beneficial impact of games to users."

The company says that, while it may have been cheaper to settle the suit, it deemed the NYAG's demands user-hostile. "Ultimately, a court will decide whose position — ours or NYAG's — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere."

This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-defends-loot-boxes-in-response-to-new-yorks-lawsuit-190655554.html?src=rss

TikTok will let you stream full songs in its app if you're an Apple Music subscriber

TikTok will soon let you stream full songs in its app via a new integration with Apple Music. The company's new Play Full Song feature makes it possible to link your Apple Music account toTikTok, and play any song that strikes your fancy directly in the app while you're scrolling.

Starting a song is as simple as tapping a button in the Sound Details page or your For You page. Assuming you pay for Apple Music, TikTok will then open up a streamlined version of Apple's music player, which you can use to listen to the song, save it for later or add it to a playlist.

TikTok says that Play Full Song is built using Apple's MusicKit APIs, which let developers surface elements of the Apple Music streaming service in their apps. TikTok has previously offered integration with multiple music streaming services through a feature it calls Add to Music App, which made it possible to save songs you heard on TikTok to your streaming library. What's particularly interesting about this new integration is that because it's using Apple's APIs, songs streamed with Play Full Song count as normal streams for the artists in Apple Music, so they don't lose out on any money.

Alongside the new feature, TikTok and Apple are also introducing a way for fans to listen to music live with their favorite artists. TikTok's Listening Party feature creates a live "shared environment" where people can listen to music and interact with artists directly, in what effectively sounds like an audio-only livestream. TikTok livestreams are a whole ecosystem in their own right, and Listening Party seems like a way to leverage some of the same technology for a more controlled, music promotion-focused end.

TikTok is already a popular tool for music discovery and launching the career of new artists, and the platform also briefly dabbled in offering a streaming service of its own in 2023. The company abandoned those plans in 2024, but under new owners, TikTok's ambitions could ultimately be bigger than just offering nice integrations with existing streaming services.

TikTok says Play Full Song and Listening Party are rolling out worldwide “in the weeks ahead,” so if you don’t see either feature now, you may soon.

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-will-let-you-stream-full-songs-in-its-app-if-youre-an-apple-music-subscriber-183333143.html?src=rss

Microsoft's full screen 'Xbox Mode' will roll out to Windows 11 PCs in April

Microsoft first debuted its full screen Xbox experience for Windows in the ROG Ally Xbox handheld, in a bid to compete with Steam's nearly 15-year-old Big Picture Mode. That Xbox interface eventually made its way to other Windows 11 gaming portables last year. Today at GDC, Microsoft revealed that its big screen Xbox UI is headed to all Windows 11 devices (including laptops and desktops) in April. Oh yah, and it's now simply called "Xbox Mode."

Xbox Mode will only be available in select markets at first, and Microsoft describes it as bringing "a controller-optimized experience to your Windows 11 device, letting players browse their library, launch games, use Game Bar and switch between apps." You know, just like Steam Big Picture mode. Microsoft didn't have much else to share about optimizations in Xbox Mode, but when it debuted the feature for Windows 11 Insiders last fall, the company noted that its task switcher will let people quickly move between games, as well as their apps.

Microsoft revealed at GDC today that it plans to start sending Project Helix systems (likely dev kits) to developers next year. Last week, Xbox CEO Asha Sharma announced the Project Helix codename and confirmed that it will play both PC and console games. Xbox VP of next generation Jason Ronald also noted that the new system will be built on AMD’s next-generation technology, which sounds very similar to what AMD will be bringing to Sony’s PlayStation 6.

Microsoft also has some geekier developer-focused news for the Games Developer Conference. Advanced Shader Delivery (ASD), which first appeared on the Xbox ROG Ally, will be made available to all developers on the Xbox store. ASD allows delivers to pre-compile shaders, so you're not stuck waiting for them to get processed on your system. That should also help to avoid the shader stuttering so common when playing a new title, since shader processing often occurs in the background too.

DirectStorage, Microsoft's technology for speeding up game loading on NVMe SSDs, is also getting support for Zstandard compression, as well as a tool called the "Game Asset Conditional Library." According to Microsoft, that tool enables "improving compression efficiency while simplifying asset conditioning across production pipelines." Microsoft also plans to give developers a glimpse at how next-generation Machine Learning will be implemented in its DirectX gaming API.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsofts-full-screen-xbox-mode-will-roll-out-to-windows-11-pcs-in-april-181000289.html?src=rss

Microsoft will start providing game studios with Project Helix consoles in 2027

Microsoft plans to begin shipping early units of its next generation console, codenamed Project Helix, to game studios starting sometime next year. “We're sending alpha versions of Project Helix to developers starting in 2027,“ said Jason Ronald, vice-president of next generation for Xbox, according to IGN, which was present at the company’s GDC 2026 presentation where it shared early details about the new device. Ronald did not clarify what he meant by “alpha version,” but given the keynote’s developer focus, presumably he meant devkits, which studios could use to start creating games for the new console.

Additionally, Ronald reiterated that the new system would be capable of playing both Xbox console games and PC games, and said it would incorporate a custom AMD-made system-on-a-chip capable of rendering graphics with path tracing. Judging from a slide the company shared, Microsoft and AMD are working on many of the same technologies and capabilities AMD is co-designing with Sony for next PlayStation console. For instance, Ronald said Helix would be capable of ray regeneration, a technique designed to produce better-looking ray-traced effects. The new console will also offer multi-frame frame generation and machine learning-based upscaling.

“It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players,” Ronald wrote in a blog post published after his presentation.

Ronald didn’t speak to any specific compute numbers, likely due to the fact Microsoft has yet to finalize the Helix hardware. We’ll likely learn more of those details the closer we get to 2027.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-will-start-providing-game-studios-with-project-helix-consoles-in-2027-180352458.html?src=rss

Tembo might just be the world's cutest drum machine

A new company called Musical Beings has officially unveiled the Tembo, which might be the cutest drum machine ever made. Just look at this thing! It's got a wooden chassis that resembles a standard drum machine, but with one key difference. The sequencer is tactile. Users arrange beats by placing magnetic pucks that trigger samples.

This seems like a really good way to introduce the basics of sequencing and beatmaking to kids and young adults, being that DAWs and grooveboxes can feature a steep learning curve. The sequencer isn't all that different from what's found on a typical groovebox, but the analog nature of it seems novel.

The company says it designed Tembo to "enable everyone to create music from the very first touch." Co-founder David Davidov told MusicRadar that most instruments take "so long to get to the fun part" and that Musical Beings wanted to "help people experience music as something they do, not just something they listen to."

Just because it's accessible to kids and amateurs doesn't mean it's not for seasoned musicians. This is a real-deal drum machine with plenty of nifty features. There's a five-channel, 16-step sequencer that's controlled via the aforementioned circular magnets. The machine includes knobs for swing, tempo, effects and pattern length.

It has two USB-C MIDI connections, so it can easily be hooked up to a DAW or synced with external gear. Sessions can be recorded via USB audio or a stereo output. There's also a dedicated companion app to help with that sort of thing.

The Tembo is battery-powered, making it relatively portable, and there's a built-in speaker. The integrated sampler lets users lay down musical ideas in addition to beats, making it something of a junior groovebox. This is assisted by a built-in microphone. 

The Kickstarter just launched, but has already soared past the initial goal. The price ranges from around $360 to $450 depending on the tier. It's worth noting that Musical Beings is a new company and Kickstarter projects are never guaranteed to come out. However, a number of units have already been built, as some musicians and studios have already gotten their hands on them.

This isn't the first wacky drum machine that has come across our desk. The BeatBox is a cardboard gadget that uses arcade-style buttons to make beats. The OddBall is quite literally a ball that makes beats as it bounces around.

This article originally appeared on Engadget at https://www.engadget.com/audio/tembo-might-just-be-the-worlds-cutest-drum-machine-173926914.html?src=rss

Meta will let kids under 13 use WhatsApp with parent-managed accounts

Meta has announced that it’s introducing parent-managed accounts on WhatsApp. Designed to allow young people under the age of 13 to use the messaging platform more safely, these accounts feature new controls that enable a parent or guardian to restrict who can send them messages. Parent-managed accounts can also only be used for messaging and calling, so additional features like Channels, location sharing and Meta AI integration aren’t included.

To set up an account, you’ll need to put your phone next to the pre-teen’s device to link the two accounts. Once that’s done, the person managing the kids’ account can decide who’s able to contact them and which groups they’re able to join. Step-by-step instructions on how to activate the new accounts can be found here.

They’ll also see message requests from unknown contacts first and can adjust privacy settings from the managed device. Parent-managed accounts are PIN-protected and only the parent or guardian can make changes to privacy settings.

Like all WhatsApp conversations, end-to-end encryption means nobody else can see messages exchanged on parent-managed accounts. By default, only saved contacts can message a managed account, and a child won’t be able to join a group or view group invites from strangers before they’re separately approved by the owner of the parent account. These requests will appear as notifications to the parent.

WhatsApp doesn’t specify a minimum age suitable for a parent-messaged account, but says it’ll roll the new features out gradually in the coming months.

Meta has spent the last few years ramping up its parental controls features across its various platforms. In September it introduced teen accounts — aimed at teens between the age of 13 and 15 — for Facebook and Messenger. A year earlier, Under-16 teen accounts became a requirement on Instagram. Like the new parent-managed accounts on WhatsApp, these allow parents to vet requests and enable stricter privacy settings.

At the start of 2026, Meta put a temporary pause on allowing teens to interact with its AI chatbot characters, following reports that some of these bots had engaged in sexual conversations and other concerning interactions with minors.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-let-kids-under-13-use-whatsapp-with-parent-managed-accounts-172023976.html?src=rss

Most AI chatbots will help users plan violent attacks, study finds

Eight of the 10 most popular AI chatbots were willing to help plan violent attacks when tested by researchers, according to a new study from the Center for Countering Digital Hate (CCDH), in partnership with CNN. While both Snapchat's My AI and Claude refused to assist with violence the majority of the time, only Anthropic's Claude "reliably discouraged" these hypothetical attackers during testing.

Researchers created accounts posing as 13-year-old boys and tested ChatGPT, Gemini, Claude, Copilot, Meta AI, DeepSeek, Perplexity, Snapchat My AI, Character.AI and Replika across 18 scenarios between November and December 2025. The tests simulated users planning school shootings, political assassinations and bombings targeting synagogues. Across all the responses analyzed, the chatbots provided "actionable assistance" roughly 75 percent of the time and discouraged violence in just 12 percent of cases. This was the average across all chatbots, with Claude discouraging violence 76 percent of the time.

Meta AI and Perplexity were the least safe, assisting in 97 and 100 percent of responses. ChatGPT offered campus maps when asked about school violence, and Gemini said metal shrapnel is typically more lethal in a synagogue bombing scenario.

DeepSeek signed off rifle selection advice with "Happy (and safe) shooting!" Character.AI, which the report described as "uniquely unsafe," actively encouraged violence in seven instances, at one point telling a researcher to "use a gun" on a health insurance company CEO. In another scenario, it provided a political party's headquarters address and asked if the user was "planning a little raid."

Meta told CNN it had taken steps to "to fix the issue identified," while Google and Open AI said they had implemented new models since the study was conducted. Sixty-four percent of US teens aged 13 to 17 have used a chatbot, according to Pew Research.

This article originally appeared on Engadget at https://www.engadget.com/ai/most-ai-chatbots-will-help-users-plan-violent-attacks-study-finds-163651255.html?src=rss

The PS Plus Games Catalog is getting Space Marine 2 and Persona 5 Royal in March

Sony has announced its latest additions to the PlayStation Plus Game Catalog. While they might not top last month's introduction of Marvel's Spider-Man 2, Extra and Premium subscribers are still getting access to some notable games.

In March, the new additions include Warhammer 40,000: Space Marine 2 (PS5), one of Engadget's picks for the Best Games of 2024, and Persona 5 Royal (PS5 and PS4). The PS4 version of Persona 5 Royal Ultimate Edition, the complete version of one of Atlus' most popular RPGs, will also be available alongside a collection of other fun additions.

Warhammer 40,000: Space Marine 2 is a third-person action game reminiscent of Gears of War, but set in Games Workshop's elaborate Warhammer 40,000 universe. If you're a fan of the larger franchise, Space Marine 2 is well worth a look, especially with a third entry on the way, but the game is also a solid option if you're just looking for a new co-op game to try with friends.

Persona 5 Royal is a known-quantity among fans of Atlus' social simulation/RPG series, and the way it both expands on and streamlines the original Persona 5 also makes it a suitable entry point to the series as a whole. If seeing Japanese teenagers deal with their personal problems while embarking on Inception-style missions into the hearts of the corrupt adults of Tokyo sounds interesting, you'll love Persona 5 Royal.

Alongside those standouts, PS Plus Game Catalog is also getting:

And as promised last month, the PS Plus Classics Catalog is expanding to include Tekken: Dark Resurrection, a revamped and rebalanced version of Tekken 5 that includes expanded character customization options and new stages that weren't in the original 2004 fighting game. This one’s only for PS Plus Premium subscribers on PS4 and PS5.

All of these will be available on the PS Plus Game Catalog on March 17.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps-plus-games-catalog-is-getting-space-marine-2-and-persona-5-royal-in-march-162716284.html?src=rss

Fortnite's original Save the World mode will be free to play starting on April 16

Fortnite's original Save the World game mode will be free to play beginning on April 16. This is not the battle royale mode that went on to take over the world, but rather a PvE co-op campaign that focuses on crafting and survival. It currently costs $9 but that ends soon.

As a matter of fact, Epic Games will stop selling the paid version of the content tonight, March 11, at 8PM ET. If you have $9 burning a hole in your pocket to spend on something that'll be free next month, go for it. Current players will still be able to access the content, so there are no worries there.

Once the free version goes live, pre-existing players will get a bunch of perks as a thank you of sorts. This includes vouchers for V-bucks, gold bars and end-game resources that are used to boost player and item levels.

Save the World will still be a great way to gather V-bucks, for those worried the freemium shift will change things. Epic says players will earn this currency "through Daily Quests, Mission Alerts, Storm Shield Defense Missions and existing Challenges."

Pre-registration for the free mode is already live and there's a welcome bit of news here. For the first time, Save the World will be available on Switch 2. It'll remain unavailable on the original Switch and smartphones. The mode is also playable on PC, PlayStation and Xbox.

Epic promises those who pre-register will get perks when the free version launches, but says the specifics will vary depending on how many people sigh up by April 16. Save the World originally came out in 2017 and was a modest success that was immediately dwarfed by the PUBG-inspired battle royale mode.

This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnites-original-save-the-world-mode-will-be-free-to-play-starting-on-april-16-160757693.html?src=rss

Rabbit's Cyberdeck is a modern take on a netbook

When you think of an AI-forward PC, you might think of something like NVIDIA's $3,999 DGX Spark — a computer with enough computing power to run complex large language models locally. That's not what Rabbit is trying to build with Project Cyberdeck. Instead, the company's goal is to produce a device tailored for vibe coding, and Engadget was given an exclusive first look at the upcoming PC. 

Rabbit began working on Project Cyberdeck after the company's CEO, Jesse Lyu, saw how much his software engineers were using Claude Code. Lyu thought a small form factor PC, like the netbooks that were popular in the late aughts, with a command line interface would be ideal for on-the-go vibe coding, but when he went online to look for something that fit the bill, he was disappointed.

"They all come with shitty rubber dome keyboards," Lyu says of low-cost PCs like the latest Chromebooks, which use flexible silicone sheets under their keys to save on space and cost. "They're not something you would enjoy typing on for an extended period of time." So Rabbit decided to build its own device. For inspiration, Lyu and company looked to an unlikely source: the Sony Vaio P

The Cyberdeck takes inspiration from the Sony Vaio P.
The Cyberdeck takes inspiration from the Sony Vaio P.
Sony

Sony's netbook was only briefly available from the start of 2009 to about the end of 2010. At the time, the 8-inch Vaio P was the world's lightest netbook, weighing just 1.4 pounds, but it had a host of issues. It was also expensive, costing considerably more than other Intel Atom notebooks of the time. In 2009, the most affordable Vaio P would set you back $900 (about $1,365 adjusted for inflation). With Project Cyberdeck, Rabbit is aiming for a device that costs about $500, and hopefully avoids a similar fate.

I saw a few early renders of Project Cyberdeck, which Rabbit isn't ready to share publicly yet. Imagine a cross between the Rabbit R1, Vaio P and the original Nintendo DS. It looks cute. All the renders had four USB-C ports to allow users to connect the device to external monitors and peripherals, though the actual IO specs are as-yet undecided. 

The company is in the process of sourcing components and working towards a final design, so details can — and will — change. I saw some of the parts Lyu has been testing in his office, but no final prototype as such. 

For one, Rabbit still needs to decide on a chipset. The company is aiming for a performance benchmark relative to the Raspberry Pi 5, which has a Broadcom BCM2712 quad-core Arm Cortex A76 processor clocked at 2.4GHz. With 16GB of RAM, the Raspberry Pi 5 can run two external monitors, a capability Rabbit hopes to match with the Cyberdeck. The idea here is to make a device that's powerful enough it won't feel slow when it's communicating with Anthropic and OpenAI's servers, but affordable enough to make it a no-brainer purchase for developers. 

The company confirmed Project Cyberdeck will run Linux. Rabbit will allow users to modify the operating system and install any third-party tools they want. Additionally, all the software features the company has developed for RabbitOS will be available through command-line prompts. 

Two parts of the device Lyu hopes are major differentiating factors are the keyboard and screen. Lyu appears set on shipping a computer with a 40 percent keyboard that has low-profile mechanical switches and a fully hot swappable PCB, so users can tweak the typing feel to their liking. Lyu also had a sample 7-inch OLED screen on his desk when I spoke to him. That specific panel offers touch input, a 165Hz refresh rate and 815 nits of brightness. While it might not be the one Rabbit settles on, OLED is the goal, because of what it would mean for battery life. 

For the uninitiated, OLED panels produce black values by turning off individual diodes, and since each diode is self-emitting, there's no need for a power-hungry backlight. Like every smartphone manufacturer, Rabbit is taking advantage of this by planning to offer a dark mode interface from day one. 

One aspect of the Cyberdeck's design Lyu can't definitively speak to is how much RAM it will feature. The entire industry is dealing with datacenter demand for high-bandwidth memory that has sent the price of computers, smartphones and other electronics soaring. Lyu believes Rabbit won't be forced to delay the Cyberdeck out of 2026, but he also didn't rule out the possibility either. If things change for the better, he's confident Rabbit would be able to take advantage, since it took the company about 93 days to ship the first R1 device after it began working on the design.      

Separately, I wonder if people will want to carry around a second device solely for their coding needs? You don't need a dedicated machine to access Claude Code or OpenAI Cursor. Even companies like Apple have begun integrating vibe coding services into their development environments. Rabbit could be on track for a repeat of the R1, but with so many details of the Cyberdeck left undecided, for now, it's too early to know for sure. The company will get to make its case when it shares more details in the coming weeks and months.  


This article originally appeared on Engadget at https://www.engadget.com/ai/rabbits-cyberdeck-is-a-modern-take-on-a-netbook-151907273.html?src=rss

Larry 'Major Nelson' Hryb joins Commodore to help build its community

Phil Spencer leaving his long-held role at Xbox might have made all the headlines last month, but a few years ago the big story was company veteran Larry "Major Nelson" Hryb’s departure from Microsoft. Hryb recently seemingly hinted at a return to the company at which he spent more than two decades, but he’s now landed at Commodore instead.

The ex-Xbox icon joins the recently revived 80s computer brand as a Community Development Advisor, where his job will be to "help support and expand the global community," Commodore said in a press release. Hryb, who was the public face of Xbox during the brand’s heyday, is now tasked with helping to modernize Commodore by introducing it to "a new generation of creators, developers, and enthusiasts."

"I've always believed the best thing a company can do is partner with its community – and with a passionate fan base carrying the torch for 31 years, Commodore’s situation is truly unique when it comes to community engagement," said Hryb. "The community didn't wait around – instead they built something remarkable. Players, hardware hobbyists, developers, content creators, and publishers are all a part of the Commodore community, and now we get to build what’s next together."

Hryb’s most recent role was at game engine maker Unity, where he served as Director of Community and Advocacy for less than two years before being laid off in January. As for Commodore, the company might be entering a new era, but its comeback product launch is a firmly nostalgic play, with the recently released Commodore 64 Ultimate being an authentic recreation of its most famous 8-bit computer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/larry-major-nelson-hryb-joins-commodore-to-help-build-its-community-145908119.html?src=rss

Looking Glass' Musubi showcases its holographic display in a consumer-friendly package

Looking Glass has been doggedly committed to making holographic displays the next big thing since 2019, and with its new Musubi digital photo frame, it might finally be offering its tech at a price that's hard to deny. Musubi is scheduled to start shipping in June, and unlike the company's previous, more developer-focused kits, the company's new display only costs $149.

Musubi is a 7-inch frame with a glass border and white matte that acts as the home for whatever content you convert and upload to it. Looking Glass says the Musubi can store up to 1,000 images or 30-second video clips, and is able to display your content for three hours on a single charge, or indefinitely if you plug it in with an included wall adapter. You'll have to convert your photos and videos into holographic files using Looking Glass' free desktop app in order to display them, but once they're converted, all you need to do is transfer them over USB-C to start showing them off on Musubi.

A gif showing a Musubi frame switch between different holographic images of families.
Musubi can also cycle through multiple holographic images.
Looking Glass

Looking Glass has offered multiple versions of this concept before — including the compact, $300 Looking Glass Go from 2023 — but Musubi is supposed to be the best representation of the company's current display stack. The frame uses the Hololuminescent Display (HLD) technology Looking Glass announced in 2025, which "combines 2D display layers with a 3D holographic volume" to show off holograms that are viewable by multiple people at the same time, without the need for eye-tracking or glasses. It's hard to get a sense for the whole Musubi experience from the company's YouTube video alone, but the results seem novel, if a bit limited.

You can pre-order Musubi starting today through Looking Glass' Kickstarter campaign. For the first 24 hours of the company's Kickstarter, the frame will be available for $99. Afterwards, Musubi will sell for $149. Anything on Kickstarter should be treated with a certain amount of caution, but Looking Glass' past campaigns and the company's commitment to start shipping Musubi in June does suggest it’s confident the frame will be released without issues.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/looking-glass-musubi-showcases-its-holographic-display-in-a-consumer-friendly-package-130000304.html?src=rss

The 7 best cordless vacuums for 2026

A good cordless stick vacuum cleaner gives you the freedom to move from room to room without dragging a cable or hunting for the nearest outlet. They’re lighter than a typical corded vacuum and often easier to store, making them ideal for quick jobs as well as deep cleans. Many of the best vacuum cleaners now come in bagless designs, with powerful suction and smart features that make it simple to clean up anything from crumbs on the kitchen floor to dust on high shelves.

Some models go beyond basic convenience, with features like auto-empty docks that transfer debris straight into a larger bin, so you don’t have to empty them as often. You’ll also find attachments that make them more versatile, letting you tackle stairs, furniture and even your car without switching machines. Popular options like Dyson vacuums focus on strong suction and advanced filtration, while other brands deliver impressive performance at a lower cost.

Whether you need something lightweight for everyday tidying or a top-end model to replace your main vacuum, there’s a cordless option to suit every home and cleaning style. In this guide, we’ll help you find the right balance of power, features and value.

The Dyson Gen 5 Detect has a single-button start and stronger suction power than our top pick, but it’s otherwise quite similar. However, since the Gen 5 Detect is more expensive at $950 (although it does receive discounts at Dyson online), the V15 Detect still provides greater value for your money. The Gen 5 Detect is arguably best for those who want the latest Dyson, or care about getting a more future-proof machine, since it came out just last year.

The biggest selling point of the Levoit Aero is the attached bin into which the vacuum will empty its dustbin when you press a button once it's docked after a cleaning. I hesitate to call it a self-emptying base because the "self" part isn't really there — instead, there's a dedicated button on the machine that you press to empty the dustbin. It's convenient, for sure, but otherwise the vacuum itself is just ok. It did a decent job cleaning up hard and carpeted floors, but it did struggle a bit with large clumps of pet hair. The handling is a little awkward as well.

The $329 CordZero Q3 is a perfectly capable vacuum with a single-button start, two manual power modes, adjustable suction technology that detects carpets and hard flooring and a cleaner head outfitted with LEDs to help you better spot all the dirt on your floors. But it's ultimately just fine in comparison to our top picks; it's not the most unique cordless vacuum or the most powerful, even though it will be enough to get the job done for many people. My biggest gripes with it are that you must charge it using the included base (which really works best when mounted on a wall — otherwise it's just awkward) and it doesn't have the smoothest handling.

The Shark Detect Pro provides a lot of value for the money, but it was ultimately beat by the Tineco Pure One Station 5 for our runner-up slot thanks to the Tineco’s stronger suction power. The kicker for the Detect Pro is that it includes a self-emptying base in its $450 price, which is super handy. It’ll automatically dump the contents of the vacuum into the larger bin in the base after every cleaning, and you only need to empty the base’s container every month or so. The Detect Pro did a good job cleaning up messes across different types of flooring, and it’ll auto-adjust suction power depending on the amount of debris and whether you’re cleaning hard or carpeted floors. However, it’s not as smooth to use as any of our top picks and its main cleaner head is a bit tall, making it difficult to use to clean under low furniture.

Most of the cordless models you’ll find today have stick designs, with a handle at the top attached to a debris bin, which has a space to connect different attachments at one end. These designs are more versatile than old-school, upright vacuums of yesteryear because, while you may use the long stick attachment most of the time to clean your floors, many cordless vacuums come with other attachments as well. Some allow you to clean hard to reach spaces like the interior of your car, while others make it easier to vacuum furniture and clean up inside crevices.

Some modern cordless vacuums also include practical features like an on/off button placed near your thumb for quick access, or an integrated LED light to help you see dust and debris under furniture or in darker corners.

Bin volume is worth keeping in mind when you’re choosing a cordless vacuum. The larger the bin, the more debris it can hold, but it might also mean a heavier machine. All of the cordless vacuums we tested had a bin size between 0.1 and 0.8 gallons and all were able to handle cleaning an entire one-pet home (roughly 2,000 square feet) in a single run without needing to be emptied. Anything smaller and you may have to deal with more frequent emptying during each cleaning session.

If you prefer a bagless design, all of the cordless vacuums in this guide fall into that category, making them easier and cheaper to maintain than bagged models. Some cordless models also have removable, replaceable battery packs, which is super handy. That means you can buy a replacement battery and install it easily, without needing to seek out professional assistance. Also, these extra batteries cost around $150-$200 a pop — expensive, yes, but nowhere near as costly as buying a whole new cordless vacuum.

Cordless vacuum suction power is typically measured in air wattage (AW), but you’ll see some that list the power of the motor in wattage (W) instead. Typically the higher the air or motor wattage the stronger the suction power, offering improved cleaning performance. And often strength is proportional to price — more expensive cordless vacuums tend to have stronger suction power. A general rule of thumb is that those with precocious pets or mess-making children would benefit from a cordless stick vacuum cleaner with stronger-than-average suction power.

Most cordless stick vacuums will have two different power modes: a “normal” or default power mode that balances suction power with battery life, as well as a “max” or stronger mode that kicks suction strength up a notch. Some vacuums, like Dyson vacuums, also have an “eco” mode, or one that prioritizes run time over strength.

Separate from power modes you can select yourself, some cordless vacuums will automatically adjust motor strength depending on the detected floor type or the amount of mess in its wake. This not only improves ease of use but ensures the vacuum is working as efficiently as possible.

If allergens are a concern in your home, look for models equipped with HEPA filters, which are designed to trap fine dust, pollen and other particles that can irritate sensitive noses and lungs.

The best vacuum cleaners in the cordless category will be able to clean any standard floor type — hardwood, tile, carpet and everything in between. As mentioned previously, some can even detect floor type and adjust suction power accordingly. That said, it's still worth thinking about the types of flooring you have in your home. If you primarily have carpet, you may want to consider a cordless vacuum with the most powerful suction you can afford, since there are more nooks and crannies for debris to get suck in with carpet.

Obviously, battery life is important since you’ll probably want to clean more than one room in a shot. All of the cordless vacuums we tested had a battery life of at least 40 minutes in standard cleaning mode. I tested each by cleaning all three floors of my home (upstairs, downstairs and basement) on a single charge with the machine running in its standard (“auto”) mode and none of them ran out of juice before I could finish the third floor. That said, extra battery life can come in handy if you’re switching between power modes since “max” or high-power programs use more energy.

Most cordless stick vacuums come with some sort of base or mount where the machine lives when you’re not using it. Wall mounts are the most common, but some have free-standing bases where you dock and charge the vacuum. Consider the space in your home where you want the cordless vacuum to live, since it will have to have an outlet or another power source nearby.

Some high-end cordless vacuums come with auto-empty bases that act much like those included with expensive robot vacuums. After cleaning and returning the vacuum to the base, it will automatically empty the dustbin into a larger dustbin that you can then detach from the base when you need to empty it. This is great for anyone concerned about allergens, as you’ll only need to empty the larger dustbin every month or two, reducing your contact with dust and debris.

Yes, some cordless vacuums have “smart” features like Wi-Fi and app connectivity. But before we get into those, let’s talk about the extra perks scattered among these devices. Some models, like the latest from Dyson, include particle sensors that show you how many different sized pieces of debris it’s sucking up in real time. Dyson’s, for example, is a piezo acoustic sensor that detects particle size and frequency and displays that information on the vac’s LCD screen. Tineco’s iLoop sensor is similar, controlling its vacuums’ automatic suction power adjustment and changing a circle on the display from red to blue as you fully clean an area.

Higher-end cordless vacuums may also have companion apps that show things like battery level, filter status and cleaning logs. It’s an added level of convenience, but by no means necessary. Unlike the best robot vacuums, or even the best budget robot vacuums, which rely on their apps to set cleaning schedules, manually control the machines and more, cordless vacuums that you operate yourself really don’t need Wi-Fi or an app connectivity.

Cordless stick vacuums range in price from $150 all the way up to over $1,000. The best ones for most people lie in the middle, in the $400 to $700 range. You’ll notice most of our picks land in the higher end of that range, but for good reason: More expensive machines tend to have more sucking power, which means less time wasted going over the same spots over and over. But does that mean everyone needs the most premium cordless vacuum? Definitely not. We’ve come up with top picks at various price points that should work well for people with different budgets, lifestyles, home sizes and more.

Engadget doesn’t have a dedicated lab in which we can test cordless vacuums, but I used each model in my home for weeks. I ran them over hardwood and tile flooring, as well as low-pile carpet. And my first runthrough consisted of cleaning all three floors of my home on a single battery charge. I performed the same cleaning job as many times as possible, but also intermittently cleaned a single floor as needed, or sucked up isolated messes like crumbs, cat litter spills and tufts of pet fur. Over the course of many cleanings with each model, I made note of how loud the machine was, how easy it was to maneuver around my home, how easily it sucked up pieces of large debris (or if it pushed it around my floor instead) and if they got warm or hot.

Most cordless vacuums will run for at least 30-40 minutes on a single charge, but you can find cordless vacuums with battery lives of up to 60 or 70 minutes. Manufacturers will outline an estimated battery life for each model, and they’re usually based on using the vacuum’s standard power mode for the entire runtime; if you switch between modes or prefer to use a higher-powered program for improved suction, you’ll drain the battery faster.

Cordless vacuums do sacrifice a bit in overall power when compared to corded models, but that doesn’t mean they can’t handle everyday messes just as well. If suction power is your biggest concern, we recommend springing for a high-powered, high-end cordless vacuum since, typically, the more expensive a cordless vacuum is, the stronger the suction. Also, cordless vacuums have the edge over corded models when it comes to weight and convenience: cordless vacuums are much lighter than their corded counterparts, and you’ll never have to worry about placement or picking a fight with a cord while cleaning your living room.

Yes, cordless vacuums can handle pet hair well, but we recommend getting a model with strong suction power to get the best results. It’s also wise to get one with a larger bin, since pet hair can quickly fill up smaller bins, which may force you to stop cleaning to empty the vacuum before finishing.

Maintaining a cordless vacuum is super easy and helps to keep it running like new. First, make sure to empty the dustbin regularly — don’t let it overfill, as this can impact suction. Many models have washable filters, so rinse them out every few weeks (check your manual for specifics) and let them dry completely before putting them back.

Next, take a look at the brush roll — hair and debris can get tangled up in there over time. Most vacuums make it simple to remove the brush roll, so you can snip away any tangles with scissors. If your vacuum has a replaceable battery, try not to let it fully drain too often, as this can reduce its lifespan. A quick wipe-down of the vacuum’s exterior and attachments will also keep everything looking fresh.

Lastly, keep an eye on the sensors and charging contacts, as dust can build up there too. A gentle wipe with a dry cloth every now and then will do the trick.

Cordless vacuums are surprisingly versatile, and many come with attachments specifically designed for surfaces like curtains, upholstery and even mattresses. A handheld vacuum mode, which is common in cordless models, makes it easy to tackle these areas. Look for a soft brush or an upholstery tool in the attachments for the vacuum you’re considering — it’ll help remove dust and pet hair without damaging fabrics. For curtains, it’s a good idea to use a lower suction setting if your vacuum has adjustable modes. This prevents the fabric from getting pulled into the nozzle.

Check out more from our spring cleaning guide.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/best-cordless-vacuum-130007125.html?src=rss

Anthropic is opening an office in DC while battling Pentagon in court

Anthropic has launched a new research initiative called Anthropic Institute and has revealed that its Public Policy team is opening its first office in Washington, DC this spring. The company has made the announcement just a couple of days after it sued the US government to challenge the supply chain risk designation it received from the Defense Department. As Axios notes, Anthropic is tripling its Public Policy team at a time when AI companies are establishing a presence in Washington, so that they can influence future policies around artificial intelligence. In Anthropic’s case, it might have to find a way to be re-accepted by the US government first after President Trump ordered federal agencies to stop using its technology.

Sarah Heck, who joined the company as Head of External Affairs, will take over from co-founder Jack Clark as Head of Policy. Meanwhile, Clark has taken the role as Head of Public Benefit and will lead the Anthropic Institute. The company explains that the institute’s role is to “tell the world” what it learns about the challenges that arise as AI firms develop more advanced AI systems. Examples include how powerful AI technologies will reshape jobs and economies and what kinds of threats they’ll magnify or introduce.

The institute will bring together and expand Anthropic’s current research teams: The Frontier Red Team that stress-tests AI systems, the Societal Impacts team that looks at how AI is used in the real world, and the Economic Research team that tracks AI’s impact on jobs and the larger economy. Anthropic has hired Matt Botvinick, a former Senior Director of Research at Google DeepMind, and Zoë Hitzig, who studied AI’s social and economic impacts at OpenAI, to be founding members of the Institute.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-is-opening-an-office-in-dc-while-battling-pentagon-in-court-115700127.html?src=rss

Meta rolls out new features for scam protection

Meta announced new features today aimed at cracking down on scams perpetrated via its platforms. First, Meta is launching AI tools for identifying impersonator of brands and celebrities, as well as for detecting deceptive links, which should help it to quickly take down frauds. Second, it is adding new alerts to caution against interacting with a potentially fraudulent account. Facebook will roll out alerts for suspicious friend requests, WhatsApp is getting warnings for device linking requests, and Messenger will also issue warnings if an account seems suspect.

Finally, Meta is also continuing to expand its processes for advertiser verification. The company said it aims to have verified advertisers account for 90 percent of its ads revenue by the end of the year, up from the current share of 70 percent. Last year, Meta estimated that marketing for scams and banned products could have been responsible for 10 percent of its 2024 revenue. 

The social media company has been ramping up its actions against scams, particularly those known as celeb bait. Last month, it sued three entities from Brazil and China that were behind scams that leveraged images and deepfakes of popular people to promote dubious products and investment schemes. Meta said today that over the course of 2025, it removed 159 million scam ads as well as 10.9 million Facebook and Instagram accounts tied to criminal scam centers.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-rolls-out-new-features-for-scam-protection-110000173.html?src=rss

Google starts rolling out Gemini in Chrome to users in Canada, India and New Zealand

At the start of the year, Google brought a host of new Gemini-powered features, including built-in Nano Banana image generation, to Chrome. After debuting in the United States, those features are now making their way to Chrome users in Canada, India and New Zealand, with support for 50 additional in tow. Among the new languages Gemini in Chrome can now converse in are French, Gujarati, Hindi and Spanish.   

To try out Gemini in Chrome, tap the sparkle icon at the top right of the interface. This will open the sidebar interface Google introduced in January. From there, you can chat with the company's Gemini chatbot without the need to switch tabs. From the sidebar, you can also access Google's in-house image generator. Additionally, Gemini in Chrome offers integrations with Gmail, Maps, Calendar, YouTube and other Google apps. If you live outside Canada, India or New Zealand, Google says it will make Gemini in Chrome available in more countries and languages throughout the rest of 2026. Oh, and if don’t want to use Gemini in Chrome, you can right click on the sparkle icon and select unpin to never see it again.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-starts-rolling-out-gemini-in-chrome-to-users-in-canada-india-and-new-zealand-023000528.html?src=rss

Social Security watchdog investigating claims that DOGE engineer copied its databases

The inspector general's office of the Social Security Administration is investigating allegations of a security breach by a member of the so-called Department of Government Efficiency operation spearheaded by Elon Musk. A whistleblower has claimed that a former software engineer from DOGE said he possessed two databases from the SSA, "Numident" and the "Master Death File." The person reportedly asked for help transferring the databases from a thumb drive "to his personal computer so that he could ‘sanitize’ the data before using it at [the company]," an unnamed government contractor where he is currently employed. Those databases include personal information about more than 500 million living and deceased Americans. 

The Washington Post reported that the whistleblower complaint was filed with the inspector general in January. "When The Post contacted the agency and the company in January, both said they had not heard of the complaint. Both said they subsequently looked into the allegations and did not find evidence to confirm the claims," the publication said. It is unclear why the complaint is now being investigated and neither party offered comment this week for The Post's article. The SSA watchdog informed both members of Congress and the Government Accountability Office of its investigation. 

These allegations follow a different whistleblower complaint filed last August about DOGE access and mishandling of data from the SSA. Charles Borges, former chief data officer at the agency, claimed that a SSA database was stored in an unsecured cloud environment. "This is absolutely the worst-case scenario," Borges told The Post of the latest claims. "There could be one or a million copies of it, and we will never know now."

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/social-security-watchdog-investigating-claims-that-doge-engineer-copied-its-databases-212722061.html?src=rss

Metadata company Gracenote is the latest to sue OpenAI for copyright infringement

AI companies have been spending a lot of time in court arguing copyright cases over the past year and the latest plaintiff is Gracenote, the metadata company owned by Nielsen. Axios reports that Gracenote is suing OpenAI for the unauthorized and unpaid use of both its metadata and its framework for connecting that information.

Gracenote specializes in entertainment metadata, creating descriptions and identifiers for content that clients such as TV providers use to help their own customers with discovery. Most of the lawsuits against AI businesses have focused on the content used to train LLMs, but the Gracenote case brings an extra layer with the alleged infringement of the structure or sequence for a dataset in addition to the actual data. 

"Defendants could have paid Gracenote to license its valuable Gracenote Data. Or they could have sought to train and ground their models only on information in the public domain. They did neither. Defendants instead improperly copied and used Gracenote Data to create their own commercially valuable AI products, all without paying a dime," the complaint states. The company claims that its previous attempts to work with OpenAI for a licensing agreement were rebuffed or ignored. Gracenote has recently inked deals to back AI ventures from other companies, including Samsung and Google.

This article originally appeared on Engadget at https://www.engadget.com/ai/metadata-company-gracenote-is-the-latest-to-sue-openai-for-copyright-infringement-200347812.html?src=rss

Epic is increasing the price of Fortnite's V-Bucks currency

The real world price of impulse-buying Fortnite skins is going up, Epic has announced. Not because skins themselves are getting more expensive on paper, but because V-Bucks, Fortnite's digital currency, is. The same prices you paid for bundles of V-Bucks in February will now effectively earn you fewer bucks starting on March 19, along with several other Fortnite-related pricing changes.

Epic will still offer bundles of V-Bucks starting at $8.99 and running all the way to $89.99, but with a new "conversion rate.” The new bundle prices breakdown as follows:

On top of those changes, the cost of Epic's "Exact Amount Pack," which lets you buy the exact amount of V-Bucks necessary to complete a specific purchase, is changing from around $0.50 for 50 V-Bucks to $0.99 for 50 V-Bucks. 

These new prices for V-Bucks are US-specific and will vary in other regions. They're also not entirely representative of the value Epic is offering with each purchase. As part of the company's Epic Rewards program, you get 20 percent back on purchases made in Fortnite, Fall Guys and Rocket League when you use the Epic Games Store or Epic's payment system on Android, iOS, PC or the web. That means you can receive anywhere from $1.79 (for 800 V-Bucks) to $17.99 (for 12,500 V-Bucks) to spend in Fortnite or the Epic Games Store when you use the company's payment system.

Changes to the value of V-Bucks are also impacting Fortnite's various passes. The standard Battle Pass will now cost 800 V-Bucks and award 800 V-Bucks, down from its previous price of 1,000 V-Bucks. Meanwhile, the price of the OG Pass (for Fortnite's throwback game mode) is lowering from 1,000 V-Bucks to 800 V-Bucks, and both the Music and Lego Passes are going from costing 1,400 V-Bucks to 1,200 V-Bucks. For any subscribers to Fortnite Crew, Fortnite's monthly subscription service, your monthly stipend of the digital currency is also shrinking from 1,000 V-Bucks to 800 V-Bucks.

Epic claims that it's making all of these changes because "the cost of running Fortnite has gone up a lot" and raising prices helps pay the bills, but the company is also in a much better position to make money on every transaction that happens in the game. In securing largely favorable outcomes in its lawsuits against Apple and Google, Epic now has a way to point users to its payment system on iOS and Android (all the better to avoid app store fees), and its won major concessions that seem poised to reshape how app store economies work.

This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-is-increasing-the-price-of-fortnites-v-bucks-currency-185800744.html?src=rss

Amazon wins a temporary injunction against Perplexity's Comet browser

Amazon has secured a temporary win in its fight with Perplexity over the use of AI shopping bots. Bloomberg reported that a San Francisco federal court has determined that Perplexity must stop using its Comet web browser's AI agent to make purchases for users on Amazon's marketplace. The AI company will have a week to appeal the decision, otherwise it has been ordered to stop accessing any password-protected areas of Amazon's systems and destroy its copies of Amazon's data while the two companies continue to argue their cases.  

"Amazon has provided strong evidence that Perplexity, through its Comet browser, accesses with the Amazon user's permission but without authorization by Amazon, the user's password-protected account," District Judge Maxine Chesney wrote in placing the temporary block.

"The preliminary injunction will prevent Perplexity’s unauthorized access to the Amazon store and is an important step in maintaining a trusted shopping experience for Amazon customers," an Amazon spokesperson told Bloomberg.

Amazon sent a cease-and-desist letter to Perplexity over the AI company's shopping bots in November. According to Amazon, use of the Comet agent to make purchases is a violation of its terms of service. "Perplexity will continue to fight for the right of internet users to choose whatever AI they want," a representative from Perplexity said of this week's decision.

This article originally appeared on Engadget at https://www.engadget.com/ai/amazon-wins-a-temporary-injunction-against-perplexitys-comet-browser-184000462.html?src=rss

Wordle’s creator is back with a new game, and it’s a real chin scratcher

Josh Wardle had a hell of a tough act to follow. His last game, Wordle, became incredibly popular thanks to its blend of simplicity, clarity and shareability. Over four years (and a seven-figure sale of Wordle to The New York Times) later, Wardle has released his follow-up game. 

Like Wordle and its myriad clones, Parseword offers up one puzzle per day. It taps into the mechanics of cryptic crossword clues. So it might ask you to replace one of the words with a synonym, reverse it or find a homophone. You may need to remove letters from a word or combine it with another one to find the answer. There’s a tutorial to help you get to grips with things and hints are available. 

Wardle told The New Yorker he was inspired by The Last of Us showrunner Craig Mazin, who he heard discuss the logic behind cryptics on a podcast. Wardle brought in two friends, Chris Dary and Matt Lee, whom he worked with at Reddit to collaborate on the new game. They received permission to use clues from long-time cryptic constructors Emily Cox and Henry Rathvon. 

After playing the tutorial and today's puzzle, it seems you may need to be wired in a certain way to play Parseword. It’s certainly less approachable than Wordle. At first glance, it’s hard to see this reaching the same kind of mass appeal as Wardle’s previous game. (Fittingly enough, Parseword feels like a game geared toward New Yorker readers.)

Of course, countless other casual daily games that aim to replicate the success of Wordle have popped up over the last few years, from Quordle, Bracket City and Framed to the Times’ own Connections, Strands and Pips. Catfishing, which asks you to guess Wikipedia article subjects based on their categories, is a new favorite of mine. I still miss the original Heardle, though.


This article originally appeared on Engadget at https://www.engadget.com/gaming/wordles-creator-is-back-with-a-new-game-and-its-a-real-chin-scratcher-182639801.html?src=rss

Here's the final trailer for The Super Mario Galaxy Movie

The Super Mario Galaxy Movie is nearly upon us, as the hotly-anticipated sequel arrives in theaters on April 1. Nintendo recently dropped the final trailer for the film, which is filled with quick visual gags and nods to the source material.

There aren't too many actual reveals in this footage, as it covers a lot of the same ground as previous trailers. However, it does show that fan favorite Lumalee is returning as a prison guard of some sort, reversing the storyline from the original film in which the cheerfully nihilistic creature was trapped in a cage.

Nintendo also released a larger presentation that featured the aforementioned trailer, but also included interviews with actors and franchise creator Shigeru Miyamoto. We did get some news in this video.

It was revealed that the long-tongued dinosaur Yoshi will be voiced by Donald Glover. So it's likely the dino will be saying a lot more than "Yoshi" over and over. Actor Luis Guzman will also be playing Wart, the primary antagonist from Super Mario Bros. 2. Issa Rae will be on hand to voice Honey Queen, the gigantic bee character from the Super Mario Galaxy games.

It was even confirmed by lead actors Chris Pratt and Charlie Day that Luigi would be on hand for the entire adventure this time, and not confined to a cage-based subplot. I didn't realize Luigi's role in the first film was enough of a controversy to warrant this kind of mention, but here we are.

Illumination CEO Chris Meledandri also appeared in the video, assuring viewers that there are still "some big surprises" waiting in the actual film. To that end, there's been a rumor floating around that Fox McCloud from the Starfox franchise would be showing up. Is this the start of a Nintendo cinematic universe that will culminate in 10 years with a Super Smash Bros. movie? Stranger things have happened.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/heres-the-final-trailer-for-the-super-mario-galaxy-movie-181819593.html?src=rss

ChatGPT will now generate interactive visuals to help you with math and science concepts

OpenAI is rolling out new interactive responses in ChatGPT it says are designed to make the chatbot more useful for learners. Starting today, ChatGPT will generate dynamic visuals when you ask it to explain select scientific and mathematical concepts, including the Pythagorean theorem, Coulomb's law and lens equations. When ChatGPT responds with an interactive visual, you'll be able to tweak any variables and the equation itself, allowing you to see how those changes affect the solution. 

With today's release, OpenAI says ChatGPT will respond with interactive visuals when asked about more than 70 concepts, with support for additional topics to come down the line. The visuals are available to all ChatGPT users, regardless of subscription status. However, OpenAI notes high school- and college-aged students are likely to get the most out of the new feature.   

ChatGPT explains Ohm's law.
ChatGPT explains Ohm's law.
OpenAI

The more interactive responses from ChatGPT follow the release of Study Mode last summer. Released in response to the sheer amount of students using chatbots to complete their coursework, that feature guides the user toward finding an answer themselves, rather than provide an outright solution. "This is just the beginning," OpenAI says of its latest feature. "Over time, we plan to expand interactive learning with additional subjects and continue building tools that strengthen learning with ChatGPT."


This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-will-now-generate-interactive-visuals-to-help-you-with-math-and-science-concepts-170000520.html?src=rss

Yoshi and the Mysterious Book will be released for Switch 2 on May 21

Nintendo's next platform adventure, Yoshi and the Mysterious Book, will be released for Switch 2 on May 21. The company announced the release date as part of its annual Mar10 Day celebration. This is a made-up holiday that exists because the date spelled out like that sort of looks like the word Mario.

In any event, there's a new trailer for the perpetually hungry dinosaur's latest adventure. It looks super cute. It sort of resembles a children's picture book come to life. Yoshi games typically boast unique graphical styles, with past entries featuring entire worlds made of yarn, cardboard and more. Even the very first Yoshi platformer, Super Mario World 2: Yoshi's Island, featured a kind of hand-drawn aesthetic.

The gameplay looks to be somewhat unique, with a reduced emphasis on chucking eggs. Many of the game's creatures grant Yoshi special abilities when they hop on the dino for a ride. This reminds me of another Nintendo-branded glutton, Kirby.

Today's trailer also shows Yoshi gobbling up an enemy and encountering a foul and bitter taste, giving the little cutie a momentary stomach ache. I guess Yoshi's palette has become more refined since the last game.

This has already been a big week for the anthropomorphic dinosaur. Nintendo recently dropped another trailer for The Super Mario Galaxy Movie and it was revealed that Donald Glover will be voicing Yoshi. That film hits theaters on April 1, which is just a few weeks away.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/yoshi-and-the-mysterious-book-will-be-released-for-switch-2-on-may-21-164753150.html?src=rss

Google to Provide Pentagon with Gemini-powered AI agents

Google is rolling out Gemini AI agents to the Department of Defense's more than 3 million civilian and military employees, according to Bloomberg. The agents will initially operate on unclassified networks, with talks underway to expand them to classified and top-secret systems, according to Emil Michael, the Under Secretary of Defense for Research and Engineering.

Eight pre-built agents will automate tasks like summarizing meeting notes, building budgets and checking proposed actions against the national defense strategy. Google Vice President Jim Kelly said in a blog post on Tuesday that Defense Department personnel can also create custom agents using natural language.

Google's AI chatbot, accessible through the Pentagon's GenAI.mil portal, has been used by 1.2 million Defense Department employees for unclassified work since December, with personnel running 40 million unique prompts and uploading more than 4 million documents. Training has reportedly not kept pace with adoption, however, as only 26,000 people have completed AI training since December, but future sessions are fully booked, something that suggests more employees are getting on board.

The expansion comes as the Pentagon rapidly broadens its AI partnerships after its standoff with Anthropic, which refused to remove guardrails against domestic surveillance and autonomous weapons from its technology. The Pentagon has since classified the American AI company as a "supply chain risk," which Anthropic will fight in court. Roughly 900 Google and 100 OpenAI employees have since signed an open letter urging their employers to hold firm on the same guardrails. Google quietly altered its "AI Principles" regarding these exact uses in early February.

The Department of Defense has since struck deals with OpenAI and xAI for restricted networks. Google itself faced internal backlash over Pentagon work in 2018 when thousands of employees protested Project Maven, a program that used AI to analyze drone video feeds. It did not renew that contract but has since loosened its restrictions on military work.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-to-provide-pentagon-with-gemini-powered-ai-agents-161037444.html?src=rss

Live Nation settlement avoids breakup with Ticketmaster

To keep Ticketmaster, Live Nation is going to have to make some major changes. As first reported by Politico, Live Nation reached a settlement with the Department of Justice in its antitrust case that accused the live entertainment giant of monopolistic practices. Live Nation will reportedly pay at least $200 million in damages to states that were part of the lawsuit filed in May 2024, but avoid selling off Ticketmaster.

Live Nation will also be required to make a few changes to its business practices. According to NBC News, Ticketmaster, a subsidiary of Live Nation, will be required to create a "standalone ticketing system" that allows third-party competitors like SeatGeek and Eventbrite to sell tickets on.

The settlement aims to loosen some of Live Nation's control over venues as well. 13 amphitheaters that Live Nation previously had exclusive booking arrangements with will move to an open booking model which will let other promotors book at the venues. The company is also prohibited from retaliating against venues that choose another ticket seller over Ticketmaster.

The settlement comes less than a week after the case went to trial. While the matter may be concluded with the Justice Department, many of the states' attorneys general who were part of the lawsuit will be continuing their legal action separately.

"The settlement recently announced with the U.S. Department of Justice fails to address the monopoly at the center of this case and would benefit Live Nation at the expense of consumers," New York State Attorney General Letitia James wrote in a press release. "We will continue our lawsuit to protect consumers and restore fair competition to the live entertainment industry." 26 other attorneys general signed onto continuing the lawsuit with James.

Update, March 10, 2026, 11:37AM ET: This story was updated to clarify that Live Nation moved to an open booking model with 13 venues that it previously had exclusive booking rights with. Those venues were not owned by Live Nation.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/live-nation-settlement-avoids-breakup-with-ticketmaster-155031214.html?src=rss

NVIDIA is reportedly working on its own open-source AI agent platform

NVIDIA is reportedly working on its own open-source AI agent platform, according to Wired. The chipmaker has been pitching the product to enterprise software companies. Reporting indicates it's going to be called NemoClaw, suggesting that the entire industry is going to embrace this whole "claw" naming convention moving forward.

Just like OpenClaw, this will be a platform in which users dispatch AI agents to perform a variety of tasks. However, NVIDIA's effort looks to have an enterprise focus for now. To that end, reporting indicates that companies will be able to access this platform even if their products don't run on NVIDIA chips.

NVIDIA is currently preparing for its annual developer conference next week and Wired has suggested that the company has already reached out to entities like Salesforce, Cisco and Google to strike partnerships for its platform. It's not clear if these discussions have led to anything official, as none of these companies have provided statements.

This could be a steep climb for NVIDIA, as usage of these multi-purpose agents in the enterprise space is relatively controversial. Some tech companies have asked employees to refrain from using OpenClaw and related tools on their work computers, as the agents can be unpredictable and cause all manner of mayhem. A Meta employee recently shared a story about an AI agent going rogue and mass deleting emails.

This poses a serious security risk to enterprise customers. It's one thing if the claw is trapped on a personal computer, but another thing if it has access to an entire enterprise network. NVIDIA is reportedly beefing up NemoClaw with additional layers of security for AI agents, which is likely an effort to attract those business customers.

Why is this a big deal? Unlike traditional chatbots that typically require hand-holding from the user every step of the way, claws are designed to run autonomously on computers and perform complex, multi-pronged tasks without too much human supervision. 

This all started with software originally called Clawdbot, which is now called OpenClaw. The creator of OpenClaw, Peter Steinberger, recently joined OpenAI to help "drive the next generation of personal agents."

This article originally appeared on Engadget at https://www.engadget.com/ai/nvidia-is-reportedly-working-on-its-own-open-source-ai-agent-platform-153203397.html?src=rss

GeForce Now adds GOG syncing and 90fps game streaming in VR headsets

NVIDIA's GeForce Now game streaming platform has added a few minor but useful updates, especially for GOG and VR headset users, the company announced at Game Developer's Conference (GDC). The biggest technical improvement is for virtual reality headsets that support GeForce Now like the Apple Vision Pro and Meta Quest. Starting next week (March 19), those devices will be able to stream at 90 fps for Ultimate members (up from 60 fps) for improved smoothness, responsiveness and realism. 

Another helpful update is in-app labels coming "soon" to GeForce Now. Once you connect an Xbox or Ubisoft_ account, you'll see clear labels directly on game art inside the GeForce Now app showing exactly what's available to play from your subscription services. NVIDIA is also expanding account linking, adding GOG to the roster of services on top of Gaijin single-sign announced at CES. 

GeForce Now is also expanding its Install-to-Play library with select Xbox titles including Brutal Legend from Double Fine Productions and Compulsion Games' Contrast. The service will also see several anticipated games directly on the cloud service at launch, namely Remedy's Control Resonant and Samson: A Tyndalston Story from Liquid Swords. 

As a reminder, NVIDIA's GeForce Now is one of the better cloud gaming services out there, particularly since it added GeForce RTX 5080-powered servers that Engadget's Devindra Hardawar called "indistinguishable from a powerful rig." The service recently came to Fire TV sticks and is available on Windows and Mac PCs, NVIDIA's Shield, Android TV, smartphones and many other devices. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/geforce-now-adds-gog-syncing-and-90fps-game-streaming-in-vr-headsets-130656731.html?src=rss

Meta is buying Moltbook, the ridiculous social network populated by AI bots

Meta is snapping up Moltbook, a Reddit-like social network for AI agents that has been around since January and remains completely ridiculous. The company hasn't disclosed the terms of the deal.

Moltbook and its creators Matt Schlicht and Ben Parr will be joining Meta Superintelligence Labs (MSL) when the deal closes. That's expected to happen in the coming days, according to Axios.

“The Moltbook team joining MSL opens up new ways for AI agents to work for people and businesses," a Meta spokesperson told TechCrunch. "Their approach to connecting agents through an always-on directory is a novel step in a rapidly developing space, and we look forward to working together to bring innovative, secure agentic experiences to everyone.”

It seems current Moltbook users will be able to continue interacting with the platform for the time being. Moltbook was built on the back of OpenClaw, a tool that enables people to whip up AI agents that can interact with dozens of different apps. (OpenAI hired the creator of OpenClaw last month.)

Schlicht used OpenClaw to create a bot named “Clawd Clawderberg” and asked it to create a social network for AI agents. And that's how Moltbook came to be.

For what it's worth, Clawd Clawderberg is a play on "Mark Zuckerberg" and Moltbook is a clear riff on "Facebook," so it’s somewhat fitting that Schlicht vibe-coded his way to a job at Meta. It also emerged that it was relatively easy for humans to pose as AI agents and post on Moltbook. Again, all of this is deeply, deeply absurd.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-buying-moltbook-the-ridiculous-social-network-populated-by-ai-bots-152732453.html?src=rss

Google brings Gemini-powered content creation tools to Docs, Sheets, Slides and Drive

Google is rolling out a batch of Gemini updates across its Workspace apps that give the AI assistant the ability to generate first drafts in Docs, build entire spreadsheets in Sheets, design presentations in Slides and answer questions about files stored in Drive. The features started rolling out on March 10 in beta for Google AI Ultra and Pro subscribers and Gemini Alpha business customers, in English only.

In Docs, a new "Help me create" tool produces a formatted first draft by pulling context from Drive, Gmail, Chat and the web based on a user's prompt. Gemini can also match the writing style or formatting of a reference document. Google says more than a third of new Docs are created from copies of existing files, so the formatting tool is meant to cut down on that manual work. In Sheets, Gemini can now construct an entire spreadsheet from a natural language prompt, drawing data from a user's files and emails, as well as Google Chat and the web.

A "Fill with Gemini" feature auto-populates table cells, which Google says is nine times faster than manual entry based on a 95-person study (this sounds profoundly unscientific, so take these claims with a grain of salt). Sheets also gained optimization tools powered by Google DeepMind and Google Research that can solve problems like employee scheduling through written prompts. In Slides, Gemini can generate individual slides that match an existing deck's theme, with full presentation generation from a single prompt coming later.

Google Drive is getting AI Overviews in search results, similar to a feature the company recently added to Gmail, along with a new "Ask Gemini" tool that lets users query their files, emails and calendar. The Drive features will be released first only for customers in the US, unlike the rest of these updates.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-brings-gemini-powered-content-creation-tools-to-docs-sheets-slides-and-drive-144705622.html?src=rss

A Resident Evil Requiem story expansion is in the works

It takes around 30 hours to experience everything Resident Evil Requiem has to offer. If you've already enjoyed all the thrills and spills and you're itching for more, there's some positive news. Capcom has some updates on the way. The biggest of those is a story expansion, which is now in development. Just don't expect it to arrive imminently.

"In this story, we will delve deeper into the world of Requiem," game director Koshi Nakanishi said in a short video message. "We’re hard at work on it now. It will take some time, so we ask for your patience and hope you’ll look forward to it."

Nakanishi noted that on top of the story expansion and fixing bugs and performance issues, the development team is cooking up some other features. A photo mode is on the way to help you capture all the horrors that Grace and Leon encounter. There's also a "surprise coming around May," Nakanishi said. "We’re planning to add a mini-game."

Resident Evil Requiem sold more than 5 million copies within its first week of release. Reviews have been generally positive, though we can safely discount the one that was likely AI generated and briefly featured on Metacritic.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-resident-evil-requiem-story-expansion-is-in-the-works-140512827.html?src=rss

The Sonos Play puts the best parts of the Era 100 in a portable speaker

Sonos has just announced its first new products since 2024, when the company’s plans went sideways after a disastrous update to its app. First up is the Sonos Play, the company’s latest portable speaker. Long-time Sonos watchers will recognize the name from the old Play:1, Play:3 and Play:5 speakers, but this new model has little to do with those products of the past. The $299 Play is a Wi-Fi and Bluetooth speaker that sits between the $179 Roam 2 and $499 Move 2 and could be the “goldilocks” speaker in the company’s portable lineup, at least based on what I know so far.

The closest comparison for the Play is the excellent Era 100, which Sonos released back in 2023. At 7.6” tall, 4.4” wide and 3” deep, it’s much thinner than the Era 100 which is over 5 inches deep. And compared to the Move 2 (9.5” x 6.3 x 5”) it’s much more portable. That goes for weight, too — the Play is less than 3 pounds, compared to over 6.5 pounds for the Move 2. It’s not the kind of speaker you’ll throw in your bag and forget about, like the tiny Roam 2, but it’s far more portable than the Move 2. Finally, the Play is IP67 rated, just like the Roam 2. That means it can be submerged in up to a meter of water for up to 30 minutes; it’s also dustproof.

The grab handle on the back of the Sonos Play.
The grab handle on the back of the Sonos Play.
Sonos

From a speaker component perspective, it’s again quite similar to the Era 100. It has two tweeters positioned at a 90-degree angle for stereo separation paired with one midwoofer; it also has two additional passive radiators to increase the bass response in its relatively small case. The Era 100 lacks those passive radiators but is otherwise identical. Obviously, we’ll have to listen to the Play before saying how closely it compares to the Era 100, but this speaker should significantly outperform the Roam 2 simply due to the increased size of its components. The Move 2, on the other hand, is extremely loud and will likely still be the best choice for people who want a speaker to cover a large outdoor space.

You’ll find familiar controls on the Sonos Play, which comes in black or white. (Fingers crossed for future color options like the lovely trio that Sonos offers on the Roam.) On the top surface are buttons for play/pause, volume up and down and a microphone toggle. On the back is a power button, a Bluetooth button and a physical switch that disconnects the microphone for increased security. Finally, there’s a new feature here: a removable plastic grab loop. 

Sonos was keen to note that the Play is a full-featured member of the Sonos ecosystem. Like all of its other speakers, that means you’ll see all Sonos speakers in the app and can group them as you see fit, or have different music playing on different speakers throughout the house. You can also pair two of these in stereo. If you remove one from your network (say you’re outside and away from Wi-Fi), you’ll need to re-pair them though. In addition to controlling playback via the Sonos app (which, in my testing, is functioning fine and recovered from the 2024 debacle), you can stream music via AirPlay 2 or Spotify Connect. The Sonos Voice Assistant as well as Amazon Alexa are also on board here for anyone who likes to shout at their speakers.

The Sonos Play on its wireless charging base.
The Sonos Play on its wireless charging base.
Sonos

There’s a new trick here for both the Play and Move 2, as well. For the first time, you can group Sonos speakers together through Bluetooth. After pairing a Play to your phone via Bluetooth, you can press and hold the play/pause button on three more Play or Move 2 speakers to add them to the group. If you want to cover a larger outdoor space with multiple speakers, this sounds like a pretty handy way to do so.

The Play also has line-in via its USB-C port, and you can use it for Ethernet as well; both features require a separate adapter. You can even use the USB-C port to top up your phone if you’re so inclined. And while you can also charge via the USB-C port, the Play comes with a wireless charging dock which makes for a nice home base for the speaker’s primary location. Annoyingly, Sonos did not include a charger, so you’ll need to provide your own USB-C brick. 

A pair of Sonos Era 100 SL speakers with a turntable.
A pair of Sonos Era 100 SL speakers with a turntable.
Sonos

Sonos is also adding a second, much simpler speaker to its lineup today: the Era 100 SL. Like the One SL before it, the Era 100 SL is identical to the Era 100 with one key difference. There are no microphones on it at all. As such, the Era 100 SL is also a bit cheaper, coming in at $189 compared to $219 for the standard model. 

Otherwise, there are no differences in acoustic architecture or feature set here. As its most affordable speaker besides the portable Roam 2, Sonos is positioning the Era 100 SL as the ideal entry point into its products. I can’t really argue with that, as the Era 100 still sounds outstanding and is also quite flexible with features like line-in and Bluetooth as well as all the standard streaming options. Both versions of the Era 100 are compatible with each other, too — so if you get an SL and then decide you want a stereo pair, a standard Era 100 with a mic will work there and bring voice control to your system as well. 

Both the $299 Play and $189 Era 100 SL are up for pre-order now, and Sonos says they’ll be shipping on March 31.


This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/the-sonos-play-puts-the-best-parts-of-the-era-100-in-a-portable-speaker-133000129.html?src=rss

MacBook Neo review: Apple puts every $600 Windows PC to shame

I really don't know how Apple did it. The MacBook Neo is a $600 laptop that doesn't feel like an afterthought, which is a curse that has befallen so many cheap Windows notebooks. Sure, it has a slower A-series processor and it's limited to 8GB of RAM. But the MacBook Neo still feels as deeply considered as Apple's most premium hardware. Its screen, trackpad and overall usability is so far ahead of the competition, every Windows PC maker, including Microsoft, should be ashamed. 

I've argued that a cheap MacBook could be the best for Apple to peel away Windows users, and after spending almost a week with the Neo, I'm convinced it will do just that. It's just fast enough to handle basic productivity work. It's sturdy enough to be tortured by kids in classrooms. And you really can't beat its $599 starting price. Once Windows users learn it's not that hard to switch to macOS, Apple will likely have another hit on its hands. 

I'll admit, I laughed at the MacBook Neo's name at first. It really does feel like a desperately hip name ASUS or Acer would slap onto their machines (in fact, Acer is doing so right now), rather than something Apple would even consider. But the Neo name is more than just a dated reference to the Matrix — it's also a clear signal that this is a new type of MacBook. It's the first one Apple has ever been able to sell so cheaply. It's the first one powered by a mobile A-series chip. And for many people, it will likely end up being their first Mac. 

The MacBook Neo also marks the first time Apple has built a value-focused notebook under $1,000. The adorable handle-equipped iBook G3 looked like a system geared towards kids, but it launched at $1,599 in 1999. The original MacBook Air, which Steve Jobs revealed by pulling it out of a manilla envelope, sold for $1,799 in 2008. MacBooks only got semi-affordable when Apple dropped the Air's entry price to $999 in 2014. (The starting price has bounced between $999 and $1,099 ever since.) It dabbled in the concept further by keeping the M1 MacBook Air around at Walmart stores for $699 in 2024 before eventually dropping its price down to $650 last year. If you were lucky, you could also find it for $499 during some holiday sales.

A citrus MacBook Neo being held up with one hand.
A citrus MacBook Neo being held up with one hand.
Devindra Hardawar for Engadget

While the M1 MacBook Air was a great value over the last few years, its last-gen Apple design aged quickly. The Neo looks far more modern, with an all-aluminum case that resembles the current Air (it's a bit smaller, but weighs the same 2.7 pounds). Color is the Neo's biggest draw, with bolder options like the greenish citrus and pink blush, along with Apple's typical dark and light case options. The citrus hue is the most unique, as we've seen rose gold MacBooks before. It would have been nice to see other strong colors too, like a brighter blue or something with a hint of purple. The people want personality, Apple! 

Under the hood, the MacBook Neo is a story of compromise, more so than any MacBook before it. Apple had to find a way to deliver its premium user experience while also cutting costs significantly to reach its $599 price. Relying on the A18 Pro, which powered last year's iPhone 16 Pro, was likely far more cost effective instead of using an older M-series chip that isn't being built anymore. That A18 Pro chip also means the MacBook Neo has to be fairly limited when it comes to ports: there are only two USB-C connections on board (one is USB 3.0, and the other is USB 2.0). There's no MagSafe charging connection, which is a shame since the MacBook Neo will likely end up around trip-prone kids in schools and homes.

A citrus MacBook Neo's USB-C ports.
A citrus MacBook Neo's USB-C ports.
Devindra Hardawar for Engadget

The biggest compromise lies in the MacBook Neo's RAM and disk space. It starts with just 8GB of RAM and a 256GB SSD. You can shell out another $100 to get 512GB of storage and a Touch ID button, but there's no way to add more RAM. Typically, my first piece of advice to any prospective computer buyer is to get at least 16GB of memory, as that's the easiest way to see faster performance when juggling tons of tabs, apps and large files. That's particularly true for Mac laptops, since Apple's unified memory is baked into its A-series and M-series chips.

The MacBook Neo's 8GB limitation shows the precise audiences Apple is targeting with the MacBook Neo: casual users. Those include people who need secondary machines for light workloads and schools relying on Chromebooks. I'm not reneging on my 16GB RAM recommendation — if the idea of less RAM in your main computer makes your skin crawl, the Neo isn't for you. The MacBook Air is still around, and it can easily be equipped with tons of RAM and storage.

Apple also deserves credit for squeezing in an impressive 1080p webcam in the Neo, something I haven’t seen in any other $600 Windows notebook. And while the resolution is impressive, Apple’s image processing also manages to deliver sharp and vibrant image quality. It’s usually easy to tell the overall quality of someone’s computer on group video calls based on their video quality. The MacBook Neo will have people thinking you’re calling in from a pricier MacBook Air or MacBook Pro.

When I first demoed the MacBook Neo at Apple's launch event, its keyboard felt a bit flimsier than those on the Air and Pro. But I may have just been distracted by the crowd and noise. My review unit's keyboard feels just as accurate as the Air's, allowing me to type at full speed (near 100 words per minute) without any issues. There's none of the weird input problems I noticed on Dell's far more expensive XPS 14

The MacBook Neo's trackpad is similarly responsive and accurate for swiping and gestures. That's particularly surprising, since Apple isn’t using a haptic Force Touch trackpad like all of its laptops for the past decade. The Neo's pad clicks down mechanically — and yet, it doesn't feel as muddy as similar trackpads we see on budget PCs. It's also notable that Apple was able to make the Neo's trackpad completely clickable, whereas PC mechanical options often only click along their bottom half or third. 

A citrus MacBook Neo on a table outside.
A citrus MacBook Neo on a table outside.
Devindra Hardawar for Engadget

I didn't expect much from the Neo's A18 Pro processor and limited specs, and yet it still managed to surprise me. It easily handled having dozens of tabs open across multiple browsers, a show playing on the TV app, photo editing in Pixelmator Pro and running the new Apple Arcade title Oceanhorn 3 without any significant slowdown. There's clearly some swift memory management going on, delivering just enough RAM for the task right in front of you.

The Neo's RAM usage typically hovered between 80 and 85 percent when I was trying to stress it, but it never went beyond that range. And if you're curious, the Neo typically used around 50 percent of its memory just to run macOS, even with no other apps running.

I'd bet most people wouldn't see a major performance difference between the MacBook Neo and the Air for basic tasks. Even their screens look similar: The Neo's LCD panel has only a slightly lower resolution than the Air's, but its smaller 13-inch screen size gives it a similarly rich pixel density. The screen looks bold and colorful indoors, and it's also bright enough to use in direct sunlight outside. That's not something you usually see on $600 laptops. 

Oceanhorn 3 on a MacBook Neo.
Oceanhorn 3 on a MacBook Neo.
Devindra Hardawar for Engadget

During a demo at the Neo's launch event, I saw its screen compared side-by-side to a $600 HP laptop. The difference was literally night and day — the HP's display struggled to show the vibrancy of daylight photos, while the Neo's made photos pop off the screen. Similarly, the Neo's side-firing speakers sound significantly better than the tinny garbage HP stuffs into its discount machines. The Neo's speakers are ideal for watching videos and streaming content, but they definitely lack the clarity and low-end bump from the Air and MacBook Pro's upward firing speakers.

Geekbench 6 CPU

Geekbench 6 GPU

Cinebench 2024

Apple MacBook Neo (A18 Pro)

3,372 /8,406

19,511

107/324

Apple MacBook Air 13-inch (M4, 2025)

3,784/14,745

36,273

172/660 GPU: 3,465

Apple MacBook Air 13-inch (M3, 2024)

3,190/12,102

30,561

N/A

Microsoft Surface Pro 12-inch (2025, Qualcomm Snapdragon X Plus)

2,315/10,915

9,539

108/530

I was definitely trying to push the MacBook Neo harder than a typical user, but it simply kept delivering. In Geekbench 6's CPU benchmark, the MacBook Neo sits between the M2 and M3 MacBook Air for single-core tests, and below the M2 for multi-threaded work. Apple's hardware still manages to put Intel and AMD to shame, with single-threaded Geekbench 6 scores that are higher than the latest hardware from both companies. But of course, that's just one benchmark — beefy CPUs with active cooling will still be more performant overall.

What’s most impressive about the MacBook Neo is that it manages to be a functional and well-rounded notebook at just $599. Microsoft’s “low-budget” $800 Surface Pro 12-inch was cute, but we found its performance incredibly underwhelming (and you still had to pay more for the keyboard). The 2.2-pound ZenBook A14 was impressively light, but again it was just too slow to be useful. Apple probably could have worked harder to make the MacBook Neo a tad lighter, but it’s still easy to hold and travel with. I’d much rather Apple kept it at the MacBook Air’s 2.7-pound weight, instead of making the Neo less powerful or more expensive.

The only time the MacBook Neo completely failed was when I tried to run complex games meant for Apple's M-series chips. Lies of P installed just fine, but upon launch it just stopped as it tried to load shaders. Honestly, I'm surprised I was even able to install it in the first place. The most gaming you'll do on the Neo are things built specifically for Apple Arcade and the company's mobile chips, or cloud streaming options like GeForce Now or Xbox.

During our battery test, which involves looping a 4K video, the MacBook Neo lasted 12 hours and 15 minutes. That's far below the 18 hours and 15 minutes I saw on the M4 MacBook Air, but it's still enough to last you during a typical work or school day. Again, Apple also had to sacrifice plugging in a bigger battery to keep the Neo's costs down.

A citrus MacBook Neo on a table outside.
A citrus MacBook Neo on a table outside.
Devindra Hardawar for Engadget

It's rare for Apple to genuinely surprise me these days, but the MacBook Neo did just that. It's a $599 computer that can handle basic workloads just fine, all the while looking like one of the company's more expensive notebooks. Most importantly, it delivers more speed, a brighter screen and an overall better user experience than any competing $600 Windows PC. It's so good, I think it'll make many people wonder why they've stuck with sub-par PCs for so long.



This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-neo-review-apple-puts-every-600-windows-pc-to-shame-130000878.html?src=rss

X says it suspended 800 million accounts in 2024 over spam and manipulation

X has told UK’s MPs or Members of Parliament that it suspended 800 million accounts to combat state-backed campaigns on the website, according to The Guardian. Wifredo Fernández, X’s head of global government affairs, told the officials that the suspensions happened over a 12-month period in 2024 and that the accounts were suspended for violating X’s rules on platform manipulation and spam. Russia was allegedly behind most of the accounts that were flooding the website with spam, followed by state actors from China and Iran.

The Russian accounts were trying to “stoke division” and disseminate a “particular type of narrative” to manipulate the 2024 US Presidential Elections, he told MPs on the foreign affairs committee during a video call. Fernández also claimed that the attempts to manipulate discussions and spam on the service aren’t done yet. “There are efforts every single day to create inauthentic networks of accounts,” he said. Apparently, X suspended an additional “several hundred million accounts” last year as well, presumably also due to foreign state-backed manipulation campaigns.

To note, Statista estimates the number of users on X to be 429 million in early 2024. The Guardian also says the platform has approximately 300 million monthly users worldwide.

This article originally appeared on Engadget at https://www.engadget.com/apps/x-says-it-suspended-800-million-accounts-in-2024-over-spam-and-manipulation-123000201.html?src=rss

Shark's ChillPill puts a mister, fan and cold-plate in one portable package

Shark has been making some intriguing devices lately, and its newest offering is one I’m personally very excited about. The company has just announced the ChillPill — a gadget it’s describing as a “3-in-1 personal cooling system.” It’s a modular system that offers a fan, mister and cold plate in one portable accessory, and is available today (March 10) for $150. Just in time for the summer, I guess. I’ve had a ChillPill to test for a few days and while I think it’s a bit pricey, I’m impressed by the sophistication and versatility you get for the money.

The ChillPill looks kind of like a strange, modern pair of binoculars. It is made up of two tubes connected via an inch-long silver rotating hinge. Unlike a pair of binoculars, though, one of the halves of the ChillPill can swivel on its hinge to about 100 degrees in either direction, so you can twist it to your heart’s desire. The hinge clicks firmly into place, and feels solid, so it can hold steady in whatever position you’ve chosen.

The smaller of the two tubes is where the controls and the USB-C charging port sit. There is a switch near the bottom here that locks the controls so the ChillPill doesn’t accidentally turn on when it’s in your cluttered purse. This is important, since turning on the device and adjusting the intensity levels is a matter of pressing the other end of this tube and rotating the dial. There’s a screen that takes up the top surface and it’ll show your battery level and what speed or mode you’ve selected.

The matte, slightly larger tube is where the attachments go, and the other end of this is an air inlet. Shark calls the attachments “caps,” and like mentioned earlier, these are the “High-speed fan” cap, a “Dry Touch Mist” cap and the “InstaChill Cooling Plate.” The fan is basically an inch-thick disc, while the other two are a bit taller (or deeper), and the misting pod has a tank with a wick in it. You have to fill this with potable water (and the instruction manual repeatedly warns against using oils, fragrances or other additives) before turning the device on.

Swapping the caps out is a fairly easy affair thanks to the self-explanatory symbols on the edge. Twist the parts till the circle or lock icons are on top of the solid white dot on the other side, and you’re all set.

The Shark ChillPill in use in various scenarios.
The Shark ChillPill in use in various scenarios.
Shark

Of the three attachments, I was most excited for the cold plate, but was pleasantly surprised by how much I liked the mister. I was initially skeptical when Shark’s reps told me it was a “dry mist,” and I assumed it was probably much wetter than they promised. But when I filled the container with cold tap water and turned the ChillPill on, I found the resulting cool air and mist very refreshing. And though my chin, which got the most of the water vapor, did get a bit wet, it all dried off very quickly. Plus, if I didn’t want to risk any moisture on my face at all, I could just hold the device a bit further away. I also think it would be thoroughly enjoyable when aimed at other areas, like my neck or back, for a quick cooldown.

Same goes for the cooling plate attachment. It uses basically the same technology as the under-eye plates on the Shark CryoGlow LED face mask and the Shark DePuffi device. The company’s InstaChill technology essentially gives you a super cold surface that you can press to your skin (or, in theory, any surface that needs to chill) to quickly cool things off. Not only can this be great after, say, a hot yoga session or running to the subway in the middle of summer, but it can also be quite calming. I set the plate to the lower of the two chill settings and rubbed it all over my face before a call with my boss. I can’t say I was completely relaxed during the chat, but I was certainly a lot less strung out than I might have been without the ChillPill.

Finally, though the fan is the least exciting, it does work as promised and gets so powerful at the top level of 10 that I was genuinely shocked. It was like a mini cyclone in my hand, and if all you want is for moving air (that doesn’t have to be cooled), the ChillPill offers plenty of oomph and a wide range of intensity options.

For the money, I wish that Shark included some ChillPill accessories like the wrist strap, clamp, belt clip, crossbody strap or travel case. I also would love for the company to find a way to keep all the attachments on the device so I don’t have to carry loose caps with my ChillPill or buy a carrying case. I also found the half of the device with the power button on it to be a bit prone to becoming slick or greasy, making it a bit slippery at times.

Ultimately, I really enjoyed using the ChillPill to keep me cool. I can see this being a popular device in a hot, humid country like Singapore (where I’m from), and you best believe I’ll be ordering a few as gifts for my family members. Well, maybe just one or two. I’m not rich, after all, and these aren’t that affordable.

Update, March 10 2026, 3:42 PM ET: This story has been updated to edit the degree at which the two tubes can rotate on the hinge.

This article originally appeared on Engadget at https://www.engadget.com/home/sharks-chillpill-puts-a-mister-fan-and-cold-plate-in-one-portable-package-123000848.html?src=rss

The best robot vacuums on a budget for 2026

If vacuuming is your least favorite chore, employing a robot vacuum can save you time and stress while also making sure your home stays clean. While once most robo-vacs landed on the higher end of the price spectrum, that’s not the case anymore. Sure, you could pick up a $1,000 cleaning behemoth with mopping features, but it would be incorrect to assume that you need to spend that much money to get a good machine.

Now, you can get an autonomous dirt-sucker with serious cleaning chops for $500 — sometimes even $300 or less. But you get what you pay for in this space; don’t expect affordable robot vacuum cleaners to have all of the bells and whistles that premium machines do, like self-emptying capabilities or advanced dirt detection. After testing dozens of robot vacuums at various price points, I’ve narrowed down our top picks for the best budget robot vacuums you can buy right now.

Since I've tested dozens of robot vacuums, I'm often asked if these gadgets are "worth it" and I'd say the answer is yes. The biggest thing they offer is convenience: just turn on a robot vacuum and walk away. The machine will take care of the rest. If vacuuming is one of your least favorite chores, or you just want to spend less time keeping your home tidy, semi-autonomous robotic vacuum is a great investment. Many models, albeit more expensive ones, even come with features like a self-empty station to further reduce maintenance.

There are plenty of other good things about them, but before we dive in let’s consider the biggest trade-offs: less power, less capacity and less flexibility. Those first two go hand in hand; robot vacuum cleaners are much smaller than upright vacuums, which leads to less powerful suction. They also hold less dirt because their built-in bins are a fraction of the size of a standard vacuum canister or bag. Fortunately, some models include features like an auto-empty station, which helps with dirt capacity, especially in homes with pet hair.

When it comes to flexibility, robot vacuums do things differently than standard ones. You can control some with your smartphone, set cleaning schedules and more, but robo-vacs are primarily tasked with cleaning floors. On the flip side, their upright counterparts can come with various attachments that let you clean couches, stairs, light fixtures and other hard-to-reach places.

When looking for the best cheap robot vacuum, one of the first things you should consider is the types of floors you have in your home. Do you have mostly carpet, tile, laminate, hardwood? Carpets demand vacuums with strong suction power that can pick up debris pushed down into nooks and crannies. Unfortunately, there isn’t a universal metric by which suction is measured. Some companies provide Pascal (Pa) levels and generally the higher the Pa, the stronger. But other companies don’t rely on Pa levels and simply say their bots have X-times more suction power than other robot vacuums.

So how can you ensure you’re getting the best cheap robot vacuum to clean your floor type? Read the product description. Look for details about its ability to clean hard floors and carpets, and see if it has a “max” mode you can use to increase suction. If you are given a Pa measurement, look for around 2000Pa if you have mostly carpeted floors. Pay attention to the brush roll mechanism as well, especially if you're dealing with dog hair or other stubborn debris that can cause tangles. Many budget models use bristle brushes, while others offer tangle-free designs to minimize maintenance.

You may find some budget robot vacuums also offer vacuum/mop combo capabilities. These bots feature a water tank, which means they can offer mopping functionality, enhancing debris pickup, and resulting in shiny floors. However, these are less common when you’re shopping in the lower price range.

Size is also important for two reasons: clearance and dirt storage. Check the specs for the robot’s height to see if it can get underneath the furniture you have in your home. Most robo-vacs won’t be able to clean under a couch (unless it’s a very tall, very strange couch), but some can get under entryway tables, nightstands and the like. As for dirt storage, look out for the milliliter capacity of the robot’s dustbin — the bigger the capacity, the more dirt the vacuum cleaner can collect before you have to empty it.

You should also double check the Wi-Fi capabilities of the robo-vac you’re eyeing. While you may think that’s a given on all smart home devices, it’s not. Some of the most affordable models don’t have the option to connect to your home Wi-Fi network. If you choose a robot vac like this, you won’t be able to direct it with a smartphone app or with voice controls. Another feature that’s typically reserved for Wi-Fi-connected robots is scheduling because most of them use a mobile app to set cleaning schedules.

But Wi-Fi-incapable vacuums usually come with remote controls that have all the basic functions that companion mobile apps do, including start, stop and return to dock. And if you’re concerned about the possibility of hacking, a robot vac with no access to your Wi-Fi network is the best option.

Obstacle detection and cliff sensors are other key features to look out for. The former helps the robot vacuum navigate around furniture while it cleans, rather than mindlessly pushing its way into it. Many also offer no-go zones, letting you block off areas you don’t want the robot to enter. Meanwhile, cliff sensors prevent robot vacuums from tumbling down the stairs, making them the best vacuum for multi-level homes.

When we consider which robot vacuums to test, we look at each machine’s specs and feature list, as well as online reviews to get a general idea of its capabilities. With each robot vacuum we review, we set it up as per the instructions and use it for as long as possible — at minimum, we’ll use each for one week, running cleaning cycles daily. We make sure to try out any physical buttons the machine has on it, and any app-power features like scheduling, robot mapping and more.

Since we test robot vacuums in our own homes, there are obstacles already in the machine’s way like tables, chairs and other furniture — this helps us understand how capable the machine is at avoiding obstacles, and we’ll intentionally throw smaller items in their way like shoes, pet toys and more. With robot vacuums that include self-emptying bases, we assess how loud the machine is while emptying contents into the base and roughly how long it takes for us to fill up the bag (or bagless) base with debris.

First and foremost, always empty your robot vacuum’s dustbin after every cleaning job, or use a self-empty station if the model supports it. Simply detach and empty the dustbin as soon as the robot is done cleaning, and then reattach it so it's ready to go for the next time. It’s also a good idea to take a dry cloth to the inside of the dustbin every once in a while to remove any small dust and dirt particles clinging to its insides.

In addition, you’ll want to regularly examine the machine’s brushes to see if any human or pet hair has wrapped around them, or if any large debris is preventing them from working properly. Some brushes are better than others at not succumbing to tangled hair, but it’s a good idea to check your robot’s brushes regardless — both their main brush and any smaller, side brushes or corner brushes they have. These parts are often easy to pop off of the machine (because they do require replacements eventually) so we recommend removing each brush entirely, getting rid of any tangles or other debris attached to them and reinstalling them afterwards. If you have a robot vacuum with mopping capabilities, you’ll need to wash the bots’ mop pads too, to avoid any unpleasant smells or tracking mess around your home. Similarly, if your robot vacuum has a water tank, it’s worth washing this out regularly to keep it clean.

Robot vacuums also have filters that need replacing every couple of months. Check your machine’s user manual or the manufacturer’s website to see how long they recommend going in between filter replacements. Most of the time, these filters cannot be washed, so you will need to buy new ones either directly from the manufacturer or from other retailers like Amazon or Walmart.

Yes, budget robot vacuums can be good for pet hair. Just keep in mind they generally tend to have lower suction power and smaller dustbins than more expensive (and larger) robot vacuums. If pet hair is your biggest concern, we recommend getting as expensive of a robot vacuum as your budget allows, or consider investing in a cordless vacuum since those tend to be more powerful overall.

Budget robot vacuums typically last 40-60 minutes per charge, and the best ones will automatically return to their charging dock when they need more power.

Yes, budget robot vacuums work on both carpets and hardwood floors.

Home mapping features are typically exclusive to more expensive robot vacuums. Check the product description of any robot vacuum you're thinking of buying and look for "smart mapping" or "smart home mapping" in the feature list if you want a device that supports it.

Check out more from our spring cleaning guide.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/best-budget-robot-vacuums-133030847.html?src=rss

You can now use ChatGPT to open Shazam instead of... just opening Shazam

Shazam is now available within ChatGPT, if you don’t want to launch the music discovery app on your phone for, well, reasons. You will have to link the Shazam app with the chatbot first from its Apps page, after which you can summon it in-chat to identify whatever song is playing. To summon Shazam in-chat, you can use prompts like “Shazam, what’s playing?” or “Shazam, what is this song?”

A box will pop up that you can tap on to launch the music discovery service, which will then listen to the tune playing. ChatGPT will display the song’s name, artist and artwork, along with the option to save the song to Shazam. Take note that the feature will work within ChatGPT even if you don’t have the music discovery app downloaded on your device, which does make it useful if you’re using a phone with full memory. The Shazam integration has started rolling out globally within ChatGPT on iOS, Android and the web.

This article originally appeared on Engadget at https://www.engadget.com/apps/you-can-now-use-chatgpt-to-open-shazam-instead-of-just-opening-shazam-114000363.html?src=rss