Open-Source PHP Framework - Designed for rapid development of performance-oriented scalable applications

RSS Reader

$rss get::component('rss');
$articles $rss->getFeed('https://www.engadget.com/rss.xml');
foreach (
$articles as $article) {
    echo 
$html->h2($html->link($article['link'], $article['title']));
    echo 
$html->p($article['description']);
}

Live RSS feed output:

GPT-4 performed close to the level of expert doctors in eye assessments

As learning language models (LLMs) continue to advance, so do questions about how they can benefit society in areas such as the medical field. A recent study from the University of Cambridge's School of Clinical Medicine found that OpenAI's GPT-4 performed nearly as well in an ophthalmology assessment as experts in the field, the Financial Times first reported.

In the study, published in PLOS Digital Health, researchers tested the LLM, its predecessor GPT-3.5, Google's PaLM 2 and Meta's LLaMA with 87 multiple choice questions. Five expert ophthalmologists, three trainee ophthalmologists and two unspecialized junior doctors received the same mock exam. The questions came from a textbook for trialing trainees on everything from light sensitivity to lesions. The contents aren't publicly available, so the researchers believe LLMs couldn't have been trained on them previously. ChatGPT, equipped with GPT-4 or GPT-3.5, was given three chances to answer definitively or its response was marked as null. 

GPT-4 scored higher than the trainees and junior doctors, getting 60 of the 87 questions right. While this was significantly higher than the junior doctors' average of 37 correct answers, it just beat out the three trainees' average of 59.7. While one expert ophthalmologist only answered 56 questions accurately, the five had an average score of 66.4 right answers, beating the machine. PaLM 2 scored a 49, and GPT-3.5 scored a 42. LLaMa scored the lowest at 28, falling below the junior doctors. Notably, these trials occurred in mid-2023. 

While these results have potential benefits, there are also quite a few risks and concerns. Researchers noted that the study offered a limited number of questions, especially in certain categories, meaning the actual results might be varied. LLMs also have a tendency to "hallucinate" or make things up. That's one thing if its an irrelevant fact but claiming there's a cataract or cancer is another story. As is the case in many instances of LLM use, the systems also lack nuance, creating further opportunities for inaccuracy.

This article originally appeared on Engadget at https://www.engadget.com/gpt-4-performed-close-to-the-level-of-expert-doctors-in-eye-assessments-131517436.html?src=rss

Acer's new $399 Chromebook Plus 514 hits the mark for a solid budget laptop

There are a frankly ridiculous number of Chromebooks on sale to choose from, but Google's Chromebook Plus initiative that launched last fall has gone a long way towards standardizing some key specs for ChromeOS devices. That in turn has made it a little easier to pick ones that'll provide a consistent quality experience without breaking the bank. Acer's latest Chromebook Plus 514, which the company just announced today, is a good example — at first glance, it looks like it checks most of the boxes I'm looking for when recommending a basic Chromebook that'll work for most people. 

To make things confusing, Acer already sells a few Chromebook Plus 514 models; this one is the CB514-4HT and is priced at $399. Look for that SKU if you want to make sure you're getting the latest one. This laptop is powered by Intel's 13th-gen Core i3-N305 processor and pairs that with 8GB of RAM and 512GB of storage — that latter spec is a bit of surprise and is a lot more storage than I'd expect to see on a $400 Chromebook. To meet the required Chromebook Plus specs, this laptop includes a 1080p webcam with a privacy shutter. While the resolution is pretty solid, not all webcams are equal so we'll have to see how this one performs in real life.

Acer Chromebook Plus 514 (2024)
Acer

The display is a 14-inch, 1080p touchscreen, so it's not quite as tall as the 1,920 x 1,200 screens that I've seen on a number of other Chromebook Plus laptops. But again, at the price I'm not going to complain too much. It has a decent selection of ports, too: two USB-C and USB-A slots along with a microSD card reader. I wouldn't have minded seeing HDMI here, as the USB-C ports could quickly be taken up by power and a monitor, but I just keep reminding myself this computer is only 400 bucks. 

Acer says that this laptop will hit stores in early May, though the specific SKU we're talking about here should also be at Costco as early as next week. The company also says it'll have some other configurations available in the near future, though they didn't say what'll change. I wouldn't be surprised to see a model with less storage or perhaps no touchscreen, which could drive the price down even more. If so, this might be a great budget option. But even as is, you should get a pretty good laptop here for the price.

This article originally appeared on Engadget at https://www.engadget.com/acers-new-399-chromebook-plus-514-hits-the-mark-for-a-solid-budget-laptop-130058747.html?src=rss

Analogue Duo review: A second chance for an underappreciated console

We are living in a second golden age for console gaming. Active communities, open developer tools and easy distribution have given new life to many once-dead systems. If there's one company who deserves the most thanks for bringing a love for '80s and '90s cartridge-based console gaming back to the semi-mainstream, it's Analogue.

It started with the CMVS, an obsessive (and expensive) wood-grained reboot of the iconic Neo Geo. Then came the Analogue Nt in 2014, which brought easy, high-def NES gaming to our homes . In 2017, the Super Nt did the same for SNES gaming, then the Mega Sg for the Sega Genesis and, most recently, the Analogue Pocket, which supports everything from the Game Boy to the Neo Geo Pocket thanks to a series of adapters.

Analogue's latest is something different. While all those before have lived and died by their cartridge ports, the new Analogue Duo takes us to the next generation of gaming: optical. That's right, Analogue has entered the multimedia era with this love letter to one of Japan's most beloved consoles, a machine that barely made a dent elsewhere in the world.

That system is the TurboGrafx-16, known as the PC Engine in its home market of Japan. It launched there in 1987, beating the Sega Genesis to market by two years and the SNES by three. It rocketed to huge popularity, ultimately outselling Sega and keeping pace with Nintendo for much of its life. By the end of its run, its library offered nearly 700 games.

It didn't fare so well in the US. The TurboGrafx-16 didn't come here until 1989, arriving after the Genesis brought blast processing to the masses. Nintendo and Sega soon engaged in a marketing war of epic proportions. NEC's humble TurboGrafx-16 didn't stand a chance.

It didn't help that it wasn't really a 16-bit console. Though it offered support for 16-bit graphics, it only had an 8-bit internal processor, so it couldn't match the power of the competition. The add-on CD-ROM didn't help. Despite hitting the market years before the Sega CD, the Genesis add-on included an additional processor to deliver an early taste of 3D processing. The TurboGrafx drive was just that: an optical drive.

The system struggled in the US for a few more years before NEC pulled the plug in 1994. In Japan, new games hit the system all the way through 1999, meaning that even the most hardcore enthusiasts in the US missed out on the bulk of the PC Engine's best titles.

And, since the Analogue Duo can play imported games just as readily as local ones, it's a great excuse to dig deeper into that library.

Out of the box

Analogue Duo
Tim Stevens for Engadget

The Analogue Duo is a slender console that shares an aesthetic similar to the PC Engine Duo, which was released in the US as the TurboDuo. NEC's Duo integrated the CD-ROM peripheral into a single, sleek, unified device. But, the Analogue unit feels far nicer. Its plastic body feels sturdier than the brittle stuff used on consoles back in the '90s, and the bottom is even rubberized. In fact, the Duo feels more like a high-end piece of home theater equipment, whereas the TurboGrafx-16 feels like a 30-year-old toy.

Up front are two slots. On the left is where cartridge-based games go, either on HuCard or TurboChip, the two media formats NEC used over the years. On the right is the CD-ROM slot.

Output to your display is via the HDMI port on the back, but there's also a 3.5mm headphone jack with its own volume knob if you want some private listening. You'll also find a port on the side for wired controllers, but since this uses the smaller Japanese connector, not the larger American one, you'll need an adapter to use TurboGrafx-16 controllers.

Around the back is an SD card reader for firmware updates or the like, plus a USB-C port through which the system gets its power.

At the heart of the system is an Altera Cyclone V processor, a dual-core Arm Cortex field-programmable gate array (FPGA) chip that can be effectively coded to act like any other processor. It's that core which enables the Duo to emulate the PC Engine and all its derivatives over the years.

There's none of the lag and glitchy performance that you'll get when running ROMs through an emulator. This is as close as you're going to get to a modern reboot of the PC Engine, but with much cleaner output.

Output

Analogue Duo media
Analogue

Whether you're playing domestic or imported games, everything will look stellar. As with previous Analogue releases, the Duo outputs a 1080p signal over HDMI, resulting in the absolute cleanest way to play your games on a modern digital display.

While there are ways to get an HDMI signal out of a TurboGrafx-16, ranging from RGB adapters that clip on the back to outputs soldered onto the system itself, even running through something like a scanline converter you're unlikely to ever get a signal this crisp and clean.

But for those who like to preserve a taste of the old school, Analogue includes a few different gameplay modes to deliver a CRT-like look and feel.

To be fair, even the greatest of games for this system don't offer much in terms of high-fidelity graphics compared to modern titles. But there are plenty well worth your time. Gate of Thunder is one of them, and it’s among the best side-view shooters, or shmups, ever to hit a console. The quality of games like this helped establish the PC Engine's success in Japan.

Castlevania: Rondo of Blood, though, is generally believed to be the single greatest title for the system. Released on CD-ROM in 1993, exclusively in the Japanese market, this is still ranked among the top Castlevania titles of them all.

It's damned good, and plays excellently on the Analogue Duo. Load times for this game and others are quite fast, and the drive isn't as noisy as many console CD-ROM add-ons were back in the day.

Gaming on the Analogue Duo

The Analogue Duo delivered flawless compatibility and playback for virtually every game I threw at it, with only one falling short: SCI: Special Criminal Investigation — which, thank goodness, has nothing to do with the CSI television series. SCI is the sequel to Chase H.Q., which was big in American arcades. Its unique mix of driving and shooting, as well as the inclusion of amazing period cars like the Nissan 300ZX Turbo made it a real favorite of mine. In fact, this was the first game I tried to play on the Duo.

So, imagine my horror when the Analogue system wouldn't play it or even recognize it. It just displayed a blank screen, much like what happens on a region-locked US TurboGrafx-16 console when trying to play a Japanese game. So, I went into the Duo's settings, explicitly changed the region to Japan, and the game played without issue.

This is the only game that the Duo failed to appropriately identify the region of, which is a minor annoyance at best that I'm sure will be fixed soon in one of Analogue's frequent updates.

Firmware updates are easily applied via the integrated SD-card reader, which is also where your save games for CD-based titles are stored. This makes them easy to back up or even edit. With the appropriate USB adapter, it's also possible to import your old save games.

Controllers

Analogue Duo 8BitDo controller
Tim Stevens for Engadget

If there's one fly in this ointment, it's the controllers. As usual, Analogue partnered with 8BitDo to provide peripherals for the Duo. The $24.99 gamepad is the standard offering, and while it looks good in photos, in the hand it's somewhat underwhelming.

For one thing, it feels just as light and flimsy as 8BitDo's other products, with buttons that rattle when you shake the thing. The controller doesn't even offer the same weight and solidity as the original TurboGrafx-16 controllers, which certainly aren't standouts themselves.

But the 8BitDo controllers have a major advantage: they're wireless. They pair quickly and easily with the Duo and work without lag. They also feature a dedicated home button to bring up the Analogue menu.

There is, though, one final kicker with the controllers: they charge over micro-USB. It's 2024, 8BitDo. Even Apple has moved to USB-C.

Wrap-up

I really enjoyed testing the Analogue Duo. It was an opportunity to play releases I hadn't dug out in years, and also to experience some games I hadn't yet tried, all rendered in immaculate detail.

That said, it's easy to see this as a very niche release for Analogue, a company whose obsessive fans are already far from mainstream. Software emulation is infinitely cheaper and still delivers great results, but those of us who love classic console gaming know that there's just something different about running it from the original media.

Whether that extra something is worth the extra cost is between you and your accountant. Despite being Analogue's most expensive release in years, and despite supporting a decidedly underappreciated console, the Analogue Duo is yet another excellent quality of life improvement for retro gamers and collectors. I can't imagine playing my HuCards any other way.

This article originally appeared on Engadget at https://www.engadget.com/analogue-duo-review-a-second-chance-for-an-underappreciated-console-130056763.html?src=rss

DJI's new backup battery can power small appliances, charge your drone

DJI is entering the portable power station market in the US and Europe with the launch of the Power 1000 and Power 500 aimed at home users or road warriors. The devices (released in China at the end of last year) can be used to power small appliances or charge devices like laptops or drones, and work in concert with solar panels to provide power on the road. 

The Power 1000 (13kg or 29 pounds) has a 1,024 Wh capacity and can output up to 2,200W — enough to run a home microwave oven for about 1.3 hours and a car refrigerator for 19 hours, or charge a drone up to 12 times. The Power 500 (7.3 kg or 16.3 pounds) delivers 512 Wh of capacity and 1,000W of output for half the price.

DJI's new backup battery can power small appliances, charge your drone
DJI

The larger version supports 1200W fast recharge or 600W standard recharging (540W and 270W for the smaller version). Both can be fast-charged in 70 minutes for a 100 percent battery or 50 minutes to an 80 percent charge. Along with standard AC plugs, both have a pair of USB-C PD output ports that support 140W/100W charging for the Power 1000/Power 500 — enough for most laptops.

The market is fairly saturated with such devices (Jackery, Bluetti, Anker, others), but DJI is pitching this as an ideal way to charge its drones and other products. Released in China in December, it was already available in the US at Amazon and elsewhere via the grey market

The Power 1000 is now on sale for $1,000 at DJI's store, while the Power 500 costs $500. You can add a 120W Zignes solar panel for $299. For the latter, you'll need DJI's Power Solar Panel Adapter Module or DJI Power Car Power Outlet to SDC Power Cable.

This article originally appeared on Engadget at https://www.engadget.com/djis-new-backup-battery-can-power-small-appliances-charge-your-drone-130037610.html?src=rss

Samsung’s Galaxy A35 midrange smartphone is officially available in the US

The Samsung Galaxy A35 smartphone is officially available for US customers. We knew it was coming to the US, but we didn't know when. The phone starts at $400 and is available in two colors. It’s already been available in the UK since March.

The Galaxy A35 is squarely a midrange device, so don’t go expecting flagship features. However, this is still a capable smartphone with plenty of bang for your buck. Samsung’s A-series devices tend to be among our favorite low-cost smartphones. This model boasts a 6.6-inch Super AMOLED display with a variable refresh rate up to 120Hz, just like its cousin the Galaxy A55. The Galaxy A35 also features the company’s Vision Booster software, which automatically adjusts the screen’s tone to suit different ambient lighting conditions.

It also includes Samsung’s proprietary Knox Vault technology, which originally debuted with the Galaxy S21. This is a separate memory device within the phone for storing sensitive data like blockchain keys, biometric information and authentication credentials. The A35 and the A55 are the first midrange devices in Samsung’s lineup to get this tech.

Android Police has reported that the A35 features a modest Exynos 1380 processor, with an option for 6GB or 8GB of RAM. As for storage, there’s a 128GB model and a 256GB model, with no microSD card slot for additional room.

It includes three rear cameras. There’s a 50MP main camera and a 5MP macro lens, with a relatively pedestrian 8MP ultra-wide lens. The front includes a 13MP camera for selfies and the like. There’s also optical image stabilization (OIS) and video digital image stabilization (VDIS) to offset camera shake.

Again, these phones start at $400 and are hitting store shelves right now. They come in two colors with, with names like “Awesome Navy" and "Awesome Lilac." Not sure something can induce awe just by saying so, but whatever. 

This article originally appeared on Engadget at https://www.engadget.com/samsungs-galaxy-a35-midrange-smartphone-is-officially-available-in-the-us-130016998.html?src=rss

The 5 best mechanical keyboards for 2024

A keyboard is one of the few pieces of technology you may use for hours every day. Why not make it something that brings you joy? Sure, the people who gush over these things can be intense, but the upgraded comfort, durability and customizability that comes with a good mechanical keyboard is a real thing. If you’re looking to make the switch (ahem), we tested a couple dozen mechanical keyboards over the past few months and rounded up our favorites below. We’ve also broken down what to look for when shopping for one.

What to look for in a mechanical keyboard

Layout

The first thing to decide with any keyboard is what size and layout you want. Full-size layouts have all the keys you’d ever need — a number pad, a full function row, arrow keys, etc. — but they also have the largest physical footprint. A 96-percent or “1800” keyboard is similar, but crunches the navigation cluster (Page Up, Home, etc.), numpad and arrow keys closer together to save space. Tenkeyless (TKL) or 80-percent keyboards omit the number pad entirely; they're often considered the best blend of size and functionality. 75-percent keyboards keep almost all of the buttons of a TKL model but further reduce any “dead” space between them — think of them like the TKL versions of a 96 percent layout.

It gets more and more minimal from there. The smallest popular layout is the 60 percent keyboard, which removes the arrow keys, function row, numpad and navigation cluster. This kind of design can be particularly useful for gaming, as it opens up a ton of desk space to swing your mouse around. It typically relies on shortcuts to make up for its missing keys, but it comes with a learning curve as a result.

Even more compact options exist beyond that. These can be adorable, but they usually involve removing the number row, which is a step too far for most people. There are all sorts of ergonomic keyboards that utilize different shapes to improve your wrist and arm comfort as well, but we have a separate guide for those.

Switch type

No component has more of an impact on how a mechanical keyboard feels and sounds than the switches beneath its keycaps. The market for these tiny mechanisms is vast and complex but, to keep it simple, you can separate them into three types: linear, tactile and clicky. Which you prefer ultimately comes down to personal preference, so we encourage you to go to a store, try out a friend’s keyboard and test switches out to determine what you like best.

Linear switches feel smooth and consistent all the way down. Many PC gamers prefer them because they’re often light and fast to actuate, so they can register inputs quickly. They tend to be quieter than other switch types as well, but some may find them too sensitive.

Tactile switches create a noticeable “bump” partway through a press. They generally aren’t as fast as their linear counterparts, but many (including yours truly) enjoy the tangible sense of feedback they provide with each keystroke. This bit of resistance can make it a little easier to avoid typos, too. Many tactile switches are neither outright quiet nor disruptively loud.

Clicky switches are, well, clicky. They work similarly to tactile switches but use an extra mechanism that makes a sharp click sound when pressed. The exact design of that mechanism can differ depending on the switch. Some people love the audible feedback of clicky switches. The people who work or live with them? Probably not so much.

A close-up shot of a pair of exposed, white and teal mechanical keyboard switches.
Photo by Jeff Dunn / Engadget

Remember: These are general buckets. Within them lies an enormous variety of switches with differing actuation points, weights, springs, bump sensations and more. One linear, tactile, or clicky switch can feel and sound noticeably different than another.

There are more dramatic variations as well. Low-profile switches, for one, can be linear, tactile or clicky but aren’t as tall and have a shorter travel distance. They allow for flatter and more compact designs, with keys that are fast to press but also easy to bottom out.

Optical and Hall effect switches rely on different mechanisms entirely. Instead of a physical contact point, the former uses a beam of infrared light to register keystrokes, while the latter uses tiny magnets. Both commonly have a linear feel. They can also enable a few gaming-friendly features: You could set custom actuation points and make any key more or less sensitive, map multiple actions to one keystroke or even use an “analog mode” that emulates gamepad controls. These are niche tricks, but they can make a difference for competitive-minded players. Boards that use these “analog” switches are frequently more expensive and less customizable than traditional mechanical options, though.

Switch modifications

It doesn’t stop at switch types: Manufacturers (and you!) can make several other tweaks to shape how a mechanical keyboard feels and sounds. Some have layers of different foam inside their case to tamp down noise, for instance. Some have switches that are lubricated out of the box to provide a smoother feel and more muted sound. A few others put plastic, rubber or foam “films” between the upper and bottom housing of a switch to keep it from wobbling and further tune its acoustics. Or they stick a layer of tape on their printed circuit board (PCB) to absorb higher-pitched sounds. We think most people will find that some well-applied foam and lubing makes things feel nicer, though this is another matter that comes down to taste.

Keycaps

Keycaps play a huge role in defining a keyboard’s character. First off, they should look nice! There’s a huge market for third-party keycaps in all different styles, from the playful to the professional to the proudly impractical. The majority of mechanical keyboards make it easy to swap in new keycaps, so it’s usually not a huge deal if you ever get bored with your device's stock set.

Most keycaps are made from one of two types of plastic: ABS (acrylonitrile butadiene styrene) or PBT (polybutylene terephthalate). Keycaps using the latter tend to be higher-quality. They're often thicker, more durable, deeper-sounding and less prone to developing a shiny or greasy finish over time. Still, premium ABS keycaps do exist, so this is another case where what’s “best” partly comes down to personal taste. You may prefer an ABS keycap that feels smooth over a PBT model with a rougher texture.

Keycap sets are available in several different shapes and sizes. Some are totally uniform; many others are distinctly sculpted to meet your fingers in (ostensibly) more natural positions. Which is most comfortable is something you’ll have to figure out for yourself. You can check out keycaps.info to see what the most popular keycap profiles look like.

A handful of detached keyboard keycaps rest on a brown wooden table, organized in a way that spells out the words
Photo by Jeff Dunn / Engadget

Keyboard makers have several different methods of printing the letters and symbols (aka “legends”) that go on a set of keycaps. The two most common are known as double-shot and dye-sublimation. Double-shot caps are typically more durable but cost more to produce — they’re made by molding one color of plastic for the keycap around a second color of plastic for the legend. “Dye-sub” caps, in contrast, use heat to stain in the legends but are decently durable in their own right.

For keyboards with RGB backlighting, it's best if the legends to be “shine-through,” so those color effects are visible through the keycaps. We don’t think it’s the end of the world if they aren’t — as you’ll see below — but the RGB won’t be as fun otherwise.

Stabilizers

Stabilizers (or “stabs”) are little components that go under large keys like the space bar or backspace to keep them from rattling or wobbling when pressed. These come in different types as well. Many a decent keyboard has been hindered by subpar stabilizers, so it’s worth checking your bigger keys first to ensure they aren’t distractingly shaky or uneven.

Mounting styles and case quality

A keyboard’s mounting style determines how its PCB and plate — i.e., a common (but not universal) layer that holds the keycaps in place above the PCB — are secured within its case. This, too, comes in varying styles and can have a significant effect on how the board feels and sounds. It’s also something that’s best explained visually, so we’ll point you to this excellent infographic from Thomas Baart instead of running through every possible configuration here. It’s hard to say one mounting style is always better than the others, but many enthusiast boards these days use some sort of gasket mount, which puts a gasket material on either side to separate the plate from the main case. Done well, this can make typing feel softer and bouncier than it would on a more traditional, tray-mounted design.

Regardless of what’s going on under the hood, a good keyboard shouldn’t feel cheap on the outside, either. Its case shouldn’t flex under pressure or feel hollow as you’re clacking away. Higher-end models often have cases made from metal or sturdier plastic — the former may feel more premium but it’s typically heavier and pricier.

Customizations and software

We focused on pre-built models here, but that doesn’t mean customization isn’t important. Experimenting with different switches and keycaps is half the fun of this hobby, after all. For this guide, we prioritized keyboards that are “hot-swappable,” which means they let you easily remove and replace switches without having to desolder anything. Permanently attached switches may be more stable, but fixing a broken hot-swappable switch should be relatively painless — and more affordable to boot.

We also valued keyboards that are easy to program and customize through software, whether it’s a manufacturer-specific app or popular open-source programs like VIA. Not everyone will go through the trouble to set macros, customize backlighting or remap keys, but it’s better to have the option if your mindset changes down the road.

It’s a plus if a keyboard works across multiple operating systems, particularly Windows and macOS, just in case you ever switch allegiances. If the device comes with OS-specific keycaps you can pop on to make the experience less clunky, that’s even better.

Connectivity

Wireless connectivity isn’t essential with a device that mostly sits on your desk, but it’s always nice to cut down on cables. Though wireless keyboards still cost more than wired ones, today you can get something great for less than $100. If you do go wireless, look for a model that can connect over Bluetooth and a USB wireless dongle. The former is convenient for travel, while the latter can provide a more stable connection. For wired keyboards, you want a detachable USB cable so you don’t have to replace your entire device if the cord ever frays or breaks.

The G.Skill KM250 RGB gaming keyboard rests on a light brown wooden table.
Photo by Jeff Dunn / Engadget

Backlight

Good backlighting will make any keyboard easier to use in the dark. We gave bonus points to keyboards with fully programmable RGB lights, as they can be particularly fun to mess with, but they're not essential. As noted above, the strength of your backlight will be neutered if your keycaps’ legends aren’t transparent.

Rotary knob

Some mechanical keyboards come configured with a rotary knob, which typically controls volume by default but can be customized to control other inputs as well. This is more of a fun bonus than anything else, but we found it hard to give up on devices without one.

How we tested

To be clear, there isn’t one “best” mechanical keyboard for everyone. Yes, some are likely to be better for most people than others; that’s what we set out to find with this guide. But ultimately, this is one of those categories that’ll largely depend on your personal tastes.

It’s also worth reiterating that we only considered pre-built models for this guide. We still valued keyboards that are configurable with different switches, keycaps and other design tweaks upfront and easy to customize after purchase. However, we recognize that many people just want to pay for a nice thing and enjoy it, without having to do homework on how they can make it better. If you want to get hardcore later on and start building your own custom keyboards, we have a whole separate guide for that.

With that said, we started our research by reading a ton of reviews from both professionals and everyday users, trawling enthusiast forums along the way. This helped us whittle down the devices that had a shot of being a top pick and were readily available from reputable brands. From there, we used each keyboard as our daily driver for a few days, typing up thousands of words, playing PC games and paying attention to the key aspects noted above. We fully charged each wireless model and monitored its battery drain to ensure it lined up with their advertised rating. We also ensured any companion software worked as intended.

It’s worth keeping in mind that new mechanical keyboards are coming out all the time. It's very difficult to get to everything, but we'll continue to monitor the market and update this guide as noteworthy boards arrive.

Other mechanical keyboards we tested

A quintet of mechanical keyboards rest on a brown wooden outdoor table, with one beige model flanked two separate keyboards above it, and two other models below it.
Just a few of the other mechanical keyboards we tested for this guide. Clockwise from top left: the SteelSeries Apex Pro TKL Wireless, the G.Skill KM250 RGB, the Lofree Block, the NZXT Function 2 and the Lofree Flow.
Photo by Jeff Dunn / Engadget

Lofree Block

The wireless Lofree Block feels great and has a fun retro aesthetic that looks like it belongs next to an old Mac. Its keys are wonderfully smooth to the touch and create a nice thocky tone. At $169, it’s a good middle ground between the Keychron Q Max and V Max series if you dig the look. However, it doesn’t have any software for programming macros, it only has a white backlight and it only comes in a full-size layout. Are those huge issues? No. But there are fine margins separating these things once you get to a certain point.

Lofree Flow

It’s a similar story with the Lofree Flow, a low-profile model. Its full-POM switches are softer and noticeably quieter than the NuPhy Air V2, and its thin aluminum case looks and feels high-quality. It can only work wirelessly using Bluetooth, though, and we noticed a couple of connection hiccups in testing. There’s still no software, either, plus its backlight is fairly weak. It also costs $40 or so more than the Air75 V2. Still, it’s a great alternative.

Keychron K Max

The low-profile Keychron K Max series has all the requisite features and costs less than the NuPhy Air75 V2 and Lofree Flow. If you don’t like the Air V2’s style and want a cheaper low-profile model, it’s worth a look. That said, the keycaps on NuPhy’s board feel a bit higher-quality, and the tactile Gateron switches in our K Max unit sound thinner.

NZXT Function 2 & Function 2 MiniTKL

The full-size NZXT Function 2 and tenkeyless NZXT Function 2 MiniTKL are perfectly solid gaming keyboards with fast optical switches, durable PBT keycaps, tasteful RGB lighting, sound-dampening foam and aluminum top plates. They support a fair amount of customization through NZXT’s CAM app, including the ability to swap between two different universal actuation settings. The stabilizers on larger keys exhibit some rattle, though, and the Wooting 60HE+’s magnetic switches are far more versatile for not too much extra cash.

The Razer Huntsman V2 TKL gaming keyboard + wrist rest sits on a light brown wooden table.
The Razer Huntsman V2 TKL.
Photo by Jeff Dunn / Engadget

MelGeek Modern97

With its fun speckled color scheme, gasket-mounted design and multiple foam layers, the MelGeek Modern97 is a solid value at $139. The linear, pre-lubed Kailh Box Plastic switches in our unit are smooth and enjoyably clacky, while the larger keys are neither hollow nor overly loud. All of the switches are hot-swappable, and the whole thing works over USB-C, Bluetooth or a 2.4GHz dongle. Alas, its ABS keycaps start to feel slicker and greasier with extended use. This model also has a 90 percent layout, which saves a little extra desk space compared to a 96 percent board but can lead to more accidental presses around the arrow keys.

Razer Huntsman V2 TKL

The Razer Huntsman V2 TKL is a quality gaming keyboard with light optical switches, crisp shine-through keycaps, a sturdy frame and an impressively muffled sound thanks to some internal foam. (If you buy the model with Razer’s linear optical switches, that is; another variant with clicky switches isn’t nearly as quiet.) It’s often available in the $100 range, and at that price it’s a solid pick. It’s neither wireless nor hot-swappable, though, and its keys wobble more than those on the Keychron V Max.

Razer Huntsman V3 Pro

The analog Razer Huntsman V3 Pro is a decent alternative to the Wooting 60HE+ if the latter’s shipping delays become too great. It’s available in a 60 percent, TKL or full-size layout, and it offers a similar set of gaming features, including an adjustable actuation range and a rapid trigger setting for repeating keystrokes faster. But its optical switches are noisier and more hollow-feeling than Wooting’s Hall effect setup, so it’s not as pleasant for typing.

SteelSeries Apex Pro TKL Wireless

We recommend the SteelSeries Apex Pro TKL Wireless in our guide to the best gaming keyboards, and it remains a good choice if you want the granular customizability of the Wooting 60HE+ in a wireless design. It also comes with a wrist rest, unlike Wooting’s models. Its magnetic switches are somewhat harsher-sounding, however, and its space bar is louder. SteelSeries’ companion software is clunkier to navigate as well. We haven’t tested the 60 percent Apex Pro Mini Wireless, but it should perform similarly.

G.Skill KM250

The $50 G.Skill KM250 is the top budget pick in our gaming keyboard guide, and it’s still a better buy than the Keychron C3 Pro is gaming is your chief concern. Compared to Keychron’s board, it adds hot-swappable switches, full RGB backlighting, PBT keycaps and a rotary knob in a smaller 65 percent layout. That said, the C3 Pro’s fuller sound and springier keystrokes make it superior for typing, and its tenkeyless design should be more comfortable for a wider swath of people. It’s typically available for $10 to $15 less, too.

The ASUS ROG Strix Scope II 96 Wireless gaming keyboard rests on a light brown wooden table.
The ASUS ROG Strix Scope II 96 Wireless
Photo by Jeff Dunn / Engadget

Logitech G Pro X TKL & G Pro X 60

The Logitech G Pro X TKL and 60 percent Logitech G Pro X 60 are well-built but far too expensive for gaming keyboards that lack hot-swappable switches and the analog functionality of competitors like the Wooting 60HE+.

ASUS ROG Strix Scope II 96 Wireless

The ASUS ROG Strix Scope II 96 Wireless is a wireless 96 percent keyboard that’s marketed toward gamers but should feel great to anyone. The pre-lubed, linear ROG NX Snow switches in our test unit are smooth and quiet, while the PBT keycaps feel stable and high-quality. The keycaps let the RGB backlight shine through cleanly, plus there’s a clever multi-function key that puts various lighting and media controls in one place. ASUS’ Armoury Crate software is sloppy, though, and the board’s overall look may be too gamer-y for some. At $180, it’s not cheap either. The Keychron Q5 Max costs $40 more but gets you a more premium (if heavier) all-aluminum chassis; here, the housing is plastic.

ASUS ROG Azoth

The ASUS ROG Azoth is like a 75 percent version of the Strix Scope II 96 Wireless with a few more enthusiast touches. Its gasket-mounted design gives keystrokes a slightly softer landing, it has a programmable OLED display and it even includes a switch lubing kit in the box. Like the Strix, its hardware is very clearly high-grade. But its software is much more aggravating and, with a list price of $250, it's a worse value than the Keychron Q Max.

Corsair K70 RGB TKL

The Corsair K70 RGB TKL isn’t bad in a vacuum, but it lacks wireless functionality and fully hot-swappable switches. It’s on the noisy side, too, and Corsair’s iCue software is rough.

The Logitech G Pro X 60 wireless gaming keyboard in black sits on a wooden tabletop with light blue RGB backlighting displayed through its keycaps.
The Logitech G Pro X 60.
Photo by Jeff Dunn / Engadget

Corsair K70 Max

The full-size Corsair K70 Max is another high-end gaming keyboard with magnetic Hall effect sensors and Wooting-style features, but trying to program those settings through Corsair’s iCue app gave us headaches. The 60HE+ also feels better for typing, with less rattling on large keys like the space bar. Wooting’s HE keyboards support a slightly wider actuation range on top of that, plus they cost $30 to $55 less depending on size.

Razer Huntsman Mini

The Razer Huntsman Mini is a fine value if you want a no-frills 60 percent keyboard for less than $100, but it’s another wired-only model that isn’t truly hot-swappable.

Logitech G915 TKL

The Logitech G915 TKL is a wireless low-profile model with a metal frame and handy media controls. The GL Tactile switches in our test unit are comfortable and not particularly noisy. But the thin ABS keycaps feel way too cheap for something that costs $230, the keys themselves are a little too wobbly and the switches aren't hot-swappable. 

This article originally appeared on Engadget at https://www.engadget.com/best-mechanical-keyboard-120050723.html?src=rss

Slack rolls out its AI tools to all paying customers

Slack just rolled out its AI tools to all paying users, after releasing them to a select subset of customers earlier this year. The company’s been teasing these features since last year and, well, now they’re here.

The AI auto-generates channel recaps to give people key highlights of stuff they missed while away from the keyboard or smartphone, for keeping track of important work stuff and office in-jokes. Slack says the algorithm that generates these recaps is smart enough to pull content from the various topics discussed in the channel. This means that you’ll get a paragraph on how plans are going for Jenny’s cake party in the conference room and another on sales trends or whatever.

There’s something similar available for threads, which are smaller conversations between one or a few people. The tool will recap any of these threads into a short paragraph. Customers can also opt into a daily recap for any channel or thread, delivered each morning.

Slack AI in use.
Slack

Another interesting feature is conversational search. The various Slack channels stretch on forever and it can be tough to find the right chat when necessary. This allows people to ask questions using natural language, with the algorithm doing the actual searching.

These tools aren’t just for English speakers, as Slack AI now offers Japanese and Spanish language support. Slack says it’ll soon integrate some of its most-used third-party apps into the AI ecosystem. To that end, integration with Salesforce’s Einstein Copilot is coming in the near future.

It remains to be seen if these tools will actually be helpful or if they’re just more excuses to put the letters “AI” in promotional materials. I’ve been on Slack a long time and I haven’t encountered too many scenarios in which I’d need a series of auto-generated recaps, as longer conversations are typically relegated to one-on-one meetings, emails or video streams. However, maybe this will change how people use the service.

This article originally appeared on Engadget at https://www.engadget.com/slack-rolls-out-its-ai-tools-to-all-paying-customers-120045296.html?src=rss

Playdate developers have made more than $500K in Catalog sales

Panic is celebrating Playdate's second birthday this month, and the party favors include some piping-hot statistics about Catalog game sales.

Playdate hit the market in April 2022 with 24 free games. Its Catalog store went live in March 2023, offering 16 curated games for purchase directly on the device. Panic has added more titles to Catalog on a bi-weekly basis for the past year, and the marketplace today has 181 games and apps. More than 150,000 games have been sold on Catalog, giving developers $544,290 in gross revenue — that's after taxes, processing fees and Panic’s 25 percent cut. 

Playdate two-year data
Panic

The average price of a Playdate Catalog game is $5.36. The average install size is 5.03MB, while the smallest Catalog game is 30.1KB and the largest is 107MB. Playdate ships with 4GB of flash storage. It also has 16GB of RAM, an accelerometer, a 400 x 240 1-bit display, Wi-Fi and Bluetooth capabilities, a mono speaker, and a condenser mic and stereo headphone jack. Oh, and it has a delightful little crank.

The figures Panic shared today cover Catalog purchases, which means they only tell part of the story. While Catalog has just under 200 titles, there are more than 800 Playdate games and apps available on itch.io alone, and the community there is active and vibrant. As I described in our Playdate retrospective published last week, browsing the device's itch.io page feels like "hanging out in a friendly underground clubhouse populated by crank-obsessed video game freaks." But, like, in a great way.

Playdate supports games from new and veteran developers, and some of its most notable titles include Mars After Midnight by Lucas Pope, Crankin’s Time Travel Adventure from Keita Takahashi’s studio uvula and Zipper by Bennett Foddy. Some of my personal favorites include Root Bear, Spellcorked, Word Trip, Chopter Copter and Pocket Pets.

This is the first time Panic has publicly shared data about Playdate game sales or its revenue-share model. The 25 percent cut that Panic takes is less than the standard set by Steam, which gets 30 percent of most game sales, but it's more than split on the Epic Games Store, which reserves 12 percent for Epic.

Playdate costs $199 and there's an optional teal cover available for $30. Panic has also been teasing the Stereo Dock — an adorable Playdate charging station, Bluetooth speaker and pen holder — for more than two years, but the accessory is still "coming soon." There's no word on a price or release window for the Stereo Dock, but Playdate Project Lead Greg Maletic recently told Engadget to expect an update in the coming months.

"We apologize to everyone with a Playdate who has been waiting patiently for the Stereo Dock; it’s been a trickier project than we anticipated and we had a few false starts," Maletic said. "We thought we'd save some time on that project by having our factory do the software for the Stereo Dock, but we've learned that you don't always necessarily want that in some cases. The Stereo Dock is very much alive, we have the physical prototypes to prove it! We expect to have a formal update on when you can buy one later this year."

Playdate Stereo Dock
Panic

More than 70,000 Playdates have been sold in the past two years and a little more than half of all owners have purchased a Catalog game, according to Panic.

This article originally appeared on Engadget at https://www.engadget.com/playdate-developers-have-made-more-than-500k-in-catalog-sales-120034296.html?src=rss

The Morning After: Is the new Zephyrus G16 any good?

ASUS has updated its 16-inch Zephyrus G16 for 2024 with fresher chips and graphics options all the way up to an RTX 4090. There’s a new OLED display with a 240HZ refresh rate and a full size SD card reader for transferring files. But, as much as ASUS is positioning this as a laptop for media makers as well as gamers, we need to know if its promises match its power. If you’re as curious as I am, you’ll have to read Sam Rutherford’s review to find out for yourself.

— Dan Cooper

The biggest stories you might have missed

Media coalition asks the feds to investigate Google’s removal of California news links

TikTok is trying to clean up its For You recommendations

Amazon says a whopping 140 third-party stores in four countries use its Just Walk Out tech

There’s a TV show coming based on Sega’s classic arcade game Golden Axe

Cheaper Evercade retro consoles will arrive in July

Apple renews For All Mankind and announces a spinoff series set in the Soviet Union

TikTok Notes is basically Instagram for your TikTok account

Lorelei and the Laser Eyes, by Sayonara Wild Hearts devs, comes out on May 16

Yars Rising revives a 40-year-old Atari game as a modern metroidvania

Shadow platformer Schim is coming to PC and consoles on July 18

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

X’s AI bot is so dumb it can’t tell the difference between a bad game and vandalism

They’re called euphemisms, Elon.

Basketball’s Klay Thompson had a rough time of it at a game, leading X users to suggest he was “throwing bricks.” This is a basketball term meaning he wasn’t throwing well, but if you didn’t know it, don’t worry too much, since neither did Grok, X’s homegrown AI. After reading the messages, it confected a news story suggesting Thompson was vandalizing homes in Sacramento.

Continue Reading.

Good riddance, WH-XB910N: Sony’s confusing product names are going away

Sony catches up to the 19th century.

Sony’s always been capable of making a great product, but it’s never quite nailed the knack of naming them. For instance, it makes the best pair of wireless headphones on the market today but saddles them with the name WH-1000XM5. Now, however, the company has pledged to simplify its naming scheme, including renaming its headphone range as Wear.

Continue Reading.

Nintendo emulator Delta hits the iOS App Store, no sideloading required

Apple’s relaxation of rules around what it permits on the App Store has seen the arrival of Delta. It’s a Nintendo emulator (and a successor to GBA4iOS) that runs a plethora of older titles from the company’s older consoles. Given its long-running enmity with game emulators and the ease with which it wiped out Yuzu, it can’t be long before Nintendo’s lawyers turn up with a fat stack of cease and desist letters.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-is-the-new-zephyrus-g16-any-good-111508697.html?src=rss

Nothing's Ear and Ear (a) earbuds with active noise cancellation are now available for pre-order

Carl Pei's Nothing has revealed two new wireless earbuds at an event in Tokyo. It calls the Ear, the more expensive model of the two with prices starting at $149 and £129, a refinement of its older model the Ear (2). The Ear retains the brand's transparent design and looks very similar to the previous model. But it's powered by a new custom 11 mm dynamic driver and comes with a dual chamber design that allows it to deliver clearer sounds compared to its predecessor. 

It also features a new smart active noise cancellation (ANC) algorithm that can check for noise leakage between the earbuds and the ear canal and then add more noise cancellation accordingly. Plus, it can automatically apply the level of noise cancellation needed — high, medium or low — appropriate for the environment the user is in. Nothing says the model's noise cancellation rated at 45 dB is almost twice that of the Ear (2), as well. 

When it comes to battery life, the Ear's was also designed to last longer. It can last for up to 40-and-a-half hours after a full charge with its charging case, or up to eight-and-a-half hours of non-stop playback. In addition, the model comes with a new mic that enables less obstruction and interference, support for LHDC 5.0 and LDAC codec for high-resolution streaming over Bluetooth and the ability to quickly switch between connected devices. 

Yellow earbuds.
Nothing

Meanwhile, the Ear (a) is the more fun and more affordable model between the two new releases. It's the first Nothing model that isn't just black or white — though those colors are also available — with one version's non-transparent parts and case colored in vivid egg yolk-yellow. Even though its prices start lower than the Ear at $99 and £99, it also features the same ANC technology and the brand's new smart ANC algorithm that can check for sound leakages. It even supposedly has a better battery life than its more expensive sibling and can last for up to 42-and-a-half hours of music playback after a full charge with its charging case.

Both Ear and Ear (a) are now available for pre-order from Nothing's website. They'll start making their way to buyers and will be available for general purchase on April 22. 

This article originally appeared on Engadget at https://www.engadget.com/nothings-ear-and-ear-a-earbuds-with-active-noise-cancellation-are-now-available-for-pre-order-104546636.html?src=rss

EU criticizes Meta's 'privacy for cash' business model

The European Union doesn't think you should have to choose between giving Meta and other major players your data or your money. In a statement, the European Data Protection Board (EDPB) stated that "consent or pay" models often don't "comply with the requirements for valid consent" when a person must choose between providing their data for behavioral advertising purposes or pay for privacy.

The EDPB argues that only offering a paid alternative to data collection shouldn't be the default for large online platforms. It doesn't issue a mandate but stresses that these platforms should "give significant consideration" to providing a free option that doesn't involve data processing (or at least not as much). "Controllers should take care at all times to avoid transforming the fundamental right to data protection into a feature that individuals have to pay to enjoy," EDPB Chair Anu Talus said. "Individuals should be made fully aware of the value and the consequences of their choices."

Currently, EU users must pay €10 ($11) monthly for an ad-free subscription or be forced to share their data. The EU is already investigating if this system complies with the Digital Markets Act, which went into effect at the beginning of March.

This article originally appeared on Engadget at https://www.engadget.com/eu-criticizes-metas-privacy-for-cash-business-model-103042528.html?src=rss

The best Bluetooth speaker for 2024: 15 portable options for every price range

One thing became apparent after testing dozens of Bluetooth speakers: there are plenty of good options out there for most people. While that variety is great to have, it can also lead to confusion and overwhelm when you go to buy a new one ahead of your next camping trip, beach outing or backyard barbecue. I set out to try some of the best Bluetooth speakers available now, at all different price points, to see which are worth your money. I’m happy to report that most of them sounded pretty good upon first listen. But in comparing them head-to-head, that’s when I began to suss out the nuances among the best-sounding ones. Ultimately, out of all of the portable speakers out there, you won’t find a single “best” one. But there are a number of solid choices out there that should fit most use cases. These are our favorites.

Factors to consider

Weather-proofing

IP ratings (Ingress Protection) are the alphanumeric indicators you often see in a product’s spec sheet that define water and dust resistance. It’s usually a combo of two numbers with the first indicating solid object ingress and the second being water. The former goes from 0 (no protection) to 6 (dustproof). The water-resistance rating goes from 0 (no protection) to 9 (protected against immersion and high pressure jets). When an X is used instead of a number, that means the product wasn’t tested for resistance. If it’s waterproof, it may have some innate resistance to solids, but there’s no guarantee.

IP67 is a common rating these days indicating highly resistant and potentially rugged speakers suitable for outdoor adventures. These are safe for quick dunks in the pool or tub and should be more than OK in the rain or in the shower. They’re also good options for the beach, playground and other rough environs.

Additionally, speakers with ports and a high rating will often include a tight-fitting cover over the charging or auxiliary ports. If you plan on using the ports, that may limit the product's rated ability to fend off the elements.

Consider the IP rating and also how you plan to use your Bluetooth speaker when making your decision. It may be worth splurging on a better sounding model with a lower IP rating if you’ll mostly be using it indoors, for instance.

Battery life

The focus of this guide is on portable Bluetooth speakers, and while “portable” can be a relative term, these devices are generally for people who are likely to find themselves far from a power outlet. These days, around 12 hours of runtime seems to be the baseline but obviously, the more battery life you can get out of a speaker, the better.

That said, be careful when looking at battery specs, as they frequently list a maximum runtime (“up to” x amount of hours). This usually means they tested at a low to mid volume. If you like your tunes loud, it can often end up cutting the expected usage time in half or more. Luckily, some manufacturers also list the expected hours of battery life when used at full volume and that transparency is appreciated.

Additionally, if your Bluetooth speaker also happens to have WiFi connectivity, they're usually designed for always-on functionality. Unlike normal Bluetooth speakers that go to sleep after a short period without use, these will usually stay awake (to listen for your commands) and slowly run down the battery. If you're out and about, you'll want to remember to turn these speakers off manually when not in use to maximize battery life.

Range

Bluetooth range is tricky business. Some companies list their product’s longest possible range, usually outdoors and in an unobstructed line-of-sight test environment. Other companies stick with a 30-foot range on the spec sheet and leave it at that, even though they may be running Bluetooth 4.x or 5.x. That’s likely underselling the speaker's potential, but unpredictable environments can affect range and there’s little point in promising the moon only to get complaints.

I’ve seen signal drop issues when crouching down, with my phone in the front pocket of my jeans, and barely 30 feet away from a speaker inside my apartment. I ran into this issue across several devices regardless of their listed Bluetooth connectivity range.

If you’re hosting a patio party and duck inside, it’s wise to keep any wireless Bluetooth speakers relatively close by just in case. It’s hard to gauge what aspects of any environment may interfere with a Bluetooth signal. In general, take range specs around 100 feet or more as a perfect-world scenario.

Latency

This is a minor mention for those out there who use a speaker for their computer output, or as a mini soundbar solution for setups like a monitor and streaming box. It’s annoying to find that your speaker’s latency isn’t low enough to avoid lip sync issues. Luckily, it seems that most speakers these days don’t often have these problems. Only a handful of the few dozen speakers I tried had persistent, noticeable lip-sync issues. Aside from occasional blips, all of our picks worked well in this regard.

If you plan to frequently use a speaker for video playback, look for devices with the most recent Bluetooth versions (4.x or 5.x) and lower latency codecs like aptX. Also make sure the speaker is close to the source device as distance can be a factor. To avoid the issue altogether, though, consider getting one with a wired auxiliary input.

Best Bluetooth speakers: $50 to $200

Best Bluetooth speakers: $200 to $450

Best high-range portable bluetooth speakers: $450 and higher

Other portable Bluetooth speakers we tested

Sonos Roam

While there's a lot to like about the Sonos Roam, there are plenty of other Bluetooth speakers with more features and better battery life. In our review, we gave the Roam a score of 87, praising it for its good sound quality, durable waterproof design and ability to work well within an existing Sonos speaker ecosystem. But the price is just fine at $180, and we found Bluetooth speakers that offer more at lower price points. Plus, the Roam taps out at 10 hours of battery life, and all of our top picks can run for longer than that on a single charge.

Monoprice Soundstage3

The Monoprice Soundstage3 offers relatively big sound at a midrange $250 price, with a variety of inputs rarely found on a portable Bluetooth speaker. The boxy, minimalist design is no nonsense, even if it's more of a less-rugged, bookshelf-styled homebody. While the speaker puts out crisp highs alongside booming lows, we found the bass can overpower the rest of the output, so it's not for everyone. And after using the speaker for many months, we also found the low-slung, poorly labeled button panel along the top can be a bit annoying to use. If you want a speaker for road trips, favor mids and highs, and plan on using physical buttons for volume control and input selections, there are better options out there.

JBL Boombox 3

Fans of JBL’s bluetooth speaker sound profile who want to crank up the volume, but also want a rugged and portable option, may enjoy the JBL Boombox 3. It’s a decent grab-and-go speaker with a very loud output, although it's not as good as some of the loud-speaker styled options for long-throw sound and big outdoor areas. However, the price for this speaker line remains prohibitively expensive compared to other options with big sound that cover a bit more ground. If the JBL brand is your thing and you like the rugged, portable form factor, we recommend looking for discounts, or shopping around and exploring the available options including the (less portable) JBL PartyBox series.

Soundcore Motion X500

Soundcore speakers have generally been good and often reasonably priced. The Motion X500 loosely falls into that category. It has a tall, metallic lunchbox vibe with a fixed handle and pumps out a respectable 40 watts of crisp, clear sound for its size. It can get pretty loud and serves up a good dose of bass, although its primarily a front-facing speaker.

There’s LDAC hi-res audio support for Android users, but the main selling point on this is spatial audio. This is done through an EQ change and the activation of a small, up-firing driver. There’s a slight benefit from this if you’re up close and directly in front of it, but it’s not a total game changer for your listening experience. The original pre-order price of $130 made it a decent option in terms of bang for your buck. But it went up to $170 at launch, making it less appealing even if it’s still a good middle-of-the-road option if you want small-ish, clear and loud. If you can find one on sale for the lower price, it’s definitely worth considering. There’s also the larger and louder X600 ($200) if the overall concept is working for you.

FAQs

How does a Bluetooth speaker work?

Bluetooth technology lets devices connect and exchange data over short distances using ultra high frequency (UHF) radio waves. It’s the frequency range that’s carved out for industrial, scientific and medical purposes, called the 2.4GHz ISM spectrum band. This range is available worldwide, making it easy for companies to use with devices for global markets.

Bluetooth speakers include this tech, which lets them communicate with source devices like smartphones, tablets or computers in order to exchange data. The two devices pair by sharing a unique code and will work within the proscribed range for the device and Bluetooth version. 

Ever since Bluetooth 4.0 was released over a decade ago, new iterations usually improve on range, use less power and offer expanded connectivity with features like multipoint (allowing more than one device to be connected at the same time, for instance).

Who should buy a Portable Bluetooth speaker?

If you want to play music while you’re out-and-about on something other than headphones, a portable Bluetooth speaker is probably what you want. There’s a broad range of devices for all types of circumstances. Many adventurous people will want a relatively lightweight portable that’s rugged enough to handle the elements while also packing enough charge to play for hours on end. Others may simply need a speaker they can move around the house or use in the backyard. In this case, you can choose larger less rugged models that may offer better sound. 

This article originally appeared on Engadget at https://www.engadget.com/best-portable-bluetooth-speakers-133004551.html?src=rss

Google fired 28 workers who protested Israeli government cloud contract

Google has fired 28 employees involved in protests against the company's "Project Nimbus" cloud contract with the Israeli government, according to an internal memo seen by The Verge. That follows the arrest and suspension of nine employees on April 16 and a previous firing related to the same project last month. 

Some of the fired workers were forcibly removed after occupying the office of Google Cloud CEO Thomas Kurian. Google head of global security Chris Rackow said that the company "will not tolerate" such incidences and warned that the company could take further action. 

"If you’re one of the few who are tempted to think we’re going to overlook conduct that violates our policies, think again," he told employees in a letter. "The company takes this extremely seriously, and we will continue to apply our longstanding policies to take action against disruptive behavior — up to and including termination."

Behavior like this has no place in our workplace and we will not tolerate it. It clearly violates multiple policies that all employees must adhere to — including our Code of Conduct and Policy on Harassment, Discrimination, Retaliation, Standards of Conduct, and Workplace Concerns.

However, workers in the "No Tech for Apartheid" group organizing the protests called the dismissals "a flagrant act of retaliation." It added that the Google saying protests largely involve people not working at the company is "insulting," adding that the push to drop Project Nimbus is supported by "thousands" of their colleagues. 

"In the three years that we have been organizing against Project Nimbus, we have yet to hear from a single executive about our concerns,” it wrote in a Medium post. "Google workers have the right to peacefully protest about terms and conditions of our labor. These firings were clearly retaliatory.”

This article originally appeared on Engadget at https://www.engadget.com/google-fired-28-workers-who-protested-israeli-government-cloud-contract-084444878.html?src=rss

Supergiant shows off Hades II's gameplay and new god designs

Supergiant Games just treated Hades fans to an extensive look at the game's upcoming sequel. Seriously — the developer hosted a three-hour livestream that showed off Hades II's gameplay, new features and mechanics, as well as the new designs for its characters based on the gods of Greek mythology. Supergiant's Creative Director Greg Kasavin and Studio Director Amir Rao demonstrated the abilities of the game's new protagonist, Melinoë. While she's the sister of Zagreus, the first title's protagonist, and Hades II is a direct sequel to the original, Kasavin and Rao said players don't need to have prior knowledge of the first game and of Greek mythology to enjoy it. Old fans, however, will catch "delightful references" here and there. 

Melinoë is a witch and assassin, who's adept with her staff and can wield magic, and has a pretty different playstyle from Zagreus, as the gameplay footage showed. Kasavin and Roe also showed off new gods like Apollo, returning ones like Aphrodite and Demeter, new resources and various environments within the game. They played the technical test version of Hades II, however, which means certain environments and elements could still go through some changes before the final product is released. 

The developer is hoping to fix any issues technical test players might find expeditiously so that the game can go into early access, which is expected to take place sometime this spring. 

This article originally appeared on Engadget at https://www.engadget.com/supergiant-shows-off-hades-iis-gameplay-and-new-god-designs-070033467.html?src=rss

Twitch is giving all users access to its discovery feed later this month

Twitch has been testing a discovery feed for livestreams and Clips on mobile since last year, in hopes of giving users a new way to find new streamers to follow and, hence, spend more time on the platform. Now, the website has announced that it's rolling out the feature to all users later this month. The feed will first appear as a new tab in the mobile app and will allow viewers to switch between a scrollable feed for livestreams and another one for Clips. Like their names imply, the live feed will show users broadcasts from people they already follow and ongoing streams from people they don't based on their watch history. Meanwhile, the Clips feed will be filled with short snippets from live broadcasts. 

Users will be able to join ongoing streams from the live feed by tapping on the streamers' avatars to immediately go into theater mode. Twitch will also show when the streamer is live in the Clips feed, so viewers can check them out from there, as well. And just in case it isn't clear, Twitch explained in its announcement that the discovery feed will only be aggregating streams and clips from the service and that creators cannot upload to it directly. In other words, getting highlighted on the feed is a game of chance, though featured Clips will be given priority over non-featured ones. 

The discovery feed launching this month isn't its final form, though. Some users might start seeing the feed as their actual home page sometime next month, which is what Twitch had in mind for the feature in the first place. In early March, company CEO Dan Clancy said the service is giving its mobile app its first major redesign in years and that the discovery feed will be its new landing page. 

This article originally appeared on Engadget at https://www.engadget.com/twitch-is-giving-all-users-access-to-its-discovery-feed-later-this-month-041009070.html?src=rss

Media coalition asks the feds to investigate Google’s removal of California news links

The News/Media Alliance, formerly the Newspaper Association of America, asked US federal agencies to investigate Google’s removal of links to California news media outlets. Google’s tactic is in response to the proposed California Journalism Preservation Act (CJPA), which would require it and other tech companies to pay for links to California-based publishers’ news content.

The News/Media Alliance, which represents over 2,200 publishers, sent letters to the Department of Justice, Federal Trade Commission and California State Attorney General on Tuesday. It says the removal “appears to be either coercive or retaliatory, driven by Google’s opposition to a pending legislative measure in Sacramento.”

The CJPA would require Google and other tech platforms to pay California media outlets in exchange for links. The proposed bill passed the state Assembly last year.

In a blog post last week announcing the removal, Google VP of Global News Partnerships Jaffer Zaidi warned that the CJPA is “the wrong approach to supporting journalism” (because Google’s current approach totally hasn’t left the industry in smoldering ruins!). Zaidi said the CJPA “would also put small publishers at a disadvantage and limit consumers’ access to a diverse local media ecosystem.” Nothing to see here, folks: just your friendly neighborhood multi-trillion-dollar company looking out for the little guy!

Google described its link removal as a test to see how the bill would impact its platform:

“To prepare for possible CJPA implications, we are beginning a short-term test for a small percentage of California users,” Zaidi wrote. “The testing process involves removing links to California news websites, potentially covered by CJPA, to measure the impact of the legislation on our product experience. Until there’s clarity on California’s regulatory environment, we’re also pausing further investments in the California news ecosystem, including new partnerships through Google News Showcase, our product and licensing program for news organizations, and planned expansions of the Google News Initiative.”

In its letters, The News/Media Alliance lists several laws it believes Google may be breaking with the “short-term” removal. Potential federal violations include the Lanham Act, the Sherman Antitrust Act and the Federal Trade Commission Act. The letter to California’s AG cites the state’s Unruh Civil Rights Act, regulations against false advertising and misrepresentation, the California Consumer Privacy Act and California’s Unfair Competition Law (UCL).

“Importantly, Google released no further details on how many Californians will be affected, how the Californians who will be denied news access were chosen, what publications will be affected, how long the compelled news blackouts will persist, and whether access will be blocked entirely or just to content Google particularly disfavors,” News/Media Alliance President / CEO Danielle Coffey wrote in the letter to the DOJ and FTC. “Because of these unknowns, there are many ways Google’s unilateral decision to turn off access to news websites for Californians could violate laws.”

Google has a mixed track record in dealing with similar legislation. It pulled Google News from Spain for seven years in response to local copyright laws that would have required licensing fees to publishers. However, it signed deals worth around $150 million to pay Australian publishers and retreated from threats to pull news from search results in Canada, instead spending the $74 million required by the Online News Act.

Google made more than $73 billion in profits in 2023. The company currently has a $1.94 trillion market cap.

This article originally appeared on Engadget at https://www.engadget.com/media-coalition-asks-the-feds-to-investigate-googles-removal-of-california-news-links-212052979.html?src=rss

TikTok is trying to clean up its ‘For You’ recommendations

TikTok is ramping up penalties for creators who post potentially “problematic” content and tightening its rules around what can be recommended in the app. The updates arrive as TikTok is fighting for its future in the United States and trying to convince lawmakers and regulators that its app is safe for teens.

Under its updated community guidelines, set to take effect in May, TikTok has added a long list of content that’s not eligible to be recommended in the app’s coveted “For You” feed. The list includes some obvious categories, like sexually suggestive or violent content, but it also adds topics that have previously been a source of controversy for the app. For example, the new guidelines bar videos showing “dangerous activity and challenges,” as well as many types of weight loss or dieting content. It also prohibits any clips from users under the age of 16 from appearing in “For You.”

There’s also a lengthy section dedicated to a wide range of misinformation and conspiratorial content. From the guidelines:

-Conspiracy theories that are unfounded and claim that certain events or situations are carried out by covert or powerful groups, such as "the government" or a "secret society"

-Moderate harm health misinformation, such as an unproven recommendation for how to treat a minor illness

-Repurposed media, such as showing a crowd at a music concert and suggesting it is a political protest

-Misrepresenting authoritative sources, such as selectively referencing certain scientific data to support a conclusion that is counter to the findings of the study

-Unverified claims related to an emergency or unfolding event

-Potential high-harm misinformation while it is undergoing a fact-checking review

In addition to the eligibility changes, TikTok says it will also begin to penalize creators who repeatedly disregard this guidance by making their entire account ineligible for recommendations, not just the specific offending posts. The company will also make their account “harder to find” in search.

Additionally, the app is getting a new “account status” feature, which will help users track if they are running afoul of these rules. Much like the feature of the same name in Instagram, TikTok’s account status will alert creators to strikes on their account and posts that run afoul of the app’s rules. And an “account check” feature will allow users to track if they are currently being blocked from recommendations or otherwise unable to access features like messaging or commenting as a result of breaking the app’s rules.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-trying-to-clean-up-its-for-you-recommendations-210057825.html?src=rss

Nintendo emulator Delta hits the iOS App Store, no sideloading required

It hasn't been long since Apple started allowing retro game emulators on the App Store. We've already seen one notable controversy after the company pulled Game Boy emulator iGBA from the storefront. It turned out that iGBA, which hit the top of the download charts, was a near carbon copy of another emulator submitted for review.

GBA4iOS developer Riley Testut claimed that iGBA was a "knock-off of GBA4iOS" that was packed with ads and trackers. As it turns out, Testut's Delta, a successor to GBA4iOS, is now available for free in the App Store.

The original emulator picked up some buzz a decade ago after Testut found a way for iPhone users to sideload the Game Boy Advance emulator without having to jailbreak their device. Apple eventually closed the iOS loophole and, of course, Nintendo was none too happy about the emulator. However, you can now download Delta free from the App Store directly without having to worry about sideloading.

Along with GBA titles, the app supports NES, SNES, Nintendo 64, Game Boy Color and Nintendo DS games, with the promise of more platforms to come. The app supports third-party controllers, as well as quick saves, cheat codes and data syncing between devices using Google Drive or Dropbox. There's even local multiplayer for up to four players, though you'll probably want to use an iPad or mirror your phone to your TV in that case.

You'll need to supply any games you want to play on the emulator. To stay on the right side of the law, you'll need to dump games that you already own into ROM files.

While iPhone and iPad users outside of the EU can snag Delta from the App Store directly, the process is a little different for those who live in the bloc. Testut is also behind a third-party app marketplace called AltStore, which iPhone users in the EU can now more easily install a version of.

AltStore PAL is an open-source marketplace that includes Delta as well as another app that Testut developed called Clip, which is a clipboard manager. The latter requires a small donation of at least one Euro to use. Testut noted that he and his business partner Shane Gill plan to open up AltStore PAL to other third-party apps after making sure that everything runs smoothly.

That said, AltStore PAL costs users €1.50 per year. That covers the Core Technology Fee Apple charges for each download of an app marketplace, as well as payment processing. Alternatively, you can use the previous version of AltStore, but you'll still need to use a computer to sideload apps and refresh them once per week.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-emulator-delta-hits-the-ios-app-store-no-sideloading-required-201158987.html?src=rss

Amazon says a whopping 140 third-party stores in four countries use its Just Walk Out tech

Amazon published a blog post on Wednesday providing an update about its Just Walk Out technology, which it reportedly pulled from its Fresh grocery stores earlier this month. While extolling Just Walk Out’s virtues as a sales pitch to potential retail partners, the article lists a startlingly minuscule number of (non-Amazon) stores using the tech. There are now “more than 140 third-party locations with Just Walk Out technology in the U.S., UK, Australia, and Canada.”

Mind you, that isn’t the number of companies or retail chains licensing the tech; that’s the total number of locations. Nor is that the tally in one state or even one country. In four countries combined — with a total population of about 465 million — Just Walk Out is being used in “more than 140 third-party locations.”

On average, that means there’s one third-party Just Walk Out store for every 3.3 million people in those four countries. (They must be busy!) By contrast, there are over one million retail locations in the US, and, as of 2019, Starbucks had 241 locations in New York City alone, and there are over one million

Amazon had reportedly already planned to remove Just Walk Out tech from its Fresh grocery stores for roughly a year because it was too expensive and complicated for larger retail spaces to run and maintain. The company now pitches its tech as ideal for smaller convenience stores with fewer customers and products — like its own Amazon Go stores, which it has been busy shutting down over the last couple of years.

A medical workers scans a badge at an Amazon-powered Just Walk Out kiosk in a hospital.
Amazon

The company reportedly gutted the team of developers working on Just Walk Out tech earlier this month. (You get one guess as to how the laid-off workers were instructed to leave the office.) As part of recent layoffs from Amazon’s AWS unit and Physical Stores Team, the company allegedly left only “a skeleton crew” to work on the tech moving forward. A skeleton crew to maintain a skeleton sounds about right.

In fairness, some of those locations are at high-traffic venues. That includes nine merch stores at Seattle’s Lumen Field (home to the Seahawks and Sounders), near Amazon’s headquarters. Delaware North, a large hospitality and entertainment company, has opened “more than a dozen” stores using the tech. Amazon says stores adopting Just Walk Out have reported increased transactions, sales and customer satisfaction.

Despite the reported gutting of Just Walk Out’s development team, Amazon says it “continues to invent the next generation of this technology to improve the checkout experience for large-format stores.” Its next steps include improving latency for “faster and more reliable receipts,” new algorithms to recognize customer actions and new sensors better.

If the reports about layoffs are accurate, the handful of remaining Just Walk Out developers will have their work cut out for them.

This article originally appeared on Engadget at https://www.engadget.com/amazon-says-a-whopping-140-third-party-stores-in-four-countries-use-its-just-walk-out-tech-191649492.html?src=rss

There’s a TV show coming based on Sega's classic arcade game Golden Axe

Comedy Central just greenlit a cartoon based on the classic Sega arcade cabinet Golden Axe, further proving we are in something of a gilded age of video game adaptations. The animated show is getting a ten-episode first season and features a voice cast filled with comedic heavy hitters, like Danny Pudi from Community and Carl Tart from Grand Crew (RIP) and the Comedy Bang! Bang! podcast universe.

It also stars Matthew Rhys, from The Americans and Perry Mason, and comedian Lisa Gilroy. The pilot is being written by Mike McMahon, the creator of Star Trek: Lower Decks and Solar Opposites, and Joe Chandler, a regular writer for American Dad. Chandler is the showrunner and McMahon is on board as the executive producer. Interestingly, several big Sega names are also involved with the show, including Haruki Satomi, Shuki Utsumi and Toru Nakahara, the latter being largely responsible for shepherding the Sonic the Hedgehog cinematic universe.

The plot looks appropriately zany, as there wasn’t too much story in those old arcade cabinets. The show bills itself as a “hilarious and loving homage to Sega’s 1989 video game series” and follows several warriors as they attempt to save the realm from franchise antagonist Death Adder. It does look to be doing a deep dive on the franchise, as one of the characters is the panther/man hybrid beast from Golden Axe III. Comedy Central promises “plenty of exciting cameos” from the fictional world. There’s no release date yet and the show is still in the script-writing stage. Animation takes a long time, so hold your horses.

We’ve really gone from zero to sixty when it comes to game adaptations, right? In just the past year, we’ve had shows based on The Last of Us, Fallout, Twisted Metal and more. There’s also a little-known movie about two Italian plumbers that may or may not have set the box office on fire. A TV show based on another Sega property, Knuckles, premieres April 26 on Paramount+

As for Golden Axe, there hasn't been a franchise installment since 2008, though that's about to change. Sega recently announced that its rebooting the property, alongside other classics like Crazy Taxi and Jet Set Radio

This article originally appeared on Engadget at https://www.engadget.com/theres-a-tv-show-coming-based-on-segas-classic-arcade-game-golden-axe-185336446.html?src=rss

Cheaper Evercade retro consoles will arrive in July

Blaze Entertainment has made a bunch of announcements regarding its Evercade retro gaming consoles. Among other things, the company has revealed refreshed and less expensive hardware.

The Evercade -R range updates the VS and EXP with a new look. Each of the new consoles, which will arrive in July, comes with a bundled cartridge (more on that in a moment). The previous consoles have been discontinued but will be available while stocks last.

Blaze redesigned the handheld Evercade EXP-R with the aim of reducing costs. To that end, Blaze has removed two features: 18 Capcom games that were built into the EXP and the Mini-HDMI out port. On the plus side, that means the latest version of the console is $100 (£100 in the UK and €120 in Europe), $30 less than the previous system.

The EXP-R has a new textured grip on the back that seeks to improve comfort for longer gaming sessions. The system is charcoal grey and there are turquoise accents on the power, menu, start and select buttons. Like its predecessor, the EXP-R includes Wi-Fi and a TATE button, which allows you to switch to vertical play while maintaining an accurate screen ratio.

Rather than being a handheld, the Evercade VS-R plugs into your TV. It has the same color scheme as the EXP-R, with a turquoise power button and front LED light. Like the VS, it has a dual cartridge slot and four USB ports for controllers. 

The console now supports the TATE screen rotation function and there's Wi-Fi connectivity for firmware updates. The console comes with a controller and power cable, but you'll need to supply your own HDMI cable. The Evercade VS-R will also drop support for the Namco Museum Collection 1 & 2. That said, with these changes, Blaze has also been able to drop the price of the VS-R to $100, the same as the new handheld.

You might want some games to play on those systems. To that end, Evercade has announced a new cartridge format. The Giga Cart is able to store larger games (such as ones that were originally available on CDs) and it will typically cost $25, compared with the $18 of regular Evercade cartridges.

Blaze is planning to release two titles on the Giga Cart format this year, and we now know what one of those is: a collection of the first three Tomb Raider games. This isn't the so-so remastered bundle with upgraded visuals that hit other platforms earlier this year. Tomb Raider Collection 1 includes the original versions of the three games with the OG character models and textures. While you'll be able to buy the cart separately and play it on existing Evercade and Super Pocket devices, Blaze is bundling it in with the Evercade EXP-R and VS-R.

This article originally appeared on Engadget at https://www.engadget.com/cheaper-evercade-retro-consoles-will-arrive-in-july-180459612.html?src=rss

LG's S95TR soundbar with wireless Dolby Atmos is now available for $1,500

In typical LG fashion, the company is following up its CES soundbar announcement with pricing and availability info a few months later. The company's latest Dolby Atmos model, the S95TR, is now available from LG and other retailers for $1,500. That's pricey for sure, but the company has bundled the soundbar with a subwoofer and a pair of rear surround speakers. That means completing your setup won't require additional purchases. 

Inside, the S95TR houses 17 speakers, including five up-firing drivers. LG says this soundbar is the first to feature a center-positioned, up-firing speaker, which enhances dimensional audio and helps with dialog clarity. LG explains that it also upgraded the tweeters in the S95TR and it integrated passive radiators. This combo keeps high frequencies clear while also delivering 120Hz low-frequency response in a 9.1.5-channel setup. 

The company's Wowcast tech allows the S95TR to connect to compatible LG TVs wirelessly, including the transmission of Dolby Atmos and DTS:X without a cable. Wow Orchestra can utilize the speakers of an LG TV with the soundbar for "a harmonious fusion of audio channels." There's also the company's 3D Spatial Sound Technology that analyzes audio channels with a three-dimensional engine to make things as immersive as possible. AI Room Calibration is here as well, which will include the rear surround speakers in its room tuning for the first time this year. 

This article originally appeared on Engadget at https://www.engadget.com/lgs-s95tr-soundbar-with-wireless-dolby-atmos-is-now-available-for-1500-175155520.html?src=rss

Apple renews For All Mankind and announces a spinoff series set in the Soviet Union

For All Mankind is coming back for a fifth season of space-based alt-history hijinks on Apple TV+. This is unsurprising news, given the near-universal critical acclaim heaped on season four. However, the company also surprise-announced a spinoff series called Star City that will follow the Russian space program.

Original series creators Ronald D. Moore, Matt Wolpert and Ben Nedivi are all onboard for Star City, though there’s no cast yet. The plot synopsis calls it a “robust expansion” of the universe and refers to it as a “propulsive, paranoid thriller.” It also looks to be taking viewers back to the events of season one of For All Mankind, chronicling the Russian moon landing that started the story.

“This time, we explore the story from behind the Iron Curtain, showing the lives of the cosmonauts, the engineers and the intelligence officers embedded among them in the Soviet space program, and the risks they all took to propel humanity forward,” Apple wrote in a press release.

The company didn’t say if the show would rely on frequent time jumps, like its forebear. To that end, Apple hasn't released any casting information for season five of For All Mankind. Given the show’s propensity toward expansive time skips, it’s highly possible series regulars like Joel Kinnaman and Krys Marshall are on their way out. After all, their characters were really getting up there in age and stretching credulity in season four. 

Joel Kinnaman looking old in a spaceship.
Apple TV+

This is some seriously good news for sci-fi fans, but still doesn’t take away the brutal sting of Star Trek: Lower Decks getting canceled. Paramount should probably just sell Star Trek to Apple already, since the latter actually seems to care about science fiction.

This article originally appeared on Engadget at https://www.engadget.com/apple-renews-for-all-mankind-and-announces-a-spinoff-series-set-in-the-soviet-union-173950761.html?src=rss

X’s AI bot is so dumb it can’t tell the difference between a bad game and vandalism

Last night, Golden State Warriors guard Klay Thompson had a rough outing shooting 0 for 10 in a loss against the Sacramento Kings, ending the team’s chances of making the NBA playoffs. But then, almost as if to add insult to injury, X’s AI bot Grok generated a trending story claiming Thompson was vandalizing homes in the area with bricks.

Now at this point, even casual basketball fans may be able to see what went wrong. But Grok isn’t very smart, because it seems that after seeing user posts about a player simply missing a bunch of shots (aka shooting bricks), the bot took things literally resulting in a completely fictitious AI-generated report.

After misinterpreting user posts about Klay Thompson's poor shooting during an NBA game, X's AI bot Grok created a fictitious story on the social media platform's trending section.
After misinterpreting user posts about Klay Thompson's poor shooting during an NBA game, X's AI bot Grok created a fictitious story on the social media platform's trending section. 
Screenshot by Sam Rutherford (via X)

In the event this fabrication — which was the #5 trending story at the time of writing — gets corrected or deleted by Elon Musk, Grok originally wrote “In a bizarre turn of events, NBA star Klay Thompson has been accused of vandalizing multiple houses with bricks in Sacramento. Authorities are investigating the claims after several individuals reported their houses being damaged, with windows shattered by bricks. Klay Thompson has not yet issued a statement regarding the accusations. The incidents have left the community shaken, but no injuries were reported. The motive behind the alleged vandalism remains unclear.” Amusingly, despite pointing out the unusual nature of the story Grok went ahead of put out some nonsense anyway.

Granted, in fine print beneath the story, X says “Grok is an early feature and can make mistakes. Verify its outputs.” But even that warning seems to have backfired, as basketball fans began memeing on the AI with posts sarcastically verifying the AI’s erroneous statement.

After Grok created an erroneous story about Golden State Warriors guard Klay Thompson, users began memeing on the situation.
After Grok created an erroneous story about Golden State Warriors guard Klay Thompson, users began memeing on the situation. 
Screenshot by Sam Rutherford (via X)

For most people, Grok’s latest gaff may merely be another example in an ongoing series of early AI tools messing up. But for others like Musk who believes that AI will be smarter than humans as soon as the end of next year, this should serve as a reminder that AI is still in desperate need of regular fact-checking.

This article originally appeared on Engadget at https://www.engadget.com/xs-ai-bot-is-so-dumb-it-cant-tell-the-difference-between-a-bad-game-and-vandalism-172707401.html?src=rss

Creepy monitoring service sells searchable Discord user data for as little as $5

A data scraping service is selling information on what it claims to be 600 million Discord users. A report from 404 Media details Spy Pet, an online service that gathers, stores and sells troves of information from the social platform. But have no fear: It markets its services to totally trustworthy paying clients like law enforcement, AI model trainers or your average person curious about “what their friends are up to.” Why ask them when you can simply purchase and download a copy of their Discord activity?

For as little as $5 in cryptocurrency, Spy Pet lets you access data about specific users, such as which servers they participate in, what messages they’ve sent and when they joined or left voice channels. It claims to have information on an alleged 600 million users across 14,000 Discord servers and three billion messages.

As for what inspired Spy Pet, its creator suggested it’s a classic case of doing what one enjoys and pushing personal boundaries. “I like scraping, archiving, and challenging myself,” the creator told 404 Media. “Discord is basically the holy grail of scraping, since Discord is trying absolutely anything to combat scraping.”

Some people run a 5K, set a weight-loss goal or take up pickleball. Others start a social scraping service that sells data to the feds, AI companies and creepy exes. To each their own!

404 Media says the database lets you search for specific users. For each search result, a page shows the servers the user has joined (at least among those Spy Pet monitors), their connected accounts, a table showing their recent messages (including the server name, time stamps and the message itself) and their voice channel entry and exit times. Paying customers can conveniently export their prey’s — or “friend’s” — chats into a CSV file.

Discord says it’s investigating Spy Pet and weighing its options. “Discord is committed to protecting the privacy and data of our users,” a company spokesperson wrote in an email to Engadget. “We are currently investigating this matter. If we determine that violations of our Terms of Service and Community Guidelines have occurred, we will take appropriate steps to enforce our policies. We cannot provide further comments as this is an ongoing investigation.”

This article originally appeared on Engadget at https://www.engadget.com/creepy-monitoring-service-sells-searchable-discord-user-data-for-as-little-as-5-170228224.html?src=rss

TikTok Notes is basically Instagram for your TikTok account

TikTok is experimenting with an all-new app that’s just for sharing photos with text updates. It’s called TikTok Notes, and it’s available now in Australia and Canada.

“We're in the early stages of experimenting with a dedicated space for photo and text content with TikTok Notes,” the company wrote in an update on X. “We hope that the TikTok community will use TikTok Notes to continue sharing their moments through photo posts. Whether documenting adventures, expressing creativity, or simply sharing snapshots of one's day, the TikTok Notes experience is designed for those who would like to share and engage through photo content.”

Based on App Store screenshots, it appears the app will, like TikTok, have two feeds: a “for you” timeline of recommended content as well as a “following” feed. Posts appear to be very similar to what you’d see scrolling Instagram (before TikTok-like video took over the app, anyway): single images or carousels of multiple photos with lengthy captions.

Rumors of the Instagram-like app have been swirling for the last month as reverse engineers unearthed references in TikTok’s code. Some TikTok users had also seen in-app notifications about the new service in recent days.

It’s an interesting moment for TikTok to try to take on Instagram’s central feature. Having a photo-focused app gives TikTok users a new place to share non-video content and potentially reach their existing audience. The company is also facing the possibility its main app could be banned or drawn into a lengthy legal fight in the United States, so having an alternative app could help it maintain users in the country (TikTok hasn’t said when Notes might be available in the US.)

It also comes at a time when many Instagram users are frustrated with Meta about the reach of their feed posts. Instagram’s top exec Adam Mosseri regularly responds to frustrated creators on Threads about why their feed posts don’t seem to reach as many followers as they used to. If TikTok Notes takes off, those creators may actually have a viable alternative for posting photos.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-notes-is-basically-instagram-for-your-tiktok-account-170151958.html?src=rss

Lorelei and the Laser Eyes, by Sayonara Wild Hearts devs, comes out on May 16

The surreal puzzle game Lorelei and the Laser Eyes hits the Nintendo Switch and PC on May 16, as revealed at Nintendo’s Indie World Showcase event. This is a big deal, as the game’s being developed by Simogo, the company behind the mind-blowing adventure Sayonara Wild Hearts, which was one of our favorite titles of 2019. It’s also being published by Annapurna Interactive, who helped steward games like Stray, Open Roads and Cocoon to digital store shelves.

Lorelei and the Laser Eyes was originally teased a couple of years back and looks to be a more frightening experience than Sayonara Wild Hearts. The game’s title is quite literal, as you play as someone named Lorelei who has, wait for it, laser eyes. It’s set inside of a mysterious mansion, with a mostly black-and-white color palette. It looks positively soaked in vibes.

There are all kinds of different puzzles to solve as you explore this mansion, so expect the gameplay to change on a dime, just like Sayonara Wild Hearts. Despite the brand-new trailer, much of the title is still soaked in mystery, which is likely a purposeful move by the devs and publisher. We do know that it’s non-linear, so you can explore and solve puzzles at your own pace.

This is Simogo’s ninth game. In addition to Sayonara Wild Hearts, the Swedish company made Year Walk, The Sailor’s Dream and Device 6. All of these games toyed with surreal imagery and unique gameplay mechanics, and Lorelei and the Laser Eyes most definitely follows suit. There’s no price yet, but eager players can already wishlist it on Steam.

This article originally appeared on Engadget at https://www.engadget.com/lorelei-and-the-laser-eyes-by-sayonara-wild-hearts-devs-comes-out-on-may-19-165030366.html?src=rss

Yars Rising revives a 40-year-old Atari game as a modern metroidvania

How many of you had “sequel to a game from 1982” on your Nintendo Indie World Showcase bingo card? If so, you just won big. Yars Rising is a modern metroidvania take on the Atari 2600 classic Yars’ Revenge, and all it took was 42 short years to reach fruition. By my math, this is the longest break between sequels in gaming history, and it's not even close. 

That’s not the only interesting tidbit about this game. As previously mentioned, it’s a metroidvania, but this one is made by WayForward. For the uninitiated, the company’s basically a metroidvania and retro-gaming factory, going all the way back to the Game Boy Color and the original Shantae. Since then, WayForward has released a slew of fantastic Shantae titles and many other games in the metroidvania genre, including the criminally underrated The Mummy Demastered. WayForward also helped with Bloodstained: Ritual of the Night, which is considered the spiritual successor to Castlevania: Symphony of the Night. The devs know their stuff.

Now, Yars Rising may be the sequel to Yars’ Revenge, but that doesn’t mean it plays anything like it. The original was an early version of what eventually became known as shoot 'em ups, like R-Type and Ikaruga. The new one is a sidescrolling platformer in which you play as a person, and not a flying alien bug. However, there looks to be plenty of narrative nods to the original.

In addition to traditional metroidvania action, the developer promises “a balance of stealth and combat” and plenty of “retro-inspired mini-games.” It’s coming to consoles and PCs later this year. In the meantime, I’ll start preparing for Yars Returns in 2066.

This article originally appeared on Engadget at https://www.engadget.com/yars-rising-revives-a-40-year-old-atari-game-as-a-modern-metroidvania-163023972.html?src=rss

Shadow platformer Schim is coming to PC and consoles on July 18

It's always nice to get a release date for a game that's caught the eye whenever it has popped up. We've had a few looks at Schim, a pretty puzzle platformer, in previous game showcases. It emerged during Nintendo's Indie World stream on Wednesday that the game is coming to Switch, PlayStation, Xbox and PC on July 18. The creators say it will run smoothly on Steam Deck too.

You'll take on the guise of a schim, a frog-like creature that's linked to a human but gets separated from them. To get back to your person, you'll need to leap from one shadow to the next. Schim seems to play around with light and shadows in intriguing ways, such as a forklift activating to give your character access to a new area horizontally and pulling back on a sign to propel yourself further forward.

Schim uses an abstract art style that hopefully lends itself to moderately challenging gameplay. Developers Ewoud van der Werf and Nils Slijkerman, who have worked on the game for four years, also say that each level will feature small stories. I'm looking forward to this one.

This article originally appeared on Engadget at https://www.engadget.com/shadow-platformer-schim-is-coming-to-pc-and-consoles-on-july-18-162815433.html?src=rss

Good riddance, WH-XB910N: Sony’s confusing product names are going away

When Sony debuted its ULT lineup of speakers and headphones last week, it took the first step towards a big change on naming its products. For years, the company has used an awfully confusing mix of letters and numbers, some of which are just one letter off from products with entirely different designs. You’ll no longer have to remember something like WH-B910N to find the headphones you’re hunting for as the new names make it immediately apparent what product you’re reading about.

The ULT line of audio gear is replacing the Extra Bass brand Sony has used for several years. Described as the “ultimate step into the evolution” of its portable audio devices, ULT Power Sound is an improved progression of the low-end boost the Extra Bass products offered. ULT breaks down even further into Tower (large party speakers), Field (smaller, portable Bluetooth speakers) and Wear (headphones). I’ll concede that Field is a bit obscure at first glance, but at least Tower and Wear accurately describe the products bearing those labels. All three are a massive upgrade from SRS-XV900, SRS-XG300 or WH-CH720N, three model names that were used for previous versions of three similar models.

Sony is also revising the names for both home audio and TV products, employing its existing Bravia moniker here. The company’s new TVs are the Bravia 9 (mini LED), Bravia 8 (OLED), Bravia 7 (mini LED) and Bravia 3 (LED) instead of older names like XR-65A95L. For soundbars and speakers, the company will use the Bravia Theater name along with much more descriptive terms. For example, the new soundbars are Bravia Theater Bar 9 and Bravia Theater Bar 8, while a new four-speaker setup is the Bravia Theater Quad. Previously, comparable models had names like HT-A7000, HT-A5000 and HT-A9. I’ll admit I’m not entirely sure how Sony will distinguish the next-gen models from these. Maybe it will add “second-gen,” or perhaps a different number. Either way, sticking with Bravia for its living room devices and adding “theater,” “bar” or even a single digit is much better than the previous jumble of letters and numbers.

Although they may seem random, there was a method to Sony’s madness. To my knowledge, the company never released any type of key to its alpha-numeric mess, but some of the terminology was easy to figure out. “HT” in home theater product names is pretty straightforward, while “WF” in true wireless models likely stood for “wire free” and the “WH” for headphones was probably “wireless headphones.” What followed after the hyphens was a creation from the minds at Sony, but thankfully things like “1000X” became mainstays over the last several years. That consistency certainly helped keep track of things.

Sony WF-1000XM5 and WH-1000XM5 earbuds and headphones side by side.
The WF-1000XM5 and WH-1000XM5 are one letter apart, but very different products.
Billy Steele for Engadget

Speaking of the 1000X lineup, that’s where some of the biggest confusion in Sony’s naming scheme resides. The company’s flagship headphones, the WH-1000XM5, are literally one letter different from its flagship earbuds, the WF-1000XM5. You likely won’t encounter any issues if you’re searching for “1000XM5 headphones” or “1000XM5 earbuds,” but in situations where both are being discussed, you’ll have to pay careful attention.

For audio gear, the two letters before the dash describe the type of product. Immediately following the dash, you get an indication of the product family or brand, whether that be “XB” for Extra Bass or “1000X” for the flagship earbuds and headphones. Then, you’d get a model or generation number like “910” or “M5.” Unless you’re keeping track of Sony's product news, it can be a chore to decipher these. And even if you are paying close attention, it can be difficult to recall exact names accurately. I’d wager there has even been confusion among Sony’s own employees. It’s a terrible naming scheme that causes massive headaches.

“The main reason for Sony’s new naming convention is to expand recognition by adopting a more memorable and understandable name for customers,” a Sony spokesperson told Engadget. The company didn’t offer any more detail about the timing of the change or if it will rename other product lines as new models are introduced. Maybe the company transferred the task of naming products from the engineers to the marketing department. Sony has already been using the LinkBuds name for a few true wireless models. So, if the company continues what it started with the ULT and Bravia series, we could be in for easily distinguishable names instead of the (presumably upcoming) WH-1000XM6 and WF-1000XM6.

Let’s hope that happens.

This article originally appeared on Engadget at https://www.engadget.com/good-riddance-wh-xb910n-sonys-confusing-product-names-are-going-away-161034581.html?src=rss

Sony’s new Bravia TVs boast powerful processors and a Prime Video calibration mode

Sony just revealed its lineup of new TVs for 2024. While many boast interesting features that we’ll get into later, the biggest change is naming conventions. Sony TVs used to be named confusing strings of numbers and letters, but that’s all gone now. The names here are clean and simple. They all use Bravia, a long-time Sony moniker for televisions, and a single digit number.

The Bravia 3 is a standard 4K LED TV with dynamic HDR, upscaling technology and a 60Hz refresh rate. This is the most basic box within Sony’s lineup, but it still looks plenty capable. The company promises that it also uses eight percent less power than last year’s equivalent, which is always nice. The TV is available in sizes ranging from 43-inches all the way up to 85-inches, with prices going from $600 to $1,800.

A TV.
Sony

Don’t ask what happened to Bravia 4, 5 and 6, because the next TV in the lineup is called the Bravia 7. This is a mini LED box with some neat tech, including a powerful updated processor and Sony’s proprietary Backlight Master Drive local dimming algorithm. The company says this allows it to feature 790 percent more dimming zones compared to last year’s similar X90L. The more dimming zones a TV has, the smaller each one will be. This leads to an increase in precision and a better contrast ratio.

It also uses less power than the X90L, to the tune of 15 percent, and boasts a new calibration mode primarily intended for Prime Video content. The Bravia 7 is available in sizes ranging from 55-inches to 85-inches, with prices fluctuating from $1,900 to $3,500.

The Bravia 8 is the company’s latest OLED model. The OLED panel ensures a “perfect black” response and the box includes the same calibration mode for Prime Video found with the Bravia 7. However, the most interesting aspects of this line have to do with size and form factor. The Bravia 8 is 31 percent thinner than last year’s equivalent model, with a slimmed down bezel. It should really pop when hung on a wall. There are only three sizes in this lineup, and the 55-inch model costs $2,000, the 65-inch version costs $3,400 and the 75-inch box costs a whopping $3,900.

A TV.
Sony

Finally, there’s the flagship Bravia 9. This is basically a souped-up version of the Bravia 7, as its another mini LED box. Sony says that the display technology is similar to what’s found in a mastering monitor, which is a lofty promise. It’s 50 percent brighter than last year’s X95L, which was already plenty bright, with a 325 percent increase in dimming zones. 

There’s also a 20 percent reduction in power consumption when compared to the X95L and new beam tweeters for improved audio. The Bravia 9 features Sony’s proprietary Backlight Master Drive and the new Prime Video calibration feature. The 65-inch version of this TV costs $3,300, while the 85-inch model comes in at a jaw-dropping $5,500.

All of these TVs are available right now for purchase, so go ahead and empty that bank account. In addition to the new televisions, Sony just released a whole bunch of new audio products, including soundbars and an update of its neckband speaker.

This article originally appeared on Engadget at https://www.engadget.com/sonys-new-bravia-tvs-boast-powerful-processors-and-a-prime-video-calibration-mode-160046996.html?src=rss

Sony debuts Bravia Theater line of Dolby Atmos soundbars and speakers

Sony didn't announce any new home theater audio gear at CES, so it was only a matter of time before the company would reveal its latest soundbars and speakers. Today, the company unveiled its new Bravia Theater line, a moniker that the company's soundbars and living room speakers will carry for the foreseeable future. Sony is ditching the HT-XXXX naming scheme, which should be less confusing for all parties. For the initial offering, the company has two new Dolby Atmos soundbars, a four-speaker surround system and a wearable neckband speaker. 

At the top of the list sits the Bravia Theater Bar 9. This is Sony's new flagship soundbar, but the company says it's 36-percent smaller than the former premium model, the HT-A7000. Inside, a 13-speaker setup includes three tweeters, four woofers, two beam tweeters, two up-firing and two side-firing drivers. The slightly smaller Bravia Theater Bar 8 houses 11 total speakers, lacking the the two beam tweeters from the Bar 9. Sony says the Bar 8 is 30-percent smaller than the unit it replaces, the HT-A5000

Both soundbars feature very similar spec sheets, including support for Dolby Atmos, DTS:X, 360 Reality Audio and Hi-Res audio content. The pair will also gain IMAX Enhanced capabilities with a pending update, but that feature will require additional wireless rear speakers and a subwoofer. Connectivity is the same on both models with one HDMI input and one HDMI output (eARC). HDMI 2.1 is supported, so you can expect 4K/120 passthrough and all the other perks that standard affords. 

A closeup of the front corner of a black Sony soundbar.
Sony Bravia Theater Bar 8
Sony

There's also a host of Sony-specific features on both soundbars. That list includes Sound Field Optimization for room calibration and 360 Spatial Sound that places virtual speakers around a space for more immersive audio via virtualization. Acoustic Center Sync combines the speakers of a Bravia TV with either of these soundbars for a more realistic cinema experience where it sounds like the audio is coming directly from the screen. The soundbars also support Voice Zoom 3 from Sony's Bravia TVs, a tool that uses AI to recognize human voices and amplifies them so it's always heard clearly. 

The Bravia Theater Bar 9 and Bravia Theater Bar 8 are compatible with Sony's current rear satellite speakers and subwoofers. Those include the SA-RS5 and SA-RS3S speakers and the SA-SW5 and SA-SW3 subs. Unfortunately, there's no bundle option, so on top of a $1,400 (Bar 9) or a $1,000 (Bar 8) soundbar, you'll have to shell out hundreds more for a better setup. At the very least, you'll want a subwoofer, which will currently cost you either $350 (SW3) or $620 (SW5).

A living room with a TV and four speakers, two beside the TV and two on a shelf behind a couch.
Sony Bravia Theater Quad
Sony

And then there's the Bravia Theater Quad. This four-speaker set replaces the HT-A9 that Sony introduced in 2021. Instead of four cylindrical units, the company opted for flat, square designs this time, which will allow you to mount them on a wall more easily. Like the A9, there's a separate box that holds all of the necessary connections. You'll get HDMI 2.1 here too, with one input and one output (eARC). 

Inside of each speaker, there are four drivers: one tweeter, one mid-range, one woofer and one up-firing unit. That's a total of 16 across the set, and Sony says you can add on either the SW3 or the SW5 subwoofer for more low-end thump. The Sony-developed features from the new Bravia Theater Bars are here as well, including 360 Spatial Sound, Sound Field Optimization, Acoustic Center Sync and Voice Zoom 3. Dolby Atmos, DTS:X, 360 Reality Audio and Hi-Res tunes are in the mix too, and IMAX Enhanced will arrive later via an update (you'll need a sub to use it). The Bravia Theater Quad is the priciest of the bunch, setting you back $2,500 for the initial set without a bundled subwoofer. 

Lastly, Sony has a new neckband speaker for "open-air yet personal listening." The Bravia Theater U ($300) supports Dolby Atmos when paired with a compatible Bravia TV. Two of the company's X-balanced speakers power the device, which supports 360 Reality Audio on its own. There's also 12-hour battery life, multipoint Bluetooth and a built-in mic for calls. 

Sony says the Bravia Theater Bar 9 and Bar 8 will be available for preorder this spring from Amazon and other retailers. Ditto for the Bravia Theater U. The Bravia Theater Quad is available for preorder now.

This article originally appeared on Engadget at https://www.engadget.com/sony-debuts-bravia-theater-line-of-dolby-atmos-soundbars-and-speakers-160034176.html?src=rss

ASUS ROG Zephyrus G16 (2024) review: Not just for gamers

ASUS’ latest 14-inch gaming laptop is an incredibly versatile and stylish all-rounder. But for those who want something even beefier, there’s the ROG Zephyrus G16. Not only does it feature a more powerful Intel Core Ultra 9 CPU, it supports up to NVIDIA RTX 4090 graphics cards. That’s not all. Its OLED display refreshes twice as fast at 240Hz and it has surprisingly good speakers as well as a full-size SD card reader for quickly transferring files from a camera. So despite being aimed at gamers, the G16 is better equipped to serve as a portable editing rig, which makes this a great system even for people who don’t care about bunny-hopping and fragging.

Design

The G16’s new all-aluminum chassis is simply fantastic. That’s because in addition to being a touch lighter (about 0.1 pounds) and thinner (about 0.2 inches) than the previous model, it feels even sturdier. For 2024, ASUS ditched the dot matrix display on its lid for a single diagonal slash with white (not RGB) LEDs running down the center, which gives the laptop a much more sophisticated look without becoming boring. It’s like a teenager who grew up and learned to dress properly without losing touch with their gamer roots. On the inside, there’s a backlit keyboard with rainbow lighting (though it’s single-zone and not per-key) flanked by some surprisingly punchy speakers with an absolutely massive touchpad below. All told, it’s a beautifully designed system that looks as good as it feels.

ASUS has also included the right blend of connectivity options. The G16 features two USB 3.2 Gen 2 Type-A slots, two USB-C ports (one of which supports Thunderbolt 4), HDMI 2.1, a full-size SD card reader and a 3.5mm audio jack. This is the kind of arrangement that lets you travel freely without needing to worry about extra dongles or adapters. Plus, thanks to ASUS’ new Slim Power Jack, you don’t have to hog any other ports while charging. And in a pinch, you can also juice up the G16 via USB-C, albeit at slower speeds (up to around 100 watts) than with the included 240-watt brick.

Display

The G16’s 2.5K (2,560 x 1,600) OLED screen might be the best component here. It’s vivid and supports a huge color gamut (100 percent of DCI-P3), while its 240Hz refresh rate makes it great even for gamers looking to squeeze out every last competitive advantage. Though brightness is just average at around 400 nits in standard definition mode or 450 nits in HDR, I didn’t really have any trouble seeing the screen unless the G16 was in direct sunlight. One last bonus for photo and video editors is that ASUS does include a few calibrated viewing modes in its Armoy Crate app for sRGB, D65 P3 and DCI-P3 so you can more accurately adjust hues or color grade footage.

Performance

The ASUS ROG Zephyrus G16's 240Hz OLED display might be one of its best components thanks to vibrant colors and a handful of calibrated presets for photo and video editing.
Photo by Sam Rutherford/Engadget

The G16’s performance is pretty solid thanks to an Intel Core ultra 9 195H CPU, up to 32GB of RAM, 2TB of storage and NVIDIA RTX 4090 graphics. However, here’s where some trade-offs for the G16’s slim chassis factor in. Compared to similarly-sized rivals like the Razer Blade 16, the G16 features a lower overall TDP (total device power), which means even if they appear to have the same listed components, there’s still a difference in capabilities. For example, on our review unit with an RTX 4080, the amount of power sent to the GPU caps out at 115 watts versus 175 watts for the Razer. The G16's RAM is also soldered in, so you can't add more post-purchase. 

In Cyberpunk 2077 at 1440p and ultra graphics with ray-tracing on, the G16 hit 68 fps, which is just barely ahead of what we saw from a smaller Razer Blade 14 (66 fps), despite the latter having a lower tier RTX 4070 but with a similar wattage. That said, those figures are more than adequate to keep AAA games running smoothly. And let's not forget that the Blade 14 model I referenced costs $2,700, which is the same price as our G16 review unit. This makes it an apt comparison even if Razer’s laptop has a smaller footprint.

Battery life

The ASUS ROG Zephyrus G16 has a great selection of ports including two USB 3.2 Gen 2 Type-A slots, two USB-C ports (one of which supports Thunderbolt 4), HDMI 2.1, a full-size SD card reader and a 3.5mm audio jack.
Photo by Sam Rutherford/Engadget

One of the main advantages of a larger system is having extra room for a bigger battery. On PCMark 10’s Open Office rundown test, the G16 lasted 9 hours and 17 minutes versus just 5:12 for the smaller G14. That’s a solid mark considering it’s also better than an XPS 16 (8:31) we reviewed. However, overall longevity depends on your workload, because when I ran the battery test a second time only using the GPU instead of relying on NVIDIA’s Optimus graphic switching feature, that time dropped to just 3:08. That means the system will last all day if you’re using basic productivity app, but for more demanding tasks like gaming or video editing, you’ll want to keep ASUS’ 240-watt power brick close by.

Wrap-up

The ASUS ROG Zephyrus G16 has a spacious keyboard and a massive touchpad. We just wish it had per-key RGB lighting instead of a single-zone setup.
Photo by Sam Rutherford/Engadget

Just like its smaller sibling, ASUS’ ROG Zephyrus G16 is an almost ideal thin-and-light gaming laptop. It’s got a sleek all-aluminum build, a gorgeous 240Hz OLED display and longer battery life. Granted, it might not be quite as powerful as some of its rivals thanks to lower-wattage components, but it’s still got enough oomph to handle practically anything you can throw at it. And thanks to a full-size SD card reader, it makes for an even better portable editing workstation. But most importantly, with a starting price of $1,750, the G16 is more approachable than many of its high-end (and bulkier) competitors, which makes it a great pick for people who want a larger system that won’t weigh them down.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-zephyrus-g16-2024-review-not-just-for-gamers-153001954.html?src=rss

Boston Dynamics unveils an all-electric version of its Atlas robot

When Boston Dynamics announced on Tuesday it was retiring the hydraulic version of Atlas, there were a few hints that the company wasn't done with humanoid robots entirely. Sure enough, one day later, Boston Dynamics has unveiled an all-electric model.

Atlas was originally envisioned as a search-and-rescue robot and Boston Dynamics claims the latest model is designed for real-world applications. It calls Atlas "the world’s most dynamic humanoid robot" and it certainly looks limber. 

A video shows Atlas lying prostrate and flipping its feet over to push itself up into a standing position. The robot then turns its head 180 degrees, followed by its torso. The rotations of the legs and the rest of the body are a little unnerving, but it's an impressive display of balance and flexibility. 

The electric Atlas appears sleeker than its predecessor, which looked slightly like a person wearing an exosuit. Rather than having a face with human features, Atlas' featureless head looks a bit like a ring light.

Boston Dynamics says parent company Hyundai's next generation of automotive manufacturing tech is the "perfect testing ground for new Atlas applications." It plans to show off what the robot can really do over the coming months and years, and to put Atlas through its paces with a small group of partners at first.

The company is looking into new gripper systems to make sure Atlas is suitable for a range of commercial needs while building on the previous parkour-capable model's ability to lift and move a variety of heavy and irregular objects. It claims that the new Atlas will be stronger than before and it's confident that it can commercialize a humanoid robot.

"Atlas may resemble a human form factor, but we are equipping the robot to move in the most efficient way possible to complete a task, rather than being constrained by a human range of motion. Atlas will move in ways that exceed human capabilities," Boston Dynamics wrote in a blog post. "Combining decades of practical experience with first principles thinking, we are confident in our ability to deliver a robot uniquely capable of tackling dull, dirty and dangerous tasks in real applications."

Boston Dynamics is hardly the only company working on a humanoid robot. Tesla, of course, has one in the pipeline, while Menteebot, which can be controlled using natural-language voice commands emerged just this morning. 

However, Boston Dynamics has been working on robots with this form factor for well over a decade, far longer than most. As things stand, it may be best positioned to get a humanoid robot into workplaces and even homes. Before that though, you might expect to see some videos in which the electric Atlas shows off some slick dance moves.

This article originally appeared on Engadget at https://www.engadget.com/boston-dynamics-unveils-an-all-electric-version-of-its-atlas-robot-151513244.html?src=rss

Cozy cat sim Little Kitty, Big City arrives for consoles and PCs on May 9

After the massive success of Stray, the world has been crying out for another big game about cats. Well, our pleas have been answered. The cozy cat sim Little Kitty, Big City will be available for download on May 9 for multiple platforms, including the Switch, Xbox One, Xbox Series X/S and PC via Steam. It costs $25 and preorders are available now, with Switch owners getting 10 percent off for the time being. It’s also a Game Pass day one release.

There’s a new trailer, which was revealed at Nintendo’s latest Indie World Showcase event. It looks very cute. You play as a, duh, cat and explore a Japan-inspired city, getting into mischief and wearing a bunch of costumes. It’s a cozy game, so don’t expect any bloodthirsty cyberpunk ruffians to chase you around town.

The cel-shaded visuals are adorable and the “mini-open-world” looks like its filled with stuff to do, people to annoy and sun-soaked spots to take a good nap. We’ll never fully understand what goes on in the brains of our favorite felines, they are aliens after all, but this game will at least give us some time in their shoes/paws.

The developer is a company called Double Dagger Studio, which was started by veteran game designer Matt T. Wood, who spent nearly two decades honing his craft at Valve. He worked on a whole bunch of games that seem to be the polar opposite of a cat sim, like Left 4 Dead, Portal 2 and CS:GO. Despite this pedigree, Little Kitty, Big City features no combat and has been likened to classic stories like Alice in Wonderland and The Wizard of Oz.

This article originally appeared on Engadget at https://www.engadget.com/cozy-cat-sim-little-kitty-big-city-arrives-for-consoles-and-pcs-on-may-9-145650339.html?src=rss

Logitech adds programmable ChatGPT shortcuts to its mice and keyboards

Logitech has rolled out a new software tool called Logi AI Prompt Builder, which gives you quick access to ChatGPT's features. You first have to link a specific key on your keyboard or a button on your mouse with the tool from within the Logi Options+ software. After that, you can use that key or button as a shortcut to summon the prompt builder when you need it. 

The tool window pops up when you call it, populated with the text you've highlighted. It already has functions or "recipes" you can use, such as Rephrase, Summarize and Create Email, that will base their results on the text you've selected. However, you can create your own recipes, as well, including one that can generate images. From within each feature, you can also adjust the result's length and tone until you get one that fits your needs. It could help prevent disruption to your workflow if you do use AI tools frequently. And if you don't, well, maybe OpenAI is hoping that this could lessen friction and get you to use ChatGPT. 

Logitech says you can access the Logi AI Prompt Builder if you have one of its keyboards and mice that support the English language version of the Logi Options+ app, including its MX, Ergo, Signature and Studio Series devices. But take note that having one of its more recent models isn't a guarantee that you'll be able to access it: The Verge says they had to get a new mouse, because their 2022 M557 model was deemed too old to access the tool. 

One model that's sure to be able to conjure the prompt builder is the newly launched Logitech Signature AI Edition Mouse, which already has a dedicated button for it. You can only get the accessory from its website in the US and the UK starting this month for $49.99 and £54.99, respectively.

Earlier this year, Microsoft introduced a dedicated keyboard key to summon Copilot, which is also powered by OpenAI's technology. The company said Copilot keys are slated to appear in new PCs coming this spring, as well as in future Surface devices. 

This article originally appeared on Engadget at https://www.engadget.com/logitech-adds-programmable-chatgpt-shortcuts-to-its-mice-and-keyboards-133058130.html?src=rss

Samsung Frame TVs are up to 37 percent off right now

TVs might have gotten much less bulky in recent years, but most are still just big black screens. If you've been holding out for something a bit prettier, check out Amazon's sale on Samsung's QLED 4K The Frame LS03B Series. Most of the sizes are down to record lows, but the 75-inch model has the best deal thanks to a 37 percent discount. It's still going to cost you a pretty penny, but the framed TV is down to $1,895 from $2,998 — a $1,103 savings. 

We've been big fans of Samsung's frame TVs for some time and love not having to stare at a blank screen. This model has features such as an anti-reflection and matte display, so it doesn't give itself away as a TV hiding along your actual artwork. You can display one of over 2,000 beautiful works from across the world, ranging from The Starry Night to The Kiss by Gustav Klimt. However, on top of the money you shelled out on the TV, there's also a $6 monthly subscription to the Samsung Art Store. You can opt to add your own photos instead (just make sure they're prepped for such a large format and don't get all pixelated). 

The Samsung Frame TV does include a slim wall mount and lets you customize the bezel's type and color. Quality-wise, it's a QLED 4K TV with Quantum HDR. If the size — or price — feels like too much, then check out other sizes, such as the 55-inch Samsung Frame TV. This model is down to $998 from $1,498 — a 33 percent discount and an all-time low price. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/samsung-frame-tvs-are-up-to-37-percent-off-right-now-131524363.html?src=rss

Formlabs' new 3D printers are faster and cheaper to use

The dawn of the 3D-printing age was full of sky-high promises that had no chance of matching the reality of what was possible. Companies like Formlabs have taken the subsequent decade to look for places that the manufacturing process can work, and refining its technology to suit. Today, the company is announcing its Form 4 and Form 4B printers that, it says, offer a substantial improvement on what has gone before. And with maturity comes a shift in focus from just being able to create custom doodads on the fly toward a real manufacturing platform. The headline promise is simple: The Form 4 series will crank out prints up to five times faster than its predecessors. Rather than waiting a full day for a prototype to print out, the company is now suggesting you’ll be able to get something usable in just two hours.

(For the uninitiated: The B suffix stands for “biocompatible,” meaning the unit can 3D-print materials for medical applications. Formlabs has made inroads into the dental and medical industries, making cheap, custom-designed dentures as well as training models, prostheses and custom-fit medical equipment.)

The faster print time is enabled by better hardware, including a new print engine and a new light processing unit, as well as better resins. Formlabs is today announcing a set of new resins, including ones that help you crank out quick-and-dirty initial prototypes, as well as ones with more rigidity and color retention. Plenty of effort has also been jammed into ensuring that the resins (and the printers themselves) last longer, making prints cheaper and more efficient. The company is suggesting that prints made with the new gear will be around 40 percent lower thanks to the efficiency savings made elsewhere. This emphasis on speed, efficiency and lower cost should help bolster the sales pitch that these units are ready for bigger and better manufacturing jobs.

The Form 4 and Form 4B are available today, priced at $4,499 and $6,299, respectively.

This article originally appeared on Engadget at https://www.engadget.com/formlabs-new-3d-printers-are-faster-and-cheaper-to-use-130008859.html?src=rss

Snap is adding a watermark to AI-generated images

It's becoming increasingly difficult to determine what is AI-created as tools' capabilities continue to improve. Marking AI-created images is one solution and an option Snapchat is expanding on. The platform is introducing a watermark on AI-generated content that is saved to your camera roll or exported.

AI-generated images get ghost watermarks
Snapchat

In a surprise to absolutely no one, Snapchat's AI watermark will be a ghost with sparkles next to it. There doesn't seem to be any way to control where the icon appears (as is typical with watermarks), but we'll know more when Snapchat adds the feature "soon."

The addition of an AI marker for externally seen images follows Snapchat's steps to label in-app content. There's the extend tool, which creates the effect of a zoomed out image, and has a sparkle icon to indicate it's an AI feature. Then there's the Dreams feature, which uses generative AI to turn selfies into "fantastical images that transform their persona into new identities." Anyone who receives a Dream image also gets a context card explaining its AI use.

This article originally appeared on Engadget at https://www.engadget.com/snap-is-adding-a-watermark-to-ai-generated-images-124542245.html?src=rss

Watch Nintendo's Indie World stream here at 10AM ET

It's time for another video game showcase and this time around, Nintendo's stepping up to the plate. The company's latest Indie World stream takes place today at 10AM ET and you can watch it above.

The showcase is slated to last for around 20 minutes and it will feature announcements and updates on games that are coming to Nintendo Switch this year. With only Endless Ocean Luminous, Luigi’s Mansion 2 HD and Paper Mario: The Thousand-Year Door on the docket as things stand, the first-party calendar is looking pretty sparse in the run up to the Switch's successor, which is rumored to arrive in early 2025. So giving fans some exciting indies to look forward to in the meantime is a smart idea.  

There are some signs that Hollow Knight: Silksong may show up during the showcase. It wouldn't be a surprise to see updates on some of the year's biggest hits, such as Balatro

One thing I'm especially curious about is whether we'll ever see Palworld on Switch. That enormous hit is effectively a survival-based spin on Pokémon. Given Nintendo's close association with that franchise and The Pokémon Company, a Switch port of Palworld seems unlikely, but hey, some strange things have already happened in the video game world this year.

This article originally appeared on Engadget at https://www.engadget.com/watch-nintendos-indie-world-stream-here-at-10am-et-123008283.html?src=rss

WhatsApp's new chat filters make it easier to find unread messages

WhatsApp is making it a bit easier to find specific conversations by introducing Chat Filters. The new update will let you sort messages by All (as it currently is), Groups or Unread. They're all pretty self-explanatory, with Unread showing any, well, unread messages and Groups showing only your group chats. Groups will also show you any subgroups from Communities. 

You could already use WhatsApp's search bar to find a particular conversation, so if you know who you're looking for, this update isn't likely to change much for you. This feature will likely be the most beneficial for finding the chats you've yet to respond to, as it can be hard to remember who you still owe a message to. The Unread filter will show messages you've yet to open and ones you've marked as "unread" to return to later. 

The new sort options will live at the top of your messages, so you can easily switch back and forth without having to dig into settings. WhatsApp has begun rolling out filters and claims they should be available to everyone in the coming weeks. 

This article originally appeared on Engadget at https://www.engadget.com/whatsapps-new-chat-filters-make-it-easier-to-find-unread-messages-123003086.html?src=rss

This hopping robot with flailing legs could explore asteroids in the future

Over the past two-and-a-half years, a group of students from ETH Zurich have been developing a robot with three spindly legs that was designed to be able to hop like an insect in microgravity. That's right — the curious little machine was built for space, specifically for the exploration of small celestial bodies like asteroids and moons. SpaceHopper, as the robot is called, could thus provide us more information to advance our understanding of life's origin, of the origin of water on our planet and of asteroids as potential providers of valuable resources. 

It has no preferred orientation, so it can go in any direction, and it has nine motors that give it the capability to jump long distances in low-gravity environments. The robot can even self-right after landing, ensuring the safety of any scientific payload it may carry. Since SpaceHopper was made for use on asteroids and moons, which have very little gravity compared to Earth, it has to be tested under conditions similar to those environments first. To see if it will actually work as intended, the students and the European Space Agency have recently taken the robot on a parabolic flight that creates a zero gravity environment when the aircraft freefalls. Apparently, they had no idea if SpaceHopper would be able to move as they intended in zero gravity scenarios and seeing that it actually worked was a "massive weight off [their] shoulders."

You can watch SpaceHopper flail about in the test flight below:

This article originally appeared on Engadget at https://www.engadget.com/this-hopping-robot-with-flailing-legs-could-explore-asteroids-in-the-future-120043940.html?src=rss

The best SSDs for PS5 in 2024

When the PlayStation 5 originally came out, players were not able to expand the console’s storage — until a software update finally unlocked that feature. While some were served well by the device’s built-in 667GB of space for storing games, others (like my son) were forced to perform a near-daily juggling act that involved frequently deleting and redownloading games due to the console's low SSD storage space and the apparent need to have constant access to every Call of Duty game.

Now, a standard PCIe Gen4 x4 M.2 NVMe SSD can solve all of your PS5 storage woes. If that mess of acronyms has you recoiling, don’t worry, you’ll see that it’s not all that complicated. And if you want to know which are the best SSDs for the PS5, you can skip to the end ​​for our top picks.

Read more: These are the best SSDs in 2024

How much storage do I need?

Sony PlayStation 5 gaming console.
Aaron Souppouris / Engadget

The PS5 will accept internal drives between 250GB and 4TB in capacity. If you already own a PlayStation 5, chances are you have a reasonable idea of how much storage you need ​​for your game library. If you’re buying an SSD with a new PS5, or buying for someone else, it’s more difficult to tell what you might need for a high-performance experience.

PS5 games are a little smaller on average than their PS4 equivalents, typically taking up between 30GB and 100GB, with some notable (and very popular) exceptions. If you’re a fan of the Call of Duty series, installing Modern Warfare II and Warzone 2.0 will require more than 200GB. In other words, a full Call of Duty install will take up almost one-third of the PS5’s internal storage. If you’re not a CoD fan, though, chances are you’ll be good to store between six to 10 games on your PS5 internally before running into problems.

One additional thing to consider is your internet speed. If you live in an area with slow broadband, the “you can just download it again” rationale doesn’t really work out. At my old home, a 100GB download took me around eight hours, during which time it was difficult to simultaneously watch Twitch or, say, publish articles about upgrading PS5 SSDs. Keeping games around on the off-chance you’ll want to play them at some point makes sense.

Off the bat, there's basically no point in going for a 250GB PS5 SSD. Economically, 250GB drives aren’t that much cheaper than 500GB ones, and practically, that really isn’t a lot of space for modern games to live on. 500GB drives, coming in at around $80 to $140, are a decent bet, but the sweet spot for most is to opt for a high capacity 1TB drive, which should run you between $160 and $250. That will more than double the PS5 storage you have available for games without breaking the bank. (Seagate’s official 1TB Xbox Series expansion card, for comparison, sells for $220.)

If you have the money, 2TB drives sometimes offer marginal savings per gigabyte, and can often be found when other models are out of stock. Unless you’re rolling in cash and want to flex, 4TB models should mostly be avoided, as you’ll end up paying more per gigabyte than you would with a 1TB or 2TB drive.

One final note: While the 825GB PS5 only provides 667GB of storage, that’s largely due to storage being reserved for the operating system and caching. If you install a 1TB PS5 SSD, you'll have, within a margin of error, 1TB of storage available for games.

Can you play PS5 games on external SSD?

Samsung T5 SSD
Samsung

These external hard drives come at a much lower price point than the high-end internal SSDs, but there are restrictions on what you can do with them. An external SSD connects to your PS5 via USB, and is only suitable for playing PS4 video games, or storing PS5 titles. This is useful if you have anything but the best high-speed internet — it’s faster to move a PS5 game out of “cold storage” on an external drive than it is to re-download it — or just want a large number of PS4 games to hand.

Due to the limitations here, you don’t need the highest-performing model, although you should opt for SSDs over HDDs for improved transfer speeds and load times. Any basic portable drive from a reputable brand will do, with the Crucial X6 and Samsung T5 being options we’ve tried and can recommend.

C ompatible PS5 SSD cards

The official answer to this question is an “M.2 Socket 3 (Key M) Gen4 x4 NVME SSD.” But even within that seemingly specific description, there are still more things to consider. The main requirements Sony has laid out for compatibility come down to speed, cooling and physical dimensions.

For speed, Sony says drives should be able to handle sequential reads at 5,500MB/s. Early testing showed that the PS5 would accept drives as slow as 4,800MB/s, and that games that tap into the SSD regularly — such as Ratchet & Clank: Rift Apart — would cause no issues. Pretty much the only thing the PS5 will outright reject is one that doesn't match the Gen4 x4 spec.

In our opinion, though, using a drive slower than the specification is a risk that, if you don’t already have that drive lying around, is not worth taking. Just because we haven’t found issues yet, that doesn’t mean there won’t be games that will be problematic in the future. The price difference between these marginally slower Gen4 drives and the ones that meet Sony’s spec is not huge, and you may as well cover all your bases.

Slightly more complicated than speed is cooling and size. Most new SSDs are going to be just fine; the PS5 can fit 22mm-wide SSDs of virtually any length (30mm, 42mm, 60mm, 80mm or 110mm, to be precise). The vast majority of drives you find will be 22mm wide and 80mm long, so no problem there.

It should be noted that the system can fit a 25mm-wide drive, but that width must include the cooling solution. Speaking of, Sony says SSDs require “effective heat dissipation with a cooling structure, such as a heatsink.” The maximum height supported by Sony’s slot is 11.25mm, of which only 2.45mm can be “below” the drive. This previously meant some of the most popular heatsinked Gen4 SSDs, including Corsair’s MP600 Pro LPX and Sabrent’s Rocket 4 Plus, would not fit within the PS5’s storage expansion slot. Since Engadget first published this guide in 2021, most NVMe makers, including Samsung, have come out with PlayStation-specific models that take care of those considerations.

That said, if you want to save some money, bare drives are often much cheaper, and it’s trivial to find a cooling solution that will work for the PS5.

The only component in an NVMe SSD that really requires cooling is the controller, which without a heatsink will happily sear a (very small) steak. Most SSDs have chips on only one side, but even on double-sided SSDs, the controller is likely to be on top, as manufacturers know it needs to be positioned there to better dissipate heat. So, head to your PC component seller of choice, and pick up basically anything that meets the recommended dimensions. A good search term is “laptop NVME heatsink,” as these will be designed to fit in the confines of gaming laptops, which are even more restrictive than a PS5. They’re also typically cheaper than the ones labeled as “PS5 heatsinks.”

One recommendation is this $7 copper heatsink, which attaches to the PS5 SSD with sticky thermal interface material. It works just fine, and really, performing stress tests on a PC, we couldn’t find anything metal that didn’t keep temperatures under control. When you’re searching, just make sure the solution you go for measures no more than 25mm wide or 8mm tall including the thermal interface material and has a simple method of installation that’s not going to cause any headaches.

Now, if all of that was very boring, here are some ready-to-go recommendations for the best PS5 SSDs.

How to install an SSD into your PS5

Before attempting to add more storage via a PS5 SSD, ensure that you have Sony’s latest software installed. Once you're up-to-date, installation of a PS5 SSD is fairly straightforward. Sony recommends a #1 Phillips or crosshead screwdriver, but this isn't rocket science. Any crossed screwdriver of a similar size will do fine.

1. Power everything down to remove the stand

Sony PlayStation 5 SSD slot
Engadget

Begin by powering down your PS5, unplugging everything, removing the stand and flipping it over to its underside. If you have the regular PS5, that’s the side with the disc drive; if you have the Digital Edition, it’s the side without the PlayStation logo cutout.

Sony has a video guide to popping off the outside cover here, but the gist is you gently lift up the opposing corners and slide the panel toward the flat end of the console. There’s a knack to this, and it requires very little effort or strength. If you’re not getting it, rather than force it just readjust your grip and try again. A member of our video team managed to break one of the tabs on our review unit doing this in the past so… yeah, don’t force it.

2. Access the drive bay

PlayStation 5 SSD slot
Aaron Souppouris/Engadget

Once you’ve got everything open, you’ll see a rectangular piece of metal with a screw holding it in place. Remove that screw, and you’ll be able to access the drive bay.

You’ll see five holes inside, each numbered corresponding to the standard SSD drive lengths I mentioned earlier. The one numbered 110 will have a metal insert and screw inside. You need to unscrew the screw with a screwdriver, and then unscrew the insert with your fingers and move it to the relevant hole. Your eyes should tell you which is the right one for your drive, but it’s most likely going to be 80.

3. Slot in the SSD

Sony PlayStation 5 SSD upgrade
Engadget

Then take your SSD — mine is a 980 Pro I bought on Prime Day with a $2 piece of aluminum attached to the top — and slot it in. The slot is at the edge closest to the number “30,” and SSDs are keyed to only fit in one way, so again, no force is required. If it’s not sliding in, don’t force it. You’ll notice the SSD doesn’t sit flat — that’s fine, and is as intended.

4. Screw the drive bay back in

Sony PlayStation 5 SSD upgrade
Engadget

Once the SSD is seated, take the screw you removed from the insert, line it up with the little notch at the end of your SSD, and push down so it meets the insert. Give the screw a few turns — it doesn’t need to be very tight — and you’re done.

Replace the metal cover and screw it down, and then slide the plastic outer shell back on. When you first turn on the PS5, it’ll prompt you to format the drive. Do that! You have now successfully expanded your console’s storage, and can set about downloading and moving games to it. Personally, I moved all of the PS4 games I had to the new drive, along with all of my clips and screenshots. The PS5’s built-in SSD is always going to be the most compliant, so I’m keeping my important stuff there.

We'll be updating this guide as more SSDs come to market and onto our test bench, so feel free to bookmark it for when you need it.

This article originally appeared on Engadget at https://www.engadget.com/best-ps5-ssd-expansion-upgrade-150052315.html?src=rss

The Morning After: Boston Dynamics’ bi-ped Atlas robot is going into retirement

Almost 11 years after Boston Dynamics revealed the Atlas humanoid robot, it’s finally being retired. The DARPA-funded robot was designed for search-and-rescue missions, but it rose to fame thanks to videos showing off its dance moves and—let’s be honest—rudimentary parkour skills.

 Atlas is trotting off into the sunset with one final YouTube video, thankfully including plenty of bloopers — which are the best parts. Boston Dynamics, of course, has more commercially successful robots in its lineup, including Spot. It’s likely not the end of the line for the company’s humanoid robots, either.

— Mat Smith

The biggest stories you might have missed

Meta’s Oversight Board will rule on AI-generated sexual images

Motorola’s Edge 50 phone series includes a wood option

Ooni reveals an even bigger pizza oven

The best foldable phones for 2024

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

NASA confirms its space trash pierced Florida man’s roof

It was part of a cargo pallet the space station dropped in 2021.

Back in March, a piece of space debris hit the roof of a house in Naples, FL, ripped through two floors and (fortunately) missed the son of homeowner Alejandro Otero. On Tuesday, NASA confirmed it was a piece of equipment dumped from the International Space Station (ISS), three years ago. NASA expected the haul of discarded nickel-hydrogen batteries to orbit Earth for between two to four years, “before burning up harmlessly in the atmosphere.” Not the case.

Continue reading.

A Netflix true crime documentary may have used AI-generated images of a real person

It’s the messy hands.

TMA
Netflix

Netflix is accused of using AI-manipulated imagery in the true crime documentary What Jennifer Did. Several photos show the usual AI issues: mangled hands and fingers, strange artifacts, curved edges that should be straight and more. If accurate, the report raises serious questions about using such images in documentaries, particularly since the person depicted is currently awaiting retrial. Netflix has yet to acknowledge the report.

Continue reading.

Insta360’s X4 camera is the first 8K 360-degree video

And is better than the last model in every way.

TMA
Engadget

When the X3 landed, it was a 360-degree action cam that solved a lot of the usual problems with that camera genre. With the X4, Insta360 has just… upgraded everything. The technical improvements focus on video, with the new ability to record footage at up to 8K 30 fps or 5.7k at 60 fps. Slow-mo video has been boosted up to 4K resolution, too. In short, it captures more of everything. The X4 has a 2,290mAh battery, 67 percent bigger than the X3’s. According to the press release, it should be able to capture video for up to 135 minutes. The camera is available for $500 now.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-boston-dynamics-bi-ped-atlas-robot-is-going-into-retirement-111534431.html?src=rss

Menteebot is a human-sized AI robot that you command with natural language

The whole world is ragging on a barely functional $700 AI pin at the moment, but what if similar tech was squeezed into a gigantic robot that lives in your home? That’s a worst case scenario for the recently-introduced Menteebot, a human-sized robot that’s stuffed to the brim with AI-adjacent bells and whistles.

It’s being advertised as the “personalized AI-based robot you can mentor.” It can run, walk sideways and even turn, all “with the same balance and control as a human.” Manufacturer Mentee Robotics also says it’ll adjust its gait when lifting heavy objects. It should be able to lift these heavy objects with ease due to the fact that it’s, well, absolutely gigantic. Many of the models also have no head, which certainly doesn’t recall any old-time myths about a scary demon on a horse.

Now, we’ve had humanoid robots for a while. There was Honda’s Asimo, which has been sadly discontinued, and the army of nightmare creatures that Boston Dynamics is busy cooking up. Agility Robotics has been building out its robot assistant Digit and Elon Musk, who never makes false promises ever swear to God, says that Tesla is working on a humanoid robot called Optimus.

There’s one major difference between the aforementioned bots and Mentee’s creation. Menteebot is stuffed with AI algorithms, natural language processing models and software that unlocks “advanced training techniques.” The company says that this means the robot is “not bound to a limited set of commands” and that it can even hold conversations with humans. As a matter of fact, users issue commands to the robot via natural language. 

It’s a robot with two arms and two legs that can, in theory, do many of the same things we do. The company says that we can train it to do these things. This seems to sort of work like another controversial piece of AI tech, the Rabbit R1. To teach Menteebot a new task, you run a simulated version of the bot through a digital version of the task. The software completes the task over and over until it figures it out. Then the robot should be able to complete the task in the real world. This seems like an extremely lofty promise, but we’ll wait to see the final result. Here’s hoping it doesn't hallucinate and do whatever the heck it wants like other bits of AI tech. 

Menteebot does look quite agile. There are tons of videos of the robot being put through its paces. It can run and the arms and hands “present a full range of motion and enough accuracy to perform delicate tasks.” To that end, there’s a video of it gently handing a piece of dinnerware to a person.

While it’s highly unlikely this robot will live up to the initial promotional materials when it arrives in 2025 (just look at the initial promises Humane made for the AI pin), it still seems pretty darned cool. There’s no announced price, but it’s certainly going to be a whole lot more than the aforementioned $700 pin. This is an agile humanoid robot that weighs over 150 pounds. 

Menteebot will be available in two flavors. There’s the residential bot, which is forced to do household chores, and the commercial bot, which is forced to do manual labor. No matter which you choose, for heaven’s sake, be extra nice to the thing. Don’t boss it around. Let it sit at the dinner table. Keep it away from the vast majority of sci-fi. It can watch Star Trek: The Next Generation, maybe, as Data seems like a decent enough role model.

This article originally appeared on Engadget at https://www.engadget.com/menteebot-is-a-human-sized-ai-robot-that-you-command-with-natural-language-110052927.html?src=rss

ESA's Gaia mission discovers the biggest stellar black hole in our galaxy yet

In addition to the supermassive black hole at the center of our galaxy, the Milky Way also serves as home to smaller stellar black holes that form when a massive star collapses. Scientists believe there are 100 million stellar black holes in our galaxy alone, but most of them have yet to be discovered. The ones that had already been found are, on average, around 10 times the size of our sun, with the biggest one reaching 21 solar masses. Thanks to the information collected by the European Space Agency's Gaia mission, though, scientists have discovered a stellar black hole that's 33 times the size of our sun, making it the biggest one of its kind we've ever seen in our galaxy so far. It's also relatively close to our planet at around 1,926 light-years away. 

Gaia BH3, as it's now called, was first noticed by a team of ESA scientists poring over data from the mission to look for anything unusual. An old giant star from the nearby Aquila constellation caught their attention with its wobbling, leading to the discovery that it was orbiting a massive black hole. BH3 was hard to find despite being so close — it's now the second closest known black hole to our planet — because it doesn't have celestial bodies close enough that could feed it matter and make it light up in X-ray telescopes. Before its discovery, we'd only found black holes of comparable size in distant galaxies. 

The ESA team used data from ground-based telescopes like the European Southern Observatory to confirm the size of the newly discovered celestial body. They also published a paper with preliminary findings before they release a more detailed one in 2025, so that their peers could start studying Gaia BH3. For now, what they know is that the star orbiting it has very few elements heavier than hydrogen and helium, and since stellar pairs tend to have similar compositions, the star that collapsed to form BH3 could've been the same. 

Scientists have long believed that it's the metal-poor stars that can create high-mass black holes after they collapse, because they lose less mass in their lifetimes. In other words, they'd theoretically still have a lot of materials left by the time of their death to form a massive black hole. This was apparently the first evidence we've found that links metal-poor stars with massive stellar black holes, and it's also proof that older giant stars developed differently than the newer ones we see in our galaxy. 

We'll most likely see more detailed studies about binary systems and stellar black holes that use data from BH3 and its companion star in the future. The ESA believes that BH3's discovery is just the beginning, and it's going to be the focus of more investigations as we seek to unravel the mysteries of the universe.

This article originally appeared on Engadget at https://www.engadget.com/esas-gaia-mission-discovers-the-biggest-stellar-black-hole-in-our-galaxy-yet-085753239.html?src=rss

The best foldable phones for 2024

Folding phones have come a long way since the original Samsung Galaxy Fold came out in 2019. They’re smaller, more durable and, even if they aren’t exactly the most budget-friendly phones, they’re more affordable now, too. Whereas you may not have considered a foldable phone as your daily driver five years ago, they’re much more viable options today — and you have many more to choose from. If you’ve been toying with the idea of switching to a folding phone, or you’re ready to upgrade the foldable you already have, we at Engadget can help with your decision-making process. We've spent hundreds of hours and many days testing and reviewing the best foldable phones on the market right now — here's everything you need to know before picking one up.

Note: For this guide, we’re focusing on devices that are widely available in North America and Europe. That’s because while there are even more options for people who live in Asia (especially China), they are often difficult to buy from abroad and may not support your local carriers.

How we test

When evaluating foldables, we consider the same general criteria as we do when we’re judging the best smartphones. Devices need to have good battery life (at least a full day’s use), bright displays (peaks of at least 1,000 nits), sharp cameras and responsive performance. That said, foldable phones come in different shapes (and sizes); there are varying designs that may appeal to different types of people.

For those who prefer more compact and stylish devices, flip-style foldables resemble old-school namesakes but with flexible interior displays (typically six to seven inches diagonally) and smaller exterior screens. Alternatively, for power users and people who want to maximize mobile productivity, there are larger book-style foldables (with seven to eight-inch main displays) that can transform from a candy bar-style phone to essentially a small tablet when opened.

Are foldable phones worth it? A note on durability

Aside from their displays, the biggest difference between foldable phones and more traditional handsets is durability. That’s because while some models like the Pixel Fold and Samsung’s Galaxy Z line offer IPX8 water resistance (which is good for submersions of up to five feet for 30 minutes), their flexible screens – which are largely made from plastic – present some unique challenges.

Most foldables come with factory-installed screen protectors. However, unlike regular phones, users are instructed not to remove them without assistance from approved service centers. Thankfully, Samsung does offer one free screen protector replacement for its foldables, while Google charges between $29 and $129 depending on the warranty status of your device. That said, while we can’t do long-term testing for every foldable phone on the market, after personally using the Galaxy Z Fold 3 and Galaxy Z Fold 4 each for a year, I’ve found that Samsung’s pre-installed screen protector tends to start bubbling nine to 12 months after purchase. So you’ll probably want to factor in that your foldable may need some sort of servicing after about a year unless you plan on removing the screen protector entirely (which is possible, but goes against most manufacturers' instructions).

Furthermore, foldable phone owners need to be mindful about keeping sharp objects away from their flexible displays, as rocks, keys or even pressing down very hard with a fingernail can leave permanent marks. In the event that you need to get a flexible screen serviced, you’re potentially facing a much higher repair bill when compared to a typical phone (up to $500 or more depending on the model and the severity of the damage). In short, while the ruggedness of foldable phones has improved a lot, they're still more delicate than traditional handsets, which is something you need to account for.

Best alternative foldable phone options

As mentioned earlier, there’s an abundance of exotic – and often more advanced – foldables well beyond the Samsungs and Motorolas of the world. However, you either need to have access to phone importers or actually live in Asia, and don’t mind sideloading missing Google apps on your own.

Xiaomi Mix Fold 3

The best overall book-style foldable is none other than the Xiaomi Mix Fold 3, which specs include Qualcomm’s latest Snapdragon 8 Gen 2 processor, four Leica-enhanced rear cameras (including a 5x zoom periscope) and a 4,800mAh battery within its surprisingly slim body – 10.86mm when folded, and 5.26mm when unfolded. Xiaomi even goes as far as boasting a 500,000-fold durability – more than doubling that of the Galaxy Z Fold 5. Despite its absence in the western markets, the Mix Fold 3’s newly-added 50W wireless charging option would be much welcomed over there. The phone comes with a protective case for both halves of the body, with the rear shell offering a kickstand for easier video playback and video calls. One Hong Kong-based specialist can send a Mix Fold 3 to the US from around $1,500 with shipping included, which is still much cheaper than Samsung’s equivalent. — Richard Lai, Senior Reporter

Honor Magic V2

Another worthy contender is the Honor Magic V2, which currently holds the title for the slimmest foldable phone available. We’re talking about just 9.9mm thick when folded, and a mere 4.7mm thick when opened, but it’s still a full-blown flagship device. Weighing at just 231g (8.15oz), this is the lightest book-style foldable phone as well. Funnily enough, the Magic V2 also packs the largest battery capacity in this category, offering 5,000mAh of juice thanks to Honor’s silicon-carbon battery – a breakthrough tech in the mobile industry. The obvious trade-off here is the missing wireless charging feature, but you do get a durability rating of 400,000 folds. Sadly, due to limited availability, the Magic V2 costs slightly more – around $1,670, shipping included, from the same Hong Kong shop. — R.L.

Oppo Find N3 Flip

If you’d prefer a smaller flip-style foldable from overseas, the Oppo Find N3 Flip is the only triple-camera option at the time of writing this guide. While others only offer a main camera and an ultra-wide camera, the Find N3 Flip benefits from an additional 32-megapixel 2x portrait shooter next to its 3.26-inch external screen (and you still get a 32-megapixel selfie camera on the inside). As a bonus, this clamshell has a physical mute switch, a whopping 600,000-fold durability and a generous 4,300mAh battery. That said, wireless charging is again a no-show here. You can pick up a Find N3 Flip in either black, gold or pink, and importing from Hong Kong should cost around $1,090 with shipping included. There’s no price advantage in this case, so it’s more about how much you want Oppo’s designs, features and accessories than anything else. — R.L.

This article originally appeared on Engadget at https://www.engadget.com/best-foldable-phones-160030013.html?src=rss

Take-Two plans to lay off 5 percent of its employees by the end of 2024

Take-Two Interactive plans to lay off 5 percent of its workforce, or about 600 employees, by the end of the year, as reported in an SEC filing Tuesday. The studio is also canceling several in-development projects. These moves are expected to cost $160 million to $200 million to implement, and should result in $165 million in annual savings for Take-Two. 

As the owner of Grand Theft Auto and the parent company of Rockstar Games, 2K, Private Division, Zynga and Gearbox, Take-Two is a juggernaut in the video game industry. It reported $5.3 billion in revenue in 2023, a nearly $2 billion increase over the previous year. Just a few weeks ago, Take-Two agreed to purchase Gearbox, the studio responsible for Borderlands, for $460 million. The company is preparing to release Grand Theft Auto VI in 2025, a move that should bring in billions on its own.

Take-Two instituted a round of layoffs in 2023 across Private Division — the indie label behind Kerbal Space Program, The Outer Worlds and Rollerdrome — and other in-house studios. 

An estimated 8,800 people in the video game industry have lost their jobs in 2024 so far, and a total of 10,500 industry employees were laid off in 2023. These are, depressingly, record-breaking figures. Sony laid off about 900 people at PlayStation in February; Microsoft fired about 1,900 workers across its gaming division in January; Riot Games let go more than 500 people that same month — and these are just some of the most recent AAA layoffs. Take-Two is now at the head of this list.

Take-Two executives have been hinting at a "significant cost reduction program" coming this year, but before today, they deflected questions about mass layoffs. In March, CEO Strauss Zelnick said on an investor call, "The hardest thing to do is to lay off colleagues and we have no current plans."

This article originally appeared on Engadget at https://www.engadget.com/take-two-plans-to-lay-off-5-percent-of-its-employees-by-the-end-of-2024-235903990.html?src=rss

NASA confirms its space trash pierced Florida man’s roof

On March 8, a piece of space debris plunged through a roof in Naples, FL, ripped through two floors and (fortunately) missed the son of homeowner Alejandro Otero. On Tuesday, NASA confirmed the results of its analysis of the incident. As suspected, it’s a piece of equipment dumped from the International Space Station (ISS) three years ago.

NASA’s investigation of the object at Kennedy Space Center in Cape Canaveral confirmed it was a piece of the EP-9 support equipment used to mount batteries onto a cargo pallet, which the ISS’ robotic arm dropped on March 11, 2021. The haul, made up of discarded nickel-hydrogen batteries, was expected to orbit Earth between two to four years (it split the difference, lasting almost exactly three) “before burning up harmlessly in the atmosphere,” as NASA predicted at the time. Not quite.

The roof-piercing debris was described as a stanchion from NASA flight support equipment used to mount the batteries onto the cargo pallet. Made of the metal alloy Inconel, the object weighs 1.6 lbs and measures 4 inches tall and 1.6 inches in diameter.

Otero told Fort Meyers CBS affiliate WINK-TV that he was on vacation when his son told him that an object had pierced their roof. “I was shaking,” he said. “I was completely in disbelief. What are the chances of something landing on my house with such force to cause so much damage. I’m super grateful that nobody got hurt.”

NASA says it will investigate the equipment dump’s jettison and re-entry to try to figure out why the object slammed into Otero’s home instead of disintegrating into flames. “NASA specialists use engineering models to estimate how objects heat up and break apart during atmospheric re-entry,” the space agency explained in a news release. “These models require detailed input parameters and are regularly updated when debris is found to have survived atmospheric re-entry to the ground.”

Most space junk moves extremely fast, reaching up to 18,000 mph, according to NASA. It explains, “Due to the rate of speed and volume of debris in LEO, current and future space-based services, explorations, and operations pose a safety risk to people and property in space and on Earth.”

This article originally appeared on Engadget at https://www.engadget.com/nasa-confirms-its-space-trash-pierced-florida-mans-roof-204056957.html?src=rss

Boston Dynamics sends Atlas to the robot retirement home

Nearly 11 years after it first showed off its current humanoid robot, Boston Dynamics is retiring Atlas. The DARPA-funded robot was designed with search and rescue missions in mind, with the idea that it would be able to enter areas that were unsafe for humans to carry out a range of tasks. However, Atlas became a bit of a star thanks to videos showing off its slick dance moves and impressive feats of strength, agility and balance. Fittingly, Atlas is trotting off into the sunset with one final YouTube video.

"For almost a decade, Atlas has sparked our imagination, inspired the next generations of roboticists, and leapt over technical barriers in the field," the YouTube description reads. "Now it’s time for our hydraulic Atlas robot to kick back and relax."

Boston Dynamics' farewell to Atlas doesn't just show some of the cool things the robot can do. It's a bit of a blooper reel as well. Along with hurling a toolbag and leaping between platforms, Atlas slips, trips and falls a bunch of times in the clip — oddly enough, that makes it seem more human.

Boston Dynamics of course has more commercially successful robots in its lineup, including Spot. It's likely not the end of the line for the company's humanoid robots entirely, though. "Take a look back at everything we’ve accomplished with the Atlas platform to date," reads the description on the farewell video. Those last two words suggest Boston Dynamics isn't quite done with that side of robotics yet.

Engadget has contacted the company for details about its future humanoid robot development plans. For now, it seems Atlas could be looking for a Wednesday afternoon dance partner at a robot retirement home.

This article originally appeared on Engadget at https://www.engadget.com/boston-dynamics-sends-atlas-to-the-robot-retirement-home-184157729.html?src=rss