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NASA's crewed Artemis II launch gets pushed back again, this time due to a helium issue
It looks like a March launch is no longer in the cards for Artemis II, NASA's first crewed trip to the moon's vicinity since the final Apollo mission over 50 years ago. While preparations were underway at the Kennedy Space Center for a launch as soon as March 6, the space agency says it ran into an issue with the flow of helium to its SLS rocket's upper stage this weekend and it now has to roll the rocket from the launch pad back to the Vehicle Assembly Building (VAB) to figure out what's wrong and fix it. A media briefing is planned for sometime this week to discuss the problem and what's next.
But in a post on X, NASA Administrator Jared Isaacman confirmed the rollback will "take the March launch window out of consideration." NASA noted on its blog that the current effort "potentially preserves the April launch window, pending the outcome of data findings, repair efforts, and how the schedule comes to fruition in the coming days and weeks." It's a four-mile trip back to the VAB that will take hours to carefully transport the massive rocket and the Orion spacecraft. NASA says it's eyeing February 24 for this trek.
The issue occurred overnight in the early hours of February 21, when NASA says it observed "interrupted flow of helium to the SLS (Space Launch System) rocket’s interim cryogenic propulsion stage." The space agency explained:
The upper stage uses helium to maintain the proper environmental conditions for the stage’s engine and to pressurize liquid hydrogen and liquid oxygen propellant tanks. The systems worked during NASA’s Artemis II wet dress rehearsals, but teams were not able to properly flow helium during normal operations and reconfigurations following the wet dress rehearsal that concluded Feb. 19. Operators are using a backup method to maintain the environmental conditions for the upper stage engines and the rocket, which remains in a safe configuration.
The Artemis II crew — Commander Reid Wiseman, Pilot Victor Glover, Mission Specialist Christina Koch and Canadian Space Agency astronaut Jeremy Hansen, Mission Specialist — had just entered quarantine a day before the issue arose. NASA says the astronauts have since come out of quarantine.
At the start of this year, NASA announced an accelerated timeline for Artemis II, which was previously set for April 2026 after experiencing delays in 2024. For this 10-day mission, which will be the first crewed flight of the SLS rocket, the Artemis II astronauts will take a trip around the moon in the Orion spacecraft. While it initially targeted early February, the launch was pushed to March due to issues that popped up during the wet dress rehearsal. Now, we're back to the beginning with a possible April launch, but that’ll depend on the fix being a quick one.
This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-crewed-artemis-ii-launch-gets-pushed-back-again-this-time-due-to-a-helium-issue-231010042.html?src=rssColorado is working on a bill that would make it illegal to 3D print firearms and gun parts
A collective of Colorado lawmakers wants to put an end to "ghost guns" and their rising popularity. Earlier this week, the state's House Judiciary Committee voted in a 7-4 majority to pass the bill, HB26-1144, along for a decision with the full House of Representatives. The proposed law would "prohibit the use of a three-dimensional printer, or similar technology, to make a firearm or a firearm component."
Ghost guns are typically made from 3D printers or similar machines without serial numbers, making them virtually impossible to trace and allowing users to skirt the federal requirements for purchasing a firearm. While the bill targets using a 3D printer to make guns, large-capacity magazines and other related components, it even bans possessing and distributing the instructions to manufacture guns in this way. However, these rules would be exempt for federally licensed firearm manufacturers.
"These ghost guns are increasingly found at crime scenes, making it harder for law enforcement to track down a suspect because the gun isn’t traceable," the bill's sponsor, Lindsay Gilchrist, said in a press release.
Prior to this proposal, Colorado passed a law in 2023 that banned owning ghost guns or making frames for them. While SB23-279 laid the groundwork, HB26-1144 can be seen as the next step since it's much more encompassing by targeting ghost guns even before they're made. According to the bill, first-time violations will be treated as a misdemeanor, while repeat offenses will be upgraded to a felony charge. Looking ahead, HB26-1144 still has to secure a vote from both the Colorado Senate and House of Representatives before being delivered to the governor to be signed into law.
This article originally appeared on Engadget at https://www.engadget.com/science/colorado-is-working-on-a-bill-that-would-make-it-illegal-to-3d-print-firearms-and-gun-parts-211508169.html?src=rssSamsung is adding Perplexity to Galaxy AI for its upcoming S26 series
Samsung's next flagship devices will offer Perplexity as part of an expansion to support multiple AI agents in Galaxy AI. Perplexity's AI agent will work with apps including Samsung Notes, Clock, Gallery, Reminder and Calendar, according to the announcement. And, some third-party apps will support it, though Samsung hasn't yet said which. The news comes just a few days before Samsung's Galaxy Unpacked event, so we can expect to find out more about that integration and how it fits in with Samsung's revamped Bixby very soon.
What we know so far is that the Perplexity agent will respond to the wake phrase, "Hey Plex" (not to be confused with the streaming service Plex). It can also be initiated by quick-access physical controls. In a statement, Samsung's Won-Joon Choi, President, COO and Head of the R&D Office for Samsung's Mobile eXperience Business, said the expansion of Galaxy AI is aimed at giving users more choice and flexibility in getting their tasks done. "Galaxy AI acts as an orchestrator, bringing together different forms of AI into a single, natural, cohesive experience,” Choi said.
Samsung previously announced a partnership with Perplexity last year to integrate the company's AI search engine into Samsung TVs. Perplexity has been in hot water though over alleged content scraping and copyright infringement, and was even sued in September by Merriam-Webster — yes, the dictionary — and Encyclopedia Britannica.
This article originally appeared on Engadget at https://www.engadget.com/ai/samsung-is-adding-perplexity-to-galaxy-ai-for-its-upcoming-s26-series-203729539.html?src=rss2026 Olympics: How to watch the Winter Games Closing Ceremony today
The 2026 Winter Olympics come to an end this weekend. This year's Closing Ceremony theme is "Beauty in Action." The event will feature appearances from musician and DJ Gabry Ponte, actress Benedetta Porcaroli, and ballet dancer Roberto Bolle. Alfredo Accatino, the ceremony's artistic director, has promised the ceremony will "begin with lots of colors and end with a party."
The ceremony will kick off today at 2:30PM ET on NBC and Peacock. An encore broadcast will air on NBC at 9PM Here's everything you need to know to watch the 2026 Milan Cortina Olympics Closing Ceremony. (And as we close out the Winter Games, here's a look at the final medal count, too.)
How to watch the Closing Ceremony at the 2026 Winter Olympics
Date: Sunday, Feb. 22
Time: Airs live at 2:30PM ET; primetime re-air at 9PM ET
Location: Verona Arena, Verona, Italy
TV channel: NBC
Streaming: Peacock, DirecTV, NBC.com and more
Olympics Closing Ceremony start time
The ceremony will kick off at 2:30 PM ET on Sunday afternoon. An encore broadcast will also air on NBC at 9PM ET/PT.
How to watch the Closing Ceremony live for free
There are a couple of ways to watch the 2026 Milan Cortina Winter Olympics Closing Ceremony on Sunday, Feb. 22. You can tune in live Sunday afternoon on NBC or stream live on Peacock, or catch the encore broadcast on NBC, which is available with DirecTV, Hulu + Live TV, and more.
More ways to watch the closing ceremony without cable
You can watch the ceremony live or on demand on Peacock as well as on NBC.com, NBCOlympics.com and the NBC app.
Who is performing at the Closing Ceremony?
Italian musician and DJ Gabry Ponte is one of the headliners. Other confirmed performers include Italian actress Benedetta Porcaroli and Italian ballet dancer Roberto Bolle. Expect to see another parade of athletes, the flag handover to the 2030 Olympic hosts from France, and the ceremonial extinguishing of the Olympic flame.
Where is the Closing Ceremony being held?
The 2026 Winter Olympics Closing Ceremony will be held at the Verona Arena in Verona, Italy.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/2026-olympics-how-to-watch-the-winter-games-closing-ceremony-today-115500771.html?src=rssApple is reportedly considering red as the next premium color for its iPhones
First, we got iPhones in Hermès orange, and now we might get them in Louboutin red. According to Bloomberg's Mark Gurman, Apple is already mulling over what the next premium colorway will be for its iPhone Pro models. While we're not expecting iPhone 18 announcements until later this year, Gurman reported that "red is the new flagship color in testing for the next iPhone Pros."
Gurman added that there were rumors of purple and brown shades, but predicted that these could just be different shades of the main red option. Red is definitely a departure from Apple's usual palette of more modest tones, but the company could be trying to continue the momentum of its flashier Cosmic Orange option that has been boosting sales in China. The bold orange option has been informally rebranded as Hermès orange among fans and is becoming somewhat of a status symbol in Chinese markets. With red as a potential frontrunner for the next iPhone Pro colors, Apple could capture even more sales in China, especially since the color is seen as lucky in Chinese culture.
It's not the first time Apple has offered red iPhones, though. Previously, Apple manufactured iPhones in deep red hues in collaboration with Product Red, with the last available models being the iPhone SE, iPhone 14 and iPhone 14 Plus. On the other hand, Gurman reported that Apple will play it much safer when it comes to the rumored foldable iPhone, sticking with its basic tones.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-is-reportedly-considering-red-as-the-next-premium-color-for-its-iphones-185748052.html?src=rssApple's first event of the year will reportedly bring at least five products over a 'three-day blitz'
Ready your wallets if you've been thinking about upgrading your Apple products. According to Bloomberg's Mark Gurman, Apple will announce "at least five products," starting on Monday, March 2, and extending to its scheduled "experience" on Wednesday, March 4.
There's a long list of potential options that Apple could announce next month, but Gurman is confident in a few. According to the report, Apple is "very likely" to reveal the low-cost MacBook, especially considering the event logo's choice of colors that could reference the new laptop colors. Gurman also predicted that Apple could announce the iPhone 17e, since its predecessor was launched last spring, and an iPad Air that's updated with the M4 chip. Previous rumors point to Apple getting ready to drop the upgraded MacBook Pro, which will likely get M5 Pro and Max chips, and the new MacBook Air with the base M5 chip. If that wasn't enough, Apple could even debut the refreshed Mac Studio and a new Apple Studio Display since the two desktop-oriented options were already expected to be released in the first half of the year.
There hasn't been any confirmation from Apple directly, but it may have left behind some hints for this "three-day blitz" of product announcements. Going off Apple's wording, the March 4 event will be an "Apple Experience" with locations in New York, London and Shanghai, which doesn't sound like the typical format of an event with keynote addresses that's paired with a livestream. Gurman also noted that Apple usually announces its new products on Tuesday, unlike the official Wednesday timing.
This article originally appeared on Engadget at https://www.engadget.com/computing/apples-first-event-of-the-year-will-reportedly-bring-at-least-five-products-over-a-three-day-blitz-175017716.html?src=rssHow to send a message via satellite on iPhone
Apple’s satellite features were originally designed for emergencies, allowing iPhone users to contact emergency services when cellular and Wi-Fi coverage is unavailable. With recent versions of iOS, Apple has expanded those capabilities to include sending and receiving messages via satellite. This makes it possible to stay in touch with friends and family from remote locations where traditional networks do not reach, such as hiking trails, rural areas or offshore locations.
Messaging via satellite is built directly into the iPhone and works automatically when no cellular or Wi-Fi signal is available. While it is not intended to replace regular messaging, it can be a useful backup when coverage drops.
How to send a message via satellite
Before you can get started, you’ll need to turn on iMessage before you’re off the grid. It’s also important to set up an emergency contact as well as members of your Family Sharing group prior to your departure. This will enable them to message you via SMS without the need to message them first. To send a message via satellite, open the Messages app when no cellular or Wi-Fi signal is available. If the feature is supported in the current location, the app will display a prompt indicating that satellite messaging is available.
Selecting the option to connect via satellite launches a guided connection screen. Your iPhone will provide real-time instructions to help maintain alignment with the satellite. Once connected, a text message can be typed and sent, although delivery may take longer than usual.
The iPhone will notify you when the message has been sent successfully. Replies from the recipient will also be delivered via satellite, as long as the connection remains active.
What you need before you can send satellite messages
Sending messages via satellite requires a compatible iPhone model and the correct software version. The feature is supported on iPhone models with satellite hardware, beginning with iPhone 14 and later. The device must be running a version of iOS (iOS 18 or higher) that supports satellite messaging, which Apple has continued to refine through recent iOS updates.
The feature also depends on location and availability. Satellite messaging is currently supported in select regions, including the United States and parts of Canada, with expanded support rolling out gradually. The iPhone must be outdoors with a clear view of the sky, as trees, buildings and terrain can interfere with the satellite connection.
Satellite messaging is not designed for continuous conversations. Messages are compressed and sent at a slower pace than standard texts, and delivery times can vary depending on conditions and satellite positioning.
How satellite messaging works on iPhone
When an iPhone loses access to cellular and Wi-Fi networks, the system automatically detects that only satellite connectivity is available. Instead of failing to send, the Messages app prompts the user to connect to a satellite.
On-screen instructions guide the user to position the phone correctly. This typically involves holding the device up and following directional prompts to align it with an overhead satellite. The phone uses built-in sensors to help maintain the connection while the message is being sent.
Messages sent via satellite are text-only and use a reduced data format to ensure they can be transmitted reliably. Images, videos, audio messages and large attachments are not supported.
Who can receive satellite messages?
Satellite messages can be sent to contacts using iMessage or standard SMS, depending on the recipient’s device and settings. If the recipient is using an Apple device with iMessage enabled, the message will be delivered through Apple’s messaging system. If not, the message will be sent as a standard text.
Recipients do not need a satellite-capable device to receive messages. From their perspective, the message appears similar to a regular text, though delivery times may be longer.
Tips for getting a reliable connection
A clear view of the sky is essential for satellite messaging to work properly. Open areas with minimal obstructions offer the best results. Movement, heavy foliage and nearby structures can interrupt the connection.
Because satellite bandwidth is limited, keeping messages short improves reliability and delivery speed. The iPhone may prompt the user to edit longer messages to fit within satellite constraints.
Battery life is also a consideration. Maintaining a satellite connection uses more power than standard messaging, so it helps to conserve battery when relying on satellite features for extended periods.
Limitations to keep in mind
Satellite messaging is designed for occasional use when other networks are unavailable. It does not support group messages, media attachments or read receipts in the same way as standard messaging.
Delivery times can range from under a minute to several minutes, depending on environmental conditions and satellite availability. The feature should not be relied upon for time-sensitive communication unless no other option is available.
Apple has also noted that satellite features may be offered free for a limited period, with potential pricing or subscription requirements introduced in the future depending on region and carrier arrangements.
When satellite messaging can be useful
Messaging via satellite can be helpful for travelers, hikers and anyone spending time in remote areas where coverage is unreliable. It offers a way to check in, share basic updates or request non-emergency assistance when traditional networks are unavailable.
While it is not a replacement for emergency services, it complements Apple’s existing emergency satellite features by providing an additional communication option when users are off the grid.
As Apple continues to expand satellite support, messaging via satellite is likely to become a more familiar part of the iPhone experience, particularly for users who regularly venture beyond the reach of cellular networks.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-send-a-message-via-satellite-on-iphone-130000418.html?src=rssThe Stop Killing Games campaign will set up NGOs in the EU and US
The Stop Killing Games campaign is evolving into more than just a movement. In a YouTube video, the campaign's creator, Ross Scott, explained that organizers are planning to establish two non-governmental organizations, one for the European Union and another for the US. According to Scott, these NGOs would allow for "long-term counter lobbying" when publishers end support for certain video games.
"Let me start off by saying I think we're going to win this, namely the problem of publishers destroying video games that you've already paid for," Scott said in the video. According to Scott, the NGOs will work on getting the original Stop Killing Games petition codified into EU law, while also pursuing more watchdog actions, like setting up a system to report publishers for revoking access to purchased video games.
The Stop Killing Games campaign started as a reaction to Ubisoft's delisting of The Crew from players' libraries. The controversial decision stirred up concerns about how publishers have the ultimate say on delisting video games. After crossing a million signatures last year, the movement's leadership has been busy exploring the next steps.
According to Scott, the campaign leadership will meet with the European Commission soon, but is also working on a 500-page legal paper that reveals some of the industry's current controversial practices. In the meantime, the ongoing efforts have led to a change of heart from Ubisoft since the publisher updated The Crew 2 with an offline mode.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-stop-killing-games-campaign-will-set-up-ngos-in-the-eu-and-us-203359604.html?src=rssThe US will send Tech Corps members to foreign countries in its latest push for AI dominance
The government agency that sends its corps members abroad to volunteer in foreign countries launched its latest initiative called Tech Corps. The Peace Corps' latest proposal will recruit STEM graduates or those with professional experience in the artificial intelligence sector and send them to participating host countries.
According to the press release, volunteers will be placed in Peace Corps countries that are part of the American AI Exports Program, which was created last year from an executive order from President Trump as a way to bolster the US' grip on the AI market abroad. Tech Corps members will be tasked with using AI to resolve issues related to agriculture, education, health and economic development. The program will offer its members 12- to 27-month in-person assignments or virtual placements, which will include housing, healthcare, a living stipend and a volunteer service award if the corps member is placed overseas.
Richard E. Swarttz, the acting director of the Peace Corps, said in a press release that Tech Corps volunteers will be "building technical capacity, supporting AI adoption across critical use cases and addressing barriers to last-mile AI implementation." While the Tech Corps program is framed at benefiting host countries, it would also help to secure the US' position in the rapidly expanding global AI market that includes growing competition from China.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-us-will-send-tech-corps-members-to-foreign-countries-in-its-latest-push-for-ai-dominance-191916940.html?src=rssA judge ruled Tesla still has to pay $243 million for a fatal crash involving Autopilot
Tesla is still on the hook for $243 million after a US judge rejected the EV maker's bid to overturn a jury verdict from last year. On Friday, US District Judge Beth Bloom upheld the jury's decision to hold Tesla partially responsible for a deadly crash that happened in 2019 and involved the self-driving Autopilot feature.
The judge added that there was enough evidence to support the jury's verdict, which was delivered in August 2025 and ordered Tesla to pay millions in compensatory and punitive damages to the two victims in the case. Judge Bloom added that Tesla didn't present any new arguments to dispute the decision.
While the case has been moving along recently, the incident dates back to several years ago when the driver of a Model S, George McGee, was using Tesla's Autopilot feature while bending down to retrieve a dropped phone. The Model S then crashed into an SUV that was parked on a shoulder, where Naibel Benavides Leon and Dillon Angulo were standing aside. Benavides was killed in the crash, while Angulo was severely injured.
Tesla hasn't publicly commented on Judge Bloom's decision yet, but it won't be a surprise to see the company appeal the latest ruling with a higher court. Tesla's lawyers previously tried to pin the blame on the driver, claiming that the Model S and Autopilot weren't defective. As this major case plays out, Tesla is also facing several investigations from the National Highway Traffic Safety Administration for both its Autopilot and Full-Self Driving features.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/a-judge-ruled-tesla-still-has-to-pay-243-million-for-a-fatal-crash-involving-autopilot-174548093.html?src=rss13-hour AWS outage reportedly caused by Amazon's own AI tools
A recent Amazon Web Services (AWS) outage that lasted 13 hours was reportedly caused by one of its own AI tools, according to reporting by Financial Times. This happened in December after engineers deployed the Kiro AI coding tool to make certain changes, say four people familiar with the matter.
Kiro is an agentic tool, meaning it can take autonomous actions on behalf of users. In this case, the bot reportedly determined that it needed to "delete and recreate the environment." This is what allegedly led to the lengthy outage that primarily impacted China.
Amazon says it was merely a "coincidence that AI tools were involved" and that "the same issue could occur with any developer tool or manual action." The company blamed the outage on "user error, not AI error." It said that by default the Kiro tool “requests authorization before taking any action” but that the staffer involved in the December incident had "broader permissions than expected — a user access control issue, not an AI autonomy issue."
Multiple Amazon employees spoke to Financial Times and noted that this was "at least" the second occasion in recent months in which the company's AI tools were at the center of a service disruption. "The outages were small but entirely foreseeable," said one senior AWS employee.
A builder shares why their workflow finally clicked.
— Kiro (@kirodotdev) January 14, 2026
Instead of jumping straight to code, the IDE pushed them to start with specs.
✔️ Clear requirements.
✔️ Acceptance criteria.
✔️ Traceable tasks.
Their takeaway:
Think first. Code later.
Get the full breakdown here 👉… pic.twitter.com/eD7ZrEdEn5
The company launched Kiro in July and has since pushed employees into using the tool. Leadership set an 80 percent weekly use goal and has been closely tracking adoption rates. Amazon also sells access to the agentic tool for a monthly subscription fee.
These recent outages follow a more serious event from October, in which a 15-hour AWS outage disrupted services like Alexa, Snapchat, Fortnite and Venmo, among others. The company blamed a bug in its automation software for that one.
However, Amazon disagrees with the characterization of certain products and services being unavailable as an outage. In response to the Financial Times report, the company shared the following statement, which it also published on its news blog:
We want to address the inaccuracies in the Financial Times' reporting yesterday. The brief service interruption they reported on was the result of user error—specifically misconfigured access controls—not AI as the story claims.
The disruption was an extremely limited event last December affecting a single service (AWS Cost Explorer—which helps customers visualize, understand, and manage AWS costs and usage over time) in one of our 39 Geographic Regions around the world. It did not impact compute, storage, database, AI technologies, or any other of the hundreds of services that we run. The issue stemmed from a misconfigured role—the same issue that could occur with any developer tool (AI powered or not) or manual action. We did not receive any customer inquiries regarding the interruption. We implemented numerous safeguards to prevent this from happening again—not because the event had a big impact (it didn't), but because we insist on learning from our operational experience to improve our security and resilience. Additional safeguards include mandatory peer review for production access. While operational incidents involving misconfigured access controls can occur with any developer tool—AI-powered or not—we think it is important to learn from these experiences. The Financial Times' claim that a second event impacted AWS is entirely false.
For more than two decades, Amazon has achieved high operational excellence with our Correction of Error (COE) process. We review these together so that we can learn from any incident, irrespective of customer impact, to address issues before their potential impact grows larger.
Update, February 21 2026, 11:58AM ET: This story has been updated to include Amazon's full statement in response to the Financial Times report.
This article originally appeared on Engadget at https://www.engadget.com/ai/13-hour-aws-outage-reportedly-caused-by-amazons-own-ai-tools-170930190.html?src=rssHow to know if an AirTag is tracking you
Apple’s AirTag is designed to help people keep track of personal belongings like keys, bags and luggage. But because AirTags and other Bluetooth trackers are small and discreet, concerns about unwanted tracking are understandable. Apple has spent years building safeguards into the AirTag and the Find My network to reduce the risk of misuse and to alert people if a tracker they don’t own appears to be moving with them.
If you’re worried about whether an AirTag or similar tracker might be following you, here’s how Apple’s unwanted tracking alerts work, what notifications to look for and what you can do on both iPhone and Android.
How AirTag tracking alerts work
AirTags, compatible Find My network accessories and certain AirPods models use Apple’s Find My network, which relies on Bluetooth signals and nearby devices to update their location. To prevent misuse, Apple designed these products with features that are meant to alert someone if a tracker that isn’t linked to their Apple Account appears to be traveling with them.
If an AirTag or another compatible tracker is separated from its owner and detected near you over time, your device may display a notification or the tracker itself may emit a sound. These alerts are intended to discourage someone from secretly tracking another person without their knowledge. Apple has also worked with Google on a cross-platform industry standard, so alerts can appear on both iOS and Android devices, not just iPhones.
How to make sure tracking alerts are enabled on your iPhone
If you use an iPhone or iPad, tracking notifications are on by default, but it’s worth confirming your settings.
To receive unwanted tracking alerts, make sure that:
Your device is running iOS 17.5 or later (or iPadOS 17.5 or later). Earlier versions back to iOS 14.5 support basic AirTag alerts, but newer versions add broader compatibility with other trackers.
Bluetooth is turned on.
Location Services are enabled.
Notifications for Tracking Alerts are allowed.
Airplane Mode is turned off.
You can check these by opening Settings, then navigating to Privacy & Security, Location Services and Notifications. Apple also recommends turning on Significant Locations in the System Services menu, which helps your device determine when an unknown tracker has traveled with you to places like your home.
Go to Settings, tap Privacy & Security, then select Location Services.
Toggle Location Services on.
Scroll down and tap System Services, then toggle Significant Locations on.
If these settings are disabled, your iPhone may not be able to alert you when an AirTag or similar device is nearby.
What tracking alerts look like
If your iPhone detects a tracker that doesn’t belong to you moving with you, you may see a notification such as:
AirTag Found Moving With You
AirPods Detected
“Product Name” Found Moving With You
Unknown Accessory Detected
Tapping the alert opens the Find My app, which shows a map of where the item was detected near you. The map uses dots to indicate locations where your device noticed the tracker nearby. This doesn’t mean the owner was actively watching your location at those times, only that the tracker was detected in close proximity.
In some cases, the alert may have an innocent explanation. For example, you might be borrowing someone else’s keys, bag or AirPods. If the item belongs to someone in your Family Sharing group, you can temporarily pause alerts for that item by tapping the notification and opting to turn off alerts for that item either for one day or indefinitely.
What to do if you hear an AirTag making a sound
If an AirTag or compatible tracker has been separated from its owner for a period of time and is moved, it may emit a sound on its own. This is another built-in safety feature meant to draw attention to the device.
If you hear an unfamiliar chirping or beeping sound, especially from a bag, jacket pocket or vehicle, it’s worth checking your belongings to see if there’s an AirTag or similar tracker inside.
How to find an unknown AirTag or tracker
If you receive an alert and believe the tracker is still with you, the Find My app offers tools to help locate it.
From the alert, you can choose to play a sound on the device to help pinpoint where it’s hidden.
Tap the alert.
Tap Continue and then tap Play Sound.
Listen for the sound or play it again to give yourself more time to find the item.
If the tracker is an AirTag and you have a compatible iPhone with ultra wideband connectivity, you may also see a Find Nearby option, which uses Precision Finding to guide you toward it with distance and direction indicators.
Tap the alert.
Tap Continue and then tap Find Nearby.
Follow the onscreen instructions. You may need to move around the space until your iPhone connects to the unknown AirTag.
Your iPhone will display the distance and direction of the unknown AirTag, so you can use that information to identify where the unknown AirTag is. When the AirTag is within Bluetooth range of your iPhone, you can tap the Play Sound button to listen for it. You can also tap the Turn Flashlight On button to provide more light if it’s needed.
If neither option is available, or if the tracker can’t be located electronically, manually check your belongings. Look through bags, pockets, jackets and vehicles. If you feel unsafe and can’t find the device, Apple recommends going to a safe public place and contacting local law enforcement.
How to get information about an AirTag
If you find an unknown AirTag, you can learn more about it without needing to unlock it or log in.
Hold the top of your iPhone, or any NFC-capable smartphone, near the white side of the AirTag. A notification should appear.
Tap the notification to open a webpage with details about the AirTag. This page includes the serial number and the last four digits of the phone number associated with the owner’s Apple Account.
If the AirTag was marked as lost, the page may also include a message from the owner explaining how to contact them. This can help determine whether the situation is accidental or intentional.
How to disable an AirTag that isn’t yours
If you confirm that an AirTag is tracking you and it doesn’t belong to you, you can disable it so it stops sharing its location.
From the Find My alert or information page, select Instructions to Disable and follow the steps provided. For an AirTag, this usually involves removing the battery, which immediately stops location updates. Disabling Bluetooth or turning off Location Services on your phone does not stop the AirTag from reporting its location. The device itself must be disabled.
If you believe the tracker was used for malicious purposes, keep the AirTag and document its details before contacting law enforcement. Apple states that it can provide information to authorities when legally required.
What Android users should know
Android devices running Android 6.0 or later can also receive alerts if a compatible Bluetooth tracker, including an AirTag, appears to be moving with you. These alerts are enabled automatically on supported versions of Android.
Android users can also manually scan for unknown trackers at any time. Additionally, Apple offers a free Tracker Detect app on the Google Play Store. The app allows Android users to scan for AirTags and Find My network accessories within Bluetooth range that are separated from their owner. If Tracker Detect finds a nearby AirTag that’s been with you for at least 10 minutes, you can play a sound to help locate it.
Wrap-up
While no system is perfect, Apple has built multiple layers of protection into AirTag and the Find My network to reduce the risk of unwanted tracking. With alerts, audible warnings and cross-platform detection on both iOS and Android, most people will be notified if a tracker they don’t own is moving with them. Knowing what these alerts look like and how to respond can help you stay informed, avoid unnecessary panic and take appropriate action if something feels off.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/how-to-know-if-an-airtag-is-tracking-you-130000764.html?src=rssEngadget review recap: Sony WF-1000XM6, ASUS Zenbook Duo and more
Gather ‘round, it’s time to catch up on the latest batch of Engadget reviews. Whether you missed our in-depth testing of Sony’s latest flagship earbuds or a truly unique ASUS laptop, I’ve compiled our recent reviews so you can get up to speed quickly. Read on for the list that also includes a love letter to a tiny camera and another VPN option that worth considering.
Sony WF-1000XM6
Sony’s 1000X earbuds have always been the top pick in our best wireless earbuds guide. With the M6 though, the company doesn’t do enough to clearly separate itself from the competition like it has in the past. “The two most obvious places the company is lagging behind the competition is ANC performance and overall voice quality, not to mention my continued dissatisfaction with the fit that Sony’s foam tips provide,” I wrote.
ASUS Zenbook Duo (2026)
If you’re looking for something unique in your next laptop, the ASUS Zenbook Duo is worth considering. Dual screens? Yep. Detachable keyboard? Sure. Good battery life? It does that too. “I'm a believer that one day people will eventually embrace typing on screens with laptops just like they have for smartphones,” senior reporter Sam Rutherford explained. “However, even if you're not willing to make that jump just yet, the Zenbook Duo still has all of its bases covered.”
Kodak Charmera
A tiny $30 camera was too cute for our editors to resist. Despite the subpar images it captures, they’re still smitten with the thing. “I've been pleasantly surprised by how much I'm enjoying the Charmera experience,” weekend editor Its crunchy photos are just good enough to feel like they're successfully preserving a moment in time. And being so tiny, it's really convenient to bring everywhere.”
Mullvad VPN
Senior writer Sam Champman’s latest VPN review is Mullvad, which he says is often regarded as one of the best in terms of overall privacy. “It's not trying to be an everything app — it does privacy and does it well,” he noted. “Of course, it has its own compromises. It's solidly in the middle of the speed pack and occasionally trips up when unblocking streaming sites. The lack of any protocols other than WireGuard grates on me a bit, since it reduces the user's options for troubleshooting.”
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-sony-wf-1000xm6-asus-zenbook-duo-and-more-130000298.html?src=rssAn old-school Zelda-like, Skate Bums and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. As a reminder, the latest edition of Steam Next Fest runs from February 23 until March 2, during which you'll be able to check out demos for hundreds of upcoming games. A bunch are available already, including one for Denshattack!, which I definitely recommend checking out. As it turns out, doing Tony Hawk Pro Skater-style tricks with a high-speed Japanese train absolutely rips.
On Thursday, there were four showcases highlighting indie games all in a single day. It's not exactly feasible for me to recap them in full here, unfortunately, but I can at least tell you about a few of the many highlights.
The Black History Month edition of the Black Voices in Gaming Showcase includes trailers and interviews for some games that are already available, such as Space Warlord Baby Trading Simulator, Aerial_Knight's DropShot and Relooted. Of course, the stream featured plenty of games that are on the way too.
Erased, from solo developer Jerron Jacques, looks pretty interesting. It's an open-world fighting game that takes place in a cyberpunk setting with dance battles, parkour, pets, strange creatures and much more. Jacques, who has been documenting the game's development process on social media, even carried out some of the parkour motion capture work personally.
There was lots of good stuff in this week's Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game's bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19.
There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods. I've had this on my wishlist since 2022, so I'm glad to learn it'll hit Nintendo Switch, PS5 and PC on April 16.
In addition, record shop sim Wax Heads (which probably should have been called Low Fidelity, tbh) is coming to PC, Xbox Series X/S, PS5, and Nintendo Switch on May 5. You can check out a Steam Next Fest demo for that one now.
The second edition of Indie Fan Fest had a trove of goodies as well. For one thing, Balatro publisher Playstack could be about to cause another mass reduction in collective productivity with Raccoin, which now has a release date of March 31. This is another roguelike deckbuilder, but this time it's in the form of a coin pusher. I didn't have a chance to check out the previous playtest to get a better sense of why there's so much buzz around this one, but I'll for sure be trying the Steam Next Fest demo, which is available now.
It remains deeply weird to refer to a game under Acclaim's umbrella as an indie, but that's where we are now. The publisher is bringing Ridiculous Games' GridBeat to Nintendo Switch and Steam on March 26. This is a rhythm-based dungeon crawler in which you (a hacker) try to escape from a corporate network after pilfering valuable data. There's a Next Fest demo available for this one too.
Meanwhile, a narrower release window for Japanese convenience store sim InKonbini: One Store. Many Stories was revealed. It's coming to Steam, PS5, Nintendo Switch and Xbox in April.
Alongside a related sale on Steam, the first Quebec Games Celebration Showcase took place on Thursday. It's always neat to learn about games being made in my neck of the woods.
One of those is Surfpunk, a co-op action RPG that looks a bit like Hades with surfing. Radical. You'll venture to procedurally generated islands in search of loot. There are four weapon classes to choose from and gadgets you can craft after collecting resources on your run. There's an updated Steam demo that's said to have around five hours of gameplay. Surfpunk (which is from Convergence: A League of Legends Story developer Double Stallion) will arrive later this year.
I'm including this demo announcement trailer for Croak, a precision platformer from Woodrunner Games that appears to be heavily inspired by the likes of Celeste, separately for one main reason. You have to check out the studio's head of "barketing." (Okay okay, the game's hand-drawn visuals look lovely too.)
There's plenty of other interesting stuff in the Quebec Games Celebration Showcase, including another look at Tears of Metal from Paper Cult Games, the studio behind the very enjoyable Bloodroots. There's a Steam demo available for the hack-and-slash roguelite, which should be out this spring. Gothic sci-fi Metroidvania Silent Planet looks quite tasty too.
New releases
Under The Island looks and sounds very The Legend of Zelda: A Link to the Past-coded. But since that's my favorite game of all time, I am not complaining. I love that protagonist Nia appears to use a hockey stick as a weapon too.
This action PRG from Slime King Games (and co-publishers Top Hat Studios and Doyoyo Games) has debuted to strong early reviews. It's available now on Steam, Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch for $20, though there's a 15 percent launch sale (you'll need to be a PS Plus member to get the discount on PS4 and PS5).
Demon Tides — a 3D, open-world platformer from Bubsy 4D and Demon Turf developer Fabraz — has lots of movement mechanics, including paragliders and hookshots. You can shapeshift into different forms as well.
You can create and share graffiti, and this will appear in other players' games (which is a neat touch). Demon Tides is out now on Steam. It'll usually cost $25, but until March 5, you can snap it up for $20.
Skate Bums is a 2D skateboarding game in the tradition of the OlliOlli series. As novice skateboarder Lux, you'll try to take down the Skate Bums, a gang of bullies. There are "weird characters," sick combos to pull off, coins to collect and wrecking balls to dodge.
There's said to be a "simple directional trick system" while each run is apparently short. That seems ideal for quick, pick-up-and-play sessions on Nintendo Switch and Switch 2. I also just really like the title. Skate Bums, which is from Lucky Last Studio, will normally cost $15 but there's a 15 percent discount until February 27.
Love Eternal is a psychological "horror platformer about escaping the domain of a selfish god," which is a strong pitch from developer brlka and Demonschool publisher Ysbryd Games. You'll need to flip between different gravitational pulls as you navigate this precision platformer, which follows teenager Maya on her attempt to return to her own reality.
During a dinner at home, Maya's family disappears and she suddenly appears in an "eerie, desolate realm" that looks like an Iron Age castle. That's a creepy enough set up to match the game's haunting atmosphere. Love Eternal is out now on Steam, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch for $10. There's a 15 percent launch discount (again, you'll need to be a PS Plus member to take advantage of that on PlayStation).
Upcoming
Woe Industries, the developer of You Have Billions Invested In Generative AI (and a bunch of other neat projects), has something intriguing on deck for next week — a standardized gaming test. You can start the Adventure Game Aptitude Test (AGAT) at any time between 1PM and 2PM ET on February 28.
You'll have four hours to complete an '80s adventure game of Woe Industries’ choosing. The developer will seemingly be monitoring your browser and smartphone activity to ensure you don't consult a walkthrough. If you're successful, you'll receive an AGAT certification and diploma. Good luck!
"Musical narrative adventure" People of Note is coming to Steam, Epic Games Store, the Xbox App on PC, Nintendo Switch 2, PS5 and Xbox Series X/S on April 7 for $25 (though there'll be a 10 percent launch discount). The game follows pop singer Cadence on her quest for stardom. Along the way, Cadence and her buds will have to overcome enemies in battles that have turn-based and rhythm-based elements.
I mostly enjoyed playing through a preview several months ago, though I had to grit my teeth through the turn-based combat, which is not something I enjoy as a rule. However, Iridium Studios will allow players to turn off elements like that and environmental puzzles so more people who might have otherwise been turned off can enjoy People of Note. You can sample the game now on Steam via a 90-minute Next Fest demo.
I don't fully understand what's going on in the reveal trailer for Titanium Court, which is from AP Thomson (a solo developer who previously worked on Consume Me) and publisher Fellow Traveller. Even the press release notes that it's "impossibly difficult to describe." But it has an absorbing trailer soundtracked by an odd, Bill Callahan-esque song and it has already picked up several IGF award nominations, so I'm intrigued.
What I am able to surmise is that it's a surrealist, roguelike strategy game with match-three, auto battle and tower defense elements. It's also for "clowns and criminals," apparently. I'm gonna have to give the Steam Next Fest demo a shot to try to get my head around it. Titanium Court is coming to Steam “imminently.”
Sometimes, a game pops up that makes me think "how has no one done this before?" Such is the case with Become. It's a third-person linear adventure from solo developer Valentin Wirth in which you take on the guise of a single sperm. You can probably guess what the goal is.
The game has "no explicit sexual acts, nudity or violence," according to its Steam page, though you will encounter some danger along your journey. You can upgrade your bespectacled spermatozoon via skill trees and seemingly adorn various pieces of headgear. Become is slated to hit Steam later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/an-old-school-zelda-like-skate-bums-and-other-new-indie-games-worth-checking-out-120000770.html?src=rssXbox head Phil Spencer is leaving Microsoft
Phil Spencer, CEO of Microsoft Gaming, is retiring, Satya Nadella has announced. Asha Sharma, the President of Microsoft's CoreAI division is taking over Spencer's role, while Sarah Bond, the current President of Xbox, is resigning.
"I am long on gaming and its role at the center of our consumer ambition, and as we look ahead, I’m excited to share that Asha Sharma will become Executive Vice President and CEO, Microsoft Gaming, reporting to me," Nadella says. "Over the last two years at Microsoft, and previously as Chief Operating Officer at Instacart and a Vice President at Meta, Asha has helped build and scale services that reach billions of people and support thriving consumer and developer ecosystems. She brings deep experience building and growing platforms, aligning business models to long-term value, and operating at global scale, which will be critical in leading our gaming business into its next era of growth."
I’m excited for @asha_shar as she steps into the CEO role. She’s joining an incredible group of people; teams full of talent, heart, and a deep commitment to the players they serve. Watching her lean in with curiosity and a real desire to strengthen the foundation we've built…
— Phil Spencer (@XboxP3) February 20, 2026
In a thread on X, Spencer shared his thoughts on Sharma’s new position. “I’m excited for [Asha Sharma] as she steps into the CEO role,” Spencer wrote. “She’s joining an incredible group of people; teams full of talent, heart, and a deep commitment to the players they serve. Watching her lean in with curiosity and a real desire to strengthen the foundation we've built gives me confidence that our Xbox communities will be well supported in the years ahead.”
Alongside Sharma, Matt Booty, the current head of Xbox Game Studios, is getting promoted to Chief Content Officer, and will report to Sharma. Sarah Bond, who like Spencer served as a public face for the Xbox brand and was assumed to be his successor, is leaving Microsoft to "begin a new chapter." Bond has yet to make a public statement about her resignation.
Spencer joined Microsoft in 1988, and has worked on Xbox since at least 2001. He assumed responsibility for Microsoft's gaming brand and its various studios and associated subscription products in 2013, before becoming an Executive VP of Gaming in 2017 and later CEO of Microsoft Gaming in 2022. Spencer's biggest impact on Xbox will likely be remembered as the creation of Game Pass, Microsoft's "Netflix for Games" and the wave of studio acquisitions Microsoft completed from 2018 to 2022, which included smaller studios like Double Fine and the massive $68.7 billion purchase of Activision Blizzard King.
While Microsoft has plenty of developers and IP to fall back on, it's struggled to compete with the likes of Sony and Nintendo during the current console generation. Microsoft's gaming division has gone through widespread layoffs, its revenue continued to fall throughout 2025 and it raised the prices of both its consoles and Game Pass Ultimate, which likely won't help things going forward. Sharma is in many ways inheriting a broken-down car.
As far as her plans go, Sharma’s email to staff that was included in Nadella's announcement is light on details. Sharma says she plans to continue developing "great games," wants to "recommit" to core Xbox fans and "invent new business models and new ways to play." Whether that’s enough to turn Xbox's fortunes around remains to be seen.
Update, February 20, 4:52PM ET: Added statement from Phil Spencer shared on X.
Samsung Galaxy Unpacked 2026: The Galaxy S26 and other devices that might launch on February 25
Samsung’s 2025 was filled with new foldables, an ultra-thin new form factor and the launch of Google's XR platform. After making some announcements at CES 2026, the company has announced its first Galaxy Unpacked of the year will take place on February 25, where it is expected to introduce the Galaxy S26 lineup. Official invites have been shared, but actual information on what devices are arriving then is still not completely confirmed. But as usual, we know a lot about what’s expected at Unpacked.
Engadget will be covering Galaxy Unpacked live from San Francisco next week, and we'll most likely have hands-on coverage of Samsung's new smartphones soon after they're announced. While we wait for the full details, here's everything we expect Samsung will introduce at the first Galaxy Unpacked event of 2026.
When is Unpacked 2026 taking place?
According to the official invite that Samsung shared on February 10, Unpacked will happen on February 25, 2026 in San Francisco. The keynote will start at 10AM PT (1PM ET) and be livestreamed on Samsung.com, as well as the company’s newsroom and YouTube channel. The announcement on February 10 also said this launch will mark “a new phase in the era of AI as intelligence becomes truly personal and adaptive.” It’s not a lot to go on, since we’ve heard a version of this from various companies over the last few years, but at least we won’t be shocked when we hear more about AI in just about two weeks.
Galaxy S26, S26+ and S26 Ultra
Samsung's restrained approach to updating its phones will likely continue with the Galaxy S26. Based on leaked images of the new lineup, the company is not expected to radically reinvent the look of the Galaxy S26, Galaxy S26+ or Galaxy S26 Ultra, and instead will stick with a similar design to what it used on the Galaxy S25. The phones will have a flat front screen and frame, with rounded corners and cameras housed in a vertical pill-shaped plateau on the back. Unlike Apple's move from the iPhone 16 Pro to the iPhone 17 Pro, the biggest difference here will likely be internal components like the screens, chips and camera sensors Samsung uses.
Qualcomm's new Snapdragon 8 Elite Gen 5 chip is expected to be in all Samsung Galaxy S26 phones, though Korean news site Yonhap News reports Samsung's relatively new Exynos 2600 chip could be used in some phones in the lineup depending on the region, a strategy Samsung has deployed in the past. Either way the new phones should be more performant than the previous generation, and in the case of the models with the Snapdragon 8 Elite Gen 5, particularly good at on-device AI processing.
I have compiled the most accurate comprehensive parameter comparison of Galaxy S25, S25+ and Galaxy S26、 S26+. Which one do you want to buy? pic.twitter.com/aQpoSvYjOz
— Ice Universe (@UniverseIce) November 29, 2025
One notable difference between the Galaxy S26 and the Galaxy S25 could be the phone's screen. The new phone will reportedly feature a 6.3-inch FHD+ display according to specs shared by leaker Ice Universe, which makes it ever so slightly larger than the 6.2-inch display used on the Galaxy S25. The S26 will also allegedly come with 12GB of RAM, either 256GB or 512GB of storage and a slightly larger 4,300mAh battery. Samsung isn't changing the cameras on the entry-level phone, though: leaks suggest it'll feature the same 50-megapixel main camera, 12-megapixel ultrawide, 10-megapixel 3x telephoto and 12-megapixel selfie camera as the previous generation. Changes appear to be even more minor on the Galaxy S26+. Other than the new Snapdragon chip, the phone will reportedly feature the same 6.7-inch FHD+ screen, 4,900mAh battery, 12GB of RAM and the same camera array used on the base Galaxy S26.
The difference between the Galaxy S26 Ultra and Galaxy S25 Ultra is reportedly a bit clearer. According to Android Headlines, the new phone's cameras will be slightly more raised, and stand out thanks to a new metallic finish. Samsung may also switch back to using an aluminum frame on the Galaxy S26 Ultra, after using titanium frames on both the Galaxy S24 and S25 Ultras. Most importantly, to make the phone actually support Qi2 rather than only technically work with the standard when a case is attached, rumors suggest Samsung will remove the S Pen digitizer layer in the phone and adopt a new method for accepting stylus input. It's not clear what that new method will actually be, but it could let the Galaxy S26 Ultra more easily work with Qi2 accessories without losing its stylus.
Android Headlines also recently shared what appear to be full image renders of the S26 series, and they generally line up with what has already been rumored, leaked and reported so far. If these pictures are accurate, they give us a clearer look at the camera bump and two color variants of the S26 Ultra.
Fans of magnets may continue to be disappointed by Samsung if the latest rumors are accurate. Despite the launch of the Qi 2 wireless charging standard adding support for convenient magnetic alignment years ago, Samsung has yet to bring that feature to its phones. Though the S-series have the higher speed charging rates that the spec enables, Nieuwemobiel.nl is reporting that, due to images it received of cases with magnetic rings, the S26 series likely won’t have built-in magnets. Samsung has made these cases to add the magnetic capability to its S-series in the past, and the existence of the images of these accessories lends weight to the idea that the company will continue this approach.
Galaxy Buds 4
Samsung released the Galaxy Buds 3 and 3 Pro in 2024, with a major redesign that brought them much more in line with Apple's AirPods. The Galaxy Buds 4 and Buds 4 Pro Samsung is rumored to be announcing soon won't necessarily change that, though they will feature a more compact case and less angular stems, according to leaked images from the Samsung Tips app.
Support for head gestures to accept and decline calls, a feature Apple includes on the AirPods Pro 3 and AirPods 4, is also rumored to work on both versions of the new Galaxy Buds. SamMobile reports the Galaxy Buds 4 and 4 Pro may also ship with a new Ultra Wideband chip that will make them easier to find with Google's Find Hub network.
Galaxy Z Trifold

Samsung announced the Galaxy Z TriFold in late 2025 without firm details of when the new smartphone-that-folds-into-a-tablet would be available in North America. That info came on January 27, when the company announced the TriFold would be available in the US on January 30, for a whopping $2,900. Considering we’ve already seen the device in person at CES 2026 and people are most likely to have had a chance to look at, if not buy the foldable for themselves by the time Unpacked rolls around, we don’t expect Samsung to spend too much time dwelling on it, if at all.
Galaxy S26 Edge
When the Galaxy S25 Edge was announced in 2025, it seemed possible that Samsung could replace its "Plus" smartphone with a unique form factor, just like Apple has opted to do with the iPhone Air. There have been conflicting reports on the matter, but it seems like Samsung will not be doing that with the Galaxy S26 Edge.
Instead, the smartphone will reportedly remain another option, much like foldables are for customers not swayed by Samsung's traditional smartphones. The Galaxy S26 Edge is rumored to feature a slightly different design than last year's model, according to Android Headlines, with a large rectangular camera plateau that's reminiscent of Google's Pixel phones, and the raised oval Apple used on the iPhone Air. Beyond that, the phone is also expected to be ever so slightly thinner at 5.5mm than the 5.8mm Galaxy S25 Edge.
Bixby and other AI features
Samsung already acts as a first place Google can show off new AI features for Android, but the company is reportedly exploring other AI partnerships, too. In June 2025, Bloomberg reported that Samsung was nearing a deal with Perplexity to integrate its AI-powered search engine across OneUI and its homegrown mobile browser. Perplexity already has a deal with Motorola on its Razr phones, so the only thing that would make a deal with Samsung unusual is the close relationship the company already has with Google.
The company also accidentally announced a new version of its Bixby AI assistant, which will likely also be integrated with Perplexity and could serve as an alternative to Google Gemini. Both a new Bixby and a deeper integration with Perplexity seem like natural new software features to show off at Galaxy Unpacked.
On February 17, Samsung teased some mobile AI photography features ahead of Unpacked. These expand the S-series’ existing image-editing tools by bringing the ability “to turn a photo from day to night in seconds, restore missing parts of objects in images, capture detailed photos in low light, and seamlessly merge multiple photos into a single, cohesive result.” A lot of these things are already possible in other photo-editing apps or even in the Google Photos app, but we’ll have to wait to see them in action on the S26 phones for more details on whether they’re different or more effective.
Update, January 27 2026, 11:55AM ET: This story has been updated to reflect the latest news around the Galaxy Z TriFold’s price and availability in the US.
Update, January 30 2026, 12:45PM ET: This story has been updated to include the latest leaks on the possible dates for Unpacked 2026.
Update, February 02 2026, 11:30AM ET: This story has been updated to include the latest leaks with full image renders of the S26 trio of devices.
Update, February 03 2026, 11:00AM ET: This story has been updated to include the latest leaks about the possible lack of magnetic support on the S26 series.
Update, February 10 2026, 7:15PM ET: This story has been updated to include the official date of Galaxy Unpacked as Samsung announced it today. The intro was also edited to reflect that detail.
Update, February 17 2026, 4:55PM ET: This story has been updated to add Samsung’s teaser about its upcoming mobile AI photography tools. The intro was also edited for timeliness.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-unpacked-2026-the-galaxy-s26-and-other-devices-that-might-launch-on-february-25-130000063.html?src=rssTunic publisher claims TikTok ran 'racist, sexist' AI ads for one of its games without its knowledge
Indie publisher and developer Finji has accused TikTok of using generative AI to alter the ads for its games on the platform without its knowledge or permission. Finji, which published indie darlings like Night in the Woods and Tunic, said it only became aware of the seemingly modified ads after being alerted to them by followers of its official TikTok account.
As reported by IGN, Finji alleges that one ad that went out on the platform was modified so it displayed a "racist, sexualized" representation of a character from one of its games. While it does advertise on TikTok, it told IGN that it has AI "turned all the way off," but after CEO and co-founder Rebekah Saltsman received screenshots of the ads in question from fans, she approached TikTok to investigate.
A number of Finji ads have appeared on TikTok, some that include montages of the company’s games, and others that are game-specific like this one for Usual June. According to IGN, the offending AI-modified ads (which are still posted as if they’re coming directly from Finji) appeared as slideshows. Some images don’t appear to be that different from the source, but one possibly AI-generated example seen by IGN depicts Usual June’s titular protagonist with "a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees." Needless to say (and obvious from the official screenshot used as the lead image for this article), this is not how the character appears in the game.
As for TikTok’s response, IGN printed a number of the platform’s replies to Finji’s complaints, in which it initially said, in part, that it could find no evidence that "AI-generated assets or slideshow formats are being used." This was despite Finji sending the customer support page a screenshot of the clearly edited image mentioned above. In a subsequent exchange, TikTok appeared to acknowledge the evidence and assured the publisher it was "no longer disputing whether this occurred." It added that it has escalated the issue internally and was investigating it thoroughly.
TikTok does have a "Smart Creative" option on its ad platform, which essentially uses generative AI to modify user-created ads so that multiple versions are pushed out, with the ones its audience responds more positively to used more often. Another option is the “Automate Creative” features, which use AI to automatically optimize things like music, audio effects and general visual "quality" to "enhance the user’s viewing experience." Saltsman showed IGN evidence that Finji has both of these options turned off, which was also confirmed by a TikTok agent for the ad in question.
After a number of increasingly frustrated exchanges in which TikTok eventually admitted to Saltsman that the ad "raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio," the Finji co-founder was offered something of an explanation.
TikTok said that Finji’s campaign used a "catalog ads format" designed to "demonstrate the performance benefits of combining carousel and video assets in Sales campaigns." It said that this "initiative" helped advertisers "achieve better results with less effort," but did not address the harmful content directly. Finji seemingly also opted into this ad format without knowing it had done so. TikTok declined to comment on the matter when approached by IGN.
Saltsman was told the issue could not be escalated any higher, with communication not resolved at the time of IGN publishing its report. In a statement to the outlet, Saltsman said she was "a bit shocked by TikTok’s complete lack of appropriate response to the mess they made." She went on to say that she expected both an apology and clear reassurance of how a similar issue would not reoccur, but was "obviously not holding my breath for any of the above."
This article originally appeared on Engadget at https://www.engadget.com/gaming/tunic-publisher-claims-tiktok-ran-racist-sexist-ai-ads-for-one-of-its-games-without-its-knowledge-185303395.html?src=rssOpenAI will reportedly release an AI-powered smart speaker in 2027
OpenAI is reportedly hard at work developing a series of AI-powered devices, including smart glasses, a smart speaker and a smart lamp. According to reporting by The Information, the AI company has a team of over 200 employees dedicated to the project.
The first product scheduled to be released is reported to be a smart speaker that would include a camera, allowing it to better absorb information about its users and surroundings. According to a person familiar with the project, this would extend to identifying objects on a nearby table, as well as conversations being held in the vicinity of the speaker. The camera will also support a facial recognition feature similar to Apple's Face ID that would enable users to authenticate purchases.
The speaker is expected to retail for between $200 and $300 and ship in early 2027 at the earliest. Reporting indicates the company's AI-powered smart glasses, a space currently dominated by Meta, would not come until 2028. As for the smart lamp, while prototypes have been made, it's unclear whether it will actually be brought to market.
Last year OpenAI acquired ex-Apple designer Jony Ive's startup io Products for $6.5 billion. Ive is considered largely responsible for Apple's design aesthetic, having been involved in designing just about every major Apple device since joining the company in the '90s before his departure in 2019. The acquisition of his AI-focused design firm sets the stage for Ive to lead hardware product development now for OpenAI.
Since the partnership was forged, there have already been delays due to technical issues, privacy concerns and logistical issues surrounding the computing power necessary to run a mass-produced AI device. Regardless of the behemoths behind the project, the speaker and other future products may still face a consumer reluctant to buy a product that is always listening to and watching its users.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-will-reportedly-release-an-ai-powered-smart-speaker-in-2027-173344866.html?src=rssNASA targets March 6 for Artemis 2 launch to take astronauts around the Moon
The Artemis 2 launch is edging closer as NASA has now set a target date for the 10-day mission to get underway. The agency is aiming to launch as soon as March 6 following a successful wet dress rehearsal on Thursday. The first attempt, which took place in early February, failed due to a hydrogen leak.
During Thursday's rehearsal, NASA was able to fuel the Space Launch System (SLS) rocket with more than 700,000 gallons of liquid propellant and complete two runs of terminal count — the final step of the launch countdown — at the Kennedy Space Center in Florida. While there was a hiccup due to a loss of ground communications, NASA was able to move to a backup system before the regular comms channels were back in operation. The agency said engineers pinpointed the equipment that caused the problem.
"Following that successful wet dress yesterday, we're now targeting March 6 as our earliest launch attempt," Dr. Lori Glaze, NASA's Moon to Mars program manager, said at a press conference on Friday. Glaze added that there's still much that has to be done before launch, including an analysis of the wet dress, a flight-readiness review and work on the launch pad.
The four Artemis 2 astronauts are expected to go into quarantine later on Friday in preparation for the launch, which will mark the Orion spacecraft’s first crewed mission. It will be the first time in more than 50 years that a crew will travel around the Moon and it will be humanity’s furthest-ever journey into space. The astronauts will test Orion’s critical life support systems as a precursor to lunar landings.
This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-targets-march-6-for-artemis-2-launch-to-take-astronauts-around-the-moon-170727116.html?src=rssUbisoft lays off 40 staff working on Splinter Cell remake, says game remains in development
It has already been a depressingly busy year for layoffs at Ubisoft, and the French publisher’s Toronto studio is the latest workforce to be hit. Around 40 jobs have been cut at the studio, which is one of Ubisoft’s largest and has previously worked on games including Watch Dogs: Legion and Far Cry 6.
"This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected," Ubisoft said in a statement to Mobile Syrup, which first reported the new layoffs. "Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance."
Ubisoft Toronto is currently working on the long-awaited Splinter Cell remake, which was first announced in 2021. The publisher says the game remains in development, and the Canadian studio will continue to assist with development on other games.
The Toronto layoffs come after similar staff cuts at its Swedish studios, while up to 200 people could reportedly be let go at its Paris headquarters. The affected roles are casualties of a wider organizational restructuring at the troubled company, which recently canceled another high-profile remake in The Prince of Persia: The Sands of Time. Last week, 1,200 Ubisoft employees went on strike in reaction to the recent layoffs and sweeping cost-cutting measures.
This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-lays-off-40-staff-working-on-splinter-cell-remake-says-game-remains-in-development-151139753.html?src=rssEngadget Podcast: Instagram on trial and the RAMaggedon rages on
This week, Meta CEO Mark Zuckerberg testified in a landmark social media trial, claiming the company only wanted to make Instagram "useful" and not addictive. In this episode, we chat about Zuck's testimony and the potential implications of this trial for social media companies. Also, we dive into the latest effects of the RAMaggedon RAM shortage, including a potential PlayStation 6 delay and a dire future for practically every consumer electronics company.
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Topics
Mark Zuckerberg testifies that Instagram was meant to be “useful,” not addictive in social media addiction trial – 1:27
Meta reportedly plans to launch a smartwatch later this year – 13:23
The RAMageddon will likely kill some small consumer electronics companies – 15:54
Apple could unveil a MacBook, new M5 Pro chip, and iPhone 17e at March 4th event – 26:26
Google’s Pixel 10a arrives on March 5 – 32:17
Email leaked to 404 media suggests Ring had plans to use its Search Party function for wider surveillance – 34:48
Listener mail – 45:14
Working on – 48:40
Pop culture picks – 49:04
Credits
Host: Devindra Hardawar
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
US website 'freedom.gov' will allow Europeans to view hate speech and other blocked content
The US State Department is building a web portal, where Europeans and anyone else can see online content banned by their governments, according to Reuters. It was supposed to be launched at Munich Security Conference last month, but some state department officials reportedly voiced their concerns about the project. The portal will be hosted on freedom.gov, which currently just shows the image above. “Freedom is Coming,” the homepage reads. “Information is power. Reclaim your human right to free expression. Get Ready.”
Reuters says officials discussed making a virtual private network function available on the portal and making visitors’ traffic appear as if they were from the US, so they could see anything unavailable to them. While it’s a state department project, The Guardian has traced the domain to the Cybersecurity and Infrastructure Security Agency (CISA), which is a component of the US Department of Homeland Security. Homeland also serves as the administrator for the Immigration and Customs Enforcement (ICE).
The project could drive the wedge further between the US and its European allies. European authorities don’t usually order broad censorships preventing their citizens from being able to access large parts of the internet. Typically, they only order the blocking of hate speech, terrorist propaganda, disinformation and anything illegal under the EU’s Digital Services Act or the UK’s Online Safety Act.
“If the Trump administration is alleging that they’re gonna be bypassing content bans, what they’re gonna be helping users access in Europe is essentially hate speech, pornography, and child sexual abuse material,” Nina Jankowicz, who served as the executive director of Homeland Security’s Disinformation Governance Board, told The Guardian. The board was very short-lived and was disbanded a few months after it was formed, following complaints by Republican lawmakers that it would impinge on people’s rights to free speech.
When asked about the project, the state department said it didn’t have a program specifically meant to circumvent censorship in Europe. But the spokesperson said: “Digital freedom is a priority for the State Department, however, and that includes the proliferation of privacy and censorship-circumvention technologies like VPNs."
This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-website-freedomgov-will-allow-europeans-to-view-hate-speech-and-other-blocked-content-130000014.html?src=rssLA County lawsuit accuses Roblox of exposing children to 'grooming and exploitation'
Los Angeles County has sued Roblox for "unfair and deceptive business practices," claiming the platform's moderation and age-verification systems are inadequate. "Roblox portrays its platform as a safe and appropriate place for children to play," the complaint states. "In reality, and as Roblox well knows, the design of its platform makes children easy prey for pedophiles."
Representatives accused Roblox of failing to implement adequate platform safety features to prevent child endangerment. "Specifically, Roblox has not effectively moderated game content or enforced age-appropriate restrictions and warnings established by the creators, allowing the predatory and inappropriate language and interactions between users to persist," the County stated. It also said the platform failed to disclose any danger to children, including sexual content and the risk of predators.
Roblox rejected the allegations, saying the platform was built around safety. "We have advanced safeguards that monitor our platform for harmful content and communications, and users cannot send or receive images via chat, avoiding one of the most prevalent opportunities for misuse seen elsewhere online," the company told the AFP.
The LA county complaint is the latest in a string of lawsuits from US regions including Florida, Texas and Kentucky. The Attorney General in Louisiana also accused the company of having a "lack of safety protocols" that endanger the safety of children in favor of "growth, revenue and profits." That state's lawsuit cited a specific example of a subject arrested last year that used voice-altering tech to mimic a younger feminine voice to lure and sexually exploit young players.
Roblox has said that it has about 144 million daily active users around the world, with over 40 percent of them under the age of 13. However, it has faced repeated accusations that it doesn't do enough to protect young players. In 2024, Roblox banned players under 13 from accessing some types of in-game content and restricted their ability to message with other players outside of specific games. Last year, the company also began asking tens of millions of children to verify their age with a selfie.
This article originally appeared on Engadget at https://www.engadget.com/gaming/la-county-lawsuit-accuses-roblox-of-exposing-children-to-grooming-and-exploitation-124523028.html?src=rssPokémon FireRed and LeafGreen are coming to Switch next week for the series’ 30th anniversary
It’s a big month for Pokémon, with February 27 marking 30 years since the world’s highest-grossing media franchise first introduced itself in the shape of two Game Boy games. Pocket Monsters Red and Pocket Monsters Green, which later arrived in the West as Pokémon Red and Pokémon Blue, kicked off a craze in Japan that would soon spread worldwide. And to mark the series’ 30th anniversary, the little turn-based RPGs that started it all are being re-released on Nintendo Switch.
Well, sort of. The versions we’re actually getting are the Game Boy Advance remakes, Pokémon FireRed Version and Pokémon LeafGreen Version, which originally came out in 2004. Explaining its decision to bring back the enhanced GBA titles rather than the originals, Nintendo said in an FAQ that it thought Switch owners would like the opportunity to revisit the "ultimate versions of the original Pokémon adventures in the Kanto region."
Get ready to relive the Kanto region Trainers, Pokémon FireRed Version and Pokémon LeafGreen Version are coming to Nintendo Switch!
— Nintendo of America (@NintendoAmerica) February 20, 2026
Pre-order here:https://t.co/WzCCWh1fn8https://t.co/5SdXjg75is https://t.co/XVYS5wVZYp
These aren’t modern remakes or remasters. Pokémon FireRed and LeafGreen will look and play pretty much the same as they did in 2004, just on a far superior display, obviously. There’s no online play, but the original games’ local multiplayer features return via the Switch’s built-in wireless features. If you’re playing on Switch 2, you can also play using GameChat. Other than that, it doesn’t sound like there are any notable differences between the Switch and Switch 2 versions.
In a move that might surprise some, Pokémon FireRed and LeafGreen won’t be available as part of the Nintendo Switch Online GBA library. In fact you don’t even need an NSO membership to play them. Instead, the games are being sold as standalone titles for $20 in the eShop. No physical release is planned outside of Japan. Nintendo added in its FAQ that there are no current plans for more old-school Virtual Console-style releases beyond these ones, with the company still committed to building out its NSO subscription offerings.
Pokémon FireRed and LeafGreen will be available to buy after a Pokémon Presents showcase that will air next Friday, February 27 (the day of Pokémon’s 30th anniversary), at 9am ET. And if you need yet more Pokémon after that, Pokémon Pokopia, which is the series’ long-awaited stab at a cozy Animal Crossing-like, arrives on March 5.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-firered-and-leafgreen-are-coming-to-switch-next-week-for-the-series-30th-anniversary-123505741.html?src=rssThe Morning After: What to expect from Apple’s March 4 hardware event
Apple has lined up its first event of the year. Already! It’s taking place in New York City on March 4 at 9AM ET, but the company hasn’t confirmed if it will stream the media event.
It seems likely the event will be mainly iPads and MacBooks — so business as usual. However, it could include new entry-level MacBooks in a fresh array of colors. I think that’s what everyone’s reading into the lemon-and-lime tinged invitation.
I’m very much up for a return of the colorful Mac. The first Mac I ever used was one of those bubbly orange iMacs, interning at a video-game magazine. Yes, a magazine.
We’re also expecting a 2026 MacBook Air and refreshed 14- and 16-inch MacBook Pros, with the M5 Pro and M5 Max chips also breaking cover. Is it too early for an iPhone 17e? Perhaps. We’ll be reporting from the event.
And for those asking about yesterday's newsletter, thanks for your continued support and we'll have more to say soon.
— Mat Smith
The other big stories (and deals) this morning
Netflix’s first MMA livestream is coming in May
Rousey v. Carano.
Netflix is streaming its very first live MMA fight on May 16. The combatants are Ronda Rousey, (last match 2016) and Gina Carano (2009). The streamer has had to pluck fighters out of retirement because more contemporary stars are under contract with various promotional entities. The featherweight bout will take place inside a hexagon cage and stream globally — hopefully, Netflix can keep its stream up. The fight is co-hosted by Most Valuable Productions, Jake Paul’s production company. Because of course it is.
The Pixel 10a is your next midrange Android phone
It launches March 5.
The worst-kept secret in value-for-money phones remains Google’s Pixel A series. In recent years, the Android phone series has offered a great balance of specs, hardware design and software features that embarrass most phones in the same price point. Its camera performance is often better than devices that cost several hundred dollars more.
It’s more of the same with the Pixel 10a. For $500, you get a 6.3-inch OLED screen with a 120Hz refresh rate and 3,000 nits of peak brightness, 8GB of RAM and a 48MP main camera, paired with a 13MP ultra-wide. Also: No. Camera. Bump. Innovation for $500, right there.
Dyson’s tiny PencilVac gets turned into a floorwasher
This is the PencilWash.
I won’t shut up about floor cleaning. I’m 41. Dyson has crunched its wet-floor tech into the same cylindrical profile of its Penac. I like the size, but how does it clean? I’ll hold judgment till I’ve tried it.
$600 is a lot more than a mop. Yes, I know that’s not the point.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-122534537.html?src=rssSamsung updates Bixby to become more conversational
Bixby isn’t typically part of the conversation when it comes to virtual assistants for mobile devices, but Samsung is clearly hoping that you would use it more. The company has launched the latest version of Bixby with the new One UI 8.5 beta, and it has been tweaked to work as a “conversational agent.” Samsung says you’ll now be able to talk to it and give it tasks using natural language, like how you’d talk to other people or, these days, to chatbots.
You don’t have to remember exact commands or names for specific settings. You can just describe what you want to happen, such as “I don’t want the screen to time out while I’m still looking at it.” Bixby will then automatically turn on the “Keep Screen on While Viewing” setting. If you ask it a question, such as “Why is my phone screen always on when it’s inside my pocket,” it could provide several solutions you can choose from.
In addition, the assistant can now access new and up-to-date information on the web. You do searches without opening a browser, and Bixby will display web results right within its interface. At the moment, the updated Bixby is only available in Samsung’s home country of Korea, as well as in Germany, India, Poland, the UK and the US, but company will roll it out more widely in the future.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-updates-bixby-to-become-more-conversational-112649179.html?src=rssGoogle Play used AI to help block 1.75 million bad apps in 2025
Google has announced that with the help of AI, it blocked 1.75 million apps that violated its policies in 2025, significantly down from 2.36 million in 2024. The lower numbers this year, it said, are because its "AI-powered, multi-layer protections" are deterring bad actors from even trying to publish bad apps.
Google said it now runs more than 10,000 safety checks on every app and continues to recheck them after they're published. Its use of the latest generative AI models helps human reviewers discover malicious patterns more quickly, it added. The company also blocked 160 million spam ratings, preventing an average 0.5-star rating drop for apps targeted by review bombing. Finally, Google stopped 255,000 apps from gaining excessive access to sensitive user data in 2025, down from 1.3 million the year before.
Meanwhile, Google Play Protect, the company's Android defense system, sniffed out over 27 million new malicious apps, either warning users or preventing them from running. The company added that Play Protect's enhanced fraud protection now covers 2.8 billion Android devices in 185 markets and blocked 266 million risky "side-loading" installation attempts.
"Initiatives like developer verification, mandatory pre-review checks, and testing requirements have raised the bar for the Google Play ecosystem, significantly reducing the paths for bad actors to enter," the company said its blog. "This year, we’ll continue to invest in AI-driven defenses to stay ahead of emerging threats and equip Android developers with the tools they need to build apps safely."
Google has steadfastly justified its relatively high fees on app purchases and subscriptions by touting its investments in app safety. However, its Play store has been under pressure from regulators in Europe and other regions that claim it amounts to a monopoly. Last year, the company changed its fee structure for developers using alternative payment channels, but EU regulators recently claimed the company still isn't complying with Digital Markets Act regulations.
This article originally appeared on Engadget at https://www.engadget.com/apps/google-play-used-ai-to-help-block-175-million-bad-apps-in-2025-102208054.html?src=rssThe best streaming services in 2026
Streaming has become the default way most of us watch TV and movies, but the sheer number of services now available can make choosing what to subscribe to feel like a chore. Each platform leans into something different, from original shows and blockbuster films to comfort rewatches and niche libraries, and not all of them earn a permanent spot in your monthly budget.
This guide focuses on the on-demand streaming services that are the most worthwhile to live with day to day. Whether you’re lining up a few episodes after work, sharing an account with family or just want a reliable place to find something worth watching, these are the streaming services that consistently deliver the best mix of content, value and usability right now.
Best streaming services for 2026
The best cheap Android phones to buy in 2026
Getting a solid Android phone doesn’t necessitate spending a small fortune. The best budget models strike a great balance between price and performance, giving you smooth everyday use without cutting too many corners. Whether you’re scrolling social media, streaming your favorite shows or snapping photos of a night out, there’s an affordable Android phone that can handle it all.
Cheaper phones have come a long way in recent years. Many now feature bright, fast displays, reliable cameras and battery life that lasts well into the next day. You might miss out on top-tier extras like the latest processor or ultra-high-resolution zoom, but what you get instead is value that makes sense. Some models even surprise with cameras that rival far pricier flagships, making them ideal for casual photographers or anyone who just wants to capture a great shot on the go.
We’ve tested budget Android phones from brands like Google, Samsung and OnePlus to find the ones that deliver the most for less. These are the models that prove you don’t need a flagship price tag to get a dependable Android phone.
Best budget Android phones for 2026
How cheap should you go for an Android phone?
We tend to define a budget smartphone as costing between $150 and $350. Any lower and the device runs the risk of suffering from too many compromises in function, and above that, you cross over to pricier midrange handsets (if you're open to spending more, we shouted out a couple of our favorite flagship phones at the very end of this guide).
But for those with a little wiggle room, there are some things to consider. For example, a child may be better off with a cheaper device, especially if it’s intended mainly for emergencies, WiFi browsing or texting parents (and not social media). On the higher end of this price spectrum, sub-$350 Samsung phones and other Android devices have come a long way thanks to improved performance, better phone cameras with low-light capabilities, fast charging, and nicer displays like AMOLED panels. This makes them a viable alternative to, say, a flagship handset with a premium design, even if you have the flexibility to spend more.
What to look for in a cheap Android phone
When it comes to cheap phones, you get what you pay for. Most smartphones in this price range are made out of plastic, though the fit and finish of a specific model can vary a lot based on price. A bright screen is also important. Typically you’ll get LCD panels with a 60Hz or 90Hz refresh rate, but some phones may have OLED or AMOLED screens with increased color saturation. Long battery life is critical as well, so we tend to favor devices with larger power cells of around 5,000 mAh. In this price range, performance can vary a lot, so look for devices with at least 8GB of RAM and processors that can deliver stutter-free visuals. It’s also important to consider support length: as periodic security updates and lengthy software support can extend the longevity of your device, which will save you money in the long run.
Android phone FAQs
What's the price difference for a cheap Android vs a cheap iPhone?
iPhones tend to be more expensive compared to Android phones — even the cheapest iPhone, the iPhone SE, which starts from $429, is a harder pill to swallow compared to a cheap Android phone. In contrast, you can get your hands on a cheap Android device for as low as $100.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/best-cheap-android-phone-160029703.html?src=rssApple inks deal for IMAX screenings of live Formula 1 races
Formula 1 has been receiving star treatment from Apple for awhile, and now the racing series will literally be getting even bigger. Apple is partnering with IMAX to show five races from the 2026 season. The Miami Grand Prix on May 3, the Monaco Grand Prix on June 7, the British Grand Prix on July 5, the Italian Grand Prix on September 6 and the United States Grand Prix on October 25 will be aired live at select IMAX theaters in the US.
Apple landed a five-year deal for the US broadcast rights to Formula 1 last fall and there's already a dedicated channel for the car races on Apple TV ahead of the season's start. It also got the rights for a splashy feature film about the racing league, which amassed more than $630 million at the global box office, including with some IMAX screenings. It's unclear if IMAX will be paying to host more live F1 races at its theaters in future years, but it should be a fun way for fans to get the most immersive experience possible short of actually attending the racetrack.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/apple-inks-deal-for-imax-screenings-of-live-formula-1-races-234003582.html?src=rssMeta's metaverse is going mobile-first
Meta is formally sectioning off Horizon Worlds, the closest thing it has to a metaverse, from its Quest VR platform, according to a new blog post from Samantha Ryan, Meta's VP of Content, Reality Labs. While the decision runs counter to Meta's original plan to own an immersive virtual world that could serve as the future home for all online interaction, it fits with the recent cuts it made to its costly Reality Labs division, and Mark Zuckerberg's public commitment to focus the company on AI hardware like smart glasses going forward.
"We’re explicitly separating our Quest VR platform from our Worlds platform in order to create more space for both products to grow," Ryan writes in the blog post. "We’re doubling down on the VR developer ecosystem while shifting the focus of Worlds to be almost exclusively mobile. By breaking things down into two distinct platforms, we’ll be better able to clearly focus on each."
Meta has been developing mobile and web versions of Horizon Worlds in parallel with its VR app since at least 2023. Switching Worlds to being a mobile-first software platform isn't good for VR diehards, but it does make it a more natural competitor to something like Roblox or Fortnite, which also offer user-created and monetizable worlds and games. It's also a business Meta believes it can more easily scale because of its ability to connect games to "billions of people on the world’s biggest social networks."
While Meta shuttered several of its own VR game studios earlier this year, it still wants to support third-party developers publishing games on its platform. The company says new monetization tools, better discoverability, a "Deals" tab and more ways for developers to talk to their customers should help make a difference. Maintaining the Quest's library of games could also be critical going forward. Business Insider reported in December 2025 that Meta was working on a gaming-focused Quest headset, and Meta CTO Andrew Bosworth confirmed earlier this February that the company still had multiple Quest devices on its roadmap.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/metas-metaverse-is-going-mobile-first-233030532.html?src=rssSlay the Spire 2 will enter early access on March 5
Slay the Spire 2 will launch in early access next month. This sequel to the hugely popular 2019 roguelike deckbuilder hits early access on Steam beginning March 5, 2026. Along with releasing the teaser trailer above, developer Mega Crit shared some details about its goals for this phase ahead of the game's official release.
"Slay the Spire requires a lot of player feedback so we can balance content, add quality of life features, and make sure the game runs without issues," the developers explained. "Early Access is also a chance for us to test experimental features, try exotic designs, identify niche problems, and helps us make sure the game is headed in the right direction." Slay the Spire 2 is expected to be in early access for a year or two, or more generally "until the game feels great."
Mega Crit has also revealed that it will be introducing a new co-op mode where up to four people can team up. This gameplay option will feature some unique cards just for multiplayer as well as some team-wide synergies.
Some of the characters from Slay the Spire will be returning for the sequel alongside new ones. For anyone who hasn't yet experienced the original game, Slay the Spire is available on iOS, including as part of Apple Arcade. It's also on consoles and PC.
This article originally appeared on Engadget at https://www.engadget.com/gaming/slay-the-spire-2-will-enter-early-access-on-march-5-210338514.html?src=rssSony is shutting down the studio behind the Demon's Souls remake
Sony is closing Bluepoint Games, the studio behind the Shadow of the Colossus and Demon's Souls remakes, Bloomberg reports. Bluepoint's last major project was God of War: Ragnarok from 2022, which it co-developed with Sony Santa Monica.
According to Bloomberg, Sony decided to shut down the studio following "a recent business review." Around 70 employees will lose their jobs as part of the studio closure, which will officially happen in March. "Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community," Sony said in a statement to Bloomberg. "We thank them for their passion, creativity and craftmanship."
Following their work on Ragnarok, Bluepoint was reportedly tasked with developing a live-service game set in the God of War universe. That title was cancelled in 2025, alongside another game from Bend Studio. In the context of Sony's other live-service failures, the decision wasn't surprising. Sony shut down the servers for multiplayer shooter Concord just two weeks after its release. Not long after, it also closed Firewalk Studios, the developer behind the game.
Bluepoint Games was originally acquired by Sony in 2021, when it seemed like the studio's expertise in remaking and remastering classic PlayStation games could be a major asset going forward. Why that changed isn't entirely clear, but Sony's mismanagement of its pivot into and out of publishing premium online multiplayer games may have played a role. Some of Sony's studios are still experimenting with live-service mechanics. Guerilla Games recently announced an online co-op game set in its Horizon universe. Destiny 2 developer Bungie is also releasing its extraction shooter Marathon in March.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-shutting-down-the-studio-behind-the-demons-souls-remake-195234213.html?src=rssMeta is shuttering Messenger’s standalone website, which is a thing that exists
Meta is shutting down the standalone Messenger website, according to a company help page. The website will disappear in April, though web users will still be able to send and receive messages within Facebook.
"After messenger.com goes away, you will be automatically redirected to use facebook.com/messages for messaging on a computer," the help page reads. "You can continue your conversations there or on the Messenger mobile app."
Users will be able to restore their chat history after switching to the app by entering a PIN number. This is the same PIN that was used to initially create a backup on Messenger. It can be reset for those who simply don't have the bandwidth to remember yet another six-digit code.
Many users have expressed discontent over the decision to shut down the standalone website, according to a report by TechCrunch. This is particularly true for those who have deactivated their Facebook accounts but continued to use Messenger.
This comes just a few months after Meta shut down Messenger's standalone desktop apps. At that time, Meta directed existing users to Facebook to continue using the service and not the dedicated Messenger website. In other words, the writing has likely been on the wall since October.
Messenger has had a long and storied history. The platform first launched as Facebook Chat all the way back in 2008. Facebook Messenger became a standalone app in 2011. The company has long-tried to make Messenger a thing outside of Facebook. It removed messaging capabilities from the main Facebook app in 2014 and began directing users to the Messenger app. Meta began reintegrating Messenger back into the Facebook app in 2023 and now here we are.
This article originally appeared on Engadget at https://www.engadget.com/apps/meta-is-shuttering-messengers-standalone-website-which-is-a-thing-that-exists-191808134.html?src=rssHere are my favorite things from Toy Fair 2026
Toy Fair 2026 just wrapped earlier this week and while I would have liked to spend even more time there, I have my own kids (and all their toys and trinkets) to look after. That said, there were a ton of cool new products on display at the Javits Center in New York City that set the stage for the rest of the year, so here's a quick look at some of the most interesting releases from the largest toy show in the Western Hemisphere.
Transformers: The Movie 40th anniversary figures ($28 to $60)
To celebrate the 40th anniversary of Transformers: The Movie, Hasbro is launching an apology tour to make up for traumatizing theatergoers with the death of the most beloved Autobot back in 1986. To kick things off, Hasbro is releasing a handful of new figures alongside re-releases for some popular bots including Astrotrain, Skywarp, Snarl and Shockwave. I want to give a special shout-out to the model for Kranix, which looks incredibly accurate, as if he just leapt off the movie screen. And even though his duck-billed spaceship alt-mode might look a bit awkward, I wouldn't have it any other way.
The crown jewel of the line might be a near-life-size version of The Matrix of Leadership, which measures more than 15 inches wide and even plays Stan Bush's iconic song "The Touch" with the push of a button. Unfortunately, the appeal of the Matrix is so powerful that it's already sold out, including at third-party retailers like Big Bad Toy Store, which thankfully is still taking pre-orders for the rest of the lineup after the initial stock from Hasbro dried up.
F1 Hot Wheels

Hot Wheels has big plans for 2026 including a new line of Pantone-colored cars, Brick Shop models like the Elite Series Aston Martin (which comes with its own 1:64 scale car) and a Monster Truck Mutant Chaos set with actual slime. However, I'd argue the company's new F1 offerings are the cream of the crop. Not only are there a bunch of incredibly detailed 1:64 scale racecars with metal bodies, real rubber tires and accurate livery for all the big teams, there's also a new Downhill Circuit Race course that comes with three official vehicles (Mercedes, Haas and Ferrari) featuring multiple levels and the ability to overtake or crash into other cars. If you're like a lot of Americans who have recently fallen down the F1 rabbit hole due to Netflix's Drive to Survive, these new officially licensed miniatures are sure to hit the spot.
The first five-pack set of cars is available now, with more arriving later this spring before the Downhill Circuit Race course drives by sometime this fall.
Lego Star Wars with Smart Bricks ($40 to $160)

We've been eagerly awaiting the first batch of playsets featuring Lego's nifty Smart Brick after it debuted at CES. But now that the company has detailed eight new sets featuring its latest innovation, we're even more intrigued. For me, the three standout kits are the Millennium Falcon, Luke's Red Five X-Wing and Darth Vader's TIE fighter because acting out the Death Star trench run complete with reactive lights and sounds will never get old. I also have a soft spot for the Ewok minifigs that come with the AT-ST set. Alternatively, the Mos Eisley Cantina kit seems like a great way to highlight the smart brick's ability to play music or kick out some rowdy droids. The one thing to look out for, though, is the tag on the set that says whether it's Smart Play compatible or if it's an all-in-one set, because the former will need Smart Bricks from other kits to deliver Lego's newfound interactivity.
Pre-orders for these are live now, with sets slated to ship on March 1.
All the new K-pop Demon Hunters toys

Rumi, Mira and Zoey may have been the biggest breakout stars of 2025 and Mattel is looking to keep that momentum going with a ton of new toys and figures for everyone's favorite demon hunters. There are three new singing dolls that can belt out the trio's hit "Golden" at the touch of a button and a deluxe figure of Rumi complete with her Four Tiger Sword. There are also a ton of other dolls and miniatures showcasing HUNTR/X, the Saja Boys and more. The one downside is that these products aren't coming out until the fall, so you'll have to tide yourself over with other K-pop-themed products for now.
Hatchin' Yoshi ($50)

Yoshi seems poised to steal the spotlight from Rosalina in the upcoming Super Mario Galaxy Movie and this release from Spin Masters is only reinforcing the lovable green dino's aura. From inside his shell, Yoshi can burst out with his signature yell. After that, you can pat his nose to make his eyes light up or get him to rock when he's really happy. But if you want one, you're going to have to be vigilant. Pre-orders are already sold out, so you'll need to keep a close eye on retailers like Walmart when he officially goes on sale on February 20.
Thames and Kosmos SolarFlowers

Technically, these went on sale last month, but Thames & Kosmos' SolarFlowers caught my eye again at Toy Fair due to their combination of art and science. Available in four different styles, each kit features a model that you can build yourself or with your kids (recommended age 8+) that turns into a lasting showpiece. After putting the kinetic sculpture together, you can connect the included solar panel to bring the whole kit to life (no batteries required) and make the flowers spin for perpetual entertainment.
Honorable mentions
Upcoming Masters of the Universe figures

As someone who grew up during the 80s and 90s, I'm trying to be optimistic about He-Man's return to the big screen later this summer and Mattel's new line of figures is certainly helping. To help prime people for the movie, there's a big range of upcoming toys highlighting He-Man, Skeletor, Battle Cat and more, all of which I would have absolutely loved as a kid. Those will be available later this spring.
Fisher-Price Super Mario Little People collection

It's hard to gauge the excitement of toys aimed at one-year-olds when they can't read or get into Toy Fair. But as the parent of a toddler, I adore the partnership between Fisher-Price and Nintendo that has resulted in a line of Mario-themed Little People. All the big names are here, including Peach, Luigi and Bowser and there's even a couple of super cute playsets to go with them. But perhaps the best part is that a six-pack of figures and Bower's Airship costs under $25, which means your kid could be in for hours of fun without you spending a ton of money.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/here-are-my-favorite-things-from-toy-fair-2026-183356720.html?src=rssRing could be planning to expand Search Party feature beyond dogs
Ring CEO Jamie Siminoff has indicated that the company's controversial Search Party feature might not always be just for lost dogs, according to emails obtained by 404 Media. A creepy surveillance tool being used to surveil. Who could have predicted that?
"I believe that the foundation we created with Search Party, first for finding dogs, will end up becoming one of the most important pieces of tech and innovation to truly unlock the impact of our mission," Siminoff wrote in an email to staffers. "You can now see a future where we are able to zero out crime in neighborhoods. So many things to do to get there but for the first time ever we have the chance to fully complete what we started."
The Ring<->Flock partnership is even worse than imagined, it was setup to be a AI powered mass surveillance system from the start. See this email from the Ring Founder, Jamie Siminoff (https://t.co/kLbZdR6Is1) pic.twitter.com/W9TFQpriRh
— Maricopa County Libertarian Party (@LPMaricopa) February 18, 2026
The words "zero out crime in neighborhoods" are particularly troubling. It is, however, worth noting that this is just an email and doesn't necessarily indicate a plan by the company. Siminoff wrote the email back in October when Search Party first launched, which was months before the public backlash started. He did end the thread by noting he couldn't "wait to show everyone else all the exciting things we are building over the years to come."
One of those things could be the recently-launched "Familiar Faces" tool, which uses facial recognition to identify people that wander into the frame of a Ring camera. It seems to me that a combination of the Search Party tech, which uses the combined might of connected Ring cameras, with the Familiar Faces tech could make for a very powerful surveillance tool that excels at finding specific individuals.
Siminoff also suggested in an earlier email to staffers that Ring technology could have been used to catch Charlie Kirk's killer by leveraging the company's Community Requests feature. This is a tool that allows cops to ask camera owners for footage, thanks to a partnership with the police tech company Axon.
Here's that Ring #SuperBowl commercial: pic.twitter.com/1gAxIJATdz
— philip lewis (@Phil_Lewis_) February 9, 2026
Ring had planned an expansion of this program via a partnership with a surveillance company called Flock Safety. The companies canceled this partnership after a Super Bowl ad spotlighting the Search Party tool triggered public outcry. Ring didn't cite public sentiment for this decision, rather saying the integration would require "significantly more time and resources than anticipated."
Ring has responded to 404 Media's reporting, saying in an email that Search Party "does not process human biometrics or track people" and that "sharing has always been the camera owner's choice." This response did not provide any information as to what the future will hold for the company's toolset.
The organization has been friendly with law enforcement since inception. "Our mission to reduce crime in neighborhoods has been at the core of everything we do at Ring," founding chief Jamie Siminoff said when Amazon bought the company for $839 million back in 2018.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/ring-could-be-planning-to-expand-search-party-feature-beyond-dogs-175805706.html?src=rssYouTube is bringing the Gemini-powered 'Ask' button to TVs
YouTube's "Ask" button is making its way to the living room. The Gemini-powered feature is now rolling out as an experiment on smart TVs, gaming consoles and streaming devices. 9to5Google first spotted a Google support page announcing the change.
Like on mobile devices and desktop, the feature is essentially a Gemini chatbot trained on each video's content. Selecting that "Ask" button will bring up a series of canned prompts related to the content. Alternatively, you can use your microphone to ask questions about it in your own words.

Google says your TV remote's microphone button (if it has one) will also activate the “Ask” feature. The company listed sample questions in its announcement, such as "what ingredients are they using for this recipe?" and "what's the story behind this song's lyrics?"
The conversational AI tool is only launching for "a small group of users" at first. Google promises that it will "keep everyone up to speed on any future expansions."
This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-bringing-the-gemini-powered-ask-button-to-tvs-173900295.html?src=rssRivian rolls out an Apple Watch app with vehicle controls and digital key support
Rivian suggests that vehicle owners can leave their phone at home (or perhaps in a glove box) and instead control some aspects of their EV using a new Apple Watch app. With a tap of your watch, you can unlock and lock the doors, sound the alarm and vent the windows. After the digital key is set up, R1S and R1T Gen 2 owners can unlock their vehicle automatically simply by walking up to it thanks to the passive car key feature.
It's possible to set the cabin temperature and a target state of charge by turning the digital crown on an Apple Watch. You also can choose four quick controls to put front and center in the app and add a battery status indicator to your watch face if you so wish. Rivian says it will update its Apple Watch app with new features in the future.
Rivian first enabled digital car key support on Apple, Google Pixel and Samsung devices back in December. Apple started supporting digital car keys on iPhone and Apple Watch in 2020 and a boatload of automakers have adopted the tech.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-rolls-out-an-apple-watch-app-with-vehicle-controls-and-digital-key-support-172642545.html?src=rssOrbital AI data centers could work, but they might ruin Earth in the process
At the start of the month, Elon Musk announced that two of his companies — SpaceX and xAI — were merging, and would jointly launch a constellation of 1 million satellites to operate as orbital data centers. Musk's reputation might suggest otherwise, but according to experts, such a plan isn't a complete fantasy. However, if executed at the scale suggested, some of them believe it would have devastating effects on the environment and the sustainability of low Earth Earth orbit.
Musk and others argue that putting data centers in space is practical given how much more efficient solar panels are away from Earth's atmosphere. In space, there are no clouds or weather events to obscure the sun, and in the correct orbit, solar panels can collect sunlight through much of the day. In combination with declining rocket launch costs and the price of powering AI data centers on Earth, Musk has said that within three years space will be the cheapest way to generate AI compute power.
Ahead of the billionaire's announcement, SpaceX filed an eight-page application with the Federal Communications Commission detailing his plan. The company hopes to deposit the satellites in this massive cluster in altitudes ranging between 500km and 2000km. They would communicate with one another and SpaceX's Starlink constellation using laser "optical links." Those Starlink satellites would then transmit inference requests to and from Earth. To power the entire effort, SpaceX has proposed putting the new constellation in sun-synchronous orbit, meaning the spacecraft would fly along the dividing line that separates the day and night sides of the planet.
What a data center would endure in orbit
Almost immediately the plan was greeted with skepticism. How would SpaceX, for instance, cool millions of GPUs in space? At first glance, that might seem like a weird point to get hung up on — much of space being around -450 Fahrenheit — but the reality is more complicated. In the near vacuum of space, the only way to dissipate heat is to slowly radiate it out, and in direct sunlight, objects can easily overheat. As one commenter on Hacker News succinctly put it, "a satellite is, if nothing else, a fantastic thermos."
Scott Manley, who, before he created one of the most popular space-focused channels on YouTube, was a software engineer and studied computational physics and astronomy, argues SpaceX has already solved that problem at a smaller scale with Starlink. He points to the company's latest V3 model, which has about 30 square meters of solar panels. "They have a bunch of electronics in the middle, which are taking that power and doing stuff with it. Now, some of that power is being beamed away as radio waves, but there's a lot of thermal power that's being generated and then having to be dissipated. So they already have a platform that's running electronics off of power, and so it's not a massive leap to turn into something doing compute."
The larger V3 @Starlink satellites that will deploy from Starship will bring gigabit connectivity to users and are designed to add 60 Tera-bits-per-second of downlink capacity to the Starlink network.
— SpaceX (@SpaceX) October 13, 2025
That's more than 20 times the capacity added with every V2 Mini launch on… pic.twitter.com/N0Vl9psbm3
Kevin Hicks, a former NASA systems engineer who worked on the Curiosity rover mission, is more skeptical. "Satellites with the primary goal of processing large amounts of compute requests would generate more heat than pretty much any other type of satellite," he said. "Cooling them is another aspect of the design which is theoretically possible but would require a ton of extra work and complexity, and I have doubts about the durability of such a cooling system."
What about radiation then? There's a reason NASA relies on ancient hardware like the PowerPC 750 CPU found inside the Perseverance rover: Older chips feature larger transistors, making them more resilient to bit flips — errors in processing caused most often by cosmic radiation — that might scramble a computation. "Binary ones and zeroes are about the presence or absence of electrons, and the amount of charge required to represent a 'one' goes down as the transistors get smaller and smaller," explains Benjamin Lee, professor of computer and information science at the University of Pennsylvania. Space is full of energized particles traveling at incredible velocities, and the latest GPUs are built on the smallest, most advanced processing nodes to create transistor-dense silicon. Not a great combination.
"My concern about radiation is that we don't know how many bit flips will occur when you deploy the most advanced chips and hundreds of gigabytes of memory up there," said Professor Lee, pointing to preliminary research by Google on the subject. As part of Project Suncatcher, its own effort to explore the viability of space-based data centers, the company put one of its Trillium TPUs in front of a proton beam to bombard it with radiation. It found the silicon was "surprisingly radiation-hard for space applications."
While those results were promising, Professor Lee points out we just don't know how resilient GPUs are to radiation at this scale. "Even though modern computer architectures can detect and sometimes correct for those errors, having to do that again and again will slow down or add overhead to space-based computation," he said.
Space engineer Andrew McCalip, who's done a deep dive on the economics of orbital data centers, is more optimistic, pointing to the natural resilience of AI models. "They don't require 100 percent perfect error-free runs. They're inherently very noisy, very stochastic," he explains, adding that part of the training for modern AI systems involves "injecting random noise into different layers."
Even if SpaceX could harden its GPUs against radiation, the company would still lose satellites to GPUs that break down. If you know anything about data centers here on Earth, it's that they require constant maintenance. Components like SSDs and GPUs die all the time. Musk has claimed SpaceX's AI satellites would require "little" in the way of operating or maintenance costs. That's only true if you accept the narrowest possible interpretation of what maintaining a fleet of AI satellites would entail.
"I think that there's no case in which repair makes sense. It's a fly till you die scenario," says McCalip. From an economic perspective, McCalip argues the projected death rate of GPUs in space represents "one of the biggest uncertainties" of the orbital data center model. McCalip's put that number at nine percent on the basis of a study Meta published following the release of its Llama 3 model (which, incidentally, measured hardware failures on Earth.) But the reality is no one knows what the attrition rate of those chips will be until they're in space.
Orbital data centers also likely wouldn't be a direct replacement for their terrestrial counterparts. SpaceX's application specifically mentions inference as the primary use case for its new constellation. Inference is the practical side of running an AI system. It sees a model apply its learning to data it hasn't seen before, like a prompt you write in ChatGPT, to make predictions and generate content. In other words, AI models would still need to be trained on Earth, and it's not clear that the process could be offloaded to a constellation of satellites. "My initial thinking is that computations that require a lot of coordination, like AI training, may end up being tricky to get right at scale up there," says Professor Lee.
Kessler syndrome
In 1978, a pair of NASA scientists proposed a scenario where low Earth orbit could become so dense with space junk that collisions between those objects would begin to cascade. That scenario is known as Kessler syndrome.
One estimate from satellite tracking website Orbiting Now puts the number of objects in orbit around the planet at approximately 15,600. Another estimate from NASA suggests there are 45,000 human-made objects orbiting Earth. No matter the number, what's currently in orbit represents a fraction of the 1 million additional satellites Musk wants to launch.
According to Aaron Boley, professor of physics and astronomy at the University of British Columbia and co-director of the Outer Space Institute, forward-looking modeling of Earth's orbit above 700 kilometers — where part of SpaceX's proposed cluster would live — suggests that area of space is already showing signs of Kessler syndrome.
While it takes less time for debris to clear in low Earth orbit, Professor Boley says there's already enough material in that region of space where there could be a cascading effect from a major collision. Debris could, in a worst case scenario, take a decade to clear up. In turn, that could lead to disruptions in global communications, climate monitoring missions and more.
"You could get to the point where you're just launching material in, and you could ask yourself how many satellites can I afford to lose? Can you reconstitute your constellation faster than you're losing parts of it because of debris?" says Boley. "That's a horrible future in terms of the environmental perspective" In particular, it would limit opportunities for humans to fly into low Earth orbit. "Could you operate in it? Yeah, but it would come with higher and higher costs," adds Boley.
"The entire world is struggling with the problem of how we safely fly multiple mega constellations," says Richard DalBello, who previously ran the Traffic Coordination System for Space (TraCSS) at the US Department of Commerce. Right now, there is no common global space situational awareness (SSA) system, and government and satellite operators are using uncoordinated national and commercial systems that are likely producing different results. At the start of the year, SpaceX lowered the orbit of thousands of Starlink satellites after one of them nearly collided with a Chinese satellite.
SpaceX has its own in-house SSA system called Stargaze, which it uses to fly its more than 7,000 Starlink satellites. According to DalBello, competing operators can receive SSA data from SpaceX, but to do so they must share their satellite position information. “Assuming data sharing, it is likely Stargaze can make an important contribution to spaceflight safety" says DalBello. “SpaceX is likely to have success with US and other commercial operators, but without the assistance of the federal government, other governments — particularly China — will likely be unwilling to share their satellite and SSA data."
According to DalBello, the Biden administration was unable to make meaningful progress on the next-generation TraCSS system, in part because Congress was initially reluctant to fund the program. Meanwhile, the current Trump administration hasn't shown interest in advancing the work that began during the president's first term.
Even if the regulatory situation suddenly changes and the world's governments agree on an international SSA system, SpaceX launching 1 million satellites along the day-night terminator would see the company effectively monopolize one of the Earth's most valuable and important orbits. Professor Boley argues we should view our planet's orbits as a resource that belongs to everyone. "Every time you put a satellite up, you use part of that resource. Now someone else can't use it."
And as Hicks points out, even a single cascade of colliding satellites would prevent that space from being used for scientific endeavors. "You would have to wait years for that debris to slowly come back into the atmosphere and burn up. In the meantime, that debris is taking up space that could be used for climate monitoring missions or any other types of missions that governments want to launch."
A blow to the atmosphere
Separately, the constant churn of Starship launches and re-entry of dead satellites would have a potentially dire impact on our planet's atmosphere. "We're not prepared for it," Boley flatly says of the latter. "We're not prepared for what's happening now, and what's happening now is already potentially bad."
According to Musk's "basic math," SpaceX could add 100 gigawatts of AI compute capacity annually by launching a million tons of satellite per year. McCalip estimates a 100-gigawatt buildout alone would necessitate about 25,000 Starship flights.
Many of the metals found in satellites, including aluminum, magnesium and lithium, in combination with the exhaust rockets release into the atmosphere, can have complicated effects on the health of the planet. For instance, they can affect polar cloud formations, which in turn can facilitate ozone layer destruction through the chemical reactions that occur on their surfaces. According to Boley, the problem is we just don't know how severe those environmental factors could become at the scale Musk has proposed, and SpaceX has provided us with precious few details on its mitigation plans. All it has said is that its plan would "achieve transformative cost and energy efficiency while significantly reducing the environmental impact associated with terrestrial data centers."
Even if SpaceX could and does go out its way to mitigate the atmospheric effects of constant rocket flights, those spacecraft still need to be manufactured here on Earth. At one of his previous roles, Hicks studied rocket emissions and found the supply chains needed to build them produce an "order of magnitude" more carbon emissions than the rockets themselves.
SpaceX plans to fly its new satellites in a sun-synchronous orbit, meaning for much of the year, they'll be sunlit. Each new Starlink generation has been larger and heavier than the one before it, with SpaceX stating in a recent filing that its upcoming V3 model could weigh up to 2,000 kilograms, up from the 575 kilograms of the V2 Mini Optimized. While we don't know the exact dimensions of the company's still-hypothetical AI satellites, they will almost certainly be bigger than their Starlink counterparts.
SpaceX has done more than most space operators to reduce the brightness of its satellites, but Professor Boley says he expects that this new constellation will be "strikingly bright" when moving through the night sky. In aggregate, he estimates they will almost certainly be harmful to scientific research here on Earth, limiting what terrestrial observatories can see.
"You're going to see them with the naked eye. You're going to see them with cameras. It's going to be like living near an airport where you see all these things flying over just after sunset and the next couple of hours after sunset," says Manley. "I don't know if I want to have my entire sunset be just a band of satellites constantly shooting overhead."
There are good reasons to make some spacecraft capable of doing AI inference. For instance, Professor Lee suggests it would make orbital imaging satellites more useful, as those spacecraft could do on-site analysis, instead of sending high-resolution files over long distances, saving time in the process. But the dose, as they say, makes the poison.
"There's a lot of excitement about the many possibilities that can be brought to society and humanity through continued access to space, but the promise of prosperity is not permission to be reckless," he says. "At this moment, we're allowing that excitement to overtake that more measured progression [...] those impacts don't just impact outer space but Earth as well."
This article originally appeared on Engadget at https://www.engadget.com/ai/orbital-ai-data-centers-could-work-but-they-might-ruin-earth-in-the-process-170000099.html?src=rssWest Virginia is suing Apple alleging negligence over CSAM materials
The office of the Attorney General for West Virginia announced Thursday that it has filed a lawsuit against Apple alleging that the company had "knowingly" allowed its iCloud platform "to be used as a vehicle for distributing and storing child sexual abuse material." The state alleges this went on for years but drew no action from the tech giant "under the guise of user privacy."
In the lawsuit, the state repeatedly cites a text from Apple executive Eric Friedman, in which he calls iCloud "the greatest platform for distributing child porn" in a conversation with another Apple executive. These messages were first uncovered by The Verge in 2021 within discovery documents for the Epic Games v. Apple trial. In the conversation, Friedman says while some other platforms prioritize safety over privacy, Apple's priorities "are the inverse."
The state further alleges that detection technology to help root out and report CSAM exists, but that Apple chooses not to implement it. Apple indeed considered scanning iCloud Photos for CSAM in 2021, but abandoned these plans after pushback stemming from privacy concerns.
In 2024 Apple was sued by a group of over 2,500 victims of child sexual abuse, citing nearly identical claims and alleging that Apple's failure to implement these features led to the victims' harm as images of them circulated through the company's servers. At the time Apple told Engadget, “child sexual abuse material is abhorrent and we are committed to fighting the ways predators put children at risk. We are urgently and actively innovating to combat these crimes without compromising the security and privacy of all our users."
The case in West Virginia would mark the first time a governmental body is bringing such an action against the iPhone maker. The state says it is seeking injunctive relief that would compel Apple to implement effective CSAM detection measures as well as damages. We have reached out to Apple for comment on the suit and will update if we hear back.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/west-virginia-is-suing-apple-alleging-negligence-over-csam-materials-164647648.html?src=rssNintendo announces surprise Switch 2 version of sci-fi RPG Xenoblade Chronicles X: Definitive Edition
Last year’s Xenoblade Chronicles X: Definitive Edition was significant for a few reasons. It was the final major first-party Switch game ahead of the Switch 2’s arrival in June, and the last doomed Wii U game to be granted a second life on Nintendo’s infinitely more successful console. Nearly a year on, a Switch 2 update for one of the most technically impressive games Nintendo has ever published has finally arrived.
Somewhat hilariously titled Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition (you get the feeling Nintendo has started a naming convention it may come to regret here), the updated version of Monolith Soft’s sprawling sci-fi RPG now supports up to 60fps performance and 4K resolution when docked to a TV.
The sprawling alien world of planet Mira, now enhanced on #NintendoSwitch2 with improved frame rates and up to 4K resolution in TV mode!
— Nintendo of America (@NintendoAmerica) February 19, 2026
Join the fight for survival in #XenobladeChroniclesX: Definitive Edition – Nintendo Switch 2 Edition, available now! pic.twitter.com/raA1XhIimC
As impressive as the Switch remake of the 2015 Wii U game was, given the frankly absurd size of its open-world setting, you could almost feel the hardware creaking under its weight every time you booted the game up, so this patch was much-needed. Unfortunately the graphical and performance enhancements aren’t free for anyone who already owns the Switch version of Xenoblade Chronicles X: Definitive Edition. A $5 upgrade pack is available on the eShop, and the Switch 2 game costs $65 on its own. A physical version is also arriving on April 16.
Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition (again, won’t someone please think of us writers) was the last of a number of Xenoblade Chronicles games to make its way to Switch. It’s a bit different to the other entries in the series, with its hard sci-fi story, emphasis on side quests and completely seamless open world to explore. Also, stick with the game long enough and you can eventually fly around the entire planet of Mira in a giant mech, which is as fun as it sounds.
Like the other games in the series, Xenoblade Chronicles X is a standalone experience, so don’t worry about jumping in if you’ve never played one before. The series’ signature MMO-like hybrid real-time combat system takes a bit of getting used to, but it’s part of what makes these games stand out from other RPG series.
The other Xenoblade games in the Switch library, which are Xenoblade Chronicles: Definitive Edition, Xenoblade Chronicles 2 and Xenoblade Chronicles 3, are yet to receive Switch 2 updates, but hopefully they'll arrive eventually too.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-announces-surprise-switch-2-version-of-sci-fi-rpg-xenoblade-chronicles-x-definitive-edition-153121689.html?src=rssProton VPN two-year subscriptions are 70 percent off right now
Proton VPN is running a solid deal right now, dropping its two-year Proton VPN Plus plan to $2.99 per month. That works out to $72 billed upfront for the first 24 months, which represents a 70 percent discount compared to its regular pricing.
We’ve rated Proton VPN highly thanks to its strong privacy credentials, transparent nonprofit backing and consistently fast performance. It’s one of the services we recommend in our guide to the best VPNs, and this deal also shows up alongside other standout offers in our ongoing roundup of the best VPN deals. It’s a good option if you’re looking to lock in long-term protection at a lower monthly cost.
In our Proton VPN review, the service impressed us with consistently fast performance and strong privacy protections. We measured average download speeds at 88 percent of our unprotected connection and upload speeds at 98 percent, which is more than enough for 4K streaming, gaming and torrenting. It also unblocked Netflix in every region we tested, and while its Mac and iOS apps aren’t quite as polished as the Windows and Android versions, the service is still easy to install and largely set-it-and-forget-it across platforms. We gave Proton VPN a score of 90 out of 100.
Proton VPN Plus is the company’s premium tier and includes access to its full server network, which now spans more than 15,000 servers across 120-plus countries. A single subscription covers up to 10 devices at once and unlocks features like NetShield ad and malware blocking, Secure Core “double hop” connections, split tunneling, custom DNS controls and priority customer support. Proton VPN Plus also supports fast P2P traffic on nearly all paid servers and includes VPN Accelerator, which helps maintain high speeds over long-distance connections.
Right now, Proton VPN Plus is discounted to $2.99 per month when you commit to two years, billed as $72 upfront for the first 24 months. After that, the plan renews annually at $83.88. That’s a 70 percent discount compared to the standard monthly rate. As with Proton’s other paid plans, the subscription comes with a 30-day money-back guarantee, so you can try it risk-free if you’re not ready to lock in long term.
This article originally appeared on Engadget at https://www.engadget.com/deals/proton-vpn-two-year-subscriptions-are-70-percent-off-right-now-123000972.html?src=rssApple's iPhone Air MagSafe battery pack is cheaper than ever
We found the iPhone Air to have a pretty decent battery life for such a thin-and-light phone, somewhere in the region of 27 hours if you’re continuously streaming video. But it's still a phone, arguably your most used device on a daily basis, so you may need to top it up during the day if you're using it constantly. That’s where Apple’s iPhone Air MagSafe battery pack comes in, and it’s currently on sale for $79.
This accessory only works with the iPhone Air, but much like the phone it attaches to, it’s extremely slim at 7.5mmm, so crucially doesn’t add so much bulk when attached that it defeats the point of having a thin phone in the first place. The MagSafe Battery isn’t enormous at 3,149mAh (enough to add an extra 65 percent of charge to the Air), but it can wirelessly charge the AirPods Pro 3 as well, making it an even more useful travel companion. You can also charge your iPhone while charging the battery pack.
At its regular price of $99, the MagSafe battery pack is an admittedly pricey add-on to what is already an expensive phone, but for $20 off it’s well worth considering what Engadget’s Sam Rutherford called an "essential accessory" for some users in his iPhone Air review.
Many Apple loyalists will always insist on having first-party accessories for their iPhone, but there are plenty of third-party MagSafe chargers out there too, a lot of them considerably cheaper than Apple’s lineup. Be sure to check out our guide for those.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/apples-iphone-air-magsafe-battery-pack-is-cheaper-than-ever-144516417.html?src=rssThe latest 45W Anker Nano charger with smart display is $10 off right now
Anker rolled out a bunch of new chargers and other gear at CES 2026, including a cute one that's already on sale. The new Nano charger with smart display, which is an upgrade to the existing Nano charger in Anker's lineup, is on sale for $30 right now for Prime members. That's $10 off the regular price.
The 45W charger includes a smart display that shows real-time data like power flow, temperature and charging status. It also features "fun animations to keep things cheerful." Anker says it can recognize what's being charged and automatically adjust certain metrics to ensure a longer battery lifespan.
To that end, it works with just about everything. The company advertises that this charger is a good fit for the iPhone, Apple Watch, AirPods and Samsung devices, among others. The new Nano Charger is on the smaller side, with dual folding prongs that rotate to fit most outlets.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/the-latest-45w-anker-nano-charger-with-smart-display-is-10-off-right-now-160707685.html?src=rssRussia's recent blocking of Telegram is reportedly disrupting its military operations in Ukraine
A decision to ban Telegram on home soil may have backfired on the Kremlin. Last week, Russia went on a blocking spree, banning a number of Western apps in an effort to push domestic users towards Max, an unencrypted state-owned app. One of the restricted apps was WhatsApp (which was also blocked) rival Telegram, a move that drew rare internal criticism from soldiers and pro-war bloggers, with the army being heavily reliant on the cloud-based messaging service for communications.
As reported by Bloomberg, pro-Russian military channels are now complaining that the sudden Telegram blackout — coupled with Elon Musk cutting Russia’s access to Starlink earlier this month — is now actively harming frontline operations. As well as being the messaging app of choice for millions of Russian civilians, soldiers also use Telegram to liaise directly on the battlefield. The government said last week that it was banning Telegram for violating national law, and that the decision was for the "protection of Russian citizens."
Bloomberg was told by senior European diplomats that the double blow of Telegram’s sudden unavailability and SpaceX moving to block Russia’s use of "unauthorized” Starlink terminals in Ukraine earlier this month has had a significant impact on Russian comms. Starlink’s satellite coverage is particularly important for coordinating the Russian military’s drone strikes, the frequency of which has seemingly been disrupted in recent weeks, giving Ukrainian forces an advantage.
Whether these developments will have a longer term effect on the tide of the conflict remains to be seen, but a Ukrainian drone operator who calls himself Giovanni has told the BBC that the Russian army has lost "their ability to control the field" in the wake of the Starlink outage. "I think they lost 50% of their capacity for offence," he said. "That's what the numbers show. Fewer assaults, fewer enemy drones, fewer everything."
This article originally appeared on Engadget at https://www.engadget.com/social-media/russias-recent-blocking-of-telegram-is-reportedly-disrupting-its-military-operations-in-ukraine-135250159.html?src=rssGet a four-pack of first-gen AirTags for only $64
Good deals on Apple products aren’t as frequent as we’d like them to be, but if there’s one of the company’s products that does seem to enjoy pretty regular price cuts, it’s the AirTag. Right now you can pick up a four-pack of Apple’s diminutive first-generation Bluetooth trackers for $64, which translates to 35 percent off and a near record low price.
Bear in mind that this deal brings the price per AirTag down to about $16 if you were to buy them individually, and when not on sale they usually cost $29.
If you use Apple devices and consider yourself to be a serial thing-misplacer, AirTags are extremely useful. Adding one to your account takes a single tap, and with Apple’s Find My network so well established, locating missing items has never been easier.
Using your iPhone you can trigger a sound from the AirTag’s built-in speaker, or alternatively Precision Finding can be used to pinpoint its location via Find My. You just follow the instructions on your iPhone, paying attention to the vibrations that signal you’re getting closer.
A reminder again that the above deals apply to the first-generation AirTag only. Apple introduced a refreshed tracker with greater range and a louder speaker last month, which retails at the same price as its predecessor. For deals on the new AirTag, you may have to wait a bit.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/get-a-four-pack-of-first-gen-airtags-for-only-64-163619159.html?src=rssGrab this Elevation Lab 10-year extended battery case for AirTag for only $16
If you're an iPhone user who likes to keep tabs on where your stuff is, you can't go far wrong with an AirTag. The second-gen model that Apple just released outpaces the original in every way (aside from the galling lack of a keyring hole, that is). While it's easy enough to replace the battery in both versions of the AirTag, you might not want to have to worry about the device's battery life for a very long time. Enter Elevation Lab's extended battery case for the AirTag, which is currently on sale at Amazon for $16.
The case usually sells for $23, so that's a 30 percent discount. It's not the first time we've seen this deal, but it's a pretty decent one all the same.
This is arguably one of the more useful AirTag accessories around for certain use cases. It won't exactly be helpful for an AirTag that you put in a wallet or attach to your keys, as it's too bulky for such a purpose — and it doesn't have a hole for a keyring anyway. Still, if you're looking for an AirTag case that you can place in a suitcase or backpack and not have to touch for years, this could be the ticket.
Elevation Lab says that, when you place a couple of AA batteries in the case, it can extend the tracker's battery life to as much as 10 years (the brand recommends using Energizer Ultimate Lithium batteries for best results). The AirTag is slated to run for over a year on its standard CR2032 button cell.
The case gives the AirTag more protection as well. It's sealed with four screws and it has a IP69 waterproof rating. What's more, it doesn't ostensibly look like an AirTag case, so someone who steals an item with one inside is perhaps less likely to realize that the object they pilfered is being tracked.
There are some other downsides, though. Since the AirTag is locked inside a case, the sound it emits will be muffled. Elevation Lab says the device's volume will be about two-thirds the level of a case-free AirTag. However, the second-gen AirTag is louder than its predecessor, which should mitigate that issue somewhat.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/grab-this-elevation-lab-10-year-extended-battery-case-for-airtag-for-only-16-151215800.html?src=rssMeta reportedly plans to release a smartwatch this year
Meta is reportedly gearing up to enter another segment of the wearables market. According to The Information, the company is planning to release its first smartwatch sometime this year. Meta has revived its smartwatch initiative internally called “Malibu 2,” The Information says, which will come with Meta AI and health tracking.
The same publication reported back in 2021 that Meta was working on a smartwatch powered by an open-source version of Android. Over the next year, more details of its possible features emerged, including reports that it had a detachable camera and that Meta was developing a model with up to three cameras. But in 2022, the company was believed to have put the project on hold to focus on other wearable devices.
The Information says the decision to pause its smartwatch project was made as part of a broader cut in spending in the Reality Labs division. If you’ll recall, Meta laid off more than 1,000 employees from Reality Labs in January, because the division was hemorrhaging money. Mark Zuckerberg said during an earnings call after the layoffs started that when it comes to Reality Labs, the company was focusing most of its investment “towards glasses and wearables going forward.”
At the moment, Meta’s wearable products are comprised of virtual reality headsets and smartglasses. They include the Meta Ray-Bans, which are a hit in the US. Meta reportedly has four augmented reality and mixed-reality glasses in development, but it’ll take some time until we see them. Based on previous reports, it pushed back the unveiling of its next mixed reality headset model codenamed “Phoenix” to early 2027.
This article originally appeared on Engadget at https://www.engadget.com/wearables/meta-reportedly-plans-to-release-a-smartwatch-this-year-121247838.html?src=rssThe 16 best portable Bluetooth speakers for 2026
Portable Bluetooth speakers have become an easy default for listening away from your desk or living room. They’re the kind of tech you grab without thinking, whether you’re heading outside, cleaning the house or packing for a weekend away. The best portable options manage to sound bigger than they look, delivering clear audio without weighing down your bag.
Battery life and durability matter just as much as sound quality now. Many modern speakers are built to survive splashes, dust and the occasional drop, while still offering quick pairing and stable connections. Some are designed for solo listening, others are meant to fill a space with music and keep going for hours.
We’ve tested a wide mix of portable Bluetooth speakers to see which ones are actually worth carrying around. Whether you want something small and simple or a speaker that can anchor a get-together, these are the models that stood out.
Best portable Bluetooth speakers: $50 to $200
Best portable Bluetooth speakers: $200 to $450
Best portable Bluetooth speakers: $450 and higher
Factors to consider in a portable Bluetooth speaker
Weather-proofing
IP ratings (Ingress Protection) are the alphanumeric indicators you often see in a product’s spec sheet that define water and dust resistance. It’s usually a combo of two numbers with the first indicating solid object ingress and the second being water. The former goes from 0 (no protection) to 6 (dustproof). The water-resistance rating goes from 0 (no protection) to 9 (protected against immersion and high pressure jets). When an X is used instead of a number, that means the product wasn’t tested for resistance. If it’s a waterproof speaker, it may have some innate resistance to solids, but there’s no guarantee.
IP67 is a common rating these days indicating highly resistant and potentially rugged speakers often featured in audio products like outdoor speakers. These are safe for quick dunks in the pool or tub and should be more than OK in the rain or in the shower. They’re also good options for the beach, playground and other rough environs.
Additionally, speakers with ports and a high rating will often include a tight-fitting cover over the charging or auxiliary ports. If you plan on using the ports, that may limit the product's rated ability to fend off the elements.
When looking for the best portable Bluetooth speaker, consider the IP rating and also how you plan to use your Bluetooth speaker when making your decision. It may be worth splurging on a better sounding model with a lower IP rating if you’ll mostly be using it indoors, for instance.
Battery life
The focus of this guide is on the best portable speakers, and while “portable” can be a relative term, these devices are generally for people who are likely to find themselves far from a power outlet. These days, around 12 hours of playtime seems to be the baseline but obviously, the more battery life you can get out of a speaker, the better, especially if you plan to listen to podcasts or music on the go.
That said, be careful when looking at battery specs, as they frequently list a maximum runtime (“up to” x amount of hours). This usually means they tested at a low to mid volume. If you like your tunes loud with punchy bass, it can often end up cutting the expected usage time in half or more. Luckily, some manufacturers also list the expected hours of battery life when used at full volume and that transparency is appreciated. Bear in mind, however, that not all of the best Bluetooth speakers use the same charging port. Some support USB-C charging, while others use micro-USB, and some may even come with an adapter for added convenience.
Additionally, if your audio system or mini Bluetooth speaker also happens to have Wi-Fi connectivity, they're usually designed for always-on functionality. Unlike normal Bluetooth speakers that go to sleep after a short period without use, these will usually stay awake (to listen for your commands) and slowly run down the battery. If you're out and about, you'll want to remember to turn these speakers off manually when not in use to maximize battery life.
Range
Bluetooth 5 offers better range and more reliable connectivity than its predecessors, making it a great feature to look for in the best Bluetooth speaker. That said, Bluetooth range can still be tricky. Some companies list their product’s longest possible range, usually outdoors and in an unobstructed line-of-sight test environment. Other companies stick with a 30-foot range on the spec sheet and leave it at that, even though they may be running Bluetooth 4.x or 5.x. That’s likely underselling the speaker's potential, but unpredictable environments can affect range and there’s little point in promising the moon only to get complaints.
I’ve seen signal drop issues when crouching down, with my phone in the front pocket of my jeans, and barely 30 feet away from a speaker inside my apartment. I ran into this issue across several devices regardless of their listed Bluetooth connectivity range.
If you’re hosting a patio party and duck inside, it’s wise to keep any wireless Bluetooth speakers relatively close by just in case. It’s hard to gauge what aspects of any environment may interfere with a Bluetooth signal. In general, take range specs around 100 feet or more as a perfect-world scenario.
Latency
This is a minor mention for those out there who use a speaker for their computer output, or as a mini Bluetooth soundbar solution for setups like a monitor and streaming box. It’s annoying to find that your speaker’s latency isn’t low enough to avoid lip sync issues. Luckily, it seems that most speakers these days don’t often have these problems. Only a handful of the few dozen speakers I tried had persistent, noticeable lip-sync issues. Aside from occasional blips, all of our picks worked well in this regard.
If you plan to frequently use a speaker for video playback, look for devices with the most recent Bluetooth 5 technology and lower latency codecs like aptX. Also make sure the speaker is close to the source device as distance can be a factor. To avoid the issue altogether, though, consider getting one with a wired auxiliary input.
Extra features
Some speakers don’t just play music — they bring the party to life with built-in LED light effects and a full-on light show that syncs to your music. If you love a bit of visual flair with your tunes, it’s worth checking out models that offer LED light customization options.
Sound quality also plays a huge role in picking the right speaker. The best Bluetooth speaker should deliver a balanced mix of punchy bass, clear highs and strong vocals. Many models also include customizable sound modes that let you tweak the EQ to better suit different genres — whether you’re blasting EDM, listening to a podcast, or just want a more immersive experience that would impress even an audiophile.
If aesthetics matter, many models come in a tiny size that makes them extra portable, with plenty of color options to match your personal style. Whether you want a sleek black speaker or a vibrant eye-catching design, there are plenty of choices to fit your vibe.
Other portable Bluetooth speakers we tested
Sonos Roam
While there's a lot to like about the Sonos Roam, there are plenty of other Bluetooth speakers with more features and better battery life. In our review, we gave the Roam a score of 87, praising it for its good sound quality, durable waterproof design and ability to work well within an existing Sonos speaker ecosystem. But the price is just fine at $180, and we found Bluetooth speakers that offer more at lower price points. Plus, the Roam taps out at 10 hours of battery life, and all of our top picks can run for longer than that on a single charge.
Monoprice Soundstage3
The Monoprice Soundstage3 offers relatively big sound at a midrange $250 price, with a variety of inputs rarely found on a portable Bluetooth speaker. The boxy, minimalist design is no nonsense, even if it's more of a less-rugged, bookshelf-styled homebody. While the speaker puts out crisp highs alongside booming lows, we found the bass can overpower the rest of the output, so it's not for everyone. And after using the speaker for many months, we also found the low-slung, poorly labeled button panel along the top can be a bit annoying to use. If you want a speaker for road trips, favor mids and highs, and plan on using physical buttons for volume control and input selections, there are better options out there.
JBL Boombox 3
Fans of JBL’s bluetooth speaker sound profile who want to crank up the volume, but also want a rugged and portable option, may enjoy the JBL Boombox 3. It’s a decent grab-and-go speaker with a very loud output, although it's not as good as some of the loud-speaker styled options for long-throw sound and big outdoor areas. However, the price for this speaker line remains prohibitively expensive compared to other options with big sound that cover a bit more ground. If the JBL brand is your thing and you like the rugged, portable form factor, we recommend looking for discounts, or shopping around and exploring the available options including the (less portable) JBL PartyBox series.
Soundcore Motion X500
Soundcore speakers have generally been good and often reasonably priced. The Motion X500 loosely falls into that category. It has a tall, metallic lunchbox vibe with a fixed handle and pumps out a respectable 40 watts of crisp, clear sound for its size. It can get pretty loud and serves up a good dose of bass, although its primarily a front-facing speaker.
There’s LDAC hi-res audio support for Android users, but the main selling point on this is spatial audio. This is done through an EQ change and the activation of a small, up-firing driver. There’s a slight benefit from this if you’re up close and directly in front of it, but it’s not a total game changer for your listening experience. The original pre-order price of $130 made it a decent option in terms of bang for your buck. But it went up to $170 at launch, making it less appealing even if it’s still a good middle-of-the-road option if you want small-ish, clear and loud. If you can find one on sale for the lower price, it’s definitely worth considering. There’s also the larger and louder X600 ($200) if the overall concept is working for you.
Portable Bluetooth speaker FAQs
How does a Bluetooth speaker work?
Bluetooth technology lets devices connect and exchange data over short distances using ultra high frequency (UHF) radio waves. It’s the frequency range that’s carved out for industrial, scientific and medical purposes, called the 2.4GHz ISM spectrum band. This range is available worldwide, making it easy for companies to use with devices for global markets.
Bluetooth speakers include this tech, which lets them communicate with source devices like smartphones, tablets or computers in order to exchange data. The two devices pair by sharing a unique code and will work within the proscribed range for the device and Bluetooth version.
Ever since Bluetooth 4.0 was released over a decade ago, new iterations usually improve on range, use less power and offer expanded connectivity with features like multipoint (allowing more than one device to be connected at the same time, for instance).
Who should buy a Portable Bluetooth speaker?
If you want to play music while you’re out-and-about on something other than headphones, a portable Bluetooth speaker is probably what you want. There’s a broad range of devices for all types of circumstances. Many adventurous people will want a relatively lightweight portable that’s rugged enough to handle the elements while also packing enough charge to play for hours on end. Others may simply need a speaker they can move around the house or use in the backyard. In this case, you can choose larger less rugged models that may offer better sound.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/best-portable-bluetooth-speakers-133004551.html?src=rssMark Zuckerberg testifies in social media addiction trial that Meta just wants Instagram to be 'useful'
Mark Zuckerberg took the stand Wednesday in a high-profile jury trial over social media addiction. In an appearance that was described by NBC News as "combative," the Facebook founder reportedly said that Meta's goal was to make Instagram "useful" not increase the time users are spending in the app.
On the stand, Zuckerberg was questioned about a company document that said improving engagement was among "company goals," according to CNBC. But Zuckerberg claimed that the company had "made the conscious decision to move away from those goals, focusing instead on utility," according to The Associated Press. "If something is valuable, people will use it more because it’s useful to them,” he said.
The trial stems from a lawsuit brought by a California woman identified as "KGM" in court documents. The now 20-year-old alleges that she was harmed as a child by addictive features in Instagram, YouTube, Snapchat and TikTok. TikTok and Snap opted to settle before the case went to trial.
Zuckerberg was also asked about previous public statements, including his remarks on Joe Rogan's podcast last year that he can't be fired by Meta's board because he controls a majority of the voting power. According to The New York Times, Zuckerberg accused the plaintiffs' lawyer of "mischaracterizing" his past comments more than a dozen times.
Zuckerberg's appearance in court also apparently prompted the judge to warn people in the courtroom not to record the proceedings using AI glasses. As CNBC notes, members of Zuckerberg's entourage were spotted wearing Meta's smart glasses as the CEO was escorted into the courthouse. It's unclear if anyone was actually using the glasses in court, but legal affairs journalist Meghann Cuniff reported that the judge was particularly concerned about the possibility of jurors being recorded or subjected to facial recognition. (Meta's smart glasses do not currently have native facial recognition abilities, but recent reports suggest the company is considering adding such features.)
The Los Angeles trial has been closely watched not just because it marked a rare in-court appearance for Zuckerberg. It's among the first of several cases where Meta will face allegations that its platforms have harmed children. In this case and in a separate proceeding in New Mexico, Meta's lawyers have cast doubt on the idea that social media should be considered a real addiction. Instagram chief Adam Mosseri previously testified in the same Los Angeles trial that Instagram isn't "clinically addictive."
This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-testifies-in-social-media-addiction-trial-that-meta-just-wants-instagram-to-be-useful-234332316.html?src=rss

