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Rockstar Games has confirmed it was hit by third-party data breach

An experienced hacking group has claimed to have infiltrated Rockstar Games' cloud servers, while the game publisher has confirmed that there was a "third-party data breach." ShinyHunters, a hacker group that's been linked to data breaches targeting Microsoft, Google, Ticketmaster and others, posted a message on its website with a final warning to Rockstar to "pay or leak." The hack was first spotted by Hackread and the Cybersec Guru.

ShinyHunters didn't detail what Rockstar data it gained access to, only adding that the company had until April 14 to reach out or that the group would leak the compromised info that would lead to "several annoying (digital) problems." Rockstar Games confirmed the breach to Kotaku, explaining that "a limited amount of non-material company information was accessed in connection with a third-party data breach," and that the incident had "no impact on our organization or our players.”

Previously, Rockstar had to deal with a major hack that led to a leak including plenty of gameplay footage and assets for Grand Theft Auto VI in 2022. Following the hack, one of the 18-year-old members of the Lapsus$ group responsible for the leak, was sentenced to an "indefinite hospitalization." 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/rockstar-games-has-confirmed-it-was-hit-by-third-party-data-breach-175112621.html?src=rss

The first European country to get Tesla’s Full Self-Driving Supervised will be the Netherlands

Tesla's Full Self-Driving (Supervised) is ready to make its European debut, and it's starting with the Netherlands. According to Tesla Europe, the automaker's driver assistance system was approved in the Netherlands and will start rolling out shortly. RDW, the country's regulatory authority on vehicles, confirmed the news with a post on its website about Tesla receiving a type approval for its Full Self-Driving (Supervised) system.

According to the RDW, Tesla's Full Self-Driving (Supervised) "has been extensively examined and tested for more than one and a half years on our test track and on public roads," and concluded that it was a "positive contribution" to road safety. However, RDW pointed out that a Tesla with FSD Supervised was not "self-driving," adding that the "driver remains responsible and must always remain in control."

With Dutch approvals, Tesla notched its first regulatory green light for FSD use in Europe. The RDW also added that Tesla's FSD Supervised could get "possible later admittance in all member states of the European Union" thanks to its approvals. Tesla has been working on bringing its automated driving features to other regions, including Europe and China, as detailed in a roadmap posted in 2024. In the meantime, the automaker's software has been mired in several safety investigations from the National Highway Traffic Safety Administration. The latest development comes from a probe that targets collisions when using FSD, including the supervised version, in reduced road visibility conditions.

This article originally appeared on Engadget at https://www.engadget.com/transportation/the-first-european-country-to-get-teslas-full-self-driving-supervised-will-be-the-netherlands-170157644.html?src=rss

IBM settles its DEI lawsuit with the DOJ for $17 million

IBM has agreed to settle the US Department of Justice's accusations that the company violated civil rights laws with its DEI practices. According to a press release from the DOJ, IBM will pay more than $17 million to resolve allegations of taking "race, color, national origin, or sex" into account when making employment decisions. This settlement is the latest development in a longstanding effort from the Trump administration to end DEI programs, which was kick-started from an executive order in early 2025.

IBM denied any wrongdoing and said the settlement wasn't an admission of liability, while the US government said this conclusion wasn't a concession that its claims weren't well founded, according to the settlement agreement. According to the DOJ, IBM had violated the Civil Rights Act of 1964 with practices that included altering "interview criteria based on race or sex," developing "race and sex demographic goals for business units," using "a diversity modifier that tied bonus compensation to achieving demographic targets" and more.

An IBM spokesperson told Engadget in an email that the company "is pleased to have resolved this matter," adding that "our workforce strategy is driven by a single principle: having the right people with the right skills that our clients depend on.”

According to Todd Blanche, the agency's acting attorney general, this action is one of the first resolutions to come out of the Civil Rights Fraud Initiative, which was launched in May 2025. IBM isn't the only company to alter its policies, with both T-Mobile and Meta agreeing to put an end to its DEI initiatives last year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/ibm-settles-its-dei-lawsuit-with-the-doj-for-17-million-153749285.html?src=rss

Engadget review recap: ASUS ZenBook A16, AirPods Max 2, Sonos Play and LG Sound Suite

Spring has certainly sprung here at Engadget. Well, it has in terms of reviews, at least. We’ve put over a dozen devices through their paces since my last roundup, which gives you a lot to catch up on over the weekend. Read on for the rundown of all the reviews you might’ve missed.

ASUS’ ZenBook A14 didn’t live up to our expectations last year, but now the company is back with a 16-inch machine and a shot at redemption: the A16. “Compatibility issues aside, the ZenBook A16 delivers just about everything I want in an ultraportable,” senior reporter Devindra Hardawar said. “It’s got a gorgeous OLED screen and all of the ports you need. Qualcomm’s Snapdragon X2 Elite chips also give it a much-needed power boost. And best of all, it's one of the lightest and sleekest 16-inch Windows laptops I've come across.”

Until this year, Apple’s only updates to the AirPods Max were new colors and a USB-C port. The company finally gave its pricey over-ear headphones the powerful H2 chip, delivering a host of handy features from the AirPods Pro. “The H2 chip brings Apple’s over-ear headphones on par with the rest of the AirPods lineup, namely the AirPods Pro 3,” I said. “And since I don’t expect Apple to announce new earbuds this year, that parity should remain for a while.”

Sonos badly needed a win. Thankfully, the company regained some of its mojo with a new portable speaker that offers the best of Bluetooth and Wi-Fi in the same device. “The latest Sonos speaker offers impressive sound quality, flexibility and portability, and it’s the kind of product that can help Sonos rebuild its reputation after its recent difficulties,” deputy editor Nathan Ingraham said.

After an impressive CES debut, LG’s Sound Suite was my most anticipated review of the year. Despite impressive sound quality and Dolby Atmos FlexConnect, there are still some kinks to work out in both the setup and general use. “There’s no denying that LG has created a powerful and immersive living room experience with its Sound Suite lineup,” I said. “While I did experience some setup and software issues, those are things LG can iron out over time — Sound Suite is still brand new, after all.”

The last few weeks have been pretty audio-heavy here at Engadget, including the first headphones and speakers from Fender Audio, two sets of headphones from JBL and the Roland Go: Mixer Studio. I also reviewed the first of Sony’s 2026 soundbars, the Bravia Theater Bar 5, and contributing reporter Steve Dent reviewed the Anker Soundcore Nebula X1 Pro all-in-one projector.

Senior reporter Sam Rutherford really took one for the team and spent some time with the Robosen Soundwave Transformers robot. Lastly, Steve took flight with the DJI Avata 360 drone, which is a direct answer to Insta360’s Antigravity A1.

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-asus-zenbook-a16-airpods-max-2-sonos-play-and-lg-sound-suite-133000521.html?src=rss

X's messaging app, XChat, may be available soon

XChat is now on the App Store, where its listing says that it’s expected to be available for download on April 17. This isn’t the same IRC app from the early aughts, which you may remember if you’re of a certain age. This is a messaging app specifically for X users. X chief Elon Musk first talked about rolling out a new version of his social network’s direct messaging feature in mid-2025. In a series of posts back then, he said the new version would be encrypted and would feature a “whole new architecture.” He also said all X users were getting XChat in June last year, but Musk is pretty infamous for being overly optimistic about timelines.

Now, instead of an upgraded DM feature on X, users are getting a standalone app. It allows them to chat with anybody on X and call each other across devices. The app is end-to-end encrypted and will let users edit and delete their messages for all participants in the conversation. It will also allow users to block screenshots and enable disappearing messages if they want the sensitive details they send in-chat to vanish within five minutes. The app allows users to create massive group chats with up to 481 members, as well. X promises in the App Store listing that XChat will not have ads and will not be tracking users.

Users can now pre-order XChat for iPhones and iPads so that it automatically downloads on their device when it comes out.

This article originally appeared on Engadget at https://www.engadget.com/apps/xs-messaging-app-xchat-may-be-available-soon-114722904.html?src=rss

Marauding minotaurs, more CloverPit and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. As always, we're here to tell you about a bunch of new games you can play this weekend, as well as several upcoming titles. 

The latest edition of the Triple-i Initiative showcase was packed with cool stuff, including a first peek at the fascinating next game from 1000xResist developer Sunset Visitor, word of a Don't Starve follow-up, a release date for stealth title Thick as Thieves and an announcement of when pirate survival sim Windrose will hit early access.

We also got a release window for Neverway, a life sim with gorgeously creepy pixel art. The prologue is available to play now on Steam, and it doesn't take long at all before things become delightfully strange. I'll run through a few of the other Triple-i highlights below.

Before we get to the new releases, though, I want to touch on something I spotted a little too late to include in last week's roundup. On Reddit, the developer of mixed reality game CoasterMania shared a video showcasing an update that lets players use their hands to build and interact with rollercoasters. I think this looks just swell. This is the most I've ever been interested in picking up a Meta Quest headset (which I'd inevitably use for a grand total of about 45 minutes). 

I don't like to overwork my brain when I'm playing games. I’m focused all day at work and afterwards, I just want to switch off for a bit. That's a big reason why I play a ton of Overwatch and don't really gel too well with most puzzle games. Minos, though, hits the sweet spot of brain engagement for me.

In this roguelite from Artificer and publisher Devolver Digital, your aim is to stop glory-seeking adventurers from finding and killing a minotaur. You'll shape a labyrinth as you see fit in order to defend the beast from these warriors. You can set up the maze by building and knocking down walls, and setting traps. The adventurers will follow a set path to the minotaur's lair, then make a beeline for the monster when they discover it's hiding elsewhere. 

There are a lot of ways to dispose of the interlopers and you'll need to be thoughtful about how to set everything up to take out each wave of attackers. Many traps can only be placed on certain spots, so it's important to work around those. You'll need to adjust your setup after every wave — you’ll gain more traps and have to re-arrange them to fend off different types of enemies. 

Minos is more active than a lot of tower defense and strategy games I've played, as the minotaur can reset certain traps after they trigger and, if need be, try to kill the adventurers head-on. I found myself spending quite a bit of time thinking through each enemy's path through my domain and how I was going to eliminate them. Sometimes, I miscalculated and brought my run to an end. Being able to improve the minotaur's stats and unlock new powers between runs helped me keep coming back for more. 

I'm really enjoying Minos, and I wouldn't be surprised if this ends up being one of my favorite games of the year. You can snap it up on Steam now for $18. A demo is available too.

Spring has finally bloomed in my neck of the woods. I planned to spend a chunk of my weekend outside after a long winter. But now I might need to bring my Steam Deck with me, because the first DLC for CloverPit, one of my favorite games of last year, suddenly arrived during the Triple-i Initiative showcase. 

CloverPit is a Balatro-style incremental roguelite from Panik Arcade and publisher Future Friends Games. It tasks you with breaking the rules of a slot machine to meet increasingly high coin targets in order to pay off a debt. You can pick up charms that modify the machine, and the Unholy Fusion DLC is all about those totems. You'll be able to use a new device called the Surgery Machine to fuse charms into more powerful items (à la Ball x Pit). It seems like that will free up valuable space for more charms too.

The DLC adds 30 fusion charms, 11 new base charms, a secret ending and other features. I've played CloverPit for dozens of hours (I'm far from the only one, as the game's pulled in more than 5 million players). I suspect I'm about to sink a whole lot more time into this DLC.

The Unholy Fusion DLC usually costs $3, but there's a 10 percent discount on Steam until April 23. The base game is typically $10, though you can get 30 percent off on Steam until the same date. You'll save an extra five percent if you buy a bundle with both. CloverPit is also on Game Pass, and you can buy a bundle of the base game and DLC on Xbox Series X/S, Xbox One and Xbox on PC for $11.49. On iOS and Android, you can snag CloverPit for $5 and the DLC for $2.

Another title had a surprise, sudden release during the Triple-i Initiative showcase: battle royale typing game Final Sentence. I really enjoyed the demo for this one, even though I'm not the fastest or most accurate typist around — I made four typos in this sentence alone. Make too many mistakes or fail to beat everyone else who's bashing away at a typewriter and it's curtains for you, courtesy of a creepy figure with a revolver that’s standing by your desk.

Final Sentence, from Button Mash and Polden Publishing, is available on Steam. It'll typically cost $10, but if you pick it up before April 23, you'll save 10 percent. (Sidenote: I enjoyed a Steam review that read, “finally… a way for millennials to beat Gen Z at a battle royale game.)

One of the most interesting things about People of Note is that Iridium Studios tried to make this musical adventure as approachable as possible. It's an RPG with turn-based battles, but you can skip the fights if you like. That's appealing to someone like me, who enjoys story-driven games but often struggles to engage with turn-based combat. Puzzles are skippable too. Great! People should be able to play non-competitive games however they want.

I dug the demo when I played it a while back. The approach to battles here is interesting, as the protagonist, pop singer Cadence, recruits other musicians to join her band — in other words, your party. The combat is based around music, and you can create mashups of battle tracks based on the genres that your collaborators specialize in. 

People of Note, from publisher Annapurna Interactive, will normally run you $25, though there's a 10 percent launch discount. It's available on PS5 (the discount on that platform is only for PlayStation Plus subscribers), Xbox Series X/S, Xbox on PC, Nintendo Switch 2, Steam and the Epic Games Store.

Tamashika is a fast-paced first-person shooter with a neat twist. The game only has one level available at any time. There are no checkpoints, and it'll take about 10 minutes to complete a successful run. The level gets a procedurally generated revamp once per day.

A tantō blade, a pistol, your movement and your aim are the only weapons you have to defeat the enemies and reach the goal. I had to watch the trailer a few times to get it, but the quirky hand-drawn aesthetic is growing on me.

Tamashika — from QuickTequila and publisher Edglrd — is available on Steam, PS5, Xbox Series X/S and Switch for $20.

A Hidden Object Fest is running on Steam until April 13, and a few new games have debuted as part of that. One of those is Nippets by Blink Industries. It's a hand-drawn game with lots of secrets and, at least judging by the trailer, charming animations. It seems like a very relaxing counterpoint to some of the more intense games out this week. It's pretty digestible too, as it has around two to three hours of gameplay, depending on how sharp your observation skills are.

Nippets is available on Steam and Itch for PC and Mac. It costs $13, though there's a 10 percent discount on Steam until April 21. A demo is available on both storefronts too.

Dead As Disco has some momentum after 1.2 million players checked out the demo, and this rhythm-based beat 'em up now has an early access release date. It's coming to Steam and the Epic Games Store on May 5.

At the jump, you'll be able to play the first arc of a larger narrative and be able to take out bad guys to the beat of a soundtrack that has more than 30 songs, including original tracks, covers and licensed tunes. You can load in your own music as well, though I can't imagine being able to adeptly play this to the rhythm of Angine de Poitrine's wild time signature swings. 

Brain Jar Games expects the game to remain in early access for around a year as it adds new bosses, moves and other features, and makes adjustments based on player feedback. A co-op mode is planned too. You can get a taste of Dead As Disco now by checking out the Steam demo, though I would argue that disco is still very much alive.

Those looking for a puzzle game of a Lovecraftian persuasion may be interested in Call of the Elder Gods, a sequel to 2020's Call of the Sea. The follow-up is bound for Steam, PS5, Xbox Series X/S and Switch 2 on May 12. It'll be available on Game Pass and it's priced at $25 on the eShop.

You seemingly won't need to have played Call of the Sea before diving into the sequel, though you'll surely get more out of Call of the Elder Gods if you have. You'll switch between two characters — professor Harry Everhart and student Evangeline Drayton — to solve puzzles from a first-person perspective and try to find out what happened to the pair's missing loved ones.

I'd seen Long Gone at another showcase some time ago, but the name of it slipped from my memory. No such issues after it made an appearance in the Triple-i Initiative stream though, as this project from Hillfort Games and co-publisher Outersloth is now firmly on my Steam wishlist.

It's a narrative-driven game set amid a zombie outbreak in which you'll solve environmental puzzles to learn about the lives of people who are no longer around. It's ostensibly a point-and-click adventure that looks very heavily inspired by a certain post-apocalyptic series from Naughty Dog, right down to the backpack-wearing protagonist. There are platforming sections too.

I'm absolutely going to be interested in any game that smooshes together The Last of Us and the Monkey Island series. I'm really looking forward to playing Long Gone sometime next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/marauding-minotaurs-more-cloverpit-and-other-new-indie-games-worth-checking-out-110000480.html?src=rss

The Artemis II astronauts are back after a 10-day journey around the moon

The Orion capsule carrying the Artemis II astronauts has successfully splashed down off the coast of San Diego at 8:07PM Eastern time on April 10. It signals the conclusion of Artemis II’s 10-day journey around the moon, which is meant to be a test flight for a future mission that would bring humanity back to the lunar surface. The Orion crew module carrying the mission’s astronauts separated from the service module at 7:33 PM. While the service module was designed to burn up in the Earth’s atmosphere, the crew capsule was built to bring the astronauts back home safely.

By 7:53 PM, Orion reached our planet’s upper atmosphere, where a six-minute communication blackout occurred due to the capsule heating up as it started its guided descent. The capsule has 11 parachutes, with its drogue parachutes being deployed at 23,400 feet to stabilize and slow it down. When Orion reached 5,400 feet above the ground, the drogue parachutes were cut off so that the three main parachutes could be deployed. That decreased the capsule’s velocity to 200 feet per second, enabling a safe splashdown.

NASA’s engineers conducted several tests while the capsule was in the water before the recovery team headed to the capsule on inflatable boats to extract the crew from Orion. By 9:34 PM, all four crew members were out of the capsule. They were then hoisted into helicopters and flown to the USS John P. Murtha dock ship, where doctors will assess their health.

Artemis II launched on April 1 with four astronauts on board: NASA’s Reid Wiseman, Victor Glover and Christina Koch, as well as Canadian Space Agency’s Jeremy Hansen. They traveled around the moon for almost 10 days, reaching distances no other crewed mission has before it. The astronauts took photos of the far side of the moon, the side we don’t see from our planet, including amazing closeups of the lunar surface using their smartphones. That makes them the first humans to directly and personally view the lunar far side.

During NASA’s post-splashdown news conference, the agency said it will announce the Artemis III crew soon. Artemis III will rendezvous with one or both commercial landers being developed by SpaceX and Blue Origin in low Earth orbit, which will take humans to the lunar surface. It will test the lander’s ability to dock with Orion before NASA lands humans on the moon again.

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-artemis-ii-astronauts-are-back-after-a-10-day-journey-around-the-moon-033800654.html?src=rss

Epic is reportedly building an extraction shooter for Disney

Besides a wealth of Fortnite skins based on Disney IP, it hasn't really been clear what the entertainment company has gotten in return for its $1.5 billion investment in Epic from 2024. That could change this November, Bloomberg reports, when Epic releases a Disney-themed extraction shooter. The game is one of three Disney projects the publisher is currently working on, and is reportedly expected to be Epic's comeback after the company laid off 1,000 employees in March due to a "downturn in Fortnite engagement."

The game is reportedly similar to Arc Raiders, a multiplayer shooter where players fight for resources before escaping through an extraction point, but with Disney characters fighting enemies instead of post-apocalyptic survivors. Bloomberg writes that internal reviewers have worried that the game's mechanics are "not very original," but the project is the most promising of the three Epic is developing. The second title received middling internal reviews, according to Bloomberg, and Epic moved resources off the third project "after reports that Disney was disappointed by Epic’s release timeline."

“This is not reflective of the ambitions of the Disney collaboration,” Liz Markman, Senior Director of Communications at Epic Games, said in a statement. “We are building a new games and entertainment universe of Disney experiences.”

While details of Epic's work for Disney are coming into focus, it's still unclear whether this new extraction shooter will be a standalone game or incorporated as a mode in Fortnite. In its efforts to sell the title as a "multiverse" and a competitor to Roblox, Epic has introduced multiple games inside Fortnite over the last few years with distinct mechanics. The developer announced that it would shut down three of those titles — Rocket Racing, Ballistic and Fortnite Festival Battle Stage — as part of its recent round of layoffs. According to current and former Epic employees Bloomberg spoke to, several affected employees were also working on these unannounced Disney games.

When it invested in Epic in 2024, Disney wanted to build an entertainment universe, where players could "play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more." Epic's current plans sound less all-encompassing than that, but if they manage to increase engagement with Fortnite and Disney's brand, that might not matter.

Update, April 10, 7:29PM ET: Added a statement from Epic Games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-is-reportedly-building-an-extraction-shooter-for-disney-220401382.html?src=rss

The FAA is encouraging gamers to get jobs in air traffic control

Sick! The Federal Aviation Administration is targeting gamers in its most recent job advertisement for air traffic controllers. The administration's annual hiring window opens at 12AM ET on April 17, and considering the ongoing shortage of air traffic controllers, it's calling this a period of "supercharged hiring." Rad! The FAA's YouTube video draws parallels between gaming and directing air traffic, and notes that the average salary for the role after three years is $155,000. Hella!

The FAA is clearly seeking players who are at least old enough to remember the Xbox One and Bjergsen in the LCS, which puts would-be candidates around their early 20s at least. It's either that, or the ad editors really just picked videos at random from the pile of stock footage marked gamerz. But I won't lie, it made me smile to see that Xbox One logo appear out of nowhere. Nostalgia is a hell of a thing.

"To reach the next generation of air traffic controllers, we need to adapt," US Transportation Secretary Sean P. Duffy said. "This campaign’s innovative communication style and focus on gaming taps into a growing demographic of young adults who have many of the hard skills it takes to be a successful controller."

The FAA has been losing more air traffic controllers than it can hire and retain since the 2010s, and this trend only worsened during the pandemic in the 2020s, according to a report released in December by the US Government Accountability Office. The administration increased hiring every year since 2021, but at the end of 2025 it employed 13,164 air traffic controllers, 6 percent fewer than in 2015, the report said. At the same time, the number of flights in the air traffic control system increased by about 10 percent, to 30.8 million.

Or, as the FAA put it on the ATC hiring page: "Join the BEST AND BRIGHTEST, the elite squad of 14,000 controllers protecting 2.9 million daily passengers." Applicants must be a US citizen, under 31 (maybe those video editors do know what they're doing), and be able to speak fluent English. An aptitude test, medical screening and academy training follows, among other steps.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-faa-is-encouraging-gamers-to-get-jobs-in-air-traffic-control-230308014.html?src=rss

A man allegedly threw a Molotov cocktail at Sam Altman's house

A 20-year-old man was arrested by the San Francisco Police Department after allegedly throwing a Molotov cocktail at OpenAI CEO Sam Altman's house, The New York Times reports.

In a statement shared on X, SFPD wrote that it responded to a request for a fire investigation in the North Beach neighborhood of San Francisco around 7:12 AM ET / 4:12AM PT. "At the scene, officers learned that an unknown male subject threw an incendiary destructive device at a home, causing a fire at an exterior gate." After the man fled on foot, police found and arrested him around an hour later while responding to a business' complaint about an "unknown male subject threatening to burn down the building." That business turned out to be OpenAI's headquarters and the subject happened to be the same man who threw the Molotov at Altman's house.

"Early this morning, someone threw a Molotov cocktail at Sam Altman’s home and also made threats at our San Francisco headquarters. Thankfully, no one was hurt," an OpenAI spokesperson confirmed in a statement to Wired. "We deeply appreciate how quickly SFPD responded and the support from the city in helping keep our employees safe. The individual is in custody, and we’re assisting law enforcement with their investigation."

As it's become more commonplace, artificial intelligence has also become more divisive. While more and more people continue to use AI tools, public reaction to the encroachment of the technology, whether in gaming or customer service, is increasingly negative. Altman's warnings of AI's impact on employment, and a recent New Yorker investigation digging into his allegedly manipulative leadership style at OpenAI, have also raised questions about the CEO's prominent role as a steward of the technology.

This article originally appeared on Engadget at https://www.engadget.com/ai/a-man-allegedly-threw-a-molotov-cocktail-at-sam-altmans-house-210444731.html?src=rss

Estonia is the rare EU country opposing child social media bans

As child social media bans spread across Europe and beyond, Estonia isn't having it. On Friday, the country's education minister said the bans won't "actually solve problems," while warning that the kids will find a way regardless.

Although companies like Meta would love for you to believe it’s a fairy tale, social media addiction is associated with tangible negative repercussions for children. Studies show that its harms range from depression and anxiety to sleep deprivation and obesity. (The latter is from all the targeted junk food advertising.) On the other hand, teens can find community and support from social media.

A growing list of countries looked at the negative data and concluded that the answer was to ban social media altogether for children. Although the age cutoff varies, legislation has been floated or enacted in Australia, Greece, France, Austria, Spain, Indonesia, Malaysia, the UK and Denmark — just to name a few.

Estonia's education minister believes these countries are coming at the very real problem from the wrong angle. "The way to approach this, to me, is not to make kids responsible for that harm and start self-regulating," Kristina Kallas said at a Politico forum in Barcelona. She added that "kids will find very quickly the ways to go around and to still use social media."

Instead, she said the responsibility lies with governments and corporations. "Europe pretends to be weak when it comes to big American and international corporations," she added. But she called that a "pretense," challenging the EU to "actually take this power and start regulating the big American corporations."

To be fair, the EU regulates the tech industry more effectively than anywhere else in the world. But the point on childhood social bans stands.

Another argument against the bans is that it’s a short path from the well-meaning to a more sinister erosion of basic freedoms. In February, France suggested that the next logical step after passing an under-15 social media ban would be to go after VPNs. After all, once you pass the ban, you need to enforce it — and that can mean snuffing out the tools children could use to work around it.

This article originally appeared on Engadget at https://www.engadget.com/social-media/estonia-is-the-rare-eu-country-opposing-child-social-media-bans-194620916.html?src=rss

Garmin may be working on a Whoop competitor

Whoop, the makers of a screen-free fitness tracker of the same name, could soon have some competition. Fitbit teased its take on a Whoop-style band with the help of Steph Curry at the end of March, and based on a trademark filing spotted by Gadgets & Wearables, Garmin appears to be working on its own band that tracks similar health metrics.

This new Garmin wearable, called "CIRQA" in the trademark filing submitted in February, is designed to measure "the body's physical parameters and other physiological data, bio-signals, and bodily behavior." That could broadly describe the smartwatches and fitness trackers Garmin already sells. But the CIRQA apparently goes further, by also measuring "recovery from physical and emotional stress, human alertness level, and performance," a set of more granular, wellness-focused features that could bring the unreleased wearable into the same ballpark as a Whoop.

Garmin accidentally leaked that it was working on a new wearable via a hastily removed store page in January, Android Authority reports. While some phantom web pages and a trademark do not guarantee Garmin is working on a new device, or that the band will be screen-free in the same way the Whoop is. If the company is preparing a competitor, though, the timing makes sense. Where other devices try to split the difference between tracking biometrics and offering real-time information or other smartwatch features, Whoop is decidedly data-first. Its wearables monitor as much information as possible through a nondescript band, and then analyze and display what it learned via a smartphone app. The approach is attractive to anyone tired of dealing with screens, and the growing number of people obsessed with optimizing their health. In fact, Whoop just raised $575 million on the back of its current success. It would make sense that Garmin and Google (via its Fitbit brand) would want a piece of the company's audience, too.

Whoop-style bands are also a perfect fit for future uses of AI in health and fitness tracking. Google is interested in having users turn to Fitbit's AI-powered health coach for everything from workout tracking to nutrition advice. If health data processing is going to happen in the cloud, and you're going to have to pull out your smartphone to view that data anyway, it makes sense to sell a tracker without a screen.

This article originally appeared on Engadget at https://www.engadget.com/wearables/garmin-may-be-working-on-a-whoop-competitor-191802041.html?src=rss

Amazon Luna ends support for third-party subscriptions and game purchases

Amazon is ending support for third-party integrations on its Luna cloud gaming service. The most immediate changes mean that it's no longer possible to buy Ubisoft+ and Jackbox Games subscriptions or standalone games through Luna. 

Amazon will automatically any cancel active subscriptions bought through Luna at the end of customers' next billing cycle. If you have a Ubisoft+ subscription that you bought directly from Ubisoft instead, you’ll still be able to access games on that service through Luna until June 10.

The Bring Your Own Library option — which allows users to play games they own on the likes of EA, GOG and Ubisoft on Luna — is going away too. You won't be able to access games from on those storefronts via Amazon's streaming service after June 3.

If you bought any games outright on Luna, you'll still be able to play them there until June 10. Unlike Google did when it shut down Stadia, Amazon isn’t offering refunds for those purchases. However, you'll still have access to them through the respective third-party platform that's linked to your account, be it the EA App, GOG Galaxy or Ubisoft Connect. 

That doesn't exactly help folks who don't have powerful-enough systems to play more demanding games and were relying on Luna. As such, some people might need to turn to the likes of GeForce Now in order to keep playing games they bought through Luna (and they’ll need to hope GFN actually supports their specific games). 

Amazon has been reshaping Luna over the last several months. It rolled out a revamped version of the service back in October, with more of a focus on GameNight party games that you can play with a smartphone.

Prime subscribers will still be able to claim PC games and stream games on the Luna Standard tier at no extra cost. The Luna Premium subscription, which includes a wider range of third-party games, is still available too. 

“We’re doubling down on a broad range of gaming experiences, including strong third-party titles, delivered in ways that make great games more accessible, as well as new and unique gaming experiences like GameNight,” Amazon wrote in an email to Luna users. The company also said it will offer some folks a free Luna Premium subscription.

This article originally appeared on Engadget at https://www.engadget.com/gaming/amazon-luna-ends-support-for-third-party-subscriptions-and-game-purchases-171329996.html?src=rss

French government says au revoir Windows, bienvenue Linux

America's Big Tech companies may soon learn that saddling up with Donald Trump doesn't tend to work out in the end. As the president sows chaos and distrust around the globe while taking aim at EU tech regulations, Europe is looking for ways to adopt its own alternatives. The latest example is France, which said it's dropping Microsoft Windows in favor of Linux.

On Wednesday, France said (via TechCrunch) it plans to move its workstations from Windows to the open-source Linux. It's part of a broader movement across Europe toward digital sovereignty, aimed at reducing reliance on foreign tech — especially American and Chinese. Although homegrown alternatives aren't available in many areas, the EU seems prepared to wean itself off where it can.

In January, France announced that it would move its videoconferencing from Zoom and Teams to the French-made Visio. As part of this week’s Linux announcement, France added that it would also migrate its health data to a new platform by the end of 2026.

Since taking office, Trump has used tariffs and other measures to try to bully European nations into dropping their regulations on America's tech industry. In August, he vowed to "stand up to Countries that attack our incredible American Tech Companies." (The strange capitalizations are his, not ours.) His administration has described laws like the EU's Digital Services Act as "censorship" and "a tax."

So far, Europe has stood firm. "I want to be very clear: our digital sovereignty is our digital sovereignty," European Commission President Ursula von der Leyen said at the Munich Security Conference in February. "We have a long tradition in freedom of speech. Actually, the Enlightenment started on our continent."

Christian Kroll, CEO of German search engine Ecosia, foresaw Europe's predicament soon after Trump's 2024 reelection. "We, as a European community, just need to make sure that nobody can blackmail us." He added that "if the US turned off access to search results tomorrow, we would have to go back to phone books." Granted, the guy is selling a European-made search engine, so his bias is clear. But the salience of his point stands.

Giorgos Verdi, policy fellow at the European Council on Foreign Relations, said the Trump administration's behavior underscores the need for Europe to break free. "Could the US use its dominance over AI chips, its dominance over cloud in Europe, its dominance over AI systems in order to exert more pressure?" Verdi asked CNN rhetorically in January. "In order to build more resilience for Europe… there is a geopolitical case for European innovations to emerge."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/french-government-says-au-revoir-windows-bienvenue-linux-165407232.html?src=rss

Google adds E2E encryption to Gmail for iOS and Android enterprise users

Google has announced that end-to-end encryption (E2EE) for Gmail on Android and iOS is now rolling out for its enterprise users. Emails that require E2EE in Workspace can be composed and read within the Gmail app, so eligible users won’t need additional apps or portals.

The new feature expands Google’s client-side encryption (CSE) offering, a little more than a year after E2EE was introduced to Gmail on the web. According to a Google blog post, any encrypted message sent to a recipient who uses the Gmail app will appear in their inbox as any email thread would. If they don’t have the app, they’re still able to read and reply to the email in their browser securely, regardless of their email address.

Google says the new functionality "combines the highest level of privacy and data encryption with a user-friendly experience for all users, enabling simple encrypted email for all customers from small businesses to enterprises and public sector." Of course, "all users" applies only to Enterprise Plus members here, with the millions of people who use Gmail as their personal email service currently unable to take advantage of the highest level of privacy and data protection.

In order for Gmail users to start using E2EE in the app, an admin must first enable Android and iOS clients in the CSE admin interface, which is available in the Admin Console. When sending an email, you have to click the lock icon and select additional encryption before sending. Attachments can then be added as normal.

E2EE is available straight away in the Rapid Release and Scheduled Release domains. Enterprise users will need the Assured Controls or Assured Controls Plus add-on, which provides businesses and organizations that handle sensitive data with extra security and compliance-related tools.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/google-adds-e2e-to-gmail-for-ios-and-android-enterprise-users-165345116.html?src=rss

Google has reportedly started to add Polymarket data to News results

Google News has begun showing Polymarket bets and odds alongside actual stories, according to a report by Futurism. These look to appear as large blocks that include links to numerous ways for people to lose their money.

Bets tend to appear in the "For you" section of Google News, which is supposed to be tailored to a person's particular interests. Futurism notes that the platform actually placed a Polymarket bet as the top news result when inquiring about the price of Bitcoin.

The publication saw links to the prediction market all over Google News, including in searches. It popped up in queries regarding the Strait of Hormuz, which presents a link that lets people bet on the number of ships that would be allowed to pass through the critical passageway. The report even indicates that users were able to set the gambling platform as a source, which directs readers to an aggregate page of other Polymarket links.

There's a caveat here. I wasn't personally able to confirm most of these results. This could indicate that Google has quietly made some changes behind the scenes following Futurism's initial report.

Complaints from users on social media indicate that Google started doing this at the tail-end of March. However, one user noted all the way back in January that Polymarket results had started showing up in the news section of a traditional Google search. I was able to replicate that one.

Polymarket links on Google News.
Lawrence Bonk/Google News

Engadget has reached out to Google to see just what's going on here and if it plans to continue displaying Polymarket bets alongside actual news stories. The company did announce a partnership with both Polymarket and Kalshi back in November. This deal indicated the two gambling platforms would feed prediction data into Google's finance platform, but didn't say anything about News.

It's pretty easy to see why Polymarket would be attractive to Google's algorithms. The platform generates huge numbers on pages that are constantly updated. This could make these algorithms think the links are leading to valuable news stories and not, you know, a place to bet on human misery.

Prediction markets like Polymarket give users the ability to place bets on real world outcomes, which includes wars and other gruesome things. This has led to numerous scandals, which include an incident in which an unknown Polymarket user made more than $400,000 after "predicting" the capture of Venezuela's president Nicolás Maduro just hours before US troops invaded the country and abducted him. 

Polymarket has hosted bets on the use of nuclear weapons in current global conflicts, which is pretty dang chilling when you consider the possibility of government employees tipping the scales in their favor. President Trump did, after all, recently threaten to end an entire civilization

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-has-reportedly-started-to-add-polymarket-data-to-news-results-161708462.html?src=rss

How to watch the Artemis II landing

After its history-making trip around the Moon, NASA's Artemis II mission is set to return to Earth later today. The Orion spacecraft carrying astronauts Reid Wiseman, Christina Koch, Victor Glover and Jeremy Hansen is scheduled to splash down off the coast of San Diego at approximately 8:07PM ET. NASA will stream the landing on YouTube and its NASA+ website, as will Netflix and HBO Max. The official broadcast will begin at 6:30PM ET.  

After leaving Earth on NASA's super heavy-lift SLS rocket and spending nine days in space, the most dangerous part of the Artemis II mission still lies ahead. It will take approximately 13 minutes for the Orion spacecraft to complete re-entry. During that time, it will be subject to temperatures of up to 5,000 degrees Fahrenheit (2,760 degrees Celsius). 

Reentry is dangerous for any crewed spacecraft, but is of particular concern here because of a "skip reentry" during the Artemis 1 mission. At that time, the Orion crew vessel briefly used its own lift to "skip" back out of Earth's upper atmosphere before re-entering for the final descent, suffering excess charring in the process. NASA spent months investigating and determined the craft was safe to fly, but Artemis II will take a more gradual approach back to Earth in hopes of reducing its exposure to excess heat. 

Still, this is the first time in 53 years that NASA will need to guide a human crew back from the Moon. Once all is said and done, however, the Artemis II crew will have traveled 695,081 miles (1,118,624 km), captured amazing images along the way and reminded the world what’s possible when nations work together. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/how-to-watch-the-artemis-ii-landing-145344873.html?src=rss

Sony Bravia Theater Bar 5 review: A basic TV sound booster

Not everyone needs a $1,000 soundbar. It’s easy to argue the sonic superiority of those flagship models from Samsung, Sonos and Sony, but for some people a simple boost to their TV speakers can provide a world of difference. As part of its 2026 soundbar lineup, Sony debuted the Bravia Theater Bar 5: a $350 entry-level model that covers the basics and comes with a wireless subwoofer in the box. The real question here is how many features are you willing to live without. 

The Theater Bar 5 is the most compact soundbar among Sony’s new models, measuring just 35.5 inches wide. For comparison, that’s still about 10 inches wider than the second-gen Sonos Beam, but nearly 16 inches smaller than Sony’s flagship Theater Bar 9. This stature makes the Bar 5 well-suited for smaller spaces with smaller TVs. In fact, Sony says the soundbar will fit between the legs of Bravia TVs with multi-position stands. Plus, the Bar 5 is just over 2.5 inches tall, slightly shorter than the Beam, so it won’t block the bottom edge of most TVs. 

Despite its small size, the Bar 5 cranks out some excellent sound. There’s plenty of crisp, clear audio from the 3.1-channel configuration, and the included subwoofer provides an ample amount of booming bass. The Bar 5 supports Dolby Atmos and DTS:X, but it doesn’t have up-firing drivers. Instead, the soundbar relies on Sony’s Vertical Surround Engine and S-Force Pro Front Surround tech to virtualize much of the directional and overhead audio. More on that in a bit. 

While watching Netflix’s Drive to Survive, I experienced the excitement of F1 cars zooming around various circuits as the Bar 5 does well with general movement. The soundbar’s wide soundstage, excellent detail and booming bass provide some degree of immersion that doesn’t rely on audio projected overhead. That overall clarity and powerful bass are also great for listening to music, as the Bar 5 can handle a range of genres with ease. 

The Bravia Theater Bar 5 has a basic, compact design
Billy Steele for Engadget

From Kieran Behden & William Tyler’s acoustic/electronic 41 Longfield Street Late ‘80s to Thursday’s screamo masterpiece Full Collapse, the soundbar performs admirably. Although with heavier genres, I preferred to dial down the bass slightly. Tucker Rule’s kick drum on Full Collapse, for example, was a bit much for the standard tuning here. 

After struggling with the setup on LG’s Sound Suite, I was thankful that configuring the Bar 5 was super easy. It’s very much a plug-and-play situation, and the Bravia Connect app guides you through the initial steps. It takes about five minutes to get up and running and I’d wager even the least tech-savvy person in your life can probably figure this out. You can also opt for Night mode (less bass), Sound Field (enhanced audio) and Voice mode (louder dialogue) in the Bravia Connect app. 

All of this certainly makes the Bar 5 a solid option for someone who doesn’t need a lot of features, but stands to benefit from augmenting the sound from their TV alone. 

While the Bar 5 supports Dolby Atmos and DTS:X immersive audio, Sony’s virtualization tech was a disappointment. There’s some side-to-side directional sound, but I noticed almost no simulated overhead noise. The Bar 5’s sonic clarity makes it a solid option for boosting living room audio, just don’t expect the enveloping effects that more robust (and more expensive) soundbars would offer. 

There are several features you won’t find on the Theater Bar 5, starting with the lack of onboard controls. I’m well aware that those buttons on top of soundbars don’t get used much, but if you’re like me, you still reach for them occasionally. There were several times during my testing when I tried to blindly tap the non-existent volume controls on the Bar 5. Other than a power button on the right side, your options for controlling this soundbar are a remote and the Bravia Connect app. 

The power button on the right side
Billy Steele for Engadget

You also won’t find a Wi-Fi connection on the Bar 5. This means that AirPlay and Google Cast aren’t available to easily beam audio from your devices to the soundbar. There is Bluetooth 5.3, so you do have an option for music and podcasts from your phone or laptop if you need it. However, pairing your devices to the soundbar via Bluetooth isn’t as quick as selecting the soundbar in your streaming app when AirPlay or Cast are on the spec sheet. 

Lastly, Sony doesn’t offer any type of room calibration on Theater Bar 5. Sure, a smaller soundbar like this is better in smaller spaces, but it would still be nice to have the system dial in the audio for the aspects of the room. After all, not every living room is a perfect rectangle. I can understand why the company left this feature out of a $350 model, since the tool would require extra components like microphones. This is certainly one of the more noticeable trade-offs for saving some money.  

Sometimes the basics are all you need. Sony’s Bravia Theater Bar 5 provides an entry-level boost to TV audio that will be fine for people looking for just that. While there is support for immersive audio, the soundbar’s 3.1-channel setup isn’t the best for Dolby Atmos and DTS:X performance, and that’s really the biggest knock against the Bar 5. However, this model's excellent audio quality, especially the powerful bass, will suffice for customers just looking to hear their TVs better. 

The Bravia Theater Bar 5's included subwoofer
The Bravia Theater Bar 5's included subwoofer
Billy Steele for Engadget

If you want a compact soundbar that provides respectable Atmos performance, the second-gen Sonos Beam is your best bet. Sure, it’s more expensive at $499 and it doesn’t come with a subwoofer, but its additional drivers, tweeter and passive radiators offer more robust audio from the soundbar alone. You also get Trueplay room calibration and Wi-Fi connectivity there. 

The Theater Bar 5 will certainly improve your living room audio compared to your TV speakers alone, but with a few more features and improved Atmos virtualization, Sony could’ve had a real winner.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sony-bravia-theater-bar-5-review-a-basic-tv-sound-booster-140000192.html?src=rss

YouTube Premium’s US pricing is going up

Another day, another subscription price hike, this time for YouTube Premium. Every plan for YouTube’s ad-free tier is going up, and depending on which one you have, you could be paying as much as $4 per month more.

As reported by 9to5Google, YouTube has started emailing subscribers about the price changes, rather than announcing them publicly, and some Reddit users have posted screenshots of the emails they’ve received. The emails say that the increases will kick in during the June 2026 billing period. Individual plans are now $16 per month, up from $14, so a $2 hike. If you’re on a YouTube Premium family plan, you’ll now pay $27 per month, a $4 increase from the previous price of $23.

As a reminder, YouTube Premium unlocks ad-free viewing and listening on YouTube (including YouTube Kids) and YouTube Music, as well as offline viewing and the ability to continue listening in the background with other apps open. A family plan allows up to six accounts to enjoy all of the same benefits.

Both the Lite — which allows ad-free viewing and downloads for most, but not all, YouTube videos, and excludes music — and Music Premium plans are getting $1 increases, so the former now costs $9 per month, while the music streaming service is up to $12 per month from $11 before, according to 9to5Google. This makes it more expensive than Apple Music when taken on its own (YouTube Music Premium is also bundled with the YouTube Premium individual and family plans at no extra cost).

YouTube Premium last raised its prices (also rather quietly) in 2023, also by $2 for the regular plan. The latest price hikes follow Spotify putting its prices up by comparable amounts back in February. Netflix also jacked up the cost of all of its plans last month.

This article originally appeared on Engadget at https://www.engadget.com/social-media/youtube-premiums-us-pricing-is-going-up-132121683.html?src=rss

Microsoft starts removing unnecessary Copilot buttons in Windows 11

Microsoft has rolled out a Notepad update for Windows Insiders that removes the Copilot branding and icon from within the app, Windows Central has reported. The old Copilot menu has been replaced with “writing tools,” but it’s worth noting that the tools are still powered by AI and are pretty much identical to the selection found in the old menu. Microsoft has just replaced the Copilot button with a pen icon. In addition, the company has removed mentions of AI in the Settings menu and has placed the option to disable the AI-powered writing tools within the “Advanced features” section.

The company first announced that it was dialing back its Copilot branding last month, most likely in response to all the criticisms against the AI assistant. It’s not very well-liked, with people complaining that Microsoft is forcing them to use the assistant inside all its apps and that Copilot doesn’t provide a consistent experience across different applications. “You will see us be more intentional about how and where Copilot integrates across Windows,” said Windows and Devices EVP Pavan Davuluri. Microsoft also promised to remove “unnecessary Copilot entry points,” starting with Notepad, Snipping Tool, Photos and Widgets. According to The Verge, Microsoft has already stopped showing the Copilot button when selecting areas to capture with the Snipping Tool, as well. Clearly, the company has been making good progress on yanking at least the visual reminders of Copilot from its apps.

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-starts-removing-unnecessary-copilot-buttons-in-windows-11-120346728.html?src=rss

The Morning After: Amazon pledges its satellite internet starts this year

Amazon’s satellite-based internet service, Leo, will enter service by mid-2026, so says company CEO Andy Jassy. Writing in his annual letter, Jassy claimed Leo would offer download speeds of up to 1Gbps, far more than what Starlink presently offers. Sadly, Amazon declined to offer any more details about what that mid-2026 service would look like. But given select partners have already been kicking Leo’s tyres for a while, we can only hope.

The mega-retailer is making some grand promises, including faster up and download speeds, cheaper cost and direct integration with Amazon’s other products. Of course, the company can also sell itself on the fact it’s a satellite internet provider not owned by Elon Musk. But it will have to buck its ideas up fast, given how far behind in its deployment of satellites it is.

— Daniel Cooper

ASUS
Devindra Hardawar for Engadget

ASUS’ ZenBook A16 is a 16-inch ultraportable designed to go toe-to-toe with LG’s Gram Pro 16. It’s equipped with Qualcomm’s Snapdragon X2 Elite and designed to address the flaws Devindra Hardawar found in last year’s ZenBook A14. Did it succeed? You’ll have to read his review to get the full story, but he’s certainly happy to have spent the last week using this thing.

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Greece will ban under 15s from accessing social media, Prime Minister Kyriakos Mitsotakis has announced. Like many nations both in Europe and beyond, officials are concerned about the effect social media is having on children’s mental and physical health. The big platforms will be in charge of enforcing the ban, backed up by the hefty punishments enabled by the Digital Services Act.

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Promotional image of the old Kindle and Kindle DX
Amazon

If you’re still using a Kindle or Fire tablet made in 2012 or before, then it’s going to get a little less useful on May 20. Amazon is discontinuing support for those earlier models on that date, removing the ability to purchase, borrow or download new titles. Thankfully, whatever is on the hardware already will remain, so don’t fret if you’re only a third of the way through Remembrance of Things Past.

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Image of the Fender Elle speakers
Billy Steele for Engadget

Billy Steele has been putting Fender Audio’s new speakers through their paces to find what can only be described as a mixed bag. Excellent audio quality and a wide variety of inputs get high praise, but the heavy weight, exposed wood and limited battery life all dent the paintwork.

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Image of the WhatsApp Logo
WhatsApp

WhatsApp’s CarPlay interface isn’t the most elegant or easy way to keep in touch with your friends while driving. Meta has, however, given the UI a little polish to help make it a little easier to get something useful done without pulling your attention from the road.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111524236.html?src=rss

Google removes Doki Doki Literature Club! from the Play Store

Google has removed popular psychological horror game Doki Doki Literature Club! from the Play Store. According to Dan Salvato, who led its development team, and publisher Serenity Forge, Google told them the visual novel was removed because it violated its Terms of Service in its depiction of sensitive themes. The game is “widely celebrated for portraying mental health in a way that meaningfully connects deeply with players around the world,” they said in their announcement. Its free version, which came out first, has been downloaded at least 30 million times, while the paid “Plus” version has had at least one million downloads. The visual novel has repeatedly made Engadget’s lists of favorite games over the years.

Doki Doki Literature Club! has the drawing style and the makings of a typical dating sim, but players find themselves confronted with serious themes, including depression and suicide, soon after starting. Its Play listing was appropriately marked as “Mature 17+,” which means that children won’t be able to download it if their devices have parental controls. In addition, the developers clearly communicate that the game tackles serious issues. "This game is not suitable for children or those who are easily disturbed" is the first line of the game. "In-game content warnings for such material can be enabled in the Settings menu at any time,” it also warns players. In settings, there’s a link to a page that lists content warnings that apply to the visual novel.

We’ve asked Google for a statement on why the game was removed, and we’ll update this post when we hear back. Salvato and Serenity Forge said they’re doing everything they can to “find a path forward for getting DDLC reinstated on the Google Play Store.” They’re also looking at other methods of distribution for Android devices. At the moment, the game’s Play listing shows that it’s still not available, but it’s still out on Steam, PlayStation, Switch eShop, iOS and other platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-removes-doki-doki-literature-club-from-the-play-store-080615951.html?src=rss

OpenAI has a new $100 ChatGPT Pro plan to better match up with Claude

OpenAI has closed a yawning gap in its ChatGPT subscription pricing with a new $100 per month Pro plan that slots between the $20 per month Plus plan and $200 per month Pro plan. Offering five times more Codex than the $20 option, it appears designed to challenge Anthropic's $100 per month Claude option. "Compared with Claude Code, Codex delivers more coding capacity per dollar across paid tiers," an OpenAI spokesperson told TechCrunch

So what's the difference between OpenAI's two Pro plans? The $200 version does offer four times the Codex. However, you get the same advanced tools and models with $100 plan, according to OpenAI's product page. To encourage users to jump in, it will offer double the Codex for a limited time, or 10 times what you get with the Plus plan. 

Users have been screaming for such a plan for a while now, according to posts on OpenAI's developer community forums. "The Plus plan will continue to be the best offer at $20 for steady, day-to-day usage of Codex, and the new $100 Pro tier offers a more accessible upgrade path for heavier daily use," OpenAI said in a post on X

With the launch of GPT 5.2 late last year and GPT-5.3-Codex in February, OpenAI significantly boosted the speed and reasoning capabilities of Codex, giving developers a tough choice between ChatGPT and Claude Opus. However, the sticking point for many power users was ChatGPT's $200 per month price — so OpenAI no doubt hopes the new plan will convince those on the fence to switch. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-a-new-100-chatgpt-pro-plan-to-better-match-up-with-claude-062705626.html?src=rss

Apple is closing three US stores, including the first to unionize

Apple is closing three of its retail stores this summer, including its first location to unionize. The tech company said it plans to permanently close Apple Store in Trumbull, CT, Escondito, CA, and Towson, MD. The Apple Store location in Towson, was the first where unionized workers and Apple reached a contract agreement back in 2024. 

MacRumors published a statement from Apple confirming the closures. The company credited noting "the departure of several retailers and declining conditions" at the shopping centers where this trio of stores are housed as the reason for ending operations. "Our team members at Trumbull and North County will continue their roles at nearby Apple Retail stores," the statement reads. "Towson employees will be eligible to apply for open roles at Apple in accordance with the collective bargaining agreement." We reached out to the company for additional comment, and were sent the same statement. 

The International Association of Machinists and Aerospace Workers, which leads the union the Towson workers had joined, released a statement about the closure. "Apple’s claim that the collective bargaining agreement prevents relocation is simply false and raises serious concerns that this closure is a cynical attempt to bust the union," the organization said. "We are exploring all legal options and will work with elected officials and allies to hold Apple accountable."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-is-closing-three-us-stores-including-the-first-to-unionize-225941912.html?src=rss

The Metal Gear Solid movie is back on, with Final Destination: Bloodlines directors in charge

A film adaptation of Metal Gear Solid is in the works again, this time from filmmakers Zach Lipovsky and Adam B. Stein, the directors of Final Destination: Bloodlines, according to The Hollywood Reporter. The duo are reviving the project at Columbia Pictures as part of a new first-look deal with Sony, the latest attempt in what's been multiple decades of work to turn the blockbuster stealth game into a blockbuster film.

"Metal Gear Solid was nothing short of a groundbreaking cinematic masterpiece that forever revolutionized video games," Lipovsky and Stein said in a statement. "We are thrilled and honored to bring Hideo Kojima's iconic characters and unforgettable world to life."

Lipovsky and Stein's horror bona fides helped make Bloodlines a critical and commercial hit when it came out in 2025, and the directors have a variety of other IP-focused genre films in the works, including a sequel to Gremlins for Warner Bros. and an animated Venom movie for Sony. It remains to be seen how exactly the duo will translate Metal Gear Solid's unique quirks to film, though.

Metal Gear Solid is heavily indebted to director Hideo Kojima's own taste in action and spy cinema, while also being in conversation with video games themselves in a way that wouldn't naturally translate to film. And even if you removed those metatextual rough edges, can it really be Metal Gear Solid without Kojima's equal parts charming and awkward writing

Attempts to create a film version of the game date back to 2006, when Kojima first shared that an adaptation was in the works. Columbia Pictures announced a new version of the film in 2012, with Avi Arad, former head of Marvel Studios, producing. In 2014, Jordan Vogt-Roberts, the director of Kong: Skull Island, was attached to direct that adaptation. And six years after that, Oscar Isaac was reportedly cast as Solid Snake. Arad and his son Ari Arad are still producing this latest take on the game, but with Lipovsky and Stein in charge, that older version of Metal Gear Solid is likely dead. Still, hope springs eternal that we’ll get to see a man hide in a cardboard box on the big screen someday.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-metal-gear-solid-movie-is-back-on-with-final-destination-bloodlines-directors-in-charge-214914374.html?src=rss

A maverick hacker got Mac OS X running on a Wii

You may already know that emulators can run Wii games on a Mac. But one developer has flipped the script. Bryan Keller now has an ancient version of the Mac's operating system running on Nintendo's 2006 game console (via Kottke). Why? Because they said it couldn't be done.

The developer first had the idea in 2013 while a sophomore in college. However, they found renewed motivation five years ago when Redditor u/CussdomTidder posted, "There is a zero percent chance of this ever happening."

Michael Jordan in an interview for The Last Dance. Subtitle: "It became personal with me."
Developer Bryan Keller took it personally.
YouTube / ESPN / Netflix

Keller used that as fuel to begin plugging away, "feeling encouraged" by the anonymous contrarian. Thus began the process of porting Mac OS X 10.0 (Cheetah) onto a device designed to play Wii Sports and Super Mario Galaxy.

"Last year, when I saw that Windows NT had been ported to the Wii, I felt a renewed sense of motivation," Keller wrote. "Even if my lack of low-level experience resulted in failure, attempting this project would still be an opportunity to learn something new."

Photo of an airplane, where a Wii sits next to a MacBook with code on its screen
Keller didn't allow something as trivial as a flight to get in the way of the task at hand.
Bryan Keller / GitHub

Keller noted that the Wii is a phenomenally hackable console, with other enterprising hackers porting Windows 95 and NT, Linux and NetBSD onto it. Nintendo's system also runs a PowerPC chip similar to those found in older Macs. "Given this close lineage, I felt confident that the CPU wouldn't be a blocker," they wrote. From there, Keller wrote a custom boot loader, patched the kernel and wrote new drivers. They even got the Wii's USB ports working for mouse and keyboard input.

Tthe developer found the process "deeply satisfying," especially given the initial doubt. (I'm talking to you, disparaging Redditor.) "In the end, I learned (and accomplished) far more than I ever expected," Keller wrote. "And perhaps more importantly, I was reminded that the projects that seem just out of reach are exactly the ones worth pursuing."

For the technically minded, the developer's blog goes into extensive detail about the process. And full-on madlads can visit Keller's GitHub to try it for themselves.

This article originally appeared on Engadget at https://www.engadget.com/computing/a-maverick-hacker-got-mac-os-x-running-on-a-wii-200800027.html?src=rss

Instagram comments can now be edited (within 15 minutes)

Meta is giving users the ability to edit Instagram comments they leave on posts, though only within a 15 minute window after they're posted. The setup is similar to how the social app handles editing messages, an option it first added in 2024, 11 years after direct messaging was introduced to Instagram in 2013.

You're only able to edit comments you left with your own account, and the process of actually doing so is easy. Just tap on the word "Edit" under your comment to pull up a text box where you can tweak, rework or embellish what you've written, and then press the blue check mark to save it. Meta says comments can be edited as many times as you want in that 15 minute window, so if you need to make more changes, you have that option.

Comments can show up in multiple ways across Instagram — including Stories, as of 2024 — so offering a way to edit them is a welcome addition. The new option is just the latest in a series of changes Meta has introduced to the social app in the last month. Earlier in March, the company announced that it was removing end-to-end encryption from Instagram DMs. At the end of the month, Meta also began testing Instagram Plus, a subscription service that unlocks new features for the app's Stories feature.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-comments-can-now-be-edited-within-15-minutes-195000640.html?src=rss

Jazzy stealth-action game Thick as Thieves hits PC on May 20

Thick as Thieves, the magical heist game from a crew of stealth legends at OtherSide Entertainment, is coming to Steam on May 20. OtherSide and publisher Megabit Entertainment announced the release date in a new gameplay trailer during today's Triple-i Initiative showcase (which was packed with cool indie games, as always).

OtherSide was founded by Thief and System Shock 2 veteran Paul Neurath in 2013, and Deus Ex creator Warren Spector joined in 2016. These are two of the developers who shaped the stealth genre as we know it, so Thick as Thieves has a solid foundation. The new trailer showcases the game's fictional Scottish city of Kilcairn, where magic and technology clash against a backdrop of 1910s music and architecture. At launch, Thick as Thieves will feature two thieves, two maps, 16 contracts, six unique pieces of gear and multiple difficulty settings, which alter the layout of each level.

Thick as Thieves has evolved since its introduction at The Game Awards in December 2024. It was originally pitched as a PvPvE game, but it's landing as a solo or two-player experience, with no player-on-player brawls. OtherSide announced the pivot on Steam on April 2, 2026:

"As development progressed and the world of Kilcairn has come to life, we found that we were having more fun with solo and co-op play. So, we’ve taken a decision we feel is right for the game: Thick as Thieves is now focused on two-player co-op and single player. This sharpened focus has allowed us to double down on what makes Thick as Thieves truly special — dynamic stealth gameplay."

A handful of playtesters and early fans expressed their disappointment at the removal of PvP. A developer responded to one question with, "PvPvE may come further down the line."

There's also no word on the console versions of the game. Thick as Thieves was announced for PC, PlayStation 5 and Xbox Series X/S, but today's news suggests it's coming to Steam first (if not only). Details are a bit up in the air at the moment, but hey, at least it's on-brand for the developers of a stealth game to be sneaky.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/jazzy-stealth-action-game-thick-as-thieves-hits-pc-on-may-20-193320746.html?src=rss

Netflix adds three Jackbox games to its TV app

Netflix has added a heavy hitter in party activities to its gaming lineup. The streamer announced that Jackbox Party Essentials is joining the Netflix Party Games collection. This move makes three of the popular Jackbox group games available for free to Netflix subscribers: Fibbage 4, Quiplash 3 and Drawful 2. Each one supports up to eight players. 

Netflix has been refocusing its interactive strategy to highlight family-friendly and party games. The company has even offered tie-ins to its original content; for instance, playing Overcooked through Netflix will let you use a member of Huntr/x from Kpop Demon Hunters as your in-game avatar. We also saw Netflix's Game Controller software, which turns any mobile device into a gamepad for its game library, take the crown as a top-downloaded iOS app around the Easter holiday weekend. That performance could indicate that many families were at least thinking of trying out the streamer's games as part of their festivities.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-adds-three-jackbox-games-to-its-tv-app-190220143.html?src=rss

Another Don't Starve game is on the way

Developer Klei Entertainment has announced a follow-up to Don't Starve that adds a new sense of depth to the popular survival game. And that's in a literal sense: Don't Starve Elsewhere translates the game's resource gathering and sanity management to a world with three-dimensional terrain at different elevations, a first for the traditionally flat series.

Don't Starve Elsewhere doesn't quite seem like the Super Mario 64 to Don't Starve's Super Mario Bros. but based on the trailer, having actual mountains, cliffs and plateaus does offer plenty of new opportunities to have your world rocked by an unfriendly goat. The game also incorporates new biomes, what looks like plenty of new animals, enemies and bosses and several features that were first introduced as DLC for the first Don't Starve.

Klei released the original Tim Burton-inspired Don't Starve all the way back in 2013, and has been remarkably consistent in supporting it with paid DLC introducing new characters, mechanics and biomes over the last 13 years. Additions like multiplayer support, from standalone expansion Don't Starve Together, and dynamic weather patterns, introduced in Don't Starve: Shipwrecked, appear to be built into the new game from the start. A mobile spin-off created by Tencent, Don’t Starve: Newhome, was announced in 2020 and appears to still be in active development.

Klei hasn’t announced a release date for Don’t Starve Elsewhere, but if the game is anything like the developer’s previous games, it will be released in early access on PC before it makes its way to a full release on other platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/another-dont-starve-game-is-on-the-way-184400774.html?src=rss

Mountain climbing sim Cairn is getting free DLC this summer

The hit mountain climbing simulation Cairn is getting a series of free DLC drops, under the banner On the Trail. The first will be released this summer and it's called Deep Water.

The DLC introduces three new climbing areas and plenty of "fresh challenges." There's also a new avatar, as players can now climb as Aava or the game's original sidekick Marco.

As the name suggests, there's some new water-based mechanics here. It looks like players will be able to fall into the water without automatically dying, though the developer hasn't shown how that works exactly. In the original game, a fall into a body of water would be treated just like any other fall.

This is the first in a series of new DLC releases, but we don't know what the other updates will entail. We do know that they'll all be free. The base game is $30, when not on sale, so this is a nice little perk for fans.

For the uninitiated, Cairn is a serious mountain climbing sim that forces players to keep a keen eye on balance and stamina. It's got a fairly complex control scheme, with a manual mode that mandates independent control of each limb. There's an emphasis on route planning and gear management. The game is also quite easy on the eyes.

Today's DLC announcement came as part of the Triple-i Initiative showcase, which spotlights indie games. The stream also gave us reveals for a new Don't Starve game and an intriguing title from the devs behind the hit narrative adventure 1000xResist.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mountain-climbing-sim-cairn-is-getting-free-dlc-this-summer-182908992.html?src=rss

Co-op pirate survival game Windrose hits PC in early access on April 14

Windrose was a hit in a recent Steam Next Fest event, with more than 850,000 people checking out the demo. More than 1.5 million people have wishlisted the pirate survival-adventure title on Steam as well. So, it’s safe to say this game has some wind in its sails, and it’ll be arriving very soon. During Thursday’s Triple-i Initiative showcase, developer Windrose Crew revealed that it’s charted a course for an early access release on Steam, the Epic Games Store and Stove on April 14 for $30.

In Windrose, you can sail the high seas solo or explore the open world with friends. While the world is procedurally generated, the developers have handcrafted more than 90 points of interest, such as dungeons, temples and shipwrecks.

You and your buds can team up to take down rival ships by sharing command of your vessel's weapons. Once you get close enough, you can board enemy ships for close-quarters combat. A broad range of weapons (including swords and muskets) can help you in battle with adversaries such as sailors, monstrous creatures and bosses.

Windrose also features farming, fishing, crafting and trading, as well as a reputation system and base building. You can hire non-player characters for your crew as well. 

Windrose Crew expects the game to remain in early access for around 1.5 to 2.5 years. It plans to add 50 percent more content, such as new biomes (the early access version has three), enemies, ships and gear. The developers might introduce more gameplay systems as well. The team also said the main story should take players between 50 and 70 hours to complete.

This is a grittier alternative to Sea of Thieves and Skull and Bones for those who want to engage in a spot of piracy with some of their friends. If you’d like to sample what Windrose is all about, the demo remains available on all three PC platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/co-op-pirate-survival-game-windrose-hits-pc-in-early-access-on-april-14-175842163.html?src=rss

Tesla may be working on a smaller and cheaper electric SUV

Tesla may be shifting strategy once again. Reuters reported that the company is working on a smaller and less expensive electric SUV. This would be a brand new vehicle rather than a variant of the existing Model 3 or Model Y, according to the publication's sources. The new EV would allegedly be about 14 feet long, shorter than the 15.7-foot Model Y. Reuters didn't have details about whether this would be an autonomous vehicle or a traditional one, but one source reportedly said that Tesla is generally looking to offer a driverless option in its vehicle lineup. 

The company had previously been working on a budget EV with a target price of $25,000, but Tesla appeared to abandon that effort in 2024 to work on robotaxis. And as recently as the start of 2026, Tesla discontinued two of its EV models in order to refocus the business on robotics. Perhaps the brand felt it needed to have a bigger auto imprint after cutting the Model S and X and relaunched the budget EV project. Or perhaps this is just the latest whim of the company's leadership and it won't actually come to pass. We'll have to wait and see.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-may-be-working-on-a-smaller-and-cheaper-electric-suv-175230630.html?src=rss

Razer just released some new gaming earbuds with low latency and fast switching between devices

Razer just released the Hammerhead V3 HyperSpeed gaming earbuds, another entry in the recently-crowded field of gaming earbuds. These have been designed for low latency, which is a necessity when playing video games.

To that end, the earbuds integrate with Razer's proprietary HyperSpeed 2.4GHz streaming platform, which allows for "gaming-grade lag-free" audio. This works with plenty of devices, including smartphones, tablets, PCs, the Steam Deck, the PS5 and more. The earbuds can also connect via Bluetooth for devices that don't support Wi-Fi-based streaming audio.

The charging case includes a dongle that plugs into devices via USB-C, which doubles as a wireless transmitter. Razer promises that users can quickly switch between Wi-Fi and Bluetooth audio, which would be useful when going from a PC to, say, a smartphone to listen to music.

These earbuds include improved ANC, when compared to the previous generation. The battery here lasts for 40 hours, with the earbuds getting 10 hours per charge and the case offering four charges. 

Some earbuds connected to a PC.
Razer

The case can charge via USB-C, which means it charges as the transmitter is being used to stream audio. However, the dongle can also work on its own without the charging case. The earbuds also support THX spatial audio on PCs.

Razer's Hammerhead V3 HyperSpeed gaming earbuds are available right now and cost $130. The almost identically-named Hammerhead V3 X HyperSpeed earbuds run $100 and connect via Bluetooth 5.3 instead of Bluetooth 6.0, with a slightly reduced battery life.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/razer-just-released-some-new-gaming-earbuds-with-low-latency-and-fast-switching-between-devices-172907717.html?src=rss

Indie game Neverway will launch this October, just in time for spooky season

Indie game studio Coldblood announced today that its debut project Neverway has been given a release window of October 2026. Billed as "nightmarish life-sim RPG," this is going right to the top of my spooky season game queue. It has a cozy-sounding premise, with protagonist Fiona starting a new life on an island, but things take a surreal turn when she becomes the immortal herald for a dead god. She'll be building relationships and making friends one minute and coping with psychological horrors the next. 

This game has been on our radar since it was introduced at last year's Triple-I Initiative event. The new trailer once more shows off the work of both pixel artist Pedro Medeiros, who also worked on Celeste and Towerfall, and composer Disasterpeace, whose past game credits include Fez and Hyper Light Drifter. The prologue is available to play for free starting today on Steam, and Neverway will launch both on that PC platform as well as on the Nintendo Switch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-game-neverway-will-launch-this-october-just-in-time-for-spooky-season-170000669.html?src=rss

1000xResist devs reveal their wild-looking second game about convincing an AI it's not human

Developer Sunset Visitor just revealed its follow-up to the fantastic 1000xResist. It's called Prove You're Human and looks to wade in similar sci-fi waters as the team's first title.

Just like 10000xResist, the new game is a narrative adventure set in the far future. Prove You're Human tasks players with convincing an AI product that its not alive, but there's a rub. The protagonist is a digital clone of a person, so they aren't human either. This will no-doubt lead to all manner of ethical conundrums.

"An AI dares to dream she is human," a tagline reads. "You've been hired to put her in her place."

The gameplay looks to involve scanning the environment, talking to corporate employees and keeping up with the digital clone's corporeal body. There's also an emphasis on making and solving CAPTCHAs, which makes sense when trying to prove humanity or a lack thereof.

The graphics certainly look unique, as the dev team has weaved real-world footage of Vancouver and the surrounding areas into the virtual landscape. "Vancouver is a well-known film town," Remy Siu, Founder of Sunset Visitor said in a press release. "We’re accessing that infrastructure, along with our long-time collaborators, to bring a sense of tactility to human forms in the game."

We don't know when this is coming out, as the above trailer is just an announcement for the game. However, it's already available to wishlist on Steam.

This is actually a pretty big deal. 1000xResist was a bona-fide sensation and was nominated for a Hugo Award. It also managed to win a Peabody Award, which honors excellence in storytelling.

This article originally appeared on Engadget at https://www.engadget.com/gaming/1000xresist-devs-reveal-their-wild-looking-second-game-about-convincing-an-ai-its-not-human-170018986.html?src=rss

Amazon's satellite internet service is scheduled for mid-2026 availability

Amazon Leo (formerly Project Kuiper) will launch mid-2026, according to Andy Jassy. On Wednesday, the Amazon CEO dropped the news in his annual letter to shareholders. The company says Leo will support download speeds up to 1 Gbps. By comparison, Starlink’s download speeds typically range between 45 and 280 Mbps.

Jassy didn't specify whether the mid-2026 launch date will include consumer availability. (An Amazon spokesperson told Engadget that the company doesn’t have more detail to add right now.) We do know that "select enterprise customers" began testing the high-speed satellite service late last year. Delta and JetBlue have already signed on to use Leo for in-flight Wi-Fi. Other businesses striking deals include AT&T, Vodafone, DirecTV Latin America and NASA.

Whenever it does arrive for consumers, Amazon Leo could offer several perks compared to Starlink. It will allegedly offer six to eight times faster uplink performance and double the download speeds than competitors (read: Starlink). Amazon says it will also cost less and offer native AWS integration for enterprise data storage, analytics and AI.

Despite those perks, it may be a while before Leo can deliver Musk-free satellite internet on a large scale. The service is currently behind schedule, with only 241 satellites operating in its constellation. (Starlink has over 10,000.) In January, Amazon asked the FCC for an extension on a July 2026 deadline requiring it to have 1,600 satellites in orbit. The company said at the time that it expected only around 700 to be operating by that deadline.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazons-satellite-internet-service-is-scheduled-for-mid-2026-availability-164046305.html?src=rss

Rhythm Heaven Groove comes to Switch on July 2

A large chunk of Nintendo’s 2026 plans remain a mystery (that is, unless you take the insiders and leakers at their word), but we have been waiting on release dates for a couple of previously announced first-party titles, including Rhythm Heaven Groove, which officially arrives July 2.

Seemingly announced first on the Nintendo Today! app before making its way to the company’s various social channels, the first new entry in the Rhythm Heaven series in more than a decade is technically launching on the original Switch, but should also be fully playable on Switch 2. Currently the game’s Switch 2 compatibility status is listed as “Untested” on its official store page, but it’s hard to imagine there being any issues there.

If you’ve never played a Rhythm Heaven game before, the series is a bit like a (slightly) less wacky WarioWare, but all the minigames are based around rhythm and beat-matching. The challenges are rarely especially complex in terms of what's required of you, leaving you free to enjoy the always excellent original pop and electronic music.

Rhythm Heaven is one of Nintendo’s less prolific series’, with the upcoming Groove being only the fifth entry in two decades. The series debuted on the Game Boy Advance in 2006 in Japan as Rhythm Tengoku, with Rhythm Heaven arriving on the DS two years later in the US. That was followed by Rhythm Heaven Fever on the Wii, and the most recent entry was 2015’s Rhythm Heaven Megamix for the 3DS, which was something of a best-of collection.

Rhythm Heaven Groove is notable not only for being the first Rhythm Heaven game of the Switch generation, but also likely one of the console’s last games, as Nintendo prepares to shift its full focus to the Switch 2. Before then we’re also getting the typically charming Yoshi and the Mysterious Book (Switch 2-only) on May 21 and Tomodachi Life: Living the Dream, which launches on both platforms next week, April 16. 

Rhythm Heaven Groove is available to pre-order now for $40.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/rhythm-heaven-groove-comes-to-switch-on-july-2-155715068.html?src=rss

Roku will stream Savannah Bananas games, along with the entire Banana Ball Championship League

The Banana Ball World Tour is coming to Roku. The platform has signed a deal to stream free content from the Banana Ball Championship League. This, of course, includes Savannah Bananas games.

If that last paragraph didn't make a lick of sense to you, here's a primer. The Savannah Bananas are a wacky baseball team, playing something called Banana Ball. The team has been called the Harlem Globetrotters of baseball, and that's a fairly apt name. Players dress in funny costumes, step into ridiculously tall stilts, perform dance routines and do all kinds of things that could frustrate traditional baseball fans but tend to delight those looking for a unique night out.

To that end, Savannah Bananas games have become massive events. They've been traveling around the country the past few years doing exhibition matches, but the team's success led to the creation of the Banana Ball Championship League and the Banana Ball World Tour. There are now six teams involved and Roku will be streaming games from later this month until September.

First up, the Savannah Bananas face the Party Animals on April 26 at Yankee Stadium, which streams live at 3PM ET on the Roku Sports Channel. The Party Animals are Savannah's main rivals, making them the Washington Generals of Banana Ball.

Roku has published a calendar of streamed matches, but it doesn't include the actual championship game. This inaugural Banana Bowl is scheduled for October 10. Engadget has reached out to the platform to see what their plans are for the final game of the season. Many games are also available to stream on ESPN via Disney+.

The company also says it's working on some kind of "interactive platform" for Banana Ball fans. The matches have a lot of audience participation, so this could be some kind of riff on that. Roku promises to share more details at a later time.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/roku-will-stream-savannah-bananas-games-along-with-the-entire-banana-ball-championship-league-153329667.html?src=rss

Google introduces AI-generated avatars to YouTube Shorts

A new feature that lets you create an AI avatar with your likeness is now live on YouTube. First announced in a blog post earlier this year, avatars are designed to be used in Shorts (provided you still allow them to show up), allowing you to insert yourself into video content in a way that YouTube deems to be safe and secure.

YouTube’s approach to combatting the AI sloppification of the internet and the proliferation of deepfakes appears to be adding more and more AI features to its platform, framing this latest addition as a tool that gives creators more control of their digital identities. Any video generated using an avatar will feature YouTube’s AI disclosure and include visible watermarks and labels like SynthID and C2PA.

YouTube has published a pretty in-depth explainer on how to create and use an avatar in either the YouTube or YouTube Create app, but here’s a brief summary of how to do it using the former. Once you’ve opened AI Playground, you’ll be taking a "live selfie" that also records your voice. You can then preview your photorealistic virtual self and either proceed with it or redo the process if you’re unhappy with anything. Creating an avatar in the YouTube Create app is broadly similar, but you have to navigate to the My Avatar homepage first.

YouTube recommends that you hold your phone at eye level and keep yourself centered as much as possible. Lighting is also important, as is ensuring your whole face is visible, you’re in a quiet area, and there’s nobody else in the background. You also have to be the account owner to create an avatar, and over the age of 18.

Once you have an avatar you like, you simply type in a prompt and wait for the AI to generate a video, which according to 9to5Google can be up to eight seconds long. Alternatively, YouTube will also let you add an avatar to existing "eligible" Shorts by tapping "Remix" and then "Reimagine" with your avatar selected.

Avatars can be deleted or retaken whenever you like, as can any video with your avatar in it. You can also limit who’s able to remix your videos, but deleting a video with your avatar in it won’t also delete the original video, or that avatar from your account. YouTube will automatically delete any avatar that hasn’t been used to create new video content for three years.

The new avatar feature will roll out gradually, and is the latest in a long line of AI-centric tools and updates YouTube has added to the platform in the last year, including automatic upscaling for low-res videos, automatic editing for creators and an AI-generated carousel for search results.

This article originally appeared on Engadget at https://www.engadget.com/social-media/google-introduces-ai-generated-avatars-to-youtube-shorts-140222368.html?src=rss

Spotify now lets you turn off all video

Sometimes, you just want your dang music streaming app to play music. Spotify, which has increasingly incorporated video features through the years, is finally giving us the option to turn that mess off. Behold: universal video toggles.

Spotify's video settings control several areas. First, the old Canvas toggle (videos on the Now Playing screen) is still there. But now you'll find two additional switches alongside it. One lets you control whether the app plays music videos. The other, "all other videos," covers video podcasts, vertically scrolling videos and artist clips.

You'll find the controls under Settings > Content and display. Once you choose your preferences, they'll apply universally across all platforms. And if you're a family account manager, you can toggle video settings for all members on your plan.

Spotify has increasingly leaned on video in recent years. The Canvas video loops arrived back in 2018. Then came video podcasts in 2020, as the format was enjoying a pandemic-era boom. The platform added music videos in 2024 (though they didn't arrive in the US until late last year). Then there are artist clips, the 30-second vertical videos where creators can send intimate (promotional) messages to their fans.

The company claims that over 70 percent of its users say more video content would enhance their experience. So, don't be surprised if more video features arrive in the future. Fortunately, Spotify recognized that certain (perhaps older?) users don't want or need a TikTok-ified music app.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotify-now-lets-you-turn-off-all-video-130000034.html?src=rss

JBL Live 780NC and 680NC review: Great leaps, greater missteps

JBL introduced two new headphones to its Live series lineup and both are fighting to live up to expectations. Don’t get me wrong, the JBL Live 780NC and 680NC are both a solid set of cans, but in a sea of noise-cancelling headphones, one of them definitely has more appeal. The biggest differences between these two headphones are the over-ear and on-ear cups, and surprisingly, their audio quality. Let’s get into what does and doesn’t make them so special.

Outside of varying colors and cup sizes, the JBL Live 780NC and 680NC look practically identical. They have these hockey puck-looking ear cups that are divided from the leatherette pads. The design looks like someone’s idea of headphones from 10 years ago. It’s not necessarily a bad thing, but it feels a bit clunky. Despite that, the metal hinge and leatherette band are more pleasantly minimalist. The cups also fold up neatly in a heart shape so you can slot them easily in the included bag.

There’s a dedicated volume rocker on the left ear cup while the right holds room for a USB Type-C port, the active noise cancelling (ANC) button and a combo power/Bluetooth switch (yes, it’s a switch, not a button). Meanwhile, you get all of the touch controls available on the right cup of each set of headphones.

Both headphones felt a little uncomfortable to wear at first, but it usually takes time for me to get used to new cans. After spending several hours each with them, they eventually grew on me. They’re both a bit snug, but neither one left me aching at the end of the day. I felt more relief when taking off the 680NC because of the added pressure of on-ear cups, but I’m also not used to the on-ear design.

The ANC button and USB-C port on the Live 680NC
The ANC button and USB-C port on the Live 680NC
Rami Tabari for Engadget

Despite the near $100 price gap, you get the same set of features for the JBL Live 780NC and 680NC, all wrapped up in the JBL Headphones app. It’s easy to set up and you don’t even need to make an account. 

The first thing you might want to do is hop over to the settings and add the “disable ANC” function to the rotation. Out of the box, you can either switch between ANC or Ambient mode on the headphones, which is super frustrating — I shouldn’t need an app to enable a basic action. Most headphones these days allow you to cycle between ANC, Ambient mode and off (neither). 

At the very least, the app offers a thorough suite of features. You can adjust the strength of the ANC and Ambient modes. Enabling Adaptive ANC allows automatic noise cancellation changes  based on the surrounding noise level, while Personal Sound Amplification makes everything around you sound louder than normal. The latter was incredibly helpful in writing this very headphone review, ironically, as I had to keep an ear out for my child potentially committing a crime (kidding… mostly).

The JBL Live 780NC and 680NC are packed with the features I’d expect from a pair of premium headphones. They offer 360-degree spatial sound, an adaptive EQ, Auracast, automatic pausing and simultaneous Bluetooth connections with automatic switching. 

You can also customize all of the controls, from the ANC Button to the Touch Panel, which includes two call shortcuts and four general shortcuts, one of which is already dedicated to native voice assistants like Bixby and Siri. You do need to put a little more pressure than you might expect in order for the touch controls to activate, though. This is a bit of a learning curve, so it would’ve been nice if it was more sensitive.

The Live 780NC (left) and Live 680NC (right)
The Live 780NC (left) and Live 680NC (right)
Rami Tabari for Engadget

The JBL Live 780NC and 680NC both feature 40mm neodymium drivers, but they offer completely different soundstages. With the 680NC, I noticed the bass hit a lot harder during the DanDaDan soundtrack, but vocals and string instruments weren’t as crisp or bright as they were with the 780NC. I had a similar experience while schmoozing my way through everyday objects in Date Everything!, where vocals seemed more distant with the 680NC. However, when playing Helldivers 2, 680NC captured the bassy intensity of an explosive-intergalactic space war. 

Continuing to run through tracks like JVKE’s “her” and “Radio” by Bershy, I noticed a common theme amongst the headphones. The 680NC’s soundstage was narrow and bassy, while the 780NC was wide and hollow. Both reproduced one half of a great couple, but unfortunately, they’re currently separated and seeking lives of their own. No, but seriously, the audio quality on both of them is still decent individually. I can distinguish each instrument from each other, so they aren’t getting muddied in the mix. But I don’t think the 780NC is worth the extra $90 on sound quality alone, since you’re trading one issue for another.

The ANC system is slightly different in the JBL Live 780NC and 680NC. The former features six microphones that detect and monitor ambient noise while the latter is outfitted with four microphones. 

What difference does that actually make, though? Well… not much, at least not practically. If you stuck them in a lab and crunched the numbers, there might be, but in my testing using the JBL Live 780NC and 680NC as everyday headphones, there’s virtually no difference outside of the passive noise isolation you get from over-ear design.

My dog is quite the yapper, so I happened to test the ANC against her with both headphones, and they managed to block out most of her bark, but not all (she is quite loud). Unless you’re actively listening to something, it won’t kill all the sound around you — when everything was quiet, I still heard my fan running in the background. As a passenger, the car’s road noise and the other cars around me faded mostly into the background, but they were still present (when not actively listening to music).

Ambient modes for both headphones kept me alert while walking outside, and while checking to make sure nothing chaotic was happening in my home. I could clearly hear the ruckus my child and dog were causing in the next room, and I got even more of it when I turned up the Sound Amplification.

As I mentioned above, the most annoying thing about the ANC and Ambient mode systems is that you cannot disable both of them at the same time (out of the box); you need the app in order to make the “off” option available via the ANC button.

The volume rocker on the JBL Live 780NC
The volume rocker on the JBL Live 780NC
Rami Tabari for Engadget

JBL wasn’t lying about calls: Both the JBL Live 780NC and 680NC were great at cancelling out the noise from my surroundings, whether it was busy traffic or me blasting music on my desk. The microphone picked up little things here and there, but it blocked out most background distractions. The problem, however, is the overall microphone quality.

Microphones on both sets were pretty rough. My voice sounded like it was underwater or in another room entirely. And while the microphones were able to cancel out the noise in the background, I noticed that it made me a little more muddied, like it was also cancelling out some of my voice as well. This is likely due to the signal processing to block background noise. My friend said, “You sound like you’re fighting an ocean.” If you’re looking for a great caller, these ain’t it.

With a full battery, I didn’t have to charge the JBL Live 780NC or 680NC for the week I tested them. That’s with a combination of ANC on and off, as well as using them to chat with friends. JBL rates both headphones with the same battery life: 80 hours with ANC off (33 hours of talk time) and 50 hours with ANC on (28 hours of talk time). Those numbers lined up with my testing considering how long they lasted. Charging the headphones from empty does take two hours, though.

If you want a solid pair of over-ear ANC headphones in this price range, I’d recommend the Sony WH-CH720N. The ANC struggles a bit, but the headphones are much cheaper than the 780NC and offer great sound quality. It’s the best option if you want to save some money.

However, if you’re looking for alternative on-ear ANC headphones, you’ll be hard pressed to find premium competitors to the JBL 680NC. On-ear headphones tend to land in the mid-range or budget class. The JBL 680NC aren’t the best pair of headphones out there, but they’re good for what they are in those categories.

Both of the new Live models fold for easy storage
Both of the new Live models fold for easy storage
Rami Tabari for Engadget

To bass or not to bass? That’s one of the few questions you’ll need to ask yourself when choosing between the JBL Live 780NC and 680NC. Of course, on-ear and over-ear designs appeal to different consumers, but the fact is that the former sounds hollow and the latter is more bass-heavy. Both headphones are comfortable and offer great ANC and features.

Overall, however, the JBL Live 780NC falls in the middle of the overcrowded market for noise-cancelling wireless headphones, while the 680NC stands just tall enough to make you want to take a closer look. On a sale, I’d say you could grab either of these cans and be satisfied, but at their full price, I’d be wary. If you twist my arm, I could make an argument for the 680NC because there aren’t enough on-ear noise-cancelling headphones available these days.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/jbl-live-780nc-and-680nc-review-great-leaps-greater-missteps-120000508.html?src=rss

OpenAI 'pauses' its Stargate UK data center plan

OpenAI is putting the brakes on Stargate UK, according to Politico and Bloomberg. That’s the company’s AI infrastructure project with NVIDIA that’s meant to help the UK build out its sovereign computing capabilities. The company announced Stargate UK back in September, but it launched a strategic partnership with the UK government months before that. Stargate UK would enable the government to run top AI models locally from data centers inside the region, “particularly for specialist use cases where jurisdiction matters.” But now OpenAI is pausing the project due to high cost of energy and regulatory issues.

In a statement provided to Bloomberg, the company said that it still sees a “huge potential for the UK‘s AI future.” It added that “AI compute is foundational to that goal” and that it continues “to explore Stargate UK and will move forward when the right conditions such as regulation and the cost of energy enable long-term infrastructure investment.”

Upon announcing Stargate UK, OpenAI said that it would offer the same deal to other countries that want to expand their sovereign AI capabilities. It’s unclear if those plans are affected, as well, but it’s worth noting that the initiative, OpenAI for Countries, is also working with Australia, Greece, the UAE, Slovakia, Kazakhstan and other regions.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-pauses-its-stargate-uk-data-center-plan-115626978.html?src=rss

Google bakes NotebookLM, its research tool, into Gemini

Google has fully integrated NotebookLM, its AI-powered research tool, into the Gemini app. The company launched a standalone NotebookLM app last year, but as it said in its announcement, “keeping track of everything can be a challenge.” It added NotebookLM as a source in the Gemini app last year, but now you can create notebooks right inside the chatbot.

You can now find the option to create a new notebook in Gemini’s side panel and then select “Add sources” that the tool can use, such as PDFs, documents, website URLs, YouTube videos and even copy-pasted text. NotebookLM will use information from those sources to create a searchable repository of information for you, and you can ask Gemini to create things like reviewers, infographics and video and audio overviews that turn your uploaded information into an easy-to-understand format. Take note, however, that Google warns users within the NotebookLM interface that it can be inaccurate, and that it’s best if you double-check information it puts out.

The company is rolling out NotebookLM’s full integration into Gemini this week for Google AI Ultra, Pro and Plus subscribers on the web. It will be available on mobile, in more locations and to free users over the coming weeks.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-bakes-notebooklm-its-research-tool-into-gemini-101850634.html?src=rss

Dyson just announced its first-ever handheld fan, with a motor that spins up to 65,000 RPM

Dyson just announced its first-ever handheld fan, the HushJet Mini Cool. As the name suggests, it uses the company's proprietary HushJet air projection system. This tech first showed up on an air purifier that we found to be exceptionally quiet.

Dyson promises the fan can deliver focused airflow of up to 25m/s, which works out to 55mph. The brushless motor spins up to 65,000 RPM. This thing looks like a legitimate cooling system, despite its size. It also weighs just 7.5 ounces. 

It offers five speeds and a boost mode, which should be useful during that next heat wave. It charges via USB-C and ships with a charging stand. The fan can also stand on its own, making it a decent choice for a desk. The rechargeable battery can get up to six hours of use per charge.

Three fans.
Dyson

The HushJet Mini Cool costs $100, which is cheap for a Dyson product but expensive for a handheld fan. It's available in a trio of colorways. The gray model is available tomorrow. The red version goes on sale this May and the blue one will be available for purchase in June. 

This article originally appeared on Engadget at https://www.engadget.com/home/dyson-just-announced-its-first-ever-handheld-fan-with-a-motor-that-spins-up-to-65000-rpm-000135028.html?src=rss

You'll have one more chance to buy Samsung's pricey Galaxy Z TriFold this Friday

If you missed your chance to pay Samsung $2,900 for a phone earlier this year, we have great news for you. Android Police reported that what may be the final shipment of the Samsung Galaxy Z TriFold will be arriving in the US on April 10. The unique foldable was discontinued a mere three months after it first went on sale, and it seems like Samsung is clearing out whatever inventory it has left. So if you have a spare $3,000 that you're just desperate to get rid of, bookmark the TriFold's page where Samsung has a countdown ticking away. 

All jokes aside, our hands-on time with the TriFold at CES 2026 revealed a pretty snazzy device that managed to strike a decent balance between size and heft. But perhaps unsurprisingly for a phone with such an intricate design and high price tag, the company didn't appear to have any intention to make the TriFold widely available. Samsung may have sold out each batch of the smartphone that went to retail, but the device didn't offer much in the way of profit, according to reports in South Korean newspaper Dong-A Ilbo.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/youll-have-one-more-chance-to-buy-samsungs-pricey-galaxy-z-trifold-this-friday-225222969.html?src=rss

DoorDash and Wing are expanding their drone delivery partnership to Atlanta

DoorDash and Wing have announced a new partnership that will allow users in metro Atlanta to have food delivered by drone. Besides working with DoorDash in select regions of Virginia, North Carolina and Texas, Wing, Alphabet's drone delivery subsidiary, also recently expanded its agreement to make deliveries for Walmart.

Eligible customers near Tanger Outlets Locust Grove will be able to order food for drone delivery and receive it in "as little as 20 minutes," according to DoorDash. Orders are limited to a selection of restaurants including Molinos Mexican Grill, Koji Japanese Steakhouse and Sabrosos Mexican Restaurant, and eligibility for drone delivery will depend on the size and weight of the order and whether a customer lives close enough for delivery. To check, Wing offers a website where you can enter your address to see if you're in range. Anyone who doesn't live close enough for a drone delivery can enter their information to be notified if the delivery area expands.

DoorDash, like plenty of other gig work platforms, is no stranger to experimenting with automation and robotics. The company offers its own delivery robot called Dot, and has partnered with companies like Coco Robotics to offer deliveries in cities like Miami, Los Angeles and Chicago. Wing, for its part, has also been working to expand the kinds of things it can deliver. The company introduced a new drone design in 2024 that can carry payloads that weigh up to 5 lbs, the exact kind of improvement that's likely allowed for the delivery partnerships it's pursuing now. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/doordash-and-wing-are-expanding-their-drone-delivery-partnership-to-atlanta-201133191.html?src=rss

You'll soon be able to hide games from your Xbox achievements list

Microsoft is testing giving users more control over what games appear in their Xbox achievements and tweaking how achievements look when they're earned. The changes are being introduced via the company's free-to-join Xbox Insiders program, and will presumably roll out to all Xbox owners at some point in the future.

Coming later in April, select Xbox Insiders will be able to hide games from their achievement list, whether they've completed them or not. Hidden games will still count towards users' Gamerscore, but the option should serve as another way to curate your public profile. Microsoft is also experimenting with changing how it displays achievements. Xbox Insiders will receive redesigned achievements with new animations and notifications that match the custom color they've chosen for their Xbox interface. Games where Insiders have earned 100 percent of the achievements will also be highlighted in their achievements list, and insiders will be able to filter their list to only view the games they've fully completed.

Being able to hide games from the achievement list has been "one of the most requested features" from Xbox Insiders, according to Microsoft. The company's March update that allowed users to selectively exclude games from the Xbox's Quick Resume feature was similarly long-requested.  It would likely be wrong to characterize these changes as being downstream of new Microsoft Gaming CEO Asha Sharma's stated desire to "recommit" to the Xbox, but they don't hurt when it comes to winning over fans — especially if the company's continued presence in the console space ends up hinging on an expensive box that plays PC and Xbox games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/youll-soon-be-able-to-hide-games-from-your-xbox-achievements-list-184719290.html?src=rss

How to watch the Triple-i Initiative showcase on April 9

The latest Triple-i Initiative Showcase is nearly upon us, as the indie-focused event returns for its third consecutive year on Thursday, April 9 at 12PM ET / 9AM PT. We’re being promised announcements for 40 games, including eight world premieres, so it’s well worth tuning in if you like your indies.

You’ll be able to watch the stream on The Triple-i Initiative YouTube channel, as well as Twitch, bilibili, niconico and on Steam. Co-streaming partners IGN and Gamespot will also host their own streams. The showcase will run for 45 minutes, and nine featured studios will also have post-show deep dives on their games if you want to know more. As previously, the mantra here is "no hosts, no ads, just games," so rest assured your attention will be rewarded. 

Confirmed featured games so far include Risk of Rain 2, the open-world survival game Windrose and Castlevania: Belmont’s Curse. We also know that the studio behind the excellent sci-fi narrative adventure 1000xResist will be showing off what it’s been working on, and we can also expect news from Cairn developer The Game Bakers.

It sounds like a typically eclectic lineup, then, and given last year’s showcase gave us release dates for 2025 indie hits like The Alters and Rematch, you can be confident that plenty of notable news should come out of this one too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-triple-i-initiative-showcase-on-april-9-170353957.html?src=rss

Meta's Muse Spark model brings reasoning capabilities to the Meta AI app

Following the icy reception to Llama 4, Meta is releasing the first in a new family of AI systems built by its recently formed Superintelligence team. The company is kicking off its new Muse era with Spark, a lightweight model geared toward consumer use. In the future, Meta plans to offer more capable versions of Muse, but for now, it's clear the company wants to nail the basics. 

To that point, many of Spark's capabilities are table stakes for a new model in 2026. For instance, it offers both "Instant" and "Thinking" modes. With the latter engaged, the model will take an extra few moments to reason through a prompt. Other consumer-facing AI systems have had this kind of flexibility for a while. Anthropic, for example, was one of the first AI labs to offer a "hybrid reasoning model" when it released Claude Sonnet 3.7 at the start of last year. That said, Meta plans to add an even more powerful "Contemplating" mode down the road.   

A GIF demonstrating Muse Spark's multi-agent capabilities.
Meta

Muse Spark can also coordinate multiple AI subagents to tackle a request. Meta suggests users will see this capability in action when they ask for help with tasks like family trip planning. In such a scenario, one agent might compile an itinerary, while another finds kid-friendly activities everyone can enjoy. At the same time, Meta has built Spark to be natively multimodal, meaning the model can process images, video and audio. Like Google Lens, this gives you the option to snap a photo with your phone and ask Meta AI questions about what you see. 

Of course, it wouldn't be a 2026 AI release if Muse Spark didn't include a built-in shopping assistant. Like ChatGPT, Spark can compare different items for you, listing the pros and cons of each, with links to make it easy to buy the product that appeals to you.

Muse Spark is available today in the Meta AI app and meta.ai website everywhere where the company offers those services. Meta will begin rolling out the new features the model powers starting in the US. In the coming weeks, the company plans to bring Muse Spark to more countries and places where people can access Meta AI, including Facebook, Instagram and WhatsApp. 

Additionally, Meta says it "hopes to open source future versions of the model." We'll see if the company ends up doing that; last year, Meta CEO Mark Zuckerberg appeared to flip flop on the company's open source stance, saying it would need to be more "rigorous" about such decisions moving forward.

This article originally appeared on Engadget at https://www.engadget.com/ai/metas-muse-spark-model-brings-reasoning-capabilities-to-the-meta-ai-app-161456684.html?src=rss