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How to use Apple's Playlist Playground to make AI-generated mixes

With the release of iOS 26.4, Apple Music's Playlist Playground can now generate playlists with the help of AI. Best of all, you don't need an Apple Intelligence-capable iPhone to take advantage of the new feature. As long as you're a US Apple Music subscriber with your language set to English, you can start using Playlist Playground right now. Here's how to get started. 

A pair of screenshots showing off Apple Music's new Playlist Playground feature.
A pair of screenshots showing off Apple Music's new Playlist Playground feature.
Igor Bonifacic for Engadget

For the time being, there are two ways to access Playlist Playground. For the time being, the company is highlighting the feature within the "Top Picks for You" section of Apple Music's Home tab. If you don't see a shortcut there, Apple integrated the feature into the app's existing playlist creation tool. Just tap the new icon found in the Library tab. If you're new to Apple Music, the flow looks like this: 

  1. Open Apple Music. 

  2. Navigate to the "Library" tab.

  3. Tap the playlist creation button.

  4. Write a prompt describing the mood or style of music you want to hear. 

To help people get started, Apple provides a selection of sample prompts. One pro tip: it's possible to use metadata in conjunction with Playlist Playground. For example, after Apple Music generates a playlist, you can tell Apple's model to edit it by removing any songs released before 2016. Of course, you're also free to add and remove songs manually as you please. 

Once you're happy with your new playlist, Apple Music treats all Playlist Playground mixes like it does any other playlist, meaning you can save it to your Library, download for offline playback, play it from your Apple Watch and share it with friends and invite them to add songs.   

As of the writing of this article, Playlist Playground is a beta release only available to Apple Music subscribers in the US with their preferred language set to English. An iPhone or iPad running iOS 26.4, or an Apple Vision headset running visionOS 26.4 is also required.     

As Apple releases the feature in more countries and languages, we'll update this article. 

Yes, if you use Apple Music on Android, Playlist Playground is available there too.  

When generating mixes, Playlist Playground pulls from both trending data and your personal listening history. Along with other AI-powered Apple Music features like AutoMix and Lyrics Translation, Playlist Playground runs as part of the Apple Music service. That’s one of the reasons Apple can offer it outside of Apple Intelligence-capable devices. 


This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/how-to-use-apples-playlist-playground-to-make-ai-generated-mixes-134500610.html?src=rss

HBO Max finally launches in the UK and Ireland

It’s been a long wait, but HBO Max has finally arrived in the UK and Ireland, rounding off the streaming service’s European expansion. Oscar-winners One Battle After Another and Sinners are both available to stream at launch, alongside Max Original shows like The Pitt. Season three of Euphoria arrives in April, and HBO Max is also home to mega-franchises like The Lord of the Rings and Harry Potter, both of which are celebrating their 25th anniversaries in 2026.

Starting today, March 26, UK audiences can choose from three plans. Basic with Ads costs £5 per month, and offers all HBO shows and select Warner Bros. movies at 1080p, with movies that first stream on HBO Max after their theatrical release excluded. Then there's Standard with Ads for £6 per month, which includes those straight-from-theaters releases and 30 downloads at the same resolution. Both can stream on two devices at a time.

For an ad-free experience you can purchase a Standard or Premium plan. The former has all titles available on two devices, up to 30 downloads and, obviously no ads. Finally, the most expensive £15 per month Premium plan allows streaming on four devices in up to 4K Ultra HD with Dolby Atmos. You also get 100 offline downloads on this tier. 

Eligible Sky TV customers will automatically have HBO Basic with Ads rolled into their packages at no extra cost, thanks to an expanded partnership between Sky and Warner Bros. Discovery. This extends to NOW Entertainment subscribers, who will find HBO Max integrated into the NOW app. HBO Max is also now home to TNT Sports in the UK, which streams over 50 matches in the Premier League, as well as being home to the UEFA Champions League and various other sporting competitions, including MotoGP and the Tour de France.

HBO Max launches in the UK as Warner Bros Discovery sets a date for the shareholder vote on its merger with Paramount Skydance, which was finally agreed last month. Netflix was paid a $2.8 billion fee for breaking up its initial well-documented deal to buy the historic studio.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-max-finally-launches-in-the-uk-and-ireland-133406342.html?src=rss

Sonos Play review: The company's best portable speaker so far

It’s been a rough couple of years for Sonos. In mid-2024, the company released a redesigned and thoroughly busted update to its app, which Sonos owners need to set up new products, manage their speaker groups, play music and access a host of other crucial features. The fallout from that was far-reaching — the company replaced its CEO, canceled a few planned products and released no new hardware in 2025. 

The Sonos Play, announced earlier this month, is the company’s reset button, a way to remind people what the company does well. The Play is a portable speaker that sits between the $499 Sonos Move 2 (which is large, expensive and extremely loud) and the $179 Roam 2 (the cheapest Sonos speaker and tiny enough to bring anywhere). The $299 Play sits right in the middle of the company’s portable lineup in both size and price — and after spending a few weeks listening to it, I think it’s a very smart addition to the collection. Thanks to its impressive sound quality, versatility and portability, the Play is immediately one of the best speakers Sonos sells. The timing couldn’t be better, either, with warmer weather finally on the way. 

Like all other Sonos speakers, the Play is a Wi-Fi smart speaker that can stream audio from dozens of services; you can also play content on it via AirPlay 2, Spotify Connect and Bluetooth. The USB-C port on the back also lets you connect to turntables, CD players and other audio devices via a line-in dongle, or you can also use that port for an Ethernet connection (again with the corresponding dongle). Finally, you can also control the Play via Amazon Alexa or the Sonos Voice Assistant. And like the Roam, the Play is IP67 rated for water and dust resistance. 

That’s all standard fare at this point, but I appreciate that Sonos included Ethernet and line-in capabilities, two things the Roam doesn’t support. It makes the Play a much more versatile option for being a centerpiece of your indoor setup as well as something you can take on the go. And since the Play comes with a wireless charging base, it’s easy to keep it charged up during indoor duty and equally simple to just grab it and go without fussing with cables. (Strangely enough, it does not come with a power adapter, so you’ll need to provide your own USB-C brick.)

The real panel of the Sonos Play.
The real panel of the Sonos Play.
Nathan Ingraham for Engadget

Physically, the Play reminds me of the Sonos Era 100 with its width squished down to make it more portable. Unsurprisingly, it comes in the same white and black color options; I had been hoping for a few more options like the vibrant Roam colors. The one touch of color you’ll see is on the light green grab loop attached to the back; you can remove it if you’re not a fan. At 7.6 inches, it’s slightly taller than the Era 100, but it’s much thinner and lighter. Based on the initial product renders, I expected the Play to be larger than it is in reality, but it feels quite compact and easy to move around. It’s not a “throw in your bag and forget it” speaker like the Roam, but it’s far more portable than the Move. The Move is a speaker I’d really only use in my house or in the backyard, whereas I’d toss the Play into a backpack and take with me — unless I really needed to save space or weight. 

The Era 100 (left) and the Play (right).
The Era 100 (left) and the Play (right).
Nathan Ingraham for Engadget
Side view of the Sonos Era 100 and Play.
Side view of the Sonos Era 100 and Play.
Nathan Ingraham for Engadget

Its diminutive size is even more impressive when you consider the audio components Sonos packed inside. The Play features a speaker array nearly identical to that of the larger Era 100. It has two tweeters angled at 90 degrees for some stereo separation, along with a mid-woofer and two passive radiators for bass performance. The passive radiators are unique to the Play, specifically included to help bass levels in settings where there aren’t walls for the sound to reflect off of — like anywhere outside you might take a portable speaker.

Two Sonos Play speakers paired in stereo.
Two Sonos Play speakers paired in stereo.
Nathan Ingraham for Engadget

The Play’s flexibility only matters if it sounds good. Fortunately, Sonos has never struggled with producing a speaker that’s a pleasure to listen to, and the Play certainly fits the bill. My top-level and unscientific analysis is that the Play sounds nearly as good as the Era 100, an impressive feat considering its comparatively small frame. 

I tested a single Play speaker as well as a stereo pair in my small office, where I typically listen to music through a stereo pair of Era 100 speakers. I also used them in stereo on my larger and more open first floor, both streaming music and playing on my turntable via the line-in jack. Finally, I got to test them outside on my deck on a few lovely early Spring days that the Boston area was graced with recently. I used the auto Trueplay tuning feature throughout; it uses the Play’s built-in microphone to optimize audio for whenever you’ve placed the speaker. Sonos has offered various versions of Trueplay for over a decade now and it consistently makes its speakers sound better. And given you don’t have to do the old “wave your phone around the room” method to use Trueplay, there’s really no reason not to have it on. 

While in my office, I did a lot of A/B testing of the Era 100 vs. the Play, typically playing Apple Music lossless via the Sonos app, but I also tried AirPlay and Spotify Connect as well as other music services including YouTube Music and Bandcamp. The biggest differences I noticed between the two speakers are the Era 100 is louder and has a more pronounced mid-range. The Play comparatively feels like its EQ is “scooped,” and it just isn’t quite as loud at the same volume level. The Play also doesn’t maintain quality quite as well through the full volume range — I wouldn’t say that it got distorted when I was playing it at 75 percent volume, but it’s not as clear as the Era 100 either. 

These differences I mostly only noticed when I was flipping back and forth between the two speakers — when I just sat back and listened, I was extremely happy with the Play’s sound. When listening to a single Play, the angled tweeters did provide a small degree of stereo separation when things were hard-panned to the left or right channels. For example, the backing vocals in the chorus of Soundgarden’s “Black Hole Sun” jump from one channel to the other, and I did pick up on that effect. 

Top controls on the Sonos Play.
Top controls on the Sonos Play.
Nathan Ingraham for Engadget

The Play sounds very well-balanced and neutral, capable of reproducing songs without over-emphasizing any particular frequency. My usual listening habits include a ton of ‘90s-era alternative and more modern indie rock, plus some modern pop and the occasional film or video game score, and the Play sounded great across the board. Daughter’s “Be On Your Way” is an atmospheric track juggling strings, electronic underpinnings, reverb-drenched guitar and a gorgeous vocal track, and all those elements shined here. The dance-influenced beats of Nine Inch Nails’ “Less Than” had appropriate thump and power behind them, and “Stay Down” by Boygenius sounded great, whether it was the acoustic-tinged intro or the layered, full-band climax. Heavier fare like Metallica’s “Battery” and Tool’s “Fear Inoculum” hit with the appropriate intensity as well, particularly when I was running two Play speakers in stereo. 

My go-to film score for these kinds of tests is Howard Shore’s Lord of the Rings: The Two Towers, and it’s often the case that doesn’t sound as majestic on smaller speakers. But the Play did a great job with the intricate orchestral arrangements that jump between delicately intimate moments and full-throated majesty — the first song “Glamdring” has all these elements in less than four minutes, and it sounded excellent. I also love Gustavo Santaolalla’s score for The Last of Us with its tortured strings and host of organic acoustic sounds alongside unsettling electronics, and all its various elements were faithfully conveyed here. 

The line-in connection on the Sonos Play.
The line-in connection on the Sonos Play.
Nathan Ingraham for Engadget

Using the speaker’s line-in capabilities with a USB-C to 3.5mm audio input worked easily as well. The only real issue I noticed is that my particular turntable’s output meant I had to turn the Play up much louder than I would when streaming music, so its top volume level is much lower. That wasn’t exactly a problem, but if you really want to push a lot of volume from a line-in source, this might not be the speaker for you. I was also worried that I’d switch from line-in to streaming and forget to adjust the volume down, but the speaker is smart enough to re-adjust from the line-in volume down to wherever it was set previously. 

While the Play isn’t the loudest speaker out there, it has plenty of power when outside. I set the volume to around 60 and walked from my porch to the sidewalk and could still faintly hear the music (though not loud enough to be too offensive to passers-by or neighbors). Back up on the deck, the Play maintained its detailed profile despite the lack of surfaces for the sound to reflect off. It feels like a great device to have playing in the background when you’re entertaining outdoors, but something like the Move 2 will do better if you want music to be the centerpiece of a gathering.

The Play’s Wi-Fi connection is strong enough that I didn’t need to switch to Bluetooth when I was outside, but it’s simple to use if you need it. There’s a dedicated Bluetooth button on the back; pressing it turns it on, while holding puts the speaker in pairing mode. Bluetooth is probably the easiest way to give someone else control over your Sonos system. If you start streaming music to it, you can then group other speakers with the Play to get those tunes anywhere in the house without having to give a guest access to your Sonos system.

The Sonos Play and its charging base.
The Sonos Play and its charging base.
Nathan Ingraham for Engadget

Sonos included a new Bluetooth feature with the Play that they’re also bringing to the Move 2. If you’re away from Wi-Fi and playing audio via Bluetooth, other Play or Move 2 speakers can join a group just by pressing and holding the play/pause button. This works with Play or Move 2 speakers that have previously been set up on the same Sonos system, and it’s as simple as it sounds. I just paired my phone to one speaker, started playing some music and then held the play/pause button on the second speaker to get them in sync. 

As for battery life, the Play is a huge step up over the Roam’s rather paltry 10-hour estimate. The Play is rated for up to 24 hours of playback, same as the Move 2, and I think Sonos just about hit that mark. I spent several work days playing music for eight-plus hours and the Play’s battery only dropped about 30 percent each time. Your mileage may vary, but I think the Play has plenty of battery life considering its smaller size — and given how easy it is to just drop on a charging base when you’re done, I don’t think most people will run its battery down too often. Sonos also made the battery in the Play user-replaceable, a good option to keep the speaker running for years to come.

Side-by-side comparison of the Sonos Era 100 and Play.
Side-by-side comparison of the Sonos Era 100 and Play.
Nathan Ingraham for Engadget

While there are loads of portable Bluetooth speakers out there, the Play’s position as a Wi-Fi speaker that can group with others in a household as well as be used on-the-go with Bluetooth makes it a rather unique option. The $269 Bose SoundLink Plus sounds great, can be paired in stereo or grouped in “party mode,” and is a similar size as the Play. But its battery doesn’t last as long and, more crucially, it only works via Bluetooth. Some people won’t care, but I prefer the much wider variety of playback options that the Play provides.  JBL also has a host of portable Bluetooth speakers, as well as Wi-Fi enabled options meant for home use — but again, the combo of Wi-Fi playback and portability seems to be mainly limited to Sonos right now.

As such, the main competition for the Play comes from Sonos itself, with the Move 2, Roam and Era 100 all offering different pluses and minuses depending on what you’re looking for.

Sonos Play speaker sitting outside.
Sonos Play speaker sitting outside.
Nathan Ingraham for Engadget

If it isn’t obvious, I’m a pretty big fan of the Sonos Play. While it’s not quite as portable as the tiny Sonos Roam, it sounds significantly better than the smallest Sonos speaker while still being easy to carry around. It’s probably the most versatile speaker in the Sonos lineup right now, and a smarter choice than the $499 Move 2 for most people. Unless you really need massive outdoor volume, the Play is the best portable Sonos speaker. 

The only catch is its price. $299 is fair when you consider its sound quality and feature set. But it’s also $80 more than the Era 100, or $110 more than the Era 100 SL (which drops the microphone but is otherwise identical to its more expensive counterpart). So you’ll have to decide how much portability is worth to you. For me, the Play is an excellent addition to my existing setup. But if you’re likely to do most of your listening indoors, the Era 100 and its superior sound quality might make more sense. 

To be clear, that’s not a knock against the Play. The latest Sonos speaker offers impressive sound quality, flexibility and portability, and it’s the kind of product that can help Sonos rebuild its reputation after its recent difficulties.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sonos-play-review-the-companys-best-portable-speaker-so-far-130000688.html?src=rss

March Madness 2026: How to watch the Sweet 16 and Elite Eight this weekend

It’s time to lock in those brackets. The 2026 NCAA basketball tournaments, affectionately known as March Madness, begin this week. In fact, some of the action on the men’s side starts tonight. Both the men’s and women’s tournaments are available to stream through various apps and services, but navigating the web of broadcasters and TV channels can be confusing. We’ve broken down when all the games are happening, where to watch and the best options for saving some cash doing so. 

The men’s NCAA Basketball Tournament Sweet 16 begins on Thursday, March 26 with four of the eight games. The first game begins at 7:10PM ET with the others following at 7:30PM ET, 9:45PM ET and 10:05PM ET. A similar schedule is expected for the second slate of Sweet 16 games on Friday, March 27. The Elite Eight will then follow on Saturday, March 28 and Sunday, March 29 with two games each day. Start times haven’t been announced for those just yet.

On the women’s side, everything is offset by a day. The first four Sweet 16 games take place on Friday, March 27 at 2:30PM ET, 5:00PM ET, 7:30PM ET and 10:00PM ET. The second set of matchups follows on Saturday, March 28 at 12:30PM ET, 3:00PM ET, 5:00PM ET and 7:30PM ET. The Elite Eight matchups are on Sunday, March 29 and Monday, March 30 with two games each day, but start times haven’t been announced for those.

Here’s the full schedule for each tournament:

Jacob Kupferman via Getty Images

CBS and Warner Bros. Discovery share the broadcast rights to the men’s tournament, so TV coverage will be spread across four networks. During the course of March Madness, games will air on CBS, TNT, TBS and truTV, with the final rounds and championship game landing on TBS.

If you already have a paid TV plan (such as traditional cable), a good way to watch the men’s tournament is with the March Madness Live app or website. There's a big catch though: CBS games aren't available in the app. That means this is really only a good option through the Elite Eight. Once you log in with your TV provider credentials, you can watch games on the other networks in one spot with features like multiview (up to four games at once) and a Fast Break stream that covers all the in-progress games in one spot.

The app also offers ways to follow your bracket, if you filled it out on MarchMadness.com. And when you’re watching on desktop, the crucial Boss Button will throw up a fake work screen to keep your job safe. In addition to your laptop or phone, March Madness Live is also available on Amazon devices, Fire TV, Apple TV, iOS, macOS, Google Play, LG smart TVs, Roku and Xbox consoles.

The most affordable option to watch every game is to actually use two services. It’s not ideal, I know, but it will save you a lot of money. HBO Max’s Basic plan is $11/month and gives you access to live games from TNT, TBS and truTV with three-game multiview (46 games total). That includes the Final Four and National Championship as those three games are on TBS this year. If you splurge for a pricier plan ($23/month), you can stream games in Dolby Vision with Dolby Atmos surround sound. For the CBS games, you’ll need a Paramount+ Premium subscription that costs $14/month ($6 for two months for new users). So, with this best price scenario, streaming all of the men’s tournaments will cost $25 across two apps.

A live TV service like YouTube TV or Hulu + Live TV is over $80 more per month at full price, but they would offer you all the games in the men’s tournament in one place. YouTube TV is currently on sale for $60/month for the first two months after a free 10-day trial. Hulu + Live TV now includes Disney+ and ESPN Select, hence its higher price.

Joe Buglewicz via Getty Images

While Warner Brothers Discovery owns the rights to the men’s NCAA Tournament, ESPN has the women’s bracket locked down. Every game of the women’s tournament will be spread across ABC, ESPN, ESPN2, ESPNU and ESPNEWS, including the First Four matchups. The Final Four will be on ESPN, but the championship game will air on ABC. All three of those culminating games will stream on ESPN+ (and in the ESPN app) as MegaCast feeds.

ESPN says the MegaCasts are available in two options. First, Beyond the Rim provides an aerial camera angle with the main commentary and replays, plus the addition of enhanced stats. On the Rail shows you game action the full length of the floor. This feed will offer “natural” sound and replays. 

Since ESPN+ won’t get every game, it’s not an option if you want to watch the entire tournament. However, since last year’s March Madness, Disney debuted standalone offerings for ESPN. The most affordable option here is ESPN Select which includes women’s college basketball and costs $13/month. 

You could also opt for a live-TV streaming service like Sling, YouTube TV or Hulu + Live TV for a comprehensive experience. Sling is the cheapest of these, with the requisite Orange and Sports Extra plan costing $57 (Sling is currently offering a discount on the first month of Orange). YouTube and Hulu live TV options are both more expensive at over $80/month (YouTube TV currently discounted to $60 for the first two months), so it’s a matter of which set of content and features you like best. YouTube TV offers a handy multiview tool so you can watch up to four games at once, but Hulu + Live TV comes with Disney+ and ESPN Select for that cost.

Once you have a TV plan that includes the ESPN family of networks, the ESPN app is the best place to watch the tournament. The mix of scores and info, along with multiview streaming for up to four games at a time on Apple TV and Xbox, make the app a well-equipped conduit for the women’s tournament.

The March Madness website only shows scores and news for the women’s tournament. None of the women’s games will be available for streaming live on the website.

Michael Reaves via Getty Images

Without a TV provider login, you can watch all of the games broadcast on CBS on the March Madness website and mobile apps. Sure, it’s a small sample of the tournament, but it’s completely free and a good option for casual fans who don’t have a paid TV plan they can exploit for more of the action. It’s also a good way to watch the first round at work, if your company hasn’t blocked streaming sites, or if you can discreetly watch on your phone.

For the women’s tournament, there aren’t any games available for free. Unless you have an old-school OTA antenna, that is, in which case you can watch women’s games on ABC (and men’s games on CBS) without any kind of streaming plan. Of course, as this is a streaming guide published in 2026, I’d consider an antenna an extraordinary move.

If you were hoping to use a free trial period to watch March Madness, I’ve got bad news. None of them will last long enough to cover the entire tournament. Some services don’t offer a free trial at all, but the longest is YouTube TV at 10 days. Sadly, that won’t even get you through the second weekend.

If you’re hoping to stream all of the men’s and women’s NCAA tournaments, I hope you ordered Samsung’s eight-TV bundle. In terms of streaming services, just jump straight to a live-TV option like YouTube TV or Hulu + Live TV. I prefer the former because of its multiview feature. At times when there are multiple games that you want to watch, especially during the first two rounds, you’ll want multiview in order to keep tabs on all of the action.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/march-madness-2026-how-to-watch-the-sweet-16-and-elite-eight-this-weekend-154903032.html?src=rss

WhatsApp rolls out updates including multiple accounts for iOS

WhatsApp shared multiple quality of life updates coming to its messaging platform starting today. The first is a long awaited option to have two accounts on a single iOS device. The option has been available for years on Android, and iPhone users can now be logged into two separate accounts at once. The profile photo for the account will be visible in the bottom tab to double-check which persona you're messaging as. 

The other new features allow for easier movement of chat histories, both between platforms and devices in the same ecosystem. This chat transfer should make it easier to retain messages when upgrading to a new phone, especially if you're switching between iOS and Android. There's also a new option to delete large files directly from a WhatsApp chat to avoid storage clutter. It's available under the Manage Storage option when you tap a chat's name. It includes an option to delete just media files from a conversation. 

And of course it wouldn't be a tech news announcement without at least some AI features present. WhatsApp now supports using Meta AI for light photo editing, including removing backgrounds, changing aesthetic styles and deleting elements from the composition. There's also a Writing Help prompt that uses AI to help draft a message, although Meta's blog post states that using this still keeps chats private. The above features should be arriving to all WhatsApp users “soon,” according to the company.

This article originally appeared on Engadget at https://www.engadget.com/social-media/whatsapp-rolls-out-updates-including-multiple-accounts-for-ios-130000252.html?src=rss

DJI Avata 360 drone review: 360 video hits new highs

After achieving action camera success, Insta360 invaded DJI’s turf with the first mass-market panoramic drone, the Antigravity A1. It had instant appeal for drone pilots, offering 8K 360 video and features like subject tracking, obstacle detection and FPV flying.

Though beaten to the punch, DJI has responded quickly with the Avata 360, aided by its drone experience and camera tech from the new Osmo 360 action cam. It has a lot in common with its rival, but it’s safer to fly around people and offers single camera 4K footage on top of 8K 360 video.

To find out how the Avata 360 stacks up against the A1, I tested it both indoors and out, around people and even “stunt” horses. The Avata 360 isn’t perfect, but it is far more polished than its rival. As with other DJI drones of late, though, US availability remains unclear.

The 360 camera makes the Avata 360 different from any other DJI drone. It features two ultrawide cameras with f/1.9 lenses and 1.1-inch 64-megapixel sensors, with one pointing up and the other down for unobstructed 200-degree views. Those are then stitched together by software to create 360 degree video at up to 8K 60 fps.

This setup fundamentally changes the way you pilot a drone and capture video. Since the 360 camera records everything around it, you can focus on flying and reframe shots later in DJI’s Studio app. That 360 view is also handy when piloting in FPV mode. With the head tracking on DJI’s Goggles N3, you can look all around you simply by turning your head.

Unlike the Antigravity A1 that only shoots 360 video, the Avata 360 supports regular single-camera shooting as well. When you switch to that mode, the camera rotates forward and shoots 4K video at up to 60 fps with a 28mm field of view. DJI’s drone also works with a regular controller, which isn’t an option on the A1. You have to use the Insta360’s goggles at all times.

Because of the chunky 360 camera, the Avata 360 is slightly bigger than the Avata 2. It’s also quite a bit heavier at 455 grams (one pound) and so, unlike the 249-gram Antigravity A1, you’ll need a permit to fly one in most regions.

The Avata 360’s propellers are shielded to protect the drone and keep it safe indoors or around people, unlike the open-prop A1. For additional protection it has two omni obstacle sensors on the side, a Lidar sensor up front, landing sensors on the bottom and, of course, a camera that points in all directions. To keep the lenses off of bare ground, it comes with a foldable 18x18-inch landing mat.

DJI’s Goggles N3 (available with the RC Motion 3 controller as an option) are comfortable and allow you to wear eyeglasses. Unlike the Goggles 3, though, there’s no external camera to see outside. If you’d rather pilot conventionally, you can get the Avata 360 bundled with DJI’s RC 2 screen controller in another kit.

As an FPV drone, the Avata 360 is fast and agile. It can hit speeds up to 40 MPH in sport mode (without obstacle avoidance) or 35 MPH in normal mode. When used with the optional FPV Remote Controller 3, you can do flips, rolls and other “cinewhoop” style maneuvers. Once you get used to flying it that way, it’s incredibly fun.

The 38.7Wh batteries have 26 percent more capacity than the Avata 2’s cells, but rated endurance is about the same at 24 minutes. I never got more than about 18 minutes in real-world flying though, so it’s a good idea to buy the Fly More kit with three batteries and a fast charger that can replenish them all in about 100 minutes.

The Avata 360 can be controlled using DJI's Goggles N3 and RC Motion 3 controller in FPV mode.
Samuel Dejours for Engadget

Part of my testing of the Avata 360 was capturing “trick riding” horses, so it was important that the drone noise didn’t spook them. At 81db the Avata 360 is louder than the Mini 4 Pro (67 db) and less banshee-like than the Neo 2 due to the larger propellers, so the horses weren’t alarmed.

Video is transmitted to the Goggles N3 and RC Motion 3 controller (or the RC screen controller) at 1080p 60 fps via DJI’s OcuSync 4.0+ system. The maximum flying range is 20 km (12.4 miles), double that of the Avata 2. This is an impressive distance for an FPV drone.

The 45GB of internal storage (42GB usable) can fill up quickly when you’re shooting 8K video, but the drone also has a microSD slot. To get your footage onto a PC or smartphone, you can transfer it via the USB-C port or over Wi-Fi using DJI’s Fly app.

The Avata 360 has DJI’s usual tracking and obstacle detection features, but they’re available only with the RC 2 controller and not the Goggles N3. To follow a subject, simply draw a box around them on the controller to enable Focus Track and its three modes: Spotlight, Point of Interest and ActiveTrack. The latter tracks a subject automatically and lets you control the drone’s position via an on-screen “steering wheel.”

DJI's Avata 360 offers excellent subject tracking but with a 360 twist
Steve Dent for Engadget

To test that, I biked in a narrow forested lane and walked around a bamboo-covered obstacle course. When using Focus Track, the drone dodged most obstacles and was only confused by small leaves and branches. If it did contact one of those, it sailed right through without crashing thanks to the propeller guards.

Subject tracking works in both 360 and single camera modes, but when using the latter, The Avata 360 can’t see and avoid obstacles behind it. It contacted branches several times during my testing, but fortunately the prop guards prevented crashes. Other automatic features include Dronie, Rocket and Quickshot modes that let you capture clips for social media.

The Avata 360 prioritizes FPV freedom and flexibility over pure video quality. Though the specs promise 8K, that only applies to the full 360 degree video — your final, flat video will actually be 4K or less after processing. And the 360 camera zooms digitally (not optically), which further reduces resolution. On top of that, you can often see a “seam” in the video where stitching occurs, and dewarping (used to output flat video) can create softness at the edges. With all that, video is less sharp than DJI’s regular Mini, Air and Mavic drones.

Because the camera is fixed when shooting 360 video, the Avata 360’s gimbal can’t smooth out jolts or correct for roll. Instead, it uses action cam-style electronic stabilization. What’s more, that type of smoothing causes motion blur and artifacts in low light due to the lower shutter speeds — something I also noticed with the Osmo 360.

DJI Avata 360 drone review: 360 video hits new highs
Steve Dent for Engadget

With that said, video quality was as sharp and color-accurate as the Osmo 360, and a touch better than the Antigravity A1 when filming in daylight. For tricky, contrasty conditions like a shaded path on a sunny day, the D-LogM option boosted dynamic range, helping me bring out shadow detail and tone down overly-bright highlights. However, the cityscape I shot at night was soft and occasionally blurry due to the aforementioned stabilization issues.

In exchange for this lower video quality, the 360 camera provides incredible flexibility. For a vlog style tracking shot, for instance, I usually need to film twice to show the forward and backward directions. With the Avata 360, though, I was able to get both POVs from the same shot and output an overhead view too for good measure.

DJI Studio is where you go to select your desired framing and output the flat video. It’s not quite as versatile as Insta360’s app, but it allows you to reframe shots and create smooth transitions between camera angles. And to save time, you can use the Intelligent Tracking feature to center your subject. The app also offers color correction and other features, but I found it easier to export the final shots to DaVinci Resolve for any additional work.

Flat video a mixed bag. Sharpness is mildly better than the 360 video, but the lack of a gimbal roll axis means that the camera can’t level itself when the drone banks into the wind. As a result, most of my footage was tilted and often unusable.

DJI's Avata 360 offers incredible flexibility but lacks video quality compared to its other drones.
Steve Dent for Engadget

With the Avata 360, DJI has a surprisingly sophisticated drone that offers better video quality and more features than its only rival, Insta360’s Antigravity A1. It can do everything you’d expect from a DJI FPV drone like tracking, obstacle avoidance and acrobatics, while operating safely around people (or horses).

DJI also managed to undercut Insta360 on price, with the Avata 360 starting at 459 euros (approx. $530), or 939 euros ($1,089) in a kit with a screen controller, three batteries and a charger. It’s also available with the extra batteries and charger, DJI’s FPV Goggles N3 and the RC Motion 3 controller for 939 euros ($1,089). As mentioned, there’s no word yet on US pricing, but the Avata 360 has been approved by the FCC so it could appear in the US soon.

Like 360 action cams though, this is a niche product. If you’re a vlogger, extreme action shooter, FPV pilot or solo filmmaker who wants speed and flexibility, the Avata 360 is a great choice. If it’s pixel perfect image quality you want, however, you’re better off with DJI’s Mini 5 Pro, Air 3S or Avata 4 Pro drone.

This article originally appeared on Engadget at https://www.engadget.com/cameras/dji-avata-360-drone-review-360-video-hits-new-highs-120014666.html?src=rss

OpenAI drops plans to release an adult chatbot

OpenAI has "indefinitely" abandoned plans to release an a erotic chatbot for adults following concerns from employees and investors, the company confirmed to The Financial Times. Plans for such a feature, first announced in October 2025 for release in December last year, had already been delayed while company debated whether to release it all. It's the second app OpenAI has decided to shelf this week, after announcing on Tuesday that it was shutting down its Sora video generator.

The adult-oriented chatbot, reportedly called "Citron mode," is now on hold with no planned release date. The company reportedly had difficulty training models that previously avoided erotic content and also removing illegal behavior like bestiality or incest, two people familiar with the matter told the FT

Open AI said that it wanted to conduct long-term research on the effects of erotic chats and user attachment to AI, adding that there was currently not yet enough "empirical evidence" on the subject. The company also said it wanted to focus on its core productivity tools like coding assistants and drop "side quests" like Sora and the erotic chatbot.

The idea for adult features came after OpenAI announced that it would add parental controls and automatic age detection features for ChatGPT. CEO Sam Altman said back in October that the company had always been careful about such issues over concerns around unhealthy AI attachments, but felt comfortable that it could "safely relax the restrictions in most cases."

However, the adult mode had reportedly caused concern among investors, particularly amid the controversy caused by rival xAI's Grok model that generated deepfake nudes of real people and children. Staff also worried about the feature, with one senior employee even leaving the company over the issue. "AI shouldn’t replace your friends or your family; you should have human connections," he told the FT

Another challenge is OpenAI's age-checking tech, introduced following lawsuits from families who said that ChatGPT harmed their children. The tech reportedly has an error right higher than ten percent, which would still give a large number of young people access to the tech. OpenAI said that figure is in the industry standard range and that it is continuing to work on its accuracy. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-drops-plans-to-release-an-adult-chatbot-113121190.html?src=rss

Uber and Pony.ai are testing a robotaxi service for Europe

Uber and Chinese company Pony.ai are gearing up to launch a robotaxi service for Europe, starting with Zagreb in Croatia. The companies are working with Croatian company Verne, which will provide the service ecosystem and operational framework for the service. They’re using Arcfox Alpha T5 vehicles made by Beijing-based automaker BAIC Motor powered by Pony.ai’s Gen-7 autonomous driving system. Initially, the autonomous rides will be offered on Verne’s app, but they will eventually be available through Uber.

In their announcement, the companies said they have already started on-road testing in Zagreb, where the service will be available “soon.” They’re hoping to expand it to other European cities in the future, and then to more markets, with the goal of deploying a fleet with thousands of robotaxis over the next few years. Verne will be in charge of securing regulatory approval for the rollouts, while Uber has agreed to invest in the Croatian company.

This is but one of Uber’s partnerships centering around its efforts to offer more and more driverless rides to its passengers. Just earlier this month, it announced that it was launching a pilot program for a robotaxi service in Tokyo in late 2026 with Nissan and UK self-driving startup Wayve. Uber also started offering robotaxi rides to passengers in Las Vegas at the same time. The fleet deployed in the city is made up of Hyundai Ioniq 5 autonomous EVs, developed in partnership with Motional.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-and-ponyai-are-testing-a-robotaxi-service-for-europe-104811944.html?src=rss

Oversight Board tells Meta expanding Community Notes outside of US poses 'significant' risks

Meta didn't consult its Oversight Board last year when it announced sweeping policy changes to content moderation and a rollback of third-party fact checking in the United States in favor of Community Notes. But the company did ask the board for advice on how to expand the crowd-sourced fact checks to other countries.

Now the Oversight Board is publishing its advice to Meta. In a 15,000-word policy advisory opinion, the group urged Meta to be cautious with an international rollout, warning that an expansion of the program could "pose significant human rights risks and contribute to tangible harms" if safeguards are not put in place. 

The board, notably, was asked to weigh in on a fairly narrow set of questions, including how it should evaluate whether to withhold the feature in certain countries. Meta "respectfully" asked the Oversight Board to avoid "general" critiques about the system, which it has said is modeled after X.

In its opinion, the Oversight Board said that Community Notes "could enhance users’ freedom of expression and improve online discourse" with enough safeguard. But it recommended Meta withhold the feature in countries with "high polarization," as well as countries in the midst of a crisis or "protracted conflict." The board also said that Meta should avoid countries with a history of organized disinformation networks, because the notes may be more easily manipulated in such places, and countries with "linguistic complexity" that Meta may be ill-equipped to understand. 

Depending on how you interpret that advice, that could exclude quite a few countries, though the board stopped short of making country-specific recommendations. Still, it raises questions about how closely Meta will follow the suggested guidelines. For example, the United States could be considered a country with "high polarization." (Community Notes has been live in the US for more than a year.)

While the Oversight Board was careful to say it "neither endorses nor opposes" an expansion of Community Notes, it did discuss Meta's approach to fact checking, noting that its partnerships with outside fact-checking organizations are still largely in place outside of the US. And the opinion cautions against ending these relationships, noting that research into Community Notes on X shows that authors writing notes often rely on work done by professional fact checkers.

"Community Notes and fact checking are not mutually exclusive," Oversight Board member Paolo Carozza tells Engadget. "One doesn't have to replace or substitute for the other, they can coexist. And in some situations, there are really important reasons for them to coexist. The board really deliberately stayed away from any kind of suggestion that the introduction of Community Notes ought to result in the removal or ending of fact checking."


This article originally appeared on Engadget at https://www.engadget.com/social-media/oversight-board-tells-meta-expanding-community-notes-outside-of-us-poses-significant-risks-100000213.html?src=rss

PSA: T-Mobile customers have a week to sign up for a free year of MLB.TV

Today marks the start of the 2026 baseball season and in what has sort of become an annual tradition, T-Mobile is once again offering a free subscription to MLB.TV.

In order to take advantage of the deal, T-Mobile customers simply need to log into the T Life app, navigate to the Benefits tab and then hit Redeem after clicking the banner for a free season of MLB.TV. From there, you just need to download the latest version of the MLB app to your mobile device and sign in or create an account. That said, this is a time-limited offer, so if you want the ability to stream regular season baseball for free, you’ll need claim the deal prior to March 31 at 4:59 AM ET. For anyone on a different carrier, this may be enough time to switch providers and still get in on the savings.

Unfortunately, MLB.TV is subject to blackouts and market restrictions, so depending on where you live and where your favorite team is playing that day, you may not be able to catch every game. Sadly, this includes tonight’s 8:05 PM ET matchup between the New York Yankees and the San Francisco Giants, which is streaming exclusively on Netflix. Even so, with a one-year subscription to MLB.TV currently going for $150, this is one of the best perks available from any of the big cellular carriers.

In addition to full season of games, an MLB.TV subscription also includes access to a collection of baseball documentaries, game streams from previous years, World Series films, highlights, news and more. And with over 1.25 million customers having redeemed last year’s offer, this is potentially one of T-Mobile’s biggest offers of the year, with the company claiming to have delivered more than $1 billion in savings since it first started running the promotion 10 years ago in 2016.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/psa-t-mobile-customers-have-a-week-to-sign-up-for-a-free-year-of-mlbtv-211306444.html?src=rss

Jury rules against Meta and YouTube in social media addiction case

A jury in Los Angeles has found that Meta and YouTube were negligent in a closely-watched trial over social media addiction. The companies were ordered to pay $6 million in damages to the woman who said she was harmed by their addictive features as a child.

The case was brought by a 20-year-old woman, named in court documents as “K.G.M,” who sued Meta, YouTube, TikTok and Snap, saying that she had been harmed by the platforms as a child due to addictive features. TikTok and Snap reached a settlement ahead of the trial. 

According to NBC News, Meta was ordered to pay 70 percent of the $3 million in compensatory damages with YouTube taking on the remaining portion. The jury awarded an additional $3 million in punitive damages. “We respectfully disagree with the verdict and are evaluating our legal options,” a Meta spokesperson said in a statement. “We disagree with the verdict and plan to appeal.,” Google spokesperson José Castañeda said in a statement. “This case misunderstands YouTube, which is a responsibly built streaming platform, not a social media site.”

The weeks-long trial has been closely watched because it's the first of many court cases in which plaintiffs have argued that social media platforms harmed minors due to how they were designed. Meta's lawyers and executives have disputed the idea that social media should be considered an "addiction." CEO Mark Zuckerberg testified that the company wants Instagram to be "useful," and repeatedly accused the plaintiff's lawyer of "mischaracterizing" his past statements. 

“This is the first time in history a jury has heard testimony by executives and seen internal documents that we believe prove these companies chose profits over children,” Joseph VanZandt, one of K.G.M.’s lawyers, said in a statement to The New York Times,

For Meta, it's the second legal setback in as many days. The verdict comes one day after a jury in New Mexico ruled against Meta in a trial over child safety issues. The company was ordered to pay $375 million in penalties; the company said it would appeal.

Update, March 25, 2026, 11:22AM PT: Added a statement from Google.

Update. March 25, 2026, 2:05PM PT: Added details about punitive damages.

This article originally appeared on Engadget at https://www.engadget.com/social-media/jury-rules-against-meta-and-youtube-in-social-media-addiction-case-181344860.html?src=rss

HBO Max's Harry Potter series premieres this Christmas

HBO released a teaser trailer and premiere date for its take on Harry Potter and the Philosopher's Stone. The show will premiere on the HBO Max streaming network this December 25. It's a rare case where a big-ticket project is coming out earlier than anticipated instead of later; the series wasn't expected to arrive until 2027. 

HBO has already proved its bona fides with lush adaptations of fantastical stories several times over, and this trailer looks like more of the same. The team behind the camera includes notable names who have worked on series such as Succession, Game of Thrones, The Last of Us and Killing Eve. Harry Potter creator J.K. Rowling, who alienated many fans after outing herself as transphobic, is also one of the show's executive producers.

Engadget's Jess Conditt has already written eloquently on the struggle of when and how to engage with the Harry Potter franchise while rejecting Rowling's worldview, although the author’s involvement at the top level may make this adaptation a harder sell to the disillusioned community than, say, the Hogwarts Legacy video game where Rowling was barely involved and the studios took a more proactive approach toward presenting many types of diversity, including gender expression. If you’re hyped for this particular show, seems you'll have a shorter time to wait for it.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/hbo-maxs-harry-potter-series-premieres-this-christmas-202818238.html?src=rss

Webb and Hubble telescopes combine forces for a new view of Saturn

The ESA, NASA and CSA have released new images of Saturn captured by the James Webb and Hubble space telescopes that offer an unprecedented view of the gas giant's atmosphere. Particularly, comparing shots captured with Hubble against an infrared view from Webb highlights details in the composition and movement of Saturn's outer layers.

The Hubble images were captured as part of the Outer Planet Atmosphere Legacy program in August 2024, while the Webb images were shot a few months later. "Both sense sunlight reflected from Saturn’s banded clouds and hazes," NASA says, "but where Hubble reveals subtle color variations across the planet, Webb’s infrared view senses clouds and chemicals at many different depths in the atmosphere, from the deep clouds to the tenuous upper atmosphere."

Hubble has historically been used to track storms on Saturn, and you can see bands of atmospheric clouds in the telescope's new photo. The infrared sensors on the Webb telescope are able to highlight even more detail, like the highly-reflective ice of Saturn's ring, which is practically white in the photo, and grey-green shading on the planet's poles. The different coloring in the Webb photo could be caused by a "a layer of high-altitude aerosols" scattering light across latitudes, or "charged molecules interacting with the planet’s magnetic field" and causing "auroral activity."

The visual information from both telescopes is valuable to scientists and should prove to be more valuable over time. "These 2024 observations, taken 14 weeks apart, show the planet moving from northern summer toward the 2025 equinox," NASA says. "As Saturn transitions into southern spring, and later southern summer in the 2030’s, Hubble and Webb will have progressively better views of that hemisphere."

This article originally appeared on Engadget at https://www.engadget.com/science/space/webb-and-hubble-telescopes-combine-forces-for-a-new-view-of-saturn-202526270.html?src=rss

Razer's new Blade 16 has Intel's latest chips and ultra-fast RAM

After leaning into some questionable AI antics at CES 2026, Razer is making some altogether more practical updates to its 16-inch laptop by giving it newer chips and faster RAM. The new Razer Blade 16 features Intel's new Core Ultra chips and speedy LPDDR5X-9600 MHz RAM, and is available to order today for $3,500.

The Razer Blade 16 is designed to split the difference between the portable Razer Blade 14 and the monstrous Razer Blade 18, mostly by being thin but offering improved performance. Razer says the 2026 Blade 16 is 0.59 inches (14.9mm) at its thinnest point, which matches the thinness of the 2025 Blade 16. The laptop also has a similar 16-inch QHD+, 240Hz OLED screen to last year's model, though the company says it's 100 nits brighter than before. Port selection also remains respectable: the laptop includes three USB 3.2 Gen 2 Type-A ports, a Thunderbolt 4 port, a Thunderbolt 5 port, a full-sized HDMI 2.1 port and a UHS-II SD card reader.

A Razer Blade 16 laptop viewed from the front next to a monitor.
Razer

The real notable upgrade is Razer's switch from AMD Ryzen chips to new Intel Core Ultra 9 386H chips on the 2026 Razer Blade 16. The new Core Ultra chips are some of Intel's first processors made with its new 18A process and pitched as the company's comeback. Razer says the new chip es 16 cores and an integrated NPU that "provides up to 50 TOPS" for things like image generation and live translation, which the Razer Blade 16 supports natively as a Copilot+PC. The efficiency of the new chip also contributes to the laptop’s up to 15 hours of battery life. Of course, if you want power, the Razer Blade 16 has it: the laptop includes NVIDIA's GeForce RTX 50 Series Laptop GPUs and up to 64Gb of LPDDR5X-9600MHz RAM, which should give the Razer Blade 16 plenty of pep for games.

Hardware upgrades don't come cheap, and the higher $3,500 starting price of the Razer Blade 16 — which includes 32GB of RAM, 1TB of storage and a GeForce RTX 5080 GPU at a minimum — is likely reflective of the growing cost of memory and storage that's already negatively impacting the PC industry.

The Razer Blade 16 is available to purchase now through Razer’s website.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/razers-new-blade-16-has-intels-latest-chips-and-ultra-fast-ram-185858799.html?src=rss

Nintendo to start charging different prices for first-party digital and physical games

Nintendo just announced it will soon start charging different prices for first-party Switch 2 games based on whether the content is digital or physical. This could actually be a good thing for those who like to download their games instead of heading to a brick-and-mortar store to pick up a copy, as digital titles are getting a nice discount.

It starts with the release of Yoshi and the Mysterious Book on May 21, which will be $60 on the eShop but $70 at retail locations. Prior to this, most first-party games were $70 no matter how you bought them. I prefer downloading games, for convenience, and paid that much for both Donkey Kong Bananza and Pokémon Pokopia.

The price of Yoshi.
Nintendo

It's yet another blow, however, for consumers who prefer physical media. They aren't getting any kind of a discount, and many Switch 2 cartridges don't even contain the game nowadays. The boxes include game key cards, which allow the user to download the title to the console but are basically paperweights after that.

This isn't the first time Nintendo has participated in this kind of dual pricing structure. The digital version of Donkey Kong Bananza was cheaper than the physical version in some parts of the world, including the UK.

Is this another sign that making and shipping actual things is getting to be prohibitively expensive? There are storage and memory shortages due to AI and oil shortages due to war, not to mention an ever-shifting tariff policy here in the US. It's tough out there. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-to-start-charging-different-prices-for-first-party-digital-and-physical-games-184249374.html?src=rss

YouTube is bringing affiliate shopping features to more creators

YouTube creators can start making money earlier in their careers. On Wednesday, the company said it's reducing the Shopping affiliate program subscriber threshold from 1,000 to 500.

The affiliate program launched in 2022, allowing creators to earn kickbacks when viewers buy products tagged in their videos. It applies to YouTube Shorts, VOD and Live content. Creators will still need to meet the YouTube Partner Program's other requirements to reap the benefits.

Perhaps not a coincidence, the move comes only a day after Meta added shopping links to Reels. Creators on Facebook and Instagram can now link to up to 30 distinct products from marketplace partners in a single video.

This article originally appeared on Engadget at https://www.engadget.com/social-media/youtube-is-bringing-affiliate-shopping-features-to-more-creators-183927027.html?src=rss

Here's your first look at For All Mankind spinoff Star City

Apple’s excellent For All Mankind might be wrapping up after its recently confirmed sixth season, but as one big-budget alt-history sci-fi show departs, another is born. Apple TV has just dropped the first teaser for Star City, which focuses on the reimagined space race of the 1960s from the Soviet perspective.

ICYMI, For All Mankind has been running for nearly five seasons now (the fifth arrives later this week), with its debut season in 2019 asking, "what if Russia had beaten America to the moon?" For All Mankind has jumped a number of decades ahead since then, but Star City returns us to that initial premise, taking us behind the Iron Curtain to see how the Soviet Union orchestrated its fictional historical triumph.

The brief teaser doesn’t show us much in the way of plot, but you straight away get what vibe the streamer is going for with a show it describes as a "propulsive paranoid thriller." We also get a look at some of the cast, which includes House of the Dragon’s Rhys Ifans, Anna Maxwell Martin and Agnes O’Casey.

Interestingly, Star City’s two-episode premiere lands on Apple TV on May 29, right after the finale of For All Mankind season 5, which takes place in the 2010s. That could make for a pretty jarring backwards time jump if you watch both seasons back to back, but nobody can say that Apple isn’t serving its sci-fi audience.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/heres-your-first-look-at-for-all-mankind-spinoff-star-city-174359587.html?src=rss

Google's Lyria 3 Pro can now generate AI music (slop) up to 3 minutes in length

Google just introduced Lyria 3 Pro, an updated version of its AI model that generates songs based on prompts. The biggest improvement here is the ability to make full three-minute songs, up from 30 seconds when the product launched last month.

The tool also brings a lot more customization into the mix. Users can now prompt the model to create specific elements within a song, like intros, verses, choruses and bridges. Google says "Lyria 3 Pro better understands musical composition" when compared to the previous model and that it's "great for experimenting with different styles or generating songs with complex transitions."

It's already available for paid Gemini users and for enterprise customers on Vertex AI. Additionally, developers have access to the tool via the Gemini API and Google AI Studio. The company is also integrating it into Google Vids, an AI-based video-generation platform.

Google says that "responsibility was foundational" when designing and training this model, so it only uses materials that the company has actual rights to. Additionally, all Lyria 3 Pro outputs are embedded with SynthID, which is a watermark for identifying AI-generated content.

That's all well and good, but do we need yet another AI music-making tool? Current estimates suggest that around 50,000 AI-generated tracks get uploaded daily to Spotify alone. The platform had to delete, and this is not a typo, 75 million of these tracks last year.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-lyria-3-pro-can-now-generate-ai-music-slop-up-to-3-minutes-in-length-172738752.html?src=rss

Meta lays off hundreds of workers, including more from Reality Labs

Meta is laying off more employees. Of the hundreds of cuts made on Wednesday, the Reality Labs division is one of the prime recipients. The layoffs come a day after news broke that Meta executives (sans Mark Zuckerberg) could be set for windfalls of up to $2.7 billion each under new pay packages.

Today's cuts of “hundreds” fall well short of its reported 20 percent workforce reduction plans that leaked earlier this month. At the end of 2025, Meta's workforce stood at around 79,000 people. However, this could simply be a smaller initial round before the larger cuts come into play.

Earlier in March, Meta reportedly asked some managers to prepare cost-cutting plans. The company is looking to offset its costly AI infrastructure investments, which include a plan to spend $600 billion on data centers by 2028.

Mark Zuckerberg wearing a Meta Quest headset
YouTube / Meta

The layoffs are also said to affect Meta's recruiting, sales, Facebook and global operations divisions. But the Reality Labs cuts further illustrate how the company's VR and metaverse bets failed to pay off. Today’s cuts follow layoffs in January that shed over 1,000 jobs from the division, which has lost over $70 billion since the beginning of 2021. Now, despite the 2021 rebranding that pivoted from social media to the metaverse, Zuckerberg now increasingly views Meta as an AI titan.

In January, the CEO forecast the AI world Big Tech is creating when he said he was beginning to see "projects that used to require big teams now [being] accomplished by a single very talented person." That sure sounds peachy for the dwindling few reaping the benefits. Those farther down the food chain may have different thoughts.

Speaking of that sweet, sweet C-suite life, Meta is taking a page from Tesla's Elon Musk pay package. SEC filings reveal that the company is planning a lucrative new incentive system for six executives: CTO Andrew Bosworth, CFO Susan Li, COO Javier Olivan and CPO Chris Cox. They're set to receive more stock-based compensation tied to performance. Bosworth, Cox, Li and Olivan could reportedly be looking at bounties of up to $2.7 billion apiece.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-lays-off-hundreds-of-workers-including-more-from-reality-labs-171536879.html?src=rss

The Afeela 1 came too late and now is gone too soon

One of the most overly hyped, unfortunately named and curiously positioned cars has been officially killed. It's the Afeela 1, better known as the PlayStation Car, and it was meant to be an ultimate intersection of personal mobility and digital media. It is, instead, dead, killed by a combination of headwinds that even the most pessimistic of mobility analysts couldn't have foreseen when it was first revealed six years ago.

That said, the six year interval might have been the biggest blow to the Afeela 1's chances.

What was to become the Afeela 1 debuted at CES 2020 as the Sony Vision S, a car that made headlines not so much for the way it looked (it was pretty plain) or the way it was supposed to drive (Sony didn't really talk feel). It was notable simply because it was a car from a company best known for TVs that looked amazing and video game consoles that were impossible to find.

A few years later, Sony paired up with Honda to show that this wasn't just a Gran Turismo fantasy made manifest. This was going to be an actual production car. In 2025, it was given a price tag: $100,000, along with a maximum range of about 300 miles. With cars like the Lucid Air already on the road, going 400 miles on a charge and costing less, Afeela 1 looked out of date well before it entered production.

Back then, I said it was already shaping up to be a PS4 in a PS5 era, and a year later, the unveiling of a slightly taller SUV version didn't exactly shift the fates in the Afeela's favor.

That incredibly long rollout, teasing a car for six full years, was pretty damning, but that was far from the only factor in the demise of the Afeela 1.

The interior display is one of a few interesting aspects of the Afeela 1.
The interior display is one of a few interesting aspects of the Afeela 1.
Tim Stevens for Engadget

Back in 2020, the future was looking electrified. Manufacturers around the world were gearing up for an anticipated European ban on internal combustion by 2035, many of them promising to have fully electrified fleets years ahead of schedule.

Government incentives were generous, free chargers were popping up all over the place, and the global cheerleader for emissions-free motoring, Elon Musk, was still mostly respectable.

In the years that followed, everything fell apart, especially here in the US. Electric cars became a political firestorm, with Trump’s campaign taking every opportunity to decry them. Our federal rebates were scrapped, incentives for charger deployments were terminated and suddenly, the global automotive landscape became mired in a turbulent web of tariffs that shifted with the winds of hot air billowing around Washington.

EVs were now seen as an incredible folly by a considerable percentage of American consumers. The CEO of the world's largest EV manufacturer goose-stepping along to the beat didn't help. What was a market ripe for electrified innovation in 2020 turned into a mobility landmine by 2026.

Afeela 1
Afeela 1
Tim Stevens for Engadget

One of the key selling points of the Afeela 1 was to be Sony deploying the full might of its digital empire onto four wheels. PlayStation gaming on the go! High definition movies in the dashboard! Ratchet & Clank on a weird little LCD on your bumper for some reason!

This was exciting stuff back in 2020 because autonomous cars were right around the corner. Waymo was doing incredible things, others were hot on its heels, and a significant chunk of industry analysts were predicting that hands-off, eyes-closed autonomy would be a tick of a box on vehicle configurators in just a few years' time.

Fast-forward to 2026 and, in many ways, we're no closer to that dream. Sure, we have a number of hands-off driver assistance systems available today, some more aspirationally named than others, but there are no mass-market, eyes-off autonomy systems on American roads.

That means the inclusion of Sony's media empire isn't quite the flex it was. Sure, your kids in the back seat can have a hell of a time, but chances are they already have enough devices to keep them well entertained without you having to drop six figures on a new car from a new company with a funny name.

Afeela 1
Afeela 1

Another key strike against the Afeela 1 was that it, quite simply, didn't look very good. That first Vision concept had a few striking lines about it. But by the time Sony Honda Mobility came about, they'd all been ironed out. A white, featureless sedan is something that's hard for anyone to get excited about.

Not every car needs to be exciting to behold, but the Afeela 1 didn't really deliver in other regards. I've sat in a few different versions of prototypes, and while they were all nice enough, none held a candle to the sorts of posh appointments you'd expect were you to drop $100,000 on a Mercedes-Benz or a BMW.

Sony was really betting on the car's media chops to deliver value to its hardcore fans, but there are plenty of amazing-sounding cars on the road today, cars that look better and cost less than the Afeela 1 would have. Sony cachet simply wasn't enough.

Honda 0 Series α EV
Honda 0 Series α EV
Honda

The final death knell of the Afeela 1 came at the hands of Honda. While the Afeela 1 was born of a Sony dream, it was to be produced in partnership with Honda. When I met with Honda CEO Toshihiro Mibe last year, he was already getting cool on the company's American EV prospects. "The volume initially will probably be less than we had envisioned earlier," he said.

Since then, Honda took things further, canceling its 0 Series EVs. That struck me as a real shame. Where the Afeela 1 looked anonymous and was set to cost too much, the 0 Series machines were stunning and intended to be affordable. They had a real chance.

Their death effectively ripped the platform right out from under the Afeela 1. It's conceivable that Sony could take its content, car and characters to a new platform, and indeed, the press release on the cancellation of the Afeela 1 leaves the door open, saying: "SHM will continue discussions with Sony and Honda regarding its future business plans." But, that seems extremely unlikely to me.

So the Afeela 1 is dead, and so too is the dream of the PlayStation car. If you've read my coverage of the thing in the past, you know that I was never bullish on it. Pessimistic is closer to the truth, yet I still feel incredibly bad about this turn of events. I spoke with and interviewed a fair few Sony Honda Mobility employees over the years, and all were extremely excited about what they were building.

And why not? They were trying to do something new, a radically different experience in a wholly new car from a wholly new brand. That’s not something that comes along very often. Sadly, the Afeela 1 will go down in history as a lesson of exactly why that is.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/the-afeela-1-came-too-late-and-now-is-gone-too-soon-164845008.html?src=rss

Supreme Court rules ISPs aren't liable for subscribers' music piracy

The Supreme Court ruled unanimously on March 25 that Cox Communications is not liable for copyright infringement committed by its subscribers, reversing a 2024 appeals court decision that had upheld the ISP's liability.

Sony Music Entertainment and other major labels sued Cox in 2018, arguing the company failed to terminate internet service for subscribers repeatedly flagged for pirating copyrighted music. A jury awarded $1 billion in statutory damages after finding Cox willfully infringed all 10,017 copyrighted works at issue, though this was overturned on appeal and a new trial was ordered.

Writing for the court, Justice Clarence Thomas said a provider is not liable "for merely providing a service to the general public with knowledge that it will be used by some to infringe copyrights." A provider is liable only if it intended or actively encouraged the infringement, Thomas wrote. The decision applies the same framework the court used in 2005 when it found file-sharing service Grokster liable for promoting piracy.

Cox serves approximately six million subscribers and contractually prohibits them from using their connections to distribute copyrighted content. A firm enlisted by the labels to track piracy sent Cox 163,148 infringement notices over a roughly two-year period. Cox terminated just 32 subscribers for copyright infringement during that span.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/supreme-court-rules-isps-arent-liable-for-subscribers-music-piracy-163412791.html?src=rss

Spotify is testing a tool to help real artists deal with AI slop on their profiles

Low-quality, mass-produced AI songs have been flooding music streaming platforms like Spotify for a couple of years now. This is annoying, but relatively easy for fans to avoid. However, it leads to real problems for artists. There's so much slop coming in that some gets falsely attributed to actual musicians on these platforms.

This messes with brand identity and audience retention, but Spotify is testing a new tool to help real artists exercise more control over their profiles. The platform's Artist Profile Protection feature lets musicians review releases before they go live and become associated with their profiles.

The tool in action.
Spotify

This should prevent AI slop from creeping in, as the actual artist will have final say when 100 new songs show up out of the blue that sort of sound like them but with all of that pesky soul removed. It's in beta right now and if an artist denies a track, it won't be associated with their profile, won't contribute to stats and won't show up in user recommendations. This looks to be a simple and potentially effective solution to an ongoing problem.

"Music has been landing on the wrong artist pages across streaming services, and the rise of easy-to-produce AI tracks has made the problem worse," Spotify wrote in a blog post. "We know how frustrating this can be for both artists and fans alike."

This comes just a week after Sony requested the removal of more than 135,000 AI-generated songs from Spotify after it was discovered the tracks were impersonating real artists. This even happens to bands that have opted out of Spotify entirely. King Gizzard & the Lizard Wizard left the platform last year, to protest CEO Daniel Ek's investment in a weapons manufacturing company, but a deepfake artist quickly filled the vacuum.

Some of this isn't malicious. It's a numbers game for the "creators" of these tracks. Statistics vary, but it's been estimated that around 50,000 AI-generated songs get uploaded to Spotify each and every day. The platform deleted 75 million of these tracks last year. With this many uploads, it's easy for tracks to accidentally end up on the wrong artist's profile. Bad actors looking to attach their slop to a known quantity compounds the issue.

In any event, it's good that Spotify is doing something about this. We don't know when the tool will exit the beta phase and become available for all artists on the platform. That day can't come soon enough. 

This article originally appeared on Engadget at https://www.engadget.com/ai/spotify-is-testing-a-tool-to-help-real-artists-deal-with-ai-slop-on-their-profiles-161013653.html?src=rss

Reddit will prompt some accounts to 'verify humanness' in latest bot crackdown

Reddit CEO Steve Huffman has detailed the company's latest plan to fight bots and it means that some accounts will need to "verify humanness," though the company is stopping short of widespread identity verification. In an update, Huffman said that in "rare" cases accounts that seem "fishy" will be prompted for additional verification.

Such prompts "will not apply to most users," according to Huffman, but will apply to accounts where Reddit detects signs of automated posting or bot-like behavior. If the account doesn't pass the verification test, it may be "restricted" from the platform. For now, verification will take the form of on-device methods, including FaceID and passkeys. But the company is considering alternative methods, including World ID, the face-scanning orb company run by Sam Altman. "I think the internet needs verification solutions like this, where your account information, usage data, and identity never mix," Huffman writes. 

As part of the new policy, Reddit is also adding an "[APP]" label to existing "good" bots on the platform and making it easier for users to report suspected "bad" bots. The company is also grappling with a growing number of age verification laws. Reddit is “exploring” ways to “comply with these regulations without compromising user privacy,” Huffmans said.

The company is clearly trying to walk a careful line in how it approaches verification. Huffman notes that Reddit intends to "confirm humanness" rather than verify users' actual identities, which would erode the anonymity that Reddit is known for. But the rise of agentic AI has meant that Reddit is contending with the same sorts of bot-driven spam that took down the short-lived reboot of Digg.

Of course, Reddit is also filled with AI-generated material that's shared by actual humans but may be considered spammy by other users. The company has no plans to crack down on such content, at least for now, according to Huffman. "For better or worse, using AI to write is part of how people will communicate in the future (albeit annoying), so our current focus is to ensure there is a real, live human behind the accounts you’re seeing."


This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-will-prompt-some-accounts-to-verify-humanness-in-latest-bot-crackdown-161000181.html?src=rss

Sony's upcoming Bravia 3 II is a mid-range LED TV available in sizes up to 100 inches

Sony just revealed the upcoming Bravia 3 II mid-range LED TV. It'll be available in sizes all the way up to 100 inches, for those in need of a home theater centerpiece. It's considered a mid-range device, but is still outfitted with plenty of tech typically reserved for the company's high-end displays.

First of all, these TVs ship with Sony's XR processor. This grants access to the company's proprietary Clear Image algorithm, auto HDR tone mapping and more. It's nice to see these features expand beyond flagship products.

The 4K LED display supports Dolby Vision, Atmos and DTS:X, with refresh rates up to 120Hz. It also features four HDMI 2.1 ports, so you can hook up a Switch 2, a PS5 and an Xbox Series X all at the same time with a port to spare.

The software here is integrated with Google Gemini, allowing for all kinds of voice commands. Finally, the TVs ship with Sony's new Inclusive Remote Control, which has been designed for accessibility.

The Bravia 3 II line will start showing up at retailers this spring. Prices start at $600 for a 43-inch model and go all the way up to $3,100 for that 100-inch monstrosity.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sonys-upcoming-bravia-3-ii-is-a-mid-range-led-tv-available-in-sizes-up-to-100-inches-160002697.html?src=rss

Sony adds the Bravia Theater Bar 5 and Bar 7 to its soundbar lineup

Sony already has a robust collection of soundbars in its Bravia Theater lineup. Today, the company is adding two more, as well as new rear speakers and three new subwoofers. The Bar 7 will sit in Sony’s premium tier, alongside the existing (and larger) Bar 8 and Bar 9 models, while the Bar 5 will offer a more compact and more affordable solution just below the current Bar 6.

The Bravia Theater Bar 7 utilizes nine total drivers to produce Dolby Atmos, DTS:X and IMAX Enhanced sound. More specifically, that arrangement includes three woofers, two tweeters, two up-firing units and two side-firing drivers, in addition to four passive radiators. Compare that to the Bar 8 and Bar 9 which house 11 speakers and 13 speakers respectively. Sony says the Bar 7 has new two-way front speakers and the center, up-firing and side-firing drivers all have the company’s oval-shaped X-Balanced design. In terms of features, you get Sony’s 360 Spatial Sound Mapping and Sound Field Optimization for more immersive audio performance.

The Bar 7 will come bundled with Sony’s new Bravia Theater Sub 7 for $870, but you can also purchase it without the subwoofer (pricing TBA). For a more robust system, the Bar 7 can be paired with the company’s Bravia Theater Rear speakers.

Sony Bravia Theater Sub 7
Sony

Speaking of subwoofers, Sony debuted three new models today. The aforementioned Sub 7 is the smallest, employing a 5.1-inch driver for the low-end tone. Move up to the new Sub 8 and you get a 7.9-inch driver for “enhanced atmosphere, clearer bass,” according to the company. The largest of the new options is the Sub 9 which has two opposing 7.9-inch drivers for “powerful, clean bass.” Unfortunately, these add-ons don’t come cheap: the Sub 7 is $330, the Sub 8 is $500 and the Sub 9 is $900.

Sony also touts dual subwoofer connectivity as part of the refreshed Bravia Theater lineup. All three of the new subs can be used as a pair, so long as you have a Theater Bar 7, Theater Bar 8 or Theater Bar 9. You can also use two subwoofers with some of Sony’s receivers (STR-AZ7000ES, STR-AZ5000ES, STR-AZ3000ES, STR-AZ1000ES and STR-AN1000). The company explains that opting for two subs provides “stronger, more balanced bass,” obviously, that fills the room for a more “cinematic effect.” Sony also says two subwoofers enable “richer, fuller bass” at lower volumes.

Rear speakers are something you’ll need if you truly want immersive audio, and the new Theater Rear 9 units are a big upgrade over the current Rear 8s. Most notably, you get an up-firing driver for enhanced overhead sounds along with two passive radiators, in addition to a tweeter and a woofer. The drivers all have aluminum diaphragms instead of paper, and the Rear 9s come with a swivel wall mounts that enable 60-degree movement. A pair of Theater Rear 9 speakers will set you back $750.

Sony Bravia Theater Bar 5
Sony Bravia Theater Bar 5
Sony

If all of that sounds too expensive for your living room, Sony has something more affordable in the midrange area. The Bravia Theater Bar 5 is just $350 and still offers Dolby Atmos and DTS:X audio. It doesn’t have up-firing drivers, it’s a 3.1-channel setup, so any overhead effects will be simulated. Still, that’s probably okay if you have a smaller space or live in an apartment as the upmixing tech (S-Force Pro Front Surround and Vertical Sound Engine) should provide ample immersion. The Bar 5 does come with a subwoofer though, and you can employ Sony’s Voice Zoom 3 feature for enhanced dialogue.

The Bravia Theater Bar 7, all three of the new subwoofers and the Rear 9 will be available for pre-order later this spring. The Bar 5 is up for pre-order starting today.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sony-adds-the-bravia-theater-bar-5-and-bar-7-to-its-soundbar-lineup-160000680.html?src=rss

X is changing its revenue-sharing policy to deter users pretending to be Americans

X is updating its revenue-sharing incentives to give more weight to engagement from a user’s home region, Nikita Bier, the company’s Head of Product has announced. Bier said the change in policy was to “encourage content that resonates with people in [the user’s] country, in neighboring countries and people who speak [their] language.” 

Bier continued that while X appreciates everyone’s opinion on US politics, the company is hoping the new policy can “disincentivize gaming the attention of US or Japanese accounts.” The US and Japan have the largest number of users on X. Bier didn’t mention it outright, but dozens of popular accounts tweeting pro-Trump sentiments and commentaries focusing on US politics in general were revealed to be based outside the US late last year, when X rolled out a transparency feature that exposed users’ locations. Those accounts, which pretended to be from the US and garnered millions of likes, views and reposts, turned out to be based in countries like India, Kenya and Nigeria. 

“X will be a much richer community when there's relevant posts for people in all parts of the world,” Bier said. When one user responded to his post that some countries barely have any users, making it hard to earn money from the website, Bier just suggested that they should write about their day-to-day experiences. “Of course, you’re welcome to continue chiming in on America politics. We just won’t send money overseas for that content,” he said. X’s new policy will start taking effect on Thursday, March 26. 

Update, March 25 2026, 11:30AM ET: According to a tweet from Musk, X "will pause moving forward with this until further consideration."

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-changing-its-revenue-sharing-policy-to-deter-users-pretending-to-be-americans-090701729.html?src=rss

Mark Zuckerberg, Jensen Huang and Sergey Brin join Trump's tech advisory panel

The leaders of several major tech companies will offer the White House their opinions on tech and science policy as part of an advisory council. Mark Zuckerberg, Jensen Huang, Michael Dell and Larry Ellison — the CEOs of Meta, NVIDIA, Dell and Oracle, respectively — are joining the panel alongside Google co-founder Sergey Brin and AMD CEO Lisa Su. Venture capitalist Marc Andreessen, who has donated to super PACs that support President Donald Trump, will serve on the panel too.

The latest iteration of the President’s Council of Advisors on Science and Technology (PCAST) has 13 members, though that could expand to 24. White House AI and cryptocurrency czar David Sacks co-chairs PCAST alongside Trump's science advisor, Michael Kratsios.

“Under President Trump, PCAST will focus on topics related to the opportunities and challenges that emerging technologies present to the American workforce, and ensuring all Americans thrive in the Golden Age of Innovation,” the White House told The Wall Street Journal in a statement. Zuckerberg said he was "honored to join the president’s council and work with other industry leaders" to help ensure the US is the world leader in AI.

George W. Bush established PCAST with a 2001 executive order, and some notable executives have been involved with the panel. Barack Obama's advisors included then-Google executive chairman Eric Schmidt and former Microsoft chief research and strategy officer Craig Mundie, while ex-Disney CEO Bob Iger served on PCAST during Trump's first term. Joe Biden's panel included Su.

The tech CEOs all have a personal and professional stake here, given the potential impact of federal rules on them and their businesses. It’s worth noting that Meta, Google and Huang all chipped in to help pay for the construction of Trump’s White House ballroom. Google, Meta and NVIDIA were among the companies that each donated $1 million to the committee for Trump's second inauguration.

Meanwhile, Ellison — whose family has spent much of the last couple of years building a media empire that includes Paramount and potentially Warner Bros. Discovery — has close ties to Trump. Oracle is also one of the companies that backed the takeover of the US version of TikTok, a deal that Trump approved with an executive order. It was reported this month that the Trump administration is receiving $10 billion for brokering the buyout.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/mark-zuckerberg-jensen-huang-and-sergey-brin-join-trumps-tech-advisory-panel-144722797.html?src=rss

Stephen Colbert is writing a new Lord of the Rings movie

It’s been quite a while since we visited Middle-Earth on the big screen (anime prequels aside), but it looks like Lord of the Rings fans have plenty to look forward to in the coming years. We already knew that Andy Serkis’ The Hunt for Gollum was in the works — and by all accounts is progressing nicely — but another Rings-related film is in development too, and it’s being co-written by none other than Stephen Colbert.

The announcement came from Peter Jackson himself, in a video posted by Warner Bros. to coincide with Tolkien Reading Day. The director of the Lord of the Rings trilogy provided a quick update on Serkis’ film (the British actor is both directing and reprising his role as Gollum), before introducing "very special partner" and diehard Tolkien fan Colbert on a video call.

With The Late Show nearing its end, its host was seemingly going to be out of work in the summer. Colbert is working with his son Peter as well as screenwriter Philippa Boyens (who co-wrote the original film trilogy). They'll adapt some early chapters of Fellowship of the Ring that never made it into Jackson’s 2001 film. The Lord of the Rings: Shadow of the Past is actually set 14 years after the events of Return of the King, and will see Sam, Merry and Pippin retrace the first steps of their famous adventure.

So while the new film is inspired specifically by Fellowship chapters III (‘Three is Company’) through VIII (‘Fog On The Barrow-Downs’), it sounds like we’re actually getting a sequel of sorts, in which we’ll also see Sam’s daughter Elanor make a huge discovery that puts her on her own quest.

Colbert and his son had been scribbling away at their idea for several years before plucking up the courage to show what they had come up with to Jackson, but the legendary 64-year-old filmmaker was clearly a fan. And given the timing of the announcement, Colbert will soon be able to commit all of his energy to the project, which has not yet named any cast members. Will Sean Astin, Billy Boyd and Dominic Monaghan be dusting off their hobbit attire? Only time will tell, but the time jump would presumably make it possible.

The Lord of the Rings: Shadow of the Past doesn’t have a release date, but its announcement coincides with the 25th anniversary of Fellowship of the Ring, which has already been marked by the whole trilogy returning to theaters earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/stephen-colbert-is-writing-a-new-lord-of-the-rings-movie-143004743.html?src=rss

Anthropic releases safer Claude Code 'auto mode' to avoid mass file deletions and other AI snafus

Anthropic has begun previewing "auto mode" inside of Claude Code. The company describes the new feature as a middle path between the app's default behavior, which sees Claude request approval for every file write and bash command, and the "dangerously-skip-premissions" command some coders use to make the chatbot function more autonomously. 

With auto mode enabled, a classifier system guides Claude, giving it permission to carry out actions it deems safe, while redirecting the chatbot to take a different approach when it determines Claude might do something risky. In designing the system, Anthropic's goal was to reduce the likelihood of Claude carrying out mass file deletions, extracting sensitive data or executing malicious code. 

Of course, no system is perfect, and Anthropic warns as such. "The classifier may still allow some risky actions: for example, if user intent is ambiguous, or if Claude doesn't have enough context about your environment to know an action might create additional risk," the company writes. 

Anthropic doesn't mention a specific incident as inspiration for auto mode, but the recent 13-hour AWS outage Amazon suffered after one of the company's AI tools reportedly deleted a hosting environment, was probably front of mind for the company. Amazon blamed that specific incident on human error, saying the staffer involved in the incident had "broader permissions than expected."

Team plan users can preview auto mode starting today, with the feature set to roll out to Enterprise and API users in the coming days.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-releases-safer-claude-code-auto-mode-to-avoid-mass-file-deletions-and-other-ai-snafus-142500615.html?src=rss

Ring adds 4K to its battery-powered video doorbells

Ring has today announced a spec bump to its battery-powered video doorbells for all those folks who can’t wire their units to power. The flagship Battery Doorbell Pro (2nd gen) gets 4K video, with 10x zoom and the promise of far longer time between recharges than the previous model. At the same time, it’s bringing 2K imaging to its lower-end battery doorbells, the Battery Doorbell Plus and Battery Doorbell (2nd gen). The former, as fitting its higher price, gets a quick-release battery pack, while both models get 2K video and 6x zoom. Naturally, these features are already available on Ring’s wired products, the bulk of which were announced back in September 2025.

The company is also aware that swapping out batteries isn’t ideal if you really need a doorbell to work all of the time. That’s why it’s also launching a new Solar Charger which integrates into the mount, keeping your doorbell running for longer between trips to the wall outlet. There’s also a bigger Solar Panel, which pumps out more juice than its smaller sibling, and can be mounted in a wider variety of places. All of the above are available to pre-order from today, and are priced as follows: Pro ($250), Plus ($180), Battery Doorbell ($100), Solar Charger ($50), Solar Panel ($60).

This article originally appeared on Engadget at https://www.engadget.com/home/ring-adds-4k-to-its-battery-powered-video-doorbells-130021181.html?src=rss

Sennheiser's owners want to sell its consumer headphone business

Hearing aid company Sonova has put its Sennheiser consumer audio division on the auction block less than five years after acquiring it, the company announced on Reddit. "Today Sonova announced they intend to divest the business and will focus on Hearing Care," Sonova wrote, adding it intends to find "the right new owner."

Sennheiser's consumer audio division mainly manufactures high-end headphones like the HD 400, HD 500, HD 600 and HD 800 series and recently launched the HDB 630, $500 wireless headphones aimed at audiophiles. The company's most (in)famous lineup is the HE series, which includes the $55,000 HE 90 and €89,990 HE 1.

Sonova originally purchased Sennheiser with the intent of expanding its demographic to younger customers. At the time, it said "even if [young people] don't have hearing loss, most of them will gradually get hearing loss with age, and devices like Sennheiser's allow us to have earlier consumer access to such people." For its part, Sennheiser said it wanted to relinquish its consumer business in order to focus on its pro audio, business and Neumann (high-end microphone) divisions that it still owns.

Things apparently didn't go to plan, though. Sonova's Sennheiser division's sales in the last half-year declined significantly year-over-year and the company was hit with a €6 million fine over its retail pricing practices (that occurred prior to the acquisition). However, the company's recent products have been praised by the audiophile community as a return to previous form, with Engadget's audio reviewer Billy Steele calling the HDB 630 "a sonic marvel."

This article originally appeared on Engadget at https://www.engadget.com/audio/sennheisers-owners-want-to-sell-its-consumer-headphone-business-121830441.html?src=rss

Samsung Galaxy A37 and A57 hands-on: The cheaper phone might be a winner

Late last year, Samsung launched its newest generation of affordable A-series phones, starting with the entry-level A17. Following the arrival of the flagship Galaxy S26 line, the company has returned to flesh out the rest of its midrange portfolio. The more affordable Galaxy A37 and Galaxy A57 sport some interesting upgrades, even when compared to some of their pricier siblings.

Before we dive into my hands-on impressions, I want to do a quick rundown of each phone's specs as that should help set up (or temper) expectations. As you'd expect based on their numbering, the A37 is the more affordable of the two with a base price of $450 for 6GB of RAM and 128GB of storage. You can also choose 8GB RAM and 256GB of storage for $540. Notably, when compared to the A17, the A37 features a much more recent and more powerful Exynos 1480 chip that brings a big jump in NPU performance and helps unlock much of the phone's newfound AI capabilities. It also comes with a large 6.7-inch AMOLED display, a 5,000mAh battery and three rear cameras. However, two of those will likely get more use than the other as the A37 packs a 50-megapixel main camera and an 8MP ultra-wide, along with a 5MP macro shooter. 

The Galaxy A37 will be available in four colors: charcoal, white, lavender and graygreen. However, the middle two are Samsung.com exclusives and the last one is only available from Best Buy.
Sam Rutherford for Engadget

Meanwhile, the Galaxy A57 is a bit more expensive, starting at $550 for 8GB of RAM and 128GB of storage, or $610 for the 8GB/256GB version. It also features a slightly more powerful Exynos 1680 processor and a higher-res 12MP sensor for its ultra-wide lens, but aside from that, it has the same general camera setup as A37 and the same size battery. One small difference is that the A57 has Bluetooth 6 connectivity and Wi-Fi 6E, but the A37 is still stuck with BT 5.3 and basic Wi-Fi 6.

For some reason, the A57 is only available in one color: navy.
Sam Rutherford for Engadget

Both phones come with IP68 ratings for dust and water resistance (which is an upgrade from IP67 on the A36) and 120Hz refresh rates. However, the most important shared trait is that while neither supports wireless charging, they can both take wired power at up to 45 watts, which is actually faster than a base Galaxy S26's limit of just 25 watts. Finally, in addition to six years of OS and security updates, the A37 and A57 are getting some trickle-down AI features from its flagship siblings. Those include improved support for Google's Circle to Search, Object Eraser and better transcription and translation capabilities in the Samsung Voice Recorder app.

Both phones have nearly identical designs, right down to the same screen size and number of cameras. That said, one area where Samsung cut corners on A37 is that it features a plastic frame instead of the A57’s aluminum. But even when you hold them side by side, it's rather difficult to discern between the two. There's no obvious difference in appearance or button layout, so the main way to tell the two apart is by feeling for the cooler touch you typically get from a metal chassis. Alternatively, if you look closely, you'll notice that the A37 has slightly thicker bezels around the outside of its screen. 

Here's a closer look at the A37's color options.
Sam Rutherford for Engadget

Compared to the Galaxy A17, the A37's Exynos 1480 felt significantly snappier and much better equipped for multitasking or AI-based tasks like removing unwanted objects from photos. Regardless, as the less expensive of Samsung's new midrange phone options, the company did a really good job disguising the major differences between the two new models. 

To be honest, the A57 wasn't quite as appealing as the A37 due to its higher price and no additional features. The main tool it has that isn't available on its more affordable sibling is Samsung's Best Face camera tool, which allows the phone to analyze people's expressions so you can select your favorite reaction and put it in the photo you want. On paper, its Exynos 1680 chip should be a bit faster, but in normal use, it's really hard to tell. And unlike the A37, which comes in four colors (white, charcoal, lavender and gray/green, depending on the retailer), the A57 is only available in navy. 

While they look the same, the A57 features an aluminum chassis instead of plastic like on the A37, which should be better for long term durability.
Sam Rutherford for Engadget

As a more powerful and more premium alternative to the $200 A17, the A37 feels like a worthy upgrade for the money. It offers noticeably smoother performance along with a more elegant hole-punch selfie cam (instead of a waterdrop) and stereo speakers (instead of mono). Starting at $450, the A37 can also undercut the Pixel 10a while offering a larger 6.7-inch AMOLED display (versus 6.3 inches for the Pixel) and a smattering of equivalent AI features. And in some ways, the wider selection of colors just reinforces that Samsung is probably placing bigger bets on the A37's market prospects. If I were looking for an affordable Android phone with a big screen, I'd give more consideration to this new middle child in Samsung's A-series lineup.

Aside from bezels that are a tiny bit bigger, the Galaxy A37 (left) looks almost exactly the same as the more expensive Galaxy A57 (right).
Aside from bezels that are a tiny bit bigger, the Galaxy A37 (left) looks almost exactly the same as the more expensive Galaxy A57 (right).
Sam Rutherford for Engadget

As for the A57, it's certainly not a bad phone, but starting at $550, it suffers from being in a much more competitive price bracket. For those who prefer smaller devices, the $500 Pixel 10a is cheaper while offering even better AI tools, a cleaner UI, wireless charging, a slightly larger battery and unmatched photo quality. However, the A57's biggest rival is arguably another Samsung phone: the Galaxy S25 FE. Aside from slower wired charging, it has an even nicer design, an extra year of software and security updates (seven total) and a proper telephoto camera instead of a macro lens. And while its MSRP is a bit higher at $650, it's regularly on sale for under $600 (or less), which effectively sidesteps the A57's biggest advantage. 

That said, no matter which one you prefer, more options for affordable gadgets are always welcome — especially with the price of smartphones and PCs increasing due to the global RAM shortage.

The Galaxy A37 and A57 will officially go on sale April 9. 


This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-a37-and-a57-hands-on-the-cheaper-phone-might-be-a-winner-120000965.html?src=rss

Apple introduces age verification for iCloud accounts in the UK

Apple has introduced more than just new features, like an AI playlist generator, with iOS 26.4 in the UK. The company now requires users in the region to verify their ages and to prove they’re 18 years old or above before they can access “certain services or features, or take certain actions on their account.” Users can verify their ages in Settings by linking a credit card to their account or scanning an ID. For people who’ve had an Apple account for a while, the company will check if they already have a payment method on file that can prove they’re of age.

The company says it will automatically switch on its Web Content Filter and Communication Safety features for everyone under 18 and for those who haven’t verified their ages. These tools are integrated into Apple’s operating systems and can restrict users from accessing specific websites on Safari and third-party browsers, as well as warn users when they’re receiving or sending images and videos containing nudity.

Ofcom, the UK’s communications regulator, praised Apple for the decision, especially since it’s not required to implement age verification for the iOS or its App Store under the region’s Online Safety Act. “Apple’s decision that the UK will be one of the first countries in the world to receive new child safety protections on devices is a real win for children and families,” the regulator said. “Our rules are flexible and designed to encourage innovation, particularly in age assurance. We've worked closely with Apple and other services to ensure they can be applied in a variety of contexts in order to ensure users are protected. This will build on the strong foundations of the Online Safety Act, from widespread age checks that keep young people away from harmful content, to blocking high-risk sites and stepping up action against child sexual abuse material.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-introduces-age-verification-for-icloud-accounts-in-the-uk-115340237.html?src=rss

The Afeela EV is dead

Sony Honda Mobility, the automotive venture from two of Japan’s most storied companies, has swung the axe on its EV project. In a statement, it said it would “discontinue the development and launch” of the Afeela 1 and 2, its long-in-development electric cars. The company added it would review its “business direction,” and announce its future plans “at the earliest possible opportunity.” Which, if we’re honest, probably means the whole thing is going to be shut down, or scaled back so much it’s no longer worth talking about.

2026 has not been a great year for Honda. On March 12, it posted an up-to $15.7 billion loss as it wrote off a big chunk of its investment in EVs. The US’ pivot toward fossil fuels, removal of federal EV tax credits and the imposition of tariffs has hit its business pretty hard. Not to mention the high-profile embarrassment of its current F1 engine project with Aston Martin, which promised so much and has delivered less than nothing. 

Sony’s journey into the automotive world began six years ago with the announcement of the Vision-S, the car which would eventually be re-christened Afeela. But while the product looked good on trade show stands, it stood still while the rest of the car world sprinted ahead. In January, Tim Stevens said Afeela 1 looked a little dated, and a little lacking in emotion, and a lot more expensive than comparable models from rivals. It’s also worth noting Sony and Honda’s vision of a smart device on wheels is hardly a novel concept these days.

Not to mention that Afeela 1 is a sedan, being sold to a world that’s increasingly fallen out of love with the type in favor of higher-riding SUVs. In Sony's statement, however, the SUV-aping Afeela 2 didn't even get a mention by name, which hints that it was as much an afterthought for the company as we might have guessed when it was announced. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/sony-and-honda-kill-its-afeela-evs-100426852.html?src=rss

Meta is letting creators fill their Reels with shopping links

It's about to get a lot easier for creators on Facebook and Instagram to push products to their followers. Meta will now allow creators to include clickable shopping links for products directly in their Reels.

Brand partnerships and affiliate links, in which creators earn a portion of sales generated by their recommendations, are central to how creators earn money from Facebook and Instagram. But Meta has limited the ways in which they can direct their followers off-platform. As a result, creators often rely on third-party "link in bio" services for managing links to the stuff they endorse.

Now, Meta says it will allow eligible creators to link to up to 30 distinct products in a single Reel. the feature will be available on both Instagram and Facebook, though Facebook creators are limited to tagging products from marketplace partners like Amazon. 

The change could be a boon for lifestyle creators and others who rely on their followers regularly buying the stuff they recommend. It brings Meta’s apps up to par with TikTok and YouTube Shorts, both of which have had affiliate shopping features for years. It will also make shopping content a lot harder to ignore, which could risk alienating some people if creators go overboard.

For Meta, the change will give it new insight into what its users are buying. A Meta spokesperson says the company isn't taking a cut from creators' sales via these links for now, though it's probably safe to assume the company will use the data gleaned from them to bolster its ad business. 


This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-letting-creators-fill-their-reels-with-shopping-links-232406681.html?src=rss

Jury rules against Meta, orders $375 million fine in major child safety trial

A jury in New Mexico has found Meta liable for violating the state's consumer protection laws in a high-profile civil trial over child exploitation and other safety issues. One day after closing arguments in the weeks-long trial concluded, the jury ruled against Meta on every count and ordered the company to pay $375 million. 

The case was brought by New Mexico's attorney general in 2023 and centered around allegations that Meta knew its platform put children at risk of exploitation and mental health harms and failed to put safety measures in place. In the end, the jury ruled that Meta was liable for both counts of violating New Mexico's consumer protection laws for misleading people in the state about the safety of its services. It imposed a penalty of $375 million, the maximum amount under the law based on the number of violations. 

During the trial, jurors were shown numerous internal documents throughout Meta's history. These included the results of research into mental health issues facing teens, and email exchanges in which Meta executives discussed safety problems like sextortion, self harm content and grooming. Prosecutors argued that these documents showed Meta knew children were experiencing harms on its apps, despite public statements that it prioritized safety. 

In a statement, Meta spokesperson Andy Stone said the company would appeal the verdict. "We respectfully disagree with the verdict and will appeal. We work hard to keep people safe on our platforms and are clear about the challenges of identifying and removing bad actors or harmful content," he said. "We will continue to defend ourselves vigorously, and we remain confident in our record of protecting teens online.”

The verdict isn't the end of New Mexico's case against Meta. The state will argue that Meta is a "public nuisance" at a bench trial (a trial with a judge and no jury) that's expected to begin in May. In a statement, Attorney General Raul Torrez called the verdict a "historic victory" for families affected by Meta's safety lapses.“Meta executives knew their products harmed children, disregarded warnings from their own employees, and lied to the public about what they knew. Today the jury joined families, educators, and child safety experts in saying enough is enough."

The New Mexico trial has been closely watched as it's among the first of many cases against Meta over child safety issues. A jury is currently deliberating in a separate trial in Los Angeles over social media addiction. A coalition of dozens of other states have also brought a lawsuit against the company for harming teens.

This article originally appeared on Engadget at https://www.engadget.com/social-media/jury-rules-against-meta-orders-375-million-fine-in-major-child-safety-trial-224215209.html?src=rss

Sony is reportedly shutting down Dark Outlaw Games, run by former Call of Duty director

Sony is shutting down Dark Outlaw Games, a first-party game studio led by former Call of Duty producer Jason Blundell, Bloomberg's Jason Schreier reports. Before leading Dark Outlaw Games, Blundell was the head of Deviation Games, which was an independent studio, but also happened to be developing a PlayStation game before it shut down, Schreier says.

Dark Outlaw Games had yet to announce what it was working on, but considering Blundell's experience with the Call of Duty franchise, it seems likely the studio was developing a multiplayer project for PlayStation. Blundell was a programmer and producer at Activision before making the jump to Treyarch to work on Call of Duty 3, and he contributed to multiple Call of Duty: Black Ops games after that, including serving as the director for the campaign and Zombies mode of Call of Duty: Black Ops III and the career and Zombies modes of Call of Duty: Black Ops 4.

Engadget has contacted Sony for more information about the fate of Dark Outlaw Games. We'll update this article if we hear back.

The studio's shutdown is being paired with cuts to staff at PlayStation focused on mobile development, according to Schreier. Sony has made a habit of laying off staff and shutting down studios in the last year, seemingly as a way to retreat from an earlier investment in online, live-service multiplayer games. The company shut down Bluepoint Games in February following attempts to get a live-service God of War game off the ground. Sony also closed Firewalk Studios after the spectacular failure of multiplayer shooter Concord in October 2024. And a year before that, Naughty Dog officially abandoned work on a standalone multiplayer version of The Last of Us in December 2023.

That leaves Sony with at least two Horizon Zero Dawn spin-offs, a co-op game from original developer Guerilla Games and a MMO from developer NCSoft; Fairgame$, which is still in active development despite the departure of Haven Studios head Jade Raymond; Arrowhead Game Studios' Helldivers 2; Bungie's Destiny 2 and Marathon; and if you really want to stretch, Gran Turismo 7. Sony clearly hasn't given up on producing online multiplayer games, but it's not hard to characterize its attempt to expand into the space as a disaster.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-reportedly-shutting-down-dark-outlaw-games-run-by-former-call-of-duty-director-215634410.html?src=rss

Baltimore sues xAI over Grok deepfakes

Grok has already taken extensive heat after the AI chatbot's image generation tool was used to create an estimated 3 million sexualized images over 11 days, including 23,000 of minors, according to the Center for Countering Digital Hate. Regulators around the world have limited access or launched investigations into the platform's potentially illegal and nonconsensual image generation. The US government hasn't made any moves against xAI or its platform at the federal level, but today, the city of Baltimore began a municipal lawsuit against the company. 

The lawsuit takes a different tactic, arguing that Elon Musk's businesses violated the city's Consumer Protection Ordinance. This complaint, as reported by The Guardian, said that xAI marketed Grok as an all-purpose AI assistant without disclosing the risks and exposure to harm of using both Grok and the X social network. 

"Baltimore’s consumer protection laws exist to safeguard residents from exactly this kind of emerging harm," City Solicitor Ebony M. Thompson said. "When companies introduce powerful technologies without adequate guardrails, the City has both the authority and the obligation to act. We are stepping in now to protect our residents, hold these companies accountable, and prevent these harms from becoming further entrenched as this technology continues to evolve."

The other notable action against Grok within the US stemmed from a potential class action filed by three teenagers who alleged that photos of them were used to create child sexual abuse material.

This article originally appeared on Engadget at https://www.engadget.com/ai/baltimore-sues-xai-over-grok-deepfakes-214135922.html?src=rss

OpenAI is shutting down its Sora video generation app

OpenAI is shutting down its Sora video generation app. "We're saying goodbye to Sora," the company wrote in a X post published Tuesday afternoon. For now, OpenAI has yet to say when the app and its related API service would become unavailable. Instead, promising to share those details at a later date.   

"We've decided to discontinue Sora in the consumer app and API. As we focus and compute demand grows, the Sora research team continues to focus on world simulation research to advance robotics that will help people solve real-world, physical tasks," an OpenAI spokesperson told Engadget.  

While today's news might come as a surprise for some, there were warning signs Sora was heading in this direction since the start of the year. While Sora hit the top of the US App Store charts shortly after its debut, interest in the platform appears to have quickly fizzled out thereafter. At the start of 2026, data from analytics firm Appfigures suggested the app was seeing successive month-over-month declines in both new installs and user spending. In December alone, a time of year when most apps typically flourish, Sora reportedly saw a 32 percent decline in new downloads from November. 

The shutdown also aligns with OpenAI's recent shift in strategy. Since the release of GPT-5.2, the company's "code red" response to Google's Gemini 3 Pro model, OpenAI has tried to court professionals like coders and data analysts with systems that excel in those domains, seeing enterprise customers as a route toward profitability. However, today’s shutdown does appear to come with an additional cost for OpenAI. According to The Hollywood Reporter, Disney is exiting the deal it signed with the AI lab at the end of last year, and won’t, as a result, invest $1 billion into it.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-shutting-down-its-sora-video-generation-app-211023358.html?src=rss

Apple could give Siri a standalone app and an 'Ask Siri' button in iOS 27

Bloomberg's Mark Gurman has been sharing every incremental update about what Apple's long-awaited Siri overhaul will and won't include. His latest article claims that the AI assistant will have a standalone app and will introduce an "Ask Siri" feature that could mark a decidedly different direction in how users will interact with the platform. 

Gurman reports that Siri is being designed to leverage personal data from messages, emails and notes to complete requests. Siri will also allegedly be able to execute tasks within apps, access news and conduct web searches. The "Ask Siri" angle means people will be able to make their requests in conversational, natural language formats by either text or voice, which has not been an option in Apple's platform and appears to confirm that the company wants Siri to function akin to other AI chatbots. These improvements are still expected to be a part of the iOS 27 and macOS 27 updates.

The official announcement of the reimagined Siri is expected to happen during WWDC 2026. Apple's summer showcase is happening over June 8-12, with the keynote and Siri news likely happening on June 8. There have already been so many delays, even just in the past two months, that it's hard to know how substantive the first parts of the Siri overhaul will be. We know direct from the company that Google Gemini will be powering the new Siri, but that's the only real confirmation Apple has offered as the redesign process has dragged on.

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-could-give-siri-a-standalone-app-and-an-ask-siri-button-in-ios-27-202802492.html?src=rss

Zoox is bringing its robotaxi to new cities and expanding coverage in Las Vegas and San Francisco

Zoox has announced plans to bring its robotaxi to Austin, Texas and Miami, Florida for the first time, along with offering expanded service in San Francisco and Las Vegas. The company formally launched its robotaxi service in September 2025, and shared earlier in March that it would begin testing in Dallas and Phoenix.

A "Zoox retrofitted testing fleet" has been operating in Austin and Miami since 2024, but offering rides with company's purpose-built robotaxi — designed to be more of a rolling social space with seats facing each other — is an important step towards Zoox running its full service in both cities. At least to start, rides will be available in a small part of both cities and only for "Zoox employees, their families and friends," but the company says it'll expand who can hail a ride as testing continues.

For anyone who lives in San Francisco or Las Vegas, Zoox's coverage area and options for pick-ups and drop-offs are also becoming more convenient. Zoox is now able to pick up riders from more locations in Las Vegas, including the Las Vegas Convention Center and "a majority of the major hotels along the Strip." The company will also provide limited service to high-traffic events at The Sphere and T-Mobile Arena, and eventually plans to send its robotaxi on trips to Harry Reid International Airport. Starting this spring, Zoox is also expanding where it will offer rides in the eastern half of San Francisco, covering "the Marina, North Beach, and Chinatown, as well as Pacific Heights and along the Embarcadero."

Besides being able to pick up riders in more places, Zoox is rolling out two product updates to improve the experience of riding in its robotaxis. "Find My Zoox" will let the company's robotaxis use "distinct lighting and sound cues," to signal to riders which robotaxi is theirs, and "Zooxcast" will let riders play their audio over Bluetooth while they're in a robotaxi.

In comparison to all the cities Waymo currently offers its robotaxis, Zoox is playing catch-up, but the company is also approaching its business a bit differently. Zoox is focused on using custom robotaxi for rides, while Waymo has expanded quickly on the back of cars retrofitted with the sensors that makes its Waymo Driver software work. Waymo plans to incorporate its own robotaxis co-developed with Geely into its fleet over time, but for now, rides with Zoox are a bit more bespoke.

This article originally appeared on Engadget at https://www.engadget.com/transportation/zoox-is-bringing-its-robotaxi-to-new-cities-and-expanding-coverage-in-las-vegas-and-san-francisco-195410391.html?src=rss

AccuWeather is now available inside ChatGPT

Who among us hasn't tormented over the burden of having to exit an AI app to check the weather? Well, I haven't, and I'm guessing you haven't either. But AccuWeather has a solution regardless. On Tuesday, the company rolled out a ChatGPT app to spare… someone that pain.

Snark aside, there may be a few niche situations where this provides a slight advantage. AccuWeather suggests asking ChatGPT, "When is the best time this afternoon to go for a run with the most comfortable weather conditions?" or "Will it rain on my planned vacation this weekend?" Of course, you could just read the dang forecast to get those same answers. But hey, to each their own.

After you've connected the AccuWeather app to your ChatGPT account, your weather-related queries will be answered in an interactive weather module. Available info includes MinuteCast, RealFeel and RealFeel Shade.

This isn't the first time AccuWeather has adapted its service — perhaps questionably — to emerging technologies. In 2017, it pushed out a virtual reality app for Samsung's Gear VR headset. Engadget noted at the time that it "sounds like one of the least exciting VR experiences imaginable."

This article originally appeared on Engadget at https://www.engadget.com/ai/accuweather-is-now-available-inside-chatgpt-192637363.html?src=rss

Splitgate's 1047 Games is starting work on a Titanfall-style movement shooter

At the close of a video announcing the second season of Splitgate: Arena Reloaded, the company's co-founder and CEO Ian Proulx revealed that "a small section of the team" has started work on a new game. He said that the next project will be a movement shooter in the style of Titanfall and Black Ops 3.

Those two tidbits are really all that 1047 Games had to share. People can sign up to participate when playtesting begins, but considering the latest release is only just hitting its second season, it's a safe bet that we'll have a while before this project gets a title and a trailer, much less a release window. 

Splitgate is a well-made game with smart traversal and movement mechanics, so it's likely that they'll have good ideas to bring to this sliding and gliding subgenre of FPS. Whether players will continue supporting 1047 Games is a different question. The studio leadership bungled a lot of things in the past year, starting with Proulx's questionable fashion choices and even more questionable handling of said choices. 1047 Games also pulled a bait-and-switch with the release of Splitgate 2, yanking it back to beta after release and cutting jobs before re-releasing and reimagining the sequel as Splitgate: Arena Reloaded in December. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/splitgates-1047-games-is-starting-work-on-a-titanfall-style-movement-shooter-192551191.html?src=rss

Three new Gemini features come to Google TV

Google has announced a trio of new AI-powered features for its Google TV platform, after showing off smarter Gemini integration at CES back in January.

Google TV can now provide "richer visual help" when you ask it a question. Request the current sports scores, for example, and Gemini will bring up not only a live updating scorecard, but also where you can watch the game. If you’re looking for a recipe, it’ll pair its results with a video tutorial where possible.

If you’d rather learn something new than binge away at your latest Netflix fix, Google TV can also now do visual "deep dives" on topics that interest you. If there’s an economic trend, scientific phenomenon or technological innovation that’s on your mind, Gemini will create a "custom, interactive walkthrough" on the subject in question, allowing you to ask follow-up questions afterwards.

The idea is that the feature lets you turn "passive viewing into meaningful screen time." It would appear that even your TV is now telling you off for watching too much TV. 

When you ask about a topic, you can either click "Dive deeper" to learn more, or navigate to the Gemini tab at the top of your home screen and select the "Learn" option.

The last new addition is Gemini-powered sports briefs, which function in the same way as the news briefs Google introduced last year, but strictly for sports. Designed as an alternative to checking your phone, you can ask your AI-assisted TV for "timely, narrated overviews" of the latest goings-on in any league you might follow. Already, the feature supports the NBA, NCAA basketball, NHL, MLS and NWSL, and it will live in the Gemini tab.

Deep dives and sports briefs are initially limited to those with Gemini-enabled devices in the US, with Google promising wider device support later in the spring. Richer visual help is rolling out today in the US and Canada, and Google has also announced that its various Gemini Google TV features are coming to more countries in 2026, starting with Australia, New Zealand and the UK in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/three-new-gemini-features-come-to-google-tv-175724155.html?src=rss

Apple confirms ads are coming to Apple Maps

Apple Maps will soon have ads, Apple confirmed in a blog post announcing the company's new Apple Business platform. Reports that Apple planned to expand its ad business outside of the App Store and Apple News broke as recently as yesterday, but the company has been rumored to be exploring putting ads in its navigation app as far back as 2022.

Ads in Maps, as the new advertising program is called, will allow businesses to create ads that can appear "when users search in Maps," at the top of search results and "at the top of a new Suggested Places experience in Maps, which will display recommendations based on what’s trending nearby, the user’s recent searches, and more," Apple says. The program will be open to Apple Business customers in the US and Canada starting this summer. Any advertisers using the existing Apple Ads experience will also be able to book space in Apple Maps.

Like the other ads Apple offers to businesses in the App Store and Apple News, ads in maps will be clearly marked and are designed to maintain users' privacy. What ads users interact with and their current location is not associated with their Apple Account, and personal data stays on user's devices and isn't shared with third-parties or collected by Apple.

Apple's slow expansion into advertising most directly benefits its over $100 billion "Services" business, which covers obvious things like Apple TV and Apple Music, but also includes the fees it takes from in-app purchases made through the App Store and the money it makes selling advertising. At least so far, Apple's ads are easy to ignore, and based on the samples provided as part of its announcement, that'll stay true in Apple Maps.

Ads in Maps are bundled in Apple's larger Apple Business program, an enterprise offering that's designed to appeal to multiple different sizes of business. Apple Business includes things like mobile device management (for distributing apps and managing user accounts), the ability to set up a business email, calendar and web domain through Apple and the aforementioned Ads in Maps.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-confirms-ads-are-coming-to-apple-maps-175613751.html?src=rss

For All Mankind is returning for a sixth and final season

Apple TV's long-running sci-fi show For All Mankind has just been renewed for a sixth and final season, ahead of this week's season five premiere. This seems more like the natural endpoint of the story instead of a cancellation, according to remarks made by some of the creators.

"Getting to explore the For All Mankind universe over six seasons has been an amazing privilege, and we’re thrilled to have the opportunity to finish the story the way we’ve always hoped," co-creators and showrunners Matt Wolpert and Ben Nedivi said. "We’re incredibly proud of what this series has become, and grateful to Apple TV and Sony Pictures Television for helping us see it through to its final chapter."

The plan for the show has always been to bring it up to the modern day and it looks like the creators will get to do just that. Season five takes place in the 2010s, which gives season six plenty of time to catch up to the 2020s.

For the uninitiated, For All Mankind is an alt-history series that started in the 1960s with Russia beating America to the moon. The show absolutely loves time jumps, with each season covering a decade or two.

That initial discrepancy with our reality has ballooned into all kinds of butterfly effect-type stuff. For instance, humanity quickly moved beyond the moon to occupy Mars. Al Gore also got to be president in that timeline.

Despite the numerous time jumps, several of the show's original cast members are still on board. Joel Kinnaman's character, astronaut Ed Baldwin, is quite literally in his 80s at this point. The actor must be getting tired of all of those fake wrinkles.

In any event, season five of For All Mankind premieres on March 27. The mainline show is coming to a close, but there's still a spin-off to look forward to. Star City premieres on May 29. This looks to be a take on the events of the original show from the perspective of Russia.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/for-all-mankind-is-returning-for-a-sixth-and-final-season-173859683.html?src=rss

iOS 26.4 is here, with Playlist Playground and new emoji

iOS and iPadOS 26.4 are here, with a surprising number of new features for a point release. Chief among them is a new AI playlist generator, similar to one Spotify launched in 2024.

Playlist Playground is Apple's branding for the song list generator. It works as you'd expect: Type a prompt, and it spits out tracks that match it. As MacRumors noted, your prompts can relate to mood, feelings, activities and more.

Also new in iOS 26.4, an ambient music widget puts background sounds on your home screen. Like the corresponding Control Center tool, it brings up (Apple-curated) sounds for sleep, chill, productivity or well-being. Yet another music feature is Bandsintown integration: upcoming concert dates in your area will appear in the Apple Music app.

Unicode's latest emoji characters arrive in the update, too. This includes "Hairy Creature," also known as Bigfoot. Another fun one is fight cloud. (Think old-timey cartoons beating each other up inside a puff of vapor.) Also onboard are a trombone, a treasure chest, a distorted face, an apple core, an orca, ballet dancers and a landslide.

The update also has fixes for some of iOS 26's nagging bugs. In Apple's latest attempt to stem the tide of complaints about Liquid Glass, there's a new "Reduce Bright Effects" setting. There's also a fix for a keyboard bug that caused errors when typing rapidly.

Although we aren’t seeing it on our devices just yet, macOS Tahoe 26.4 should be arriving today as well. The update brings back the option to use Safari’s compact tab bar. (You’ll find this in iPadOS 26.4 as well.) Mac users can also customize their maximum charge level — anywhere from 80 to 100 percent. Meanwhile, watchOS 26.4 finally lets you start a workout with one tap.

This article originally appeared on Engadget at https://www.engadget.com/mobile/ios-264-is-here-with-playlist-playground-and-new-emoji-171343120.html?src=rss

Bandsintown integration for concerts is coming to Apple Music

The live music discovery platform Bandsintown’s partnership with Apple goes way back, but iOS 26.4 brings the deepest integration between the two companies to date. Concert listings from Bandsintown will now appear in Apple Music, allowing you to find out when either a band you already love, or one you’re discovering for the first time, is next playing live.

Artists who use Bandsintown to advertise their tour dates can promote upcoming shows in a number of ways through Apple’s app. A new Concerts tab will live within Search, allowing subscribers to search for shows by their genre, location and date, while participating artists can also connect their Bandsintown dashboard to their Apple Music artist page. By doing this, their tour dates will automatically appear in an "Upcoming Concerts" section within 48 hours of connecting the two services.

Apple Music users can tap listed events to see more details about a show and will be able to buy tickets through direct links to sellers. If you follow artists, you can also set up push notifications for their announced shows.

Bandsintown’s platform is already built into a number of other Apple apps and services, with the likes of Shazam, Apple Maps, Photos and Spotlight Search all able to pull through live event data. The new Apple Music features will be available on devices running iOS 26.4 when it leaves beta.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/bandsintown-integration-for-concerts-is-coming-to-apple-music-170034229.html?src=rss

Pokémon Champions will hit Switch and Switch 2 on April 8

Pokémon Champions — a battle-focused game along the lines of Pokémon Stadium — now has a release date, and it's pretty darn soon. It will hit Nintendo Switch and Switch 2 on April 8. A mobile version is in the works with support for cross-play with Nintendo's consoles.

Nintendo released a new overview video that shows how the game works. You can recruit Pokémon in the game or transfer those you've found in previous titles and Pokémon Go via Pokémon Home. Then you'll be able to take half a dozen of your Pokémon into strategic turn-based fights with other players. It's definitely a Pokémon battle game! 

There are ranked battles, a casual mode, private lobbies and online competitions. You'll earn victory points, which you can use to swap a Pokémon's moves, increase their stat points and make other modifications. In addition, victory points enable you to recruit Pokémon in Pokémon Champions more than once per day. Pokémon that you recruit with victory points can stay in your roster permanently instead of just a week. There's a shop too, where you can spend points on accessories, Pokéball throwing styles, victory poses and battle music.

Pokémon Champions will be the second new Pokémon game to arrive this year, following the success of Pokémon Pokopia. There's more to come in the not-too-distant future, as Pokémon Wind and Pokémon Waves are scheduled to arrive on Switch 2 next year.

While Pokémon Pokopia is selling like hotcakes, the Switch 2 perhaps isn’t flying out of the door as quickly as Nintendo hoped. According to Bloomberg, Nintendo has cut back on production of the console after lower-than-expected sales over the holiday season. The company is said to be making 4 million units this quarter rather than the previously planned 6 million, with the lower production rate set to extend into April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-champions-will-hit-switch-and-switch-2-on-april-8-165737121.html?src=rss

The Punisher's one-off TV special hits Disney+ on May 12

We knew Disney+ was prepping a standalone special for The Punisher, but we didn't know it was coming so soon. The Punisher: One Last Kill premieres on May 12. This is just one week after the season two finale of Daredevil: Born Again, which starts up this week. It's possible The Punisher will be featured in that, so we could be in for eight straight weeks of skull-shirted shenanigans.

One Last Kill was actually co-written by star Jon Bernthal, who has been playing the vigilante for a decade now. It's been described as a love letter to the character, but plot details have been kept under wraps. Marvel TV head Brad Winderbaum has called it "a shotgun blast of a story." Reinaldo Marcus Green is directing, who previously made We Own This City with The Wire's David Simon.

We do know that Frank Castle survives whatever violent ordeal he goes through in the special. That's because The Punisher is featured prominently in the trailer for the next Spider-Man film. This will be the first time Bernthal's take on the character will show up in an actual movie.

He first took on the role in season two of the original Netflix Daredevil show. Bernthal was a fan favorite, which led to two seasons of a spin-off show before Netflix and Marvel ended their whole joint TV experiment.

This isn't the only Netflix-era hero getting a resurgence on Disney+ and beyond. Charlie Cox returned to the role of Daredevil for Spider-Man: No Way Home and She-Hulk: Attorney at Law before getting his own show. It's also been reported that Krysten Ritter's Jessica Jones is coming back this season on Born Again and Mike Colter has been dropping hints that his version of Luke Cage could be gracing televisions in the near future.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-punishers-one-off-tv-special-hits-disney-on-may-12-162208769.html?src=rss