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Rode’s Rodecaster Video Core makes livestreaming even cheaper
Rode’s not done releasing trimmed-down versions of its production tools with an eye on budget conscious creators. Today, it’s launching Rodecaster Video Core, an all-in-one studio setup which sits below its flagship Rodecaster Video and its (now) mid-range Video S. It’s aimed at folks who are either dipping a toe into this world, or already have audio gear and just want to broaden out to HD video as well. Arguably, the biggest change is the lack of any controls on the hardware itself, as you’ll be running the show entirely from inside the Rodecaster App.
In terms of connectivity, you’ll find three HDMI-in, one HDMI-out, four USB-C, two 3.5mm and two Neutrik combo ports ‘round back. Connect a compatible video device to a USB-C port and you’ll be able to run up to four sources at a time, and you can even use network cameras via Ethernet. Plus, you’ll be able to use the Rode Capture app to wirelessly connect the feed from an iOS device to your setup. And you’ll even be able to set it up to automatically switch between feeds based on audio inputs, reducing your need to micromanage multi-person feeds.
And, if you’re already rocking one of Rode’s audio consoles, the Rodecaster Sync app will make your life a lot easier. Essentially, if you’ve got a Rodecaster Pro 2 or Duo, you’ll be able to hook it up to your Video Core, allowing you to set shortcuts directly to your pads. In fact, you can run your audio and video setup from the one desk, hopefully reducing the amount of fiddling you need to do in the middle of your stream.
Core is designed to stream straight to YouTube, Twitch and any other platforms you’d care to use instead. You’ll be able to record your footage to an external drive and, thanks yo a new firmware update across the range, you’ll also be able to output a EDL file for DaVinci Resolve. Oh, and you’ll now be able to import media in non-standard resolutions and aspect ratios — such as square footage from social media — which will be automatically scaled and optimized for your show.
Rodecaster Video Core is available to pre-order now for $599, but there’s no word yet on when the sturdy boxes will start winging their way around the world.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/rodes-rodecaster-video-core-makes-livestreaming-even-cheaper-230053061.html?src=rssYou can (sort of) block Grok from editing your uploaded photos
People can block the xAI's Grok chatbot from creating modifications of their uploaded images on social network X. Neither X or xAI, both Elon Musk-owned businesses, have made a public announcement about this feature, which users began noticing on the iOS app within the image/video upload menu over the past few days.
This option is likely a response to Grok's latest scandal, which began at the start of 2026 when the addition of image generation tools to the chatbot saw about 3 million sexualized or nudified images created. An estimated 23,000 of the images made in that 11-day period contained sexualized images of children, according to the Center for Countering Digital Hate. Grok is now facing two separate investigations by regulators in the EU over the issue.
The positive side of the recent feature addition is that X and xAI have taken a step toward limiting inappropriate uses of Grok. This block is a simple toggle and it hasn't been buried in the UI. So that's nice.
The negative side, however, is that this token gesture that doesn't amount to any serious improvement to how Grok works or can be used. It's great that the chatbot won't alter the file uploaded by one person, but as reported by The Verge, the block only limits tagging Grok in a reply to create an image edit. There are plenty of workarounds for those dedicated individuals who insist on being able to use generative AI to undress people without their consent or knowledge.
Hopefully xAI has more powerful protective tools in the works. The limitations Grok on putting real people in scanty clothing that X announced in January seem to have had only partial success at best. If this additional and narrow use case is all the company offers, then the claims of being a zero-tolerance space for nonconsensual nudity are going to ring hollow. Especially since, as we noted at the time, xAI could stop allowing image generation at all until the issue is properly and thoroughly fixed.
This article originally appeared on Engadget at https://www.engadget.com/ai/you-can-sort-of-block-grok-from-editing-your-uploaded-photos-215356117.html?src=rssDutch intelligence services warn of Russian hackers targeting Signal and WhatsApp
The Netherlands’ military intelligence service and domestic intelligence agency have issued a join warning claiming that Russian hackers have launched "a large-scale global cyber campaign to gain access to Signal and WhatsApp accounts belonging to dignitaries, military personnel and civil servants." According to the Dutch alert, hackers are imitating support chatbots to trick key targets into revealing their PINs for those communication platforms, which allows the bad actors to access incoming messages.
Last year in the US, the Pentagon advised members not to use Signal after the platform was subjected to similar phishing scams by Russian hackers. (Although the same US military leaders proved capable of creating their own security breaches without foreign interference just days prior.)
Having another national government raise concerns about Signal and WhatsApp phishing scams offers yet another reminder to never provide security details or click links without a check on who is really asking for your info.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/dutch-intelligence-services-warn-of-russian-hackers-targeting-signal-and-whatsapp-203707202.html?src=rssBluesky's CEO is stepping down after nearly 5 years
Bluesky CEO Jay Graber, who has led the upstart social platform since 2021, is stepping down from her role as its top executive. Toni Schneider, who has been an advisor and investor in Bluesky, will take over the job temporarily while Graber stays on as Chief Innovation Officer.
"As Bluesky matures, the company needs a seasoned operator focused on scaling and execution, while I return to what I do best: building new things," Graber wrote in a blog post. Schneider, who was previously CEO at Wordpress parent Automattic, will be that "experienced operator and leader" while Blueksy's board searches for a permanent CEO, she said.
Graber's history with Bluesky dates back to its early days as a side project at Jack Dorsey's Twitter. She was officially brought on as CEO in 2021 as Bluesky spun off into an independent company (it officially ended its association with Twitter in 2022 and Dorsey cut ties with Bluesky in 2024). She led the company through its launch and early viral success as it grew from an invitation-only platform to the 43 million-user service it is today. During that time, she's become known as an advocate for decentralized social media and for trolling Mark Zuckerberg's t-shirt choices.
Nearly three years since it launched publicly, Bluesky has carved out a small but influential niche in the post-Twitter social landscape. The platform is less than a third of the size of Meta's competitor, Threads, which has also copied some of Bluesky's signature features. Bluesky also has yet to roll out any meaningful monetization features, though it has teased a premium subscription service in the past.
As Chief Innovation Officer, Graber will presumably still be an influential voice at the company going forward. And, as Wired points out, she still has a seat on Bluesky's board so she will get some say in who steps into the role permanently. Until then, Schneider, who is also a partner at VC firm Tre Ventures, will lead the company. "I deeply believe in what this team has built and the open social web they're fighting for," he wrote in a post on Bluesky.
Apple reportedly delays its planned smart display launch to fall
Mark Gurman at Bloomberg is back with the latest rumors about what's afoot with Apple's future plans, and how its ongoing difficulties with artificial intelligence seem to be creating further delays for its next wave of product launches. His sources say that Apple is expected to postpone the debut of its smart home display until later in 2026, likely September when it often introduces new gadgets. Although the hardware has reportedly been finished for months, this delay is being credited to the company's AI-centric overhaul of Siri still not being complete.
The device, internally known as J490, has been one of Apple's many poorly-kept secrets. Rumors about a HomePod smart speaker coupled with a screen first emerged back in 2022 and have resurfaced from time to time in the interim, often with promises that the device's arrival was imminent. The latest claims anticipated that the official announcement was coming this spring, possibly as soon as this month. However, appears to Apple once again be hamstrung by an AI strategy that has left it scrambling to catch up to other industry leaders.
Apple has been working to incorporate more AI capabilities into Siri for more than a year as part of its Apple Intelligence package. Gurman reports that the new timeline from Apple aims to have the revamp completed for the launch of the iPhone 18 Pro, which is also expected for September. Apple may unveil this long-awaited Siri-as-chatbot during its WWDC keynote in the summer before it shows up in any devices.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/apple-reportedly-delays-its-planned-smart-display-launch-to-fall-194539082.html?src=rssUber expands its program that helps pair women riders and drivers
Uber has expanded its program that helps pair women riders and drivers. The Women Preferences feature is now available nationwide, after being tested in several cities. It has previously been available in many countries around the globe and started in Saudi Arabia back in 2019.
It's pretty easy to use. Women riders will see an option for Women Drivers when requesting a trip, and this also works when making a reservation in advance. Users can also make a preference for a woman driver in the settings app, though this doesn't guarantee anything and depends on the driver pool.
The feature works in much the same way for drivers. Women drivers will be able to request trips with women riders via the settings.
Uber isn't the only rideshare company trying to make half of the world's population a bit safer during trips. Lyft has been expanding its own take on the feature, which it also recently took nationwide.
This article originally appeared on Engadget at https://www.engadget.com/apps/uber-expands-its-program-that-helps-pair-women-riders-and-drivers-184832010.html?src=rssSamsung promises 120 games will be playable via its glasses-free 3D monitor tech by the end of the year
Samsung just announced that 120 games will be playable via its Odyssey 3D Hub platform by the end of the year. This is the platform that provides content for glasses-free 3D monitors like recent Odyssey displays.
The company made this claim at GDC 2026, while also noting that the platform currently offers around 60 playable titles. Samsung has only announced a couple of games headed to the platform this year, which include Cronos: The New Dawn and Hell is Us. These are both solid third-person action games that originally came out last year.
The collection already includes several notable games, including Stellar Blade, Lies of P and Psychonauts 2, among others. It's good to know the library continues to grow, proving that there might still be some life left in 3D display technology after all.
We came away impressed with the technology when we gave it a go last year. We even said that if "3D had been like this all along, people would be much more receptive." The games look great and the displays include head tracking so users don't have to constantly struggle to find the one sweet spot (I'm looking at you, Nintendo 3DS.)
Samsung has quietly been adding to its lineup of glasses-free 3D displays. There are several models to choose from nowadays, with screen sizes up to 32-inches.
The company also used GDC to announce a partnership with game developer CD Projekt Red, but details remain scant. It has something to do with display technology and Samsung's HDR10+ Gaming standard. We do know that CDPR and Samsung are integrating HDR10+ Gaming into Cyberpunk 2077.
This article originally appeared on Engadget at https://www.engadget.com/gaming/samsung-promises-120-games-will-be-playable-via-its-glasses-free-3d-monitor-tech-by-the-end-of-the-year-180102470.html?src=rssEA laid off staffers across Battlefield studios to 'better align' its teams
EA axed an undisclosed number of employees across the game studios behind the Battlefield franchise. As first reported by IGN, EA told affected employees that the layoffs were part of a "realignment" across the Battlefield studios, which include Dice, Criterion, Ripple Effect and Motive Studios. When asked about the report, an EA spokesperson said in a statement that "we’ve made select changes within our Battlefield organization to better align our teams around what matters most to our community."
IGN reported that all the involved studios will remain operational, but the layoffs will affect multiple offices. The shake-up may come as a surprise to staffers, especially after Battlefield 6 racked up more than seven million copies sold in the first three days following its release in October. EA even called the latest Battlefield title the "best-selling shooter title of 2025" in its third quarter report for FY26, which disclosed the company's net revenue of more than $1.9 billion for the quarter.
"Battlefield remains one of our biggest priorities, and we’re continuing to invest in the franchise, guided by player feedback and insights from Battlefield Labs," an EA spokesperson also said in a statement.
Despite being one of EA's most popular franchises, Battlefield isn't the only one to suffer staffing cuts. Full Circle, the developer behind the skate. that's also owned by EA, also announced layoffs and "restructuring" in February. However, EA isn't the only company in the industry to look at downsizing its personnel. Ubisoft said it was planning to get rid of up to 200 jobs in its Paris office earlier this year and Microsoft announced it would cut thousands of jobs, including within its Gaming division, in July.
This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-laid-off-staffers-across-battlefield-studios-to-better-align-its-teams-173617672.html?src=rssHyper Light Drifter studio workers form union after rounds of layoffs
Workers at Heart Machine, the independent studio behind Hyper Light Drifter and Solar Ash, have formed a union with Communications Workers of America (CWA) Local 9003. The wall-to-wall unit covers all 13 frontline employees at the studio, which voluntarily recognized the union in February after a supermajority of eligible workers voted for the measure.
The organizing effort follows a rough stretch at Heart Machine, after the studio laid off employees in November 2024, then announced in October 2025 that it would end development on its early access title Hyper Light Breaker and cut further staff.
"I decided to get involved in organizing my studio because I've seen so many peers in the industry stand up to protect the craft we all care so deeply about. Watching that momentum grow made me realize that if we love this work, we have to protect it, especially now," said Steph Aligbe, a gameplay tools engineer at the studio.
Heart Machine joining the CWA extends the union's gaming footprint even further. The union counts thousands of employees at Microsoft subsidiaries among its members, as well as staff at EA, Id Software and others. CWA also runs the United Videogame Workers, a direct-join union that launched in 2025, allowing individual game workers in the US and Canada to sign up on their own without elections or employer consent. Large gaming studios like Ubisoft have been undergoing a seemingly endless string of layoffs, and workers are increasingly demanding to have their voices heard.
This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-drifter-studio-workers-form-union-after-rounds-of-layoffs-165828565.html?src=rssAnthropic sues US government over supply chain risk designation
Anthropic has filed a lawsuit to prevent the Pentagon from adding the company it a national security blocklist. This comes days after the Department of Defense sent a letter to Anthropic confirming the company was labeled a supply chain risk; at the time CEO Dario Amodei had all but guaranteed Anthropic would fight back with legal action.
The lawsuit claims the designation is unlawful and violated free speech and due process rights. “These actions are unprecedented and unlawful. The Constitution does not allow the government to wield its enormous power to punish a company for its protected speech," Anthropic said in a statement published by Reuters.
Engadget received the following statement from an Anthropic spokesperson:
“Seeking judicial review does not change our longstanding commitment to harnessing AI to protect our national security, but this is a necessary step to protect our business, our customers, and our partners. We will continue to pursue every path toward resolution, including dialogue with the government.”
The lawsuit characterizes the government’s actions as an “unprecedented and unlawful [...] campaign of retaliation.” It goes on to say that “the Constitution does not allow the government to wield its enormous power to punish a company for its protected speech. No federal statute authorizes the actions taken here."
Today’s legal action comes after several weeks of back-and-forth between the AI company and the government. In late February, news broke that the Department of Defense and Defense Secretary Pete Hegseth were pressuring Anthropic to remove certain safeguards from its AI systems, but Amodei made it clear the company would refuse to allow its model to be used for mass surveillance or development of autonomous weapons.
On the February 27 deadline, Amodei refused to budge, leading Hegseth to threaten the company with the supply chain risk designation; he also said the US government would cancel its $200 million contract with the company. The same day, President Trump ordered all federal agencies to cease using Anthropic as well. Despite all this, according to the lawsuit, Anthropic had agreed to “collaborate with the Department on an orderly transition to another AI provider willing to meet its demands.”
Anthropic rival OpenAI stepped into this chaos and quickly made a deal with the Department of Defense. At the time, OpenAI CEO Sam Altman said that two of OpenAI’s most important safety principles are “prohibitions on domestic mass surveillance and human responsibility for the use of force, including for autonomous weapon systems” — the same issues that got Anthropic in hot water. OpenAI then doubled down on the surveillance issue, writing into its contract that “the AI system shall not be intentionally used for domestic surveillance of U.S. persons and nationals.”
Depsite this, OpenAI’s head of robotics hardware resigned from the company this weekend in response to the Defense Department deal. Caitlin Kalinowski wrote on X that “surveillance of Americans without judicial oversight and lethal autonomy without human authorization are lines that deserved more deliberation than they got.”
This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-sues-us-government-over-supply-chain-risk-designation-152838128.html?src=rssLive Nation settlement avoids breakup with Ticketmaster
To keep Ticketmaster, Live Nation is going to have to make some major changes. As first reported by Politico, Live Nation reached a settlement with the Department of Justice in its antitrust case that accused the live entertainment giant of monopolistic practices. Live Nation will reportedly pay at least $200 million in damages to states that were part of the lawsuit filed in May 2024, but avoid selling off Ticketmaster.
Live Nation will also be required to make a few changes to its business practices. According to NBC News, Ticketmaster, a subsidiary of Live Nation, will be required to create a "standalone ticketing system" that allows third-party competitors like SeatGeek and Eventbrite to sell tickets on.
The settlement aims to loosen some of Live Nation's control over venues as well. According to NBC News, the company will have to divest up to 13 amphitheaters and be prohibited from retaliating against venues that choose another ticket seller over Ticketmaster.
The settlement comes less than a week after the case went to trial. While the matter may be concluded with the Justice Department, many of the states' attorneys general who were part of the lawsuit will be continuing their legal action separately.
"The settlement recently announced with the U.S. Department of Justice fails to address the monopoly at the center of this case and would benefit Live Nation at the expense of consumers," New York State Attorney General Letitia James wrote in a press release. "We will continue our lawsuit to protect consumers and restore fair competition to the live entertainment industry." 26 other attorneys general signed onto continuing the lawsuit with James.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/live-nation-settlement-avoids-breakup-with-ticketmaster-155031214.html?src=rssAmazon’s Zoox will test its robotaxis in Dallas and Phoenix
Amazon’s self-driving subsidiary Zoox announced on Monday that it will begin testing its autonomous vehicles in Dallas and Phoenix. The company will initially deploy retrofitted Toyota Highlander SUVs with human safety drivers to map the new cities before eventually rolling out its purpose-built robotaxis.
Zoox says these two cities will offer a chance to test its sensors and battery performance in unique conditions its cars haven't yet encountered in existing markets. Phoenix experiences extreme heat, dust and high-speed roads, while Dallas has more sprawling roads and varied weather compared to other cities where Zoox operates. The company is also opening new depots in both cities and a command hub in Scottsdale, Arizona which will handle fleet operations, remote guidance and rider support.
The move brings Zoox’s footprint (between actual launches and test markets) to 10 US cities. It's other areas of operation are Las Vegas, San Francisco, Seattle, Austin, Miami, Los Angeles, Atlanta and Washington, DC. Amazon acquired the self-driving startup for $1.3 billion in 2020 and has been steadily expanding its reach, with the company saying its fleet has driven over one million autonomous miles and served more than 300,000 riders to date.
Zoox’s expansion comes as competition in the robotaxi market intensifies. Alphabet-owned Waymo has continued its rapid spread across the US, while Tesla's Robotaxis launched last year, though those are currently limited to parts of Austin, Texas. US regulators are set to hold a self-driving safety forum on Tuesday, with the CEOs of Waymo, Zoox and Aurora all expected to attend.
The regulatory framework has dragged behind the rapid rollout of these vehicles as companies test and iterate the technology on public streets. Just in the last year, autonomous vehicles have struck a child near a school, blocked emergency services responding to a mass shooting and, at least in the case of Teslas, appear to be crashing at higher rates than human drivers.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazons-zoox-will-test-its-robotaxis-in-dallas-and-phoenix-143828899.html?src=rssiPad Air M4 review: Still Apple's best overall tablet, with a few caveats
Perhaps one of the most surprising things about the Apple Silicon era is how quickly Apple now updates its products. Take the iPad Air, for example. It’s been less than two years since the company released the M2-powered iPad Air in 11- and 13-inch sizes. We’re already on our third iPad Air iteration, one with the M4 inside. That’s the same chip that was inside the iPad Pro that was unveiled alongside that M2-powered Air in 2024. (The Pro was updated with an M5 last fall.)
Just as I said a year ago when Apple unveiled the iPad Air M3, this latest model doesn’t fundamentally change the formula. The Air is a notable step up over the basic iPad, with a more powerful processor, more RAM, a better display and superior accessories like the Apple Pencil Pro and Magic Keyboard. The Air line is also the only way to get a 13-inch iPad without spending $1,300 or more.
But without more substantial updates this year, I find myself less enthused by it than I was when the 13-inch model M2 model arrived in 2024. That’s primarily because Apple has stuck with the same display for another year. As best I can tell, the 11-inch iPad Air that I’m reviewing has the same screen in 2026 as it did when the redesigned version with no Home button was released in late 2020. Other features that feel like they should be table stakes at this point, like Face ID, are also restricted to iPads that cost at least $1,000. For better or worse, the Air is a very mature product with few surprises. But on the other hand, if you have an iPad older than the 2024 refresh, the iPad Air M4 will provide a solid performance improvement.
The M4 still has power to spare
Before we start answering existential questions, though, let’s quickly recap what’s new with the iPad Air. It still starts at $599 for an 11-inch version with 128GB of storage; the 13-inch models starts at $799. The one I tested came in an extremely light purple color with 1TB of storage and 5G connectivity and costs $1,249. Seriously Apple, don’t be afraid of putting a little more saturation in these colors next time! As mentioned, the iPad Air now has a more powerful M4 chip as well as 50 percent more system memory (12GB, up from 8GB on last year’s model). If you’re coming from an iPad older than the 2024 model, you’ll likely notice solid performance gains, and the M4 is so performant that I imagine this iPad will be more than powerful enough for years to come.
I ran some Geekbench 6 benchmarks to quantify the difference between the iPad Air M4 and last year’s M3 model — unsurprisingly, the biggest gains came in the GPU. Single-core and multi-core scores were 23 percent and 12 percent higher, respectively. But the GPU score was a whopping 39 percent higher with the M4 compared to the M3. Don’t get me wrong, the single-core and multi-core performance improvements the M4 offers are impressive. But tasks that hit the GPU hard, like gaming and AI (of course) should see notable improvements.
In practice, the iPad Air M4 feels quite similar to the M3 model. That’s due in large part to my relatively modest workflow. I jump between numerous apps all day, but none of them are exactly taxing to a chip like the M4. My day mostly consists of Slack, Google Docs, a ton of Safari tabs, utilities like Messages and Todoist, constant streaming music and other lightweight apps like Gmail and Trello. But if you’re coming from an M1 iPad Air, the M4 should feel significantly faster for almost everything you do.
Unsurprisingly, the iPad Air flies through games from the App Store as well. I tried my usual more casual fare like Balatro, Mini Motorways and Powerwash Simulator from Apple Arcade and those were all quite smooth. But I wanted to push things a bit more, so I downloaded Resident Evil 2 as well as a pre-release build of Control Ultimate Edition which is slated to hit iOS in the coming months. Both games looked and played great, with highly detailed environments and pretty quick action that didn’t slow the iPad Air down in the least. I could tell the graphics aren’t as sharp as on my PS5, but both games were impressive considering they’re running on extremely portable hardware with no fans.
I also tried some generative AI apps, even though that’s not really something I’m interested in. For apps like Apple’s own Image Playground, the M4 is extremely speedy. It ripped through my goofy queries (an orange kitten dressed up like an astronaut) in a matter of seconds. When I compared it to the iPad Pro M5, the Air barely lagged behind it. However, the M4 couldn’t quite keep up with more advanced image generation tools. The Draw Things iPad app lets you download and run a host of local models to create images, and the M4 definitely couldn’t keep up with the M5. The iPad Pro M5 was typically more than twice as fast as the Air. We already knew the M5 was an AI beast, so I’m not knocking the Air for its performance at all — it’s just worth knowing that if you really want to push the envelope, you’ll probably be better off with an iPad Pro.
The other main change is Apple’s in-house networking chips are on board here. The N1 covers Wi-Fi 7, Bluetooth 6 and Thread, while the C1X handles cellular connectivity if you buy a 5G-capable model. Again, this doesn’t change the experience of using the iPad Air in any major way, but having the newest Wi-Fi and Bluetooth protocols on board is good for future usage, regardless of who built the chip. In my testing, the C1X on Verizon’s 5G network was extremely fast around the suburbs of Boston and didn’t seem any slower (or any faster) than other devices I have running on the same carrier. That’s fine, as other Apple devices I’ve tried with the C1X (like the iPad Pro) are solid and reliable, which is the most important thing.
A very familiar experience
Other than these new chips, the iPad Air is identical to the last two models I’ve reviewed. (This year, Apple sent an 11-inch Air M4 to review, while the last two were the newer 13-inch. But other than the larger screen, those tablets are the same.) Same screen, same cameras, same 10-hour estimated battery life, same USB-C 3 port. Naturally, it supports the $129 Pencil Pro that Apple introduced alongside it in 2024, and it works with the revamped Magic Keyboard Apple released last year. That keyboard remains quite expensive at $269 ($319 for the 13-inch model), but for me it’s a must-buy accessory if I want to use my iPad for any “real work.” The Pencil, on the other hand, is not something I personally need, but it’s an excellent tool for anyone interested in visual art or written notes. There are a plethora of excellent apps in both categories, and the iPad app ecosystem at large remains unmatched.
Battery life also hits what I’d expect out of an iPad. I don’t get 10 hours the way that I test it — I used the iPad Air as my main machine, all day for several days. In that scenario, I got between seven and eight hours of battery life. That’s more than enough that I’d take it with me for half a day or more and not worry about charging, but not so long that I’d be totally comfortable without a charger for much longer. In a more casual, mixed-use setup, most iPads get closer to the 10-hour mark and I expect that’ll be the case here as well. Of course, if you’re playing games, editing videos or doing heavier generative AI tasks, expect battery life to drop noticeably.
I’d be remiss if I didn’t quickly mention iPadOS 26, which arrived last fall. It runs on iPad Air models all the way back to 2019, so it’s not a reason alone to upgrade. But, it improved the multitasking experience on iPads to a significant degree. It still feels native to the iPad, but there are so many Mac-like flourishes that it’s a lot easier for me to use as my main computer now. That said, it really shines on larger-screen iPads; the 11-inch model still feels best to me when running an app fullscreen or two apps side-by-side feels most comfortable to me.
My major lament for the iPad Air remains the screen. Apple’s LCD Retina display still looks great in a vacuum — it’s a lovely standard screen, with bright colors and sharp text. But Apple’s continued insistence on gatekeeping a screen with a higher refresh rate for iPads that cost $1000 or more gets more frustrating every year. It bothers me less on a product like the MacBook Air. But with an iPad, you’re literally touching and interacting with that screen as the main interface. Having the fluidity of a 120Hz refresh rate simply makes everything feel more responsive to your touch.
The consolation is that even Apple’s standard displays still feel very smooth, so unless you’re directly comparing an iPad Air to an iPad Pro you likely won’t notice the difference. I mostly forgot about it in my time reviewing this device, only reminded of it when I went back to the iPad Pro.
I also wish that Apple would implement more advanced display tech. Last year, I imagined that the mini-LED display used in the iPad Pro in 2021 and 2022 would be a great step up for the Air. It wouldn’t be as good as the tremendous OLED screen in the iPad Pro, but it would still offer HDR and significantly increased brightness and contrast. Alas, we’re stuck with a plain old LCD again this year. Again, that’s mostly fine, but playing games like Control made me wish for more contrast, and movies do not have nearly the same visual pop on the Air as they do on the Pro.
Wrap-up
If it’s not obvious, I very much wish that Apple would bring some of its more advanced technology to the iPad Air. But at this point, I have to accept that the Air is what it is. In the same way that the MacBook Air hasn’t changed substantially since the M2 model arrived in 2022, the same goes for the iPad Air. Both products still have displays that haven’t been cutting edge for years, and that’s just the way it is.
Once I started comparing the iPad Air to its Mac counterpart, my negative feeling mostly subsided. I think the MacBook Air is a great laptop and wouldn’t hesitate to recommend it to many people. Sure, its screen isn’t cutting edge, but it’s good enough for its target audience. And the many positives that it has outweigh a few places where Apple cut corners. The same can be said for the iPad Air.
The iPad Air offers a lot of important upgrades over the basic $349 iPad, which is saddled with the A16 chip from 2022. The Air will be a better performer for much longer, and other niceties like a better screen and accessory support are worth considering. And it doesn’t threaten the iPad Pro, which costs $400 more; between its screen, improved performance, superior industrial design and numerous other small benefits, it’s pretty easy to see what you get for your money in all cases.
So while I wish Apple would push the envelope with the iPad Air and give me something that feels more like a Pro-lite, I understand why it hasn't yet. The iPad Air isn’t an exciting gadget at this point, but I still think it’s the best iPad for most people.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/ipad-air-m4-review-still-apples-best-overall-tablet-with-a-few-caveats-130000409.html?src=rssiPhone 17e review: The economical choice
By introducing the iPhone 17e just a year after the iPhone 16e, Apple is closing some gaps. Before, the company would only roll out a new entry-level iPhone every few years, with the iPhone 5c (2013), iPhone XR (2018) and iPhone SE (2016, 2020, 2022) all having two to four years between their releases. But Apple is getting into an annual groove now, and having renamed the device to integrate better with the rest of the iPhone lineup, Apple is making a clear statement: It cares about the midrange now.
With the current state of global economics, Apple’s focus on lower cost devices like the iPhone 17e and newly launched MacBook Neo is timely. Most people probably don’t make full use of the high-powered machines in their pockets and on their laps, and might be reconsidering whether they need to spend as much money on the Pros and the Airs of Apple’s product lineup. At $599, the iPhone 17e is about half the price of an iPhone 17 Pro or the iPhone Air. It’s $200 cheaper than the base iPhone 17, too.
Since I reviewed the iPhone 16e last year, I’ve been using it as a work phone, mostly for Slack, email and light editing in Docs. The way I see it, most people considering the iPhone 17e are likely in a similar situation — either thinking of getting a supplementary device or looking for a good enough phone for a child or other dependent. For this review, I’ve tried to cover most of those scenarios whether it be a person that would spend most of their phone time on social media and games like a teenager or someone that’s largely using it for administrative work purposes. I mostly want to answer this question: If you’re getting your first iPhone or buying one for someone else, should you get the iPhone 17e or the iPhone 17?
iPhone 17e vs iPhone 16e, for testing’s sake
It’s very clear from Apple’s website that it doesn’t want you comparing the iPhone 17e to the iPhone 16e. The company doesn't allow you to do so in the comparison tool on the iPhone 17e product page, limiting you to the iPhone 11, iPhone 12 and the iPhone SE (second and third generations). Sure, I understand that no one is really thinking about getting an iPhone 17e after just buying the 16e last year. But for the purposes of this review, it makes sense for me to shout out what’s new from the previous generation. The most significant additions this year are the A19 chip, double the storage, improved Portrait photography and MagSafe with faster wireless charging. Oh, and a new pink color option, adding an ever so subtle splash of color to the previously monochromatic lineup.
The A19 chip is supposed to make AI processes faster, thanks to the neural accelerators in its GPU. In my testing so far, the difference has been negligible at best. Initially I was seeing the iPhone 17e perform slower than the 16e, but after a software update, the iPhone 17e caught up. In Apple Intelligence-powered tools like Cleanup, the iPhone 17e was a split second faster at identifying unwanted objects in photos and erasing them than the 16e. If you’ve just received your iPhone 17e and run into issues where image generation or cleanup is slow or stalling, give it a day or so for the software to stabilize.
Oddly, in some side-by-side Image Playground testing, the iPhone 17e and iPhone 16e were neck and neck. Sometimes, the iPhone 16e was faster. Occasionally, the iPhone 17e was ahead. I’ll continue to keep an eye on how both phones do here, as it could still be due to some early software issues, but for now the improvements from the A19’s GPU seem to be hit or miss.
Improved portraits on the iPhone 17e
Of all the improvements to the iPhone 17e, to me, one of the most important is in portraits. In my review of the iPhone 16e, I said that the majority of my grievances with the single camera setup was the fact that Apple ended up using an older version of Portrait mode.
That version was much more limited and didn’t allow for applying a background blur to pictures of non-human subjects. This time, Apple borrowed the algorithms it developed for the iPhone Air for the iPhone 17e’s rear and front cameras. This not only delivers a general improvement to portraits, with better segmentation and a more natural-looking bokeh effect, but also allows for depth information to be captured when applicable. For instance, when a person, cat or dog is detected, the iPhone 17e will automatically capture depth information so you can apply a blur after the picture is taken, even if you didn’t use Portrait mode initially.
Importantly, these “next-gen portraits” also allow you to edit the level of blur and change up the focal point of the picture after you’ve taken the shot. In some photos of my neighbor’s grumpy shih-poo, I was shocked that my colleagues actually preferred the samples I shared from the iPhone 16e over the ones from the iPhone 17e. But their critique was fair: the newer phone blurred out Oreo’s tail, keeping only his face in focus. I was able to address this by going into the editing tools and dragging the slider for aperture to bring more of the dog into focus. I also played around and tapped on Oreo’s tail to make it clear, and the iPhone 17e blurred up his face instead.
When using Portrait mode to photograph people, the iPhone 17e did indeed deliver more pleasant bokeh than its predecessor. In pictures of my friend Brenda Stolyar, with the “depth” or aperture set to f/4.5 across both devices, there was more softness in the brick wall behind her on the new phone. I was slightly confused since it seemed like the older iPhone actually delivered a sharper picture, until I realized it was actually just softer bokeh.
For those coming from older phones like the iPhone 11, 12 or SE, the addition of next-gen portraits should feel like a major step up. Even when compared to the iPhone 16e, the fact that I was now able to apply the effect on photos of food and other inanimate objects with no faces made me happier. It makes the camera more versatile, and feels like a noteworthy update that makes your photos feel more modern.
But that is definitely because I like pictures with the artificial depth of field effect. If you don’t care for bokeh and really only want a phone’s cameras to be good enough to snap pictures of menus or receipts, for instance, the 17e’s improvements here won’t mean much.
MagSafe and wireless charging
What might matter more, then, is this generation’s wireless charging speeds. While the iPhone 16e could only support up to 7.5W, the iPhone 17e goes up to 15W (with adapters of 20W or higher) and also works with MagSafe accessories. I can’t imagine anyone considering a new iPhone 17e already has magnetic cases or stands, but if you decide to invest in those accessories, you’ll find them convenient and satisfying.
I placed both models on my wireless charging stand — the 17e snapped on and started charging, while the 16e clattered helplessly off the stand. I placed it on the charging pad at the base instead and noted how much power each of them gained in 15 minutes. The improvement is clear: the iPhone 17e went up by 16 percent (30 percent to 46 percent), while the 16e only gained 3 percent (69 percent to just 72 percent).
Beyond the numbers, what this means is that when you’re in a pinch and trying to quickly top up your phone on, say, a wireless charger you found at a cafe, you won’t need to sit around as long with the iPhone 17e. For those of you that simply leave your phone on a stand overnight, this is less likely to meaningfully impact you.
There are a few other updates that I haven’t really tested in this review, like the improved durability with Ceramic Shield 2 on the iPhone 17e’s screen. The new display also has a treatment that is supposed to reduce glare, and considering the week of wonderfully gloomy weather we’ve had here in New York, this isn’t something I’ve truly had a chance to evaluate. Also, while I do appreciate the doubled storage, which is sure to please the media hoarders among us, I will say I’ve already been served warnings about my iCloud storage running out. It still feels like something else Apple might need to address, but for newcomers to the iOS world, the higher base storage is absolutely a positive.
Elsewhere, there are virtually no differences between the iPhone 17e and iPhone 16e. They have the same size displays with the same resolution, brightness, refresh rate, contrast ratio and color gamuts. Both are rated IP68 for dust and water resistance, and have similar battery lives (up to 26 hours of video playback, according to Apple). They also have the exact same dimensions of 5.78 x 2.82 x 0.31 inches, although the iPhone 17e does weigh a whole 2 grams (0.8 ounces) more than the 16e, which is almost definitely attributable to the addition of MagSafe. Unless you have weighing scales for hands, though, this difference is negligible.
Should you get the iPhone 17e or the iPhone 17?
Where you might find more meaningful distinctions is when comparing the iPhone 17e to the iPhone 17. For $200 more, you’ll get longer battery life and slightly better performance thanks to one more GPU core. The iPhone 17 also has a larger, sharper and brighter display that’s 6.3-inches, with higher refresh rates and a full-screen design incorporating the Dynamic Island. It also supports the Always On Display and has an 18MP front camera with the Center Stage feature that allows for easy switching between landscape and vertical orientations in your selfies without having to rotate your phone.
In fact, the camera upgrades alone on the iPhone 17 might be worth the money. On top of getting the additional ultrawide camera, you’ll also gain the dedicated camera control button on the right edge, the latest generation of Photographic Styles, support for macro photography, Cinematic mode and Dual Capture in videos as well as spatial and macro recording capabilities. It also comes with sensor-shift optical image stabilization, which is more advanced than the OIS on the iPhone 17e. Rounding out that long list of differences is higher recharge speeds (with compatible chargers) and Apple’s second-generation Ultra Wideband chip for more precise Find My support. The iPhone 17 also offers dual-frequency GPS and works with the latest standards in connectivity, like Thread, Wi-Fi 7 and Bluetooth 6 (whereas the iPhone 17e only gets to Wi-Fi 6 and Bluetooth 5.3).
Sure, the iPhone 17 is slightly taller and heavier, but considering all the bonuses and the extra camera, that feels like a tradeoff that is more than fair. It’s a lot more advanced for $200, and feels like a better starter phone than the iPhone 17e. But if your budget is tight and camera performance isn’t a priority, you’ll get a great experience from Apple’s latest.
Wrap-up
In 2026, it feels like Apple has done the impossible. It’s managed to serve up multiple iPhones at various price points with enough meaningful differentiations to justify each tier. Meanwhile, each iPhone 17 in the full lineup is a capable and satisfying device for its price. Upgrading to the iPhone 17e from the iPhone 11, 12 or SE will certainly feel significant, although getting almost any current-gen phone will feel modern compared to those.
In fact, if you’re platform agnostic and wouldn’t mind an Android device, there are options out there with significantly superior screens and cameras. The Pixel 10a, for instance, offers a larger display with a 120Hz refresh rate and a dual-camera system all for $100 less. With Apple seeming to be setting its sights on the midrange market, it should seriously consider stepping up in those two areas in the next e-series iPhone.
But of course, the name “iPhone” carries its own premium, and the iPhone 17e is a solid entry-level handset for those who need a basic, no-frills path into the Apple ecosystem.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-17e-review-the-economical-choice-130000647.html?src=rssThe 10 best sleep apps and gadgets for a better night's sleep in 2026
Tech has a bad (and deserved) reputation as a sleep killer. Blue light, incessant scrolling and information onslaught conspire to keep us on edge and exiled from dreamland. But a few gadgets and apps out there may actually help us sleep. We’ve tried many such products over the years and have gathered the ones that actually did some good in this list. But first, take the arguably most important step towards good sleep: Use the sleep schedule on your phone (Android, iPhone). Once you’ve done that, check out the best sleep gadgets below and prepare to shuffle off to the land of nod.
Best sleep apps and gadgets
The best air purifier for 2026
As houses and apartments get more energy efficient, they also get more airtight, limiting air exchange with the outside world. That’s partly why indoor air is often far more polluted than outdoor air. Synthetic building materials, cleaning products, pet dander, cooking emissions and smoke all conspire to muck up what we breathe in. In our tests, the best way to get the green light from our air quality monitors was opening the windows. But bad weather, wildfires and high pollen-count days mean you can’t always do that. Air purifiers are your next best option. Their combination of specialized filters, fans and sensors suck in particulate matter, VOCs, dust and odors. We tested more than a dozen models to come up with the best air purifier for your home.
Best air purifiers for 2026
What an air purifier can and can’t do
There are three key categories of air pollution that adversely affect the quality of the air you breathe: volatile organic compounds (VOC), particulate matter (PM2.5 and PM10) and carbon dioxide. VOCs are emitted gasses that can come from cleaners, off-gassing plastics, paint, solvents, fragrances, cooking food and, ironically, air fresheners. VOCs are most closely related to odors you can smell. High levels can irritate your breathing passages, cause headaches and may become cancer-causing over time. Air purifiers with activated charcoal components can help clean VOCs from the air.
Particulate matter is usually discussed as PM2.5 and PM10, with the numbers indicating particle size in microns. This is dust, dirt, mold, smoke and, again, emissions from cooking food. Higher levels of PM can lead to respiratory irritation, allergy symptoms, respiratory infections and potentially lung cancer. Air purifiers that include a HEPA or particle filter can help remove airborne particles from your space.
Carbon dioxide is what humans and pets breathe out. Elevated levels can cause dizziness and lethargy. But no air purifier can reduce CO2 levels because the molecules are so small. Plants can help to some extent, but really the only solution is opening a window or otherwise ventilating the space.
There are no federal standards for air purifiers, but the state of California does require all air cleaners sold in the state to be certified by the California Air Resources Board (CARB). All of our top picks here have met that certification.
What to look for in an air purifier
HEPA filters and other filter types
An air purifier isn’t an overly complicated device. Smart modes and app connectivity aside, they’re not much more than a filter and a fan, which you can certainly DIY. The fan pulls air through the filter to capture particulate matter and other unhealthy elements so you don’t breathe them in. The type of fan can make some difference — it should be powerful enough to pull in air quickly, but also quiet enough on its low speed so it can unobtrusively clean all day long.
Filters, on the other hand, are more varied. Most have two or more layers, typically a pre-filter, an activated carbon filter and sometimes a particle or even a true HEPA filter. The pre-filter is made from a fine mesh that captures big stuff like pet hair and larger chunks of dust. Sometimes this part is separate from the more technical filters — which means you can remove and clean it without needing to swap out the whole thing. For all-in-one filters, you can vacuum the outside of it to remove larger particles.
An activated carbon or activated charcoal layer is extremely porous, tightly packed coal that presents a vast amount of microscopic surface area to the passing air. Gaseous chemicals, VOCs and other molecules become lodged in the crannys and stick. This is the layer that gets rid of odors.
Nearly all types of air purifiers include a particle filter. Some of those can be called "true HEPA" (high-efficiency particulate air) filters — meaning they conform to the standards set out by the DOE. Particle filters are made up of pleated masses of ultrafine fibers that force air to take a convoluted path in order to pass through. This traps and absorbs tiny molecules of smoke and dust, allergens like dander and pollen, and some viruses and bacteria.
Since all of these air filters physically trap particulates, they’ll eventually fill up and become less effective. Most manufacturers recommend replacing the filter every six months, while others claim a year-long life span. Most smart air purifiers will let you know in the app when it’s time to replace. When you’re considering a unit’s cost, be sure to factor in the expense of replacement filters, which you may end up buying twice a year.
Room size
Air purifiers list their air filtration capabilities in terms of room size and frequency of air exchanges, sometimes listed as clean air delivery rate (CADR) or you may see a number for cubic feet per minute (CFM). A smaller unit might say it can exchange the air in a 500-square-foot room twice per hour. So that model should be able to pass all of the air in a 250-square-foot room through the filter every 15 minutes, but a 1,000-square-foot room would probably be outside its effective range. Of course, there’s no standard for manufacturers to adhere to when it comes to these calculations, but typically, larger air purifiers can handle large rooms.
Controls
In our testing, we focused on Wi-Fi-connected “smart” air purifiers with companion apps that can monitor air quality and adjust the fan settings as needed. Within the apps, you can control auto-clean settings, set timers and schedules and check the health of the filter as well. Most will remind you when it’s time to get a replacement, and let you order one directly from the manufacturer through the app. You can also see the current and historical readings from the internal air quality (AQ) sensor. Most determine air quality through an optical particle meter, though some brands like Dyson and Molekule also include chemical sensors for VOC measurements. When levels of particulates become elevated, the fans switch up to high speed to move more air through until the quality improves.
Most smart purifiers also work with voice assistants, so if asking Alexa to turn on your air purifier makes your life easier in some way, you can do so. If you don’t want to talk to an AI or grab your phone to control your purifier, getting a unit with simple on-board controls is a good idea. These can be as basic as buttons with indicator lights or as elaborate as a touchscreen panel. At minimum, it’s good to have a way to control the fan speed and turn on or off auto mode on the device itself.
Design
As we mentioned, sticking the device as close to the middle of the room is helpful for getting the best performance. That means you’ll be looking at it a lot, so design considerations matter. Most purifiers are cylindrical towers with fan vents up top. Units meant for larger rooms are not small, weighing between 12 and 20 pounds and reaching two feet tall (or in the case of the Dyson Purifier Cool, three and a half feet). Some, like Coway’s Airmega IconS, take on more furniture-like designs to blend in. Others, like Dyson's, are conspicuously designed to stand out.
How to set up an air purifier
Even the best air purifier can’t do much without airflow. So ideally, you won’t shove your air purifier off in a corner right next to a wall. Most manufacturers recommend at least a foot of clearance between the machine and anything that could block circulation — walls, couches, cabinets and the like. Most cylindrical models have intake vents all around the outside, but box models may have them on just one side, so make sure you point the vents outwards towards the center of the room. Smaller air purifiers work better if they’re up off the ground by a couple feet, such as on top of a stool or end table. And of course, make sure the cord isn’t stretching across trafficked areas to avoid tripping.
Before you plug your air purifier in, make sure to check that the filter isn’t wrapped in plastic inside the machine. I probably don’t need to tell you how I know this is a very important first step. The purifiers we recommend are smart home models, so the next step will usually involve downloading the manufacturer’s app to your phone and connecting the air purifier to the app as well as your home’s Wi-Fi.
Additional steps for clearing the air
Air purifiers, as the name suggests, clean the air. Once dust, dander and smoke settle onto surfaces, there isn’t much these machines can do to eradicate them. So vacuuming and good old-fashioned dusting are important steps to keep allergens and particulate matter at bay. If you have an HVAC system, changing or even upgrading your system’s air filters can help keep bad air in check. The American Lung Association recommends filters with at least a MERV-13 rating. The association also recommends not burning candles in your home, foregoing air fresheners and opting for homemade cleaning supplies over chemical cleaners.
When an air purifier just isn’t enough
The most striking bit of knowledge I picked up from testing air purifiers is how effective opening windows can be on indoor air quality. What took an air purifier a half hour to clear out took mere minutes when I opened my front door and a few windows. Every variable measured by the air quality sensors, including VOCs, PM, and particularly CO2 levels (which air purifiers can’t alleviate), improved dramatically after exposure to fresh air — significantly faster and better than any machine we tested.
Letting in fresh air for just fifteen minutes each day can help, according to the Lung Association. On very cold days, do it midday. When it’s hot, open windows in the early morning when it’s coolest. When I did it in the middle of winter, my HVAC system had to work a little overtime afterwards, but venting a room was the most surefire way of getting air quality quickly back in the green.
Of course, if the air outside is unhealthy from wildfire smoke or run-of-the-mill pollution, or if you're dealing with seasonal allergies, throwing open the windows won’t work and an air purifier might be the best way to consistently clean things up.
How we test air purifiers
My living room is not a science lab; there’s far too much pet hair for that to be the case. Still, I went beyond just turning stuff on and sniffing the air by acquiring two consumer-grade indoor air quality monitors that performed well in laboratory assessments, the Element from Awair and the uHoo Smart Air Monitor. I conducted burn tests in this medium-sized room by measuring the ambient air quality, then burned a brick of piñon incense for twenty minutes and measured the air again. Then I ran one purifier at its highest speed for thirty minutes and recorded levels, then ran the unit on the lowest setting for a half hour and remeasured. I made note of the sound levels using a simple iPhone app to compare one machine’s noise level to the next.
Over the course of a month, I used each unit in different scenarios (such as in the basements where the cat litter box is) and tried out each device’s smart features, controls and auto modes. I also just lived with them and evaluated how they fit into everyday life. As new purifiers come on the market we continue to acquire units that seem worthy of inclusion. Most recently, we tested purifiers from Blueair, IQAir, Windmill and others, adding our findings to this guide.
Other air purifiers we tested
AirThings Renew
The AirThings Renew is supposed to look like a piece of high-end audio equipment, complete with audio-grade fabric on the side. I can see the resemblance, but it also looks like a PC tower sitting in the middle of the room. You can mount it on a wall, however, which could help with its aesthetic appeal.
The companion app is simple and clean, and it’s also where you’ll check in on the optional AirThings View Plus AQ monitor, which is one of the most attractive AQ monitors I’ve tried. The auto mode is effective and it’s relatively quiet. Its purification performance wasn’t as good as other purifiers on this list, however, particularly on low.
Blueair Mini Restful
I appreciate a good multi-tasker. The Blueair Mini Restful combines a small-room air purifier with a sunrise alarm clock and night light. It reminds me of a grown up version of Levoit’s Sprout purifier, which is geared towards kids with its white noise and night light functions. The Mini Restful is definitely small enough to pop on a night stand so it would be pretty handy if it could replace your alarm clock up there.
Unfortunately, those secondary functions feel a little incomplete. There’s no timer function for the night light, only manual control. The clock readout is on the top, making it impossible to view from bed if it's on your nightstand. The sunrise alarm clock will start lighting up at either 15 minutes or a half hour before the sound kicks in, but if the light happens to be enough to wake you, there’s no way to stop the alarm from sounding without getting out your phone.
It performed well enough in its primary function, and got a smoky bedroom back to breathable in around a half an hour of running on high. (There’s no built-in sensor, so you have to manually adjust the fan through the app or onboard controls.) It’s also quiet enough to run all night on low — I’m fairly sensitive to noise and was able to sleep.
IQAir HealthPro Plus SE
The IQAir HealthPro Plus SE is a formidable piece of equipment. The boxy tower looks like something you’d see in a hospital and weighs 35 pounds, making me appreciate the included wheels when I needed to move it around. It’s designed and made in Sweden and each unit comes with an impressive certificate of performance. I’m certain the testing processes IQAir employs are more scientific than my tests — after all, the company is probably best known for its air quality monitors — but I found the filtration efficiency to be on par with and, in one test, worse than that of other models I tested.
I was also disappointed that a $1,000-plus air purifier from an air monitor device company was only capable of measuring particulate matter — and not VOCs — to trigger the auto-clean function. That said, setup was simple and the app can integrate data from public air quality sources as well as other AQ monitors you may have set up.
Coway’s Airmega Icon S
Coway’s Airmega Icon S was our previous pick for best design. It looks more like a tiny mid-century-modern credenza than an air purifier and the little shelf up top doubles as a wireless phone charger. The PM2.5 sensor reliably kicked in the auto mode as I used it and the three-speed fan is quiet, even on high, yet powerful. I had a little trouble getting the app to connect, but the onboard touch controls worked better anyway. It’s expensive at $699, too, but it does have a washable pre-filter.
Sensibo Pure
At $229, and nearly always on sale for $130, I had the Sensibo Pure pegged as a contender for a budget pick. Unfortunately, replacement filters are $99 unless you subscribe to automatic shipments and many of the app features are behind a paywall as well. It’s not certified by CARB and underperformed many of the other units in the burn test, though it did return the air back to a “good” rating according to the air monitors after 30 minutes. The design is inoffensive, it’s not overly loud and it does integrate with Sensibo’s smart AC devices, so if you’re already happy with one of those, this may be a decent option.
Dyson Purifier Cool
Like all Dyson products, this air purifier is dripping with design. It looks like no other unit on the market and it’s up to you to decide whether you like that or not. I was indifferent to the looks, but appreciated the slick and informative app, which not only displays indoor air quality, it also shows what conditions are like outside, using a clever house graphic to differentiate the two sets of numbers. I also like that it detects VOCs as well as particulates and the auto mode seemed to read the room accurately. The air coming out of the fan did indeed feel cool, though at first had a strong plastic odor. Unfortunately, it was the lowest performing unit during two separate burn tests and had repeated connectivity issues.
Molekule Air Pro
The Molekule Air Pro comes from a brand that pays keen attention to aesthetics. It and the app have that Instagrammable, muted-modern look that countless clothing and bedsheet brands emulate these days. That style doesn’t come cheap as the Air Pro costs over $1,000 and requires $140 filters. The company came under fire for and had to stop making many of its claims about its filtration system, which may have led to it filing for bankruptcy in 2023. Molekule is still able to tout its patented photoelectrochemical oxidation, which the company says destroys pollutants at a “molecular level.” In my tests, it performed almost as well as the others in improving VOC and PM2.5 levels. But it’s also very loud: When auto mode kicked the fan into high gear, it would make me tense. Also, I found the unit often indicated “bad” or “very bad” levels when my two monitors indicated the air quality was actually pretty good.
Air purifier FAQs
What settings should you run an air purifier on?
There aren’t many settings to adjust on an air purifier. Most have low, medium and high fan speeds and possibly an auto-mode that detects impurities in the air and increases the fan speed on your behalf. Air circulates through a purifier faster at higher fan-speed settings so it cleans the air more efficiently. Higher speeds also make the air purifier louder. That means you typically want to find the balance between cleaning power and noise levels.
Other settings like timers and dimming the LED lights make the unit more comfortable to live with, particularly if you use yours in your bedroom. For everyday cleaning of the air, you’re probably best off leaving the air purifier running on low, only kicking it up to high at certain times when the air is murkier, like after you cook.
What is a HEPA filter?
A HEPA filter is a type of particle filter. Every air purifier has a particle filter, but not all are considered “true HEPA” filters. The specifications are determined by the US Department of Energy and require a minimum efficiency of 99.97 percent when filtering airborne particles of 0.3 microns. HEPA filters can remove dust, pollen, mold and bacteria.
Check out more from our spring cleaning guide.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/best-air-purifier-120040002.html?src=rssQualcomm's new Arduino Ventuno Q is an AI-focused computer designed for robotics
Qualcomm, which purchased microcontroller board manufacturer Arduino last year, just announced a new single-board computer that marries AI with robotics. Called the Arduino Ventuno Q, it uses Qualcomm's Dragonwing IQ8 processor along with a dedicated STM32H5 low-latency microcontroller (MCU). "Ventuno Q is engineered specifically for systems that move, manipulate and respond to the physical world with precision and reliability," the company wrote on the product page.
The Ventuno Q is more sophisticated (and expensive) than Arduinio's usual AIO boards, thanks to the Dragonwing IQ8 processor that includes an 8-core ARM Cortex CPU, Adreno Arm Cortex A623 GPU and Hexagon Tensor NPU that can hit up ot 40 TOPs. It also comes with 16GB of LPDDR5 RAM, along with 64GB of eMMC storage and an M.2 NVME Gen.4 slot to expand that. Other features include Wi-Fi 6, Bluetooth 5.3, 2.5Gbps ethernet and USB camera support.
The Ventuno Q includes Arudino App Lab, with pre-trained AI models including LLMs, VLMs, ASR, gesture recognition, pose estimation and object tracking, all running offline. It's designed for AI systems that run entirely offline like smart kiosks, healthcare assistants and traffic flow analysis, along with Edge AI vision and sensing systems. It also supports a full robotics stack including vision processing combined with deterministic motor control for precise vision and manipulation. It's also ideal for education and research in areas like computer vision, generative AI and prototyping at the edge, according to Arduino.
"With Ventuno Q, AI can finally move from the cloud into the physical world," Qualcomm wrote. "This platform enables building machines that perceive, decide, and act — all on a single board. Our goal is to make advanced robotics and edge AI accessible to every developer, educator, and innovator." The Arduino Ventuno Q will be available in Q2 2026 from the Arduino Store and elsewhere and is expected to cost under $300.
This article originally appeared on Engadget at https://www.engadget.com/ai/qualcomms-new-arduino-ventuno-q-is-an-ai-focused-computer-designed-for-robotics-113047697.html?src=rssNetEase is reportedly pulling funding for Yakuza creator's studio
The hype for Gang of Dragon, the debut game from Nagoshi Studio, may already be getting derailed. According to a Bloomberg report, Chinese tech giant NetEase is going to stop financing Nagoshi Studio starting in May. Bloomberg confirmed the news with the studio's employees and a NetEase spokesperson.
The report explained that NetEase decided to cut funding to Nagoshi Studio, which was founded in 2021 by Yakuza franchise creator Toshihiro Nagoshi, after finding out the studio needed $44.4 million to complete the project. Bloomberg reported that Nagoshi Studio is trying to find new sponsors but hasn't had any success so far. The report also added that the studio can continue the project on its own, but would be responsible for paying NetEase for any associated costs to hold onto the brand or assets.
While Nagoshi Studio may have been working on Gang of Dragon since the studio's creation, the general public got a better look at the title through a trailer announcement during The Game Awards 2025. The action-adventure game set in Tokyo would star Ma Dong-Seok, a South Korean actor who starred in Train to Busan and Marvel's Eternals. As of now, Nagoshi Studio might be at risk of joining other casualties stemming from NetEase's executive decisions, like when the tech giant decided to shut down Ouka Studio in 2024.
This article originally appeared on Engadget at https://www.engadget.com/gaming/netease-is-reportedly-pulling-funding-for-yakuza-creators-studio-182945690.html?src=rssApple is reportedly looking into 3D printing aluminum iPhones and Apple Watches
There could be even more 3D-printed Apple products coming in the future. According to Bloomberg's Mark Gurman, Apple is exploring ways to 3D print aluminum to make the manufacturing processes for iPhones and Apple Watches more efficient.
Gurman reported that this new production process could specifically change how Apple makes its watch casings as well as iPhone enclosures. It's not the first time Apple has tapped into 3D printing, since both the Apple Watch Ultra 3 and Series 11 were partially built with 3D-printed titanium that's 100 percent recycled. More recently, Apple used its 3D printing process to create the titanium USB-C port for the iPhone Air, which was touted as thinner, stronger and more environmentally friendly.
While Apple is reportedly only looking into 3D-printed aluminum right now, it could possibly result in an overall cheaper manufacturing process and lower starting prices for iPhones. Looking at Apple's just-announced MacBook Neo, the company introduced a new manufacturing process that saves on the amount of aluminum used, helping to achieve the $599 starting price for its latest entry-level laptop. Like the colorful MacBook Neo, Gurman also reported that Apple is planning to use a "refreshed color palette" for its iMac reveal later this year.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-is-reportedly-looking-into-3d-printing-aluminum-iphones-and-apple-watches-163721491.html?src=rssOpenAI's robotics hardware lead resigns following deal with the Department of Defense
OpenAI's robotics hardware lead is out. Caitlin Kalinowski, who oversaw hardware within the robotics division of OpenAI, posted on X that she was resigning from her role, while criticizing the company's haste in partnering with the Department of Defense without investigating proper guardrails. OpenAI told Engadget that there are no plans to replace Kalinowski.
Kalinowski, who previously worked at Meta before leaving to join OpenAI in late 2024, wrote on X that "surveillance of Americans without judicial oversight and lethal autonomy without human authorization are lines that deserved more deliberation than they got." Responding to another post, the former OpenAI exec explained that "the announcement was rushed without the guardrails defined," adding that it was a "governance concern first and foremost."
OpenAI confirmed Kalinowski's resignation and said in a statement to Engadget that the company understands people have "strong views" about these issues and will continue to engage in discussions with relevant parties. The company also explained in the statement that it doesn't support the issues that Kalinowski brought up.
"We believe our agreement with the Pentagon creates a workable path for responsible national security uses of AI while making clear our red lines: no domestic surveillance and no autonomous weapons," the OpenAI statement read.
Kalinowski's resignation may be the most high-profile fallout from OpenAI's decision to sign a deal with the Department of Defense. The decision came just after Anthropic refused to comply with lifting certain AI guardrails around mass surveillance and developing fully autonomous weapons. However, even OpenAI's CEO, Sam Altman, said that he would amend the deal with the Department of Defense to prohibit spying on Americans.
Correction, March 8 2026, 10:30AM ET: This story has been updated to correct Kalinowski's role at OpenAI to "robotics hardware lead" instead of "head of robotics."
This article originally appeared on Engadget at https://www.engadget.com/ai/openais-robotics-hardware-lead-resigns-following-deal-with-the-department-of-defense-195918599.html?src=rssOpenAI is reportedly pushing back the launch of its 'adult mode' even further
Here comes another disappointment for ChatGPT users. As first reported by Sources' Alex Heath, OpenAI is yet again delaying its "adult mode" for ChatGPT. A company spokesperson told Heath that "we're pushing out the launch of adult mode so we can focus on work that is a higher priority for more users right now."
More specifically, OpenAI's spokesperson said that things like "gains in intelligence, personality improvements, personalization, and making the experience more proactive" were being prioritized instead. However, the company still wants to release an adult mode, but it would "take more time," according to the company spokesperson.
The reveal of ChatGPT's adult mode dates back to October, when OpenAI's CEO, Sam Altman, posted on X that the company would roll out more age-gating as part of its "treat adults like adults" principle, adding that this would include "erotica for verified adults." Altman originally said this adult mode would be available in December, but an OpenAI exec later said during a December briefing that it would instead debut in the first quarter of 2026.
With Q1 almost coming to a close, we no longer have a timeframe for when ChatGPT's adult mode will release. However, OpenAI began rolling out its age prediction tool in January, which may go hand-in-hand with the upcoming adult mode.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-reportedly-pushing-back-the-launch-of-its-adult-mode-even-further-213013801.html?src=rssNASA's DART spacecraft changed a binary asteroid's orbit around the sun, in a first for a human-made object
When NASA crashed a spacecraft into the asteroid moonlet Dimorphos in 2022, it altered both Dimorphos' orbit around its parent asteroid, Didymos, and the two objects' orbit around the sun, according to new research. NASA's Jet Propulsion Laboratory (JPL) said in a press release that this "marks the first time a human-made object has measurably altered the path of a celestial body around the Sun." It's a promising result as scientists work to find a feasible method of defending Earth from hazardous space objects.
The Double Asteroid Redirection Test (DART) mission was designed to demonstrate one possible way of deflecting such an object, targeting the non-threatening moonlet Dimorphos, which is about 560 feet wide. NASA quickly declared it a success after its initial analysis showed the planned collision shortened Dimorphos' orbit around Didymos, the larger of the two objects in the binary asteroid system. In a follow-up study published in 2024, a team at NASA's JPL reported that Dimorphos' orbital period had been trimmed by about 33 minutes, as its path was nudged roughly 120 feet closer to Didymos than before. The latest study now indicates that the whole binary system was affected, not just Dimorphos.
Didymos and Dimorphos have a 770-day orbital period around the sun, which lead author Rahil Makadia said has been changed by "about 11.7 microns per second, or 1.7 inches per hour." That might not sound like much, but according to Makadia, “Over time, such a small change in an asteroid’s motion can make the difference between a hazardous object hitting or missing our planet.”
This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-dart-spacecraft-changed-a-binary-asteroids-orbit-around-the-sun-in-a-first-for-a-human-made-object-210529924.html?src=rssIndonesia announces a social media ban for anyone under 16
Following in the footsteps of Australia, Indonesia will be the latest country to limit social media usage for children under 16. Meutya Hafid, Indonesia's communication and digital affairs minister, announced that a new government regulation will require "high-risk" platforms to delete any accounts from Indonesia that are under 16, starting on March 28.
Hafid said in the announcement that the implementation would be done in stages, starting with major platforms like YouTube, TikTok, Facebook, Instagram, Threads, X, Roblox and Bigo Live, a live-streaming platform based in Singapore. The minister added that all platforms will have to fulfill compliance obligations from the Indonesian government, but didn't specify what they were. In response to the ban, a Meta spokesperson told The New York Times that the company hasn't received an official regulation from the country yet and was awaiting details.
While Australia was the first country to implement such a sweeping ban on social media, many other countries are currently in the process of doing the same. Spain's Prime Minister Pedro Sanchez announced last month that the country is also ready to ban social media for users under 16, while Malaysia's cabinet approved a similar ban that will reportedly go into effect sometime this year.
This article originally appeared on Engadget at https://www.engadget.com/social-media/indonesia-announces-a-social-media-ban-for-anyone-under-16-174634956.html?src=rssRoblox introduces real-time AI-powered chat rephraser for inappropriate language
Roblox has launched a feature powered by AI that can rephrase inappropriate language in real time. The online game has been using AI filters to block out any language that goes against its policy for a while now, but it has been replacing censored chats with a series of hash signs (####). Roblox admits that encountering too many hashmarks can be disruptive and make conversations hard to follow. This new feature will instead replace words and phrases with what the AI deems as more appropriate substitutes.
Rajiv Bhatia, Roblox’s Chief Safety Office, said the game is starting with profanity. For instance, if a user sends “Hurry TF up” in chat, the system will replace it with “Hurry up!” Everyone in the chat will see a note when a message has been rephrased, and the sender will see what language was edited out. A user who keeps cursing in chat will still be penalized for breaking Roblox policy even if the AI rephrases their messages. “As these systems scale, they create a flywheel for civility, where real-time feedback helps users learn and adopt our Community Standards,” Bhatia said in a blog post.
Rephrasing has been rolled out to chats between age-checked users in similar age groups and in all the languages the game’s translation tool supports. Roblox introduced a mandatory age verification system back in January after reports came out that it has a “pedophile problem,” with adult players allegedly using the game to groom children. Kids under 13 can no longer use in-game chat outside of certain experiences, while everyone else can chat with players around their age. Age check, however, hasn’t stopped authorities from suing Roblox: LA County, in a lawsuit filed in February, said Roblox knows its platform “makes children easy prey for pedophiles.” Louisiana’s AG has also just filed a lawsuit, saying Roblox “created a public park and filled it with sex predators that are preying on… children.”
This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-introduces-real-time-ai-powered-chat-rephraser-for-inappropriate-language-160000063.html?src=rssEngadget review recap: Galaxy S26 Ultra, Galaxy Buds 4, Dell XPS 14 and more
It’s a busy time for the reviews team and Engadget, and with Apple announcing new devices this week, we aren’t letting up any time soon. New products from Samsung, Dell, Google and ASUS headline the roundup this time, and we’ve got a few unique items to discuss as well. Read on to catch up on anything you might’ve missed, including the latest installment of Pokémon.
Samsung Galaxy S26 Ultra
This year’s Samsung flagship phone may not impress you with a load of new features, but there’s one in particular that senior reporter Sam Rutherford was wowed by. “This goes double for the S26 Ultra, whose biggest upgrade — the Privacy Display — is something meant to stop other people from snooping at what you're doing.,” he said. “When it's on, you probably won't even be able to tell, which is kind of the point.”
Samsung Galaxy Buds 4 and 4 Pro
Samsung went all-in with with AirPods mimicry last year, and that continues on the Galaxy Buds 4 and 4 Pro. However, despite big improvements to sound quality and the continued addition of new features, Samsung could certainly do more. “The company is really only lagging behind Apple in two areas: hearing health and heart-rate tracking,” I wrote. “Samsung currently offers the option to amplify voices on its earbuds, but it hasn’t built a hearing test or the hearing protection tools Apple has. The biggest update on the AirPods Pro 3 was the addition of heart-rate tracking last year, which would be a great foundation for a fitness-focused version of the Galaxy Buds.”
Dell XPS 14 (2026)
We review a lot of devices that are almost excellent, except for one big flaw. That’s the case with the new XPS 14, where senior reporter Devindra Hardawar had a hard time with very basic functionality. “If I were to judge the XPS 14 based purely on its specs and design alone, it would be my favorite Windows laptop available today,” he wrote. “Dell is so close to making a PC that’s a true MacBook Pro competitor, it's a shame a simple keyboard issue holds the XPS 14 back from true greatness.”
Google Pixel 10a
Google’s A-series devices have consistently been a great option if you’re looking to spend less on phone but still want a capable handset. Despite minimal upgrades on the Pixel 10a, that sentiment still holds true. “On the one hand, part of me wants to dock points because Google has added so few updates,” senior reporter Igor Bonifacic said. “On the other, the 10a is still a great phone for $500, and at a time when consumer electronics are becoming more expensive by the day, the fact it hasn't gone up in price is a small miracle.”
ASUS ProArt GoPro Edition PX13
Creators often need a combination of power and display quality in a laptop that would be overkill for most of us. For those who do need it, contributing reporter Steven Dent found the ASUS ProArt GoPro Edition PX13 nearly checked all the boxes. “ASUS is one of the few PC manufacturers trying to compete with Apple in the creator market, and with the ProArt GoPro Edition laptop, it has largely succeeded,” he said. “This model offers excellent performance and battery life, a huge amount of memory, a very nice OLED HDR display, a nice range of ports and an excellent keyboard and trackpad.”
Ambient Dreamie, Seattle Ultrasonics and more
We also recently reviewed a couple of off-beat gadgets, both of which earned high marks from our team. The Ambient Dreamie is a “bedside companion” that functions as an alarm clock with both bedtime and morning routines. Weekend editor Cheyenne MacDonald was so impressed by how it improved her sleep that she bought one for herself. And the Seattle Ultrasonics C-200 was dubbed “the future of kitchen knives” by Sam.
Sam also played a few hours of Pokémon Pokopia and he was charmed by the new take on gameplay for the series. Lastly, Devindra put the Falcon Northwest FragBox through its paces, discovering a powerful gaming rig in machine that looks a bit like a box of fried chicken
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-galaxy-s26-ultra-galaxy-buds-4-dell-xps-14-and-more-140435975.html?src=rssDell XPS 14 (2026) review: A beautiful laptop that excels at almost everything… except typing
There is so much to love about Dell's new XPS 14, it's hard for me to discuss it without sounding like a total fanboy. Its new design makes it incredibly thin and light. And Intel's Panther Lake chips give it a ton of power, even when it comes to games. After reviving the XPS brand from last year's ignominious rebranding, it's as if Dell was laser-focused on fixing all the issues we've had with the XPS 14 so far.
Unfortunately, a shallow, unresponsive and hilariously error-prone keyboard kept me from truly loving the XPS 14. Simply put, it has trouble recognizing keys if you press them too quickly in succession. And for fast and demanding typists like myself, that leads to countless errors that disrupt your flow. In the last sentence alone, I counted ten times where I had to go back and make sure commas appeared before a space, or tweak simple spelling errors. What good is a fast, light and beautiful machine if I can't type a sentence in peace?
It's not unusual for laptop keyboards to require a bit of user training. But my issues with the XPS 14 aren't from a lack of practice — it simply doesn't recognize key presses as quickly as every other laptop I've tested. As you can see in the video below, quick key presses are almost always recognized in reverse, or sometimes aren't recognized at all. Those issues mostly go away if you type more slowly and deliberately, but that seems like a ridiculous compromise for a premium machine in 2026.
Dell engineers are currently testing one of the two review samples I received, both of which exhibited the exact same keyboard issue. Other reviewers have also noted that they need to type more slowly for the keyboard to work best. Gizmodo's Kyle Barr seems to be just as frustrated with the keyboard as I am, but he thinks it's due to Dell's seamless key design, which doesn't have any spaces between keys. My brother, who is an IT professional, also noticed the input issues when he typed on the XPS 14.
I'm not crazy, I swear!

According to Dell, its engineers say that “a small batch of early XPS units” have the quick typing issue I ran into. They also say the issue is currently resolved and doesn’t affect XPS units shipping now. The company plans to release a firmware fix later this month, and I’ll be sure to update this review once I get my hands on it. But given that these laptops have been out in the wild for weeks, I decided to review the XPS 14 as is. TL;DR, it's the prettiest machine I've ever used that I hate to type on.
Seriously, this thing is gorgeous. Dell's designers outdid themselves with the machine's smooth metal case, which is more MacBook-like than its boxy predecessors. It's astonishing this system weighs just three pounds, putting it right between the 3.4-pound 14-inch MacBook Pro and the 2.7-pound 13.6-inch MacBook Air. It's also just a third of a pound heavier than the MacBook Neo, Apple's attempt at an underpowered entry-level laptop.
I'm also glad to see that Dell has heard my complaints about how over-designed the last XPS line was. For example, the company has stuck with its "invisible" trackpad, which sits flush with the laptop's wrist rest. But now there are two faint lines that designate where, exactly, the trackpad begins and ends. It's a solution reminiscent of Apple's MacBooks, which all feature large glass trackpads separated by a light border from their metal cases. Thanks to these two small lines, which don't detract from XPS 14's minimalist aesthetic, I feel more confident swiping around.
Dell also reversed course on the wonky capacitive function row from the previous models — which again, looked cool, but had some serious usability issues. It was tough to touch type with them, since they didn't feel as tactile as normal keys. And most crucially, the capacitive function row completely disappeared in direct sunlight. God forbid you were outside and wanted to change the volume level! This XPS 14 brings back a normal keyed function row, which is easier to touch type on and actually works in direct sunlight. (I sometimes wonder if Dell's designers ever went outside with the last XPS 14.)

Our review model's 2.8K 14-inch OLED touchscreen looked spectacular, with bold colors and wonderfully deep black levels. But that's pretty much what I've come to expect from OLED by this point. I can't get enough of the extra eye candy OLED adds to photos and videos, and it makes a huge difference with games as well. But take note that OLED is only available for the priciest XPS 14, all other models get a standard non-touch 2K LCD.
When it comes to connectivity, three USB-C ports and a headphone jack are all you get with the new XPS 14. The microSD card slot from the previous model is gone, and there's also no HDMI or USB Type A connections like you'd find on similar systems from ASUS and Acer. Apple's 14-inch MacBook Pro, notably, features three USB-C ports, a full-sized HDMI slot, a large SD card reader and a headphone jack.

Beyond Dell's redesign, the main star of the XPS 14 is Intel's new Panther Lake Core Ultra X7 358H chip, which offers some serious graphics upgrades over the last generation. Our review unit, which featured 32GB of RAM and Intel's built-in Arc B390 GPU, was able to reach 130fps in Arc Raiders while playing in 1080p with medium graphics settings, as well as XeSS upscaling and frame generation. I was able to play through a few rounds with no lag — my only distraction was the lingering realization I was playing so smoothly on an ultraportable's integrated graphics.
I certainly wouldn't recommend the XPS 14 for heavy gamers. But if you're forced to choose a new non-gaming system for work or school, it's certainly nice that it can play some modern titles well. I also saw 63fps while playing Cyberpunk 2077 in 1080p with medium graphics settings and XeSS tech active. Not bad for one of the most demanding PC games in recent memory!
Computer | PCMark 10 | Geekbench 6 | Geekbench 6 GPU | Cinebench 2024 |
|---|---|---|---|---|
Dell XPS 14 (Intel Core Ultra X7 358H) | 9,651 | 2,890/16,745 | 56,378 | 125/685 |
MSI Prestige 14 Flip AI+ (Intel Core Ultra X7 358H) | 10,169 | 2,864/16,633 | 56,425 | 117/719 |
Apple MacBook Pro 14-inch (M5, 2025) | N/A | 4,310/18,003 | 48,840 | 197/1,034 |
Dell 16 Premium (Core Ultra 7 255H, NVIDIA RTX 5070) | 7,780 | 2,711/15,919 | 109,443 | 127/1,104 |
Benchmarks also point to plenty of power under the hood: The XPS 14 scored similarly to the MSI Prestige 14 AI+, which also has the Ultra X7 358H chip, in PCMark 10 and Geekbench 6. I was also surprised to see that its single-core Geekbench 6 score was higher than ASUS's ProArt PX13 GoPro Edition, a beastly machine with 128GB of RAM and a powerful AMD Ryzen AI Max+ 395 chip. The XPS 14 also scored 3,000 points higher than the Acer Predator Triton 14 AI gaming laptop (powered by a last-gen Core Ultra 9 288V chip) in Geekbench's multi-threaded CPU test.
Clearly, this was a growth year for Intel's hardware. Just keep in mind that all of our figures come from Dell's highest-end XPS 14 configuration, which currently starts at $2,250 with 64GB of RAM on the company's site. The lowest-end configuration, which starts at $1,450, comes with an Intel Core Ultra 7 355 chip, 16GB of RAM and 512GB of storage. When I briefly tested that system (it had to be sent back to Dell for that keyboard issue), it scored 2,000 points lower than the Ultra X7 model in PCMark 10. I didn't get to game on the entry-level XPS 14, but I wouldn't expect much, since Intel's beefy Arc graphics are reserved for its pricier X7 and X9 CPUs.

I was also surprised to see that the XPS 14 lasted just 10 hours and 21 minutes in PCMark 10’s Modern office battery test. The MSI Prestige 14 went for a whopping 22 hours and 15 minutes — that’s far more in line with Intel’s efficiency claims for Panther Lake systems. I tested both the XPS 14 and MSI Prestige 14 in Window’s “balanced” battery profile, so you may be able to eke out more life with more battery saving features turned on.
If I were to judge the XPS 14 based purely on its specs and design alone, it would be my favorite Windows laptop available today. But I swear, I can't live with its keyboard issues. I had to seriously slow down my typing just to get this review written, and even then I still had to back up and make more corrections than usual. Dell is so close to making a PC that’s a true MacBook Pro competitor, it's a shame a simple keyboard issue holds the XPS 14 back from true greatness.
Update 3/6/26 2:20PM ET: Added further information about the XPS 14’s keyboard issue and a potential firmware fix.
Slay the Spire 2, Scott Pilgrim EX and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. We've got a lot of new and upcoming games to highlight this week, and those are on top of all of our coverage of the Nintendo Indie World stream the other day. Nintendo packed a lot of news into that 18-minute stream, including the sudden arrivals of three great games — Blue Prince, Minishoot' Adventures and Öoo — on Switch and/or Switch 2.
The company revealed release dates for a bunch of games we've had on our radar, such as InKonbini: One Store. Many Stories (April 30), Mixtape (May 7), Denshattack! (June 17) and Ratatan (July 16). Release windows for several games were confirmed as well, including Toem 2 and Grave Seasons, both of which will be out this summer.
Meanwhile, if you have a Playdate (or have been meaning to get one), be sure to check out the third anniversary sale on the Playdate Catalog storefront this weekend. There are lots of good deals and we've got some suggestions for you.
Elsewhere, speedrunners will be showing off their skills in AAA games, indies and everything in between during the Frost Fatales event from Games Done Quick. From March 8-14, you can watch women and femme speedrunners tear through the likes of Undertale, Strange Antiquities, An Airport for Aliens Currently Run by Dogs, Tunic, Hollow Knight and Windswept. It's a charity event that will be raising funds for the National Women's Law Center.
On that note, there’s a Women's Day sale on Steam that’s running until March 15. There are discounts on tons of games from women and gender marginalized-led teams as well as demos for upcoming titles. Among the games on sale are Dredge (60 percent off), Overcooked 2 (75 percent off), The Wandering Village (50 percent off), Dogpile (35 percent off) and Consume Me (35 percent off).
New releases
Slay the Spire has helped to popularize the roguelite deckbuilder genre since its early access debut in 2017. Mega Crit is back for another bite at the cherry with Slay the Spire 2, which hit Steam in early access this week for $25. The studio says the price will increase after early access.
The studio expects the sequel to remain in early access for between one and two years, though it won't release the full version until the game "feels great." During the early access period, Mega Crit is going to try some experimental features and "exotic designs," while pinpointing niche issues and getting feedback from players to "make sure the game is headed in the right direction."
Perhaps the biggest change in the sequel is the addition of a co-op mode for up to four players. There are new cards (including multiplayer-specific ones), characters and enemies in the mix as well, of course.
Demons have descended on Toronto and his Sex Bom-omb bandmates have been kidnapped, so it's up to Scott Pilgrim and his allies to save the day. Scott Pilgrim EX is the franchise's latest side-scrolling fighter, following on from Scott Pilgrim vs the World: The Game.
This entry is from Tribute Games, which has a pretty great recent track record when it comes to co-op beat-'em-ups after Marvel Cosmic Invasion and Teenage Mutant Ninja Turtles: Shredder’s Revenge. This time around, the studio teamed up with Scott Pilgrim creator Bryan Lee O’Malley to develop a new storyline.
I haven't had time to jump into Scott Pilgrim EX yet, unfortunately, but I'm really looking forward to doing that soon. When I do, I'll be instalocking Roxie Richter as my character. Gonna listen to “Black Sheep” a bunch in the meantime.
Scott Pilgrim EX is out now on Steam, Nintendo Switch, Switch 2, Xbox One, Xbox Series X/S PS4 and PS5 for $29.
Planet of Lana II: Children of the Leaf is at the top of my to-play list this weekend. I adored the first entry from Wishfully and Thunderful Publishing a few years ago, and I've heard that the sequel is even better.
This is a narrative-driven adventure platformer in the vein of Limbo and Inside. As in the first game, you'll be evading dangerous robots after the antagonist weaponizes technology to exploit the resources of Lana's home planet. I'm sure that doesn't have any parallels with our reality.
Planet of Lana II looks just as gorgeous as the first game. Lana is said to be more agile this time and is capable of moves like wall jumps. Her companion, Mui, remains available to help her solve puzzles and survive this dangerous world.
Planet of Lana II is out now on Steam, Switch, Switch 2, PS4, PS5, Xbox One and Xbox Series X/S for $20. The Steam, Switch and Switch 2 versions have a 10 percent launch discount. You can get that same discount on PlayStation if you're a PS Plus member. The game is also available on Game Pass Ultimate and PC Game Pass.
The Legend of Khiimori hit Steam and Epic Games Store in early access this week for $30. It's an open-world adventure game in which you take on the role of a courier rider in 13th-century Mongolia. You can breed and train horses with special abilities to help you explore this landscape and carry out deliveries.
You'll need to set up camp and craft critical items on your journeys, and you'll need to be on the defensive against dangerous wildlife. There are also evil spirits to fend off in order to liberate corrupted zones.
There's a lot going on here and, evidently, a lot more to come. Developer Aesir Interactive plans to add a string of features during the early access phase (which is expected to last for around a year), including racing, falconry, a "peaceful mode" and character and horse customization.
Lost and Found Co. is a lovely-looking hidden object game from Bit Egg and co-publisher Gamirror Games. It's on Steam for PC and Mac for $18, though there's a 10 percent discount until March 19.
I love this trailer for Lost and Found Co. It's full of charming animations and neat details, like a comic book-style series of panels that helps tell the story. You play as Ducky, a duck who has turned into a human intern at a startup that helps people get their lost items back. That sentence alone has me smiling.
In the wake of Blippo+, another game that debuted on the Playdate has now landed on PC (Steam and Itch), Mac (via Steam and the Mac App Store) and Nintendo Switch. Ratcheteer DX typically costs $13, but there's a 25 percent launch discount on all storefronts except the App Store.
The original version of Ratcheteer made its bow in Playdate season one, meaning that every owner of the little yellow console has access to it. You play as a young mechanic who — like the rest of humanity — lives underground to stay safe from an eternal winter. However, after the power plant and water treatment plant go out of commission, it's up to you to fix them. That kickstarts a top-down pixel-art adventure in the vein of the early Legend of Zelda games that should take you about four to five hours to finish.
This updated game from Shaun Inman, composer Matt Grimm and illustrator Charlie Davis is available in color — with filters that include the 1-bit Playdate look — and it has a CD-quality version of the soundtrack. It's the first game that publisher (and Playdate maker) Panic has made in house that's landed on Steam and consoles. I've only played a little of Ratcheteer DX so far but it seems just as delightful as the original version, so I'm eager to keep going with it.
On another day, I might have wrapped up this section with a feel-good game like Lost and Found Co. Not this time. Instead, here's a bird-spotting psychological horror walking sim.
The one-minute launch trailer for Birds Watching, from Studio Ortica, is about one-60th as long as the game's runtime. It's full of creepy details, like a giant bird with humanoid legs. The tone is unnerving, but it absolutely caught my attention.
Birds Watching is out now on Steam for $5. You can get it for 10 percent off until March 13.
Upcoming
This trailer for My Little Puppy (which premiered during the Indie World showcase) captured my whole damn heart. Korean developer Dreamotion created the game by "adding dreams and hopes to the story I shared with Bong-gu, a dog who I adopted and raised," the studio's Junyoung Lee said. After crossing the rainbow bridge, the game's version of Bong-gu eventually picks up the scent of his dad and sets out on an adventure to rescue his human. I'm crying in the club at my desk.
My Little Puppy is coming to Switch on May 29. It's already available on Steam for $25.
Lunacy Studios is a studio that boasts developers with experience on the likes of Star Wars: Battlefront, Mass Effect, Assassin’s Creed Brotherhood and Life is Strange. Its first game is The House of Hikmah, which is coming to Steam on April 8.
This is a story-driven 3D adventure game that takes place in a setting inspired by the Islamic Golden Age. You take on the role of Maya, a 14-year-old who is looking for answers after her father passes away. He left Maya with an elemental heirloom that she can use to solve puzzles and she can use wind channels to help her traverse the environments.
I can't speak to how authentic its representation of the Islamic Golden Age is, but the setup and art direction of this game have me intrigued. It certainly doesn't hurt that Austin Wintory (Journey, Sword of the Sea, The Pathless) composed the music.
I got completely hooked on Ball x Pit and I'm looking forward to trying out MLB The Show 26. So, I really think there should be more ball-based games. And, look at that, here's a first peek at Ballgame from new studio Human Computer.
In this physics platformer, you play as a sentient ball. As is the case in golf, the idea is to get to the hole in as few shots as possible. Also like in golf, that's harder than it might seem at first. The levels pull in elements from a range of inspirations, including pachinko, pinball, skeeball and many other types of ball games. Among other things, you'll skim across water, bounce off of bumpers and float in bubbles.
There are arcade minigames where you can earn a type of currency that you can use to unlock upgrades, custom looks and dozens of other balls. It all seems quite chaotic at first glance. I live for chaos. I'm in.
Ballgame is coming to Steam later this year.
To wrap things up for this week, here's a nifty teaser trailer for Echobreaker, a precision platformer with an isometric perspective. The aim is to reach the goal as quickly as possible. You'll use powerups to help you do that. You'll also need to battle enemies along the way.
I had no trouble following what was happening at any given moment in this short clip. I think the perspective here makes things interesting. There have been a bunch of high-octane first-person platformers in recent years. I think that being able to see the action from above helps make it clearer to me what's going on here. The clean, futuristic art style helps too.
Echobreaker, which is from Upstream Arcade and publisher Weekend Games, is slated to hit Steam later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/slay-the-spire-2-scott-pilgrim-ex-and-other-new-indie-games-worth-checking-out-120000884.html?src=rssValve doesn't sound confident the Steam Machine will ship in 2026
As part of a Year in Review blog detailing changes Valve made to Steam in 2025, the company shared a minor update on its hardware plans that doesn't sound good for anyone hoping to buy a Steam Machine, Steam Controller or Steam Frame in 2026. Specifically, the company is now opening up the possibility its new hardware won't ship this year at all.
In February, when Valve acknowledged the ongoing memory and storage shortage had delayed the launch of its hardware and could lead to higher prices, the company was still committing to a (fairly wide) window of when its hardware would ship:
"Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change."
As of the company's latest post, however, things somehow sound even less certain. "We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us," Valve wrote in its Year in Review post. "We’ll share updates publicly when we finalize our plans!"
While Valve's air of secrecy can make it easy to read too much into the limited information the company does share, moving from "the first half of the year" to "[hoping] to ship in 2026" certainly gives it wiggle room to not release new hardware this year. And considering the difficulties other companies are facing sourcing memory and storage, it wouldn't be all that surprising.
HP said in February that RAM accounts for a third of its PC costs, and industry analysts expect the RAM shortage could radically alter the PC landscape as companies are forced to raise prices. Valve's already struggling to keep the Steam Deck in stock due to its issues securing RAM, it stands to reason sourcing components for even more devices wouldn't make that process any easier. Then again, the company hasn’t updated its launch timing FAQ, so there’s still reason to hope the Steam Machine ships in 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-doesnt-sound-confident-the-steam-machine-will-ship-in-2026-221709517.html?src=rssNetflix's version of Overcooked lets you play as Huntr/x
Netflix's library of streamable party games is expanding today with a custom version of Overcooked! All You Can Eat. Netflix launched its cloud gaming program with games like Lego Party and Tetris Time Warp, but Overcooked feels a bit unique because it features a roster of Netflix-affiliated characters from KPop Demon Hunters and Stranger Things.
For the uninitiated, Overcooked plays like a more manic version of Diner Dash, where teams attempt to prepare food together in increasingly elaborate kitchens filled with obstacles. The original version of Overcooked! All You Can Eat was released in 2020, and includes DLC and stages from previous versions of the game. Netflix's version bundles in the same content, and "10 Netflix celebrity chefs" including "Dustin, Eleven, Lucas, and the Demogorgon from Stranger Things," and "half-dozen faces from KPop Demon Hunters," like "Mira, Rumi, Zoey, Jinu, Derpy and Sussie." Like Netflix's other streaming games, playing Overcooked also requires you to use a connected smartphone as a controller.
Offering a growing library of streaming games is part of Netflix's new strategy under Alan Tascan, a former executive from Epic Games. Tascan took over as Netflix's President of Games in 2024, and appeared to start revamping the company's plans not long after, cancelling the release of several mobile games and reportedly shutting down its AAA game studio. Netflix is also continuing to adapt video games into content for its platform. For example, A24 is reportedly developing a game show based on Overcooked for the streaming service.
This article originally appeared on Engadget at https://www.engadget.com/gaming/netflixs-version-of-overcooked-lets-you-play-as-huntrx-212515187.html?src=rssNintendo is suing the US government over Trump's tariffs
Nintendo of America is suing the US government, including the Department of Treasury, Department of Homeland Security and US Customs and Border Protection, over its tariff policy, Aftermath reports. The video game giant already raised prices on the Nintendo Switch in August 2025 in response to “market conditions,” but has so far left the price of its newer Switch 2 console unchanged.
Nintendo’s lawsuit, filed in the US Court of International Trade, cites a Supreme Court ruling from February that confirmed a lower courts’ opinion that the Trump administration’s global tariffs were illegal. Nintendo’s lawyers claim that the video game company has been “substantially harmed by the unlawful of execution and imposition” of “unauthorized Executive Orders,” and the fees Nintendo has already paid to import products into the country. In response, the company is seeking a “prompt refund, with interest” of the tariffs it has paid.
“We can confirm we filed a request,” Nintendo of America said in a statement. “We have nothing else to share on this topic.”
While taxes and other trade policies are supposed to be set by Congress, President Donald Trump implemented a collection of global tariffs over the course of his first year in office using executive orders and the International Emergency Economic Powers Act (IEEPA), a law that gives the president expanded control over trade during a global emergency. The Trump administration has positioned tariffs as a way to punish enemies and bargain with trade partners, but many companies have passed the increased price of importing goods onto customers.
In upholding opinions from the US District Court of the District of Columbia and the US Court of International Trade, the Supreme Court removed the Trump administration’s ability to collect tariffs using IEEPA, but didn’t clarify how the tariffs the government had illegally collected should be returned to companies. Like Nintendo, other companies have decided filing a lawsuit is the best way to get refunded.
The Guardian reports that US Customs and Border Protection is already preparing a system to process refunds for affected companies, but that might not mark the end of Trump’s tariff regime. In a press conference held after the Supreme Court released its decision, the President announced plans to introduce tariffs using other, more constrained methods. Tariffs aren’t the only obstacle Nintendo faces, either. The company could also be forced to raise the price of its consoles in response to the current RAM shortage.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-is-suing-the-us-government-over-trumps-tariffs-191849003.html?src=rssSamsung Galaxy Buds 4 and 4 Pro review: Impressive audio, imperfect ANC
Samsung caught flak for the Galaxy Buds 3. The company’s mimicry of Apple’s AirPods was all too obvious last year when it opted for a stem or “blade” design after several generations of putting touch controls on the main housing of its earbuds. The Galaxy Buds 4 and Galaxy Buds 4 Pro continue that trajectory, as Samsung keeps adding new features with direct parallels to AirPods. The good news is, both models have been improved in various ways, all while their prices stay the same.
A refined design that’s still too familiar
On last year’s Galaxy Buds models, Samsung introduced its “blade” design and overall shapes that clearly took inspiration from Apple’s earbuds. While all of that remains the same on the Galaxy Buds 4 lineup, Samsung made some refinements that at least gives its earbuds a more polished look.
The angular “blade” is gone from both the open-fit Galaxy Buds 4 and silicone-tipped Galaxy Buds 4 Pro. That stem is now a flat panel with a thin metal cover, but it’s still called the blade (thanks, Samsung). And thank the gods, the gimmicky blade lights on the last Pro model are now gone. The Galaxy Buds 4 and 4 Pro both have an indented area that accepts both swipes and presses for the onboard controls, a design choice that makes that area easy to find by touch alone. Aside from that, the overall shape of both Galaxy Buds 4 models remains mostly the same, and they’re both pretty much the same size too.
One big change for the Galaxy Buds 4 duo is the charging case. Since the buds now lay flat in there instead of sitting vertically in the case on the previous model, Samsung has gone back to its rounded square shape from older generations. The company did, however, keep the translucent lids, so you can clearly see if the earbuds are in the case without having to open it.
In addition to their styles (the Buds 4 are open fit while the Pro have ear tips), a notable distinction between the two is their ingress protection (IP) levels. The Galaxy Buds 4 Pro is rated IP57, which is good enough for dust protection and full immersion in up to three feet for 30 minutes, while the Galaxy Buds 4 is IP54. That latter number means you’re only guarded against dust intrusion and water splashes.
Useful features, if you have a Samsung phone
A few years ago, Samsung offered iPhone users the same suite of features as those onGalaxy phones. Those days are long gone. Like Apple does with AirPods and Google with Pixel Buds, Samsung requires you to pair a Galaxy phone to get the most out of a pair of Galaxy Buds 4 or 4 Pro. If you opt for the open-fit model though, you’ll have to sacrifice a few features.
Let’s start with the tools that are available on both versions. You can expect Adaptive EQ 2.0, 360 audio with head tracking, Auracast, automatic switching, head gestures and both touch and swipe controls across the board. Both models also offer AI assistance via either Bixby or Gemini.
Voice features are where the two models primarily differ. The Galaxy Buds 4 Pro has voice detection that automatically lowers the volume and activates ambient sound mode when you start speaking. The pricier version also offers hands-free access to an AI assistant without having to touch the earbuds or your connected device.
Pretty much all of this stuff requires a Samsung phone. Sure, you can use the basics — ANC, onboard controls and ambient sound — from the likes of iPhones and Macs. But the more advanced items like voice detection, head gestures and automatic switching won’t be available there. As before, there’s an app for Android users with non-Galaxy phones, but things like UHD audio and higher-quality calls are not available on those devices. If you do have a Galaxy phone, everything is baked into the Bluetooth menu, just like Apple does with AirPods.
Shockingly good sound quality
I’ve come to expect good sound from the Galaxy Buds line. I usually go into any new Samsung audio review knowing I”ll be getting average audio quality at the very least. On last year’s Galaxy Buds 3, the sound performance was well above average for both sets, and that continues on the two latest models. However, if audio is your main priority, the Galaxy Buds 4 Pro is the better pick.
Like Samsung did with the Galaxy Buds 3 Pro, this year’s 4 Pro has a two-way driver setup with an 11mm “super-wide” woofer and a 5.5mm planar tweeter. While the woofer is larger than what’s inside the 3 Pro, the tweeter is smaller. Those components combine for shockingly good sound quality for a pair of Samsung earbuds. I was truly surprised when I put the Galaxy Buds 4 Pro in my ears for the first time and played aya’s electro-tinged hexed! The driving bass line on “off the ESSO” is energetic yet nuanced, vocals are cutting and clear, while the synths and other percussive elements pierce through the mix. The Galaxy Buds 4 Pro deftly handled everything I threw at it, from Spiritbox’s heavy metal to the mellow acoustic tunes on Muscadine Bloodline’s 2025 release.
The Galaxy Buds 4 aren’t a sonic slouch by any means. It’s true you’ll get deeper bass and more overall clarity and detail from the Pro model, but prospective buyers who desire an open fit don’t have to sacrifice too much in the sound department. There’s still punchy bass and crunchy highs, with enough midrange to fill in the gaps adequately. I noticed the biggest difference on that aya track, where the bass isn’t as deep or detailed and the rest of the mix isn’t quite as dynamic as it is on the Galaxy Buds 4 Pro.
Active noise cancellation that still needs work
While both Galaxy Buds 4 models offer active noise cancellation (ANC), the Pro version has what Samsung calls Adaptive Active Noise Cancellation 2.0 versus just Adaptive Active Noise Cancellation on the other. The company didn’t go into much detail about the differences, other than to say the ANC performance on the Galaxy Buds 4 Pro is superior. Hence the 2.0, I guess.
ANC performance was a major issue on the Galaxy Buds 3 and that continues on the Galaxy Buds 4. Samsung just hasn’t managed to crack the noise cancellation code on open-fit earbuds the same way Apple has with its “regular” AirPods. In fact, the ANC on this new model makes such a modest difference, I’d wager most customers would prefer to trade it for longer battery life (or a lower price). I only kept it on in the interest of my battery rundown, otherwise I wouldn’t have used it at all. It’s definitely more like active noise reduction than outright cancellation.
Thankfully, noise cancellation is a different story on the Galaxy Buds 4 Pro. It’s still not going to silence the world like the second-gen Bose QuietComfort Ultra Earbuds can, but Samsung’s tech does just enough to make it useful in most circumstances. I found it particularly adept at blocking moderate levels of constant noise, like a clothes dryer, fan or white noise machine. It’s the sudden jolts of racket where the Pro struggles. The Buds 4 Pro also does a decent job at muffling human voices, which caused my family much frustration.
Calls and voice quality
Every audio company claims its special sauce is the key to the clearest calls, and Samsung is no different. The company boasts that its combo of a 16kHz super wideband mode, DNN noise reduction and personalized beamforming mics offer “calls so clear, it’s stunning.” Of course, that promise requires a Galaxy S26 series phone — not just the earbuds.
I was shocked to discover how well I sounded in quiet environments as both of these earbuds offer voice quality that’s crisp and clear. If you move to a noisy spot, both models will completely block any background roar, but you will sound slightly digitized on the other end. This was more apparent on the Galaxy Buds 4, but it’s noticeable on both versions. That’s due to all the audio processing Samsung is doing to mute those distractions.
To top it all off, the ambient sound mode on the Galaxy Buds 4 Pro is very natural, which means you won’t be yelling to hear yourself during calls or meetings.
The competition
If you’re looking for the best earbuds to use with a Samsung phone, the Galaxy Buds 4 and 4 Pro are your best options. Again, like Apple does with the AirPods and Google with the Pixel Buds, Samsung continues to offer the most advanced and most useful features to the Galaxy faithful. If you don’t really care about that synergy, the second-gen Bose QuietComfort Ultra Earbuds are currently my top pick. That set won’t wow you with features, but the combination of excellent sound quality and the best ANC performance make them hard to beat. Plus, multipoint Bluetooth connectivity offers easy switching between a Galaxy S26 and a MacBook.
Wrap-up
With each passing year, Samsung draws closer to offering Galaxy phone users a true like-for-like AirPods rival. The company is really only lagging behind Apple in two areas: hearing health and heart-rate tracking. Samsung currently offers the option to amplify voices on its earbuds, but it hasn’t built a hearing test or the hearing protection tools Apple has. The biggest update on the AirPods Pro 3 was the addition of heart-rate tracking last year, which would be a great foundation for a fitness-focused version of the Galaxy Buds.
Everything else continues to improve on a familiar formula. Samsung has bolstered overall sound quality and ANC performance, even if the noise canceling abilities of the Galaxy Buds 4 remain somewhat lackluster. The design changes offer a more premium look and the gradual addition of modern features like head gestures help the company keep pace with the competition. While the Galaxy Buds 4 and 4 Pro are both good, Samsung really needs to take bigger swings with new features to make its earbuds the must-buy that AirPods are for iPhone users.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/samsung-galaxy-buds-4-and-4-pro-review-impressive-audio-imperfect-anc-190000202.html?src=rssPokémon Pokopia review: Possibly the most charming Pokémon game yet
One of the biggest issues with mainline Pokémon games is that you're often so focused on catching, battling and trying to be the very best that you don't have time to stop and smell the flowers. But in Pokémon Pokopia, you're rewarded for doing just that while building a loving community of friendly monsters. The game is one part Animal Crossing and one part Dragon Quest Builders sprinkled with a touch of Minecraft and Stardew Valley. he result might be one of the coziest, most wholesome life sims on the market.
Setup and gameplay
In Pokopia, you play as a Ditto, who has awakened to a world where all the other humans and Pokémon have mysteriously disappeared. Naturally, the loss of your trainer has inspired you to take the form of a person (well, as best as a Ditto can). You work together with the only other soul around, Professor Tangrowth, to figure out how to revitalize this once thriving town. As you explore, you learn to create habitats from a mix of shrubs, trees and anything else you can scavenge. You can also create new homes for the missing Pokémon and lure them back, slowly converting the wasteland into a bustling place full of life and excitement. It's a simple but extremely rewarding gameplay loop, and as you make friends with the returning monsters, they help you on your quest by teaching you skills that allow you to continue shaping and manipulating the environment. They also provide handy items and building materials.

This is where the other main gameplay cycle comes in, as the entire world is made up of blocks that you can excavate or rework to your heart's content. Not only does this let you customize your environment, it also serves as a way to traverse the world. See a shiny treasure on the other side of a river but you can't swim there? You can simply build a bridge instead. And just like in Minecraft, you can use raw materials to create all sorts of fancy blocks and furniture so your homes look exactly how you want. When compared to games like Animal Crossing, I found I actually prefer Pokopia's flavor of world-building a touch more, as it relies slightly more on building and exploring and less on decorating.

My one small issue with the game is that while I like the real-time building mechanic that lets Pokémon work on stuff while you're not playing, having to wait a full day for bigger projects to be completed can bog down your progress a bit. With a game that easily provides more than 50 hours of content just for its main story (and that's not counting all the time you'll spend customizing and tweaking your town), sometimes things become a slower burn than they ought to be.
The magic of Pokopia

While the success of Pokopia's core mechanics can be largely attributed to co-developer Bandai Namco borrowing the game's basic template from the Dragon Quest Builders series, the real magic of the game comes from the Pokémon themselves. When I load into the world and the first thing that happens is one of my townsfolk running up to me to say thanks or give me a present, it just makes me happy. And unlike most other Pokémon games, you can actually have proper conversations with them, instead of just hearing them do their 8-bit cries. Speaking of that, I really think it's time for Game Freak to archive those Game Boy-inspired sound bites in favor of proper voice acting. We've had thirty years of crunchy, low-fi yells, and in an open-world game with adorable polygonal graphics, I think we can finally let the 'mons say their names like they do in the anime.
Pokopia's roster of characters is also bigger than expected. That's because in addition to new faces like Peakychu and Mosslax, there are well over 100 different Pokémon to befriend. And while the game leans a bit more heavily on characters from Kanto and the original 151, there's solid representation from other generations, including cameos from legendaries. Furthermore, each monster has its own unique habitat, preferences and abilities. I appreciate little details like water-type Pokémon who ask you to make their home a bit more humid or fighting-type monsters who ask for exercise equipment to spruce up theirs. Similarly, when it comes to building out your town, I like that the game makes you turn towards plant-types if you want help with your crops or a fire-type if you need help smelting some iron.

However, the most heartwarming thing about Pokopia might not even be how you interact with the other Pokémon, but how they socialize with themselves. Sometimes you'll run into two mons chasing each other around, working out together or cuddling up for a nap. And thanks to the game's photo mode, you can capture all these moments when they happen.
Exploring the world is also quite satisfying, particularly for anyone who has played any of the Pokémon games from gen one. There are a ton of references to memorable people and places from Kanto. Plus, when you're just out and about or spelunking, you'll sometimes run into other adventurous mons who need a little help before you can convince them to move into town. It feels like there are fun secrets hiding around every other corner, and even for those that are a bit less obvious, Pokopia drops just enough hints to point you in the right direction.
Wrap-up

There's so much to do in Pokopia that I wouldn't be surprised if dedicated players could tide themselves over with this game until Pokémon Winds and Waves comes out next year. But more importantly, Bandai Namco and Game Freak have found a perfect balance between the title's open-world building mechanics and homages to the underlying franchise. Pokopia isn't just a half-hearted life-sim clone with a thin veneer of monster catching (or in this case, monster community outreach) draped on top; it's a good game in its own right that just gets better with the addition of neighborly Pokémon.
COPPA 2.0 passes the Senate again, unanimously this time
Today the US Senate unanimously passed proposed legislation known as COPPA 2.0. This measure, fully named the Children and Teens’ Online Privacy Protection Act, aims to create new protections for younger users online, such as blocking platforms from collecting their personal data without consent.
COPPA 2.0 is a modernized take on the Children’s Online Privacy Protection Act of 1998, attempting to address recent changes in common online activities, like targeted advertising, that could prove harmful to minors. Lawmakers have made several attempts to get this bipartisan bill through. While it has made varying amounts of headway in the Senate, none of the COPPA 2.0 bills to date have gotten past the House of Representatives. Industry groups such as NetChoice have previously opposed COPPA 2.0 and other measures around minors' online activity such as KOSA, the Kids Online Safety Act. NetChoice members include Google, YouTube, Meta, Reddit, Discord, TikTok and X. Google specifically has since changed its stance to support COPPA 2.0, however.
"This bill expands the current law protecting our kids online to ensure companies cannot collect personal information from anyone under the age of 17," Senate Democratic Leader Chuck Schumer (D-NY) said in a statement about the latest result. "This is a big step forward for protecting our kids. We hope the House can join us. They haven’t thus far."
However, there has been a bigger push both domestically and internationally toward restrictions on when and how younger people engage online. Several states — Utah, California and Washington to name a few — have enacted laws requiring some level of age verification, either to access mature content online or to use social media apps at all. Many of these efforts have raised concerns about privacy regarding where and how people's personal information is stored and protected. COPPA 2.0 might wind up benefitting from the privacy debates since it emphasizes giving teens and parents ways to protect themselves from having their data used against them rather than asking adults to give up data in order to use the internet as usual.
Update, March 6 2026, 11:38AM ET: Article updated with additional context on Google.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/coppa-20-passes-the-senate-again-unanimously-this-time-215044656.html?src=rssCapcom's long-delayed Pragmata is now arriving a week earlier
Capcom revealed during its March 5 Spotlight showcase that Pragmata, its repeatedly delayed dystopian sci-fi adventure game, will release on April 17 for PlayStation 5, Xbox Series X/S, Nintendo Switch 2 and PC via Steam. The game had been set for April 24 since its appearance at The Game Awards in December.
The game’s new trailer shows previously unseen locations and gameplay moments, and new elements within the Shelter, the in-game lunar base. Pragmata was first revealed in 2020 with a 2022 release window. Capcom then delayed it to 2023, then went radio silent on the project before resurfacing with a new 2026 date last year.
A free Sketchbook demo is available now on the PlayStation Store, Xbox Store, Nintendo eShop and Steam. Pre-orders for the game are available now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/capcoms-long-delayed-pragmata-is-now-arriving-a-week-earlier-160257053.html?src=rssRad Power Bikes gets a new owner, pledge to build bikes in the US
Life EV has completed a court-approved acquisition of Rad Power Bikes, granting a second life to the troubled e-bike brand.
The Florida-based Life EV now owns Rad’s brand, intellectual property, inventory and certain unspecified operating assets, and will continue to operate as Rad Power Bikes in the US, with plans to expand to "select key markets."
Rad’s new owner has committed to honoring certain warranties and gift cards purchased prior to the acquisition, and says new bikes will be built in the US going forward. Life EV will adopt a Foreign Trade Zone (FTZ) structure for its manufacturing operations, allowing it to take advantage of special domestic customs procedures when sourcing parts from global suppliers.
"Rad Power Bikes has helped define the e-bike category in North America with its innovative products and passionate rider community," said Life EV CEO, Rob Provost. "Respecting and preserving that legacy - its brand, vision, and leadership - is foundational to this acquisition. Together, we will build on that trust and create new opportunities for riders nationwide."
The completed acquisition marks the end of a turbulent period for Rad. Back in December, the company was forced to file for Chapter 11 bankruptcy after the Consumer Product Safety Commission (CPSC) warned Rad’s customers to "immediately stop using" some of its e-bike batteries due to a serious fire hazard. At the time, Rad said it couldn’t afford to recall the at-risk batteries.
Less than two months later, in what can only be described as a strange twist of fate, a fire broke out at a Rad Power Bikes retail store warehouse in Huntington Beach, California. "We’re working with local authorities to review a thermal incident that occurred at our Huntington Beach store Sunday evening," a Rad Power Bikes spokesperson told Engadget at the time. "The incident was contained and happened while the store was closed. The cause of the fire has not been confirmed."
This article originally appeared on Engadget at https://www.engadget.com/transportation/rad-power-bikes-gets-a-new-owner-pledge-to-build-bikes-in-the-us-144641940.html?src=rssEngadget Podcast: Is the MacBook Neo the one?
It's been a wild week for Apple. After announcing a slew of new hardware, the company capped things off with its cheapest laptop ever: the $599 MacBook Neo. It's low on specs, but high on character and value. In this episode, Devindra and Engadget Deputy Editor Nathan Ingraham dive into the MacBook Neo, as well as the refreshed MacBook Air M5, MacBook Pro M5 Pro/Max, iPad Air M4 and iPhone 17e.
Also, Devindra chats with Spencer Ackerman, author of Forever Wars and recent Iron Man comics, about the ongoing battle between Anthropic and the Department of Defense. It turns out the DOD still used Claude for attacks on Iran, after banning Anthropic'/s AI last week. And really, what do these AI companies expect to happen when they jump at military contracts?
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Topic
Apple announces a the MacBook Neo priced at $599 and it’s shockingly great – 0:53
MacBook Air got the M5, MacBook Pro got the M5 Pro and M5 Max, and who needs the new iPad Air now? – 22:31
Anthropic vs. DoD with Spencer Ackerman, author of The Forever Wars – 30:34
Gemini encouraged a man to end his own life to be with his ‘AI wife’ – 58:53
Polymarket nixes bets on nuclear detonation after public outcry – 1:01:55
No Yōtei on PC: Sony closes down first party titles outside of PS5 – 1:03:56
Wildlight Studios’ Highguard shuts down after 46 days live – 1:08:23
Working on: Dell’s XPS 14 will be great when the keyboard fix comes through – 1:15:09
Pop culture picks – 1:15:58
Credits
Hosts: Devindra Hardawar and Nathan Ingraham
Guest: Spencer Ackerman
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
The Morning After: Apple takes on cheap Windows laptops and Chromebooks with the $599 MacBook Neo
Right off the back of the iPhone 17e, new iPads and MacBook Airs, Apple also announced a keenly priced new laptop. The MacBook Neo is a multi-colored low-cost Mac ($599), running on an iPhone chipset with most but not all of the hardware features you find on the MacBook Air and Pro. All models of the MacBook Neo ship with an extremely scant 8GB of RAM, which might be the main productivity bottleneck for demanding tasks.
The Neo has a 13-inch Retina display, a 1080p webcam, two USB-C ports, a headphone jack and optional Touch ID, if you're willing to pay a little more. A lot has been said about whether this is Apple marching to the beat of its own drum again, in a year of RAM shortages and AI obsessions. This is a direct attack on cheap Windows laptops and underperforming Chromebooks. Tempted? Check out our initial impressions from Apple's event earlier this week, right here. Oh, and for everything Apple announced – we've pulled all the news together here.
– Mat Smith
The other big stories this week
Sorry, first-party PlayStation games aren't coming to PC anymore
Google Pixel 10a review: Small changes, but still great value
Nothing's Phone 4a Pro has a premium unibody design
Design-wise, it seems a little safer than the company's usual.
There's no flagship Nothing Phone 4 this year, but the company has put a lot of effort into making its A-series almost flagship, including a notable design pivot with the Phone 4a Pro. The transparent back is now aluminum, and the trademark Nothing aesthetic has been boxed into the camera unit. It looks more grown-up, perhaps, but a little less fun? That said, the egregious camera bump on the Nothing 3a Pro last year is no more. Both 4a phones are sleek slabs of smartphones. The company has also substantially upgraded the devices, with better cameras, more batteryand improved screens. Only the 4a Pro will be coming to the US later this month.
Samsung Galaxy S26 Ultra review
The stealth upgrade.
While MWC 2026 offered us plenty of Chinese smartphones ready to wow us, established player Samsung managed to surprise us with its S26 Ultra the week before. Sure, it doesn't have a ton of major improvements, but it brings subtle upgrades across the board, along with a standout new display for anyone who cares about privacy.
The Privacy Display is the standout new feature – one we've never seen before on a smartphone. When you turn the Privacy Display on and view the phone from less than head-on, everything fades to black, like those privacy-sticker screen protectors, but at the hardware level.
The S26 ultra can even selectively activate Privacy Display under specific situations, turning on when you get notifications or open certain apps (like for banking or authenticators). The phone can also enable the feature when you need to enter a PIN, pattern, or password, though this is only for system-level prompts, such as your lock screen.
Netflix just bought an AI startup founded by Ben Affleck
The company promises to keep "filmmakers at the center of the process."
What could go wrong?
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121523538.html?src=rssUK government delays AI copyright rules amid artist outcry
The UK government is working on a controversial data bill that would allow AI companies like Google and OpenAI to train their models on copyrighted materials without consent. However, following a two month consultation, it looks like passage of the law will be delayed. "Copyright is going to be kicked down the road," a person with knowledge of the matter told The Financial Times.
Responses by stakeholders during the consultation period weren't favorable to any of the government's proposed ideas for use of copyrighted materials, the FT's sources said. There's no expectation now that an AI bill will be part of the King's Speech set for May this year.
As a result, Ministers have decided to go back to the drawing board and spend more time exploring other options. The House of Lords Communications and Digital Committee called on the government to develop a licensing-first regime "underpinned by robust transparency that safeguards creators' livelihoods while supporting sustainable AI growth."
The UK parliament's preferred position on the bill (also argued by tech giants like Google) has been that copyright holders need to formally opt-out if they don't want their materials used to train AI models. However, publishers, filmmakers, musicians and others have said that this would be impractical and an existential threat to the UK's creative industries.
The House of Lords took the side of artists and introduced an amendment that would require tech companies to disclose which copyright-protected works were used to train AI models. That addition, however, was blocked by the UK's House of Commons in May last year.
The UK's majority Labour government — already under fire for its handling of the economy — has taken hits from publishers, musicians, authors and other creative groups over the proposed law. Elton John called the government "absolute losers" while Paul McCartney said that AI has its uses but "it shouldn't rip creative people off." McCartney and others artists were part of a "silent album" meant to show the impact of IP theft by AI.
Baroness Beeban Kidron from the House of Lords has also ripped the government over the AI bill. "Creators do not deny the creative and economic value of AI, but we do deny the assertion that we should have to build AI for free with our work, and then rent it back from those who stole it," she said last year. "It's astonishing that a Labour government would abandon the labor force of an entire section."
This article originally appeared on Engadget at https://www.engadget.com/ai/uk-government-delays-ai-copyright-rules-amid-artist-outcry-113937154.html?src=rssAnthropic says it will challenge Defense Department's supply chain risk designation in court
In a new blog post, Anthropic CEO Dario Amodei has admitted that it received a letter from the Defense Department, officially labeling it a supply chain risk. He said he doesn’t “believe this action is legally sound,” and that his company sees “no choice” but to challenge it in court. Hours before Amodei published the post, the Pentagon announced that it notified the company that its “products are deemed a supply chain risk, effective immediately.”
If you’ll recall, the Defense Department (called the Department of War under the current administration) threatened to give the company the designation typically reserved for firms from adversaries like China if it didn’t agree to remove its safeguards over mass surveillance and autonomous weapons. President Trump then ordered federal agencies to stop using Anthropic’s tech.
Amodei explained that the designation has a narrow scope, because it only exists to protect the government. That is why the general public, and even Defense Department contractors, can still use Anthropic’s Claude chatbot and its AI technologies. Microsoft told CNBC that it will continue using Claude after its lawyers had concluded that it can keep on working with Anthropic on non-defense related projects.
The CEO has also admitted that his company had “productive conversations” with the department over the past few days. He said that they were looking at ways to serve the Pentagon that adheres to its two exceptions, namely that its technology not be used for mass surveillance and the development of fully autonomous weapons, and at ways to “ensure a smooth transition if that is not possible.” That confirms reports that Anthropic is back in talks with the agency in an effort to reach a new deal. In addition, he apologized for a leaked internal memo, wherein he reportedly said that OpenAI’s messaging about its own deal with the department is “just straight up lies.”
This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-says-it-will-challenge-defense-departments-supply-chain-risk-designation-in-court-054459618.html?src=rssX's Exclusive Threads feature lets creators paywall the end of tweet threads
Today, X announced some updates to its creator subscriptions platform. The leading change gives participating accounts the option to make part of tweet threads only visible to subscribers. This new Creator Subscriptions feature is called Exclusive Threads, an ironic name choice given X's main text-based social media posting competitor is called Threads.
Creator Subscriptions 2.0 is here: powerful new tools to grow your subscribers and earn more.
— Creators (@XCreators) March 5, 2026
Introducing Exclusive Threads — lock any post in a thread for subscribers only. Tease in the parent, monetize the rest. Subscribe buttons are now embedded directly in the conversation. pic.twitter.com/j8Bg3bMDiW
The new tool allows a creator to tease paywalled content, rather than keeping all of the material behind a subscribers-only gate. A gif shared both by the X Creators account and by the company's head of product, Nikita Bier, show how it will look in practice. Buttons to sign up as a subscriber will be embedded into the post chain, with the hope that the need to see the rest of the thread will be a big enough draw for readers to pay up. X has been making a push to draw content creators, offering other recent features like a 'paid partnership' label for sponsored posts.
This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-exclusive-threads-feature-lets-creators-paywall-the-end-of-tweet-threads-000246204.html?src=rssAmazon.com is on the mend after experiencing technical issues
Amazon's website appears to be stabilizing after experiencing technical issues that kept users from logging in and prevented prices from displaying correctly. DownDetector reported a spike of outage reports around 2PM ET, but as of 5:56PM ET, user complaints have fallen significantly.
The Amazon.com homepage currently loads, and Engadgets staff have been able to load product pages and view prices without any problems. During the peak of the site’s issues, neither were loading consistently, and clicking through in some cases showed an error page with text that says "Sorry, something went wrong on our end." Users also reported being unable to log into their accounts.
“We're sorry that some customers may be experiencing issues while shopping,” Amazon said in a statement to Engadget. “We appreciate customers’ patience as we work to resolve the issue." The company shared a similar sentiment with customers on X, confirming that it’s aware there’s a problem and acknowledging that its working on a fix. Amazon has yet to confirm whether the issue is fully resolved.
As a cloud provider through its Amazon Web Services (AWS) business, Amazon has experienced its fair share of outages, including one in October 2025 that took out services like Snapchat and Amazon's own Alexa voice assistant for hours. The company's website experiencing issues without a larger AWS outage seems a bit more unusual, and might suggest the problem lies outside of its cloud infrastructure.
Update, March 5, 5:56PM ET: Updated article to reflect improved performance on Amazon.com.
Xbox CEO confirms next-gen 'Project Helix' console will play PC games
Xbox CEO Asha Sharma is gearing up to spill the beans on Microsoft’s next-generation console. In a post on X today, she revealed that the system is codenamed “Project Helix.” Confirming previous rumors, she says it will “lead in performance” and play both console and PC games. Sharma also notes that she’ll be discussing the system at GDC next week with partners and developers.
The next-gen console tease follows Sharma’s appointment as Xbox CEO a few weeks ago, after former Xbox head Phil Spencer stepped down. Last year, it was clear that things were rocky for Microsoft’s storied gaming brand, and the executive shakeup certainly didn’t help much. But it’ll be interesting to hear more details about Project Helix at GDC — is it simply a PC masquerading as a console? What sort of performance benchmarks is Microsoft trying to reach, and will we get any hints about hardware?
For the first time, in a long time, there’s something intriguing happening in the land of Xbox. Much like the first Xbox, Microsoft could end up cutting this generation short to quickly prep a successor. And if the rumors about a PlayStation 6 delay end up being true, it could give Microsoft a few years with new hardware ahead of Sony.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-ceo-confirms-next-gen-project-helix-console-will-play-pc-games-204654357.html?src=rssHow to watch Frost Fatales 2026, kicking off on March 8
It feels like we could all use a little (or a large) boost of joy and optimism right now, so it's a perfect coincidence that a Games Done Quick event is on the horizon. Frost Fatales 2026 is running from March 8 through March 14. This week-long livestream will be raising money for the National Women's Law Center, a nonprofit working toward gender justice for women and girls.
GDQ events have been branching out with more ways to tune in for the speedrunning fun. Frost Fatales 2026 will be a streaming on the GDQ Twitch channel as usual, but the organization is also now broadcasting on YouTube, and you can watch the live feed there next week as well. Each day’s pre-show kicks off at 12:30PM ET.
Frost Fatales is the winter charity event from the Frame Fatales, a community for women and femmes in speedrunning that operates under the GDQ banner. The group has raised more than $1 million for philanthropic organizations since its first event in 2019.
The schedule for next week has a mix of speedrun standards (think Super Mario 64 and Super Metroid) alongside and newer releases, plus some more offbeat categories that promise to be a highly entertaining watch. The event kicks off on Sunday with western flair in Red Dead Redemption 2. Horror fans have a good selection on Tuesday night with Silent Hill f, Resident Evil 3 (2020) and Resident Evil Village. The Kirby Air Riders run on Friday night will highlight a bunch of community members for max wholesome vibes. Peak, a notable new game from 2025, is already getting speedruns, which you can watch Saturday afternoon before a bingo race of recent indie hit UFO 50 in the evening and the final run of Titanfall 2 to close the event. Fatales events aren't a 24/7 affair like Awesome and Summer Games Done Quick, so be sure to check the schedule for all the highlights.
Or, if you simply can’t wait until Sunday to dive into some great speedruns, Games Done Quick recently launched GDQ TV. This dedicated Twitch channel is always on and highlights some notable moments and runs from the entirety of the GDQ archive.
This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-frost-fatales-2026-kicking-off-on-march-8-201826864.html?src=rssThe Playdate Catalog's 3-year anniversary sale is here
If your Playdate wishlist is anything like mine (endless), here's a good excuse to actually go ahead and free some of those games from limbo: Panic is running a two-week-long sale on the Playdate Catalog to celebrate its three-year anniversary. Sure, the majority of Playdate games are pretty cheap as is, but they can still add up when you're on a wild purchasing spree. Ask me how I know! The sale will be running from March 5 until March 19 at 1PM ET (10AM PT), so take advantage of the discounts while you can.
There are 423 games available in the Catalog now, according to Panic, so if you're having trouble deciding on which you should go for, I've got you covered with a few recommendations right here.
Season Two
If $39 felt like too much to drop on Season Two when it came out last summer, now's the time to get it. Playdate's second season had only half the number of games as its first, but it still felt like a much stronger collection. Each of its 12 games is really solid, and there's plenty of variety in terms of genre and style, from puzzles and hours-long adventures to fast-paced action games that are great for bursts of intense play. And, it comes with Blippo+ — an oddball cable TV simulator that's unlike anything out there right now.
All of these games are worth playing, but there were definitely some standouts from the bunch: The Whiteout, a post-apocalyptic adventure that'll surely hit even harder now considering the winter we've had; the puzzle platformer Taria & Como; the arcade action game Fulcrum Defender; the climbing adventure, Tiny Turnip. I also really enjoyed Dig! Dig! Dino! for something on the chiller side.
Outside Parties
I have not been able to shut up about this game since it came out. It's unique, it's creepy, it's completely engrossing and it really pushes the limits of what the Playdate can do. Outside Parties is a horror scavenger hunt, presenting you with one massive picture to scrutinize and find hidden scenes within, using the crank to adjust the brightness constantly so you can find anything that may be buried in shadow. As you find these targets, more and more of the game's story comes to light through eerie audio clips. It is such a cool experience and the atmosphere of it all is incredible. You'll get many hours of playtime out of this one too, with over 150 targets to find and lots of lore to uncover.
Crankstone
A full-blown western for the Playdate! Crankstone is a gallery shooter with minigames mixed throughout, and between the aesthetic, the music and the activities, it's a lot of fun. You can choose the story mode to get right into the shooting and defending the town from outlaws, or head to the saloon to pick from the handful of mini games individually, including some fast-paced "spot the correct card" deck shuffling games and a few mimicry games involving the crank. It's like a wild west theme park crammed into the Playdate, which is to say, it's wonderful.
Echo: The Oracle's Scroll
This is one of my all-time favorite Playdate games. Echo: The Oracle's Scroll is a metroidvania without the usual combat, focusing entirely on exploration and puzzle-solving in a vast network of subterranean kingdoms. In this game, the Blight has forced civilization underground, and you play as a child who has been sent on a mission to deliver a scroll from the bottom-most territory, where the humans live, up to The Archives.
There are all sorts of treacherous environments underground, including magma lakes and areas filled with hostile vegetation, making for what is at times a challenging platformer that requires lots of creativity to make your way through. The tone is a bit somber, but quirky characters — like a frog prince with a bouncy belly — keep things from getting too dark.
Carte Blanche
This one's for lovers of classic card games. There are six games in this virtual card game parlor (which is run by a bird named Blanche): Cribbage, Gin Rummy, Spades, Cassino and Spite & Malice. It's great for if you already know what you're doing, but I found Carte Blanche to be a really good introduction to these games for absolute beginners too, thanks to the easy-to-follow tutorials. When you win games, you'll be rewarded with coins that you can spend at Blanche's slot machine, which is stocked with little trinkets she's collected.
Other games to try
These are just the games I've been enjoying lately, but there are tons of other Playdate games worth checking out during the sale, like these cheese games and Spilled Mushrooms. And if you need even more recommendations, take a look through our list of the best Playdate games, where you'll find gems like Summit and Bwirds. There are quite a few I'm planning to finally spring from my wishlist too, including The Shape That Waits, Xeno Escape and Loona Landa.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-playdate-catalogs-3-year-anniversary-sale-is-here-181500105.html?src=rssGoogle reportedly muzzles Epic Games CEO Tim Sweeney until 2032
Epic Games’ courtroom battle with Google is over, but it’s reportedly going to affect how its CEO can speak about the tech giant for years for years to come. According to The Verge, part of the settlement terms Epic had signed has a clause stating that Epic and Sweeney will have to speak positively about Google’s competitiveness and app store operations going forward. “Epic believes that the Google and Android platform, with the changes in this term sheet, are procompetitive and a model for app store / platform operations, and will make good faith efforts to advocate for the same,” the clause reportedly reads.
Further, The Verge says the settlement terms between the companies will expire five years after Google is done rolling out changes to its service fees. Since Google expects to finish implementing changes worldwide by September 30, 2027, Sweeney can’t speak negatively about the app store until after September 30, 2032.
Sweeney is one of the most vocal critic of how Apple and Google operate their app stores, which had led to several lawsuits between the companies. He once called both Apple and Google “gangster-style businesses” that will “always continue” to be engaged in illegal practices and just pay the fine afterwards. Epic Games filed a lawsuit against Google in 2020, accusing it of illegal monopoly on app distribution and in-app billing services for Android devices. In 2023, Google lost the lawsuit. It then lost its appeal two years later, before the companies reached a settlement in November 2025. On March 4 this year, Google officially scrapped the 30 percent cut it takes from Play Store transactions, lowering it to 20 percent and even to 15 percent in some cases.
In response to the Google’s decision, Epic Games is bringing back Fortnite to the Play Store worldwide. “Google is opening up Android all the way with robust support for competing stores, competing payments, and a better deal for all developers. So, we've settled all of our disputes worldwide. THANKS GOOGLE!” Sweeney posted on X. Based on the clause in their settlement, future statements from the CEO about Google will need to carry a similar tone, in the next few years at least.
Update, March 5 2026, 2:13PM ET: Epic reached out to Engadget to share an important clarification: “Criticizing Google is fair game on topics not related to app store distribution/ fees,” the company wrote on X, “Epic and Google agreed to not disparage only on topics about the settlement.” We’ve updated the copy of our story to reflect the specificity of the non-disparagement agreement, and look forward to the ways in which Epic will certainly exercise its remaining capacity to be critical of Google.
This article originally appeared on Engadget at https://www.engadget.com/gaming/google-reportedly-muzzles-epic-games-ceo-tim-sweeney-until-2032-105501644.html?src=rssRoku is launching a trivia game called... Roklue?
Who needs Half-Life 3 or Beyond Good & Evil 2? Roku, in an attempt to gamify content discovery on its platform, has cooked up a gaming announcement for the ages. Behold: Roklue. Yes, that's a real name that someone with a job title and (likely high) salary came up with.
Roklue (shudder) will quiz players on "the movies and TV shows that everyone is talking about," along with classic "beloved favorites." When it references a movie or show, it will provide a link for you to tune in on your device. The initial version is an Oscar season tie-in ("Roklue: Awards Season") that debuts on Saturday. This inaugural version is produced by B17 Entertainment, a Sony-owned company.
Roku says it will rotate thematic content throughout the year. Variety reports that those will center around music festivals, the Emmys and holidays.
Apart from that name, which should come with a gag-reflex warning, Roklue sounds harmless enough. You play a trivia game to find new stuff to stream; Roku grows its engagement. Win-win. But with corporate schemes like this, it's always worth wondering where further monetization might eventually come into play. Think something like linking to series on platforms you don't yet subscribe to. (Hello, kickback.)
On March 7, you'll find the free Roklue (ick) game on your Roku home screen, no download required.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-a-trivia-game-called-roklue-190000386.html?src=rssNetflix just bought an AI startup founded by Ben Affleck
Netflix has acquired an AI filmmaking startup called InterPositive, according to a report by Variety. This is a company that was founded by actor Ben Affleck back in 2022. Don't worry if you haven't heard of it. Affleck has been operating the company in stealth mode for the past few years, so this is pretty much it's big coming-out party.
The terms of the acquisition haven't been disclosed, but Affleck will remain on as a senior advisor to Netflix. Additionally, the entire staff will be absorbed into the streaming platform.
Affleck says he started the company after "observing the early rise of AI in production" and realizing how the "models came up short." The company makes tools that generate AI models based on an existing production's dailies. This lets filmmakers use the model in the post-production process to do stuff like mix and color, relight shots and add visual effects.
Affleck adds that this tech is "not about text-prompting or generating something from nothing." Netflix says the company will keep "filmmakers at the center of the process." The company recently used generative AI tools to whip up a VFX shot in a show called The Eternaut. It's also been using AI to make ads more intrusive. We'll have to wait and see if creators do indeed remain at the center of things. Netflix will offer access to InterPositive's tech to creative partners but has no plans to sell it commercially.
To Affleck's credit, he seems to have a nuanced understanding of modern AI tools. "We also need to preserve what makes storytelling human, which is judgment," he said. "The kind that takes decades to build, experience to hone and that only people can have. I knew I had a responsibility to my peers and our industry, to protect the power of human creativity and the people behind it." However, it's worth reiterating that the company is no longer in Affleck's hands, as he is now just an advisor.
This article originally appeared on Engadget at https://www.engadget.com/ai/netflix-just-bought-an-ai-startup-founded-by-ben-affleck-184536640.html?src=rssMeta hit with a class action lawsuit over smart glasses' privacy claims
Meta is facing a class action lawsuit for false advertising related to its AI glasses following reports about the company's use of human contractors to review footage captured from users' glasses. The lawsuit, filed Wednesday in federal court in San Francisco, alleges that Meta's claims about the devices' privacy features have misled users.
The lawsuit comes after a Swedish newspaper reported that subcontractors in Kenya have raised concerns about viewing footage recorded via Ray-Ban Meta glasses. According to Svenska Dagbladet, workers have reported witnessing "intimate" material, including bathroom visits, sexual encounters and other private details as part of their job labeling objects in videos captured on users' smart glasses.
"This nationwide class action seeks to hold Meta responsible for its affirmatively false advertising and failure to disclose the true nature of surveillance and its connection to the company’s AI data collection pipeline," the lawsuit, filed by Clarkson Law Firm, states. The filing names two individuals who live in California and New Jersey who purchased Meta's smart glasses. It says that both "relied" on Meta's marketing claims about the glasses' privacy protecting features and that they would not have purchased them if they knew about the company's use of contractors. The lawsuit seeks monetary damages and injunctive relief.
A spokesperson for Meta confirmed to Engadget that data from its smart glasses can be shared with human contractors in some cases. The company declined to comment on the claims in the lawsuit.
"Ray-Ban Meta glasses help you use AI, hands free, to answer questions about the world around you," the spokesperson said. "Unless users choose to share media they've captured with Meta or others, that media stays on the user's device. When people share content with Meta AI, we sometimes use contractors to review this data for the purpose of improving people's experience, as many other companies do. We take steps to filter this data to protect people's privacy and to help prevent identifying information from being reviewed."
What the company doesn't explicitly say there is that there is no way to use the smart glasses' "multimodal" features without sharing the captures of your surroundings with the company. As I noted in my review of the second-generation Ray-Ban Meta smart glasses last year: "images of your surroundings processed for the glasses' multimodal features like Live AI can be used for training purposes (these images aren't saved to your device's camera roll)."
So while Meta claims that users' own recordings are kept private, footage that is captured but not stored locally for users — like video when Live AI is in use — can be sent to contractors who help train the company's AI models. Meta's privacy policy doesn't specifically mention the use of human contractors, though it states that such data can be used for training purposes.
"The undisclosed human review pipeline renders the Meta AI Glasses’ privacy features materially misleading, transforms the product from a personal device into a surveillance conduit, and exposes consumers to unreasonable risks of dignitary harm, emotional distress, stalking, extortion, identity theft, and reputational injury," the lawsuit says. "Indeed, Meta employees and contractors have described viewing credit card numbers, nudity, sexual activity, and identifiable faces in the footage they reviewed, and reported that Meta’s purported anonymization safeguards do not reliably function."
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-hit-with-a-class-action-lawsuit-over-smart-glasses-privacy-claims-182846817.html?src=rssI hope you like spreadsheets, because GPT-5.4 loves them
OpenAI is releasing a new model today, and like GPT-5.2 before it, GPT-5.4 is all about professional work. OpenAI is calling GPT-5.4 its most capable frontier model for tasks like coding and data analysis. OpenAI claims the new model produced presentations with stronger, more varied aesthetics and made more effective use of its image generation tools.
It's also the first model from OpenAI built with native computer-use capabilities, making it better at carrying out tasks across several apps at the same time. When it comes to computer use, one noticeable improvement OpenAI has recorded is the way GPT-5.4 issues mouse and keyboard commands. It's significantly better at navigating a desktop environment than its predecessor.
When users turn to GPT-5.4 in ChatGPT, where it will now be the default model for the chatbot's Thinking mode, the system will outline how it plans to tackle a request, giving people the opportunity to tell it to adjust course as it's generating a response. At the same time, the new model offers better web research capabilities, especially when it comes to "highly specific" queries, according to OpenAI.
"Together, these improvements mean higher-quality answers that arrive faster and stay relevant to the task at hand," the company states. Separately, OpenAI claims GPT-5.4 is its most factual model yet, noting, relative to GPT-5.2, it's 18 percent less likely to generate a response with any errors. Here's hoping it knows not to turn to Grokipedia for information, something its predecessor was known to do.
As mentioned, GPT-5.4 will be available in ChatGPT when users select the chatbot's Thinking mode, and as GPT-5.4 Pro from the model picker. As such, this isn't a release for Free and Go users — or even Plus subscribers, for that matter. It's more for enterprise customers, and developers who rely on the company's Codex app. On that note, for API customers, OpenAI claims GPT-5.4 is its most token efficient reasoning model to date, though those tokens will cost more than their GPT-5.2 counterparts. For instance, OpenAI is pricing one million input tokens at $2.50, up from $1.75 with GPT-5.2.
The fact that OpenAI has increasingly shifted its strategy to focus on professionals shouldn't be surprising. When Microsoft announced last September it would add Anthropic's models to Copilot 365 (where previously it depended exclusively on OpenAI's systems), there were reports that suggested the company made the decision because it found Claude was better at tasks like generating spreadsheets and presentations. Reporting from The Information suggests OpenAI is generating about $25 billion in annualized revenue. However, the company is still far from being profitable, and with more than $1.4 trillion in data center commitments on the books, it's reliant on funding from investors to keep the lights on. Seen in that context, productivity represents a place where it might have a chance to build a sustainable business.
The National Videogame Museum has acquired the mythical Nintendo Playstation
It might sound like the stuff of daydreams now, but once upon a time it was briefly the very real intention of Sony and Nintendo to collaborate on a console. Nicknamed the Nintendo PlayStation, the idea was that a new CD-ROM format backed by Sony would be added to the cartridge-based Super NES, resulting in a hybrid console that could play both.
The partnership didn’t last long, though, with Nintendo backing out before it ever really got off the ground, announcing that it would instead be working with Philips. Sony decided to make the PlayStation on its own instead, in an act of revenge that you have to say paid off in the long run, and we never did get to see Crash Bandicoot running around the Mushroom Kingdom. Still, the short-lived Nintendo PlayStation remains a fascinating what-if scenario in video game history, and the USA’s National Video Museum has acquired the original development kit.
BREAKING: The NVM has acquired the mythical Nintendo Playstation! 🤯
— National Videogame Museum (@nvmusa) March 4, 2026
This Sony MSF-1 is the OLDEST known existing Nintendo Playstation hardware artifact, and is the original development system for Sony’s planned Super Nintendo CD attachment. It is the ONLY known unit to exist!… pic.twitter.com/9JQyCsFtxc
Codenamed the MSF-1, the device now in the museum’s possession is the oldest known prototype of the console that never was, and according to the Texas-based NVM, likely the only one that still exists. Being a dev kit, it’s unsurprisingly not the most attractive thing to look at, and definitely not something you would guess is designed to play video games if you didn’t know any better. But it’s still a hell of an artifact for the museum to get its hands on.
Presumably very few people outside of Sony and Nintendo would have had access to the MSF-1, but just over a decade ago Engadget was able to test an ultra-rare prototype of what was going to be the consumer product. The same prototype was later sold for more than $300,000 at an auction.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-national-videogame-museum-has-acquired-the-mythical-nintendo-playstation-173529085.html?src=rss

