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OpenAI is reportedly pushing back the launch of its 'adult mode' even further
Here comes another disappointment for ChatGPT users. As first reported by Sources' Alex Heath, OpenAI is yet again delaying its "adult mode" for ChatGPT. A company spokesperson told Heath that "we're pushing out the launch of adult mode so we can focus on work that is a higher priority for more users right now."
More specifically, OpenAI's spokesperson said that things like "gains in intelligence, personality improvements, personalization, and making the experience more proactive" were being prioritized instead. However, the company still wants to release an adult mode, but it would "take more time," according to the company spokesperson.
The reveal of ChatGPT's adult mode dates back to October, when OpenAI's CEO, Sam Altman, posted on X that the company would roll out more age-gating as part of its "treat adults like adults" principle, adding that this would include "erotica for verified adults." Altman originally said this adult mode would be available in December, but an OpenAI exec later said during a December briefing that it would instead debut in the first quarter of 2026.
With Q1 almost coming to a close, we no longer have a timeframe for when ChatGPT's adult mode will release. However, OpenAI began rolling out its age prediction tool in January, which may go hand-in-hand with the upcoming adult mode.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-reportedly-pushing-back-the-launch-of-its-adult-mode-even-further-213013801.html?src=rssNASA's DART spacecraft changed a binary asteroid's orbit around the sun, in a first for a human-made object
When NASA crashed a spacecraft into the asteroid moonlet Dimorphos in 2022, it altered both Dimorphos' orbit around its parent asteroid, Didymos, and the two objects' orbit around the sun, according to new research. NASA's Jet Propulsion Laboratory (JPL) said in a press release that this "marks the first time a human-made object has measurably altered the path of a celestial body around the Sun." It's a promising result as scientists work to find a feasible method of defending Earth from hazardous space objects.
The Double Asteroid Redirection Test (DART) mission was designed to demonstrate one possible way of deflecting such an object, targeting the non-threatening moonlet Dimorphos, which is about 560 feet wide. NASA quickly declared it a success after its initial analysis showed the planned collision shortened Dimorphos' orbit around Didymos, the larger of the two objects in the binary asteroid system. In a follow-up study published in 2024, a team at NASA's JPL reported that Dimorphos' orbital period had been trimmed by about 33 minutes, as its path was nudged roughly 120 feet closer to Didymos than before. The latest study now indicates that the whole binary system was affected, not just Dimorphos.
Didymos and Dimorphos have a 770-day orbital period around the sun, which lead author Rahil Makadia said has been changed by "about 11.7 microns per second, or 1.7 inches per hour." That might not sound like much, but according to Makadia, “Over time, such a small change in an asteroid’s motion can make the difference between a hazardous object hitting or missing our planet.”
This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-dart-spacecraft-changed-a-binary-asteroids-orbit-around-the-sun-in-a-first-for-a-human-made-object-210529924.html?src=rssOpenAI's head of robotics resigns following deal with the Department of Defense
OpenAI is going to need to find a new head of robotics. Caitlin Kalinowski, OpenAI's now-former head of robotics, posted on X that she was resigning from her role, while criticizing the company's haste in partnering with the Department of Defense without investigating proper guardrails.
Kalinowski, who previously worked at Meta before leaving to join OpenAI in late 2024, wrote on X that "surveillance of Americans without judicial oversight and lethal autonomy without human authorization are lines that deserved more deliberation than they got." Responding to another post, the former OpenAI exec explained that "the announcement was rushed without the guardrails defined," adding that it was a "governance concern first and foremost."
OpenAI confirmed Kalinowski's resignation and said in a statement to Engadget that the company understands people have "strong views" about these issues and will continue to engage in discussions with relevant parties. The company also explained in the statement that it doesn't support the issues that Kalinowski brought up.
"We believe our agreement with the Pentagon creates a workable path for responsible national security uses of AI while making clear our red lines: no domestic surveillance and no autonomous weapons," the OpenAI statement read.
Kalinowski's resignation may be the most high-profile fallout from OpenAI's decision to sign a deal with the Department of Defense. The decision came just after Anthropic refused to comply with lifting certain AI guardrails around mass surveillance and developing fully autonomous weapons. However, even OpenAI's CEO, Sam Altman, said that he would amend the deal with the Department of Defense to prohibit spying on Americans.
This article originally appeared on Engadget at https://www.engadget.com/ai/openais-head-of-robotics-resigns-following-deal-with-the-department-of-defense-195918777.html?src=rssIndonesia announces a social media ban for anyone under 16
Following in the footsteps of Australia, Indonesia will be the latest country to limit social media usage for children under 16. Meutya Hafid, Indonesia's communication and digital affairs minister, announced that a new government regulation will require "high-risk" platforms to delete any accounts from Indonesia that are under 16, starting on March 28.
Hafid said in the announcement that the implementation would be done in stages, starting with major platforms like YouTube, TikTok, Facebook, Instagram, Threads, X, Roblox and Bigo Live, a live-streaming platform based in Singapore. The minister added that all platforms will have to fulfill compliance obligations from the Indonesian government, but didn't specify what they were. In response to the ban, a Meta spokesperson told The New York Times that the company hasn't received an official regulation from the country yet and was awaiting details.
While Australia was the first country to implement such a sweeping ban on social media, many other countries are currently in the process of doing the same. Spain's Prime Minister Pedro Sanchez announced last month that the country is also ready to ban social media for users under 16, while Malaysia's cabinet approved a similar ban that will reportedly go into effect sometime this year.
This article originally appeared on Engadget at https://www.engadget.com/social-media/indonesia-announces-a-social-media-ban-for-anyone-under-16-174634956.html?src=rssRoblox introduces real-time AI-powered chat rephraser for inappropriate language
Roblox has launched a feature powered by AI that can rephrase inappropriate language in real time. The online game has been using AI filters to block out any language that goes against its policy for a while now, but it has been replacing censored chats with a series of hash signs (####). Roblox admits that encountering too many hashmarks can be disruptive and make conversations hard to follow. This new feature will instead replace words and phrases with what the AI deems as more appropriate substitutes.
Rajiv Bhatia, Roblox’s Chief Safety Office, said the game is starting with profanity. For instance, if a user sends “Hurry TF up” in chat, the system will replace it with “Hurry up!” Everyone in the chat will see a note when a message has been rephrased, and the sender will see what language was edited out. A user who keeps cursing in chat will still be penalized for breaking Roblox policy even if the AI rephrases their messages. “As these systems scale, they create a flywheel for civility, where real-time feedback helps users learn and adopt our Community Standards,” Bhatia said in a blog post.
Rephrasing has been rolled out to chats between age-checked users in similar age groups and in all the languages the game’s translation tool supports. Roblox introduced a mandatory age verification system back in January after reports came out that it has a “pedophile problem,” with adult players allegedly using the game to groom children. Kids under 13 can no longer use in-game chat outside of certain experiences, while everyone else can chat with players around their age. Age check, however, hasn’t stopped authorities from suing Roblox: LA County, in a lawsuit filed in February, said Roblox knows its platform “makes children easy prey for pedophiles.” Louisiana’s AG has also just filed a lawsuit, saying Roblox “created a public park and filled it with sex predators that are preying on… children.”
This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-introduces-real-time-ai-powered-chat-rephraser-for-inappropriate-language-160000063.html?src=rssEngadget review recap: Galaxy S26 Ultra, Galaxy Buds 4, Dell XPS 14 and more
It’s a busy time for the reviews team and Engadget, and with Apple announcing new devices this week, we aren’t letting up any time soon. New products from Samsung, Dell, Google and ASUS headline the roundup this time, and we’ve got a few unique items to discuss as well. Read on to catch up on anything you might’ve missed, including the latest installment of Pokémon.
Samsung Galaxy S26 Ultra
This year’s Samsung flagship phone may not impress you with a load of new features, but there’s one in particular that senior reporter Sam Rutherford was wowed by. “This goes double for the S26 Ultra, whose biggest upgrade — the Privacy Display — is something meant to stop other people from snooping at what you're doing.,” he said. “When it's on, you probably won't even be able to tell, which is kind of the point.”
Samsung Galaxy Buds 4 and 4 Pro
Samsung went all-in with with AirPods mimicry last year, and that continues on the Galaxy Buds 4 and 4 Pro. However, despite big improvements to sound quality and the continued addition of new features, Samsung could certainly do more. “The company is really only lagging behind Apple in two areas: hearing health and heart-rate tracking,” I wrote. “Samsung currently offers the option to amplify voices on its earbuds, but it hasn’t built a hearing test or the hearing protection tools Apple has. The biggest update on the AirPods Pro 3 was the addition of heart-rate tracking last year, which would be a great foundation for a fitness-focused version of the Galaxy Buds.”
Dell XPS 14 (2026)
We review a lot of devices that are almost excellent, except for one big flaw. That’s the case with the new XPS 14, where senior reporter Devindra Hardawar had a hard time with very basic functionality. “If I were to judge the XPS 14 based purely on its specs and design alone, it would be my favorite Windows laptop available today,” he wrote. “Dell is so close to making a PC that’s a true MacBook Pro competitor, it's a shame a simple keyboard issue holds the XPS 14 back from true greatness.”
Google Pixel 10a
Google’s A-series devices have consistently been a great option if you’re looking to spend less on phone but still want a capable handset. Despite minimal upgrades on the Pixel 10a, that sentiment still holds true. “On the one hand, part of me wants to dock points because Google has added so few updates,” senior reporter Igor Bonifacic said. “On the other, the 10a is still a great phone for $500, and at a time when consumer electronics are becoming more expensive by the day, the fact it hasn't gone up in price is a small miracle.”
ASUS ProArt GoPro Edition PX13
Creators often need a combination of power and display quality in a laptop that would be overkill for most of us. For those who do need it, contributing reporter Steven Dent found the ASUS ProArt GoPro Edition PX13 nearly checked all the boxes. “ASUS is one of the few PC manufacturers trying to compete with Apple in the creator market, and with the ProArt GoPro Edition laptop, it has largely succeeded,” he said. “This model offers excellent performance and battery life, a huge amount of memory, a very nice OLED HDR display, a nice range of ports and an excellent keyboard and trackpad.”
Ambient Dreamie, Seattle Ultrasonics and more
We also recently reviewed a couple of off-beat gadgets, both of which earned high marks from our team. The Ambient Dreamie is a “bedside companion” that functions as an alarm clock with both bedtime and morning routines. Weekend editor Cheyenne MacDonald was so impressed by how it improved her sleep that she bought one for herself. And the Seattle Ultrasonics C-200 was dubbed “the future of kitchen knives” by Sam.
Sam also played a few hours of Pokémon Pokopia and he was charmed by the new take on gameplay for the series. Lastly, Devindra put the Falcon Northwest FragBox through its paces, discovering a powerful gaming rig in machine that looks a bit like a box of fried chicken
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-galaxy-s26-ultra-galaxy-buds-4-dell-xps-14-and-more-140435975.html?src=rssDell XPS 14 (2026) review: A beautiful laptop that excels at almost everything… except typing
There is so much to love about Dell's new XPS 14, it's hard for me to discuss it without sounding like a total fanboy. Its new design makes it incredibly thin and light. And Intel's Panther Lake chips give it a ton of power, even when it comes to games. After reviving the XPS brand from last year's ignominious rebranding, it's as if Dell was laser-focused on fixing all the issues we've had with the XPS 14 so far.
Unfortunately, a shallow, unresponsive and hilariously error-prone keyboard kept me from truly loving the XPS 14. Simply put, it has trouble recognizing keys if you press them too quickly in succession. And for fast and demanding typists like myself, that leads to countless errors that disrupt your flow. In the last sentence alone, I counted ten times where I had to go back and make sure commas appeared before a space, or tweak simple spelling errors. What good is a fast, light and beautiful machine if I can't type a sentence in peace?
It's not unusual for laptop keyboards to require a bit of user training. But my issues with the XPS 14 aren't from a lack of practice — it simply doesn't recognize key presses as quickly as every other laptop I've tested. As you can see in the video below, quick key presses are almost always recognized in reverse, or sometimes aren't recognized at all. Those issues mostly go away if you type more slowly and deliberately, but that seems like a ridiculous compromise for a premium machine in 2026.
Dell engineers are currently testing one of the two review samples I received, both of which exhibited the exact same keyboard issue. Other reviewers have also noted that they need to type more slowly for the keyboard to work best. Gizmodo's Kyle Barr seems to be just as frustrated with the keyboard as I am, but he thinks it's due to Dell's seamless key design, which doesn't have any spaces between keys. My brother, who is an IT professional, also noticed the input issues when he typed on the XPS 14.
I'm not crazy, I swear!

According to Dell, its engineers say that “a small batch of early XPS units” have the quick typing issue I ran into. They also say the issue is currently resolved and doesn’t affect XPS units shipping now. The company plans to release a firmware fix later this month, and I’ll be sure to update this review once I get my hands on it. But given that these laptops have been out in the wild for weeks, I decided to review the XPS 14 as is. TL;DR, it's the prettiest machine I've ever used that I hate to type on.
Seriously, this thing is gorgeous. Dell's designers outdid themselves with the machine's smooth metal case, which is more MacBook-like than its boxy predecessors. It's astonishing this system weighs just three pounds, putting it right between the 3.4-pound 14-inch MacBook Pro and the 2.7-pound 13.6-inch MacBook Air. It's also just a third of a pound heavier than the MacBook Neo, Apple's attempt at an underpowered entry-level laptop.
I'm also glad to see that Dell has heard my complaints about how over-designed the last XPS line was. For example, the company has stuck with its "invisible" trackpad, which sits flush with the laptop's wrist rest. But now there are two faint lines that designate where, exactly, the trackpad begins and ends. It's a solution reminiscent of Apple's MacBooks, which all feature large glass trackpads separated by a light border from their metal cases. Thanks to these two small lines, which don't detract from XPS 14's minimalist aesthetic, I feel more confident swiping around.
Dell also reversed course on the wonky capacitive function row from the previous models — which again, looked cool, but had some serious usability issues. It was tough to touch type with them, since they didn't feel as tactile as normal keys. And most crucially, the capacitive function row completely disappeared in direct sunlight. God forbid you were outside and wanted to change the volume level! This XPS 14 brings back a normal keyed function row, which is easier to touch type on and actually works in direct sunlight. (I sometimes wonder if Dell's designers ever went outside with the last XPS 14.)

Our review model's 2.8K 14-inch OLED touchscreen looked spectacular, with bold colors and wonderfully deep black levels. But that's pretty much what I've come to expect from OLED by this point. I can't get enough of the extra eye candy OLED adds to photos and videos, and it makes a huge difference with games as well. But take note that OLED is only available for the priciest XPS 14, all other models get a standard non-touch 2K LCD.
When it comes to connectivity, three USB-C ports and a headphone jack are all you get with the new XPS 14. The microSD card slot from the previous model is gone, and there's also no HDMI or USB Type A connections like you'd find on similar systems from ASUS and Acer. Apple's 14-inch MacBook Pro, notably, features three USB-C ports, a full-sized HDMI slot, a large SD card reader and a headphone jack.

Beyond Dell's redesign, the main star of the XPS 14 is Intel's new Panther Lake Core Ultra X7 358H chip, which offers some serious graphics upgrades over the last generation. Our review unit, which featured 32GB of RAM and Intel's built-in Arc B390 GPU, was able to reach 130fps in Arc Raiders while playing in 1080p with medium graphics settings, as well as XeSS upscaling and frame generation. I was able to play through a few rounds with no lag — my only distraction was the lingering realization I was playing so smoothly on an ultraportable's integrated graphics.
I certainly wouldn't recommend the XPS 14 for heavy gamers. But if you're forced to choose a new non-gaming system for work or school, it's certainly nice that it can play some modern titles well. I also saw 63fps while playing Cyberpunk 2077 in 1080p with medium graphics settings and XeSS tech active. Not bad for one of the most demanding PC games in recent memory!
Computer | PCMark 10 | Geekbench 6 | Geekbench 6 GPU | Cinebench 2024 |
|---|---|---|---|---|
Dell XPS 14 (Intel Core Ultra X7 358H) | 9,651 | 2,890/16,745 | 56,378 | 125/685 |
MSI Prestige 14 Flip AI+ (Intel Core Ultra X7 358H) | 10,169 | 2,864/16,633 | 56,425 | 117/719 |
Apple MacBook Pro 14-inch (M5, 2025) | N/A | 4,310/18,003 | 48,840 | 197/1,034 |
Dell 16 Premium (Core Ultra 7 255H, NVIDIA RTX 5070) | 7,780 | 2,711/15,919 | 109,443 | 127/1,104 |
Benchmarks also point to plenty of power under the hood: The XPS 14 scored similarly to the MSI Prestige 14 AI+, which also has the Ultra X7 358H chip, in PCMark 10 and Geekbench 6. I was also surprised to see that its single-core Geekbench 6 score was higher than ASUS's ProArt PX13 GoPro Edition, a beastly machine with 128GB of RAM and a powerful AMD Ryzen AI Max+ 395 chip. The XPS 14 also scored 3,000 points higher than the Acer Predator Triton 14 AI gaming laptop (powered by a last-gen Core Ultra 9 288V chip) in Geekbench's multi-threaded CPU test.
Clearly, this was a growth year for Intel's hardware. Just keep in mind that all of our figures come from Dell's highest-end XPS 14 configuration, which currently starts at $2,250 with 64GB of RAM on the company's site. The lowest-end configuration, which starts at $1,450, comes with an Intel Core Ultra 7 355 chip, 16GB of RAM and 512GB of storage. When I briefly tested that system (it had to be sent back to Dell for that keyboard issue), it scored 2,000 points lower than the Ultra X7 model in PCMark 10. I didn't get to game on the entry-level XPS 14, but I wouldn't expect much, since Intel's beefy Arc graphics are reserved for its pricier X7 and X9 CPUs.

I was also surprised to see that the XPS 14 lasted just 10 hours and 21 minutes in PCMark 10’s Modern office battery test. The MSI Prestige 14 went for a whopping 22 hours and 15 minutes — that’s far more in line with Intel’s efficiency claims for Panther Lake systems. I tested both the XPS 14 and MSI Prestige 14 in Window’s “balanced” battery profile, so you may be able to eke out more life with more battery saving features turned on.
If I were to judge the XPS 14 based purely on its specs and design alone, it would be my favorite Windows laptop available today. But I swear, I can't live with its keyboard issues. I had to seriously slow down my typing just to get this review written, and even then I still had to back up and make more corrections than usual. Dell is so close to making a PC that’s a true MacBook Pro competitor, it's a shame a simple keyboard issue holds the XPS 14 back from true greatness.
Update 3/6/26 2:20PM ET: Added further information about the XPS 14’s keyboard issue and a potential firmware fix.
Slay the Spire 2, Scott Pilgrim EX and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. We've got a lot of new and upcoming games to highlight this week, and those are on top of all of our coverage of the Nintendo Indie World stream the other day. Nintendo packed a lot of news into that 18-minute stream, including the sudden arrivals of three great games — Blue Prince, Minishoot' Adventures and Öoo — on Switch and/or Switch 2.
The company revealed release dates for a bunch of games we've had on our radar, such as InKonbini: One Store. Many Stories (April 30), Mixtape (May 7), Denshattack! (June 17) and Ratatan (July 16). Release windows for several games were confirmed as well, including Toem 2 and Grave Seasons, both of which will be out this summer.
Meanwhile, if you have a Playdate (or have been meaning to get one), be sure to check out the third anniversary sale on the Playdate Catalog storefront this weekend. There are lots of good deals and we've got some suggestions for you.
Elsewhere, speedrunners will be showing off their skills in AAA games, indies and everything in between during the Frost Fatales event from Games Done Quick. From March 8-14, you can watch women and femme speedrunners tear through the likes of Undertale, Strange Antiquities, An Airport for Aliens Currently Run by Dogs, Tunic, Hollow Knight and Windswept. It's a charity event that will be raising funds for the National Women's Law Center.
On that note, there’s a Women's Day sale on Steam that’s running until March 15. There are discounts on tons of games from women and gender marginalized-led teams as well as demos for upcoming titles. Among the games on sale are Dredge (60 percent off), Overcooked 2 (75 percent off), The Wandering Village (50 percent off), Dogpile (35 percent off) and Consume Me (35 percent off).
New releases
Slay the Spire has helped to popularize the roguelite deckbuilder genre since its early access debut in 2017. Mega Crit is back for another bite at the cherry with Slay the Spire 2, which hit Steam in early access this week for $25. The studio says the price will increase after early access.
The studio expects the sequel to remain in early access for between one and two years, though it won't release the full version until the game "feels great." During the early access period, Mega Crit is going to try some experimental features and "exotic designs," while pinpointing niche issues and getting feedback from players to "make sure the game is headed in the right direction."
Perhaps the biggest change in the sequel is the addition of a co-op mode for up to four players. There are new cards (including multiplayer-specific ones), characters and enemies in the mix as well, of course.
Demons have descended on Toronto and his Sex Bom-omb bandmates have been kidnapped, so it's up to Scott Pilgrim and his allies to save the day. Scott Pilgrim EX is the franchise's latest side-scrolling fighter, following on from Scott Pilgrim vs the World: The Game.
This entry is from Tribute Games, which has a pretty great recent track record when it comes to co-op beat-'em-ups after Marvel Cosmic Invasion and Teenage Mutant Ninja Turtles: Shredder’s Revenge. This time around, the studio teamed up with Scott Pilgrim creator Bryan Lee O’Malley to develop a new storyline.
I haven't had time to jump into Scott Pilgrim EX yet, unfortunately, but I'm really looking forward to doing that soon. When I do, I'll be instalocking Roxie Richter as my character. Gonna listen to “Black Sheep” a bunch in the meantime.
Scott Pilgrim EX is out now on Steam, Nintendo Switch, Switch 2, Xbox One, Xbox Series X/S PS4 and PS5 for $29.
Planet of Lana II: Children of the Leaf is at the top of my to-play list this weekend. I adored the first entry from Wishfully and Thunderful Publishing a few years ago, and I've heard that the sequel is even better.
This is a narrative-driven adventure platformer in the vein of Limbo and Inside. As in the first game, you'll be evading dangerous robots after the antagonist weaponizes technology to exploit the resources of Lana's home planet. I'm sure that doesn't have any parallels with our reality.
Planet of Lana II looks just as gorgeous as the first game. Lana is said to be more agile this time and is capable of moves like wall jumps. Her companion, Mui, remains available to help her solve puzzles and survive this dangerous world.
Planet of Lana II is out now on Steam, Switch, Switch 2, PS4, PS5, Xbox One and Xbox Series X/S for $20. The Steam, Switch and Switch 2 versions have a 10 percent launch discount. You can get that same discount on PlayStation if you're a PS Plus member. The game is also available on Game Pass Ultimate and PC Game Pass.
The Legend of Khiimori hit Steam and Epic Games Store in early access this week for $30. It's an open-world adventure game in which you take on the role of a courier rider in 13th-century Mongolia. You can breed and train horses with special abilities to help you explore this landscape and carry out deliveries.
You'll need to set up camp and craft critical items on your journeys, and you'll need to be on the defensive against dangerous wildlife. There are also evil spirits to fend off in order to liberate corrupted zones.
There's a lot going on here and, evidently, a lot more to come. Developer Aesir Interactive plans to add a string of features during the early access phase (which is expected to last for around a year), including racing, falconry, a "peaceful mode" and character and horse customization.
Lost and Found Co. is a lovely-looking hidden object game from Bit Egg and co-publisher Gamirror Games. It's on Steam for PC and Mac for $18, though there's a 10 percent discount until March 19.
I love this trailer for Lost and Found Co. It's full of charming animations and neat details, like a comic book-style series of panels that helps tell the story. You play as Ducky, a duck who has turned into a human intern at a startup that helps people get their lost items back. That sentence alone has me smiling.
In the wake of Blippo+, another game that debuted on the Playdate has now landed on PC (Steam and Itch), Mac (via Steam and the Mac App Store) and Nintendo Switch. Ratcheteer DX typically costs $13, but there's a 25 percent launch discount on all storefronts except the App Store.
The original version of Ratcheteer made its bow in Playdate season one, meaning that every owner of the little yellow console has access to it. You play as a young mechanic who — like the rest of humanity — lives underground to stay safe from an eternal winter. However, after the power plant and water treatment plant go out of commission, it's up to you to fix them. That kickstarts a top-down pixel-art adventure in the vein of the early Legend of Zelda games that should take you about four to five hours to finish.
This updated game from Shaun Inman, composer Matt Grimm and illustrator Charlie Davis is available in color — with filters that include the 1-bit Playdate look — and it has a CD-quality version of the soundtrack. It's the first game that publisher (and Playdate maker) Panic has made in house that's landed on Steam and consoles. I've only played a little of Ratcheteer DX so far but it seems just as delightful as the original version, so I'm eager to keep going with it.
On another day, I might have wrapped up this section with a feel-good game like Lost and Found Co. Not this time. Instead, here's a bird-spotting psychological horror walking sim.
The one-minute launch trailer for Birds Watching, from Studio Ortica, is about one-60th as long as the game's runtime. It's full of creepy details, like a giant bird with humanoid legs. The tone is unnerving, but it absolutely caught my attention.
Birds Watching is out now on Steam for $5. You can get it for 10 percent off until March 13.
Upcoming
This trailer for My Little Puppy (which premiered during the Indie World showcase) captured my whole damn heart. Korean developer Dreamotion created the game by "adding dreams and hopes to the story I shared with Bong-gu, a dog who I adopted and raised," the studio's Junyoung Lee said. After crossing the rainbow bridge, the game's version of Bong-gu eventually picks up the scent of his dad and sets out on an adventure to rescue his human. I'm crying in the club at my desk.
My Little Puppy is coming to Switch on May 29. It's already available on Steam for $25.
Lunacy Studios is a studio that boasts developers with experience on the likes of Star Wars: Battlefront, Mass Effect, Assassin’s Creed Brotherhood and Life is Strange. Its first game is The House of Hikmah, which is coming to Steam on April 8.
This is a story-driven 3D adventure game that takes place in a setting inspired by the Islamic Golden Age. You take on the role of Maya, a 14-year-old who is looking for answers after her father passes away. He left Maya with an elemental heirloom that she can use to solve puzzles and she can use wind channels to help her traverse the environments.
I can't speak to how authentic its representation of the Islamic Golden Age is, but the setup and art direction of this game have me intrigued. It certainly doesn't hurt that Austin Wintory (Journey, Sword of the Sea, The Pathless) composed the music.
I got completely hooked on Ball x Pit and I'm looking forward to trying out MLB The Show 26. So, I really think there should be more ball-based games. And, look at that, here's a first peek at Ballgame from new studio Human Computer.
In this physics platformer, you play as a sentient ball. As is the case in golf, the idea is to get to the hole in as few shots as possible. Also like in golf, that's harder than it might seem at first. The levels pull in elements from a range of inspirations, including pachinko, pinball, skeeball and many other types of ball games. Among other things, you'll skim across water, bounce off of bumpers and float in bubbles.
There are arcade minigames where you can earn a type of currency that you can use to unlock upgrades, custom looks and dozens of other balls. It all seems quite chaotic at first glance. I live for chaos. I'm in.
Ballgame is coming to Steam later this year.
To wrap things up for this week, here's a nifty teaser trailer for Echobreaker, a precision platformer with an isometric perspective. The aim is to reach the goal as quickly as possible. You'll use powerups to help you do that. You'll also need to battle enemies along the way.
I had no trouble following what was happening at any given moment in this short clip. I think the perspective here makes things interesting. There have been a bunch of high-octane first-person platformers in recent years. I think that being able to see the action from above helps make it clearer to me what's going on here. The clean, futuristic art style helps too.
Echobreaker, which is from Upstream Arcade and publisher Weekend Games, is slated to hit Steam later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/slay-the-spire-2-scott-pilgrim-ex-and-other-new-indie-games-worth-checking-out-120000884.html?src=rssValve doesn't sound confident the Steam Machine will ship in 2026
As part of a Year in Review blog detailing changes Valve made to Steam in 2025, the company shared a minor update on its hardware plans that doesn't sound good for anyone hoping to buy a Steam Machine, Steam Controller or Steam Frame in 2026. Specifically, the company is now opening up the possibility its new hardware won't ship this year at all.
In February, when Valve acknowledged the ongoing memory and storage shortage had delayed the launch of its hardware and could lead to higher prices, the company was still committing to a (fairly wide) window of when its hardware would ship:
"Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change."
As of the company's latest post, however, things somehow sound even less certain. "We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us," Valve wrote in its Year in Review post. "We’ll share updates publicly when we finalize our plans!"
While Valve's air of secrecy can make it easy to read too much into the limited information the company does share, moving from "the first half of the year" to "[hoping] to ship in 2026" certainly gives it wiggle room to not release new hardware this year. And considering the difficulties other companies are facing sourcing memory and storage, it wouldn't be all that surprising.
HP said in February that RAM accounts for a third of its PC costs, and industry analysts expect the RAM shortage could radically alter the PC landscape as companies are forced to raise prices. Valve's already struggling to keep the Steam Deck in stock due to its issues securing RAM, it stands to reason sourcing components for even more devices wouldn't make that process any easier. Then again, the company hasn’t updated its launch timing FAQ, so there’s still reason to hope the Steam Machine ships in 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-doesnt-sound-confident-the-steam-machine-will-ship-in-2026-221709517.html?src=rssNetflix's version of Overcooked lets you play as Huntr/x
Netflix's library of streamable party games is expanding today with a custom version of Overcooked! All You Can Eat. Netflix launched its cloud gaming program with games like Lego Party and Tetris Time Warp, but Overcooked feels a bit unique because it features a roster of Netflix-affiliated characters from KPop Demon Hunters and Stranger Things.
For the uninitiated, Overcooked plays like a more manic version of Diner Dash, where teams attempt to prepare food together in increasingly elaborate kitchens filled with obstacles. The original version of Overcooked! All You Can Eat was released in 2020, and includes DLC and stages from previous versions of the game. Netflix's version bundles in the same content, and "10 Netflix celebrity chefs" including "Dustin, Eleven, Lucas, and the Demogorgon from Stranger Things," and "half-dozen faces from KPop Demon Hunters," like "Mira, Rumi, Zoey, Jinu, Derpy and Sussie." Like Netflix's other streaming games, playing Overcooked also requires you to use a connected smartphone as a controller.
Offering a growing library of streaming games is part of Netflix's new strategy under Alan Tascan, a former executive from Epic Games. Tascan took over as Netflix's President of Games in 2024, and appeared to start revamping the company's plans not long after, cancelling the release of several mobile games and reportedly shutting down its AAA game studio. Netflix is also continuing to adapt video games into content for its platform. For example, A24 is reportedly developing a game show based on Overcooked for the streaming service.
This article originally appeared on Engadget at https://www.engadget.com/gaming/netflixs-version-of-overcooked-lets-you-play-as-huntrx-212515187.html?src=rssNintendo is suing the US government over Trump's tariffs
Nintendo of America is suing the US government, including the Department of Treasury, Department of Homeland Security and US Customs and Border Protection, over its tariff policy, Aftermath reports. The video game giant already raised prices on the Nintendo Switch in August 2025 in response to “market conditions,” but has so far left the price of its newer Switch 2 console unchanged.
Nintendo’s lawsuit, filed in the US Court of International Trade, cites a Supreme Court ruling from February that confirmed a lower courts’ opinion that the Trump administration’s global tariffs were illegal. Nintendo’s lawyers claim that the video game company has been “substantially harmed by the unlawful of execution and imposition” of “unauthorized Executive Orders,” and the fees Nintendo has already paid to import products into the country. In response, the company is seeking a “prompt refund, with interest” of the tariffs it has paid.
“We can confirm we filed a request,” Nintendo of America said in a statement. “We have nothing else to share on this topic.”
While taxes and other trade policies are supposed to be set by Congress, President Donald Trump implemented a collection of global tariffs over the course of his first year in office using executive orders and the International Emergency Economic Powers Act (IEEPA), a law that gives the president expanded control over trade during a global emergency. The Trump administration has positioned tariffs as a way to punish enemies and bargain with trade partners, but many companies have passed the increased price of importing goods onto customers.
In upholding opinions from the US District Court of the District of Columbia and the US Court of International Trade, the Supreme Court removed the Trump administration’s ability to collect tariffs using IEEPA, but didn’t clarify how the tariffs the government had illegally collected should be returned to companies. Like Nintendo, other companies have decided filing a lawsuit is the best way to get refunded.
The Guardian reports that US Customs and Border Protection is already preparing a system to process refunds for affected companies, but that might not mark the end of Trump’s tariff regime. In a press conference held after the Supreme Court released its decision, the President announced plans to introduce tariffs using other, more constrained methods. Tariffs aren’t the only obstacle Nintendo faces, either. The company could also be forced to raise the price of its consoles in response to the current RAM shortage.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-is-suing-the-us-government-over-trumps-tariffs-191849003.html?src=rssSamsung Galaxy Buds 4 and 4 Pro review: Impressive audio, imperfect ANC
Samsung caught flak for the Galaxy Buds 3. The company’s mimicry of Apple’s AirPods was all too obvious last year when it opted for a stem or “blade” design after several generations of putting touch controls on the main housing of its earbuds. The Galaxy Buds 4 and Galaxy Buds 4 Pro continue that trajectory, as Samsung keeps adding new features with direct parallels to AirPods. The good news is, both models have been improved in various ways, all while their prices stay the same.
A refined design that’s still too familiar
On last year’s Galaxy Buds models, Samsung introduced its “blade” design and overall shapes that clearly took inspiration from Apple’s earbuds. While all of that remains the same on the Galaxy Buds 4 lineup, Samsung made some refinements that at least gives its earbuds a more polished look.
The angular “blade” is gone from both the open-fit Galaxy Buds 4 and silicone-tipped Galaxy Buds 4 Pro. That stem is now a flat panel with a thin metal cover, but it’s still called the blade (thanks, Samsung). And thank the gods, the gimmicky blade lights on the last Pro model are now gone. The Galaxy Buds 4 and 4 Pro both have an indented area that accepts both swipes and presses for the onboard controls, a design choice that makes that area easy to find by touch alone. Aside from that, the overall shape of both Galaxy Buds 4 models remains mostly the same, and they’re both pretty much the same size too.
One big change for the Galaxy Buds 4 duo is the charging case. Since the buds now lay flat in there instead of sitting vertically in the case on the previous model, Samsung has gone back to its rounded square shape from older generations. The company did, however, keep the translucent lids, so you can clearly see if the earbuds are in the case without having to open it.
In addition to their styles (the Buds 4 are open fit while the Pro have ear tips), a notable distinction between the two is their ingress protection (IP) levels. The Galaxy Buds 4 Pro is rated IP57, which is good enough for dust protection and full immersion in up to three feet for 30 minutes, while the Galaxy Buds 4 is IP54. That latter number means you’re only guarded against dust intrusion and water splashes.
Useful features, if you have a Samsung phone
A few years ago, Samsung offered iPhone users the same suite of features as those onGalaxy phones. Those days are long gone. Like Apple does with AirPods and Google with Pixel Buds, Samsung requires you to pair a Galaxy phone to get the most out of a pair of Galaxy Buds 4 or 4 Pro. If you opt for the open-fit model though, you’ll have to sacrifice a few features.
Let’s start with the tools that are available on both versions. You can expect Adaptive EQ 2.0, 360 audio with head tracking, Auracast, automatic switching, head gestures and both touch and swipe controls across the board. Both models also offer AI assistance via either Bixby or Gemini.
Voice features are where the two models primarily differ. The Galaxy Buds 4 Pro has voice detection that automatically lowers the volume and activates ambient sound mode when you start speaking. The pricier version also offers hands-free access to an AI assistant without having to touch the earbuds or your connected device.
Pretty much all of this stuff requires a Samsung phone. Sure, you can use the basics — ANC, onboard controls and ambient sound — from the likes of iPhones and Macs. But the more advanced items like voice detection, head gestures and automatic switching won’t be available there. As before, there’s an app for Android users with non-Galaxy phones, but things like UHD audio and higher-quality calls are not available on those devices. If you do have a Galaxy phone, everything is baked into the Bluetooth menu, just like Apple does with AirPods.
Shockingly good sound quality
I’ve come to expect good sound from the Galaxy Buds line. I usually go into any new Samsung audio review knowing I”ll be getting average audio quality at the very least. On last year’s Galaxy Buds 3, the sound performance was well above average for both sets, and that continues on the two latest models. However, if audio is your main priority, the Galaxy Buds 4 Pro is the better pick.
Like Samsung did with the Galaxy Buds 3 Pro, this year’s 4 Pro has a two-way driver setup with an 11mm “super-wide” woofer and a 5.5mm planar tweeter. While the woofer is larger than what’s inside the 3 Pro, the tweeter is smaller. Those components combine for shockingly good sound quality for a pair of Samsung earbuds. I was truly surprised when I put the Galaxy Buds 4 Pro in my ears for the first time and played aya’s electro-tinged hexed! The driving bass line on “off the ESSO” is energetic yet nuanced, vocals are cutting and clear, while the synths and other percussive elements pierce through the mix. The Galaxy Buds 4 Pro deftly handled everything I threw at it, from Spiritbox’s heavy metal to the mellow acoustic tunes on Muscadine Bloodline’s 2025 release.
The Galaxy Buds 4 aren’t a sonic slouch by any means. It’s true you’ll get deeper bass and more overall clarity and detail from the Pro model, but prospective buyers who desire an open fit don’t have to sacrifice too much in the sound department. There’s still punchy bass and crunchy highs, with enough midrange to fill in the gaps adequately. I noticed the biggest difference on that aya track, where the bass isn’t as deep or detailed and the rest of the mix isn’t quite as dynamic as it is on the Galaxy Buds 4 Pro.
Active noise cancellation that still needs work
While both Galaxy Buds 4 models offer active noise cancellation (ANC), the Pro version has what Samsung calls Adaptive Active Noise Cancellation 2.0 versus just Adaptive Active Noise Cancellation on the other. The company didn’t go into much detail about the differences, other than to say the ANC performance on the Galaxy Buds 4 Pro is superior. Hence the 2.0, I guess.
ANC performance was a major issue on the Galaxy Buds 3 and that continues on the Galaxy Buds 4. Samsung just hasn’t managed to crack the noise cancellation code on open-fit earbuds the same way Apple has with its “regular” AirPods. In fact, the ANC on this new model makes such a modest difference, I’d wager most customers would prefer to trade it for longer battery life (or a lower price). I only kept it on in the interest of my battery rundown, otherwise I wouldn’t have used it at all. It’s definitely more like active noise reduction than outright cancellation.
Thankfully, noise cancellation is a different story on the Galaxy Buds 4 Pro. It’s still not going to silence the world like the second-gen Bose QuietComfort Ultra Earbuds can, but Samsung’s tech does just enough to make it useful in most circumstances. I found it particularly adept at blocking moderate levels of constant noise, like a clothes dryer, fan or white noise machine. It’s the sudden jolts of racket where the Pro struggles. The Buds 4 Pro also does a decent job at muffling human voices, which caused my family much frustration.
Calls and voice quality
Every audio company claims its special sauce is the key to the clearest calls, and Samsung is no different. The company boasts that its combo of a 16kHz super wideband mode, DNN noise reduction and personalized beamforming mics offer “calls so clear, it’s stunning.” Of course, that promise requires a Galaxy S26 series phone — not just the earbuds.
I was shocked to discover how well I sounded in quiet environments as both of these earbuds offer voice quality that’s crisp and clear. If you move to a noisy spot, both models will completely block any background roar, but you will sound slightly digitized on the other end. This was more apparent on the Galaxy Buds 4, but it’s noticeable on both versions. That’s due to all the audio processing Samsung is doing to mute those distractions.
To top it all off, the ambient sound mode on the Galaxy Buds 4 Pro is very natural, which means you won’t be yelling to hear yourself during calls or meetings.
The competition
If you’re looking for the best earbuds to use with a Samsung phone, the Galaxy Buds 4 and 4 Pro are your best options. Again, like Apple does with the AirPods and Google with the Pixel Buds, Samsung continues to offer the most advanced and most useful features to the Galaxy faithful. If you don’t really care about that synergy, the second-gen Bose QuietComfort Ultra Earbuds are currently my top pick. That set won’t wow you with features, but the combination of excellent sound quality and the best ANC performance make them hard to beat. Plus, multipoint Bluetooth connectivity offers easy switching between a Galaxy S26 and a MacBook.
Wrap-up
With each passing year, Samsung draws closer to offering Galaxy phone users a true like-for-like AirPods rival. The company is really only lagging behind Apple in two areas: hearing health and heart-rate tracking. Samsung currently offers the option to amplify voices on its earbuds, but it hasn’t built a hearing test or the hearing protection tools Apple has. The biggest update on the AirPods Pro 3 was the addition of heart-rate tracking last year, which would be a great foundation for a fitness-focused version of the Galaxy Buds.
Everything else continues to improve on a familiar formula. Samsung has bolstered overall sound quality and ANC performance, even if the noise canceling abilities of the Galaxy Buds 4 remain somewhat lackluster. The design changes offer a more premium look and the gradual addition of modern features like head gestures help the company keep pace with the competition. While the Galaxy Buds 4 and 4 Pro are both good, Samsung really needs to take bigger swings with new features to make its earbuds the must-buy that AirPods are for iPhone users.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/samsung-galaxy-buds-4-and-4-pro-review-impressive-audio-imperfect-anc-190000202.html?src=rssPokémon Pokopia review: Possibly the most charming Pokémon game yet
One of the biggest issues with mainline Pokémon games is that you're often so focused on catching, battling and trying to be the very best that you don't have time to stop and smell the flowers. But in Pokémon Pokopia, you're rewarded for doing just that while building a loving community of friendly monsters. The game is one part Animal Crossing and one part Dragon Quest Builders sprinkled with a touch of Minecraft and Stardew Valley. he result might be one of the coziest, most wholesome life sims on the market.
Setup and gameplay
In Pokopia, you play as a Ditto, who has awakened to a world where all the other humans and Pokémon have mysteriously disappeared. Naturally, the loss of your trainer has inspired you to take the form of a person (well, as best as a Ditto can). You work together with the only other soul around, Professor Tangrowth, to figure out how to revitalize this once thriving town. As you explore, you learn to create habitats from a mix of shrubs, trees and anything else you can scavenge. You can also create new homes for the missing Pokémon and lure them back, slowly converting the wasteland into a bustling place full of life and excitement. It's a simple but extremely rewarding gameplay loop, and as you make friends with the returning monsters, they help you on your quest by teaching you skills that allow you to continue shaping and manipulating the environment. They also provide handy items and building materials.

This is where the other main gameplay cycle comes in, as the entire world is made up of blocks that you can excavate or rework to your heart's content. Not only does this let you customize your environment, it also serves as a way to traverse the world. See a shiny treasure on the other side of a river but you can't swim there? You can simply build a bridge instead. And just like in Minecraft, you can use raw materials to create all sorts of fancy blocks and furniture so your homes look exactly how you want. When compared to games like Animal Crossing, I found I actually prefer Pokopia's flavor of world-building a touch more, as it relies slightly more on building and exploring and less on decorating.

My one small issue with the game is that while I like the real-time building mechanic that lets Pokémon work on stuff while you're not playing, having to wait a full day for bigger projects to be completed can bog down your progress a bit. With a game that easily provides more than 50 hours of content just for its main story (and that's not counting all the time you'll spend customizing and tweaking your town), sometimes things become a slower burn than they ought to be.
The magic of Pokopia

While the success of Pokopia's core mechanics can be largely attributed to co-developer Bandai Namco borrowing the game's basic template from the Dragon Quest Builders series, the real magic of the game comes from the Pokémon themselves. When I load into the world and the first thing that happens is one of my townsfolk running up to me to say thanks or give me a present, it just makes me happy. And unlike most other Pokémon games, you can actually have proper conversations with them, instead of just hearing them do their 8-bit cries. Speaking of that, I really think it's time for Game Freak to archive those Game Boy-inspired sound bites in favor of proper voice acting. We've had thirty years of crunchy, low-fi yells, and in an open-world game with adorable polygonal graphics, I think we can finally let the 'mons say their names like they do in the anime.
Pokopia's roster of characters is also bigger than expected. That's because in addition to new faces like Peakychu and Mosslax, there are well over 100 different Pokémon to befriend. And while the game leans a bit more heavily on characters from Kanto and the original 151, there's solid representation from other generations, including cameos from legendaries. Furthermore, each monster has its own unique habitat, preferences and abilities. I appreciate little details like water-type Pokémon who ask you to make their home a bit more humid or fighting-type monsters who ask for exercise equipment to spruce up theirs. Similarly, when it comes to building out your town, I like that the game makes you turn towards plant-types if you want help with your crops or a fire-type if you need help smelting some iron.

However, the most heartwarming thing about Pokopia might not even be how you interact with the other Pokémon, but how they socialize with themselves. Sometimes you'll run into two mons chasing each other around, working out together or cuddling up for a nap. And thanks to the game's photo mode, you can capture all these moments when they happen.
Exploring the world is also quite satisfying, particularly for anyone who has played any of the Pokémon games from gen one. There are a ton of references to memorable people and places from Kanto. Plus, when you're just out and about or spelunking, you'll sometimes run into other adventurous mons who need a little help before you can convince them to move into town. It feels like there are fun secrets hiding around every other corner, and even for those that are a bit less obvious, Pokopia drops just enough hints to point you in the right direction.
Wrap-up

There's so much to do in Pokopia that I wouldn't be surprised if dedicated players could tide themselves over with this game until Pokémon Winds and Waves comes out next year. But more importantly, Bandai Namco and Game Freak have found a perfect balance between the title's open-world building mechanics and homages to the underlying franchise. Pokopia isn't just a half-hearted life-sim clone with a thin veneer of monster catching (or in this case, monster community outreach) draped on top; it's a good game in its own right that just gets better with the addition of neighborly Pokémon.
COPPA 2.0 passes the Senate again, unanimously this time
Today the US Senate unanimously passed proposed legislation known as COPPA 2.0. This measure, fully named the Children and Teens’ Online Privacy Protection Act, aims to create new protections for younger users online, such as blocking platforms from collecting their personal data without consent.
COPPA 2.0 is a modernized take on the Children’s Online Privacy Protection Act of 1998, attempting to address recent changes in common online activities, like targeted advertising, that could prove harmful to minors. Lawmakers have made several attempts to get this bipartisan bill through. While it has made varying amounts of headway in the Senate, none of the COPPA 2.0 bills to date have gotten past the House of Representatives. Industry groups such as NetChoice have previously opposed COPPA 2.0 and other measures around minors' online activity such as KOSA, the Kids Online Safety Act. NetChoice members include Google, YouTube, Meta, Reddit, Discord, TikTok and X. Google specifically has since changed its stance to support COPPA 2.0, however.
"This bill expands the current law protecting our kids online to ensure companies cannot collect personal information from anyone under the age of 17," Senate Democratic Leader Chuck Schumer (D-NY) said in a statement about the latest result. "This is a big step forward for protecting our kids. We hope the House can join us. They haven’t thus far."
However, there has been a bigger push both domestically and internationally toward restrictions on when and how younger people engage online. Several states — Utah, California and Washington to name a few — have enacted laws requiring some level of age verification, either to access mature content online or to use social media apps at all. Many of these efforts have raised concerns about privacy regarding where and how people's personal information is stored and protected. COPPA 2.0 might wind up benefitting from the privacy debates since it emphasizes giving teens and parents ways to protect themselves from having their data used against them rather than asking adults to give up data in order to use the internet as usual.
Update, March 6 2026, 11:38AM ET: Article updated with additional context on Google.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/coppa-20-passes-the-senate-again-unanimously-this-time-215044656.html?src=rssCapcom's long-delayed Pragmata is now arriving a week earlier
Capcom revealed during its March 5 Spotlight showcase that Pragmata, its repeatedly delayed dystopian sci-fi adventure game, will release on April 17 for PlayStation 5, Xbox Series X/S, Nintendo Switch 2 and PC via Steam. The game had been set for April 24 since its appearance at The Game Awards in December.
The game’s new trailer shows previously unseen locations and gameplay moments, and new elements within the Shelter, the in-game lunar base. Pragmata was first revealed in 2020 with a 2022 release window. Capcom then delayed it to 2023, then went radio silent on the project before resurfacing with a new 2026 date last year.
A free Sketchbook demo is available now on the PlayStation Store, Xbox Store, Nintendo eShop and Steam. Pre-orders for the game are available now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/capcoms-long-delayed-pragmata-is-now-arriving-a-week-earlier-160257053.html?src=rssRad Power Bikes gets a new owner, pledge to build bikes in the US
Life EV has completed a court-approved acquisition of Rad Power Bikes, granting a second life to the troubled e-bike brand.
The Florida-based Life EV now owns Rad’s brand, intellectual property, inventory and certain unspecified operating assets, and will continue to operate as Rad Power Bikes in the US, with plans to expand to "select key markets."
Rad’s new owner has committed to honoring certain warranties and gift cards purchased prior to the acquisition, and says new bikes will be built in the US going forward. Life EV will adopt a Foreign Trade Zone (FTZ) structure for its manufacturing operations, allowing it to take advantage of special domestic customs procedures when sourcing parts from global suppliers.
"Rad Power Bikes has helped define the e-bike category in North America with its innovative products and passionate rider community," said Life EV CEO, Rob Provost. "Respecting and preserving that legacy - its brand, vision, and leadership - is foundational to this acquisition. Together, we will build on that trust and create new opportunities for riders nationwide."
The completed acquisition marks the end of a turbulent period for Rad. Back in December, the company was forced to file for Chapter 11 bankruptcy after the Consumer Product Safety Commission (CPSC) warned Rad’s customers to "immediately stop using" some of its e-bike batteries due to a serious fire hazard. At the time, Rad said it couldn’t afford to recall the at-risk batteries.
Less than two months later, in what can only be described as a strange twist of fate, a fire broke out at a Rad Power Bikes retail store warehouse in Huntington Beach, California. "We’re working with local authorities to review a thermal incident that occurred at our Huntington Beach store Sunday evening," a Rad Power Bikes spokesperson told Engadget at the time. "The incident was contained and happened while the store was closed. The cause of the fire has not been confirmed."
This article originally appeared on Engadget at https://www.engadget.com/transportation/rad-power-bikes-gets-a-new-owner-pledge-to-build-bikes-in-the-us-144641940.html?src=rssEngadget Podcast: Is the MacBook Neo the one?
It's been a wild week for Apple. After announcing a slew of new hardware, the company capped things off with its cheapest laptop ever: the $599 MacBook Neo. It's low on specs, but high on character and value. In this episode, Devindra and Engadget Deputy Editor Nathan Ingraham dive into the MacBook Neo, as well as the refreshed MacBook Air M5, MacBook Pro M5 Pro/Max, iPad Air M4 and iPhone 17e.
Also, Devindra chats with Spencer Ackerman, author of Forever Wars and recent Iron Man comics, about the ongoing battle between Anthropic and the Department of Defense. It turns out the DOD still used Claude for attacks on Iran, after banning Anthropic'/s AI last week. And really, what do these AI companies expect to happen when they jump at military contracts?
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Topic
Apple announces a the MacBook Neo priced at $599 and it’s shockingly great – 0:53
MacBook Air got the M5, MacBook Pro got the M5 Pro and M5 Max, and who needs the new iPad Air now? – 22:31
Anthropic vs. DoD with Spencer Ackerman, author of The Forever Wars – 30:34
Gemini encouraged a man to end his own life to be with his ‘AI wife’ – 58:53
Polymarket nixes bets on nuclear detonation after public outcry – 1:01:55
No Yōtei on PC: Sony closes down first party titles outside of PS5 – 1:03:56
Wildlight Studios’ Highguard shuts down after 46 days live – 1:08:23
Working on: Dell’s XPS 14 will be great when the keyboard fix comes through – 1:15:09
Pop culture picks – 1:15:58
Credits
Hosts: Devindra Hardawar and Nathan Ingraham
Guest: Spencer Ackerman
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
The Morning After: Apple takes on cheap Windows laptops and Chromebooks with the $599 MacBook Neo
Right off the back of the iPhone 17e, new iPads and MacBook Airs, Apple also announced a keenly priced new laptop. The MacBook Neo is a multi-colored low-cost Mac ($599), running on an iPhone chipset with most but not all of the hardware features you find on the MacBook Air and Pro. All models of the MacBook Neo ship with an extremely scant 8GB of RAM, which might be the main productivity bottleneck for demanding tasks.
The Neo has a 13-inch Retina display, a 1080p webcam, two USB-C ports, a headphone jack and optional Touch ID, if you're willing to pay a little more. A lot has been said about whether this is Apple marching to the beat of its own drum again, in a year of RAM shortages and AI obsessions. This is a direct attack on cheap Windows laptops and underperforming Chromebooks. Tempted? Check out our initial impressions from Apple's event earlier this week, right here. Oh, and for everything Apple announced – we've pulled all the news together here.
– Mat Smith
The other big stories this week
Sorry, first-party PlayStation games aren't coming to PC anymore
Google Pixel 10a review: Small changes, but still great value
Nothing's Phone 4a Pro has a premium unibody design
Design-wise, it seems a little safer than the company's usual.
There's no flagship Nothing Phone 4 this year, but the company has put a lot of effort into making its A-series almost flagship, including a notable design pivot with the Phone 4a Pro. The transparent back is now aluminum, and the trademark Nothing aesthetic has been boxed into the camera unit. It looks more grown-up, perhaps, but a little less fun? That said, the egregious camera bump on the Nothing 3a Pro last year is no more. Both 4a phones are sleek slabs of smartphones. The company has also substantially upgraded the devices, with better cameras, more batteryand improved screens. Only the 4a Pro will be coming to the US later this month.
Samsung Galaxy S26 Ultra review
The stealth upgrade.
While MWC 2026 offered us plenty of Chinese smartphones ready to wow us, established player Samsung managed to surprise us with its S26 Ultra the week before. Sure, it doesn't have a ton of major improvements, but it brings subtle upgrades across the board, along with a standout new display for anyone who cares about privacy.
The Privacy Display is the standout new feature – one we've never seen before on a smartphone. When you turn the Privacy Display on and view the phone from less than head-on, everything fades to black, like those privacy-sticker screen protectors, but at the hardware level.
The S26 ultra can even selectively activate Privacy Display under specific situations, turning on when you get notifications or open certain apps (like for banking or authenticators). The phone can also enable the feature when you need to enter a PIN, pattern, or password, though this is only for system-level prompts, such as your lock screen.
Netflix just bought an AI startup founded by Ben Affleck
The company promises to keep "filmmakers at the center of the process."
What could go wrong?
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121523538.html?src=rssUK government delays AI copyright rules amid artist outcry
The UK government is working on a controversial data bill that would allow AI companies like Google and OpenAI to train their models on copyrighted materials without consent. However, following a two month consultation, it looks like passage of the law will be delayed. "Copyright is going to be kicked down the road," a person with knowledge of the matter told The Financial Times.
Responses by stakeholders during the consultation period weren't favorable to any of the government's proposed ideas for use of copyrighted materials, the FT's sources said. There's no expectation now that an AI bill will be part of the King's Speech set for May this year.
As a result, Ministers have decided to go back to the drawing board and spend more time exploring other options. The House of Lords Communications and Digital Committee called on the government to develop a licensing-first regime "underpinned by robust transparency that safeguards creators' livelihoods while supporting sustainable AI growth."
The UK parliament's preferred position on the bill (also argued by tech giants like Google) has been that copyright holders need to formally opt-out if they don't want their materials used to train AI models. However, publishers, filmmakers, musicians and others have said that this would be impractical and an existential threat to the UK's creative industries.
The House of Lords took the side of artists and introduced an amendment that would require tech companies to disclose which copyright-protected works were used to train AI models. That addition, however, was blocked by the UK's House of Commons in May last year.
The UK's majority Labour government — already under fire for its handling of the economy — has taken hits from publishers, musicians, authors and other creative groups over the proposed law. Elton John called the government "absolute losers" while Paul McCartney said that AI has its uses but "it shouldn't rip creative people off." McCartney and others artists were part of a "silent album" meant to show the impact of IP theft by AI.
Baroness Beeban Kidron from the House of Lords has also ripped the government over the AI bill. "Creators do not deny the creative and economic value of AI, but we do deny the assertion that we should have to build AI for free with our work, and then rent it back from those who stole it," she said last year. "It's astonishing that a Labour government would abandon the labor force of an entire section."
This article originally appeared on Engadget at https://www.engadget.com/ai/uk-government-delays-ai-copyright-rules-amid-artist-outcry-113937154.html?src=rssAnthropic says it will challenge Defense Department's supply chain risk designation in court
In a new blog post, Anthropic CEO Dario Amodei has admitted that it received a letter from the Defense Department, officially labeling it a supply chain risk. He said he doesn’t “believe this action is legally sound,” and that his company sees “no choice” but to challenge it in court. Hours before Amodei published the post, the Pentagon announced that it notified the company that its “products are deemed a supply chain risk, effective immediately.”
If you’ll recall, the Defense Department (called the Department of War under the current administration) threatened to give the company the designation typically reserved for firms from adversaries like China if it didn’t agree to remove its safeguards over mass surveillance and autonomous weapons. President Trump then ordered federal agencies to stop using Anthropic’s tech.
Amodei explained that the designation has a narrow scope, because it only exists to protect the government. That is why the general public, and even Defense Department contractors, can still use Anthropic’s Claude chatbot and its AI technologies. Microsoft told CNBC that it will continue using Claude after its lawyers had concluded that it can keep on working with Anthropic on non-defense related projects.
The CEO has also admitted that his company had “productive conversations” with the department over the past few days. He said that they were looking at ways to serve the Pentagon that adheres to its two exceptions, namely that its technology not be used for mass surveillance and the development of fully autonomous weapons, and at ways to “ensure a smooth transition if that is not possible.” That confirms reports that Anthropic is back in talks with the agency in an effort to reach a new deal. In addition, he apologized for a leaked internal memo, wherein he reportedly said that OpenAI’s messaging about its own deal with the department is “just straight up lies.”
This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-says-it-will-challenge-defense-departments-supply-chain-risk-designation-in-court-054459618.html?src=rssX's Exclusive Threads feature lets creators paywall the end of tweet threads
Today, X announced some updates to its creator subscriptions platform. The leading change gives participating accounts the option to make part of tweet threads only visible to subscribers. This new Creator Subscriptions feature is called Exclusive Threads, an ironic name choice given X's main text-based social media posting competitor is called Threads.
Creator Subscriptions 2.0 is here: powerful new tools to grow your subscribers and earn more.
— Creators (@XCreators) March 5, 2026
Introducing Exclusive Threads — lock any post in a thread for subscribers only. Tease in the parent, monetize the rest. Subscribe buttons are now embedded directly in the conversation. pic.twitter.com/j8Bg3bMDiW
The new tool allows a creator to tease paywalled content, rather than keeping all of the material behind a subscribers-only gate. A gif shared both by the X Creators account and by the company's head of product, Nikita Bier, show how it will look in practice. Buttons to sign up as a subscriber will be embedded into the post chain, with the hope that the need to see the rest of the thread will be a big enough draw for readers to pay up. X has been making a push to draw content creators, offering other recent features like a 'paid partnership' label for sponsored posts.
This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-exclusive-threads-feature-lets-creators-paywall-the-end-of-tweet-threads-000246204.html?src=rssAmazon.com is on the mend after experiencing technical issues
Amazon's website appears to be stabilizing after experiencing technical issues that kept users from logging in and prevented prices from displaying correctly. DownDetector reported a spike of outage reports around 2PM ET, but as of 5:56PM ET, user complaints have fallen significantly.
The Amazon.com homepage currently loads, and Engadgets staff have been able to load product pages and view prices without any problems. During the peak of the site’s issues, neither were loading consistently, and clicking through in some cases showed an error page with text that says "Sorry, something went wrong on our end." Users also reported being unable to log into their accounts.
“We're sorry that some customers may be experiencing issues while shopping,” Amazon said in a statement to Engadget. “We appreciate customers’ patience as we work to resolve the issue." The company shared a similar sentiment with customers on X, confirming that it’s aware there’s a problem and acknowledging that its working on a fix. Amazon has yet to confirm whether the issue is fully resolved.
As a cloud provider through its Amazon Web Services (AWS) business, Amazon has experienced its fair share of outages, including one in October 2025 that took out services like Snapchat and Amazon's own Alexa voice assistant for hours. The company's website experiencing issues without a larger AWS outage seems a bit more unusual, and might suggest the problem lies outside of its cloud infrastructure.
Update, March 5, 5:56PM ET: Updated article to reflect improved performance on Amazon.com.
Xbox CEO confirms next-gen 'Project Helix' console will play PC games
Xbox CEO Asha Sharma is gearing up to spill the beans on Microsoft’s next-generation console. In a post on X today, she revealed that the system is codenamed “Project Helix.” Confirming previous rumors, she says it will “lead in performance” and play both console and PC games. Sharma also notes that she’ll be discussing the system at GDC next week with partners and developers.
The next-gen console tease follows Sharma’s appointment as Xbox CEO a few weeks ago, after former Xbox head Phil Spencer stepped down. Last year, it was clear that things were rocky for Microsoft’s storied gaming brand, and the executive shakeup certainly didn’t help much. But it’ll be interesting to hear more details about Project Helix at GDC — is it simply a PC masquerading as a console? What sort of performance benchmarks is Microsoft trying to reach, and will we get any hints about hardware?
For the first time, in a long time, there’s something intriguing happening in the land of Xbox. Much like the first Xbox, Microsoft could end up cutting this generation short to quickly prep a successor. And if the rumors about a PlayStation 6 delay end up being true, it could give Microsoft a few years with new hardware ahead of Sony.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-ceo-confirms-next-gen-project-helix-console-will-play-pc-games-204654357.html?src=rssHow to watch Frost Fatales 2026, kicking off on March 8
It feels like we could all use a little (or a large) boost of joy and optimism right now, so it's a perfect coincidence that a Games Done Quick event is on the horizon. Frost Fatales 2026 is running from March 8 through March 14. This week-long livestream will be raising money for the National Women's Law Center, a nonprofit working toward gender justice for women and girls.
GDQ events have been branching out with more ways to tune in for the speedrunning fun. Frost Fatales 2026 will be a streaming on the GDQ Twitch channel as usual, but the organization is also now broadcasting on YouTube, and you can watch the live feed there next week as well. Each day’s pre-show kicks off at 12:30PM ET.
Frost Fatales is the winter charity event from the Frame Fatales, a community for women and femmes in speedrunning that operates under the GDQ banner. The group has raised more than $1 million for philanthropic organizations since its first event in 2019.
The schedule for next week has a mix of speedrun standards (think Super Mario 64 and Super Metroid) alongside and newer releases, plus some more offbeat categories that promise to be a highly entertaining watch. The event kicks off on Sunday with western flair in Red Dead Redemption 2. Horror fans have a good selection on Tuesday night with Silent Hill f, Resident Evil 3 (2020) and Resident Evil Village. The Kirby Air Riders run on Friday night will highlight a bunch of community members for max wholesome vibes. Peak, a notable new game from 2025, is already getting speedruns, which you can watch Saturday afternoon before a bingo race of recent indie hit UFO 50 in the evening and the final run of Titanfall 2 to close the event. Fatales events aren't a 24/7 affair like Awesome and Summer Games Done Quick, so be sure to check the schedule for all the highlights.
Or, if you simply can’t wait until Sunday to dive into some great speedruns, Games Done Quick recently launched GDQ TV. This dedicated Twitch channel is always on and highlights some notable moments and runs from the entirety of the GDQ archive.
This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-frost-fatales-2026-kicking-off-on-march-8-201826864.html?src=rssThe Playdate Catalog's 3-year anniversary sale is here
If your Playdate wishlist is anything like mine (endless), here's a good excuse to actually go ahead and free some of those games from limbo: Panic is running a two-week-long sale on the Playdate Catalog to celebrate its three-year anniversary. Sure, the majority of Playdate games are pretty cheap as is, but they can still add up when you're on a wild purchasing spree. Ask me how I know! The sale will be running from March 5 until March 19 at 1PM ET (10AM PT), so take advantage of the discounts while you can.
There are 423 games available in the Catalog now, according to Panic, so if you're having trouble deciding on which you should go for, I've got you covered with a few recommendations right here.
Season Two
If $39 felt like too much to drop on Season Two when it came out last summer, now's the time to get it. Playdate's second season had only half the number of games as its first, but it still felt like a much stronger collection. Each of its 12 games is really solid, and there's plenty of variety in terms of genre and style, from puzzles and hours-long adventures to fast-paced action games that are great for bursts of intense play. And, it comes with Blippo+ — an oddball cable TV simulator that's unlike anything out there right now.
All of these games are worth playing, but there were definitely some standouts from the bunch: The Whiteout, a post-apocalyptic adventure that'll surely hit even harder now considering the winter we've had; the puzzle platformer Taria & Como; the arcade action game Fulcrum Defender; the climbing adventure, Tiny Turnip. I also really enjoyed Dig! Dig! Dino! for something on the chiller side.
Outside Parties
I have not been able to shut up about this game since it came out. It's unique, it's creepy, it's completely engrossing and it really pushes the limits of what the Playdate can do. Outside Parties is a horror scavenger hunt, presenting you with one massive picture to scrutinize and find hidden scenes within, using the crank to adjust the brightness constantly so you can find anything that may be buried in shadow. As you find these targets, more and more of the game's story comes to light through eerie audio clips. It is such a cool experience and the atmosphere of it all is incredible. You'll get many hours of playtime out of this one too, with over 150 targets to find and lots of lore to uncover.
Crankstone
A full-blown western for the Playdate! Crankstone is a gallery shooter with minigames mixed throughout, and between the aesthetic, the music and the activities, it's a lot of fun. You can choose the story mode to get right into the shooting and defending the town from outlaws, or head to the saloon to pick from the handful of mini games individually, including some fast-paced "spot the correct card" deck shuffling games and a few mimicry games involving the crank. It's like a wild west theme park crammed into the Playdate, which is to say, it's wonderful.
Echo: The Oracle's Scroll
This is one of my all-time favorite Playdate games. Echo: The Oracle's Scroll is a metroidvania without the usual combat, focusing entirely on exploration and puzzle-solving in a vast network of subterranean kingdoms. In this game, the Blight has forced civilization underground, and you play as a child who has been sent on a mission to deliver a scroll from the bottom-most territory, where the humans live, up to The Archives.
There are all sorts of treacherous environments underground, including magma lakes and areas filled with hostile vegetation, making for what is at times a challenging platformer that requires lots of creativity to make your way through. The tone is a bit somber, but quirky characters — like a frog prince with a bouncy belly — keep things from getting too dark.
Carte Blanche
This one's for lovers of classic card games. There are six games in this virtual card game parlor (which is run by a bird named Blanche): Cribbage, Gin Rummy, Spades, Cassino and Spite & Malice. It's great for if you already know what you're doing, but I found Carte Blanche to be a really good introduction to these games for absolute beginners too, thanks to the easy-to-follow tutorials. When you win games, you'll be rewarded with coins that you can spend at Blanche's slot machine, which is stocked with little trinkets she's collected.
Other games to try
These are just the games I've been enjoying lately, but there are tons of other Playdate games worth checking out during the sale, like these cheese games and Spilled Mushrooms. And if you need even more recommendations, take a look through our list of the best Playdate games, where you'll find gems like Summit and Bwirds. There are quite a few I'm planning to finally spring from my wishlist too, including The Shape That Waits, Xeno Escape and Loona Landa.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-playdate-catalogs-3-year-anniversary-sale-is-here-181500105.html?src=rssGoogle reportedly muzzles Epic Games CEO Tim Sweeney until 2032
Epic Games’ courtroom battle with Google is over, but it’s reportedly going to affect how its CEO can speak about the tech giant for years for years to come. According to The Verge, part of the settlement terms Epic had signed has a clause stating that Epic and Sweeney will have to speak positively about Google’s competitiveness and app store operations going forward. “Epic believes that the Google and Android platform, with the changes in this term sheet, are procompetitive and a model for app store / platform operations, and will make good faith efforts to advocate for the same,” the clause reportedly reads.
Further, The Verge says the settlement terms between the companies will expire five years after Google is done rolling out changes to its service fees. Since Google expects to finish implementing changes worldwide by September 30, 2027, Sweeney can’t speak negatively about the app store until after September 30, 2032.
Sweeney is one of the most vocal critic of how Apple and Google operate their app stores, which had led to several lawsuits between the companies. He once called both Apple and Google “gangster-style businesses” that will “always continue” to be engaged in illegal practices and just pay the fine afterwards. Epic Games filed a lawsuit against Google in 2020, accusing it of illegal monopoly on app distribution and in-app billing services for Android devices. In 2023, Google lost the lawsuit. It then lost its appeal two years later, before the companies reached a settlement in November 2025. On March 4 this year, Google officially scrapped the 30 percent cut it takes from Play Store transactions, lowering it to 20 percent and even to 15 percent in some cases.
In response to the Google’s decision, Epic Games is bringing back Fortnite to the Play Store worldwide. “Google is opening up Android all the way with robust support for competing stores, competing payments, and a better deal for all developers. So, we've settled all of our disputes worldwide. THANKS GOOGLE!” Sweeney posted on X. Based on the clause in their settlement, future statements from the CEO about Google will need to carry a similar tone, in the next few years at least.
Update, March 5 2026, 2:13PM ET: Epic reached out to Engadget to share an important clarification: “Criticizing Google is fair game on topics not related to app store distribution/ fees,” the company wrote on X, “Epic and Google agreed to not disparage only on topics about the settlement.” We’ve updated the copy of our story to reflect the specificity of the non-disparagement agreement, and look forward to the ways in which Epic will certainly exercise its remaining capacity to be critical of Google.
This article originally appeared on Engadget at https://www.engadget.com/gaming/google-reportedly-muzzles-epic-games-ceo-tim-sweeney-until-2032-105501644.html?src=rssRoku is launching a trivia game called... Roklue?
Who needs Half-Life 3 or Beyond Good & Evil 2? Roku, in an attempt to gamify content discovery on its platform, has cooked up a gaming announcement for the ages. Behold: Roklue. Yes, that's a real name that someone with a job title and (likely high) salary came up with.
Roklue (shudder) will quiz players on "the movies and TV shows that everyone is talking about," along with classic "beloved favorites." When it references a movie or show, it will provide a link for you to tune in on your device. The initial version is an Oscar season tie-in ("Roklue: Awards Season") that debuts on Saturday. This inaugural version is produced by B17 Entertainment, a Sony-owned company.
Roku says it will rotate thematic content throughout the year. Variety reports that those will center around music festivals, the Emmys and holidays.
Apart from that name, which should come with a gag-reflex warning, Roklue sounds harmless enough. You play a trivia game to find new stuff to stream; Roku grows its engagement. Win-win. But with corporate schemes like this, it's always worth wondering where further monetization might eventually come into play. Think something like linking to series on platforms you don't yet subscribe to. (Hello, kickback.)
On March 7, you'll find the free Roklue (ick) game on your Roku home screen, no download required.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-a-trivia-game-called-roklue-190000386.html?src=rssNetflix just bought an AI startup founded by Ben Affleck
Netflix has acquired an AI filmmaking startup called InterPositive, according to a report by Variety. This is a company that was founded by actor Ben Affleck back in 2022. Don't worry if you haven't heard of it. Affleck has been operating the company in stealth mode for the past few years, so this is pretty much it's big coming-out party.
The terms of the acquisition haven't been disclosed, but Affleck will remain on as a senior advisor to Netflix. Additionally, the entire staff will be absorbed into the streaming platform.
Affleck says he started the company after "observing the early rise of AI in production" and realizing how the "models came up short." The company makes tools that generate AI models based on an existing production's dailies. This lets filmmakers use the model in the post-production process to do stuff like mix and color, relight shots and add visual effects.
Affleck adds that this tech is "not about text-prompting or generating something from nothing." Netflix says the company will keep "filmmakers at the center of the process." The company recently used generative AI tools to whip up a VFX shot in a show called The Eternaut. It's also been using AI to make ads more intrusive. We'll have to wait and see if creators do indeed remain at the center of things. Netflix will offer access to InterPositive's tech to creative partners but has no plans to sell it commercially.
To Affleck's credit, he seems to have a nuanced understanding of modern AI tools. "We also need to preserve what makes storytelling human, which is judgment," he said. "The kind that takes decades to build, experience to hone and that only people can have. I knew I had a responsibility to my peers and our industry, to protect the power of human creativity and the people behind it." However, it's worth reiterating that the company is no longer in Affleck's hands, as he is now just an advisor.
This article originally appeared on Engadget at https://www.engadget.com/ai/netflix-just-bought-an-ai-startup-founded-by-ben-affleck-184536640.html?src=rssMeta hit with a class action lawsuit over smart glasses' privacy claims
Meta is facing a class action lawsuit for false advertising related to its AI glasses following reports about the company's use of human contractors to review footage captured from users' glasses. The lawsuit, filed Wednesday in federal court in San Francisco, alleges that Meta's claims about the devices' privacy features have misled users.
The lawsuit comes after a Swedish newspaper reported that subcontractors in Kenya have raised concerns about viewing footage recorded via Ray-Ban Meta glasses. According to Svenska Dagbladet, workers have reported witnessing "intimate" material, including bathroom visits, sexual encounters and other private details as part of their job labeling objects in videos captured on users' smart glasses.
"This nationwide class action seeks to hold Meta responsible for its affirmatively false advertising and failure to disclose the true nature of surveillance and its connection to the company’s AI data collection pipeline," the lawsuit, filed by Clarkson Law Firm, states. The filing names two individuals who live in California and New Jersey who purchased Meta's smart glasses. It says that both "relied" on Meta's marketing claims about the glasses' privacy protecting features and that they would not have purchased them if they knew about the company's use of contractors. The lawsuit seeks monetary damages and injunctive relief.
A spokesperson for Meta confirmed to Engadget that data from its smart glasses can be shared with human contractors in some cases. The company declined to comment on the claims in the lawsuit.
"Ray-Ban Meta glasses help you use AI, hands free, to answer questions about the world around you," the spokesperson said. "Unless users choose to share media they've captured with Meta or others, that media stays on the user's device. When people share content with Meta AI, we sometimes use contractors to review this data for the purpose of improving people's experience, as many other companies do. We take steps to filter this data to protect people's privacy and to help prevent identifying information from being reviewed."
What the company doesn't explicitly say there is that there is no way to use the smart glasses' "multimodal" features without sharing the captures of your surroundings with the company. As I noted in my review of the second-generation Ray-Ban Meta smart glasses last year: "images of your surroundings processed for the glasses' multimodal features like Live AI can be used for training purposes (these images aren't saved to your device's camera roll)."
So while Meta claims that users' own recordings are kept private, footage that is captured but not stored locally for users — like video when Live AI is in use — can be sent to contractors who help train the company's AI models. Meta's privacy policy doesn't specifically mention the use of human contractors, though it states that such data can be used for training purposes.
"The undisclosed human review pipeline renders the Meta AI Glasses’ privacy features materially misleading, transforms the product from a personal device into a surveillance conduit, and exposes consumers to unreasonable risks of dignitary harm, emotional distress, stalking, extortion, identity theft, and reputational injury," the lawsuit says. "Indeed, Meta employees and contractors have described viewing credit card numbers, nudity, sexual activity, and identifiable faces in the footage they reviewed, and reported that Meta’s purported anonymization safeguards do not reliably function."
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-hit-with-a-class-action-lawsuit-over-smart-glasses-privacy-claims-182846817.html?src=rssI hope you like spreadsheets, because GPT-5.4 loves them
OpenAI is releasing a new model today, and like GPT-5.2 before it, GPT-5.4 is all about professional work. OpenAI is calling GPT-5.4 its most capable frontier model for tasks like coding and data analysis. OpenAI claims the new model produced presentations with stronger, more varied aesthetics and made more effective use of its image generation tools.
It's also the first model from OpenAI built with native computer-use capabilities, making it better at carrying out tasks across several apps at the same time. When it comes to computer use, one noticeable improvement OpenAI has recorded is the way GPT-5.4 issues mouse and keyboard commands. It's significantly better at navigating a desktop environment than its predecessor.
When users turn to GPT-5.4 in ChatGPT, where it will now be the default model for the chatbot's Thinking mode, the system will outline how it plans to tackle a request, giving people the opportunity to tell it to adjust course as it's generating a response. At the same time, the new model offers better web research capabilities, especially when it comes to "highly specific" queries, according to OpenAI.
"Together, these improvements mean higher-quality answers that arrive faster and stay relevant to the task at hand," the company states. Separately, OpenAI claims GPT-5.4 is its most factual model yet, noting, relative to GPT-5.2, it's 18 percent less likely to generate a response with any errors. Here's hoping it knows not to turn to Grokipedia for information, something its predecessor was known to do.
As mentioned, GPT-5.4 will be available in ChatGPT when users select the chatbot's Thinking mode, and as GPT-5.4 Pro from the model picker. As such, this isn't a release for Free and Go users — or even Plus subscribers, for that matter. It's more for enterprise customers, and developers who rely on the company's Codex app. On that note, for API customers, OpenAI claims GPT-5.4 is its most token efficient reasoning model to date, though those tokens will cost more than their GPT-5.2 counterparts. For instance, OpenAI is pricing one million input tokens at $2.50, up from $1.75 with GPT-5.2.
The fact that OpenAI has increasingly shifted its strategy to focus on professionals shouldn't be surprising. When Microsoft announced last September it would add Anthropic's models to Copilot 365 (where previously it depended exclusively on OpenAI's systems), there were reports that suggested the company made the decision because it found Claude was better at tasks like generating spreadsheets and presentations. Reporting from The Information suggests OpenAI is generating about $25 billion in annualized revenue. However, the company is still far from being profitable, and with more than $1.4 trillion in data center commitments on the books, it's reliant on funding from investors to keep the lights on. Seen in that context, productivity represents a place where it might have a chance to build a sustainable business.
The National Videogame Museum has acquired the mythical Nintendo Playstation
It might sound like the stuff of daydreams now, but once upon a time it was briefly the very real intention of Sony and Nintendo to collaborate on a console. Nicknamed the Nintendo PlayStation, the idea was that a new CD-ROM format backed by Sony would be added to the cartridge-based Super NES, resulting in a hybrid console that could play both.
The partnership didn’t last long, though, with Nintendo backing out before it ever really got off the ground, announcing that it would instead be working with Philips. Sony decided to make the PlayStation on its own instead, in an act of revenge that you have to say paid off in the long run, and we never did get to see Crash Bandicoot running around the Mushroom Kingdom. Still, the short-lived Nintendo PlayStation remains a fascinating what-if scenario in video game history, and the USA’s National Video Museum has acquired the original development kit.
BREAKING: The NVM has acquired the mythical Nintendo Playstation! 🤯
— National Videogame Museum (@nvmusa) March 4, 2026
This Sony MSF-1 is the OLDEST known existing Nintendo Playstation hardware artifact, and is the original development system for Sony’s planned Super Nintendo CD attachment. It is the ONLY known unit to exist!… pic.twitter.com/9JQyCsFtxc
Codenamed the MSF-1, the device now in the museum’s possession is the oldest known prototype of the console that never was, and according to the Texas-based NVM, likely the only one that still exists. Being a dev kit, it’s unsurprisingly not the most attractive thing to look at, and definitely not something you would guess is designed to play video games if you didn’t know any better. But it’s still a hell of an artifact for the museum to get its hands on.
Presumably very few people outside of Sony and Nintendo would have had access to the MSF-1, but just over a decade ago Engadget was able to test an ultra-rare prototype of what was going to be the consumer product. The same prototype was later sold for more than $300,000 at an auction.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-national-videogame-museum-has-acquired-the-mythical-nintendo-playstation-173529085.html?src=rssGoogle begins calling out battery-killing Android apps
Google is living up to its word and posting warning labels for battery-killing apps. 9to5Google spotted Google's rollout announcement, which the company previously said would arrive on March 1.
The label says, “This app may use more battery than expected due to high background activity.” If you don't yet see the warnings, they may not have reached you yet. Google says the banners will "roll out gradually to impacted apps" in the coming weeks.

Warning labels aren’t the only stick in Google’s fight against infringing apps. They may also be excluded from discovery services like Play Store recommendations.
Google's definition of battery-draining apps centers around Android's "partial wake lock" mechanism. This service allows an app to keep the phone's processor running even while the screen is off. There are logical exceptions where apps do need this: audio playback, location access, etc. But the company apparently sees too many abusing that API for other reasons. And Google wouldn't want people to assume the problem is with the hardware and switch to an iPhone — because then we’re talking about money.
If you're a developer, Google's technical documentation offers much more detail. For everyone else, keep an eye out for those Play Store labels and consider steering clear of those apps until their devs clean things up.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-begins-calling-out-battery-killing-android-apps-170650936.html?src=rssGoogle pledges roughly three hours of its annual profit to fight climate change
Google has pledged "at least" $50 million through 2030 on "projects designed to eliminate superpollutants." The company will be joined by a handful of other companies including Amazon and Salesforce in the newly formed Superpollutant Action Initiative.
In total, these companies have committed $100 million to the project, hoping to "accelerate the reduction" of superpollutants like methane, black carbon and refrigerant gases. Google says these are responsible for close to half of all planetary warming.
"Superpollutants are a major part of the equation to limit atmospheric warming. Experts agree that eliminating them where we can is one of the most powerful levers we have to deliver near-term impact, playing a vital and complementary role to removing CO2," said Randy Spock, Google's carbon credits and removals lead. The gases break down faster than CO2 but can trap heat thousands of times more efficiently, and the coalition claims that aggressive action could prevent more than half a degree Celsius of warming by 2050.
Alphabet, Google’s parent company, reported $132 billion in net income in 2025. Google's five-year, $50 million pledge works out to about three hours of that. The company is also set to spend billions building massive data centers for AI that it claims are more resource conscious than others. So far, Google’s AI infrastructure buildout drove an 11 percent rise in the company's total emissions last year.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-pledges-roughly-three-hours-of-its-annual-profit-to-fight-climate-change-164808010.html?src=rssCanadian government says OpenAI will take further steps to strengthen safety protocols
The Canadian government says that OpenAI CEO Sam Altman has agreed to take steps to immediately strengthen safety protocols, according to a report by Wall Street Journal. This follows a mass shooting incident at a high school in which OpenAI flagged the suspect and suspended his account, but did not alert authorities.
These changes look to primarily involve law enforcement, with commitments to notify police about potentially suspicious use of ChatGPT. We don't have any confirmation from the company at this time, but Canada's Artificial Intelligence Minister Evan Solomon says he "asked OpenAI to take several actions, which Altman has agreed to do."
Please see my statement.
— Evan Solomon (@EvanLSolomon) March 5, 2026
🇨🇦
Veuillez consulter ma déclaration. pic.twitter.com/wg24dMGl3r
Solomon attended a virtual meeting with Altman to discuss how the company "would include Canadian privacy, mental health and law enforcement experts into the process to identify and review high-risk cases involving Canadian users." He says OpenAI has pledged to provide a report to outline these new protocols.
He also asked Altman to make these changes retroactively and to review previous suspicious incidents on the platform, providing law enforcement with data when necessary. We don't know if OpenAI has consented to that part.
Engadget has reached out to OpenAI to ask about these changes and if they'll be exclusive to Canada. We'll update this post if we hear back.
This isn't the first step the company has made to make things right with Canada. Ann O’Leary, OpenAI's VP of global policy, recently suggested that the company would be tweaking its detection systems to better prevent banned users from returning to the platform. The company banned the alleged shooter's original account due to "potential warnings of committing real-world violence" but he was able to make another one.
This article originally appeared on Engadget at https://www.engadget.com/ai/canadian-government-says-openai-will-take-further-steps-to-strengthen-safety-protocols-164151618.html?src=rssOura buys gesture-navigation startup DoublePoint
Smart ring maker Oura has acquired Doublepoint, a company that specializes in gesture recognition for wearables. The Finnish startup uses smartwatches and wristbands as examples of products that benefit from its technology, but Oura will clearly be looking to incorporate it into its rings, in theory allowing you to control your connected devices with hand movements.
Oura said in a press release that the deal sees it inherit an "exceptional team of AI architects and builders from Doublepoint," including Doublepoint's four founders. The newly-acquired company will remain in its native Helsinki, where it will work with Oura’s international teams.
It added that Doublepoint’s expertise in helping devices register subtle hand movements will be key, as nobody wearing a smart ring is going to engage with gesture control if they have to thrash their hand around like a conductor.
Oura says it believes that the next generation of wearable AI-powered tech will use a combination of gesture and voice control, and Doublepoint’s background in biometric integration with devices will give it an edge in a competitive market.
Oura’s most recent release is the Oura Ring 4, which Engadget’s Daniel Cooper called "the smart ring to beat" in his long-term review last year. He praised the design, improved data collection and app interface, but was disappointed that even using basic hardware features requires a paid subscription.
This article originally appeared on Engadget at https://www.engadget.com/wearables/oura-buys-gesture-navigation-startup-doublepoint-163758659.html?src=rssEverything you need to know about streaming F1 on Apple TV
We’ve known Apple would follow up its blockbuster film F1: The Movie with live coverage of F1 races in 2026. Now that we’re approaching the first grand prix weekend of the year, the company has provided details on what fans can expect to see inside the Apple TV app and beyond.
There’s already a dedicated F1 channel in the Apple TV app, which is where you’ll stream races live when the time comes. You can also watch practice sessions, sprint races and both pre- and post-race coverage. Apple offers a number of additional F1 videos there (I’d recommend watching the one on the new rules) and you’ll be able to stream the latest season of Drive To Survive on Apple TV as well.
Apple will offer the F1 TV feed as the main broadcast alongside the Sky Sports feed for all races. If you’ll recall, ESPN used to show the Sky Sports feed with Sky’s commentary team for its coverage of F1. Apple says it’ll broadcast every grand prix in 4K (Dolby Vision) with 5.1 audio (no mention of Dolby Atmos).
As part of Apple’s deal with F1, Apple TV subscribers get F1 TV Premium for the 2026 season. This gives you access to things like onboard cameras, team radios and live telemetry in addition to live coverage of the entire grand prix weekend. So, you can watch races on Apple TV or F1 TV, depending on your app preferences, or use the additional features of F1 TV Premium as a second (or third, etc.) screen setup. Netflix will also broadcast the Canadian Grand Prix in May as part of the deal that brought Drive To Survive to Apple TV.

Full replays for all sessions will be available in the Apple TV app as well. Apple will offer a condensed race in 30 minutes replay option too, and the company says it’s working to hide spoilers in case users are watching after the race begins or concludes.
Apple has cooked up some new features for F1 grands prix as it takes over broadcast rights in the US. When you click on the F1 channel in the Apple TV app, the current grand prix week’s content is up top and you have the option to follow F1 so that you get notifications about the various events. Apple will provide a Driver Tracker, Driver Data and dedicated feeds for P1, P2 and P3. You can also watch the driver onboard cameras for each car in the Apple TV app. So, you don’t necessarily have to venture out to F1 TV for those things.
Apple will provide various Multiview options so you can put the main broadcast next to driver cams and race data. The company will offer some preset configurations, but you can make your own Multiview mix too. If you like Mercedes, for example, you can watch the main feed with driver cameras from Russell and Antonelli right beside it. Apple says Multiview will support up to five feeds at once (one main in the middle with two smaller ones on each side).

If you can only listen to races, you can hear live coverage and commentary in Apple Music through a dedicated radio streaming channel. There are also updated features for Apple News, Apple Sports and Apple Maps, the latter of which will have detailed info for fans attending in-person so they can hopefully avoid any surprises — like road closures — on race day.
The first race of the season is in Australia (March 6-8). Practice begins Friday with qualifying on Saturday and the grand prix on Sunday. Or if you live in the US, that will be Thursday night through Saturday night (race begins at 11PM ET).
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/everything-you-need-to-know-about-streaming-f1-on-apple-tv-190600771.html?src=rssSamsung Galaxy S26 Ultra review: The stealth upgrade
You'd be forgiven for thinking that the Samsung Galaxy S26 Ultra looks a lot like the last four models. That's because it does, right down to its general design and rear camera layout. But on Samsung's latest flagship phone, some stealthy upgrades are hidden beneath its classic blocky silhouette that might go unnoticed by the casual observer. Those help make this year's release feel like a better deal than its most recent predecessor. It remains rather expensive, starting at the same $1,300 as before, but considering the price of RAM these days, that almost feels like a blessing. So while it won't hit you over the head with monumental changes year over year, it's subtly one of the best Ultras we've gotten in the past half-decade.
Design: Back to aluminum
After dabbling with titanium frames on the last two Ultras, Samsung returned to aluminum for 2026. The company says this makes it easier to color-match the phone's chassis to the Corning Gorilla Armor 2 panels on the front and back, though it's incredibly difficult to see the impact on my black review unit. Elsewhere, the company shaved a few grams off its total weight and a few millimeters off its thickness (7.9mm and 214 grams), but even when directly comparing the new model to last year's S25 Ultra (8.2mm and 218 grams), that difference is basically imperceptible. I almost think the S26 Ultra's extra sleekness was just so that people would stop saying the Z Fold 7 is lighter than Samsung's most premium traditional candybar-style handset.
As always, there's a built-in storage slot for Samsung's S-Pen, which is essentially a carbon copy of what we got last year without any functional changes. However, because the phone's corners are more rounded than ever, one small peculiarity is that now there's a right and wrong way to insert it. No matter what you do, the stylus will stay put, but if you don't align the curve on the end of the S-Pen with the shape of the phone's corner, it just doesn't look right.
Display: Now with more privacy
The S26 Ultra's 6.9-inch screen is easily its most undercover upgrade because it sports essentially the same specs as last year. You still get 2,600 nits of peak brightness with a variable 120Hz refresh rate and a max resolution of 3,120 x 1,440. The secret is that with the touch of a button, you can activate Samsung's Privacy Display, which effectively stops others from spying on your screen when viewed from acute angles (both from the side and up and down).
When you turn the Privacy Display on and look at the phone less than head-on, everything sort of fades to black. Depending on the angle, you may still see an outline of UI elements and some bright spots depending on your content, but the wider you go, the fainter things get. The way it works is that the phone has two sets of subpixels, narrow and wide, the latter of which get turned off when the feature is active. And if you're really concerned about people snooping on you, there's an extra level called Maximum Privacy Protection that makes almost everything completely go gray, though there are trade-offs for this.
When using the standard Privacy Display mode, there's very little impact on image quality and brightness, so it's not that big of a deal to leave it on all the time. If you look closely, you may notice what appears to be a small drop in resolution, though this requires some serious pixel peeping and good eyesight. But with maximum protection on, there's a noticeable drop in contrast and luminance that, for me, isn't worth the increased privacy.
Thankfully, there's a third option, which is to have the phone selectively activate Privacy Display under certain conditions. You can have it automatically turn on when you get notifications or open selected apps (like for banking or authenticators), which is what I prefer. The phone can also enable the feature when you need to enter a PIN, pattern or password. The caveat is that this only applies to system-level prompts like your lock screen. Theoretically, there's no reason the S26 Ultra can't do this anytime you're presented with a password or PIN prompt, but every app needs to be optimized properly, so that isn't a thing just yet. Regardless, it's a powerful tool that can prevent people from gleaning sensitive info while you're and about and I really hope it becomes standard inclusion on all premium phones going forward.
Performance and software: More speed and AI
The main engine powering the S26 Ultra is Qualcomm's Snapdragon 8 Elite Gen 5 chip for Galaxy along with 12GB or 16GB of RAM and up to 1TB of storage. Its biggest strength lies in its improved NPU, which is 39 percent more powerful than the previous generation, paving the way for improved AI-based features. That said, the rest of the processor provides some nice but not especially impressive gains in processing speed. Its CPU boasted 19 percent better performance while its GPU is around 24 percent beefier. In Geekbench 6, this translated to a multi-core score of 11,240 for its CPU (up from 9,828 on the S25 Ultra) and a GPU score of 25,403 (up from 19,863). Granted, it's not like its predecessor ever struggled with performance, but it's still worth noting that this is essentially as fast as an Android phone can get right now.
Of course, as we progress deeper into the AI era, Samsung has come up with a boatload of new and improved AI-powered tools as well. The most useful of these is Photo Assist, which serves as a one-stop shop for all your editing and content creation needs. In addition to fixing things like reflections or deleting objects in an image, you can use natural language text prompts to generate completely new elements like hats for your pets or pretty much anything else you can think of. And if that's not enough, there's also Samsung's Creative Studio, which is a playground for making all sorts of fun digital art like wallpapers, stickers and greeting cards.
Elsewhere, there's also an improved document scanner and a call screener that's better at blocking spam and robocalls. All told, they're welcome upgrades and they work rather well. Samsung even borrowed an idea from Google's Magic Cue with its Now Nudge feature, which can surface relevant photos based on context anytime you’re using the Samsung keyboard. Unfortunately, what’s arguably the S26 Ultra's coolest new feature, Automated App Actions, isn't available for another week. But the bigger issue is that almost all of these features are things we've seen before on rival devices like the Pixel 10 Pro. While they're nice to have, it's gotten to the point where these tools are more like table stakes for high-end phones nowadays instead of being reasons you might want to upgrade.
Cameras: The same sensors with some larger apertures
While the sensors on the S26 Ultra haven't changed since the previous model, Samsung didn't completely forget about photo upgrades. Alongside its 10-megapixel 3x telephoto, 50MP ultra-wide and 12MP selfie cam, its 200MP main cam and 50MP 5x telephoto camera have larger apertures at f/1.4 and f/2.9, respectively (up from f/1.7 and f/3.4). So on top of already being able to take excellent photos during the day, the UItra's primary shooter is noticeably better at night.
In a shot of some Transformers in a dimmed room, the S26 Ultra basically matched what I shot with a Pixel 10 Pro — aside from some minor differences in white balance. Details were sharp and Samsung's photo was less noisy, which is due in part to a change in the phone's image processing. But the most impressive example of the Ultra's improved picture quality was when I took a very challenging backlit shot of a Grogu doll, in which the S26 did a better job of exposing Baby Yoda's face compared to the P10 Pro. So even without new sensors, Samsung has managed to make an already great main camera just a bit better.
Battery life
The Galaxy S26 Ultra features a 5,000mAh battery, just like what we got on the previous model. That means it's largely relying on power efficiency gains from its new chip for improved longevity, which it delivers, but it's not a major leap. On our local video rundown test, the S26 Ultra lasted 30 hours and three minutes, which is only about half an hour longer than before. That said, considering the only phones that have fared better were the OnePlus 15 and 15R, it's hard to be upset about its overall runtime.
As for charging, the Ultra has gotten a big leap in speed (assuming you have compatible power adapters) compared to its less expensive siblings. When using a cable, it now supports up to 60 watts versus 45 watts for the S26+ or just 25 watts for the base S26. And it's a similar story when charging wirelessly, with the Ultra now capable of hitting 25 watts when plopped on a pad compared to 20 watts for the S26+ and 15 watts for the S26.
The major annoyance is that Samsung still hasn't given any members of the S26 family a built-in magnetic ring for Qi2 charging or other magnetic accessories. The company claims this was done to help keep the phone as thin as possible, but honestly, I thought we had gotten over the desire for needless sleekness long ago. Sure, you can add that functionality back in by choosing the right case, but that's not a very premium experience and I sincerely hope this is the last time Samsung makes this omission on its flagship phone line.
Wrap-up
There's a strange feeling I often get when testing phones. After I got everything updated and set up the way I like, I noticed it even more with the S26 Ultra. The issue is that despite using a brand new device with shiny hardware, better performance and a more refined design, I'm still largely doing the same things and using the same apps as I was before (like Google Maps, Gmail and whatever my go-to mobile games are at the moment). This means my daily flow is basically unchanged from device to device.
However, if you're paying attention, you'll notice things like higher framerates while gaming, sharper and more well-exposed photos at night and helpful suggestions like when the phone surfaces relevant photos in the middle of a text conversation. This goes double for the S26 Ultra, whose biggest upgrade — the Privacy Display — is something meant to stop other people from snooping at what you're doing. When it's on, you probably won't even be able to tell, which is kind of the point.
There’s no doubt that the S26 Ultra is an improvement over last year’s phone. It’s faster, it takes better low-light photos and thanks to all of its new AI features, the handset feels smarter too. But it takes a discerning eye to spot and feel all these differences, particularly if you’re upgrading from a device that’s only a year or two old. So while the S26 Ultra remains the top pick as a phone that can do pretty much everything really well, in the grand scheme of things, it’s more of a stealthy, undercover update than an eye-catching new crown jewel.
Kena: Bridge of Spirits is coming to Nintendo Switch 2 this spring
One of the big surprises to come out of Sony’s recent State of Play showcase was the announcement of a sequel to 2021’s Kena Bridge of Spirits, the impressive debut from indie studio Ember Lab. If you missed the first game and want to catch up before its successor launches on PC and PS5 later this year, it’s coming to Switch 2 this spring.
The Switch 2 is very much in its port era, owing to publishers seizing the opportunity to take advantage of the new system’s popularity and improved graphical grunt. And while it’s hard to get too excited about a five-year-old game making its way to the latest Nintendo console, Kena’s gorgeous Pixar-lite aesthetic, cute critters and decidedly Zelda-y medley of combat, exploration and puzzle-solving make it a great fit for Switch 2.
If you missed it the first time around, Kena: Bridge of Spirits is a third-person action-adventure game that follows the eponymous Kena, a young spirit guide who helps wayward souls on their journey through to the afterlife. It has PS2 energy in the best possible way, and a deceptively deep combat system that will eventually catch you out if you don’t pay attention to enemy patterns.
While nothing about the game is particularly groundbreaking, Kena is a visual feast, which is unsurprising when you learn about Ember Lab’s roots in film animation. I’m quite looking forward to seeing how it looks running on the Switch 2’s big, bright handheld display.
The Switch 2 version comes with the Anniversary DLC, which features Charmstones, Spirit Guide Trials, new outfits, and various accessibility features. You also get a New Game+ mode with even trickier encounters. It arrives this spring, with Kena: Scars of Kosmora due to launch later in 2026 on PS5 and PC.
This article originally appeared on Engadget at https://www.engadget.com/gaming/kena-bridge-of-spirits-is-coming-to-nintendo-switch-2-this-spring-132839640.html?src=rssBMW’s i3 prototype conquers the ice with power and technology
For an electric car to survive in this incentive-free, tariff-laden, emissions-loving world, it has to be very, very good. It also helps if it's priced right, and looking great doesn't hurt either.
Unfortunately for BMW's latest EV, the i3 sedan, we still can't say much about those last two questions. BMW hasn't announced pricing yet, and thanks to some eye-crossing camouflage, it's impossible to know exactly what it looks like, either. But, after a day behind the wheel of a prototype machine sliding it through the Swedish wilds, I can at least confidently confirm that it's shaping up to be a very good indeed.
Deja Vu
If you're thinking to yourself, "Wait, didn't BMW already have an i3?" You are absolutely right. Back in 2013, BMW released its first mass-market electric car, a little five-door hatchback called the i3. I drove a few versions of it over the years. It was wonderful and novel and earned itself some ardent fans, but it never quite reshaped the motoring world the way that its creators surely hoped.
A decade later, BMW's got a new i3 that has the potential to be a far bigger success on the global scale, and it also resets that designation to slot in with the company's already well-established naming scheme. BMW's 3 Series is its iconic sedan, and "i" is the designation for its electric vehicles. The i3, then, should be an electric sedan, and so it is going forward.

This new i3 is built on the Neue Klasse platform, BMW's "new class" architecture that also underpins the iX3 SUV. In developing Neue Klasse, BMW started almost from scratch, developing a whole new suite of technologies in pursuit of a better-driving, faster-charging and more-affordable next generation of EVs.
There's a battery pack that's wholly new compared to the company's prior efforts, a cell-to-pack architecture that promises more capacity in a smaller, lighter enclosure. There's a whole new stack of electronics systems offering more power and capability than before. And, there's a completely new styling design language that not everyone will love.
The iX3 SUV was the first recipient of all that newness, and the i3 sedan will be the second. Again, we can't pass judgment on its styling just yet, but you can probably get a bit of an idea of what to expect by looking at 2023's Vision Neue Klasse concept.
Heart of Joy
That new electronics suite running throughout the Neue Klasse is a huge part of the appeal here. Typically, when buying a new car, you don't worry too much about who did the ABS or the traction control. Those are simply table stakes in modern motoring.
However, BMW decided to shake up these pedestrian safety features in the i3 by re-thinking everything from the brake actuators to the electric motor controllers and doing it all in-house. Now, fewer, more powerful chips from Qualcomm and others run all of the car's disparate systems like those together in a system that BMW evocatively calls "Heart of Joy." That makes for a far smoother and more seamless driving experience when the ABS can, for example, talk directly to the stability control.

That's the theory, anyway, and in Sweden this week I got a chance to test that out. I got behind the wheel of what will be the first i3. Called the i3 50 xDrive, it's a dual-motor, all-wheel-drive sedan that produces 463 horsepower and 476 pound-feet of torque.
All-wheel drive helps with acceleration, but it's the braking where the Neue Klasse's technology really shines. Thanks to having more finesse over the control of its two electric motors, the Neue Klasse can rely far more on recuperative braking and far less on using the physical brakes. This makes for ultra-smooth, calm stopping, even when driving on glare ice.
Accelerating, though, is far more entertaining. Even on extremely low-grip, unpredictable surfaces like a frozen lake, I could just mash my foot to the accelerator and clumsily turn the wheel in the direction I wanted to go. Despite my lack of finesse, the system intelligently applied the brakes on the inside wheel to help get the car to rotate, and automatically cut the power to the electric motors front and rear based on how much grip was available.

Even with my foot flat on the accelerator, I was able to navigate tight turns on glare surfaces without having to deploy any fancy ice driving techniques. However, as someone who enjoys deploying such techniques, I was also invited to turn off the car's stability systems and have a little fun.
Like this, the BMW turned into an absolute riot. Let loose, the i3 was a very willing drift partner, letting me slide through the corners with wild abandon. It still used just enough of its smarts and control systems to keep me from spinning out when I got a little too eager on the throttle, but it never ruined the fun.
Panoramic Vision
This prototype drive was also a chance to sample the i3's Panoramic Vision display in a new environment. As debuted formally at CES back in 2025, Panoramic Vision replaces the standard gauge cluster behind the steering wheel with a massive, windshield-spanning display. It's a little like an ultra-wide heads-up display in that it reflects up from a lengthy display embedded in the dashboard.
In pictures, this seems like it will be horribly distracting, since you have six customizable sections of information flashing at you in your line of sight. In practice, though, it's actually quite nice. You can customize those panels to show whatever information you like, from whatever track you're playing to the current vehicle speed to even a disembodied head representing the car's integrated voice assistant. Or, if that's all too much, you can simply disable most of the panels and keep it simple, relying only on the left-most pane to display your speed and other vehicle information.
I didn't get to see all of the i3's interior. Since it's still a prototype, BMW kept much of it covered in black fabric. Still, the Panoramic Vision display and the weird central touchscreen that's inclined to the left work together to create a great user experience. I will, though, miss the rotary iDrive knob, which is sadly no more.
Wrap-up
We have a little while yet to wait until BMW gives us all the details on the new i3 — its debut is set for March 18 — but from what I experienced in Sweden, it's shaping up extremely well. If BMW gets the pricing right, and if what's hiding under that vinyl camouflage isn't too offensive, this thing has all the makings of a hit.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/bmws-i3-prototype-conquers-the-ice-with-power-and-technology-130000610.html?src=rssAnthropic is reportedly back in talks with the Defense Department
Anthropic is reportedly trying to reach a new deal with the US Defense Department, which could prevent the government from labeling it a supply chain risk. According to Financial Times and Bloomberg, Anthropic CEO Dario Amodei has resumed talks with the agency over the use of its AI models. In particular, the publications say that Amodel is having discussions with Emil Michael, the Under Secretary of Defense for Research and Engineering.
The two of them were trying to work out the contract over the use of Anthropic’s models before negotiations broke down and the government soured on the company. The Times reports that they couldn’t agree on language that the AI company wanted to see to ensure that its technology will not be used for mass surveillance.
In a memo sent to Anthropic staff, Amodei reportedly said that the department offered to accept the company’s terms if it deleted a specific phrase about “analysis of bulk acquired data.” He continued that it “was the single line in the contract that exactly matched” the scenario it was “most worried about.” Anthropic, which first signed a $200 million deal with the department in 2025, refused to comply with the Pentagon’s demands. The agency then threatened to cancel its existing contract and to label it a “supply chain risk,” a designation typically reserved for Chinese companies. President Trump ordered government agencies to stop using Anthropic’s technology afterward. However, there’s a “six-month phase-out period” that reportedly allowed the government to use Anthropic’s AI tools to stage an air attack on Iran.
Amodei also said in the memo that the messaging OpenAI has been trying to convey is “just straight up lies,” the Times reports. He hinted, as well, that one of the reasons his company is now on the outs with the government is because he hasn’t “given dictator-style praise to Trump” like OpenAI’s Sam Altman has.
If you’ll recall, OpenAI announced that it reached an agreement shortly after it came out that Anthropic was having issues with the agency. Its CEO, Sam Altman, said on Twitter that he told the government Anthropic shouldn’t be designated as a supply chain risk. He said during an AMA on the social media website that he didn’t know the details of Anthropic’s contract, but if it had been the same with the one OpenAI had signed, he thought Anthropic should have agreed to it. Anthropic’s Claude chatbot rose to the top of Apple’s Top Free Apps leaderboard after OpenAI announced its Defense Department contract, beating out ChatGPT.
Altman later posted on X that OpenAI will amend its deal with language that explicitly prohibits the use of its AI system on mass surveillance against Americans. When it comes to the military’s use of its technology, though, CNBC says that Altman told staffers that the company doesn’t “get to make operational decisions.” In an all-hands meeting, Altman reportedly said: “So maybe you think the Iran strike was good and the Venezuela invasion was bad. You don't get to weigh in on that.”
This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-is-reportedly-back-in-talks-with-the-defense-department-125045017.html?src=rssNothing Phone 4a Pro hands-on: A premium design with a price to match the Pixel 10a
Nothing has announced its latest premium midrange device, the Phone 4a Pro. The company says it's the thinnest full-metal phone on the market, measuring in at 7.95mm. It also looks notably different from the prior A-series phones – and pretty much any of the company's phones to date.
It features an aluminum unibody while retaining Nothing’s retro-clear hardware design touches, with a clear, redesigned camera unit. Yes, the aggressively protruding circular camera unit of the Phone 3a Pro is gone, replaced with an oblong housing that houses the triple-camera array and a tweaked Glyph Matrix, similar to what debuted on last year’s Nothing Phone 3. It also feels incredibly premium – more so than even the company’s flagship phones.
Despite that, Nothing seems to be strikeinga balance between affordability and wow factor with the Phone 4a Pro. It has a slightly higher price tag ($499) than the 4a and alongside a major hardware redesign, a lot of the improvements here make this phone feel “pro” compared to its smaller sibling. This new premium vibe comes at a cost of design excitement, though.
It also looks a little like another certain smartphone or two. Don’t call it a camera plateau.
The Phone 4a Pro has its own take on the Glyph Matrix, composed of 137 mini-LEDs. That’s fewer LEDs than the Nothing Phone 3, but they are 100 percent brighter at around 3000 nits. It supports pretty much all the Glyph toys we enjoyed on last year’s Nothing flagship, although the 4a Pro lacks a dedicated Glyph Button, which is a shame. This means in order to hop between toys and modes, you’ll have to dig into Glyph settings inside the settings menu – not the existing Glyph menu – in order to flit between them. Honestly, may make me less likely to play around with the Glyph, but I’ll have to see after further testing. It’s a little odd when there’s a circular metal detail on the lower left corner that looks like it could have been a Glyph button. Ah well.
The Phone 4a Pro will land in three different colors: silver, black and pink. The pink hue is tastefully subtle. So subtle, in fact, that you'd think it was the silver option. I like the black version.
The Phone 4a Pro has a slightly bigger screen than both its predecessor and the 4a, but the real news isn’t just the extra fraction of an inch. The 6.83-inch display can now reach 144Hz refresh rates, while it can also top out at 5,000 nits of brightness with HDR content. That makes it up to 66 percent brighter than its predecessor, and it was noticeably easier to read in Nothing’s harsh spotlights and daylight.
Nothing has further refined the cameras, and the 4a Pro uses the same telephoto sensor as the flagship Phone 3. That’s paired with a new 50-megapixel Sony LYT-700C camera sensor that’s 24 percent bigger than the 50MP sensor inside the 3a Pro. It’s also faster at auto-focus than its predecessor, and seems to more easily lock onto subjects without having to tap on what you want in focus.
There’s also a new triple 12-bit Image Signal Processor (ISP), which enables up to 140x ultra zoom, like we’ve seen on Galaxy phones for the last few years. Don’t expect to be blown away by those zoom extremes: it seems to work well on the easy-to-guess structures of buildings and patterns, but a 70x zoom range and higher aren't settings I'm going to lean into much.
I haven’t had time yet to fully scrutinize the 4a Pro’s camera, but there’s a lot of feature parity with pricier phones. It can capture super-slow 120fps video at full HD, while Action Mode is built directly into the camera app to shoot up to 30 Ultra XDR images in a row. Codeveloped with Google, Ultra XDR images are high-dynamic-range images that capture 13 RAW frames at different exposures and combine them into a single image. In practice, this should offer another way to pull usable shots from challenging low-light or harsh-light environments.
Power users may also like new presets, alongside Nothing’s own collection of camera filters. There are seven new editing options, letting you tweak (and save) contrast levels or even apply a vignette effect. I’m a fan of the built-in presets, but it’s nice to have access to the same camera settings to make and save my own B&W filter.
Nothing says you can expect 30 percent improved graphics performance and 27 percent faster CPU speeds, with “flagship” LPDDR5X memory, which makes it 100 percent faster than last year’s 3a Pro. Improvements to the chipset and memory speed weren’t immediately noticeable during my time seeing the device.
Nothing continues to refine its own OS skin, but it’s still a refreshing, different take on the Android interface you’re used to. And if you’re not a fan, you can turn it back to a more stock look. Based on user feedback, there are new size options for the home screen widgets and a new custom lock screen. It may be due to the more powerful processor, but both the 4a Pro and the base 4a seem to have smoother animation flourishes when opening and switching between apps or swiping across content.
New AI software includes a formal launch of Essential Search, able to scour the entire device for information, images, documents, apps and more. The 4a series include the first Nothing devices to include cloud access for the still useful Essential Space app, housing your voice notes, screengrabs, text notes, and more. This means, hopefully, I can transition everything across from my Nothing Phone 3. (Or even between the Phone 4a and 4a Pro.)
It’s a different look for Nothing, and the 4a Pro’s price (and timing) will pit it against both the Pixel 10a (priced the same) and base flagship devices from Samsung. The Phone 4a series pre-orders are open now at nothing.tech and other retailers, with sales of the Phone 4a Pro starting March 27. Expect our full review in the coming weeks.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-phone-4a-pro-hands-on-price-launch-date-123053485.html?src=rssApple Music can now flag AI content, but only if distributors elect to label it
While music streaming apps like Bandcamp, Spotify and Deezer have taken steps to inform users about AI-generated content, we haven't heard much out of Apple Music in that regard. However, Apple Music has now introduced "Transparency Tags" designed to show listeners if any elements were generated in whole or part by AI. The catch is that Apple is leaving it up to labels and distributors to create those tags, according to an Apple newsletter to industry partners seen by Music Business Worldwide..
"Proper tagging of content is the first step in giving the music industry the data and tools needed to develop thoughtful policies around AI, and we believe labels and distributors must take an active role in reporting when the content they deliver is created using AI," Apple wrote, calling it a concrete first step toward transparency around artificial intelligence.
Streaming platforms already use metadata tags for things like song and album titles, genre and the name of the artist. The new tags will now identify any artwork, tracks, compositions and music videos created in whole or in part by AI.
However, Apple's new system requires labels and distributors to opt in and manually flag their use of AI, a system that's similar to what Spotify is doing. On top of that, Apple has no apparent enforcement mechanism for AI content.
By contrast, other music platforms including Deezer and Bandcamp are using in-house AI-detection tools to flag content whether the distributor opts in or not. Deezer disclosed in January 2026 that it receives over 60,000 fully AI-generated tracks every day, double the number it saw in September 2025. Synthetic content, also called "AI slop," has accounted for 13.4 million tracks on its platform, Deezer added.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/apple-music-can-now-flag-ai-content-but-only-if-distributors-elect-to-label-it-121521873.html?src=rssNothing Phone 4a hands-on: A more technically accomplished entry-level smartphone
Nothing is back with two new smartphones, the entry-level Phone 4a and the mid-range Phone 4a Pro. With the base 4a in particular, there’s no shortage of substantial hardware upgrades since the 3a, even if the design doesn’t quite stand out as much. This year, that’s apparently the role of the Nothing Phone 4a Pro. That said, the base 4a’s two new color options (blue and pink) are gorgeous additions to the usual monochrome duo of white and black.
There have been many upgrades since 2025’s Phone 3a. It comes with IP64 dust and water resistance, and is also physically tougher: Nothing says it has increased bend resistance by 34 percent, but I always considered all of the company’s phones pretty solid. The display also gets Gorilla Glass 7i, something I’ve wanted to see Nothing improve on its cheapest phones. My Phone 2a’s screen got pretty messed up when I tussled with my keys a few years ago. The 6.78-inch display is also 23 percent brighter than its predecessor, reaching 1,600 nits during outdoor viewing.
The main upgrades are centered around the cameras, marking a major improvement over what the Phone 3a last year. A new tetraprism periscope telephoto camera extends to up to 3.5x optical zoom, further than the base Phone 3a.
Nothing says the main camera, with a new Samsung GN9 50-megapixel sensor, captures up to 64 percent more light than similarly sized camera sensors. The company has also upgraded its computational photography and tone mapping, which help it deliver on a new 70x ultra zoom mode, which beefs up your images with AI smarts. While it’s unlikely to be a regular feature for me, it’s still an option. It works well with straight lines and architecture, but don’t expect faces and nuanced detail at 70x zoom. But hey, sometimes you want that up-close picture of an iconic landmark. Fortunately, you’ll get up to a 7x lossless zoom by combining the 3.5x optical zoom with sensor cropping, which works well.
I’ve been testing the Phone 4a for a few days – because I can’t get enough phones – and noticed that photo image quality is noticeably better compared to the Phone 3a. Images have less noise and more detail, with the Phone 4a being far more capable in poor lighting conditions.
The Phone 4a has a 1.5K (1,224 × 2,720) display, up from the full HD display (1,920 × 1,080) on last generation’s phone. It supports up to 120Hz refresh rates and has a peak brightness of 4,500 nits for HDR content. That resolution boost means Nothing’s meticulously designed UI and icons look sharper and everything is easier to see when using the 4a in the bright spring sunlight.
Nothing says the new Snapdragon 7s Gen 4 processor offers 10 percent better power efficiency, but what will make the Phone 4a go the distance is more likely the 5,080mAh battery – the biggest yet in Nothing’s midrange phones. Even the storage has been upgraded, with 47 percent faster read and 380 percent faster write speeds. I almost immediately clocked the improvement while attempting some light video editing and installing a few games.
This year’s Glyph system has turned into a Glyph Bar. It’s made up of 63 mini-LEDs in seven square lights in a row. These top out at 3500 nits, which is 40 percent brighter than the Phone 3a’s Glyph Interface. Over the years, I go through waves of loving Nothing’s take on notifications through to forgetting they’re there. Nothing is gradually adding more utility each year, and it’ll double as a notification tracker for a few select apps, like Uber, indicating how far away your ride is. The Glyph Bar can apparently double up as a fill light, although I couldn’t get that to work on my pre-release sample. I’ll update this story when I can test it out. Likewise, Nothing’s Playground of fan-made widgets and mini-apps isn’t entirely compatible with the 4a — at least not yet.
The Nothing Phone 4a is an upgrade over its predecessor in every way – and the improvements are tangible, and I noticed them almost immediately – something that can be challenging with other phone refreshes. The display is crisper, as are the photos and video it can capture.
Like previous Nothing phones, despite the “global launch,” this phone won’t be headed to the US. However, in the UK, starting at £349 (roughly $467), it’s only marginally more expensive than its predecessor and you get a lot more bang for your buck. It’s also a good chunk of change cheaper than the $500 Pixel 10a. For those looking for an eye-catching, capable phone at a similar price, the Phone 4a’s biggest competition may be its bigger brother, the $499 Phone 4a Pro. Expect our hands-on for Nothing’s other phone very soon. The Phone 4a is open for preorders now at nothing.tech, going on sale starting March 13 next week.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-phone-4a-hands-on-price-launch-date-111533547.html?src=rssNothing's new over-ear headphones can pump out the jams for five days on a single charge
Nothing just revealed a new pair of over-ear headphones as a relatively budget-friendly alternative to the pre-existing Headphone 1. The Headphone (a) earphones feature a similar design language to the company's previous cans, but with more color. As a matter of fact, these will be available in four colors, including yellow, pink, white and black.
Perhaps the most notable feature here, however, is the battery life. Nothing says these headphones will last over five days on a single charge. That's not five days of regular use, working out to several hours each day or whatever. It claims 135 hours of life per charge. As a comparison, Sony's WH-CH520 headphones, which are praised for great battery life, last around 50 hours.
Nothing boasts that the headphones can get five hours of juice from just five minutes at the outlet. They are also on the lighter side, at 310 grams, with breathable memory foam cushions that promise a "tailored, snug fit and all-day comfort for every user."
This new model includes the same tactile controls of the Headphone 1, with buttons, paddles and a roller. This offers a more sensitive way to adjust the volume and skip tracks. A button even lets users swap through different streaming and podcast apps without having to break out the phone. This button can be programmed to do other stuff like snap a photo or start a video
Beyond that, the Headphone (a) includes adaptive ANC that makes adjustments depending on ambient noise. This is further assisted by three microphones that monitor for external sounds. They can also approximate spatial audio and integrate with the Nothing X app, which features an equalizer and other goodies.
We don't yet know how these things sound, which is pretty important, but we also don't have long to wait. Preorders are open right now, with shipments going out on March 13 for most colorways. The yellow model doesn't ship until April. They cost $200, which is much cheaper than the $300 price tag accompanying the Headphone 1.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/nothings-new-over-ear-headphones-can-pump-out-the-jams-for-five-days-on-a-single-charge-111515728.html?src=rssNothing's Phone 4a Pro picks up flagship features and an even brighter display for $499
Back in January, Nothing shared that it wouldn't be releasing its flagship Nothing Phone 4 in 2026, and instead focusing on follow-ups to its midrange Phone 3a and Phone 3a Pro. After some expected teasing, those sequels have arrived: the Phone 4a Pro and Phone 4a. And like Nothing's previous devices, they seem like meaningful departures from what the company has tried in the past.
The Nothing 4a Pro represents the biggest change. Gone is the translucent back meant to offer a pseudo-glimpse into the internals of the phone, and in its place is a metal unibody design in black, silver or pink, and Nothing's Glyph Matrix interface, now even larger and brighter than it was on the Phone 3. Nothing describes the Phone 4a Pro as its slimmest phone ever, and on some level its reminiscent of the iPhone 17 Pro, but the changes in design and materials also support improvements to durability (the phone is rated for IP65 water resistance) and cooling.

In terms of components, the Phone 4a Pro includes a 6.83-inch AMOLED display with 144Hz refresh rate, and a peak brightness of 5000 nits, and a 5,080mAh battery Nothing says should offer up to 17 hours of use. Like the Phone 3a Pro, the phone also includes four cameras, in this case a 50-megapixel wide lens, a 32-megapixel selfie camera, an ultra-wide and 50-megapixel periscope telephoto lens that's capable of 140x zoom, twice as much as the Phone 4a. While the phone doesn't include Qualcomm's flagship Snapdragon 8 Elite Gen 5 chip, Nothing opted to use the Snapdragon 7s Gen 4, which isn't as powerful, but should be capable of running Nothing's growing list of AI-powered features.
The Nothing Phone 4a was more heavily teased leading up to today's announcement, but still includes plenty of nice upgrades over the Phone 3a. The midrange smartphone evolves Nothing's trademark translucent design with new colors (white, pink, black and blue), IP64 dust and water resistance and an updated "Glyph Bar" that's brighter and now runs in a straight line next to the 4a's cameras. The Phone 4a has four cameras, a 50-megapixel wide that takes in 64 percent more light, a 32-megapixel selfie camera, an ultra-wide and a new 50-megapixel tetraprism periscope telephoto lens that's capable of a 3.5x optical zoom, 7x lossless zoom and up to a 70x ultra zoom.

Like its more premium sibling, the Phone 4a includes an AMOLED display, though in a smaller 6.78-inch size, with a 120Hz refresh rate and a peak brightness of 4,500 nits. The display is covered with Gorilla Glass 7i, which is supposed to be twice as scratch-resistant as the previous generation, and even better for placing the phone face down. Internally, the Pro's Snapdragon 7s Gen 4 chip and 5,080mAh battery also make the jump to the cheaper phone.
Nothing says both phones will ship with Nothing OS 4.1, which includes Essential Search for looking up information across apps, personalized results based on your saved "Memories" in Essential Space and Nothing Playground, an app for using AI to create custom widgets. Nothing OS 4.1 is based on Android 16, and Nothing says Phone 4a and Phone 4a Pro owners are guaranteed three years of Android updates and six years of security patches.
Global pre-orders for the Phone 4a begin today, and the phone is available in three different configurations depending on your region and the amount of RAM and storage you want. The Phone 4a starts at €349 for 8GB and 12GB and can cost as much as €429 for 12GB of RAM and 256GB of storage.
While the Phone 4a Pro will be available globally, the fancier of Nothing’s two new phones is the only one coming to the US. The Phone 4a Pro will be available to pre-order starting March 13, and will either cost $499 for 8GB of RAM and 128GB of storage or $599 for 12GB of RAM and 256GB of storage.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothings-phone-4a-pro-picks-up-flagship-features-and-an-even-brighter-display-for-499-111500926.html?src=rssBig tech companies agree to not ruin your electric bill with AI data centers
Today the White House announced that several major players in tech and AI have agreed to steps that will keep electricity costs from rising due to data centers. Under this Ratepayer Protection Pledge, companies are agreeing to practices that are intended to protect residents from seeing higher electricity costs as more and more businesses create power-hungry data centers. Amazon, Google, Meta, Microsoft, OpenAI, Oracle and xAI have all apparently signed on. A few of the participants — Amazon, Google and Meta — had conveniently timed press releases patting themselves on the back for their participation and touting whatever other policies they have for mitigating the negative impacts of data center construction.
The main provisions of the federal pledge have tech companies agreeing to "build, bring, or buy the new generation resources and electricity needed to satisfy their new energy demands, paying the full cost of those resources." It also claims they will pay for any needed power infrastructure upgrades and operate under separate rate structures for power that will see payments made whether or not the business uses that electricity.
The pledge doesn't appear to be any form of binding agreement and there's no discussion of enforcement or a penalty for companies that don't honor the stipulated provisions. It also doesn't address any of the other impacts data centers and AI development might be having, either on local communities, on other utilities and resources, or on access to critical computing elements like RAM.
This article originally appeared on Engadget at https://www.engadget.com/ai/big-tech-companies-agree-to-not-ruin-your-electric-bill-with-ai-data-centers-230102956.html?src=rssMark Zuckerberg downplays Meta's own research in New Mexico child safety trial
Jurors in a New Mexico child safety trial heard testimony from Meta CEO Mark Zuckerberg today. During pre-recorded testimony, Zuckerberg was repeatedly asked about the company's understanding of social media addiction and other issues that had been studied by its researchers.
During the deposition, which was recorded last March, Zuckerberg was asked about numerous findings from researchers at Meta who studied how the company's apps affect users and teens. The CEO downplayed the significance of many of these documents.
Early in the testimony, which was viewed by Engadget on Courtroom View Network, Zuckerberg was questioned about a document on the effect of feedback on Facebook users. The document stated that "contributors on Facebook are likely to learn to associate the act of posting with feedback" which will "lead contributors to seek rewards by visiting the site more often.” Zuckerberg said he wasn’t “sure if that's actually how it works in practice, but I agree that you're summarizing what they appear to be saying.”
Later, the CEO was questioned about a document that graphed the proportion of 11 and 12-year-olds who were monthly active users on Instagram. The chart indicated that at the time, around 20 percent of 11-year-olds were monthly users of the service. "I agree that the graph says that, I am not familiar with what methodology we were using to estimate this," Zuckerberg said. "I assume that if we had direct knowledge that any given person was under the age of 13, that we would have them removed from our services."
New Mexico's attorney general sued the company in 2023 for alleged lapses in child safety, including facilitating predators' access to minors and building features it knew were addictive. In court, Meta's lawyers and executives have disputed the idea that social media should be considered an "addiction." In public statements, the company has said that lawsuits have relied on "cherry-picked quotes and snippets of conversations taken out of context" and that it "has consistently put teen safety ahead of growth for over a decade."
As with his recent testimony in a separate trial over social media addiction in Los Angeles, Zuckerberg repeatedly rejected the "characterization" of questions that were posed to him. And he said that Meta's goal was to make its apps "useful" rather than to increase the amount of time people spend with them.
Zuckerberg was also questioned about a document written by a company researcher that stated "there is increasing scientific evidence, particularly in the US, … that the average net effect of Facebook on people's well being is slightly negative." The CEO said that "my understanding is that the general consensus view is not that."
It's not the first time a Meta executive has tried to downplay the significance of internal research. The company used a similar strategy in 2021 after former employee turned whistleblower Frances Haugen disclosed documents showing that Facebook's researchers had found that Instagram made some teen girls feel worse about themselves.
Zuckerberg's testimony was played one day after jurors heard recorded testimony from Instagram chief Adam Mosseri. The exec was also asked about Haugen's disclosures and Meta's response to them. Some of those disclosures were based on "problematic research," he said. "Most research is surveys. We run hundreds of surveys every month."
Bill Gates-backed TerraPower begins nuclear reactor construction
The Nuclear Regulatory Commission has granted approval to TerraPower to begin construction of a reactor in Wyoming. The project is the first new US commercial nuclear reactor in about a decade, according to The New York Times. TerraPower was founded by Bill Gates, and it took years for the business to receive regulatory approval for this construction effort.
TerraPower is part of a push to create more efficient and less expensive nuclear facilities as an alternative power source, particularly as AI companies and data center construction places more demands on the US' current infrastructure. TerraPower's project involves tech it has dubbed Natrium in its planned reactor. Using this liquid sodium approach rather than a traditional light-water reactor is part of how the company aims to reduce costs and time frames.
Advocates see nuclear reactors as a way to generate power without the climate impact of coal or gas plants. Critics point to the safety risks as a severe downside to this approach, while others question whether the creation and disposal of nuclear waste counter the environmental gains. The Gates-backed operation still isn't coming in cheap. The proposed facility could cost at least $4 billion and still faces logistical challenges before coming online as planned in 2031.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/bill-gates-backed-terrapower-begins-nuclear-reactor-construction-221132639.html?src=rssAssassin's Creed Unity is getting a free 60 fps patch tomorrow
Ubisoft shared its upcoming plans for the Assassin's Creed franchise today. Along with the news of a remake for its piratical entry, the game company also announced that a visual upgrade is coming for a title from way back in 2014. Assassin's Creed Unity will receive a free patch tomorrow to offer 60 fps performance on the PlayStation 5 and the Xbox Series X/S.
The company bringing a performance upgrade more than a decade after launch feels like a fitting close to Unity's development. The game suffered from bugs and performance issues from the jump, and while most of those did get addressed, no amount of big fixes or free DLC could fix this howler of a story or make Arno any more compelling as a protagonist. But every fan has their own passionately argued take on which titles are the worst, so just because I found Unity to be a particularly low point in the series doesn't mean it's not going to be a fave for somebody else. So if you are someone who, as Ubisoft put it, has been waiting a long time for a chance to dive into Unity on modern hardware, then tomorrow is your lucky day. Amuse-toi bien.
This article originally appeared on Engadget at https://www.engadget.com/gaming/assassins-creed-unity-is-getting-a-free-60-fps-patch-tomorrow-210109721.html?src=rssLG reveals pricing for its 2026 OLED TVs
Now for the news you've been waiting with bated breath for: LG's 2026 TVs from CES finally have prices. (Well, some of them do, anyway.) Surprisingly, the evo G6 and C6 series OLED TVs aren't increasing in cost from last year's models. But the bad news is, they’re still expensive as all get-out.
The flagship LG evo G6 series ranges in price from $2,499 to $24,999. (Cue spit take.) Fortunately, that five-figure price only applies to the 97-inch model, which nobody this side of Elon Musk needs. The entry-level price is for a 55-inch OLED. Moving up the ladder, the 65-inch one costs $3,399, the 77-inch model is $4,499 and an 83-incher will set you back $6,499.
The evo G6 line includes all the OLED upgrades from the head-turning LG Wallpaper TV, for which LG hasn't yet announced pricing. You'll find the company's new "Hyper Radiant OLED" panel and optimizations to black and color levels in both lineups.
Meanwhile, the evo C6 line, which sits a notch below, ranges from $1,399 (42-inch) to $5,299 (83-inch). Rounding out the list is a 55-inch model for $1,999, a 65-inch one for $2,699 and a 77-inch model for $3,699. The C6 and G6 lines are powered by LG's Alpha 11 AI Processor Gen3. Both series support gamer-friendly features such as 4K at 165Hz with VRR, NVIDIA G-SYNC and AMD FreeSync Premium.
The evo G6 and C6 lines are available to order today from LG's website. Retail availability will follow later this month. Just keep in mind that, if you can hold off a little while, the entire history of TV pricing suggests you'll soon be able to find them for less than MSRP.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/lg-reveals-pricing-for-its-2026-oled-tvs-203923873.html?src=rss

