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Texas Instruments made a new flagship graphing calculator: the TI-84 Evo

Texas Instruments graphing calculators have helped many a student with algebra, pre-calculus and upside-down anatomical slang. Now, the company is back with an upgrade for the modern world, the TI-84 Evo. The new device lets you get your math on with a faster processor, a new icon-based home screen and a redesigned keypad.

TI is marketing it as something akin to the Light Phone of calculators. Unlike calculator apps on phones or computers, the "distraction-free" TI-84 Evo is a single-purpose device "designed to do one thing exceptionally well — math." Without notifications, social media apps or even Wi-Fi, there's less to draw your focus away from the math problems at hand. (However, there will always be the sidesplittingly funny "58008" to relieve your boredom.)

Texas Instruments

The new model's processor is three times faster than its predecessor. It also adds 50 percent more graphing space, a simplified keypad and USB-C charging. There's also a new feature that lets you trace along a graph to find points of interest.

The TI-84 Evo is available now. Individual customers will pay $160. (School districts can contact the company for bulk pricing.) The calculator ships in a modern array of colors: white (the standard model), mint, pink, purple, teal, raspberry and silver.

This article originally appeared on Engadget at https://www.engadget.com/mobile/texas-instruments-made-a-new-flagship-graphing-calculator-the-ti-84-evo-201903438.html?src=rss

iOS 27 will reportedly come with new AI-powered photo editing tools

Apple reportedly plans to fix bugs and expand the capabilities of Apple Intelligence with the release of iOS 27, iPadOS 27 and macOS 27 year, and it seems like tweaks to the company's AI could go beyond a more functional version of its Siri assistant. Bloomberg reports that this year's software updates will also include new AI-powered photo editing tools that will let users change things like the background and framing of images, too.

You can currently use the Photos app across Apple's operating systems to adjust things like saturation and contrast, apply filters, crop photos or use AI to remove objects with the Clean Up tool. Clean Up will apparently be one of several "Apple Intelligence Tools" after these new updates roll out, Bloomberg writes. Along with Clean Up, users will be able to use "Extend" to expand the background of the photo with generative AI, "Enhance" to automatically improve things like lighting and image quality and "Reframe" to shift the perspective of a photo after it's taken, primarily for Apple's spatial photos.

The new features, if released, will bring Apple's photo-editing tools more in line with competitors like Google and Samsung, though both companies still lap Apple in their willingness to create entirely generated images. Google's Magic Editor feature, which debuted in 2023, still takes the cake in terms of giving users leeway to radically add to and change their photos.

Other than new photo tools, Apple is reportedly also debuting its new version of Siri powered by Google's Gemini models, a standalone Siri app and AI-powered search inside its apps. Apple will likely introduce many of these new features during its WWDC keynote on June 8.

This article originally appeared on Engadget at https://www.engadget.com/ai/ios-27-will-reportedly-come-with-new-ai-powered-photo-editing-tools-194119562.html?src=rss

NVIDIA starts offering a 12GB version of the 5070 for laptops

NVIDIA is releasing a new variant of its 5070 GPU for laptops. Nestled in a blog post about the latest version of its Game Ready Drivers, the company notes its partners will soon start selling 5070 laptops with 12GB of VRAM, alongside the 8GB model that NVIDIA has offered since the launch of the 50-series. 

"Demand for GeForce RTX remains strong, and memory supply is contrastrained. In order to maximize memory availability, we are releasing the GeForce RTX 5070 Laptop GPU 12GB configuration with 24Gb G7 memory. This gives our partners access to an additional pool of memory to complement the 16Gb G7 supply that currently ships with most GeForce GPUs," NVIDIA said. 

The first 12GB 5070-equipped laptops are slated to start shipping sometime in June, with manufacturers like ASUS, Lenovo and MSI likely to offer the video card as an option in some of their models. NVIDIA has yet to confirm pricing, but outlets like NotebookCheck are reporting that 12GB 5070 laptops could cost as much as their 5070 Ti counterparts. Right now, a 5070 Ti-equipped PC like the Acer Predator Helios Neo 16S AI can set you back as much $2,650, depending on the amount of RAM on offer. New 12GB 5070 laptops likely won't cost as much, given manufacturers will probably configure them with less RAM.

NVIDIA has yet to share the full spec list for the 12GB 5070, but as the company notes, it’s using 24Gb G7 memory, instead of 16GB G7 memory, for the new model. The two memory types are made using different manufacturing processes. The former uses 3GB memory modules, while the latter uses 2GB ones. Either way the company is tapping into a different supply of memory that, in recent months, Samsung and Micron have managed to produce more consistently at scale. That said, unless NVIDIA has redesigned the 5070 to equip it with a wider 192-bit bus interface, which seems unlikely in this case, the new model won't be able to access that additional memory as fast as the 5070 Ti and other models above it in NVIDIA's stack. For most games that shouldn't matter too much, but it does mean the new model isn't quite the upgrade it seems if you just look at the amount of raw VRAM.             

 

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/nvidia-starts-offering-a-12gb-version-of-the-5070-for-laptops-180057515.html?src=rss

Games Done Quick will host its first ever event in Europe

Games Done Quick, the charity video game speedrunning series, is making its European debut in a live event at Germany’s Gamescom this summer.

GDQ’s marathon event will run for the duration of the three-day show in Cologne, starting August 28-30, and will feature popular runners and an on-site live audience. The event will be broadcast on Twitch and YouTube, with programming kicking off at 4am ET (one for all you early risers) daily and running until 2pm.

"We’re thrilled to expand Games Done Quick globally and to bring a live event to gamescom in Germany, an opportunity that’s incredibly meaningful to our team," said Ashley Farkas, Games Done Quick’s Owner and Business Director. "This partnership not only supports an amazing initiative, but also creates space for more runners to participate, especially those who haven’t previously had the opportunity to travel to the US."

Games Done Quick was established in 2010 and has since raised more than $60 million for charities worldwide. Its first event of this year took place back in January, and featured live speedruns of Super Mario Sunshine, Hades II and Clair Obscur: Expedition 33, to name a few.

This article originally appeared on Engadget at https://www.engadget.com/gaming/games-done-quick-will-host-its-first-ever-event-in-europe-170637194.html?src=rss

Snapchat is rolling out sponsored AI agents

It was only a matter of time before they found a way to use AI agents as corporate shills. On Tuesday, Snapchat rolled out AI Sponsored Snaps, a "new way for brands to show up in Chat through AI agents." Or, put another way, it's conversational advertising. (Yay?)

AI Sponsored Snaps will appear in the app's Chat tab (with a light gray "Ad" notation next to the brand name). After opening the chat, you can ask the agent questions about the brand it represents. Snap showed an example from its first partner for the initiative, Experian. The bot offers to answer your questions on saving money, improving your credit score and — there it is — exploring loans and credit cards.

Whether through credit card offers or other means, the AI agent will presumably try to guide you toward behavior that makes money for the sponsor. So, it isn't clear why this would be better for consumers than asking a general-purpose chatbot like Gemini or Claude the same questions. Maybe the answer is as simple as, "It isn't… but they know people will use it anyway."

Four screenshots, showing the process of chatting with a sponsored AI agent.
Snap

"Conversation is becoming the most valuable real estate in advertising," Snap's Chief Business Officer, Ajit Mohan, wrote in a press release. "AI is accelerating that shift, turning chat into the place where people discover products, ask questions, and make decisions in real time. The real opportunity isn't just putting ads into those environments, it's designing formats that feel native to how people already talk."

Snap says more than half a billion people have messaged its My AI feature since it launched three years ago. That was despite a shaky start, where the bot told researchers and journalists posing as young teenagers how to mask the smell of alcohol or cannabis and set the mood for sex.

This article originally appeared on Engadget at https://www.engadget.com/ai/snapchat-is-rolling-out-sponsored-ai-agents-162720124.html?src=rss

Google Translate uses AI to help you practice pronunciation

Google is celebrating Translate’s 20th birthday by launching pronunciation practice, which the company says is one of the most requested features for the product. The feature is only rolling out on Android at the moment for English, Spanish and Hindi in the US and India. If it’s available for you, you’ll see a button at the bottom of the app that says “Practice,” which gives you the option to either “pronounce” what you’ve translated or to “listen” to how it’s actually pronounced by native speakers.

If you choose the “pronounce” option, Translate will listen to you speak and then use artificial intelligence to analyze how you said the words to provide instance feedback. It will then show you a phonetic spelling of how specific words should be pronounced. In the example Google provided, for instance, the speaker pronounced the Spanish word for juice as “jugo” with the English “j” sound instead of with the Spanish “j” sound. So, Translate spells it out as “HU-go” in its pronunciation suggestion.

Google said around third of users on mobile use Translate to practice speaking and listening in order to be able to hold real-world conversations, making this new feature a very useful addition. The company also revealed other stats about the app. Apparently, it now supports over 250 languages, including some endangered and indigenous ones, and has over 1 billion monthly user who have been translating over 1 trillion words every month.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-translate-uses-ai-to-help-you-practice-pronunciation-160000542.html?src=rss

Google and the Pentagon sign classified deal to give the Department of Defense unfettered access to its AI models

Google has signed a deal that allows the US Department of Defense to use its AI models for "any lawful government purpose." This is according to a report by The Information, which also notes that the full details of the contract are classified.

An anonymous source within the company has suggested that the two entities have agreed that the search giant's AI tech shouldn't be used for domestic mass surveillance or autonomous weapons "without appropriate human oversight and control." However, the contract also reportedly doesn't give Google "any right to control or veto" anything the government decides to do. In other words, the famously trustworthy US government will just have to be taken at its word. 

“We believe that providing API access to our commercial models, including on Google infrastructure, with industry-standard practices and terms, represents a responsible approach to supporting national security,” a Google spokesperson told Reuters. The spokesperson also echoed that the company holds the opinion that AI shouldn't be used for mass surveillance or autonomous weaponry without appropriate human oversight. Some might argue that the technology shouldn't be used for that stuff at all, oversight or not.

To that end, nearly 600 Google employees just penned an open letter to CEO Sundar Pichai to urge the company against making this kind of deal with the Pentagon. This stems from concerns that the tech would be used in "inhumane or extremely harmful ways." 

"Human lives are already being lost and civil liberties put at risk at home and abroad from misuses of the technology we are playing a key role in building," the letter states. "As people working on AI, we know that these systems can centralize power and that they do make mistakes."

Google will join OpenAI and Elon Musk's xAI in this endeavor, as they both have made classified AI deals with the US government. Anthropic had a deal in place, but refused the government's demands to remove weapon and surveillance-related safeguards. 

That refusal annoyed President Trump and the Pentagon so much that Anthropic was entirely blacklisted from federal use. This doesn't exactly sound like the actions of a government that is dedicated to "appropriate human oversight and control" of dangerous AI military tech. Engadget has reached out to Google to ask for more specifics and will update this post when we hear back. 

This article originally appeared on Engadget at https://www.engadget.com/ai/google-and-the-pentagon-sign-classified-deal-to-give-the-department-of-defense-unfettered-access-to-its-ai-models-155211834.html?src=rss

The FTC says Americans lost at least $2.1 billion to social media scams in 2025

Americans lost at least $2.1 billion in 2025 to scams that originated on social media, according to the Federal Trade Commission. That figure marks an eightfold increase since 2020.

The FTC said Americans reported losing $1.1 billion last year to investment scams that started on social media. These often began with a post or ad offering a program that claimed to help people learn how to invest. More than 40 percent of Americans who lost money through a social media scam last year blamed shopping-related ads, many of which took them to "unfamiliar websites," the FTC said. The agency also highlighted the problem of romance scams that start on social media. 

Most of these scams started on Facebook, with WhatsApp and Instagram in "a distant second and third," the FTC noted. A lawsuit filed against Meta, which owns all three platforms, last week claimed that it misled users about scam ads. In 2025, it was reported that Meta was making billions of dollars from ads promoting scams and illegal products.

Of course, other types of internet scams are snaring regular folks. The FBI said earlier this month that Americans reported losing nearly $21 billion to internet-related crimes in 2025, more than half of which was to cryptocurrency scams. Artificial intelligence scams cost Americans around $893 million last year, the FBI said. And that's just what people have reported losing — many victims won't file complaints to the FBI or FTC.

The FTC offers some advice on how to protect yourself from social media scams, such as limiting the reach of your posts so scammers have less specific information to work with and to avoid letting "someone you have met only on social media direct your investment decisions." The agency also suggests searching for a company's name along with "scam" or "complaint" before buying anything.

As always, tread cautiously, do your own research and if something sounds too good to be true, it probably is. Be careful out there, folks.

This article originally appeared on Engadget at https://www.engadget.com/social-media/the-ftc-says-americans-lost-at-least-21-billion-to-social-media-scams-in-2025-152846798.html?src=rss

Ted Lasso’s fourth season starts August 5

It turns out you can go back again, especially if you win a pile of awards, mint a crop of stars and turn a potentially obscure sitcom into Apple’s biggest hit. The iPhone maker has today announced Ted Lasso season four will debut August 5, with new episodes arriving every Wednesday through October 7. This time out, Ted and Beard have returned to Richmond to take over coaching its women’s team as it languishes in the second division.

Ted Lasso wrapped up its initial three-season arc back in 2023, wrapping up its storylines in a fairly definitive manner. Despite this, Apple wanted to maintain one of its earliest breakout hits and so quickly started making moves to get an additional run under way. Jason Sudekis, Brendan Hunt, Hannah Waddingham, Juno Temple, Brett Goldstein and Jeremy Swift are all returning for the run. But, given the focus on the women’s team, there’s a whole new crop of cast members, including Sex Education’s Tanya Reynolds and Andor’s Faye Marsay.

There are changes behind the scenes too, especially given showrunner Bill Lawrence’s split focus on his current hot streak of shows. Consequently, Jack Burditt, who created Last Man Standing, is taking the role of executive producer —- try not to worry, however, he also worked on Frasier, 30 Rock and Unbreakable Kimmy Schmidt. You should check out the teaser trailer below and wonder why Tracy Ullman, who is all over the footage, doesn’t even get so much as a namecheck in Apple TV’s press release.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/ted-lassos-fourth-season-starts-august-5-150337209.html?src=rss

Trump administration is paying more companies to abandon offshore wind projects

The Trump Administration has signed deals with two major energy companies to abandon their respective offshore wind farms, with both firms agreeing to invest in oil and gas projects instead.

The separate agreements were detailed in a press release from the Interior Department, which named Bluepoint Wind and Golden State Wind as the companies that have voluntarily agreed to end their current leases for a combined $885 million. Both firms have also said they don’t intend to pursue any new offshore wind projects in the US going forward.

Bluepoint Wind is an early-stages wind farm located off the coast of New Jersey and New York, while Golden State Wind, which is similarly in its infancy, is off California’s central coast. The government will provide dollar-for-dollar reimbursements of what each lease cost when they were agreed under the Biden administration, which Interior Secretary Doug Burgum said were "only viable when propped up by massive taxpayer subsidies."

Global Infrastructure Partners (GIP), which co-owns Bluepoint Wind with Ocean Winds, will invest up to $765 million into a liquefied natural gas (LNG) facility in the US. Ocean Winds is also one half of the 50/50 partnership that owns Golden State Wind, which will recover approximately $120 million in lease fees after investing in further oil and gas projects along the Gulf Coast.

The deals are similar in structure to the one the Trump administration agreed last month with French energy giant TotalEnergies, reaffirming the government’s seemingly unwavering commitment to outright rejecting clean energy in favor of doubling down on fossil fuels. Meanwhile, the accuracy of President Trump’s claims about climate change and the cost of renewable energy continues to be challenged.

This article originally appeared on Engadget at https://www.engadget.com/science/trump-administration-is-paying-more-companies-to-abandon-offshore-wind-projects-150216769.html?src=rss

Traeger debuts the Irontop, a more affordable gas-powered griddle

Traeger’s first non-pellet grills debuted in 2023. Jumping into the griddle craze, the company introduced the Flatrock series in a three-burner model — later adding the smaller, two-burner option. Now Traeger is back with two new griddles, the two- and four-burner Irontop, which actually offer more cooking area than their predecessors. Plus, these new griddles are more affordable, too.

Traeger promises the Irontop models will offer fast preheating, precise temperature control, edge-to-edge heating and a durable construction. The cooking area has a food-safe, rust-resistant coating the company says only requires “simple seasoning and care.” Traeger says the consistent heating across the cooktop is the same level of performance as the more expensive Flatrock series of griddles. The Irontop griddles also have integrated wind guards to insure reliable heating in windy conditions.

The Irontop griddles sit atop carts with four casters. Each model also has two side shelves and a larger shelf underneath for storage. The side shelves can accommodate some of Traeger’s Pop-And-Lock accessories, like the storage bin and roll rack. Those shelves also have three hooks on each side, where you can hang spatulas and other griddle tools.

The two- and four-burner Irontop griddles starting May 15 from various retailers for $500 and $600 respectively. Traeger also recently added two sizes of the new Westwood smart pellet grill to its list of more affordable options, starting at $700.

Update, April 18, 2026, 11:30AM ET: This post has been updated with more detailed availability info from Traeger.

This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/traeger-debuts-the-irontop-a-more-affordable-gas-powered-griddle-150000759.html?src=rss

Amazon brings dark mode to Kindle Colorsoft and Scribe Colorsoft

Amazon has today announced a software update for both the Kindle Colorsoft and Kindle Scribe Colorsoft which will bring dark mode to both e-readers. Even better, users will be able to toggle the settings for specific menus on both devices, so if they want their library dark and their notebook light, they can. Given the option is available on plenty of other Kindle devices, its omission here always felt like something Amazon was just getting around to addressing.

In addition, the update brings Smart Shapes to notebooks, enabling users to add pre-drawn lines, arrows, circles, triangles and rectangles from the toolbar. In addition, a hold-to-snap tool lets you draw a shape freehand, after which point it’ll pull itself into a nice tidy design. Both should help folks who want to add some graphical zing to their note taking who can’t do all those fancy journal designs on their own.

The update is rolling out across the ecosystem across the next few days, further empowering would-be journal scribes using these tablets. For tablets like the Kindle Scribe Colorsoft, it’s clear Amazon needs to build out the Scribe half of the equation, which looks like a poor relative compared to its competition. As Cherlynn Low wrote in her review, it’s a fine e-reader, but one that’s sorely lacking in many areas.

This article originally appeared on Engadget at https://www.engadget.com/general/amazon-brings-dark-mode-to-kindle-colorsoft-and-scribe-colorsoft-130054573.html?src=rss

ASUS' dual-screen ROG Zephyrus Duo is now on pre-order starting at $4,500

ASUS is often best when it's weird, and this year at CES 2026 the company decided to resurrect one of its weirdest laptops ever: the ROG Zephyrus Duo. Unlike the last model from 2023 that had a smallish, tilting second screen, the 2026 model rocks massive dual 16-inch OLED displays that should make it an ideal content creation and gaming machine. ASUS has now opened up pre-orders for the Zephyrus Duo and revealed that pricing will start at a breathtaking $4,500. 

The Zephyrus Duo is the "world's first 16-inch dual-screen gaming laptop," according to ASUS. It boasts a pair of 3K HDR OLED touchscreens that offer a combined 21 inches of diagonal screen space. They're DisplayHDR True Black 1000 certified, and can each hit 1,100 nits of peak HDR brightness. Both offer a 120Hz refresh rate and 0.2ms response time, though only the main screen supports NVIDIA G-Sync. 

ASUS's dual-screen ROG Zephyrus Duo is making a comeback
ASUS

Another important piece is the detachable magnetic Bluetooth keyboard. Despite the thin 5.1mm profile, it offers a generous 1.7mm of key travel and ultra-large touchpad. With the two hinging touch displays and the keyboard, it offers five dedicated operation modes. Dual Screen mode removes the keyboard altogether, Laptop mode provides a standard 16-inch screen and keyboard setup, Sharing mode sets the Duo flat at 180 degrees, Book mode sets both screens in a portrait orientation, and Tent mode has the hinge forming an A-frame.

There's a lot of power under the hood, with a 16-core Intel Core Ultra 9 386H processor paired with an NVIDIA GeForce RTX 5070 or RTX 5090 laptop GPU with a max TGP of 135 watts. The latter is NVIDIA's flagship mobile GPU with the latest AI and gaming features including DLSS 4, frame generation and fourth-gen ray-tracing cores. It also comes with a redesigned motherboard and larger vapor chamber, along with dual fans to keep things cool. 

All of that is housed in a CNC-milled aluminum chassis with a new "Stellar Grey" colorway and "Slash" lighting array with 35 discrete zones. The Zyphyrus Duo is now available for pre-order from ASUS or partners including Newegg starting at $4,500 for the RTX 5070Ti version or (brace for it) $5,500 for the RTX 5090 version. Both models come with 32GB of memory and 1TB of PCIe 5.0 storage. 

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/asus-dual-screen-rog-zephyrus-duo-is-now-on-pre-order-starting-at-4500-130041463.html?src=rss

DJI Mic Mini 2 review: The tiny wireless mic is colorful and much cheaper

Not long ago, high-quality wireless mic systems cost over $500 and required a bulky transmitter and lav mic wire tucked under the subject’s shirt. DJI’s Mic Mini showed how unnecessary all of that was, combining mic and transmitter into a 0.35-ounce device that delivered high quality sound for under $100.

Now, DJI has released the Mic Mini 2 (around $100) as a mild update to the original at a much lower price. It’s more fashion forward thanks to the colorful new magnetic covers and offers an audio upgrade via new voice tone presets. Those changes make it the best budget wireless mic for new buyers, but it’s not worth the upgrade if you already have a Mic Mini — and DJI’s flagship Mic 3 is better if you can afford it. However, beware that the Mic Mini 2 isn’t currently on sale in the US as it hasn’t yet been certified by the Federal Communications Commission (FCC).

The Mic Mini 2 now comes in two packages for smartphone and camera users. One includes a receiver with a 3.5mm mic output for mirrorless cameras, while the other offers a mobile receiver with a USB-C port for smartphones. Both kits include a charging case, one or two transmitters (mics) and a receiver. You also get a magnetic mount, clip mount, black and white magnetic front covers and a windscreen for each mic. The camera kit includes a smartphone adapter as well.

The camera kit contains 10 mic covers in a rainbow of hues that look like they were borrowed from ‘90s iMacs, letting you match a subject’s clothing or add a pop of color. They all have a huge, distracting DJI logo, though, so many creators may want to cover it with a piece of tape. DJI also has optional designer front covers with four very ‘90s looking abstract patterns in several pastel shades, available for around $45.

DJI Mic Mini 2 review: The tiny wireless mic is now colorful and much cheaper
Steve Dent for Engadget

DJI has changed the transmitter design slightly from the previous model's faceted shape to a flatter design to better accommodate the new magnetic covers. The mic portion also weighs slightly more at 0.39 ounces. Though tiny, each mic is rated to run up to 11.5 hours on a charge, and the receiver is supposed to go for about 10.5 hours with noise cancellation disabled. In my own testing (recording continuously with a looped video as an audio source), I was even able to slightly exceed these times, so you could easily use it for a full shooting day. This is better than nearly all rivals including the Rode Wireless Go III, which is rated for seven hours on a charge. Another wireless mic in this price range, the Hollyland Lark M2, has a stated runtime of 10 hours between charges.

As before, the transmitters and receiver snap into the charging case magnetically. The mobile charging case is small enough to slide into a pants pocket, while the larger camera version fits into a jacket pocket or a bag. On top of being a convenient way to store the transmitters and receiver, they can charge the mics and receiver 3.6 times, giving you 48 hours of use even without a wall plug in sight. It took me about two hours to charge all three devices in the camera case and about an hour to charge the smaller receiver and single transmitter with the mobile case.

The Mic Mini 2 transmitters can be paired directly with smartphones via Bluetooth or you can connect them to DJI cameras like the Osmo Action 6, Osmo 360 and Osmo Pocket 4 via DJI’s OsmoAudio system.

To use the Mic Mini 2, just affix the mics (transmitters) to your subject, either via the clip or magnetic attachment, and turn them on. Then, power up the receiver and connect it to your camera via a 3.5mm cable or plug it into your smartphone’s USB-C port. Everything pairs automatically, and the final step is to adjust the level between -12 db and +12 db using the dial on the side (camera receiver only). Noise reduction is set via a switch on the mobile receiver, or the Mimo app for the camera receiver.

There are a few major differences between DJI’s Mic Mini 2 and the more expensive flagship Mic 3 when it comes to audio specs. The biggest is that the Mic 3 supports 32-bit float internal recording (with 32GB of storage) that eliminates clipping in most situations, even if your levels are too high. It also comes with dynamic gain control to balance volume if your subject tends to lower or raise their voice a lot.

DJI Mic Mini 2 review: The tiny wireless mic is now colorful and much cheaper
Steve Dent for Engadget

In comparison, the Mic Mini 2 only offers automatic limiting, which does prevent clipping but can reduce audio quality. It also offers no internal recording so you won’t have a backup if your camera or smartphone recording fails. The Mic Mini 2 also lacks an audio level display like the Mic 3.

Despite those limitations, the 48Khz, 24-bit audio quality on the Mic Mini 2 is excellent. I recorded my voice using all three voice tone presets, and found that I could use the “rich” mode (which emphasizes low tones) without the need to do equalization in post. The “regular” setting offers neutral and balanced sound, while the “bright” mode adds clarity in noisy situations. If you prefer doing EQ yourself, the regular mode is best.

A good test of a microphone is to record your voice and then max out EQ levels in a narrow band across a range of frequencies. A mediocre mic will distort audio in more than one range, reducing sound quality. DJI’s Mic Mini 2 performed well here, showing minor distortion for my voice only at one frequency. When I reduced the gain at that range, my voiceovers sounded clear and full.

Another key feature is noise cancellation. DJI’s Mic Mini 2 offers two levels of AI-powered cancellation depending on the amount of background noise. At the low setting, it reduced background noise but produced some distortion. However, the high level noise cancellation distorts audio considerably, so you should only use it in a pinch when noise is excessive. I also tested the Mic Mini 2’s wireless range and was able to record audio at 450 yards away from the receiver as DJI claims, though the device disconnected once at that distance.

The Mic Mini 2 retains other functions from the original Mini like automatic limiting to prevent clipping. It supports two mics at once, and when used in Stereo mode, lets you capture each mic to a separate channel so you can mix them later on. To set those functions, you need to use DJI’s Mimo smartphone app.

DJI Mic Mini 2 review: The tiny wireless mic is now colorful and much cheaper
Steve Dent for Engadget

The Mic Mini 2 is now available in Europe and elsewhere but not yet the US due to lack of certification. It costs almost half as much as the Mic Mini did at launch, just €89/£89 for the camera kit with two transmitters and a receiver, or €49/£54 for the mobile kit with one transmitter and a receiver.

Given the features and price, the Mic Mini 2 doesn’t have a lot of competition. One of its main rivals is the Rode Wireless Go III, but that model is double the price and lacks noise cancellation. It does have slightly better audio quality, though. Other options in the same price range from Hollyland, Boya and others either can’t connect to both a camera and smartphone or don’t stack up in terms of sound quality and features.

Overall the Mic Mini 2 offers a great combination of range, audio quality and noise cancellation. It’s not worth an upgrade from the Mic Mini, but if you’re buying your first wireless mic and don’t want to spend a bundle, it’s a great option. 

This article originally appeared on Engadget at https://www.engadget.com/audio/dji-mic-mini-2-review-the-tiny-wireless-mic-is-colorful-and-much-cheaper-120046171.html?src=rss

Magic: The Gathering Arena developers intend to form a union with the CWA

Magic: The Gathering Arena developers at Hasbro subsidiary Wizards of the Coast are set to join the Communications Workers of America (CWA), the union announced. The CWA says it has secured a "supermajority" among workers in favor of unionization for the chapter, called United Wizards of the Coast (UWOTC-CWA). The CWA has filed for a formal election with the National Labor Relations Board (NLRB), but that will be withdrawn if Hasbro voluntarily recognizes the union by May 1st.

"At Wizards, we’re organizing for a say in layoffs, accountability that runs up and down the chain, and a living wage that actually lets people build a life," said UWOTC-CWA member and senior software engineer Damien Wilson. "I’m hopeful about what we can build here and being clear-eyed about why it’s necessary."

Workers have outlined several areas of concern including protections over layoffs and remote work, generative AI guardrails and mandatory crunch time, along with "increased transparency and equity" in the workplace. "This isn’t just something that affects Wizards of the Coast; it’s how most American workplaces are set up," Wilson added. "Unions are the missing counterweight to protect our craft."

The push to unionize was triggered back in 2023 following mass Hasbro layoffs that affected nearly 2,000 workers, software engineers told Kotaku. Developers were also concerned about issues like remote work, saying that Hasbro and Wizards of the Coast decisions "have not aligned with the values of their employees." 

The CWA has been involved in recent unionization drives across the games industry, with workers from Blizzard and ID Software, along with indie devs from publishers including Heart Machine recently joining. Over 4,000 workers have organized across the industry as part of CWA's CODE (Campaign to Organize Digital Employees), according to the union. "Every worker deserves job security, fair compensation, and a seat at the table," said CWA District 7 VP Susie McAllister. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/magic-the-gathering-arena-developers-intend-to-form-a-union-with-the-cwa-104438341.html?src=rss

Union accuses Apple of unlawful discrimination against represented workers

The International Association of Machinists and Aerospace Workers (IAM) union has accused Apple of unlawfully discriminating against the unionized employees of the company’s Towson, Maryland retail store. IAM has filed an unfair labor practice charge against Apple with the National Labor Relations Board (NLRB) after the company announced on April 9 that it was shutting down three of its US stores. One of those locations was the Towson retail outlet, which employed nearly 90 workers and became the first Apple Store in the country to unionize back in 2022.

In its complaint, IAM said that Apple didn’t offer the employees it represents the transfer opportunities it provided to non-unionized employees from its other stores. Unlike those non-represented employees, Towson personnel were allegedly told that they had to reapply for positions through the same process as external candidates. “Apple is denying union-represented workers the same opportunities it is giving to others — and doing so because these workers chose to organize,” the organization said. “That is discrimination, and it is exactly what federal labor law is designed to prevent.”

In addition to the Towson location, Apple also shut down its stores in Trumbull, CT, Escondito, CA. Back when the closures were announced, IAM said that “Apple’s claim that the collective bargaining agreement prevents relocation is simply false and raises serious concerns that [the] closure is a cynical attempt to bust the union.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/union-accuses-apple-of-unlawful-discrimination-against-represented-workers-094531505.html?src=rss

YouTube is testing an AI search mode that 'feels more like a conversation'

Google is determined to impose AI search onto as many of its products as possible, and the latest, er, victim is YouTube. A new feature called "Ask YouTube" will let you pose complex questions and receive "comprehensive results that include video and text, then ask follow ups to dive deeper," Google explained on its YouTube Labs page. The experimental feature is available starting today until June 8 for Premium US subscribers 18 and older. 

To use it, first, enable the feature in your account. Then, click on the new "Ask YouTube" button in the search bar and you'll see prompt suggestions, or you can enter your own, like "plan a 3-day road trip between San Francisco and Santa Barbara." After getting the results, you can try follow-up questions or choose from suggested prompts to explore in more detail. 

As shown in The Verge's quick test, the prompt "short history of Apollo 11 moon landing" brought up a summary of the mission, along with videos and time stamps for relevant information. Follow-up questions yielded similar results, but some queries just showed a list of videos like you'd see in a classic YouTube search. As happens with AI, one of the searches (around a Steam Controller) yielded factually inaccurate information, according to The Verge's Jay Peters. 

Tech companies love AI a lot more than the public, and YouTube users are particularly passionate about hating AI-generated slop. YouTube's AI search function may fare better with subscribers, but only if it helps them find quality content more quickly. 

This article originally appeared on Engadget at https://www.engadget.com/apps/youtube-is-testing-an-ai-search-mode-that-feels-more-like-a-conversation-075057461.html?src=rss

The G512 X is Logitech’s most advanced and customizable gaming keyboard yet

Thanks to the adoption of features like rapid triggers, analog switches and TMR sensors, the tech in fancy gaming keyboards has changed surprisingly quickly in the past few years. So to keep up with the pace of development, Logitech is putting a bunch of advanced components in its latest flagship offering — the G512 X — to create what may be its most configurable keyboard to date. 

Available in both 75 and 98 percent layouts, the G512 X is based on a novel design that supports both mechanical and analog switches. Out of the box, every key features PBT keycaps and uses one of Logitech's MX mechanical switches. However, for important buttons like WASD, users can swap in up to nine bundled Gateron KS-20 magnetic analog switches. This means that when combined with the keyboard's 39 tunneling magnetoresistance (TMR) switch beds, users can enable support for customizable rapid triggers and multipoint actuation, complete with five bundled second actuation pressure point (SAPP) rings in case you need even more control over every keystroke. The one potential downside is that Logitech only added TMR switch beds to the left side of the keyboard, so if you prefer more unusual keybinds, you won't have quite as many configuration options. 

The 39 TMR sensors on the left of the keyboard are the ones that support the included TMR switches.
The 39 TMR sensors on the left of the keyboard are the ones that support the included TMR switches.
Logitech

Meanwhile, to meet the demands of competitive gamers who need lightning-fast response times, Logitech added an 8K polling rate. This includes both 8K reporting and processing to deliver input times of just 0.125 milliseconds. Elsewhere, the G512 X comes with dual dials, a large RGB lightbar and game mode presets — all of which can be tweaked in Logitech's G Hub app. 

However, the coolest thing about the G512 X might be all the handy little details scattered across the keyboard. For example, its adjustable feet serve double duty as keycap and switch pullers, so when you want to adjust your layout, you won't need to go searching elsewhere for the right tool. On top of that, there is built-in storage for the nine included magnetic analog switches and five SAPP rings, so you'll always have them on hand if you want to make changes. Finally, while it is an optional accessory, Logitech created a transparent palm rest with a laser-etched surface that will enhance the G512 X's onboard RGB lighting. 

Logitech's optional palm rest really boosts the output of the Logitech G512 X's front-mounted RGB lightbar.
Logitech

Unfortunately, at $180 for the 75 percent layout or $200 for the 98 percent model, the G512 X is a bit pricey. And unlike some other members of Logitech's G5 family, there's no option for a wireless variant. But if you want a keyboard with practically all the latest tech and a ton of customizability (including the ability to select linear, tactile or clicky switches), the G512 X is a very intriguing option for demanding gamers.  

The G512 X is available directly from Logitech today, with wider availability slated for May 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-g512-x-is-logitechs-most-advanced-and-customizable-gaming-keyboard-yet-070100610.html?src=rss

Images of Samsung's rumored smart glasses have leaked

Images and details about Samsung's upcoming smart glasses have leaked, according to a report by Android Headlines. We knew these were coming at some point, but we now have what could be actual photos and they look pretty nifty. The glasses are reportedly being developed under the codename "Jinju" and could cost anywhere from $380 to $500.

These are the first smart glasses from Samsung and look to offer a similar feature set to stuff like Meta Ray-Bans and the forthcoming Google Gemini glasses. Samsung's specs will run on the Android XR wearables platform and will likely feature heavy integration with the Google Gemini chatbot.

It has been reported that these glasses will not feature a display, but that's likely coming with another pair in 2027. The second release is being developed under the codename "Haean" and will reportedly include a micro-LED display, allowing for similar functionality to something like the Meta Ray-Ban Display glasses. These could cost anywhere from $600 to $900.

We don't know when the Jinju glasses will launch, but later this year is a safe bet. Samsung has a major Unpacked event scheduled for July. We could get some official details at that point, though it's unlikely the smart glasses will launch alongside stuff like the Galaxy Z Fold 8 and the Galaxy Watch 9.

It's far more likely we'll get a tease at that event, with a launch later in the year. This is what Samsung did with its Galaxy XR virtual reality headset last year.

It's also been reported that the Jinju glasses will include a 12MP camera, a Snapdragon AR1 chip and directional speakers with bone-conduction tech. These specs are, of course, subject to change before launch. It's also highly possible the price will tick up beyond the aforementioned range, thanks to global economic uncertainty and the rising costs of RAM and storage.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/images-of-samsungs-rumored-smart-glasses-have-leaked-184129483.html?src=rss

Joby Aviation is demoing 10-minute air taxi flights from JFK to Manhattan for a week

Joby Aviation is kicking off 10 days of electric air taxi demo flights in New York City. Before you try to book one to bypass the city's awful traffic, Joby's aircrafts aren't taking customers yet. Instead, the company is trialing the air taxis in "real flight routes and real environments," as indicated in its press release.

With the first point-to-point flight of its electric vertical takeoff and landing (eVTOL) aircraft completed, Joby said that one of its electric air taxis made it from John F. Kennedy International Airport to NYC's heliports in Lower Manhattan and Midtown in less than 10 minutes. Unlike helicopters, Joby's CEO, JoeBen Bevirt, said this "quiet, zero operating emissions air taxi service" will better serve New Yorkers. These demo flights are part of Joby's participation in the eVTOL Integration Pilot Program, the Federal Aviation Administration's program to fast-track the commercial rollout of air taxis.

Joby said it's still in the final stages of securing FAA certification, but this latest campaign in NYC should propel its process forward, especially after having completed piloted demos in the San Francisco Bay Area in March. Joby was previously targeting to launch its air taxi service in 2025, but that goal has since been pushed back. The company's CEO said that Joby is planning to start passenger flights in New York, Texas and Florida as soon as the second half of 2026, according to Bloomberg.

This article originally appeared on Engadget at https://www.engadget.com/transportation/joby-aviation-is-demoing-10-minute-air-taxi-flights-from-jfk-to-manhattan-for-a-week-180247411.html?src=rss

Star Trek: Strange New Worlds returns for its penultimate season on July 23

Star Trek: Strange New Worlds returns for its fourth season via Paramount Plus on July 23. The ten episodes air weekly until September 24. This is actually the second-to-last batch of episodes, as the show was recently renewed for a fifth and final season.

The streamer has dropped a trailer for season four and it looks promising. The tone looks slightly darker when compared to season three, which was maligned for being a bit too silly and uneven. The trailer is narrated by Anson Mount's Captain Christopher Pike, who discusses the "terror" of space as a planet explodes.

This is still Strange New Worlds, so it won't be all doom and gloom. The trailer shows us a screeching alien dinosaur, which is pretty fun. There have also been reports that season four will feature a puppet episode with involvement from Jim Henson's Creature Shop.

This new batch of episodes will lean even heavier into connections to the original Star Trek show from the 1960s. Paul Wesley's version of Captain Kirk features prominently in several scenes, with one looking like a direct callback to Star Trek II: The Wrath of Khan. A younger Scotty also makes an appearance.

For the uninitiated, Star Trek: Strange New Worlds is a prequel to the first show and starts several years before Kirk takes over as captain of the Enterprise. It's been said that the series will end with Kirk taking the big chair. It's also primarily an episodic series, with no real serialized season-long arcs. It's pretty good!

It's also ending in the near future. Season five will presumably premiere next year and will include just six episodes. As a matter of fact, it looks like the modern incarnation of Star Trek is ending in totality. Sets are being taken down and there are currently no new shows in production for the first time in a decade.

This is a bummer, even if I didn't always love some of the newer content. The upcoming second season of Starfleet Academy will be its last, which is exceptionally sad because it was really beginning to fire on all cylinders. It was 12 years between the final episode of Star Trek: Enterprise and the first episode of Star Trek: Discovery, which kicked off the modern era. Who knows how long we'll have to wait this time.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-trek-strange-new-worlds-returns-for-its-penultimate-season-on-july-23-170946603.html?src=rss

Valve's Steam Controller costs $99 and arrives May 4

Valve's Steam Controller will hit the market on Monday, May 4, for a going price of $99 in the United States. The Steam Controller does precisely what it says: It communicates with anything running Steam or the Steam Link app, so this includes PCs, Macs, mobile devices and the Steam Deck. 

Eventually, the Steam Controller will connect to the new Steam Machine console and Steam Frame VR headset, but neither of these products have solid release dates just yet. They were originally slated to come out in early 2026 alongside the Steam Controller, but we're nearly five months into the year and only a third of that promise is poised to be fulfilled. Valve in March said it hopes to ship in 2026, dropping the "early" bit.

As noted in our review, the Steam Controller is a solid gamepad, especially for the price. It feels and looks a lot like a Steam Deck, complete with two trackpads beneath a pair of TMR thumbsticks and a standard face array. It's reactive, ergonomic, and comes with a cute little charging and connection puck that snaps onto the bottom of the gamepad. Just note that the Steam Controller is not a PC controller: It works with Steam, and only Steam. You'll have to add games with their own launchers like Overwatch, Valorant, Minecraft or Fortnite to your Steam library before playing them with Valve's proprietary controller. How convenient — for Valve, at least.

Steam Controller
Valve

Worldwide, Steam Controller prices are as follows: 

This article originally appeared on Engadget at https://www.engadget.com/gaming/valves-steam-controller-costs-99-and-arrives-may-4-170058529.html?src=rss

Valve Steam Controller review: A gamepad in search of a console

Don’t mistake the Steam Controller for a PC controller. Even though its main function is to play PC games, Valve’s new gamepad communicates with Steam, and only Steam. This is not a general controller for your PC, Android or iOS devices, and it’s certainly not compatible with any console on the market today, unless you count the handheld Steam Deck. In order to play a game with the Steam Controller, you have to boot it up through Steam. (More on this later).

Valve’s end goal for the Steam Controller is compatibility with the Steam Machine, a console that doesn’t yet have a public release date or price point. The Steam Machine will support 4K gaming at 60 fps with FSR, it’ll come with 512GB or 2TB of SSD storage, and it’ll work with the Steam Frame VR headset, as will the Controller. The new Steam Machine was supposed to drop early this year, fulfilling a long-promised dream of PC gaming by moving your entire Steam library to the couch in a compact but powerful box. Due to the memory shortages plaguing the tech industry, the Machine and Frame aren't here yet, so the Steam Controller is the first step in Valve’s hardware takeover of living room territory. It’s due to come out on May 4, priced at $99.

The Steam Controller represents roughly 13 years of R&D, from its first iteration announced in 2013 to the debut of the Steam Deck in 2022, and the refinement period clearly paid off.

The Steam Controller is a tidy chonker of a gamepad with a broad, Duke-like face holding two square trackpads beneath the standard analog sticks and face buttons. Despite its extra girth, the Steam Controller feels light, slim and balanced, even in my smaller-than-average hands. The grips are slender and have four circular rear buttons, two per side, that are super satisfying to click even when they don’t do anything in-game. The bumpers, triggers, D-pad and face buttons are shiny black plastic, and all of the controller’s edges are rounded, allowing for a smooth glide between the bumpers and triggers especially. The trackpads don’t get in the way when you don’t need them, but in-use, they’re incredibly sensitive and kind of mesmerizing. They look and feel just like the trackpads on the Steam Deck, following the trails of your thumbs with miniature popping bubbles.

The Steam Controller uses tunnel magnetoresistance (TMR) joysticks, which are a leveled-up version of Hall effect sticks, offering ultimate precision and long-term stability with no chance of drift. After a few days of use across a range of game genres, including competitive first-person shooters, they’ve proven to be reliable and accurate. In terms of stick precision and feel, I find the Steam Controller is comparable to the Razer Wolverine V3 Pro, my PC gamepad of choice. I otherwise much prefer the swappability, rubberized microswitches and crisp clickiness of Razer’s gamepad — but the Wolverine also costs about $100 more and doesn’t come with trackpad capabilities, so we’ll call it a wash.

Steam Controller
Sam Rutherford for Engadget

One of the neatest aspects of the Steam Controller is its charging and connection puck, which plugs into your PC or Steam Deck through a USB cable and enables stable wireless play. The puck snaps onto the belly of the controller for charging, and when you hover the gamepad’s connection point over it, it jumps up and latches on like a cute little sucker fish. I don’t know if this behavior is an intentional selling point, but it certainly is for me. The Steam Controller also connects to devices via Bluetooth or with a cable, and in all configurations it’s performed without issue for me. Of course, Bluetooth mode has the highest latency, so that’s mainly for phones and Steam Link play. The puck can support two Steam Controllers at once. Swapping between Puck and Bluetooth mode is a simple matter of holding the right bumper and A or B, respectively, when you turn the controller on.

Pressing the power button with the Steam logo wakes up the gamepad, and pressing it twice when you’re connected to a PC launches Steam in Big Picture mode. The Steam Controller feels like a natural extension of Valve’s storefront, and with its matte black finish and bubbled edges, it’ll be familiar to anyone who’s fallen in love with a Steam Deck these past few years.

I tested out the controller on my PC with Steam games and non-Steam games (added to my Steam library first, of course — seriously, more on that later), and in my living room with my Steam Deck acting as a makeshift, low-powered Steam Machine. On PC I played The Seance of Blake Manor, Creature Kitchen and Overwatch, and on Steam Deck I played Blake Manor, Demonschool and Balatro. Whether connected with Bluetooth, the puck or USB, the Steam Controller provided seamless play and no noticeable latency. The distance from my couch to the puck nestled behind my Steam Deck is about eight feet, and I didn’t feel a frame drop while cosplaying as a Steam Machine owner. I also never ran into battery issues, but that’s not shocking considering Valve’s claim that the gamepad has more than 35 hours on a single charge. In my testing, the battery barely registered a drop after multiple hours of playtime, and I was happy to snap on the charging puck whenever I wanted to set the controller down.

Steam Controller
Sam Rutherford for Engadget

Valve notes the battery life may be lower if playing with the Steam Frame. The Steam Controller has infrared LEDs for tracking, which will obviously drain the battery a little faster. Some VR games may have you waving your controller, as there are gyroscopic sensors in there as well. As the Steam Frame isn’t out, I wasn’t able to test some of the controller’s more interesting features.

Even against players using a keyboard and mouse in competitive Overwatch matches, I won games and earned awards, passing my personal ultimate test of a controller’s capabilities. When it comes to Overwatch, I’m mostly comparing the Steam Controller to Sony’s DualSense, and it feels surprisingly similar. I enjoy the Steam Controller’s smooth slide between the bumpers and triggers, though its haptic feedback is more subtle than the DualSense’s, lacking in the analog sticks particularly. Much like with the Steam Deck, I haven’t found a consistent use case for the trackpads on the Steam Controller, but I appreciate their inclusion, the accessibility factor, and the fact that they aren’t otherwise intrusive. Now, just add a Playdate crank and I’m really sold.

The Steam Controller is a clear and unmistakable signal that Valve is joining the console wars, and perhaps by patient and diligent design, it’s appearing at a vulnerable time. Xbox is fumbling the current generation and attempting to redefine its place in the console market amid a significant leadership shakeup, while Sony and Nintendo are carrying on with standard hardware upgrade cycles in a landscape that’s based less on platform exclusivity every day. Right now there’s room for a robust PC-based storefront to stake its claim on couch gaming, and voila, here’s Valve with the Steam Machine and Steam Controller.

Steam Controller
Sam Rutherford for Engadget

Similarly to the way Valve used Half-Life 2 to get people to download Steam in 2004, the Steam Controller pushes players to fully consolidate their PC libraries in its own ecosystem. You’ll have to add games with their own launchers like Overwatch, Valorant, Minecraft and Fortnite to your Steam library before you can play them using Valve’s controller. This is a small inconvenience, since it takes just a few clicks to add a non-Steam game to your profile.

(Welcome to later). However, I don’t enjoy doing it. As I was browsing through files to add Overwatch to my Steam library, I couldn’t help thinking that it would have been pretty easy for Valve to add a switch that would let the Steam Controller communicate with any PC game. Maybe it's a touch of oppositional defiant disorder, but I despise being coerced into behaviors that are designed to serve a corporation’s market control over my own workflow, especially in my personal spaces.

Now more than ever, I value my ability to choose — which businesses I work with, where I store my software, how I play — and the Steam launcher requirement is another small expansion of Valve’s incredible power in the PC games industry. It’s too easy to say, most of my games are already on Steam, no big deal, and use the Controller as an excuse to consolidate them all on Valve’s launcher. Suddenly, Steam is where you begin and end every gaming session, rather than just most. Obviously and especially with the coming rollout of the Steam Machine, this is the reality that Valve wants: a rich industry utterly reliant on its platform of DRM, shitty revenue splits and random opaque censorship. It’s the situation that Microsoft, Apple or Epic also want for themselves, but the main difference is that this future is actually in reach for Valve, and the Steam Controller is a tiny part of the plan. If willing and unforced support of a monopoly makes you bristle as well, feel free to stick with 8BitDo.

Steam Controller
Sam Rutherford for Engadget

Truly though, I get it. The Steam Controller doesn’t come with a PC switch because it’s not a PC controller. It’s for controlling Steam, a service that’s become synonymous with PC and handheld gaming, and is now creeping onto the living-room scene. The Steam Controller is designed to follow you everywhere Steam is, for all your gaming needs across every screen forever and always — and there is something soothing about that idea in a Brave New World Soma kind of way. A PC controller? That’s far too limited, from Valve’s perspective.

Encroaching corporate dystopia aside, the Steam Controller is a sturdy and sleek gamepad that stands up to the competition. It’s for Valve diehards, trackpad fanatics and anyone whose main gaming hub is Steam. Which, to be clear, is a massive market that’s only poised to grow.

This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-steam-controller-review-a-gamepad-in-search-of-a-console-170054068.html?src=rss

A Star Wars expansion is coming to PowerWash Simulator 2

There's something deeply relaxing about chucking on a solid pair of headphones, listening to some good music and cleaning muck off structures and vehicles. Not in real life, though. Heavens, no. PowerWash Simulator 2 lets you do that without having to deal with any actual muck — as long as you're regularly cleaning your keyboard or controller, anyway.

You'll soon be able to carry out powerwashing jobs in six more locations, all of which are in a galaxy far, far away. In the game's upcoming Star Wars expansion, you can visit the likes of Tatooine and Hoth to clean the Lars homestead, an X-wing and a Star Destroyer bridge. 

Lars homestead in PowerWash Simulator 2
Lars homestead in PowerWash Simulator 2
FuturLab

Developer FuturLab has created an exclusive powerwasher for these levels, in which you'll play as a labor droid called P0-W2. You can take on the jobs with up to four friends. Expect a bunch of Easter eggs too.

FuturLab says the expansion is set during the original Star Wars trilogy. You'll first be taking on work for the Galactic Empire before defecting to the Rebel Alliance (so you'll literally be dealing with Rebel scum). 

The studio has previously brought other franchises into the fold. Those who own the first PowerWash Simulator can snag the Final Fantasy and Tomb Raider expansions for free before they’re delisted at 10AM ET on May 19. There are also Back to the Future and Shrek expansions for the original game.

The Star Wars expansion is coming to PowerWash Simulator 2 on PC, PS5, Xbox Series X/S and Nintendo Switch 2 this summer. It'll cost $10. In the meantime, spare a thought for those poor contractors whose jobs the P0-W2 droids are taking:

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-star-wars-expansion-is-coming-to-powerwash-simulator-2-162946670.html?src=rss

OpenAI breaks out of exclusivity agreements in its partnership with Microsoft

OpenAI is opening up its partnership with Microsoft in the latest amendment to the major multi-year collaboration between the tech giants. The latest changes allow OpenAI to offer its latest AI models to other companies and through other cloud providers, stripping Microsoft of its exclusivity rights.

In a joint announcement posted on OpenAI and Microsoft's websites, Microsoft will still be OpenAI's primary cloud partner with the latest products shipping first on Azure, but OpenAI is now allowed to use any cloud provider. Sam Altman, OpenAI's CEO, posted on X that the company is "now able to make our products and services available across all clouds."

On top of that, Microsoft will still have a license for OpenAI's models and products through to 2032, but the license will no longer be exclusive. On the business side, Microsoft will no longer pay a revenue share to OpenAI, but OpenAI would still make revenue share payments to Microsoft until 2030, which will now be subject to a total cap.

The two companies have worked closely together since announcing a multiyear partnership in 2019. Microsoft and OpenAI have gone through several phases for its collaboration, but the two put out a joint statement in February of this year that still mentioned the exclusivity agreements. However, the latest update confirms that OpenAI can break exclusivity, with the companies arguing these changes are for "flexibility, certainty, and a focus on delivering the benefits of AI broadly."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/openai-breaks-out-of-exclusivity-agreements-in-its-partnership-with-microsoft-162829584.html?src=rss

Spotify is now a fitness app too

In its quest to become an all-in-one app, Spotify is now breaking into the fitness app world by offering "guided workout experiences" and on-demand Peloton classes. Premium subscribers will get access to Peloton's library of more than 1,400 classes in the app, while both Free and Premium can browse curated playlists (they're listed under the genre "fitness.")

Spotify's Fitness section showing example workouts and video to follow along with.
Spotify

Spotify said the classes are primarily in English, but there are some options in Spanish and German. Like music and podcasts, Spotify lets you bounce between different devices for its fitness media, so you can start a video workout on your TV and switch to an audio-only version on your phone or smart speaker. Users can even download the classes for offline use.

The fitness category may feel like a sharp turn for Spotify, but the company said that nearly 70 percent of its Premium subscribers work out monthly and that fitness and workout content was one of the top use cases for its Prompted Playlist feature. Spotify has long been expanding its offerings outside of music, with its latest efforts giving users a way to buy physical books or create group chats

This article originally appeared on Engadget at https://www.engadget.com/apps/spotify-is-now-a-fitness-app-too-144037057.html?src=rss

Oprah brings her podcast to Amazon's streaming services

Amazon has brought another high-profile podcasting name into its fold after agreeing to a multiyear licensing deal with Oprah Winfrey. Her podcast will expand to two episodes a week starting in July and it will be available across the likes of Prime Video, Amazon Music, Fire TV channels and Audible. New episodes will still hit YouTube and other podcast platforms, according to Variety.

Winfrey will stick to the same format she's been using on YouTube since starting a podcast channel there at the end of 2024. It will feature interviews with authors, celebrities and others in the public eye.

In addition, Winfrey will create specials based on her Oprah's Favorite Things and Oprah’s Book Club franchises for Amazon. The company is also licensing all 25 seasons of The Oprah Winfrey Show but Winfrey and Amazon haven't figured out exactly how to repurpose the long-running talk show as yet. 

Last year, Amazon split its Wondery podcast company in two, with a team focusing on narrative podcasts merging with Amazon’s Audible team and a crew that handles celebrity-hosted shows forming a new division called Creator Services. That group promotes podcasts like New Heights with Jason and Travis Kelce and Armchair Expert with Dax Shepard across Amazon's various properties, as The New York Times notes.

Oprah's Book Club will tie into Audible, Kindle, Goodreads and the Amazon storefront. Products featured in the annual Oprah's Favorite Things holiday list will be highlighted on the latter as well. Winfrey and Amazon will split sales and ad revenue.

It’s become common for major media companies to make a play for popular podcasts over the last several years. As video podcasts have grown, the likes of Netflix have gotten in on the action too. Some people play these as background noise and Winfrey's podcast might be particularly appealing to fans of her TV show, which ended in 2011.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/oprah-brings-her-podcast-to-amazons-streaming-services-142846445.html?src=rss

The sequel to the iconic emulator ZSNES is called Super ZSNES, of course

Somehow, ZSNES has returned after laying dormant for 20 years. The developers of the iconic Super Nintendo emulator, which originally debuted in 1997 for DOS (something I distinctly remember trying to install on my ancient Intel 486 Packard Bell), are back with a sequel release dubbed Super ZSNES. And really, what else would they call it?

Developers zsKnight and Demo say that Super ZSNES has been rewritten from scratch with a focus on a GPU-powered “Super Enhancement Engine,” which allows for high resolution playback, overclocking (which could help with games notorious for slowdown), widescreen support, uncompressed audio and 3D height maps for Mode 7 graphics. Purists, of course, can turn all of these extra features off if they want.

Super ZSNES is built on “far more accurate CPU and Audio cores” than the original emulator, according to the developers, as well as the usual fast forward/rewind save states and a higher-resolution version of the original ZSNES UI. And as a cherry on top, they promise there’s “No Vibe Coding.”

There’s no shortage of SNES emulators out there today, but it warms my gaming heart to see ZSNES completely revived. And while I still need to play with its enhancement features to truly judge them, the early footage from Modern Vintage Gamer looks very sharp without losing the SNES charm. There’s no replacement for playing the original console on a CRT, but the GPU upgrades in Super ZSNES seem to do a great job of modernizing classic games like Super Mario World for modern displays.

Super ZSNES is currently available as an early build for Windows, Mac and Android. An iOS release is coming soon, according to the emulator’s website.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-sequel-to-the-iconic-emulator-zsnes-is-called-super-zsnes-of-course-135203417.html?src=rss

Ford's Mustang Cobra Jet sets a new EV quarter mile record at 6.87 seconds

Ford Racing's Mustang Cobra Jet 2200 just ran a quarter mile in 6.87 seconds at 221 mph at an NHRA event in Charlotte, setting a new world record for an EV. The run smashed Ford's own previous EV record of 7.62 seconds, set by the Cobra Jet 1800 last September, by an impressive 0.75 seconds.  

As the name suggests, Ford's Cobra Jet 2200 puts a massive 2,200 horsepower to the wheels thanks to a newly designed electric motor and inverter combo. Ford elected to use two motors and inverters instead of four of each as before to reduce complexity and boost efficiency to 98 percent. Overall power is up by 600 horsepower, but the motors and inverters weigh half as much as before. Everything runs on a 900-volt architecture and 32 kWh battery that charges in 20 minutes, easily enough for the NHRA's 45-minute turnaround rule.

The car has some unusual features for an EV like a clutch that lets the driver dump all the power to the road instantly for maximum acceleration. It also uses a multi-speed transmission that allows the car to run in its ideal power band through the duration of the run — reducing the quarter-mile time by up to a second, according to Ford. The battery design also allowed the team to tune weight distribution for optimal traction. Another racing touch is a pyrotechnic circuit breaker that can instantly break the high-voltage connection via a small explosive charge to align with NHRA safety rules. 

Some of this tech, like the high-efficiency motors and 900 volt system, could conceivably trickle down to consumer vehicles. Unfortunately, Ford and other US automakers have significantly reduced their investment in BEV technology of late. Ford recently announced that it would reboot the F-150 Lightning as an EREV with a gas generator, while last week GM delayed its next-gen full-size EV pickups and SUVs — all in the face of rapidly rising gasoline prices. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/fords-mustang-cobra-jet-sets-a-new-ev-quarter-mile-record-at-687-seconds-112259793.html?src=rss

Forced Windows updates can now be paused forever

No more getting caught by a forced Windows 11 update while you're in the middle of a meeting or a match. Microsoft announced some major changes coming to Windows Update on its blog, including the ability to indefinitely pause Windows updates, 35 days at a time.

To give users more control, Windows Update introduced the option to extend update pauses as much as users want. Once you opted to pause updates for Windows 11, you won't be disturbed for 35 days at a time, but you can now reset this 35-day limit for as long as you want. You should eventually install these updates, as most of them are usually related to security upgrades and only sometimes require emergency fixes, but Microsoft is letting users decide when to do so. Microsoft's Aria Hanson wrote in the blog that these changes were a result of feedback that consistently mentioned "disruption caused by untimely updates and not enough control over when updates happen."

Beyond the update pauses, Microsoft is ensuring Windows 11 users always have the option to shut down or restart their devices without updating. These quality-of-life upgrades build on another recent change that allowed users to skip updates while setting up their new Windows devices. According to Microsoft, the latest Windows Updates features are currently rolling out to those enrolled in the Windows Insider program, specifically users in the Dev and Experimental Channels.

This article originally appeared on Engadget at https://www.engadget.com/computing/forced-windows-updates-can-now-be-paused-forever-200338487.html?src=rss

Canadian premier wants to ban social media and AI chatbots for kids in Manitoba

Manitoba could be the first province in Canada to establish a social media ban for kids, but the proposal's details aren't very clear yet. The province's premier, Wab Kinew, announced during a fundraiser event on Saturday and on X that Manitoba would put in place a ban for social media and AI chatbots for its youth.

"They're doing these very awful things to kids all in the name of a few likes, all in the name of more engagement, and all in the name of money," Kinew said at the event. "Our kids will never be for sale and their attention and their childhoods should never be profited from."

Kinew didn't elaborate on the ban's crucial details, like the specific age restriction, when it will be introduced nor how it will be enforced. CBC reported that Kinew didn't speak to reporters after his remarks at the fundraiser.

Besides Manitoba, the Liberal Party of Canada recently voted in favor of proposals to restrict both social media and AI chatbot use for anyone under 16 during the party's national convention in Montreal. There are several efforts to restrict social media across Canada. One even seeks to limit those under 14 from accessing these platforms, an even younger cutoff than the ban recently enacted in Australia. However, a recent poll from the Molly Rose Foundation has cast some doubt on the effectiveness of such laws, which other countries have also adopted or are currently considering. The poll showed that a majority of teens still have accounts on banned social media platforms, or have found ways around the ban.

This article originally appeared on Engadget at https://www.engadget.com/social-media/canadian-premier-wants-to-ban-social-media-and-ai-chatbots-for-kids-in-manitoba-182120933.html?src=rss

Trump has terminated several members of the independent National Science Board

As reported by several outlets, the Trump administration dismissed members of the National Science Board (NSB), which is tasked with establishing policies for the National Science Foundation. It's not clear how many members have been dismissed. According to screenshots shared with The Washington Post, board members received a message that their position was "terminated, effective immediately.

The NSB establishes policies for the National Science Foundation (NSF), the independent US agency responsible for apportioning about 25 percent of federal support towards research conducted by the country's colleges and universities. The foundation has existed for over 75 years and has contributed to the development of MRIs and cellphones, among other breakthroughs. Up to 25 active members can head the NSB, however, the current board only has 22 members; the NSF's former director, Sethuraman Panchanathan, abruptly resigned last year.

In response, Congresswoman Zoe Lofgren called the latest decision a "real bozo the clown move" in a statement. "This is the latest stupid move made by a president who continues to harm science and American innovation," Lofgren, who also serves as the Ranking Member of the House's Science, Space and Technology Committee, added in the statement. "It unfortunately is no surprise a president who has attacked NSF from day one would seek to destroy the board that helps guide the Foundation."

It's unclear if the NSB's next scheduled board meeting for May 5 will take place. When asked about the recent terminations and the next meeting, the NSB referred to the White House for additional details. We've reached out to the Trump administration for confirmation and will update the story when we hear back.

This article originally appeared on Engadget at https://www.engadget.com/science/trump-has-terminated-several-members-of-the-independent-national-science-board-170405205.html?src=rss

BYD's next all-electric hypercar is a convertible that's coming to Europe first

BYD may be known for its affordable all-electric cars, but that doesn't mean it won't dabble in the occasional hypercar under one of its subsidiary brands. At the Beijing Auto Show, BYD unveiled the Denza Z, a hypercar that can produce more than 1,000 horsepower with an all-electric motor. According to CarNewsChina, the Denza A can hit 0 to 60 mph in less than two seconds, rivaling the likes of the Rimac Nivera.

BYD first showed off the Denza Z as a concept at the Shanghai Auto Show in 2025. A year later, the Chinese EV maker confirmed its latest hypercar as a four-seater that will come in hard-top, convertible and "track" configurations. BYD hasn't revealed the Denza Z's full specs yet, so we're not sure what differentiates the track edition. So far, the company has shared that it would use its intelligent suspension system, DiSus-M, similar to Chevrolet Corvette's Magnetic Ride Control, and its Flash Charging system. BYD also told AutoExpress that the Denza Z will have some of the features seen with BYD's YangWang U9, like autonomous driving and "tank turning."

Surprisingly, BYD is planning to release the Denza Z in Europe first, with an inaugural ride at the Goodwood Festival of Speed in the UK in July. The automaker hasn't revealed pricing yet, but it should be more widely available than BYD's other hypercar under its YangWang subsidiary, which is limited to 30 units.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/byds-next-all-electric-hypercar-is-a-convertible-thats-coming-to-europe-first-233050130.html?src=rss

OpenAI's Sam Altman apologizes for not reporting ChatGPT account of Tumbler Ridge suspect to police

Two months following the deadly shooting in Tumbler Ridge, British Columbia, OpenAI's Sam Altman has formally apologized for not informing police of the alarming ChatGPT conversations seen with the suspect's account. Before the incident, OpenAI banned the account belonging to the alleged shooter, Jesse Van Rootselaar, for violating its usage policy due to potential for real-world violence.

"I am deeply sorry that we did not alert law enforcement to the account that was banned in June," Altman wrote in the letter. "While I know words can never be enough, I believe an apology is necessary to recognize the harm and irreversible loss your community has suffered."

Altman noted in the letter, which was published in full by Tumbler RidgeLines, that he spoke with both Darryl Krakowa, Tumbler Ridge's mayor, and David Eby, the British Columbia premier, and agreed that a "public apology was necessary, but that time was also needed to respect the community as you grieved."

Eby, who also highlighted Altman's letter in his post on X, agreed that the "apology is necessary," but added that it was "grossly insufficient for the devastation done to the families of Tumbler Ridge." Moving ahead, Altman reaffirmed in the letter that OpenAI would "find ways to prevent tragedies like this in the future" and work with all levels of government to prevent something like this from happening again. Altman's latest commitment builds on the previous letter from OpenAI's vice president of global policy Ann O’Leary, who said the company would notify authorities if it finds "imminent and credible" threats in ChatGPT conversations.

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-sam-altman-apologizes-for-not-reporting-chatgpt-account-of-tumbler-ridge-suspect-to-police-221400813.html?src=rss

NASA's initial takeaways from the Artemis II mission, and more science stories

Now that Artemis II is all wrapped up, NASA has begun its post-game performance analyses of all the systems that worked together to get four astronauts safely to the moon and back earlier this month. In addition to taking humans farther than ever before, Artemis II served as a crucial test flight for upcoming crewed missions that are planned for as soon as 2027 and 2028, the latter being NASA's ambitious target for landing astronauts on the lunar surface. So far, the Orion spacecraft and the SLS rocket seem to have fared pretty well. 

NASA says its initial assessments of the crew capsule show its heat shield "performed as expected, with no unusual conditions identified," and it didn't exhibit as much char loss as seen in the uncrewed Artemis I test. (Navy divers snapped some really cool pictures of the heat shield underwater after splashdown, as seen below). Splashdown went according to plan, with Orion landing 2.9 miles from its targeted landing site, according to NASA, and its entry interface velocity "was within one mile-per-hour of predictions."

The heat shield from the Orion spacecraft as photographed underwater by divers after its splashdown
US Navy

NASA says the SLS rocket performed well, too. It still has tests to run, but, "At main engine cutoff, when the core stage’s RS-25 liquid engines shutdown, the spacecraft was traveling at over 18,000 miles per hour, achieving its insertion velocity for orbit, and executing a precise bullseye for its intended location," the space agency noted in a blog post.

One thing that we know did cause some issues, though, was the toilet system. Shortly after launch, the astronauts reported problems with the urine vent line, which mission specialist Christina Koch was able to troubleshoot with help from the ground crew. But, everyone would like to avoid that on the next mission, so NASA now has teams checking out the hardware and data to identify what went wrong and how to prevent it. 

The Artemis II astronauts have continued to share glimpses into their journey around the moon, and this week, the mission's commander, Reid Wiseman posted an incredible video of the Earth setting behind the moon, as seen from the Orion spacecraft. Humans haven't seen that phenomenon firsthand in over 50 years, since the last Apollo mission. Read more about that here

While ten days might not seem like that long of a time to be in space, it still does things to the body, and returning to Earth has been a bit of an adjustment for the crew. Astronaut Koch last week posted a video of herself struggling through a tandem walk exercise with her eyes closed, taken after her return to Earth. "When people live in microgravity, the systems in our body that have evolved to tell our brains how we’re moving, the vestibular organs, don’t work correctly," she explained in the caption. "Our brains learn to ignore those signals and so when we first get back to gravity, we are heavily reliant on our eyes to orient ourselves visually."

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This article originally appeared on Engadget at https://www.engadget.com/science/nasas-initial-takeaways-from-the-artemis-ii-mission-and-more-science-stories-160000808.html?src=rss

What to read this weekend: Monsters in the Archives dives deep into Stephen King's early works

Need something new for your reading list? Here are two titles we think are worth checking out. This week, we read Monsters in the Archives: My Year of Fear with Stephen King and the first issue of the Image Comics miniseries, Corpse Knight. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-monsters-in-the-archives-dives-deep-into-stephen-kings-early-works-150000954.html?src=rss

Tesla is giving away one year free Supercharging with Model 3 Premium and Performance purchases

Tesla completely ended its free lifetime Supercharging offer way back in 2018, but it has given customers the perk for certain promotions since then. It brought back free Supercharging for Model S and X a couple of times in 2019, for instance. The automaker’s latest offer is for new purchases for a Model 3 Premium or Performance vehicle in North America. On its website, Tesla has announced that it’s including one year of free supercharging with a Model 3 Premium or Performance, though the offer is “subject to change or end at any time.”

As Electrek notes, this is a nice freebie to have but most likely not a deciding factor for people who charge at home. For those who don’t have access to a home charger, however, this could represent significant savings.

The free Supercharging offer starts at delivery and cannot be postponed or redeemed for cash. Owners will also still have to pay certain fees, such as congestions fees that the automaker adds if a vehicle remains plugged into a Supercharger after its battery reaches 80 percent when a site is busy. The offer doesn’t apply to vehicles used for commercial purposes, such as ridesharing, taxi and delivery services, as well. As for those who traded in their gas vehicles to get the 2,000-mile Supercharging incentive, they can enjoy this freebie first and redeem those miles after their first year of ownership.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-is-giving-away-one-year-free-supercharging-with-model-3-premium-and-performance-purchases-144431817.html?src=rss

Engadget review recap: DJI Osmo Pocket 4, Recteq X-Fire Pro and Alienware 27 QD-OLED

Engadget’s hottest review roundup truly has it all this week: a new pocket cam, a 2-in-1 smart grill, a pair of drones and a pricey skinny vac. And that’s before we even get to the highly capable gaming display that will only set you back $350. Read on to catch up on the reviews you might’ve missed over the last two weeks as we prepare for another slate of big events next month.

DJI’s Osmo Pocket cameras have become a staple of Engadget’s live event coverage over the last few years. They’re convenient, compact and product high-quality footage when speed matters. Contributing review reporter James Trew recently put the new Osmo Pocket 4 through its paces, concluding that “you’re getting better image quality that will pay you back over time.”

With the X-Fire Pro, Recteq set out to make a pellet grill that would appeal to fans of gas grills. The company has done just that, offering a dual-mode device that imparts wood flavor you don’t inherently get from propane or natural gas. “Recteq has successfully combined the best aspects of pellet grills with a dedicated high-heat mode and separate controls that will be familiar to gas grillers,” I said. “This model offers robust build quality, reliable performance and Wi-Fi connectivity for extended smoking sessions.”

Can a $350 gaming monitor offer enough to get the job done? If you’re talking about the Alienware 27 QD-OLED display, that answer is a resounding “yes.”

“The AW2726DM might not have all the fancy features you get on more expensive monitors, but it’s an excellent example of a no frills gadget done right,” senior reporter Sam Rutherford said. “You get just enough ports, a straightforward design and a beautiful QD-OLED panel with a solid resolution and refresh rate — all for just $350.”

Like the Osmo Pocket 4, DJI’s latest Drones are unlikely to make it to the US. However, if you live elsewhere, there’s a lot of performance available for under $400. “The Lito series shows that DJI is intent on dominating every drone price range and category, including the bottom end,” contributing reporter Steve Dent said. “Despite their low prices, the new drones don’t skimp on features, offering full obstacle protection, ActiveTrack subject tracking, relatively high speeds and sharp 4K video quality — just like models that cost a lot more.”

If your spring cleaning could still use a jump start, perhaps a fancy, skinny vacuum could do the trick for light duty. “With its minimalist form factor, the PencilVac is still an engineering marvel,” UK bureau chief Mat Smith said. “Its high degree of mobility makes it easy to clean in tight corners and between furniture. I just wish it were slightly more powerful.”

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-dji-osmo-pocket-4-recteq-x-fire-pro-and-alienware-27-qd-oled-120000428.html?src=rss

Vampire Crawlers, Peter Molyneux's return and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. If you're looking for something new to play this weekend, we've got a bunch of options for you. We've also got some interesting upcoming games to tell you about as well.

In a press release announcing that Playdate Season 3 is coming later this year, Panic included a line that I've been thinking about a lot this week. "Panic is currently relieved and happy that people can make amazing games for Playdate with just 16 megabytes of RAM," it said, a nod toward the ongoing RAM crisis.

The Playdate doesn't exactly have a lot of technical oomph, and I'm frequently delighted by what developers are able to do within its limitations. Restrictions foster creativity — many folks had to get pretty inventive on Twitter back when they only had 140 characters to play with. Here, Panic offered a welcome reminder that you don't necessarily need an ultra-powerful rig or console to have access to more great games than you'll ever actually be able to play.

For instance, my favorite game of the year so far, Titanium Court, works on Macs that are capable of running macOS 11 (the 2020 version of the operating system) or later. On PC, you'll need a graphics card that's compatible with OpenGL or DirectX 9, the latter of which was released in 2002. For what it's worth, the game would also fit on a CD-ROM. 

There are tons of other great indie games new and old that'll run just fine on lower-powered machines. Bear that in mind the next time a current-gen console or other gaming system gets a price increase because of the RAM shortage. The DLSS 5 debacle aside, you probably don't need a 50-series NVIDIA GPU either. Maybe just pick up a Playdate instead.

While many of the weapons, characters and enemies are the same, Vampire Crawlers is a fresh spin on Vampire Survivors. It's a turn-based roguelite deckbuilder. Instead of automatically firing whatever weapons you have at nearby enemies, you'll play cards to conquer the mob that you face in each fight. You can still modify and evolve your weapons and abilities.

Each card has a casting cost, so you’ll need to consider which ones to play in a given moment and the order in which you do so. As such, it’s a slower-paced, more strategic take on the original game, albeit with a similar level of visual chaos should you put together a particularly powerful build. 

I've played a ton of Vampire Survivors and the Vampire Crawlers demo lured me in too. Its approach to turn-based battles is working for me. I've only played a little of the full game so far, but there's every chance I could lose days of my life to it.

Vampire Crawlers — from Survivors creator Poncle and co-developer Nosebleed Interactive — is available now on Steam (for PC and Mac), Xbox for PC, Xbox Series X/S, PS5 and Nintendo Switch for $10. It's included with Game Pass Ultimate and PC Game Pass. 

Fable creator Peter Molyneux and his studio 22cans are back with another god game. In Masters of Albion, you can construct and modify settlements as a literal hand of god. You'll design buildings (which are immediately constructed and usable) and manage workers. You can also assume control of a human or animal in the world to take on quests and hunt for treasure.

There's a tower defense element to this as well. You'll need to prepare your towns from nighttime attacks from various creatures. You can fend off these foes as the god or battle them on the ground as a hero. There's a lot going on here, but perhaps my favorite part is this apparent warning in the mature content description section of the Steam page: "Players are also able to use crude, adult hand gestures at will in the game." Yes, that means you can flip the bird while playing as the god hand. Yes, I am very mature.

Masters of Albion is now available in early access on Steam. It typically costs $25, but there's a 10 percent discount until April 29.

Snap & Grab caught our attention at last summer's edition of the Day of the Devs showcase. This is a cartoonish heist game in which you'll carry out your robberies in two parts. You play as Nifty, a famous fashion photographer. In the setup phase, you'll take advantage of your position to take snaps of loot, threats and opportunities and then use those to construct a plan. With the help of some henchman, you'll then try to execute the heist. 

The game’s developer No Goblin is taking an episodic approach to Snap & Grab as it's releasing the game in five parts over the course of this year. The first episode is available now on Steam (usually $8, though there's a 10 percent discount until May 1).

Snow Day Software's follow-up to Indoor Kickball is Indoor Baseball. It's an arcade game in which you play baseball inside buildings, funnily enough. You'll play 1v1 matches against the CPU or a friend in local multiplayer. You can also dive into a 14-game season or check out the story mode, in which you'll try to play your way back onto your school's baseball team (and maybe do some chores to make up for smashing too many things at home).

There are several different levels, each of which has a variety of ways for you to make a home run, from smashing a window to landing the ball in a toilet. It seems light and fun and as a burgeoning baseball guy, I dig the idea of this one.

Indoor Baseball is available now on Steam, Xbox for PC, Xbox One, Xbox Series X/S, PS5 and Nintendo Switch. It costs $15.

I love Another Crab's Treasure very much and so I'll always be interested in whatever Aggro Crab is up to. Given that the studio also co-developed the smash hit Peak (alongside Landfall), I imagine many other folks feel the same way.

Crashout Crew is another multiplayer game from Aggro Crab. This one adopts the chaotic co-op formula of games like Overcooked. As a team of forklift drivers, you and your buds will work together to fill orders in warehouses while dealing with obstacles like blackouts, cacti, fire and bees.

It's coming to Steam, Xbox on PC and Xbox Series X/S on May 28. It'll be available on Game Pass on day one.

I'm very much here for slice-of-life games based around soccer (I still need to play Despelote!). Kick is another such title. This is a side-scrolling, anime-inspired game from solo developer nospacelost and publisher Shoreline Games, in which you dribble a ball as you make your way to school.

There are 23 levels with people to dodge and obstacles to overcome. You'll need to avoid damaging anything as you try to pull off tricks by kicking the ball at the correct angle, all while making sure you get to class on time (you can switch off the timer for a more relaxed experience). It looks pretty, and it never hurts a game's prospects to have a pup accompanying the main character.

No release date for Kick has been announced. It's coming to Steam at some point.

Elfie: A Sand Plan is a cozy sandcastle building game from Pressed Elephant and Sol's Atelier. There are more than 180 levels in which you'll build sand sculptures to match what Elfie, a small elephant, has in mind. There are three difficulty levels too.

It looks cute and I adore elephants (oops, I just started fostering another one), so I'm interested in checking it out. Elfie: A Sand Plan is coming to Steam for PC and Mac on May 12. It'll cost $7, and there'll be a 10 percent launch discount.

It took the team at Realmsoft 14 years to bring Clockwork Ambrosia to fruition and if this latest trailer is any indication, that long development cycle could have well been worthwhile. This is a side-scrolling action platformer in which you can customize half a dozen weapons using more than 150 modifiers. 

You play as an airship engineer who tries to survive on a steampunk island full of aggressive robots and creatures following a crash. I really dig the art direction here, which features lush hand-drawn pixel art and lovely animations. Realmsoft made the game using a custom engine the team built from scratch.

I'm looking forward to checking out Clockwork Ambrosia. It's coming to Steam on May 12.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-crawlers-peter-molyneuxs-return-and-other-new-indie-games-worth-checking-out-110000340.html?src=rss

XChat, the standalone app for messaging on X, is available on iOS now

XChat, the standalone app for accessing X's messaging feature, is available to download now for iOS. X first suggested it would be stripping direct messaging from X in 2025, but at least for now, XChat is available in the original X app, the web and this new app.

Based on its launch video, the new XChat app offers many of the elements of modern messaging X had already introduced to its chats feature, like the ability to delete and edit messages, block screenshots and send disappearing messages. The new XChat app also supports video and audio calls, and X claims that all messages sent with XChat are end-to-end encrypted.

XChat will also be expected to be the home of any groups that formed around X's Communities feature. The social platform recently announced that it was retiring Communities at the end of May, and suggested that XChat's support for larger group chats could be a worthwhile alternative. XChat's group chats can currently have 350 participants, but X plans to expand that number in the future.

Elon Musk's original pitch after he rebranded Twitter as X, was to turn the platform into an "everything app," where things like an algorithmic feed, messaging, job boards and even payments could exist side-by-side. A standalone messaging app seems like the exact opposite of that, but it might also reflect where X finds itself in 2026. The company is now a subsidiary of xAI, and xAI itself is part of SpaceX. Musk's push into AI appears to be the going concern, and cloning something like WeChat might just be less important.

This article originally appeared on Engadget at https://www.engadget.com/apps/xchat-the-standalone-app-for-messaging-on-x-is-available-on-ios-now-214826886.html?src=rss

Maine governor vetoes bill temporarily banning large data centers in the state

The governor of Maine, Janet Mills, has vetoed a bill that halts the construction of large data centers in the state until the fall of 2027. While the bill passed both houses of the Maine's legislature on April 14, and Mills has suggested she'd support a temporary moratorium, the governor wanted a bill that would exempt an existing data center project in Jay, Maine.

The bill specifically blocked the construction of data centers that consume 20 megawatts of power or more and directs state agencies and other entities to not issue permits unless proposed projects fall under those energy needs. Passing the bill would also require the creation of a "Maine Data Center Coordination Council" that would "provide strategic input, facilitate coordinated state planning considerations and evaluate policy tools to address data center opportunities and related benefits and risks to the State."

While Mills killed this attempt at data center regulation, she said she would sign an executive order calling for the creation of a council like the one proposed in the bill. She also signed LD 713, a bill that prohibits data centers from participating in Maine’s business development tax incentive programs.

Maine is far from the only state pursuing data center bans or temporary blocks. There are at least 12 other states exploring similar legislation, like New York, where lawmakers recently introduced a bill that would block the construction of new data centers for at least three years. At the federal level, Senator Bernie Sanders (I-VT) and Representative Alexandria Ocasio-Cortez (D-NY) endorsed a bill that would not only create a moratorium on new data center construction, but also any upgrades to existing facilities.

Any desire to slow down AI development or the infrastructure that makes it possible runs counter to the demands of tech companies, and the perspective of the Trump administration, who's actively encouraging faster AI buildout in the US. President Donald Trump's recent AI framework even called for the process of building and powering data centers to be streamlined in March.

This article originally appeared on Engadget at https://www.engadget.com/ai/maine-governor-vetoes-bill-temporarily-banning-large-data-centers-in-the-state-210407936.html?src=rss

A Battlefield movie adaptation is on the way, possibly starring Michael B. Jordan

Have you ever noticed how Walgreens and CVS locations often end up across the street from each other? Well, Call of Duty and Battlefield have a similar thing going on. A mere eight days after the upcoming Call of Duty movie got an official premiere date, lo and behold: There's news from The Hollywood Reporter that a Battlefield movie is on the way.

The project has some heavy-artillery star power attached. Oscar winner Michael B. Jordan (Sinners) is slated to produce and possibly star in the film. Meanwhile, Christopher McQuarrie of Mission Impossible fame is set to write, direct and produce. Naturally, EA will also produce, as the company tries to cash in on the recent wave of Hollywood video game adaptations that don't suck.

The movie's creators are reportedly meeting with studios and streamers as we speak, with an expected bidding war to commence. They're said to have met with Apple and Sony on Thursday. The project's team is reportedly prioritizing a deal that includes a theatrical release.

It's understandable why business types would see the time as right for a Battlefield film adaptation. (And not just because Call of Duty is already doing it.) The latest game in the long-running series, Battlefield 6, was the top-selling game of 2025 — outselling Call of Duty for the first time. After selling over 7 million copies in its first three days, it went on to surpass an estimated 20 million sales before the end of the year. Whichever studio pays big bucks for this project will try to ride that wave.

The Call of Duty movie, meanwhile, is scheduled for release on June 30, 2028. The Paramount project has tapped Taylor Sheridan (Yellowstone) to co-write the screenplay and produce, with Peter Berg (Friday Night Lights) set to direct.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/a-battlefield-movie-adaptation-is-on-the-way-possibly-starring-michael-b-jordan-201906079.html?src=rss

The DOJ is backing xAI in its lawsuit against Colorado

The Department of Justice has announced that it's intervening on the behalf of xAI in the company's recent lawsuit against the state of Colorado. xAI first filed the suit in early April in response to a recent Colorado law that requires developers of "high-risk" AI systems (for example, ones used in healthcare, employment or housing) to both disclose and mitigate the risk of algorithmic discrimination in their systems. The law is set to go into effect in June, and the DOJ is now asking a Colorado District Court to declare it unconstitutional.

In xAI's original argument, Colorado Bill SB24-205 violated the company's First Amendment rights by forcing its developers to change how they create AI products and compelling them to align their products with Colorado's views on diversity and discrimination. The DOJ acknowledges those concerns in its complaint, but specifically focuses its argument on the idea that the law violates the Equal Protection Clause of the Fourteenth Amendment.

According to the DOJ, because the law relies on demographics and "statistical disparities" as evidence of discrimination, it will essentially require developers to distort an AI system's outputs and "discriminate based on race, sex, religion and other protected characteristics," a violation of the Fourteenth Amendment. The department also positions Colorado's law as a risk to "the United States' position as the global AI leader," a title the current administration is committed to protecting. 

As both an AI cheerleader and enabler, the Trump administration has been particularly sensitive to the notion of diversity, equity and inclusion being incorporated into AI. President Donald Trump signed several executive orders following the announcement of his "AI Action Plan" in 2025 that specifically called for government agencies to use AI tools that avoid "ideological dogmas such as DEI." He also called for the creation of a task force that could challenge state AI regulation in favor of a federal regulatory framework for AI. The irony is that the DOJ's argument, and the administration's stance in general, are equally idealogical, just in a way that's ahistorical, and ignores the downstream effects of discrimination in the US.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-doj-is-backing-xai-in-its-lawsuit-against-colorado-200500890.html?src=rss

What you need to know as Elon Musk's lawsuit against Sam Altman begins

In a few short days, jury selection will begin in the long-awaited Musk v. Altman case. At the end of that process, an Oakland federal court will task nine regular people with deciding if OpenAI defrauded Elon Musk when it announced, and recently completed, its reorganization to become a more traditional for-profit business. More than just being the venue where two billionaires will air their grievances against one another in public, the trial has the potential to reshape the AI industry.

Musk first sued OpenAI in 2024, but the seed of the dispute was planted when Sam Altman emailed the billionaire on the evening of May 25, 2015. “Been thinking a lot about whether it’s possible to stop humanity from developing AI. I think the answer is most definitely not,” Altman wrote at the time. “If it’s going to happen anyway, it seems like it would be good for someone other than Google to do it first. Any thoughts on whether it would be good for [Y Combinator] to start a Manhattan Project for AI?”

“Probably worth a conversation,” Musk responded a couple of hours later. That same year, OpenAI announced itself to the world, with Altman and Musk as co-chairs of the new joint venture. “OpenAI is a nonprofit artificial intelligence research company. Our goal is to advance digital intelligence in the way that is mostly likely to benefit humanity as a whole, unconstrained by a need to generate financial return. Since our research is free from financial obligations, we can better focus on a positive human impact.”

If we’re to believe OpenAI’s telling of the events that followed, by 2017, almost everyone at the company, including Musk, agreed that a for-profit entity “had to be part of the next phase for OpenAI,” due to the enormous amount of investment needed to pursue its original mission. At some point before Musk left OpenAI’s board of directors in February 2018, OpenAI claims he demanded full control of the company, with the intent to eventually merge it with Tesla.

Following Musk’s departure, OpenAI created its for-profit arm in 2019, which at the time was organized under a “capped-profit” structure designed to limit investor returns to 100x, with any excess windfalls flowing to the company’s nonprofit. The idea being that if OpenAI achieved artificial general intelligence, its nonprofit would be the greatest beneficiary. However, after the success of ChatGPT in 2022, that structure became problematic for OpenAI as the company sought to raise ever more capital, and as part of its $6.6 billion funding round in October 2024, it reportedly agreed to a less-than-two-year deadline to free its for-profit from control of the nonprofit.

“At the heart of this trial is that OpenAI began as a non-profit organization, and then decided that it needed to be a for-profit organization in order to raise the enormous sums of money it needed to develop the technology it wanted to create,” explains Professor Michael Dorff, executive director of the Lowell Milken Institute for Business Law and Policy at UCLA. “That is a very troublesome transition under the law.”

Earlier this year, following protracted negotiations with Microsoft (the for-profit’s largest investor) and the state attorneys general of California and Delaware, OpenAI announced the successful reorganization of its corporate structure. As things stand, the for-profit is now a public benefit corporation, making it more appealing to investors looking for an uncomplicated return structure. Meanwhile, the nonprofit — now known as the OpenAI Foundation — holds equity in the for-profit arm, a stake valued at $130 billion at the time the agreement was announced. 

At the end of last year, Musk filed an injunction to prevent the reorganization from going through but failed. As an early donor to OpenAI, Musk will not see a single cent of money come his way when the company holds an initial public offering, on account of the fact donations are made with no expectation of any return. Musk has therefore argued OpenAI’s founding group, including CEO Sam Altman and President Greg Brockman, defrauded him as a donor.

Determining the exact amount Musk contributed to OpenAI was an early question during pre-trial discovery. You see, Musk has greatly exaggerated his monetary contributions. As recently as March 2023, the billionaire regularly claimed he had donated about $100 million to OpenAI. He later cut that estimate by half, telling CNBC in May 2023: “I’m not sure the exact number but it’s some number on the order of $50 million.” In recent court filings, that number was again revisited to $38 million, and it’s the number that currently stands.

In his original complaint, Musk’s legal team tried to “throw the kitchen sink” at OpenAI, says Professor Dorff. In subsequent filings, Musk’s lawyers narrowed down their client’s desired set of outcomes to a handful of remedies. Should the jury rule in his favor, Musk has requested the court force Altman and Brockman to step down, and for OpenAI to restructure as “a bona fide public charity that operates as the nonprofit it was intended to be, consistent with its founding charter and mission.” He's also made the highly unusual request that any monetary damages which would be awarded to him in the verdict be redirected to OpenAI's own nonprofit arm.

According to Professor Dorff, it’s highly unlikely Musk will be able to undo OpenAI’s reorganization. For one, District Judge Yvonne Gonzalez Rogers has already signaled her reluctance to do just that — and it’s her, not the jury, who will get to decide if that’s an appropriate remedy. Effectively, Musk is asking the judge to “unscramble the eggs” of a complicated corporate restructuring.

“There was a moment where that might have been possible, when the attorneys general of Delaware and California intervened and came to the current compromise,” explains Dorff. “Whether you agree or disagree with what the AGs decided to do, I think it's unlikely the court will feel it's appropriate to undo that compromise because of all the high government officials involved who, in theory, had all of the right incentives.” When Musk filed his request for a preliminary injunction to stop OpenAI’s conversion to a for-profit company, the judge said the request was “extraordinary and rarely granted.” The fact Musk is deeply involved with OpenAI's competitor xAI “may also weigh heavily on the judge's mind,” Droff adds.

Far more uncertain is how Musk’s other demands could play out, since the jury will decide if OpenAI is guilty of defrauding him. According to Dorff, most high-stakes business cases end with the two sides settling because of the risk of involving a jury in the outcome. “I just don’t see that happening here given the tenor of the dispute,” he says. “It seems unlikely either side will settle.”

If the case does end in a jury decision, it will then be up to those nine people, with guidance from the judge, to decide on monetary damages. “That will be very difficult to figure out because there is a maximalist version of this, and a minimalist version of this. They’re very different numbers and the result could be anywhere in between the two,” says Dorff. Musk’s legal team is seeking a disgorgement of between $65.5 billion and $109.43 billion from OpenAI (and between $13.3 billion and $25.06 billion from Microsoft, which is a co-defendant in the case). In a worse case scenario, Professor Dorff suggests Altman might lose the confidence of OpenAI’s board, costing him his position as CEO. He might even be forced to write some checks to settle the disgorgements.

Dorff suspects OpenAI “would love” the minimalist version where Musk is rewarded his $38 million donation back. Should some other disgruntled donors emerge to sue OpenAI for fraud, the Musk v. Altman case would make it easier to litigate those cases, given “the map has been drawn as to which legal claims are likely to succeed,” says Dorff. However, those would amount to “traffic tickets” for OpenAI.

Whatever happens next, it should be an eventful trial. With public testimonies from Microsoft CEO Satya Nadella, former OpenAI board member and Musk confidant Shivon Zilis and even Altman himself a likelihood, we'll at the very least be treated to a wealth of formerly private communications — and some new piece of vocabulary — between some of the richest people in the tech space. 

This article originally appeared on Engadget at https://www.engadget.com/ai/what-you-need-to-know-as-elon-musks-lawsuit-against-sam-altman-begins-191500726.html?src=rss

Google plans to invest even more money into Anthropic

Google plans to invest up to $40 billion into Anthropic in what could be viewed as a circular deal with the AI startup (and frequent competitor), Bloomberg reports. The search giant has invested in Anthropic at multiple points in the past, but this new investment comes after an announcement that the AI startup had signed a joint agreement with Google and Broadcom for "multiple gigawatts of next-generation TPU capacity."

According to Anthropic, Google is committing $10 billion now at the company's current valuation, with an additional $30 billion on offer if Anthropic meets specific performance milestones. Through Anthropic's existing commitment to use Google's TPUs (tensor processing units) and servers, Anthropic says Google will also provide 5 gigawatts of computing capacity in 2027.

If the structure of the deal and business relationship between Google and Anthropic sounds familiar, it might be because the AI startup recently announced something similar with Amazon. Earlier in April, Amazon announced that it would invest $5 billion in Anthropic, with an additional $20 billion in payments available if certain milestones were met. Anthropic also agreed to use Amazon's Trainium chips for its AI models.

The deals are another example of Anthropic's ability to burn through money — the company only just raised $30 billion in its most recent round of funding. They could also serve as an example of the AI industry's love of circular deals. Anthropic agreeing to use Google and Amazon's silicon and servers, receiving investment from both companies and then presumably spending some of that investment on more silicon and servers, is a pattern seen in the relationship between OpenAI, Nvidia, Microsoft and plenty of other players in the AI race.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-plans-to-invest-even-more-money-into-anthropic-185000776.html?src=rss

Singapore police arrest alleged The Legend of Aang: The Last Airbender leaker

People aren't thrilled with Paramount these days. After all, corporate consolidation and the transformation of CBS News into state media tend to do that. But here's someone who may not have chosen the… wisest form of protest. The Straits Times reports (via Gizmodo) that Singapore police have arrested a 26-year-old man for leaking Paramount's The Legend of Aang: The Last Airbender.

The film, part of the Avatar: The Last Airbender franchise, was initially scheduled for a theatrical release. But after two delays, it was later moved to Paramount+, where it’s set to debut later this year. Naturally, hardcore fans of the franchise bristled at the prospect of the highly anticipated entry skipping theaters. Paramount's scant marketing apparently didn't help either.

However, many have already seen the movie, allegedly thanks to the unnamed 26-year-old in question. Singapore police said he gained remote access to a server and downloaded the film. He then posted parts of it online. After the leak, Paramount changed the movie's name to Avatar Aang: The Last Airbender — perhaps to try to prevent casual fans' searches from turning up info about the leak.

The man is being investigated for unauthorized access to computer material. He could face a maximum of seven years in prison, a fine of up to $50,000, or both.

Earlier this month, The Hollywood Reporter interviewed the X account holder @ImStillDissin, who posted the clips. (Although we can speculate that this may be the man currently in custody, that’s unconfirmed.) The interview revealed a rather, shall we say, blasé approach to the incident. He said he figured posting clips from the movie was no biggie since the film is a streaming-only release. "I saw it's just a Paramount+ thing, so I decided I'd troll a little bit," the leaker said.

The leaked clips spread rapidly. Despite pleas from 4Chan posters to share the entire film, @ImStillDissin resisted. However, someone else shared the full movie by April 13. Naturally, that file has since circulated far and wide.

So, good luck with that official October 9 streaming release, Paramount. You're gonna need it.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/singapore-police-arrest-alleged-the-legend-of-aang-the-last-airbender-leaker-183954803.html?src=rss

The MacBook Neo is a glimpse into John Ternus's Apple

John Ternus was unavoidable when Apple debuted the Macbook Neo. He kicked off an intimate media event for the Neo, introducing it as a transformative machine for Apple thanks to its low $599 cost ($499 for education customers) and premium build quality. He was interviewed on Good Morning America, the sort of prominent media feature CEO Tim Cook typically handles. And when I asked Apple workers about the Neo at its launch event, they almost always brought up Ternus’ vision of the laptop. 

For all intents and purposes, Ternus was Apple’s frontman for the MacBook Neo.

Ternus is slated for his coronation as Apple's CEO on September 1, and the Neo is not only a feather in his cap, but a likely indication of the company's approach to products going forward. It’s a sign that Apple is getting more comfortable taking risks. 

Apple lives and dies on its own premium image. It completely gave up on making cheap iPhones like the SE and 5C, and the $599 iPhone 16e and 17e are more expensive than typical mid-range Android phones (though the $249 Apple Watch SE is admittedly one of the cheaper smartwatches around.). It was risky to shove a mobile processor into a full-fledged computer, which could have made it too weak. And it was a gamble to stick with a meager 8GB of RAM, practically sacrilegious within the Apple pantheon. It's not breaking new ground for product categories, but the Neo, in being a budget laptop at all, is surprisingly un-Apple.

A citrus MacBook Neo on a table outside.
A citrus MacBook Neo on a table outside.
Devindra Hardawar for Engadget

And yet, thanks to Ternus's hardware leadership and Apple's command of its software, the MacBook Neo has been a resounding success. It has the best build quality, screen, keyboard, speakers and trackpad that I've ever seen in a $600 laptop. As I wrote in my review, "every Windows PC maker, including Microsoft, should be ashamed." 

While we don’t know the full build cost for the Neo, Apple’s margins for selling it will undoubtedly be far slimmer than the MacBook Air or Pro. But the Neo is more than a profit maker. It’s a device that can serve as a gateway to the Apple ecosystem for kids and students. Even better, it could easily tempt over Windows users.

We can't give Ternus all the credit for the Neo, of course, there's an entire team of product managers and engineers below him doing the actual design work. But it's hard to deny the flex of building a $600 laptop that doesn't feel like total garbage. The MacBook Neo surprised me, a jaded technology reporter, on practically every level. And its existence makes me wonder how a Ternus-led Apple could continue to iterate without compromising quality or Apple's signature attention to detail.

Ternus is the rare Apple engineer who has played a role in almost all of its existing products — in his 25 year tenure, he’s taken charge of building the Mac, iPad, iPhone and Apple Watch. That gives him a unique perspective of where the company could go next, as well as how Apple could stretch its own capabilities. And based on what I’ve seen of the MacBook Neo, it’ll be interesting to see how Apple reshapes itself for the future.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-macbook-neo-is-a-glimpse-into-john-ternuss-apple-170000842.html?src=rss

Engadget Podcast: Tim Cook’s Apple era and what lies ahead for John Ternus

The Apple rumors were true, once again. This week, the company announced that Tim Cook will be stepping down from his CEO role on September 1. Replacing him will be John Ternus, who currently serves as Apple's SVP of hardware engineering. In this episode, Devindra and Engadget's Nathan Ingraham discuss Cook's legacy as Apple's CEO, and pontificate about how Ternus may change things. We're going from Apple being led by a logistics guru, to Apple being driven by a product and engineering wizard. Surely, that will have some impact on future products.

Hosts : Devindra Hardawar and Nathan Ingraham
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-tim-cooks-apple-era-and-what-lies-ahead-for-john-ternus-121853488.html?src=rss

DeepSeek promises its new AI model has 'world-class' reasoning

DeepSeek has released its latest AI models, the V4 Pro and Flash versions, a bit over a year after it went viral and became the top rated free app on Apple's App Store in the US. “Welcome to the era of cost-effective 1 million context length,” DeepSeek said in its announcement. Context length is what you call the maximum number of tokens that an AI model can remember, so the bigger it is, the more coherent and consistent an AI is when it comes to extended conversations. OpenAI’s recently announced GPT‑5.5 has a context window ranging from 400,000 to 1 million, for instance.

The new model is still open-source, allowing users to download its code and modify it if they want. DeepSeek says V4 Pro has enhanced agentic capabilities and claims that it rivals top closed-source models when it comes to reasoning. It also says that it trails only Gemini-3.1-Pro in rich world knowledge. Meanwhile, V4 Flash isn’t quite as powerful as the V4 Pro, but it has faster response times. Still, its reasoning abilities closely approach V4 Pro, DeepSeek says, and it performs on par with with the Pro version on simple Agent tasks.

Shortly after DeepSeek topped the App Store charts, it was banned for use by US federal agencies and on government-owned devices. Authorities believed it was a national security risk and posed a threat to US AI stocks. South Korea also paused downloads of its app over privacy concerns.

This article originally appeared on Engadget at https://www.engadget.com/ai/deepseek-promises-its-new-ai-model-has-world-class-reasoning-115733512.html?src=rss

The Morning After: Polymarket and a hairdryer

Although it’s one of the more inoffensive topics on Polymarket, this news typifies the Wild West of prediction markets and betting sites. A hairdryer was allegedly used to rig Polymarket bets on temperatures at Charles de Gaulle Airport in Paris, according to a report by The Telegraph. French authorities noted that the official temperature readings at the airport spiked twice in the past month. On both occasions, gamblers betting on those temperature fluctuations on Polymarket appear to have walked away with thousands upon thousands of dollars.

There is no indication that Polymarket forced anyone to return winnings, but the temperature sensor has been moved to a new location. The site is also still running bets on the daily temperature in and around Paris.

In a more serious development, a US soldier was arrested for allegedly making over $400,000 on Polymarket using information he had about the plans to capture the former Venezuelan president, Nicolás Maduro.

Gannon Ken Van Dyke was arrested and charged with using classified military information to place bets on the prediction marketplace Polymarket. Van Dyke created a Polymarket account around December 26, 2025, and made 13 bets related to Maduro from December 27 to January 2.

The soldier has also been charged with one count of wire fraud, carrying a maximum penalty of 20 years in prison, and one count of unlawful monetary transaction, carrying a maximum sentence of 10 years. It’s a lot heavier than hairdryer shenanigans.

— Mat Smith


TMA
Engadget

DJI is taking another stab at the budget drone market with the new Lito series. The Lito 1 and Lito X1 are both under $400 and weigh less than 249 grams — they’re ideal for beginners. Both replace DJI’s Mini series, but they offer things those models lacked, like LiDAR and 360-degree obstacle avoidance. After testing both models, I believe they offer unbeatable value and performance at these prices, by a long shot. However, due to DJI’s standing in the US, you might not see either.

Continue reading.

TMA
Activision

As suggested by recent comments by the new boss of Xbox, Microsoft’s gaming arm is cutting the prices of both Game Pass Ultimate and PC Game Pass, effective immediately, but there’s one big caveat. New Call of Duty games will no longer be available on Game Pass Ultimate or PC Game Pass on day one. They’ll eventually hit those tiers about a year later, during the following holiday season.

Continue reading.

Anker, of battery-pack and cable fame, has announced its own AI chip that it will integrate into its future headphones and other devices. The company is planning to debut the chip, called Thus, on a new model of headphones to be unveiled at its Anker Day event in May.

Anker’s Thus chip integrates computing power directly into NOR flash memory cells, which offer faster read speeds than NAND. Anker says headphones are a particularly challenging environment to demonstrate what a new chip can do because “hardly any other device places higher demands on an AI chip.” Anker announced one particular feature to showcase its silicon. Clear Calls will cancel noise “with a large neural network running entirely on the device, supported by eight MEMS microphones and two bone conduction sensors.”

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-112802570.html?src=rss