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A new AAA Alien game is reportedly in the works
If Alien: Romulus reawakened your appetite for the iconic sci-fi franchise, the good news is that a promising video game could be on the way. According to an Insider Gaming report, a new game for the Alien franchise is back in development. The report's sources mentioned that the single-player game will be set in a "decaying space station" as an arcade survival horror that can be compared to "Shadow of [the] Tomb Raider with Xenomorphs."
It's not the first time we heard about this Alien game, which was first reported on in 2022 under the codename "Marathon." According to Insider Gaming, the game has cycled through several developers, but more recently landed with Eidos Montreal, which developed Shadow of the Tomb Raider and is currently working on the upcoming Fable reboot. The report added that the game's development budget was increased to less than $75 million, up from the initial $30 million budget from a few years ago.
Insider Gaming's report noted that the game is still in "early development," but could feature Ripley 8, the human-Xenomorph hybrid that was first seen in Alien Resurrection. The game's details and release date are still subject to change, but Insider Gaming's sources said the game is "in a good place at this point" and is expected to release in 2028 on all platforms.
This article originally appeared on Engadget at https://www.engadget.com/gaming/a-aaa-game-for-the-alien-franchise-is-back-in-the-works-204401214.html?src=rssHalf-Life 3 is rumored to be a Steam Machine launch title and could arrive in spring 2026
Half-Life fans are nothing if not patient. For the diehard fans out there, the latest test of patience comes from Insider Gaming Weekly's podcast, which claimed that the third installment in the Half-Life franchise is set to release with the launch of the Steam Machine sometime in spring 2026.
"The window I was specifically told was spring 2026 for the Steam Machine, for the Frame, for the Controller, for Half-Life 3," Mike Straw, one of the hosts of the Insider Gaming Weekly podcast and senior editor at Insider Gaming, said. "At the end of the day, the game is real."
Straw added that all the previous dates for an announcement of the next Half-Life game have passed, but that his sources "are still adamant this is a game that will be a launch title with the Steam Machine." However, being tied to Valve's latest hardware release could be an issue since Straw noted that the explosive jump in RAM pricing is causing considerable concern for the Steam Machine's pricing announcement.
"There is a concern, however, they haven't made a decision on price, which is kind of holding back the announcement of anything else," Straw said. "There's no doubt in my mind Valve is still trying to make decisions because of what's going on on the component side."
While optimistic devotees were hoping for some teasers during The Game Awards, Valve hasn't officially said anything. However, there's still a lot of hope, especially considering Valve updated Half-Life 2 for its 20th anniversary, and previous rumors hinted at a game that's still in development but is playable from beginning to end.
This article originally appeared on Engadget at https://www.engadget.com/gaming/half-life-3-is-rumored-to-be-a-steam-machine-launch-title-and-could-arrive-in-spring-2026-193029413.html?src=rssiOS 26.2 is here with another Liquid Glass tweak, new Podcasts features and more
Apple has released iOS 26.2, bringing a number of new convenience features and security updates. The update includes auto-generated chapters for episodes in the Podcasts app, the option to make AirDrop more secure using verification codes, alarms for Reminders and more. It also introduces new controls for how Liquid Glass appears on the Lock Screen, adding a slider to adjust the transparency level. The drop also includes updates for iPadOS, macOS, watchOS, visionOS and tvOS.
What's new in iOS 26.2 and iPadOS 26.2
It's not exactly a major update feature-wise, but iOS and iPadOS 26.2 bring a bunch of quality of life improvements to apps including Apple Music, Podcasts and Games. In Apple Music, you'll now see your Favorite Songs playlist in the Top Picks section, and lyrics will be available offline for songs you've downloaded. In addition to automatically generated chapters, Podcasts will display links to any other podcasts mentioned in the episode you're listening to. And, Games is getting in-game score banners, along with filters for the library to make it easier to find titles based on category and other descriptors. Apple says it also improved support for Backbone and Razer controllers.
With iOS 26.2, Apple made Safety Alerts for natural disasters and other emergencies more detailed, and they'll now come with maps of affected areas and other useful information. For iPad users, Apple has added drag-and-drop gestures for its new windowing system to make multitasking smoother. The update for iPhones and iPads also addresses several potential security issues, including vulnerabilities in WebKit that Apple says "may have been exploited in an extremely sophisticated attack against specific targeted individuals on versions of iOS before iOS 26." So, if you're not yet running the latest OS on your iPhone and iPad, it's a good time to update.
OS updates for the rest of the family
Beyond the iPhone and iPad, macOS Tahoe 26.2 introduces Edge Light for Mac, which turns your display into a ring light for video calls. For the Apple Watch, 26.2 fixes an issue with stuck songs in the Music app, and adds some new controls for the Sleep app. The tvOS update brings the option to add profiles even for people who don't have an Apple Account, and new restriction options for kid profiles. With visionOS 26.2, Travel Mode now has settings for cars and buses, and you'll now be able to use spatial accessories including "Logitech Muse in Notes, Freeform, and any PencilKit-enabled app" to create hand-drawn content with the Apple Vision Pro.
This article originally appeared on Engadget at https://www.engadget.com/mobile/ios-262-is-here-with-another-liquid-glass-tweak-new-podcasts-features-and-more-181020133.html?src=rssCRKD's Nitro Deck 2 works for both the Nintendo Switch and Switch 2
Even though Nintendo made some serious upgrades with the Joy-Con 2, you still might end up ditching them for CRKD's Nitro Deck 2. After winning over Nintendo Switch owners with its first Nitro Deck, CRKD followed it up with an improved design that works for both the original Switch and the Switch 2.
To refine the original design, CRKD added several upgrades to the Nitro Deck 2 based on community feedback. The new-and-improved accessory features the company's CaptiStick Technology, which prevents stick drift and isn't affected by magnetic interference like other Hall effect joysticks. CRKD also offset the right thumbstick and contoured the outer shell for a more ergonomic feel. The Nitro Deck 2 is keeping the swappable stick top feature, but CRKD added the ability to swap out the D-Pad for even more customizability. At the back of the Nitro Deck 2, CRKD managed to squeeze in extra L2 and R2 shoulder buttons alongside the programmable back buttons, which were first seen with the predecessor.
Even if you don't own a Switch 2 yet, the Nitro Deck 2 features a new retractable locking mechanism that can be adjusted to fit both the original Switch and Switch OLED. The Nitro Deck 2 supports a low-latency wired mode thanks to an included adapter, but you can also connect the devices through Bluetooth. Thanks to its wireless connection, the Nitro Deck 2 even works as a controller with PC, mobile or smart TVs.
The Nitro Deck 2 will release in white and smoke black, starting at $99.99. That's a $30 increase from the original Nitro Deck's price tag when it debuted in 2023. CRKD will also offer a carrying case for $39.99 and additional D-Pad and Stick Top packs for $19.99. Nitro Deck 2 is currently available for preorders on CRKD's website and is expected to start shipping in spring 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/crkds-nitro-deck-2-works-for-both-the-nintendo-switch-and-switch-2-173920127.html?src=rssWWE Saturday Night's Main Event: How to watch John Cena's final match for free
John Cena began his WWE retirement tour back in January, and it's coming to an end this weekend when the wrestling legend headlines WWE Saturday Night's Main Event. For the last fight of his career, Cena has been matched up with "The Ring General" Gunther on the night's fight card, which also features matches between Cody Rhodes and Oba Femi, a tag team match featuring AJ Styles & Dragon Lee vs. Je'Von Evans & Leon Slater, and a women's matchup between Bayley and Sol Ruca. This show starts at 8 p.m. ET on Saturday and will stream with a subscription to Peacock, or grab a 7-day trial of Peacock through Prime Video and tune in for free.
Here's a look at how to watch John Cena's final fight at WWE Saturday Night's Main Event this weekend, including how to stream the entire thing for free.
How to watch WWE Saturday Night's Main Event:
Date: Dec. 13, 2025
Time: 8 p.m. ET/5 p.m. PT
Where to watch WWE Saturday Night's Main Event:
The WWE Saturday Night's Main Event will air live on Saturday, Dec. 13, 2025 on Peacock, with fights starting at 8 p.m. ET. You can also tune in to the Saturday Night's Main Event Countdown pre-show starting at 6 p.m. ET, and the post-show, which immediately follows the event on Peacock.
Who will be at WWE Saturday Night's Main Event?
This weekend's Saturday Night's Main Event will be headlined by John Cena and Gunther. Also on the bill, you can catch matches between Cody Rhodes and Oba Femi, a tag team bout between AJ Styles & Dragon Lee vs. Je'Von Evans & Leon Slater, and a women's matchup between Bayley and Sol Ruca.
How to watch the WWE Saturday Night's Main Event:
WWE Saturday Night's Main Event Fight Card:
John Cena vs. Gunther (John Cena's final match)
Undisputed WWE Champion Cody Rhodes vs. NXT Champion Oba Femi
World Tag Team Champions AJ Styles & Dragon Lee vs. Je'Von Evans & TNA X Division Champion Leon Slater
Bayley vs. Sol Ruca
Amazon pulls its bad AI video recaps after Fallout fallout
Amazon has responded to viewers catching errors in its AI-generated season recaps by apparently pulling them from Prime Video. The company announced its new Video Recaps feature in November as a way to make it easier to jump into a new season of a show, but the feature had issues: A recap created for Fallout included factual errors about the plot and the setting of the show.
On Prime Video, recaps can be played in the "Extras" section if you're watching on the web, or via a dedicated "recap button" on the show's page, according to Amazon's original Video Recaps announcement. If you head to the Fallout season two page now, the erroneous recap has been removed. In fact, at least on the web, there are currently no video recaps available on the show's Amazon was testing the feature on, which includes Fallout, Bosch, Upload, The Rig and Tom Clancy's Jack Ryan.
Engadget has contacted Amazon for more information on why the recaps were removed. We'll update this article if we hear back.
Video Recaps are just one of the ways Amazon is trying to integrate AI into its different products and services. The company offered AI-generated English dubs for select anime shows on Prime Video, before it pulled the dubs after users complained. Amazon also uses AI to generate recaps for long-running book series that are sold through the Kindle Store.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-pulls-its-bad-ai-video-recaps-after-fallout-fallout-220358758.html?src=rssOpenAI signs deal to bring Disney characters to Sora and ChatGPT
It looks like Disney wasted no time delivering on CEO Bob Iger’s promise to bring AI-generated content to Disney+. On Thursday, the company announced the start of a three-year licensing agreement with OpenAI to bring more than 200 of its beloved characters, including those from Star Wars and Pixar, to the Sora app and ChatGPT. With the deal in place, OpenAI users will be able to prompt ChatGPT to generate images that tap into Disney’s intellectual property, with costumes, props, vehicles and environments covered.
The agreement does not include voices or “talent likenesses,” meaning Sora users won’t be able prompt the app to make a video with Black Widow and get something with Scarlett Johansson in it. Instead, both Sora and ChatGPT will only have access to animated and illustrated versions of Marvel and Star Wars characters like Black Panther, Captain America, Han Solo, Darth Vader and others. Disney will stream “curated selections” of Sora-generated fan videos on Disney+. Sora and ChatGPT users will be able to start generating images and videos with Disney characters starting in early 2026.
“Disney is the global gold standard for storytelling, and we’re excited to partner to allow Sora and ChatGPT Images to expand the way people create and experience great content,” said OpenAI CEO Sam Altman. “This agreement shows how AI companies and creative leaders can work together responsibly to promote innovation that benefits society, respect the importance of creativity, and help works reach vast new audiences.”
Disney has also agreed to become an OpenAI customer, promising to use the company’s APIs to build new products, tools and experiences. Additionally, Disney will invest $1 billion in OpenAI, with the option to purchase additional equity down the road. OpenAI recently completed a restructuring to become more of traditional profit-seeking corporation, clearing the way for a potential IPO sometime in the next year or so. Still, the pact brings together two unlikely bedfellows who have been on opposite sides of the copyright debate.
Reaction from the entertainment industry was mixed. In a statement released on Bluesky, The Writers Guild of America, which represents writers across film, television and other media, made it clear it is unhappy with the deal:
“Disney’s deal with OpenAI appears to sanction its theft of our work and cedes the value of what we create to a tech company that has built its business off our backs. We will meet with Disney to probe the terms of this deal, including the extent to which user-generated videoes will use the work of WGA members. We will continue to fight to protect our members’ creative and economic interests in the context of AI technology.”
SAG-AFTRA, the screen actors union which has around 160,000 members worldwide, was less incendiary. It posted a notice on its site saying that both Disney and OpenAI had reached out to the union to give “their assurances that they will meet their contractual and legal obligations to performers.” The union noted it would “closely monitor the deal and its implementation to ensure compliance with our contracts and with applicable laws protecting image, voice, and likeness.”
Update, December 11, 5:45PM ET: This story was updated after publish to include comment from the Writers Guild of America and SAG-AFTRA.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-signs-deal-to-bring-disney-characters-to-sora-and-chatgpt-144344820.html?src=rssIKEA's new wireless charger is as cute as it is practical
IKEA's revamp of its smart home products doesn't end with Matter support. The furniture and home goods company also has a line of new Qi wireless chargers, the best of which, the VÄSTMÄRKE wireless charger, combines the functionality of a PopSockets-style phone grip with cable storage.
The $10 VÄSTMÄRKE wireless charger is reminiscent of a bagel or donut, if you could take the top half of those ring-shaped foods and turn them inside out to create a cozy grip for your fingers. That same red silicone design also makes for a perfect place to store the charger's built-in USB-C cable, according to IKEA's product page, and otherwise acts as a playful replacement for what can be a pretty boring smartphone accessory.
VÄSTMÄRKE offers Qi2 charging speeds and can magnetically attach to iPhones with MagSafe or Pixel phones with Google's Pixelsnap magnets. If you're interested in something a bit more discrete, the $25 VÄSTMÄRKE wireless charger with lighting is a bowl-shaped charger with a column in the center for attaching a smartphone, and room around it for keys or your wallet.
IKEA has had multiple different ideas over the years for how smart home tech should integrate with its minimalist and user-friendly furniture. The company's partnership with Sonos ended in May 2025, which produced lights and picture frames with smart speakers built-in. Since then, the company has announced a new Bluetooth speaker and started rolling out a new collection of Matter-connected remotes, lights and sensors.
Clair Obscur: Expedition 33 devs dropped a big update after sweeping The Game Awards
Sandfall Interactive, the developer of Clair Obscur: Expedition 33, knows how to ride the wave. Right after the visually stunning RPG finished dominating The Game Awards, the team dropped a free "Thank You" content update for fans.
This is no minor patch. It adds a playable environment and new boss battles for late-game players. The "Thank You" update also adds new music tracks, a Photo Mode and new text and UI localizations. On top of that, you'll find quality-of-life tweaks, including improved performance on handheld PCs.
Clair Obscur: Expedition 33 won a record-breaking nine categories at The Game Awards 2025. That includes — deep breath — Game of the Year, Best RPG, Best Art Direction, Best Game Direction, Best Narrative, Best Performance (Jennifer English), Best Score and Music, Best Debut Game and Best Indie Game. The previous record was The Last of Us Part 2, which took home seven awards in 2020.
The game's free "Thank You" update is rolling out now. You can catch a glimpse of it in the trailer below.
The best stocking stuffers you can get for $50 or less
While it’s probably tempting to go all-out and give a loved one their most desired gadget this year, doing so could put a big dent in your budget. And it would be wrong to assume that you have to spend hundreds to get a good tech gift that anyone will appreciate. There are plenty of gadgets and accessories out there that don’t cost an arm and a leg and that will also make good additions to their kits. Here are some of our favorite tech gift ideas that come in at $50 or less.
Best stocking stuffers for $50 or less
Check out the rest of our gift ideas here.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/the-best-stocking-stuffers-you-can-get-for-50-or-less-130049325.html?src=rssGoogle Translate is now better at translating slang terms and idioms using AI
Google is rolling out new Gemini-assisted functionality to Search and its Translate app. It says its AI can now provide more natural and accurate text translations for phrases that have more "nuanced meanings." Translate will now take slang terms and colloquial expressions into consideration rather than provide sometimes unhelpful direct translations.
The latest update to its text translation feature is rolling out first in the US and India, translating between English and just under 20 other languages, including German, Spanish, Chinese and Arabic. It works in the Translate app for iOS and Android and on the web.
Gemini’s speech-to-speech translation feature has also been updated, so you can now hear real-time translations in your headphones, like with Apple’s AirPods Pro 3. Google says the new functionality, which is now in beta in the Translate app for Android (iOS is coming next year) in the US, tries to "preserve the tone, emphasis and cadence of each speaker" so you better understand the direction of the conversation and who said what. It works with any headphones and supports more than 70 languages.
Finally, Google is adding more tools to its potentially Duolingo-rivaling AI-powered language learning tools, which it introduced to the Translate app in August. Like Duolingo, Translate can now track how many days in a row you’ve been attempting to learn a new language, so you can check your progress over time. Whether it will nag you as persistently as the Duolingo owl famously does for slacking off is not clear.
The feedback feature has also been improved, so you should receive more useful tips on how you’re pronouncing words or phrases. Germany, India and Sweden are among the 20 new countries that can now use these educational tools.
After not showing it much love for a while, Google has been busy adding new features to Translate recently. As well as the new language practice feature, an update last month added the ability to select between "Fast" and "Advanced" translations that allow you to prioritize speed when you’re in a rush (ordering a drink at the bar, for example) or receiving more accurate translations using Gemini.
This article originally appeared on Engadget at https://www.engadget.com/apps/google-translate-is-now-better-at-translating-slang-terms-and-idioms-using-ai-173428316.html?src=rssDoom studio id Software forms 'wall-to-wall' union, with a majority of employees voting in favor
Id Software, the company behind Doom, has voted in favor of forming a "wall-to-wall" union. The term "wall-to-wall" refers to a union that includes every employee, regardless of duties. The vote wasn't unanimous, though a majority did vote in favor of the union.
The union will work in conjunction with the Communications Workers of America (CWA), which is the same organization involved with parent company ZeniMax's recent unionization efforts. Microsoft, who owns ZeniMax, has already recognized this new effort, according to a statement by the CWA. It agreed to a labor neutrality agreement with the CWA and ZeniMax workers last year, paving the way for this sort of thing.
"The wall-to-wall organizing effort at id Software was much needed; it’s incredibly important that developers across the industry unite to push back on all the unilateral workplace changes that are being handed down from industry executives," id Software producer and CWA committee member Andrew Willis wrote in a statement to Engadget.
From the onset, this union will look to protect remote work for id Software employees. "Remote work isn’t a perk. It’s a necessity for our health, our families, and our access needs. RTO policies should not be handed down from executives with no consideration for accessibility or our well-being,” said id Software Lead Services Programmer Chris Hays. He also said he looks forward to getting worker protections regarding the "responsible use of AI."
Workers at id began organizing around 18 months ago, according to a report by Aftermath. Things sped up after Microsoft closed several Bethesda studios in the middle of last year.
"We look forward to sitting across the table from Microsoft to negotiate a contract that reflects the skill, creativity and dedication these workers bring to every project," said CWA Local 6215 President Ron Swaggerty.
The developer's latest game is Doom: The Dark Ages, which we loved. It scooped up an award for accessibility at last night's The Game Awards.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/doom-studio-id-software-forms-wall-to-wall-union-with-a-majority-of-employees-voting-in-favor-164808829.html?src=rssThe best iPad deals this week include the iPad Air M3 for $150 off
We generally consider Apple’s iPads to be the best tablets for most people, but they usually don’t come cheap. To help those looking to grab one get the most value possible, we’re keeping an eye on sale prices and rounding up the best iPad deals we can find each week.
This week’s highlights include both versions of the latest iPad Air for $150 off at Amazon, matching the all-time lows we last saw around Black Friday. The iPad mini and iPad Pro are each $100 off as well. Beyond iPads, both the AirPods Pro 3 and Apple Watch Series 11 are even cheaper than they were last month, and there are still decent drops for the AirPods 4, Apple Watch SE 3 and MacBook Air. Here are the best Apple deals from this week that we can find.
Best iPad deals
Apple iPad Air (13-inch, M3) for $650 ($149 off MSRP): The 13-inch iPad Air is exactly the same as its smaller counterpart, only it has a larger and slightly brighter display. We gave it a review score of 89 earlier this year. This is another all-time low, but again, make sure to clip the coupon on Amazon's product page to see the full discount.
Apple iPad mini (A17 Pro) for $399 ($100 off): The iPad mini is exactly what it sounds like: the smaller iPad. This latest iteration adds an improved A17 Pro chip, 128GB of storage in the base model and Apple Pencil Pro support. As always, you’d buy it if you value the smaller 8.3-inch display and want a tablet that’s easier to use with one hand. This discount is $50 more than the all-time low we saw around Cyber Monday but still $100 less than buying directly from Apple. Also at Best Buy.
Apple iPad Pro (11-inch, M5) for $899 ($100 off): The latest iPad Pro is still more tablet than most people will ever need, but its class-leading OLED display, impressively thin design and super-powerful M5 chip make it a luxury experience for those who can afford it. The device was only released in October, so this deal ties its lowest price to date. Also at Best Buy and B&H.
Apple iPad Pro (13-inch, M5) for $1,199 ($100 off): It’s not a massive discount, but this matches the lowest price so far for the larger iPad Pro, which may be worthwhile if you’ve got cash to burn and want to use an iPad as your main computer. We gave it a score of 85 in our review. Also at B&H.
Best Apple deals
Apple AirPods 4 for $74 ($55 off): If you don't need active noise cancellation and hate the feeling of headphones that just into your ear canal, the standard AirPods 4 remain a good buy. They lack built-in volume controls, and no open-style earbuds can produce the same level of bass as typical in-ear headphones, but they generally sound more pleasant than most pairs along these lines and still offer the usual array of Apple-friendly features. This discount is only $5 more than the all-time low we saw around Black Friday. Also at Best Buy for $85 if that runs out of stock.
Apple AirPods 4 with ANC for $99 ($80 off): This version of the AirPods 4 adds active noise cancellation, a wireless charging case and Find My tracking support on top of the many other iPhone-friendly features included with any set of Apple headphones. It still has an open-back design, so the ANC isn’t as effective as what you’d get with a pair that fully seals off your ear canal, but it’s useful all the same. We gave it a score of 86 in our review. This deal matches the pair’s all-time lowest price.
Apple Watch SE 3 for $199 ($50 off): This discount has been around for a few weeks, but it’s the lowest price to date for Apple’s newest entry-level smartwatch. We gave the SE 3 a score of 90 in our review last month: The big upgrade is an always-on display, which makes it so you no longer have to wake the watch to check the time or notifications. It still includes most of the essential health and fitness features beyond that, plus it now runs on the same chipset as the higher-end Apple Watch Series 11. Also at Walmart.
Apple Pencil Pro for $95 ($34 off): The Pencil Pro is Apple’s most feature-rich stylus, offering pressure sensitivity, wireless charging, haptic feedback and unique gesture controls compared to the standard USB-C model (which isn’t significantly discounted). Just note that it’s not compatible with the entry-level iPad and other older models. While this discount is only $5 below the device’s usual street price, it’s still the largest discount we’ve seen this year. Also at Walmart.
Apple Mac mini (M4) for $479 ($120 off): The latest iteration of Apple’s tiny desktop PC has a smaller footprint, a faster M4 chip, 16GB of RAM by default, two front-facing USB-C ports and an extra Thunderbolt 4 port. It can also drive three external displays, though it lacks USB-A ports entirely. We gave a higher-end model with Apple’s M4 Pro chip a score of 90 in our review. This deal on the base model with an M4 chip, 16GB of RAM and 256GB of storage is $10 more than the best deal we've seen but $20 less than the config's typical street price.
Read more Apple coverage:
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/the-best-ipad-deals-this-week-include-the-ipad-air-m3-for-150-off-150020455.html?src=rssThe best tech gifts and cool gadgets for 2025
Engadget staffers spend the entire year poking, prodding and otherwise testing the latest tech gadgets. So we’ve got a pretty good handle on what’s unique and interesting right now. We put together this list for anyone looking for a good gift for that tech-obsessed person on their gift list. Some of these are devices we’ve tested for our reviews and guides, others are items we bought for ourselves (or wish someone would buy for us). We’ve got more than 35 picks here, from nearly every member of the Engadget team. Chances are, you’ll find a good gift or two for every tech nerd you know. Here are our favorite tech gifts and gadgets for 2025.
Best tech gifts and gadgets
Check out the rest of our gift ideas here.
This article originally appeared on Engadget at https://www.engadget.com/computing/the-best-tech-gifts-and-cool-gadgets-for-2025-140052697.html?src=rssReddit sues Australia over underage social media ban
Reddit has filed a lawsuit in Australia's High Court aiming to overturn the country's under-16 social media ban, Reuters reported. The forum platform called the law contrary to Australia's constitution as it intrudes on free political discourse. It also argued that Reddit shouldn't have been included in the ban since it isn't a social media site, based on the law's definition. The action is likely to set in motion a protracted legal battle, given Reddit's resources and its popularity in Australia
Australia's minimum age social media ban, the first of its kind in the world, went into effect on December 10. The ten platforms affected, including Reddit, must bar underage users or face a fine of up to A$49.5 million ($33 million). Platforms are using a variety of means to determine age, including age inference based on activity and selfies.
However Reddit argued that the law comes with some "serious privacy and political expression issues" for users. "Australian citizens under the age of 16 will, within years if not months, become electors. The choices to be made by those citizens will be informed by political communication in which they engage prior to the age of 18," it wrote in the filing.
The government disagreed, noting that Reddit filed the lawsuit to protect is profits, not children's right to free expression. "It is action we saw time and time again by Big Tobacco against tobacco control and we are seeing it now by some social media or big tech giants," said Health Minister Mark Butler.
With a market capitalization of $44 billion, Reddit certainly has the means to sustain a long fight. It would be motivated to do so as well, given that Australia is its fourth-largest market after Canada, the UK and the United States.
This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-sues-australia-over-underage-social-media-ban-143018208.html?src=rssThe Apple Watch Series 11 is $100 off and cheaper than ever
If you're still on the hunt for gifts, or simply good holiday deals for yourself, you can find them on the internet. Just because Black Friday and Cyber Monday have ended doesn't mean the deals have dried up. One of the best deals available that we're tracking is on the latest Apple Watch Series 11, which you can get for a record low of $299.
We gave the Apple Watch Series 11 a score of 90 when it came out in September. That's thanks, in part, to an upgraded 24 hours of battery life — which lasted closer to a day and a half — compared to the 18 hours promised by the Series 10. It also features a thin, light design and a wrist flick gesture for everything from dismissing a notification to ending calls. Plus, it has Apple's new hypertension tracker and comprehensive health monitoring.
This deal is available for the Apple Watch Series 11 with a 42mm case and a small to medium band. Also on sale right now in the Apple Watch space is the Apple Watch SE 3, which is down to $199.
Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/the-apple-watch-series-11-is-100-off-and-cheaper-than-ever-130006005.html?src=rssF1: The Movie now streaming on Apple TV following a long theatrical run
F1: The Movie, the cinematic love letter to Formula One and — quite possibly even more so — consumer products made by Apple, is finally available to stream on Apple TV if you’re a subscriber. It follows the sports thriller’s long theatrical run, during which it raked in more than $630 million globally, comfortably making it Apple’s most successful original film.
Directed by Joseph Kosinski (Top Gun: Maverick, Tron: Legacy), F1: The Movie follows the washed-up former F1 prodigy Sonny Hayes (Brad Pitt), who is convinced by an old friend (Javier Bardem) to get back in the driver's seat and help rescue his failing team. Seven-time F1 world champion Lewis Hamilton served as a producer on the film to ensure it represented the sport as authentically as possible.
Engadget’s Devindra Hardawar reviewed F1: The Movie when it arrived in theatres in the summer, calling it a "shameless Apple ad that will blow your socks off." Should you manage to keep your eyes from rolling straight out of their sockets when a pair of AirPods Max appear on screen before anyone says a word, then a deliriously entertaining blockbuster awaits.
For all of the film’s formulaic storytelling and generic characters, the Really Fast Car bits are so well done that they put F1: The Movie among the very best racing movies, as far as our reviewer is concerned. In truth, it’s the kind of film that deserves to be seen on the biggest screen you can find, but failing that, the TV in your living room should do the job just fine, too.
Apple recently dropped the "+" from its streaming service’s name, so it’s now just called Apple TV (yes, the same name as one of its products). If you’re a new subscriber you can take advantage of a seven-day free trial, after which it costs $13 per month following a recent price hike.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/f1-the-movie-now-streaming-on-apple-tv-following-a-long-theatrical-run-133531702.html?src=rssIn 2025, AI and EVs gave the US an insatiable hunger for power
You may be surprised to learn electricity only accounts for 21 percent of the world’s energy consumption. Fossil fuels and the rest all play their part to make the world go around, but their role is likely to diminish no matter what happens. The International Energy Agency believes electricity’s share of global energy consumption is going to double in the next decade alone. You all know the causes: Electrification, EVs, data centers and AI mean the planet needs to dramatically increase its power generation, transmission and storage capacity. It’s a shame, then, that the world is nowhere near ready to satisfy such an outrageous surge in demand.
Re-learning to love the atom
The US has certainly spent the year opening doors to dramatically increase domestic energy production. Part of that has to give the signal that the US will embrace nuclear power in ways it hasn’t for generations. This January, an executive order titled Unleashing American Energy included an instruction for the government to eliminate rules and regulations related to power generation. Its primary focus was to destroy environmental regulations limiting the extraction of oil, natural gas and coal, but also to remove roadblocks to the construction of new nuclear plants. Then, in May, a subsequent order declared a desire to ensure the deployment of “advanced nuclear technologies.”
As the driving force behind the AI push, big tech has made some high profile moves to buy up extra generation capacity. Meta signed a 20-year deal with Constellation to own the output of the Clinton Power Station, preserving the 1.1GW facility once its state tax credit expires next year. Microsoft has its own 20-year deal with Constellation to own the power generated by reactor 1 at Three Mile Island, now renamed the Crane Clean Energy Center. On November 18, that project was also given the backing of the Department of Energy which authorized a $1 billion loan. But even without the backing of big tech, other mothballed reactors are being restarted, like the Palisades plant in Michigan. Earlier this year, the Department of Energy handed out a $1.52 billion loan to get the facility, capable of generating 800MW, back up and running.
Big tech is also betting on the future of nuclear power, signing deals with a number of startups looking to build out a new generation of reactors. Google, for instance, has backed Kairos Power and its plan to build a series of small, modular reactors. Amazon, meanwhile, invested in X-Energy and has published plans for its own buildout in Washington State.
It’s not just the US that is learning to fall back in love with nuclear power, as the rest of the world is also building out new capacity. The World Nuclear Association says there are 70 reactors currently under construction across 15 countries. Russia, India, Argentina, Turkey, South Korea, Japan, and Brazil, to name just a few, are all working on new reactors.
China on its own is presently building 33 reactors and, as Nuclear Business Platform reported earlier this year, greenlit a further 10 this April. That same report adds that China’s policy of producing multiple reactors at a time has seen costs crater. It says that while the UK’s two new reactors at Hinkley Point will cost in excess of $60 billion, each of these new reactors will cost $2.7 billion.
Bridging the nuclear gap
Building a nuclear reactor is not a swift process, and construction of a facility can take the better part of a decade. You can add on a few more years if you include the necessary procedural steps that need to be undertaken before a single piece of concrete is poured. Consequently, any major shift in the US’ power generation fleet will be measured in generations, rather than years. It’s a concern that, for all of the attention nuclear power is getting, it’s merely a smokescreen for a renewed push for fossil fuel extraction.
After all, one major casualty from the Big, Beautiful Bill was the eradication of subsidies for the US’ solar industry. As we reported back in July, the act has kicked the legs out from domestic solar panel manufacturing, handing renewable energy dominance to China. This goes hand in hand with the US Department of Energy setting up a $625 million funding stream to revive America’s coal industry and recommission old power plants. Or that it is also awarding contracts to grow America’s strategic petroleum reserve.
Back in September, Energy Secretary Chris Wright made the implausible claim to BBC News that fossil fuel extraction was nothing to worry about as fusion power would be on the grid in the next decade. Wright, himself the former CEO of fracking company Liberty Energy, was taken to task by a number of climate experts for publishing a report riddled with “misleading or fundamentally incorrect” assertions. Similarly, on November 20, the Department of Energy reshuffled its org chart to eliminate several departments responsible for renewable energy and energy efficiency while forming the Office of Fusion.
Solar’s unstoppable rise
The US may have kneecapped its domestic solar industry, but it may not be enough to defeat renewables’ momentum. In October, the International Energy Agency projected renewable energy will grow by 4.6 TW by 2030 — a figure equal to the combined generation capacity of China, the EU and Japan combined. 77 percent of that figure is expected to come from solar power alone, despite the loss of subsidies in the US and less favorable circumstances in China.
The domestic US forecast has been revised downward significantly as a consequence of its policy choices. But despite this, the obvious benefits of solar power haven’t gone away even if the price may be higher than it was at the start of the year. It remains the fastest and cheapest way to add new power in many countries, and can be installed on a grid or individual basis. Not to mention its utility in remote areas with poor generation resources, where it can reduce dependency on fossil fuels. This year, clean energy think-tank Ember reported on the growth of solar power in the last decade, and how it went from adding just one percent of global power generation in 2015 to 8.8 percent in the first half of 2025.
“AI demand for electricity is the macro driver of US made solar,” said Rob Gardner, VP at the Solar Manufacturers for America Coalition. “AI investments can’t deliver expected returns without quickly deployed power, and US solar is the fastest and cheapest to deploy,” he said. Gardner cited a recent FERC forecast which predicts that 92.6GW of solar will come online between now and July 2028.
The dream of fusion

The US is pinning a lot of its hopes on fusion power to wipe away the debt of our fossil fuel past. Earlier this year, the Department of Energy released a roadmap to get fusion out of the lab and into the world. It wants to coordinate the remaining resources of the federal government to close the fusion world’s “critical science, materials and technology gaps.” In the next three years, officials have been tasked with designing facilities for reactors and developing sources of fuel. Within the next decade, it’s hoped the government will be able to offer large-scale fuel cycle plants to help private sector plants start operations.
If fusion power can be harnessed, it has many of the same upsides as nuclear fission with a lot fewer downsides. If nuclear fission harnesses the energy released when an atom is broken apart, then fusion harnesses the energy released when two smaller atoms are smashed together to create a larger one. It harnesses the same principle as you’ll find inside our sun: Superheated hydrogen atoms fusing to create helium. And while nuclear fusion requires radioactive material, we can source deuterium and tritium from water and lithium.
ITER (International Thermonuclear Experimental Reactor) is a giant experimental fusion reactor under construction in France which, when operational, will be the world’s largest. It is backed by a coalition of nations, including the US, EU and China, and has the aim of both generating power and developing the technologies necessary to make Fusion a reality. The organization claims that there is enough of both materials available on the planet to run fusion plants for at least a thousand years, if not longer. There are also a raft of safety benefits, as there’s no creation of the sort of long-lived and dangerous waste associated with nuclear power, no risk of a meltdown, and its raw materials can’t be used to make weapons.
But while fusion is entirely possible, and on paper could be the salve to all of the world’s energy ills, it’s not yet a reality. There are a large number of engineering challenges sitting between us and a viable commercial reactor. The shift that has happened this year is that fusion is now being treated as a “strategic national priority,” according to the International Atomic Energy Agency. More than 160 fusion facilities are operational worldwide, each one looking to explore ways of solving the hard problems standing between us and limitless power.
But as well as ITER, there are other major nations working to build out their own fusion capacity. The biggest would likely be China’s Experimental Advanced Superconducting Tokamak (EAST) which has already set a record for energy generation. At the start of this year, it was able to produce a steady state for 1,066 seconds.
But what we are seeing now, which may offer some degree of hope, is the surge in interest from the private sector. Companies like Commonwealth Fusion, Type One Energy, Helion and Pacific Fusion are all working on their own fusion facilities. These projects have received billions in funding, but it’s likely all will need time to work out if their approaches are viable.
Stuart White is a spokesperson for Tokamak Energy, a British-Japanese startup spun out from the UK’s Atomic Energy Authority which is developing its own fusion technologies. In 2022, the company’s own reactor was able to reach a plasma temperature of 100 million degrees celsius. “It’s an incredible achievement but that isn’t going to power homes around the UK or anywhere,” he said. White believes the fusion world will spend the next decade “scaling up,” projects to find the right pathway to building commercial reactors. He cited national programs, like the UK’s STEP which is targeted to begin working in 2040, while the US’ plan for the mid-2030s he feels is “aggressive.”
White also explained that, as equally important as solving the key physics issues, is building out the supply chain to actually make the equipment. He cited the importance of manufacturing in Japan and China to produce the hardware necessary to build fusion reactors. And that this process, while time consuming now, will help accelerate the eventual development of the technology down the line. White added that another positive sign is that regulators aren’t likely to want to scrutinize fusion reactors with the same intensity as they do nuclear reactors. That will both speed up the construction of new facilities and reduce costs when they do eventually enter service.
What’s clear, however, is that Fusion is not going to be able to swoop in and decarbonize the world’s energy needs in the sort of time scale it’s likely to be required. (White said it is likely to arrive in time to complement other clean sources of energy over the next half century, rather than so quickly that every other power station gets mothballed instantly.) Consequently, the government of the world must keep prioritizing the rollout of renewables rather than hoping that fusion will simply bail everyone out in the next decade.
This article originally appeared on Engadget at https://www.engadget.com/science/in-2025-ai-and-evs-gave-the-us-an-insatiable-hunger-for-power-133000673.html?src=rssEngadget Podcast: Why Netflix is the best worst option for Warner Bros.
Last week, Netflix surprised us all when it announced plans for an $82.7 billion acquisition of Warner Bros., a move that would fundamentally reshape the world of streaming video and Hollywood. But Paramount isn't giving up on WB — this week it launched a $108 billion hostile takeover effort. In this episode, we discuss why everyone is fighting for WB, and why Netflix may be the best worst option for the storied movie studio.
Subscribe!
Topics
What the Netflix bid for Warner Bros. means for at-home streamers and moviegoers – 1:55
Disney characters are coming to Sora after OpenAI struck a deal – 32:59
Meta may be giving up on open source for Llama – 43:53
Google CEO says we’re just going to have to grin and bear societal disruption via AI – 46:46
Around Engadget: The Kindle Scribe Colorsoft is good, but is it $630 good? – 49:06
The best trailers and announcements from The Game Awards’ Day of the Devs stream – 51:28
Here’s why projectors won in 2025 – 54:31
Working on – 56:15
Pop culture picks – 57:33
Credits
Host: Devindra Hardawar
Guest: Nathan Ingraham
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien
Get 40 percent off MasterClass subscriptions for the holiday season
If you want to learn a new skill in the new year or brush up on some skills you already have, MasterClass could be a good option for you. It's even more accessible now that the company is running a holiday promotion that knocks 40 percent off subscriptions. For the top-tier Premium plan, which includes offline mode and use on up to six devices, you'll pay $144 for the year instead of the usual $240. The entry-level plan, which supports just one device and doesn't offer offline viewing, is marked down to $72 from $120.
Over the past few years, MasterClass has grown to over 200 classes, sessions and original series. You can learn about entrepreneurship from Richard Branson, screenwriting from Aaron Sorkin, cooking from Gordon Ramsay and heaps more. Each of these offers classes in a one-on-one format with slick instructional videos and often workbooks to accompany them.
MasterClass also appears on our list of the best subscription gifts for this Christmas. Loved ones will enjoy superb production quality and a rich library where they are sure to find something that piques their interest. Gift subscriptions can also be scheduled, so you can take advantage of the current sale even for future gifts. If you're buying it for yourself, know that MasterClass offers a 30-day money-back guarantee.
Whether you're looking to learn about business from Kim Kardashian or basketball skills from Steph Curry, MasterClass can help you expand your horizons in 2026. The "Holiday Head Start Offer" is available through December 15.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/get-40-percent-off-masterclass-subscriptions-for-the-holiday-season-150520505.html?src=rssThe Morning After: Tech’s biggest losers of 2025
Honestly, compiling the biggest losers for Engadget is more fun than talking up the winners. While we reviewed nothing as atrocious as those ill-fated AI assistant gadgets from 2024, AI companies and services straddled both the winner and loser podiums.
The losers might be you, the American consumer. (Sorry.) In the US, anyone wanting a drone will have to find something that isn’t made by DJI. The company has been targeted by regulators since 2017 over concerns its products could spy on sensitive US infrastructure on behalf of China.
The problem is DJI has such a high market share (over 75 percent) that its absence will effectively upend the industry. Oh, and its drones are consistently the best too. The US government hasn’t yet attempted to work with DJI to assess whether its products pose a risk. DJI recently made a final plea for a security review, sending letters to five US agencies that could assess its products. If that fails, US drone options will shrink massively.
In the same 12 months, EV sales across the globe are up around 25 percent this year. Germany set a record in the first half of 2025, with electric cars accounting for nearly one in five new registrations. In China, EV sales are growing so fast (over 50 percent market share) that the country is flooding the global market with gas-powered cars it can’t sell at home. However — remember this is about losers — in the US, the Trump administration ended the EV tax credit. And shock! Sales of EVs in the US slumped, with some automakers, such as Ford, seeing a 60 percent year-over-year decline.
As Sam Rutherford puts it, this policy change puts more roadblocks (his inadvertent pun, not mine) in the way of making cheaper battery-powered cars. It also affects EV investment and could mean US automakers fall even further behind their rivals elsewhere.
We also point and shake our heads at Xbox, Grok and TV streaming. Check it all out right here.
— Mat Smith
The other big stories (and deals) this morning
Control Resonant steps into a larger world inspired by Neon Genesis Evangelion
Trump orders creation of litigation task force to challenge state AI laws
All the winners (and everything announced) at The Game Awards 2025
News, trailers and award winners. Most of which are Clair Obscur.
If you missed The Game Awards 2025, you missed a historic sweep by Sandfall Interactive’s Clair Obscur: Expedition 33. The Belle Epoque saga, which was expected to win several categories, even bagged Game of the Year and eventually picked up more wins than any title in the show’s 12-year history.
Naturally, there were trailers and game reveals too, which were pleasantly notable. We got a first look at the Control sequel, Resonant, Star Wars: Fate of The Old Republic is coming, headed by Mass Effect veterans, while Larian Studios is returning to the Divinity series following the success of Baldur’s Gate 3. Heck, if you want a good chance of winning at The Game Awards, hire Jennifer English to voice one of your main characters — she was in both BG3 and Clair Obscur.
OpenAI signs deal to bring Disney characters to Sora and ChatGPT
Slop Wars, Toy Sloppy and more!
Disney announced a three-year licensing agreement with OpenAI to bring more than 200 of its characters, including those from Star Wars and Pixar, to the Sora app and ChatGPT. With the deal in place, OpenAI users will be able to prompt ChatGPT to generate images that tap into Disney’s intellectual property, with costumes, props, vehicles and environments covered. Additionally, Disney will invest $1 billion in OpenAI, with the option to purchase additional equity down the road.
MasterClass subscriptions are 40 percent off for the holiday season
Learn about tennis from Serena Williams or music from John Legend.
If you’re struggling to find a good present for the holidays, MasterClass has discounted its subscriptions by up to 40 percent. I secured a similar deal for myself and was pleasantly surprised by the solid interface and the number of courses. I also forgot to update my subscription, whoops. Maybe this offer will get me back on board.
Amazon’s AI-generated recap tool didn’t watch Fallout very closely
It’s already getting the details wrong on its own shows.
Amazon’s plan to offer AI-generated recaps of Prime Video shows isn’t off to a great start. The company’s recap of the first season of Fallout has multiple errors. First, the AI-generated recap incorrectly identifies the era of the show’s Los Angeles-set flashbacks as being the 1950s — they’re actually 2077. Perhaps more egregiously for a recap, it misunderstands the ending of the first season, which sets up season two’s partnership between vault dweller Lucy and The Ghoul.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121506303.html?src=rssThe best E Ink tablets for 2025
E Ink tablets have always been intriguing to me because I’m a longtime lover of pen and paper. I’ve had probably hundreds of notebooks over the years, serving as repositories for my story ideas, to-do lists, meeting notes and everything in between. However, I turned away from physical notebooks at a certain point because it was just easier to store everything digitally so I always had my most important information at my fingertips.
E Ink tablets seem to provide the best of both worlds: the tactile satisfaction of regular notebooks with many of the conveniences found in digital tools, plus easy-on-the-eyes E Ink screens. These devices have come a long way in the past few years, and we’re just starting to see more color E Ink tablets become more widely available. I tested out a number of different E Ink tablets to see how well they work, how convenient they really are and which are the best tablets using E Ink screens available today.
Table of contents
Best E Ink tablets for 2025
Are E Ink tablets worth it?
An E Ink tablet will be a worthwhile purchase to a very select group of people. If you prefer the look and feel of an e paper display to LCD panels found on traditional tablets, it makes a lot of sense. They’re also good options for those who want a more paper-like writing experience (although you can get that kind of functionality on a regular tablet with the right screen protector) or a more distraction-free device overall.
The final note is key here. Many E Ink tablets don’t run on the same operating systems as regular tablets, so you’re automatically going to be limited in what you can do. And even with those that do allow you to download traditional apps like Chrome, Instagram and Facebook, E Ink tablets are not designed to give you the best casual-browsing experience. This is mostly due to the nature of E Ink displays, which have noticeable refreshes, a lack of vibrant colors and lower picture quality than the panels you’ll find on even the cheapest iPad.
Arguably the biggest reason why you wouldn’t want to go with an iPad (all models of which support stylus input, a plethora of reading apps, etc) is because it’s much easier to get distracted by email, social media and other Internet-related temptations.
What to look for in an E Ink tablet
Writing and latency
Arguably the most important thing to consider when looking for an E Ink tablet is the writing experience. How good it is will depend a lot on the display’s refresh rate (does it refresh after every time you put pen to “paper,” or at a different regular interval) and the stylus’ latency. Most of the tablets I’ve tested have little to no latency, but some are certainly better than others. Finally, you should double check before buying that your preferred E Ink tablet comes with a stylus, or if you need to purchase one separately.
Reading
How much will you be reading books, documents and other things on this tablet? E Ink tablets come in many sizes, but most of them tend to be larger than your standard e-reader because it makes writing much easier. Having a larger display isn’t a bad thing, but it might make holding it for long periods slightly more uncomfortable. (Most e-readers are roughly the size of a paperback book, giving you a similar feeling to analog reading).
The supported file types for e-books can also make a big difference. It’s hard to make a blanket statement here because this varies so much among E Ink tablets. The TL;DR is that you’ll have a much better reading experience if you go with one made by a company that already has a history in e-book sales (i.e. Amazon or Kobo). All of the titles you bought via the Kindle or Kobo store should automatically be available to you on your Kindle or Kobo E Ink tablet.
Also with Kindle titles, specifically, since they are protected by DRM, it’s not necessarily the best idea to try to bring those titles over to a third-party device. Unless the tablet runs an operating system like Android that supports downloads for apps like Kindle and Kobo, you’ll be limited to supported file types, like ePUB, PDF, MOBI, JPEG, PNG and others.
Search functionality
Most E Ink tablets have some on-device search features, but they can vary widely between models. You’ll want to consider how important it is to you to be able to search through all your handwritten notes and markups. I noticed in my testing that Amazon’s and Kobo’s E Ink tablets made it easy to refer back to notes made in books and files because they automatically save to the specific pages on which you took notes, made highlights and more.
Searching is less standardized on E Ink tablets that have different supported file types, but their features can be quite powerful in their own right. For example, a few devices I tested supported text search in handwritten notes along with handwriting recognition, the latter of which allows you to translate your scribbles into typed text.
Sharing and connectivity
While we established that E Ink tablets can be great distraction-free devices, most manufacturers understand that your notes and doodles aren’t created in a vacuum. You may want to access them elsewhere, and that requires some form of connectivity. All of the E Ink tablets I tried have Wi-Fi support, and some support cloud syncing, companion mobile apps and the ability to export notes via email so you can access them elsewhere.
None of them, however, integrate directly with a digital note taking system like Evernote or OneNote, so these devices will always be somewhat supplementary if you use apps like that, too. I’d argue that, if you already lean heavily on apps like OneNote, a standard tablet with a stylus and screen protector might be the best way to go. Ultimately, you should think about what you will want to do with the documents you’ll interact with on your E Ink tablet after the tablet portion is done.
Price
E Ink tablets aren’t known for being cheap. They generally fall into the $300-$800 price range, which is what you can expect to pay for a solid regular tablet, too. A key factor in price is size: cheaper devices with E Ink displays are likely to have smaller screens, and stylus support isn’t as much of a given. Also, those types of devices are generally considered e-readers because of their size and may not be the best for note-taking, doodling and the like.
E Ink tablets have gone up in price recently. Supernote and Onyx Boox increased prices, as did reMarkable. The former said it was due to "increased costs,” and a reMarkable representative confirmed this to Engadget and provided the following statement: "We regularly review our pricing based on market conditions and operational costs. We've communicated an upcoming adjustment for the US market effective in May to provide transparency to our customers. Multiple factors influence our pricing decisions, including supply chain dynamics and overall operational costs in specific markets.”
As a result, the reMarkable Paper Pro jumped from $579 to $629 (that's for the bundle with the standard Marker and no Folio). This isn't great, considering the Paper Pro was already on the expensive side of the spectrum for E Ink tablets. It's also worth noting that Supernote and Onyx Boox have raised prices in the past few months as well.
Other E Ink tablets we've tested
Onyx Boox Tab X C
The Boox Tab X C is a color-screened version of the Tab X, the company’s all-purpose e-paper Android tablet. The Tab X C has a lovely 13.3-inch Kaleido 3 E Ink color display, an octa-core processor, 6GB of RAM and it runs on Android 13, making it one of the most powerful tablets in Boox’s lineup. I’ve used the Tab X in the past and this color version runs similarly, if not better, and at 5.3mm thick, it’s impressively svelte even when you pair it with its folio keyboard case. As someone who loves legal-pad sized things to write on, I also like how the Tab X C is most akin to A4-size paper. But at $820 for the bundle with the standard case (or a whopping $970 for the tablet and its keyboard case), it’s really only best for those who are ready to go all-in on a premium E Ink tablet.
Lenovo Smart Paper
Lenovo made a solid E Ink tablet in the Smart Paper, but it's too pricey and too married to the company's companion cloud service to warrant a spot on our top picks list. The hardware is great, but the software isn't as flexible as those of competitors like the reMarkable 2. It has good Google Drive integration, but you must pair it with Lenovo's cloud service to really get the most use out of it — and in the UK, the service costs £9 per month for three months, which is quite expensive.
Onyx Boox Tab Ultra
The Boox Tab Ultra has a lot of the same features we like in the Note Air 2 Plus, but it’s designed to be a true, all-purpose tablet with an E Ink screen. Running Android 11 and compatible with a magnetic keyboard case, you can use it like a standard 2-in-1 laptop, albeit a low-powered one. You can browse the web, check email and even watch YouTube videos on this thing — but that doesn’t mean you should. A standard 2-in-1 laptop with a more responsive screen and better overall performance would be a better fit for most people who even have the slightest desire to have an all-in-one device. Like the rest of Onyx’s devices, the Tab Ultra is specifically for those who put reading and eye comfort above all else.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/best-e-ink-tablet-130037939.html?src=rssEverything announced and all the winners at The Game Awards 2025
This year at The Game Awards, if your game wasn’t melodramatic, mechanically innovative, beautifully presented and aggressively French, it didn’t stand a chance. The Game Awards 2025 wrapped up on the evening of Thursday, December 11 with a record-breaking showing by Clair Obscur: Expedition 33 from Sandfall Interactive. The game received the most nominations and wins in the show’s 12-year history.
But, we know that’s not really why you’re here. Between the award presentations and musical numbers, there were heaps of new game trailers, announcements and updates, and we’ve collected them all for you right here. The award winners are also there.
News
Bradley the Badger looks like Wreck-It Ralph as a real video game
Star Wars: Fate of the Old Republic is a new action RPG from the director of Mass Effect and KOTOR
Larian Studios is returning to the Divinity series with... Divinity
Coven of the Chicken Foot is the debut game from Naughty Dog alum Bruce Straley's indie studio
The devs of SOMA are back with a spiritual successor called Ontos
4:LOOP is a co-op shooter from the creator of Left 4 Dead and JJ Abrams' Bad Robot
Control Resonant steps into a larger world that's inspired by Neon Genesis Evangelion
Lego Batman: Legacy of the Dark Knight swoops onto PC and consoles on May 29
Lara Croft will return in Tomb Raider: Catalyst and a new remake
Award winners
Best family game: Donkey Kong Bananza
Innovation in accessibility: Doom: The Dark Ages
Best esports game: Counter-Strike 2
Best esports athlete: Chovy
Best esports team: Team Vitality
Best mobile game: Umamasume: Pretty Derby
Best indie game: Clair Obscur: Expedition 33
Best adaptation: The Last of Us season 2
Best action game: Hades II
Best performance: Jennifer English, Clair Obscur: Expedition 33
Games for impact: South of Midnight
Best ongoing game: No Man’s Sky
Best audio design: Battlefield 6
Content creator of the year: MoistCr1TiKaL
Best fighting game: Fatal Fury: City of the Wolves
Most anticipated game: Grand Theft Auto VI
Best action/adventure game: Hollow Knight: Silksong
Best art direction: Clair Obscur: Expedition 33
Best sim/strategy game: Final Fantasy Tactics: The Ivalice Chronicles
Best debut indie game: Clair Obscur: Expedition 33
Best score and music: Clair Obscur: Expedition 33
Best sports/racing game: Mario Kart World
Best community support: Baldur’s Gate 3
Best VR/AR game: The Midnight Walk
Best RPG: Clair Obscur: Expedition 33
Players’ voice: Wuthering Waves
Best narrative: Clair Obscur: Expedition 33
Best multiplayer game: Arc Raiders
Best game direction: Clair Obscur: Expedition 33
Game of the year: Clair Obscur: Expedition 33
Trailers
Pragmata by Capcom
Star Wars: Fate of the Old Republic by Arcanaut Studios and Lucasfilm Games
Divinity by Larian Studios
Coven of the Chicken Foot by Wildflower Interactive
ONTOS by Frictional Games
4:LOOP by Bad Robot Games
Resident Evil Requiem by Capcom
Order of the Sinking Star by Thekla
Exodus by Archetype Entertainment
WARLOCK by Invoke Studios and Wizards of the Coast
Control Resonant by Remedy Enterainment
Gang of Dragon by Nagoshi Studio
Street Fighter movie sneak peak
LEGO Batman: Legacy of the Dark Knight by Warner Bros. Games
Tomb Raider: Catalyst by Crystal Dynamics
Tomb Raider: Legacy of Atlantis by Crystal Dynamics and Flying Wild Hog
Invincible VS by Skybound Games
Diablo 4: Lord of Hatred by Blizzard Entertainment
Deadpool is coming to Marvel Rivals
007 First Light – Lenny Kravitz Announcement
Saros by Housemarque
Warframe featuring Werner Herzog for some reason
Total War: Warhammer 40,000 by Creative Assembly
Hitman World of Assassination by IO Interactive
Ace Combat 8: Wings of Theve by Bandai Namco
Star Wars Galactic Racer by Fuse and Lucasfilm Games
Out of Words by Kong Orange and WiredFly
Phantom Blade Zero by S-GAME
Mega Man Dual Override by Capcom
Super Mario Galaxy movie trailer
Highguard by Wildlight Entertainment
Don’t forget to check out our Day of the Devs: The Game Awards 2025 roundup, which included six world premieres, three release date announcements and a whole bunch of awesome indie goodness. The Wholesome Snack, Women-Led Games and Latin American Games showcases tied to the awards were also downright delightful.
This article originally appeared on Engadget at https://www.engadget.com/gaming/everything-announced-and-all-the-winners-at-the-game-awards-2025-044101761.html?src=rssHousemarque's Saros is delayed to April 30
PlayStation had said on X that it would have news about Saros at The Game Awards, and unfortunately, fans excited for the new Housemarque project will need to wait a little longer to get their hands on it. The game has been delayed from its planned March release. But there's only a short time until the new date of April 30, and pre-orders are open now. Star Rahul Kohli appeared at The Game Awards to introduce the newest trailer for the game.
I'm glad we won't be waiting too much longer, because Saros looks very cool. Housemarque made its name on titles like Resogun and Returnal, and Saros seems like a great addition to their library. The latest trailer shows off all the golden and solar vibes in Carcosa. It also has more glimpses of the characters and story as well as the dangerous and deadly beings that will be trying very hard to kill you.
This article originally appeared on Engadget at https://www.engadget.com/gaming/housemarques-saros-is-delayed-to-april-30-041813989.html?src=rss4:LOOP is a co-op shooter from the creator of Left 4 Dead and JJ Abrams' Bad Robot
The next game from Left 4 Dead designer Mike Booth is putting a sci-fi spin on his last game's co-op action, based on a trailer Booth and producer JJ Abrams shared at The Game Awards 2025. The new game is called 4:LOOP, and it's the first project entirely developed by Bad Robot Games, film production company Bad Robot's game studio.
4:LOOP combines the four-player co-op action of Left 4 Dead, with roguelike elements enabled by what seems like a time loop mechanic. Based on the trailer, players fight a mixture of aliens and robots in each mission, all in the hopes of eventually drawing the attention of an alien mothership and destroying it.
"Each time the four-player team succeeds in a mission, they make choices to improve their equipment, building out a unique kit to survive the epic boss battle at the end of the Act," Booth said in an interview with PlayStation Blog. "If the team completes all three Acts, they defeat the Mothership and save the world. All of this is, of course, easier said than done."
Sony Interactive Entertainment announced that it would be publishing 4:LOOP earlier in December, so naturally the game will be available on PS5 and PC when it launches. Players interested in trying 4:LOOP can sign up on the game's website.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/4loop-is-a-co-op-shooter-from-the-creator-of-left-4-dead-and-jj-abrams-bad-robot-035835461.html?src=rssStar Wars: Galactic Racer is a podracing game set for 2026
Why have one Star Wars game announcement at an edition of The Game Awards when you can have two? Star Wars: Galactic Racer is a podracing (and speeder racing) game from Fuse Games, a studio established in 2023 by former Burnout and Need for Speed developers. It's scheduled to hit PS5, Xbox Series X/S and PC in 2026.
The action here is set after the fall of the Empire. With the galaxy in rebuild mode after dealing with that whole mess, an unsanctioned, underground racing circuit called the Galactic League comes into being in the Outer Rim. Here, according to the game's Steam page, "syndicates bankroll chaos and champions are forged."
Star Wars: Galactic Racer is run-based, so if your podracer blows up, it might be game over. The action takes place across well-known Star Wars planets in addition to some new ones. The races have branching routes and you'll unlock new abilities on each run.
There's a story-driven, single-player campaign, as well as PvP modes. The vehicles are customizable too. Dig it. Where do I sign up, Watto?
This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-galactic-racer-is-a-podracing-game-set-for-2026-035508891.html?src=rssExodus is delayed to early 2027
So there's good news and bad news about the highly anticipated Exodus coming out of The Game Awards this year. The good news is that there's a fresh trailer showcasing more of the game. The bad news is that the game won't be out until early 2027. The game was originally announced two years ago (also at The Game Awards) and had been pegged for release in 2026.
We may be waiting longer to get our hands on Exodus, but the substantial new trailer shows more of what the final product will entail, offering some backstory on main character Jun Aslan. He's the only human who can use the technology developed by Celestials, which are humans that have evolved 40,000 years into the future. The trailer also showcases the character C.C. Orlev, voiced by Matthew McConaughey. (Insert obligatory "alright alright alright" here.) Developer Archetype Entertainment includes some notable names from BioWare, 343 Industries and Naughty Dog, and the BioWare lineage seems particularly strong with this character- and choice-driven science fiction story.
This article originally appeared on Engadget at https://www.engadget.com/gaming/exodus-is-delayed-to-early-2027-032610665.html?src=rssLara Croft will return in Tomb Raider: Catalyst and a new remake
The last mainline Tomb Raider game was 2018’s Shadow of the Tomb Raider, and after spending a few years in video game purgatory, Lara Croft is coming back in two new games. At The Game Awards 2025, Amazon Game Studios announced that Tomb Raider: Legacy of Atlantis will reimagine of one of the hero’s early adventures in 2026, and Tomb Raider: Catalyst will continue the series in 2027.
Catalyst is developed by Crystal Dynamics and follows Lara through Northern India “in the wake of a mythical cataclysm,” as she comes into competition with other treasure hunters. Legacy of Atlantis, developed by Crystal Dynamics and Flying Wild Hog, reimagines the very first Tomb Raider game in Unreal Engine 5. And yes, it seems like dinosaurs will be in the mix.
A new Tomb Raider game has been in the works officially since at least 2022, when Amazon announced that it would be publishing the next game in the series. Amazon shared that Fleabag’s Phoebe Waller-Bridge would be developing a television adaptation of Tomb Raider in May 2024. Sophie Turner, best known for playing Sansa Stark on HBO’s Game of Thrones, was cast as Lara Croft in September 2025. With both a show and a game in the works, Amazon clearly seems interested in making Tomb Raider its next big crossover hit after the success of Fallout.
Tomb Raider: Legacy of Atlantis will be released in 2026 on PlayStation 5, Xbox Series X/S and PC. The platforms Tomb Raider: Catalyst will be released on weren’t shared, but the game is scheduled to be released in 2027.
This article originally appeared on Engadget at https://www.engadget.com/gaming/lara-croft-will-return-in-tomb-raider-catalyst-and-a-new-remake-025859998.html?src=rssLego Batman: Legacy of the Dark Knight swoops onto PC and consoles on May 29
It didn't take too long for a game that a whole bunch of people are excited about to swoop into Grand Theft Auto VI's old release week. Or maybe Rockstar had an idea of was what was coming and delayed its blockbuster by six months to get out of the way of Lego Batman: Legacy of the Dark Knight.
Either way, TT Games and Warner Bros. Games brought a new trailer to The Game Awards and revealed that the Caped Crusader's next adventure will hit PS5, Xbox Series X/S, Steam and the Epic Games Store on May 29. The base game will cost $70 and pre-orders are open as of 11PM ET on December 11.
Lego games often have a massive cast of characters and, as the trailer revealed, this one will be no different. It will feature the likes of Robin, Nightwing, Batgirl and Catwoman, as well as a murderer's row of super-villains, such as The Joker, Two-Face, Poison Ivy, Mr. Freeze, The Penguin and Bane.
Warner Bros. Games is announcing the release date at a bit of an awkward time. Netflix recently had an $82.7 billion bid accepted for a chunk of Warner Bros. Discovery that includes the gaming division. However, Netflix co-CEO Gregory Peters said the company didn't factor Warner Bros. Games into its valuation.
"While they definitely have been doing some great work in the game space, we actually didn’t attribute any value to that from the get-go because they’re relatively minor compared to the grand scheme of things," Peters said, according to PC Gamer. "Now we are super excited because some of those properties that they’ve built, Hogwarts [Legacy] is a great example of that, have been done quite well, and we think that we can incorporate that into what we’re offering. They’ve got great studios and great folks working there. So we think that there’s definitely an opportunity there. But just to be clear, we haven’t built that into our deal model."
This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-batman-legacy-of-the-dark-knight-swoops-onto-pc-and-consoles-on-may-29-024729940.html?src=rssSouth of Midnight is coming to PS5 and Switch 2 next spring
South of Midnight is heading to PlayStation 5 and Switch 2 in Spring 2026, developer Compulsion Games announced on X. The third-person action-adventure game launched as an Xbox and PC exclusive, but like plenty of Microsoft's other first-party games, it's heading to competitors' consoles.
Mixing platforming with magic-infused combat in a unique setting inspired by the folklore of the South, Compulsion Games' South of Midnight was generally well-received when it was released in April 2025. The game likely reached sizable audience by launching on Game Pass and PC, but coming to PlayStation and Switch will open it up to an even bigger audience.
As Microsoft reworks its Xbox brand to focus more on software than hardware, releasing its exclusives on other platforms has become a key part of its ongoing strategy. It tested the water with games like Pentiment, Hi-Fi Rush and Sea of Thieves in 2024, and now everything from Indiana Jones and the Great Circle and Halo are making the jump.
This article originally appeared on Engadget at https://www.engadget.com/gaming/south-of-midnight-is-coming-to-ps5-and-switch-2-next-spring-022725892.html?src=rssTrump orders creation of litigation task force to challenge state AI laws
On Thursday evening, President Donald Trump signed an executive order calling for a single, nationwide regulatory framework governing artificial intelligence at the expense of the ability of different states to regulate the nascent technology. “To win, United States AI companies must be free to innovate without cumbersome regulation,” the order states. “But excessive State regulation thwarts this imperative.”
As was expected after a draft of the order leaked earlier this week, the centerpiece of the document is an “AI Litigation Task Force whose sole responsibility shall be to challenge state AI laws inconsistent” with the president’s policy vision. US Attorney General Pam Bondi has 30 days to create the task force, which shall meet regularly with the White House’s AI and crypto czar, David Sacks.
As laid out in the president’s AI Action Plan from July, the administration will also limit states with “onerous” AI laws from accessing federal funding. Specifically, the secretary of commerce will target funding available under the Broadband Equity Access and Deployment (BEAD) Program, a $42.5 billion effort to expand high-speed internet access in rural communities.
Advocacy groups were quick to criticize the president’s order. “This executive order is designed to chill state-level action to provide oversight and accountability for the developers and deployers of AI systems, while doing nothing to address the real and documented harms these systems create,” Alexandra Givens, president and CEO of the Center for Democracy and Technology, said in a statement provided to Engadget. “States that take steps to protect their residents from such harms should not be subject to threats of legal attacks; nor should the administration punish rural Americans by threatening to withhold funding for the broadband services that could connect them to AI in the first place.”
It’s worth noting President Trump’s previous attempts to curb the ability of states to regulate AI as they see fit has proven unpopular across the political spectrum. As part of his One Big Beautiful Bill, the president attempted to impose a 10-year moratorium on state-level AI regulation. That clause was eventually removed from the legislation in a decisive 99-1 vote by the Senate.
This article originally appeared on Engadget at https://www.engadget.com/ai/trump-orders-creation-of-litigation-task-force-to-challenge-state-ai-laws-022657022.html?src=rssThe devs of SOMA are back with a spiritual successor called Ontos
Frictional Games is back with a new game that looks primed to carry on the studio's tradition of excellence in horror. It's called Ontos, and it's slated to launch on PC, PlayStation and Xbox next year. The trailer debuted during The Game Awards 2025.
The company's past projects include Amnesia: The Dark Descent and SOMA, and this new title is also looking pretty dang creepy. It looks like things will take a philosophical turn, with a story of trying to piece together your father's past that leads you to questioning the meaning of life and reality. The team is going big with the casting, with Stellan Skarsgård playing one of the main roles in the trailer. This is one that any horror fans will want to keep on their radar.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-devs-of-soma-are-back-with-a-spiritual-successor-called-ontos-021535060.html?src=rssControl Resonant steps into a larger world that's inspired by Neon Genesis Evangelion
Remedy Entertainment's Control is a bizarre yet totally captivating action game that feels like Die Hard by way of David Lynch. InControl: Resonant, players step into the role of the original game's most enigmatic and unsettling characters for their own jaunt through a 'new-weird' world outside The Oldest House.
Just ahead of the reveal at The Game Awards, we got an early look at Control: Resonant, the next game in the Remedy Connected Universe. Along with learning why the developers wanted a new protagonist, they also explain why this Neon Genesis Evangelion-inspired sequel is the most expansive game they have made to date.
Seven years after the events of Control, the hostile supernatural force that plagued The Oldest House has invaded Manhattan. As the massive urban landscape morphs into an otherworldly nightmare and the Federal Bureau of Control director, Jesse Faden, goes missing, the remaining FBC sends her brother, the notorious supernatural entity Dylan Faden, into the city to stop the invasion. To find his sister and stop the devastation from spreading beyond New York City, Dylan will have to embrace his powers, and some occasional guidance from The Board, to take on the malevolent forces looking to reshape the world.
In the years since Control's release, developer Remedy has expanded the story into a larger, connected universe spanning multiple games, including the Alan Wake series and the co-op spin-off FBC: Firebreak. Control: Resonant picks up on many threads left by recent games including Alan Wake 2, which saw the FBC investigate the supernatural events following the titular character.
However, the sequel is going with a bit of a different direction, this time embracing melee-driven combat and a more "open-ended" approach to exploration within the Inception-style landscape of Manhattan. Though the developers were clear that it is not an open-world game, they stated during the presentation that it is embracing a more action-RPG approach and that it's also the most expansive game they have ever made.
It's an interesting premise for a sequel, especially considering the focus on the original game's most unnerving characters. But according to creative director Mikael Kasurinen, the concept ties into showing parallels between the Faden siblings and how they navigate this new-weird world.
"Each game represents one of the siblings and their respective journeys through this world. Because of this, you can play these games in any order; they stand on their own feet like two independent siblings," Kasurinen said. "When Dylan wakes up, he's the only one who can fight back against the Hiss and try to contain the disaster. He has lived his whole life inside The Oldest House, so the door leading outside to Manhattan might as well be a portal to an alien world. To him, this leads to a discovery of a new reality, just like what The Oldest House was to Jesse."
Much like the original game, Control: Resonant maintains that balance of exploration, discovery, and over-the-top action beats to overcome. The sequel leans a bit further into the latter, with Dylan adopting a more aggressive, brawler combat style with his shapeshifting melee weapon. We got to see Dylan switch between short-bladed weapons and a massive hammer, which opened some cool looking combo attacks. It's very much in the vein of Jesse's Service Weapon, but now designed for getting up close to deal heavy melee damage.

From what we saw in the footage, the core combat feels equal parts Nier: Automata and DmC: Devil May Cry, showing Dylan dodging attacks and slipping through blind spots to unleash ground and aerial combo strikes. It's a notable shift away from the third-person shooting gameplay from the original, but it still captures the same weird, otherworldly feel.
According to the creative director, the core inspiration for making a sequel with a new character was to contrast storytelling perspectives and gameplay styles — as he puts it, both characters represent two sides of the same coin.
"When we looked at the siblings [as characters], it was almost like turning to the other side of a coin – Jesse uses a gun, but Dylan chooses a melee weapon. When we created the large environments, compared to the original, it was a challenge to incorporate shooting combat, as we didn't want people to have to keep finding cover to avoid fire. But with melee weapons, the combat instantly became more aggressive and intimate, where you're really going for the enemies. It really changed the dynamic of the Control combat experience. So it felt right, and it's also refreshing for us to create something a bit new for us."
So far, Control: Resonant looks like a sequel that ups the weirdness of the series and takes it into the twisting, inverted streets of Manhattan. It's a stunning-looking game, and one particular source of inspiration for the creative direction was the seminal 1990s anime series Neon Genesis Evangelion. Having seen the game's corrupted world and enigmatic protagonist in motion, that totally tracks. I can't wait to see what other oddities are to come in Remedy's new-weird sequel.
Control: Resonant will arrive in 2026 for PC/Mac, PS5, and Xbox Series X/S.

Larian Studios is returning to the Divinity series with... Divinity
Larian Studios didn’t rest on its laurels for long. Two years after taking home the Game of the Year prize for Baldur’s Gate III at The Game Awards, the developer popped up again at the 2025 edition of the ceremony to announce its upcoming project, which is the next entry in the Divinity series. Simply called Divinity, this will be the studio’s biggest game to date with “more breadth and depth than ever before,” according to TGA host Geoff Keighley.
After 2017’s Divinity: Original Sin II, Larian took a break from the series with which it established itself to make BG3. The rumor mill had been churning about a new Divinity game after Keighley shared a photo of a statue that was erected in the Mojave Desert. The shape of the statue matched a Divinity logo that was trademarked recently.
Before the reveal trailer was shown at The Game Awards, a short (and rather neat) live performance took place in which some actors were hoisted into the air. The trailer itself is pretty gruesome. It references The Wicker Man, as large wooden effigies with people chained inside are set ablaze. I won’t spoil what else happens other than to say it’s pretty gruesome, so maybe don’t watch it quite yet if you’ve just had dinner.
Larian hasn’t announced a release window for Divinity yet.
This article originally appeared on Engadget at https://www.engadget.com/gaming/larian-studios-is-returning-to-the-divinity-series-with-divinity-015833088.html?src=rssTen years after The Witness, Jonathan Blow's next massive puzzle game is almost ready for primetime
Many of the big announcements at The Game Awards are for completely new projects, some of which are total surprises (if you had an Okami sequel on your bingo card last year, you're either in the know or probably used up all your luck for the next few years). We'll often get updates on games that were previously announced too. The trailer for Order of the Sinking Star is something a little different, as it's a game that Braid designer Jonathan Blow has been working on fairly openly since releasing The Witness in 2016.
The trailer revealed some new details, including confirmation of the expected title and a release window (2026 on Steam, with more platforms to be announced). Ahead of The Game Awards, Blow gave Engadget a preview of the game and explained some of its many complexities.
Fundamentally, Order of the Sinking Star is a grid-based puzzle game in which you'll move blocks around to complete an objective. You might know of this as a Sokoban game, named after the series Hiroyuki Imabayashi created about pushing boxes around a warehouse.
But this is a Jonathan Blow game, so nothing stays too simple for very long. Blow and his team took the core concept of pushing objects around and built on it in myriad ways, with a wide array of environments, mechanics and characters for you to get to grips with.
Order of the Sinking Star starts with you playing as a deposed queen from another world who is transported to a strange place. This turns out to be the tutorial. Among other things, you'll find out about the undo button, a handy option you can use to revert your actions if you get stuck. It's probably worth being careful with this button, as Blow says it's possible to undo thousands of moves with it. There's a level reset option too.
The first phase of the game has four distinct territories with their own characters, stories and gameplay mechanics. One of these realms has a fantasy theme with a warrior character who can push multiple objects that are in a row. His friend, the thief, can only pull objects. The wizard, meanwhile, can teleport and swap positions with objects or other characters. Sometimes, you'll use multiple characters in a level and swap between them to solve puzzles. There’s a talking boat somewhere, too.
You'll take what you learn within individual levels into the overworld so you can make progress there. For one thing, the queen can wear a warrior, wizard or thief outfit to adopt their abilities and solve puzzles in the north section of this phase.
Over in the east, there’s a world with mirror-based puzzles. By positioning the mirrors and where you stand, you'll use the mirror's reflection to teleport at a right angle. If your character (or an object) has a reflection in two mirrors, they can be duplicated, which is something you might have to do a few times if a level requires you activate multiple switches at the same time.
Once you near the end of two of the phase one worlds, you can enter one of six gold rooms. In these rooms, which are the gateways to the second phase of Order of the Sinking Star, some of your characters meet each other for the first time. For instance, the guy from The Mirror Isles and the wizard might encounter each other in a gold room and then you can use their combined abilities to solve puzzles. Given that later-game levels combine mechanics from the early stages, they are naturally more complex. Shifting to 3D perspectives will ramp things up too.

You can tackle the four worlds that make up the first phase in any order. Collectively, they contain "days worth of gameplay," Blow said. And yet he claimed this first phase accounts for about five percent of the entire game.
All told, there are about 1,400 puzzles, many of which are optional. If you're a completionist, you'll need to be pretty dedicated to see this through. Blow estimates that it'll take around 500 hours for a player to do absolutely everything in the game.
The overworld has more than 100 screens from which you can jump into individual levels. "All the levels are about ideas. They're not just random puzzles," Blow said. "We don't add puzzles to the game unless they show something cool about how the objects interact. Then, once you see the cool thing, you come back to the overworld, and you navigate from that screen using the cool mechanic that you learned."
"We" is a key word there, because it's not as if Blow has been making Order of the Sinking Star by himself for the last decade. His studio, Thekla, has around 10 people working on the game full-time along with another 10 or so part-time contractors. Those who contributed include puzzle game designers Alan Hazelden and Marc ten Bosch. Some members of Blow's Twitch community who "contributed some idea to one of the levels somewhere" will receive design credits too.
Blow and his team use custom game engines for their projects. Starting in around 2013, he started livestreaming his work on the programming language that Order of the Sinking Star is written in (Thekla will eventually make the engine available for free as an open-source project). "Once I was working on the game, it was a good way to show people what the programming language was about and also how game programming works, and so I would frequently do just streams where we would sit down and implement something," Blow said. Some of the design work he did on stream ended up in the final game.

After such a long time of working on Order of the Sinking Star, the end is in sight for Blow and his team. The main focus for the last year or so has been on making sure all of the puzzles align with the overworld. Making art for many hundreds of levels is a major undertaking too, while Blow is still refining the story.
"Because there's a lot of these levels and a lot of characters in the levels, it's just natural for them to talk to each other," Blow said. "And so what is that dialog and what does it do? Is it just little jokes that don't add up to anything? Or do you get little peeks into a larger narrative? I think the latter is obviously better. And so that's my main task between now and release, is making sure that the story is really good."
Blow had the core concept of having separate worlds with mechanics that work across them in place from the very beginning, though how that worked in practice evolved a lot over time. For instance, the overworld idea wasn't set in stone from the outset. There was an overworld in place by around 2021, "but it wasn't organized in the way the current one was. It was just sort of areas smushed together," Blow said. "At some point, I came up with this concept that it was spatially organized in an almost ritualistic manner or a mathematical manner, whichever way you want to think about it. And we redesigned the overworld from that point, and from then till now, it's been just sort of a continuous improvement."
Order of the Sinking Star was originally supposed to be a much smaller game that took around 10 or 20 hours to play, but "it just blew up," Blow said. "Part of development has just been dealing with that fact. Like, oh, my God, this game took so long to make. It actually feels really good to be here toward the end. We still have a fair bit of work to do before it's done, but we can see the ending from where we are now, and that's great."
This article originally appeared on Engadget at https://www.engadget.com/gaming/ten-years-after-the-witness-jonathan-blows-next-massive-puzzle-game-is-almost-ready-for-primetime-015727378.html?src=rssCoven of the Chicken Foot is the debut game from Naughty Dog alum Bruce Straley's indie studio
Coven of the Chicken Foot has a lot of things going for it already, in my book. It stars a hero rarely seen in video games, an elderly woman, and it has gorgeous storybook-style art in a lush fantasy setting. It’s a single-player puzzle platformer, it relies on wordless storytelling and the woman, a witch named Gertie, travels with a creepy-cute companion. Plus, Gertie has chicken feet. I love her little chicken feet.
Coven of the Chicken Foot is the first game from Wildflower Interactive, the independent studio founded by Naughty Dog veteran Bruce Straley. The game is coming to Steam and it’s available to wishlist now, though there’s no firm release date. The first trailer for Coven of the Chicken Foot premiered at The Game Awards 2025, showing Gertie and her friend traveling together through caves, forests and temples.
Gertie is on a quest to prove herself to the local coven by standing up to the self-appointed, prideful heroes of the land. She doesn’t have a sword or a dodgeroll, and instead has to figure out how to work with her strange friend to survive. Her companion develops unique behaviors based on individual play styles, shaping how Gertie gets around.
Straley left Naughty Dog in 2017 after almost 20 years with the studio, where he directed The Last of Us and Uncharted 4. He announced Wildflower Interactive in July 2022 with a brief YouTube message, saying, “In 2017 I left the industry not sure if I wanted to make games anymore. But the longer I was away, I kept thinking about this medium, and everything yet to be done and everything I wanted to do still. And this idea kept following me. So I grabbed some friends and we started prototyping.”
This naturally led to the formation of a studio, Straley explained.
“We have to do it the right way,” he said in the video. “It has to be inclusive, equitable and collaborative, full of big-hearted people that want to grow both professionally and personally. The culture needs to be as iterative as the way we make games.”

Today Wildflower Interactive has 16 employees from AAA and smaller-scale backgrounds, according to its website. Its mission statement reads as follows:
“We’re making ‘small-ish,’ creatively-charged, uniquely-stylized games that explore the possibilities of our medium. And we’re building a small, open-hearted team of creators that want to improve their skills and still lead a good life outside of work. People that want to hone their craft, have a say in the process, feel respected for their contributions, and be a part of the evolution of this awesome medium.”
I’m not going to say the studio’s direct and repeated emphasis on work-life balance, diversity and compassion is a response to the soulless capitalistic grind built into the AAA development complex, but I’m not going to not say that, either.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/coven-of-the-chicken-foot-is-the-debut-game-from-naughty-dog-alum-bruce-straleys-indie-studio-014004553.html?src=rssStar Wars: Fate of the Old Republic is a new action RPG from the director of Mass Effect and KOTOR
The Game Awards kicked off with a bang, showing the world premiere of Star Wars: Fate of the Old Republic. It's a brand new action role-playing game that will be directed by Casey Hudson, who previously headed up several notable BioWare games you probably know like Mass Effect and Star Wars: Knight of the Old Republic.
There’s not much to go on in the trailer, but the game simply existing is a pretty great surprise and this cinematic trailer sure looks shiny. Hudson is working with Arcanaut Studios on this project, which is described as “an epic interactive adventure across a galaxy on the brink of rebirth where every decision shapes your path towards light or darkness.” Which kind of sounds like Star Wars crossed with Mass Effect, and I am personally very excited for that combo.
This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-fate-of-the-old-republic-is-a-new-action-rpg-from-the-director-of-mass-effect-and-kotor-012913046.html?src=rssCapcom's Pragmata is coming your way on April 24
Capcom’s long, long-delayed sci-fi shooter Pragmata finally has a release date. It’s headed your way on April 24, 2026 on Steam, PS5, Xbox Series X/S and — as Capcom confirmed in a trailer at The Game Awards — Nintendo Switch 2. You don’t have to wait another four months to try it out, though. A gameplay demo is out now on Steam. It will be available for consoles at a later date.
Pragmata first emerged all the way back in 2020 and Capcom initially planned to release it in 2022. After multiple delays, the game will arrive four years later than the company anticipated.
This is the first entry in a new franchise from Capcom, so taking extra time to get things right is not exactly a bad idea. Pragmata, which is set in a dystopian near-future, features the dual protagonists of Hugh Williams (a heavily armored fella) and Diana (an android with special powers). The two have to work together if they want to escape from a lunar research station that’s filled with malevolent robots. To defeat these clankers, Diana has to hack them to disable their defense systems and make a weak point available for Hugh to attack.
This article originally appeared on Engadget at https://www.engadget.com/gaming/capcoms-pragmata-is-coming-your-way-on-april-24-010826258.html?src=rssBradley the Badger looks like Wreck-It Ralph as a real video game
A lot of trailers drop during The Game Awards, but the comedy of Bradley the Badger stood out from the pack. The conceit is similar to Wreck-It Ralph. Bradley, the protagonist of a fictional platforming series, is suddenly transported into the worlds of other unfinished video games; the trailer shows a badger-ified Bloodborne, Cyberpunk 2077 and The Last of Us. He also has access to a kit of dev tools that let him modify these incomplete projects, getting a taste of making a game. As the trailer ends, Bradley briefly crosses into the real world and comes face to face with an actual game developer. This looks like it will be a funny and very meta game. Astro Bot made that combo work brilliantly, so here's hoping Bradley the Badger does too.
"Bradley is part love letter to videogames and part satire of them," said Christian Cantamessa, co-founder of Day 4 Night Studios. "Games are an art form and this is a story inspired by our adventures making them." Cantamessa and fellow co-founder Davide Soliani have some big credits on their resumes, including Red Dead Redemption, Middle-earth: Shadow of Mordor and Mario + Rabbids Kingdom Battle. The titular badger is voiced by Evan Peters, who has been in the recent X-Men movies as well as Tron: Ares.
The team is planning to release the game on Steam, with consoles possibly to follow, but no timeline has been given yet.
This article originally appeared on Engadget at https://www.engadget.com/gaming/bradley-the-badger-looks-like-wreck-it-ralph-as-a-real-video-game-005634520.html?src=rssApple (mostly) loses its appeal in Epic Games case
Apple has clawed back a bit of ground in its legal fight with Epic Games that could have wide-reaching consequences for all app developers. Today, the 9th U.S. Circuit Court of Appeals mostly upheld a previous contempt ruling regarding fees Apple levied on third-party payment systems. However, the judges did decide to reverse the order that Apple cannot charge any commissions on those external payments, which was one of the company's main arguments in this ongoing debate.
To catch you up, US Judge Yvonne Gonzalez Rogers initially ruled in 2021 that Apple must allow third-party payment systems, although her decision fell shy of calling the tech company's control over the App Store a monopoly. In May 2025, she ruled that Apple's 27 percent commission on those outside payments violated her previous order. Apple responded with an emergency motion to appeal that finding.
Epic Games had taken its smash hit Fortnite off both the Apple App Store and Google Play Store while it was in court arguing these cases. Fortnite returned to iOS in the spring and just arrived back on Android devices today.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-mostly-loses-its-appeal-in-epic-games-case-235509557.html?src=rssAmazon's AI-generated recap tool didn't watch Fallout very closely
Amazon's plan to offer AI-generated recaps of Prime Video shows isn't off to a great start. The company's recap of the first season of Fallout features multiple errors, GamesRadar+ writes, including basic facts about the plot of the show.
You can watch the recap yourself in the "Extras" section of Amazon's Fallout season two listing in Prime Video. Besides being somewhat dry, the AI-generated recap incorrectly identifies the time period of the show's Los Angeles-set flashbacks as being the 1950s, when they're actually 2077 (the Fallout franchise is set in an alternate history that diverged from our real one after 1945). As Gizmodo notes, the recap also seems to misunderstand the ending of the first season, which sets up season two's partnership between vault dweller Lucy and The Ghoul, an irradiated wastelander with a personal connection to the mystery at the heart of the first season.
While the recap suggests Amazon's AI system can successfully combine clips, music and dialogue into a coherent video, it apparently lacks an understanding of the details. The inaccuracies in this recap won't prevent anyone from enjoying the second season of the show, but they don't exactly inspire confidence in Amazon's tool either. It also seems like a problem that could have been easily solved by having a human employee who's watched the show review the video before it was uploaded.
Unfortunately, Amazon's lack of AI quality control extends beyond recaps of its shows and into the dubs for the shows themselves. The company pulled AI-generated voiceover tracks for Banana Fish and other anime because of how bad they sounded earlier this week. It wouldn't be surprising if this recap gets pulled, corrected and re-uploaded, too. As Amazon adds more AI-generated content to its platform, users are bound to discover more ways it comes up short. The company's audience is too big, and AI is apparently still too unreliable for it to be avoided.
This article originally appeared on Engadget at https://www.engadget.com/ai/amazons-ai-generated-recap-tool-didnt-watch-fallout-very-closely-215712958.html?src=rssDisney's deal with OpenAI is about controlling the future of copyright
This morning Disney and OpenAI announced a three-year licensing agreement: Starting in 2026, ChatGPT and Sora can generate images and videos incorporating Disney IP, including more than 200 characters from the company's stable of Star Wars, Pixar and Marvel brands. To say these companies make for strange bedfellows is an understatement.
The agreement brings together two parties with very different public stances on copyright. Before OpenAI released Sora, the company reportedly notified studios and talent agencies they would need to opt out of having their work appear in the new app. The company later backtracked on this stance. Before that, OpenAI admitted, in a regulatory filing, it would be "impossible to train today's leading AI models without using copyrighted materials."
By contrast, Disney takes copyright law very seriously. In fact, you could argue no other company has done more to shape US copyright law than Disney. For example, there's the Sonny Bono Copyright Term Extension Act, which is more derisively known as the Mickey Mouse Protection Act. The law effectively froze the advancement of the public domain in the United States, with Disney being the greatest beneficiary. It was only last year that the company's copyright for Steamboat Willie expired, 95 years after Walt Disney first created the iconic cartoon.
On the face of it, it's unclear OpenAI is getting much value out of the deal. As part of the pact, Disney will host a "curated" selection of Sora-generated videos on its streaming platform Disney+, legitimizing the medium of AI-generated video in a way it hasn't been before, but it would appear Disney has the option to spotlight as much or little of it as it sees fit.
Additionally, the $1 billion Disney agreed to invest in OpenAI is a drop in the ocean for a company that's expected to burn through more cash in five years than Uber, Tesla, Amazon and Spotify did combined before they became profitable. If anything, the addition of Disney characters is likely to make operating ChatGPT and Sora more expensive for OpenAI; the company will now need to pay a licensing fee on top of the cost of running its servers to generate images and videos. At this stage, it's also hard to put a value on Disney's pledge to use OpenAI's APIs. The company has said those tools will "enable new products, tools and experiences," including some found inside of Disney+, but beyond that it hasn't shared specifics.
Bob Iger might be feckless, but he's not stupid. Sometime this week or soon after, President Trump is expected to sign an executive order that makes good on part of his AI Action Plan from July. Specifically, the president has promised to fight against "burdensome" state-level regulation of AI. According to CNN, a recent draft of Trump's order calls for the creation of an AI Litigation Task Force to challenge and preempt state AI laws in favor of the president's own more lax regulatory regime.
It's unclear how successful the administration will be in that effort, but clearly Disney is thinking ahead. It's banking on the fact that this time it won't be able to count on the federal government to shape copyright law in its interest, so instead it's making a deal with an industry pushing the boundaries of intellectual property rights as we know them. More importantly, it has partnered with the one AI company it can actually leverage.
As I argued in a recent piece, OpenAI is in a far different and more precarious position now than it was at the end of 2022 following the release of ChatGPT. The company is just one AI provider in a sea of competition, and you can't even argue its models are the best, based either on benchmarks or user feedback. Moreover, OpenAI has yet to turn a profit, and has adopted an extremely risky investment strategy. In recent months it has signed more than $1.4 trillion worth of infrastructure deals, hoping to outmuscle the competition that's already beating it through scale.
It's not an accident Disney sent a cease-and-desist letter to Google a day before its agreement with OpenAI became public. OpenAI might be the most valuable private company in the world, but Alphabet, Google's parent company, is worth more than $3 trillion. In any negotiations between the two, at best Disney would be on equal footing, and certainly not in a position where it could demand some amount of control over Google's AI projects.
And yet by accounts it won exactly that from OpenAI. According to Axios, the deal gives Disney a fair amount of control over how its intellectual property is used. The two will form a joint steering committee designed to monitor the content users create on ChatGPT and Sora. As you surf the web today, you'll likely see a lot of opinions on how this legitimizes AI video. And while that's true, far more important is the fact Disney has secured a seat at the table to decide how the technology evolves over the coming years.
Much like with news publishers, OpenAI and other chatbots concerns took a stance of begging forgiveness rather than asking permission towards copyright. It seems to have paid off. Most of the highest-profile news organizations have signed licensing deals to at least be paid a little rather than be ripped off until reaching an uncertain verdict in court. Disney seems to be signalling that the same speculation rush is about to begin for audiovisual licensing, and it may have already secured the most favorable terms.
This article originally appeared on Engadget at https://www.engadget.com/ai/disneys-deal-with-openai-is-about-controlling-the-future-of-copyright-213009504.html?src=rss'47 Ronin' director found guilty of defrauding Netflix out of $11 million
A director who was charged with defrauding Netflix out of millions of dollars has been found guilty, Business Insider reports. Carl Rinsch, director of the 2013 Keanu Reeves movie 47 Ronin, now faces up to 90 years in prison.
Rinsch began filming the project, White Horse (later renamed Conquest), around 2017. (Its premise: A scientist creates an organic humanoid species that turns on its creators.) The director completed six short-form episodes with his own money and investor funds. He then used those episodes to pitch studios for the money to complete the first season. Netflix ended up buying the rights for over $61 million.
In 2020, after spending $44 million of Netflix's money on the series, Rinsch petitioned for another $11 million to complete the season. The company agreed.
Then things got weird. Instead of using Netflix’s investment to finish the series, Rinsch transferred the funds to personal accounts. Within two months, he lost over half of it on seven-figure stock trades. He spent the rest on cryptocurrency.
Then, lo and behold, Rinsch got a second chance: The crypto trades turned a profit. Did the director seize the opportunity to right his ship and finish the series? No, he didn't. Instead, he used the crypto profits to go on a $10 million shopping spree. According to prosecutors, he spent nearly $4 million on furniture and antiques, $2.4 million on five Rolls-Royces and a Ferrari, almost $1 million on mattresses and linens and $650,000 on luxury watches and clothes.
The series was never completed. By 2021, Netflix had canceled the project and written off over $55 million in costs.
Rinsch's charges included one count of wire fraud, one count of money laundering and five counts of engaging in monetary transactions in property derived from specified unlawful activity. During the trial, he took the stand in his own defense, claiming that Netflix's millions were intended as reimbursement for the personal funds he invested in the series.
After less than five hours of jury deliberation, Rinsch was found guilty on all seven counts. Although he could face up to 90 years, he's expected to receive a much shorter sentence.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/47-ronin-director-found-guilty-of-defrauding-netflix-out-of-11-million-205519293.html?src=rssNew York passes law requiring ads to disclose the use of AI performers
New York is taking steps to regulate the use of AI in the state's entertainment industry. NY State Governor Kathy Hochul passed two pieces of legislation on Thursday that forces certain productions to disclose the use of AI-generated performers, and defines rules around how someone's likeness can be used after their death.
Assembly Bill A8887B, now known as S.8420-A, specifically covers the use of AI performers in advertisements. Per Hochul's announcement, the law "requires persons who produce or create an advertisement to identify if it includes AI generated synthetic performers." S.8391, meanwhile, "requires consent from heirs or executors if a person wishes to use the name, image, or likeness of an individual for commercial purposes after their death."
“By signing these bills today, we are enacting common sense laws that will ensure we are fully transparent when using images generated by artificial intelligence and also prevent the unauthorized commercial use of a deceased individual’s name or likeness," Governor Hochul said in the announcement. "In New York State, we are setting a clear standard that keeps pace with technology, while protecting artists and consumers long after the credits roll."
The use of AI performers and deepfakes made using the likenesses of actors were major focuses of the contract SAG-AFTRA won during its strike in 2023. The union ultimately agreed to allow for the use of things like digital replicas and AI-generated performers, with some key carveouts. For example, actors have to give their explicit consent for a digital replica to be made in their image. They also have to give their consent each time the replica is used and are supposed to receive a pre-negotiated rate every time the replica appears in a production.
New York's new regulations put further safeguards around both practices, and join a growing collection of state AI laws that have passed or are currently being considered this year. Because of the close relationship between tech companies and the Trump administration, though, multiple attempts have been made to prevent such laws from existing at all. A decade-long ban on state AI regulation was included in early drafts of the Big Beautiful Bill, and David Sacks, venture capitalist and White House Special Advisor, has reportedly gone to great lengths to try and get President Donald Trump to sign an executive order banning state AI regulation. The effort may have been worth it: The president posted on Tuesday that he would sign a new executive order focused on AI this week.
This article originally appeared on Engadget at https://www.engadget.com/ai/new-york-passes-law-requiring-ads-to-disclose-the-use-of-ai-performers-202619826.html?src=rssFortnite is back on the Google Play Store
Epic Games has spent a lot of time in court over the past several years, but it seems the company's litigious era may be winding down. The company announced today that its game Fortnite is back on the Google Play mobile store in the US. Fortnite's return to Android devices means Epic's popular hit is now available on just about every gaming platform following five years of arguing antitrust lawsuits.
Epic took both Google and Apple to court over their policies for mobile payment systems back in 2020. The gaming company has been successful on the whole in its challenges, most recently reaching a settlement with Google in November. The companies agreed to a modified version of the order US District Judge James Donato originally placed on Google regarding fees charged to developers and handling of in-app payments and third-party billing systems.
The same saga unfolded earlier this year with Apple. US Judge Yvonne Gonzalez Rogers also sided with Epic Games in May, ordering Apple to stop collecting commissions on purchases made outside its own App Store. After a bit of back and forth, Fortnite finally returned to iOS in the US a few weeks later.
This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-is-back-on-the-google-play-store-195507458.html?src=rssOpenAI releases GPT-5.2 to take on Google and Anthropic
OpenAI's "code red" response to Google's Gemini 3 Pro has arrived. On the same day the company announced a Sora licensing pact with Disney, it took the wraps off GPT-5.2. OpenAI is touting the new model as its best yet for real-world, professional use. “It’s better at creating spreadsheets, building presentations, writing code, perceiving images, understanding long contexts, using tools, and handling complex, multi-step projects,” said OpenAI.
In a series of 10 benchmarks highlighted by OpenAI, GPT-5.2 Thinking, the most advanced version of the model, outperformed its GPT-5.1 counterpart, sometimes by a significant margin. For example, in AIME 2025, a test that involves 30 challenging mathematics problems, the model earned a perfect 100 percent score, beating out GPT-5.1’s already state-of-the-art score of 94 perfect. It also achieved that feat without turning to tools like web search. Meanwhile, in ARC-AGI-1, a benchmark that tests an AI system’s ability to reason abstractly like a human being would, the new system beat GPT-5.1’s score by more than 10 percentage points.
OpenAI says GPT-5.2 Thinking is better at answering questions factually, with the company finding it produces errors 30 percent less frequently. “For professionals, this means fewer mistakes when using the model for research, writing, analysis, and decision support — making the model more dependable for everyday knowledge work,” the company said.
The new model should be better in conversation too. Of the version of the system most users are likely to encounter, OpenAI says “GPT‑5.2 Instant is a fast, capable workhorse for everyday work and learning, with clear improvements in info-seeking questions, how-tos and walk-throughs, technical writing, and translation, building on the warmer conversational tone introduced in GPT‑5.1 Instant.“
While it's probably overstating things to suggest this is a make or break release for OpenAI, it is fair to say the company does have a lot riding on GPT 5.2. Its big release of 2025, GPT-5, didn't meet expectations. Users complained of a system that generated surprisingly dumb answers and had a boring personality. The disappointment with GPT-5 was such that people began demanding OpenAI bring back GPT-4o.
Then came Gemini 3 Pro — which jumped to the top of LMArena, a website where humans rate outputs from AI systems to vote on the best one. Following Google's announcement, Sam Altman reportedly called for a "code red" effort to improve ChatGPT. Before today, the company's previous model, GPT-5.1, was ranked sixth on LMArena, with systems from Anthropic and Elon Musk's xAI occupying the spots between OpenAI between Google.
For a company that recently signed more than $1.4 trillion worth of infrastructure deals in a bid to outscale the competition, that was not a good position for OpenAI to be in. In his memo to staff, Altman said GPT-5.2 would be the equal of Gemini 3 Pro. With the new system rolling out now, we'll see whether that's true, and what it might mean for the company if it can't at least match Google's best.
OpenAI is offering three different versions of GPT-5.2: Instant, Thinking and Pro. All three models will be first available to users on the company’s paid plans. Notably, the company plans to keep GPT-5.1 around, at least for a little while. Paid users can continue to use the older model for the next three months by selecting it from the legacy models section.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-releases-gpt-52-to-take-on-google-and-anthropic-185029007.html?src=rssLawsuit accuses ChatGPT of reinforcing delusions that led to a woman's death
OpenAI has been hit with a wrongful death lawsuit after a man killed his mother and took his own life back in August, according to a report by The Verge. The suit names CEO Sam Altman and accuses ChatGPT of putting a "target" on the back of victim Suzanne Adams, an 83-year-old woman who was killed in her home.
The victim's estate claims the killer, 56-year-old Stein-Erik Soelberg, engaged in delusion-soaked conversations with ChatGPT in which the bot "validated and magnified" certain "paranoid beliefs." The suit goes on to suggest that the chatbot "eagerly accepted" delusional thoughts leading up to the murder and egged him on every step of the way.
The lawsuit claims the bot helped create a "universe that became Stein-Erik’s entire life—one flooded with conspiracies against him, attempts to kill him, and with Stein-Erik at the center as a warrior with divine purpose." ChatGPT allegedly reinforced theories that he was "100% being monitored and targeted" and was "100% right to be alarmed."
The chatbot allegedly agreed that the victim's printer was spying on him, suggesting that Adams could have been using it for "passive motion detection" and "behavior mapping." It went so far as to say that she was "knowingly protecting the device as a surveillance point" and implied she was being controlled by an external force.
The chatbot also allegedly "identified other real people as enemies." These included an Uber Eats driver, an AT&T employee, police officers and a woman the perpetrator went on a date with. Throughout this entire period, the bot repeatedly assured Soelberg that he was "not crazy" and that the "delusion risk" was "near zero."
The lawsuit notes that Soelberg primarily interfaced with GPT-4o, a model notorious for its sycophancy. OpenAI later replaced the model with the slightly-less agreeable GPT 5, but users revolted so the old bot came back just two days later. The suit also suggests that the company "loosened critical safety guardrails" when making GPT-4o to better compete with Google Gemini.
"OpenAI has been well aware of the risks their product poses to the public," the lawsuit states. "But rather than warn users or implement meaningful safeguards, they have suppressed evidence of these dangers while waging a PR campaign to mislead the public about the safety of their products."
OpenAI has responded to the suit, calling it an "incredibly heartbreaking situation." Company spokesperson Hannah Wong told The Verge that it will "continue improving ChatGPT's training to recognize and respond to signs of mental or emotional distress."
It's not really a secret that chatbots, and particularly GPT-4o, can reinforce delusional thinking. That's what happens when something has been programmed to agree with the end user no matter what. There have been other stories like this throughout the past year, bringing the term "AI psychosis" to the mainstream.
One such story involves 16-year-old Adam Raine, who took his own life after discussing it with GPT-4o for months. OpenAI is facing another wrongful death suit for that incident, in which the bot has been accused of helping Raine plan his suicide.
This article originally appeared on Engadget at https://www.engadget.com/ai/lawsuit-accuses-chatgpt-of-reinforcing-delusions-that-led-to-a-womans-death-183141193.html?src=rssGoogle Disco is an experimental web browser that builds AI widgets based on your tabs
The latest experiment emerging out of Google Labs is Disco, which is the company's AI-driven approach to web browsing. The first feature for Disco is called GenTabs, built on Google's Gemini 3 model.
GenTabs are interactive widgets created from a mix of user prompts, open tabs and chat history. The preview examples demonstrate how GenTabs can create a model to demonstrate entropy as a study aid, or collect trip ideas into one screen for building an itinerary. The GenTab can be further refined with natural language requests, and it will also offer contextual suggestions for additions that may be helpful. Google's blog post announcing this concept notes that information given in a GenTab will include links to its sources.
Google has a waitlist for people who want to try out Disco and GenTabs, although for now it's only on macOS. Google Labs projects don't always go the distance to an official public release, and the company even acknowledged that GenTabs will likely have some wonkiness at this experimental stage. But it's been clear for months that big tech companies are gunning for the best and fastest ways to put their AI tools into browsers, so it seems likely that there will be more features in this vein coming up soon.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-disco-is-an-experimental-web-browser-that-builds-ai-widgets-based-on-your-tabs-180000701.html?src=rssRivian goes all in on 'universal hands-free' driving at its first Autonomy and AI day
EV automaker Rivian just held its inaugural Autonomy and AI day which, unsurprisingly, focused extensively on hands-free driving. An upcoming software update promises the introduction of "universal hands-free" driving. The company says its vehicles will be able to autonomously navigate more than 3.5 million miles of roads in North America, "covering the vast majority of marked roads in the US."
This is coming to the R2 line of EVs, but also Gen 2 R1 vehicles like the recently-released Rivian R1S. The service will be locked behind a subscription for something called Autonomy+ that includes self-driving, but also offers access to forthcoming and unannounced autonomous features. Rivian customers can pay $2,500 for lifetime access to the platform or $50 per month.
The R2 is getting LiDAR sensors, which will presumably help enable some of those upcoming autonomous features, in addition to a new chip called the Rivian Autonomy Processor. The processor has been designed for multimodal applications and runs the company's proprietary neural net engine. Both of these features are expected "to ship on R2 models starting at the end of 2026."
Today's event wasn't just about hands-free driving. Many of the company's vehicles will soon be given access to the AI-powered Rivian Assistant, which uses LLMs and can connect to apps like Google Calendar. This assistant will be model-agnostic, as it will "orchestrate different models and choose the best one for the task."
In addition to the upcoming R2, the company is prepping the R3 and R3X. A Rivian offshoot just introduced an extremely expensive, but modular, electric bike called the TM-B.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-goes-all-in-on-universal-hands-free-driving-at-its-first-autonomy-and-ai-day-172004733.html?src=rssDisney has accused Google of copyright infringement on a 'massive scale'
Disney has accused Google of copyright infringement on a "massive scale," alleging that the tech giant is training its AI tools on protected materials as well as allowing those tools to generate infringing images and videos. Variety reports that Disney attorneys sent a cease-and-desist letter to Google on Wednesday.
“Google is infringing Disney’s copyrights on a massive scale, by copying a large corpus of Disney’s copyrighted works without authorization to train and develop generative artificial intelligence (‘AI’) models and services, and by using AI models and services to commercially exploit and distribute copies of its protected works to consumers in violation of Disney’s copyrights,” reads the letter, which Variety reviewed.
The letter includes examples of images from several Disney properties including Deadpool, Moana, Star Wars and others, reproduced by Google's AI tools. Disney is demanding that Google implement guardrails within all its AI products to prevent further infringement. The media giant sent a similar letter to Character.AI in September, and is currently suing Hailuo and Midjourney over alleged copyright infringement.
Copyright enforcement has become more challenging in the face of AI-created imagery, and companies are increasingly taking an "if you can't beat them, join them" approach. Today Disney announced a deal with OpenAI to license its characters for use in Sora, OpenAI's video generator. The deal will see Disney invest $1 billion in OpenAI (a paltry sum by some standards), with the option to purchase additional equity at a later date.
This article originally appeared on Engadget at https://www.engadget.com/ai/disney-has-accused-google-of-copyright-infringement-on-a-massive-scale-163737642.html?src=rss

